warscript 0.0.1-dev.ea69747 → 0.0.1-dev.ebee5b2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -1
- package/core/types/frame.lua +22 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +62 -20
- package/engine/buff.lua +247 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +1 -1
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +59 -13
- package/engine/internal/unit.lua +306 -93
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +1 -1
- package/engine/object-data/entry/ability-type.lua +1 -0
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +25 -6
- package/engine/object-field/ability.lua +56 -0
- package/engine/object-field/unit.d.ts +1 -0
- package/engine/object-field/unit.lua +3 -0
- package/engine/object-field.d.ts +6 -4
- package/engine/object-field.lua +38 -12
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +10 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/exception.d.ts +2 -0
- package/exception.lua +4 -0
- package/global/vec2.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +4 -5
- package/utility/arrays.lua +4 -1
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +31 -9
- package/utility/linked-set.lua +21 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +3 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -1,4 +1,3 @@
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-
/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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import { Unit } from "../unit";
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import { AbilityTypeId } from "../../object-data/entry/ability-type";
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@@ -9,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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export type
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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@@ -31,11 +31,12 @@ export declare namespace UnitBonusType {
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId
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export declare const removeUnitBonus: <Id extends UnitBonusId
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export declare const updateUnitBonus: <Id extends UnitBonusId
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId
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export declare const getUnitBonus: <Id extends UnitBonusId
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
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export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
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export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
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@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.
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UnitBonusType.AUTO_ATTACK_DAMAGE = {
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abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
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field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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end
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local bonusesByUnitByBonusType = {}
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Unit.onDamage:addListener(
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function(source, target, event)
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if source ~= nil and damageFactorByUnit[source] ~= nil then
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event.amount = event.amount * damageFactorByUnit[source]
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end
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if receivedDamageFactorByUnit[target] ~= nil then
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event.amount = event.amount * receivedDamageFactorByUnit[target]
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end
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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local castAbility = ____cast_2Dability.castAbility
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local ____blink = require("engine.object-data.entry.ability-type.blink")
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local BlinkAbilityType = ____blink.BlinkAbilityType
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local getUnitX = GetUnitX
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local getUnitY = GetUnitY
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local setUnitX = SetUnitX
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local setUnitY = SetUnitY
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local BLINK_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = BlinkAbilityType:create()
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abilityType.minimumRange = 0
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abilityType.maximumRange = MAXIMUM_INTEGER
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abilityType.manaCost = 0
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abilityType.cooldown = 0
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return abilityType.id
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end)
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Unit.prototype.detachMissiles = function(self)
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local nativeUnit = self.handle
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local x = getUnitX(nativeUnit)
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local y = getUnitY(nativeUnit)
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castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
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setUnitX(nativeUnit, x)
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setUnitY(nativeUnit, y)
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end
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return ____exports
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Unit.
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Unit.itemPickedUpEvent:addListener(
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end
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Unit.
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Unit.itemDroppedEvent:addListener(
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local Event = ____event.Event
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local boundRegion = ____mapbounds.boundRegion
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local ____game_2Dmap = require("engine.game-map")
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local GameMap = ____game_2Dmap.GameMap
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local tableRemove = table.remove
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unit.x = GameMap.worldBoundsRect.maxX
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boundRegion.onUnitEnter:addListener(function(unit)
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/// <reference types="@typescript-to-lua/language-extensions" />
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import { Handle, HandleDestructor } from "../../core/types/handle";
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import { Player } from "../../core/types/player";
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readonly isAttack: boolean;
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readonly originalAmount: number;
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export type DamageEvent = DamagingEvent & {
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preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
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interface
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export interface UnitItems extends ReadonlyArray<Item | undefined> {
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readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
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[0]: Item | undefined;
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[1]: Item | undefined;
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}
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export declare class UnitItems {
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private readonly handle;
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constructor(handle: junit);
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(slot: number): Item | undefined;
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protected __len(): number;
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}
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export declare class UnitWeapon {
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readonly unit: Unit;
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|
|
77
|
-
|
|
90
|
+
constructor(unit: Unit, index: 0 | 1);
|
|
91
|
+
get cooldown(): number;
|
|
92
|
+
set cooldown(cooldown: number);
|
|
93
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
94
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
95
|
+
get damageBase(): number;
|
|
96
|
+
set damageBase(damageBase: number);
|
|
97
|
+
get damageDiceCount(): number;
|
|
98
|
+
set damageDiceCount(damageDiceCount: number);
|
|
99
|
+
get damageDiceSideCount(): number;
|
|
100
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
101
|
+
get range(): number;
|
|
102
|
+
set range(range: number);
|
|
103
|
+
get impactDelay(): number;
|
|
104
|
+
set impactDelay(impactDelay: number);
|
|
105
|
+
get missileArc(): number;
|
|
106
|
+
set missileArc(missileArc: number);
|
|
107
|
+
get missileModelPath(): string;
|
|
108
|
+
set missileModelPath(missileModelPath: string);
|
|
109
|
+
get missileSpeed(): number;
|
|
110
|
+
set missileSpeed(missileSpeed: number);
|
|
78
111
|
}
|
|
79
112
|
declare const enum UnitPropertyKey {
|
|
80
113
|
IS_PAUSED = 100,
|
|
81
114
|
STUN_COUNTER = 101,
|
|
82
|
-
|
|
83
|
-
|
|
115
|
+
DELAY_HEALTH_CHECKS_COUNTER = 102,
|
|
116
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
|
|
117
|
+
PREVENT_DEATH_HEALTH_BONUS = 104,
|
|
118
|
+
IS_TEAM_GLOW_HIDDEN = 105
|
|
84
119
|
}
|
|
85
120
|
export declare class Unit extends Handle<junit> {
|
|
86
121
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
87
122
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
123
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
124
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
88
125
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
89
126
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
90
127
|
private _owner?;
|
|
@@ -123,6 +160,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
123
160
|
playAnimation(animation: number): void;
|
|
124
161
|
queueAnimation(animation: string): void;
|
|
125
162
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
163
|
+
get firstWeapon(): UnitWeapon;
|
|
164
|
+
get secondWeapon(): UnitWeapon;
|
|
126
165
|
get level(): number;
|
|
127
166
|
set level(v: number);
|
|
128
167
|
get xp(): number;
|
|
@@ -148,6 +187,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
187
|
set color(color: PlayerColor);
|
|
149
188
|
get acquisitionRange(): number;
|
|
150
189
|
set acquisitionRange(v: number);
|
|
190
|
+
/**
|
|
191
|
+
* Keeps this unit alive even if its health becomes negative until the current game thread yields.
|
|
192
|
+
*/
|
|
193
|
+
delayHealthChecks(): void;
|
|
151
194
|
get maxHealth(): number;
|
|
152
195
|
set maxHealth(maxHealth: number);
|
|
153
196
|
get healthRegenerationRate(): number;
|
|
@@ -201,7 +244,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
201
244
|
isSelected(player: Player): boolean;
|
|
202
245
|
explode(): void;
|
|
203
246
|
kill(): void;
|
|
204
|
-
revive(
|
|
247
|
+
revive(x: number, y: number, doEffect?: boolean): void;
|
|
205
248
|
healTarget(target: Widget, amount: number): void;
|
|
206
249
|
useItem(item: Item): boolean;
|
|
207
250
|
issueImmediateOrder(order: number): boolean;
|
|
@@ -214,6 +257,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
214
257
|
dropItemTarget(item: Item, target: Widget): boolean;
|
|
215
258
|
dropItemSlot(item: Item, slot: number): boolean;
|
|
216
259
|
itemInSlot(slot: number): Item | null;
|
|
260
|
+
get items(): UnitItems;
|
|
217
261
|
addAbility(abilityId: number): UnitAbility | null;
|
|
218
262
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
219
263
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
@@ -222,6 +266,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
222
266
|
getAbilityById(abilityId: number): UnitAbility | undefined;
|
|
223
267
|
removeAbility(abilityId: number): boolean;
|
|
224
268
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
269
|
+
getAbilityRemainingCooldown(abilityId: number): number;
|
|
225
270
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
226
271
|
endAbilityCooldown(abilityId: number): void;
|
|
227
272
|
interruptAttack(): void;
|
|
@@ -295,9 +340,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
295
340
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
296
341
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
297
342
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
298
|
-
static
|
|
299
|
-
static
|
|
300
|
-
static
|
|
343
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
344
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
345
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
346
|
+
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
301
347
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
302
348
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
303
349
|
getField(field: junitintegerfield | junitrealfield): number;
|