warscript 0.0.1-dev.ea69747 → 0.0.1-dev.eb92d79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -1
- package/core/types/frame.lua +22 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +62 -20
- package/engine/buff.lua +247 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +2 -12
- package/engine/internal/ability.lua +2 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit/item.d.ts +23 -0
- package/engine/internal/unit/item.lua +74 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +42 -13
- package/engine/internal/unit.lua +259 -93
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +1 -1
- package/engine/object-data/entry/ability-type.lua +1 -0
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +12 -1
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +25 -6
- package/engine/object-field/ability.lua +57 -1
- package/engine/object-field/unit.d.ts +1 -0
- package/engine/object-field/unit.lua +3 -0
- package/engine/object-field.d.ts +6 -4
- package/engine/object-field.lua +38 -12
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +11 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/exception.d.ts +2 -0
- package/exception.lua +4 -0
- package/global/vec2.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +4 -5
- package/utility/arrays.lua +4 -1
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +31 -9
- package/utility/linked-set.lua +21 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +3 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -0,0 +1,32 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____rect = require("core.types.rect")
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local Rect = ____rect.Rect
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local ____region = require("core.types.region")
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local Region = ____region.Region
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____exports.GameMap = __TS__Class()
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local GameMap = ____exports.GameMap
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GameMap.name = "GameMap"
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function GameMap.prototype.____constructor(self)
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end
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__TS__ObjectDefineProperty(
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GameMap,
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"worldBoundsRect",
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{get = function(self)
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local rect = Rect:of(GetWorldBounds())
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rawset(self, "worldBoundsRect", rect)
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return rect
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end}
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)
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__TS__ObjectDefineProperty(
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GameMap,
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"worldBoundsRegion",
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{get = function(self)
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local region = Region:create(self.worldBoundsRect)
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rawset(self, "worldBoundsRegion", region)
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return region
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end}
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)
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return ____exports
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import type { Item } from "../../core/types/item";
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import type { Unit } from "./unit";
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import type { AbilityTypeId } from "../object-data/entry/ability-type";
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set(field: K, value: V): boolean;
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get(field: K): V;
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has(field: K): boolean;
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}
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interface AbilityLevel {
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realFields: Fields<jabilityreallevelfield, number>;
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}
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type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
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export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
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export declare class AbilitySnapshot {
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}
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export declare abstract class Ability extends Handle<jability> {
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setField(field: jabilityintegerlevelfield | jabilityreallevelfield, level: number, value: number): boolean;
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setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
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setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
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get
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get levels(): readonly AbilityLevel[];
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get levelCount(): number;
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abstract get level(): number;
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static get onCreate(): Event<[Ability]>;
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static get destroyEvent(): Event<[Ability]>;
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static get onCreate(): Event<[ItemAbility]>;
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static get onDestroy(): Event<[ItemAbility]>;
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}
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export {};
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
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local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
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local getHandleId = GetHandleId
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local getItemAbility = BlzGetItemAbility
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local ____type = _G.type
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local ____tostring = _G.tostring
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end
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return orders
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end)
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local RealFields = __TS__Class()
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RealFields.name = "RealFields"
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end
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end
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end
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end
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local RealLevelFields = __TS__Class()
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function RealLevelFields.prototype.____constructor(self, handle, level)
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end
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end
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local realLevelMetatable = {__index = self}
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end}
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local fieldGetters = {
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---
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return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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local ____arrays = require("utility.arrays")
|
|
13
|
+
local map = ____arrays.map
|
|
14
|
+
local toLuaSet = ____arrays.toLuaSet
|
|
15
|
+
local createItem = CreateItem
|
|
16
|
+
local getAbilityId = BlzGetAbilityId
|
|
17
|
+
local getItemAbility = BlzGetItemAbility
|
|
18
|
+
local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
|
|
19
|
+
local itemAddAbility = BlzItemAddAbility
|
|
20
|
+
local setItemBooleanField = BlzSetItemBooleanField
|
|
21
|
+
local removeItem = RemoveItem
|
|
22
|
+
local unitAddAbility = UnitAddAbility
|
|
23
|
+
local unitAddItem = UnitAddItem
|
|
24
|
+
local unitDropItemSlot = UnitDropItemSlot
|
|
25
|
+
local unitInventorySize = UnitInventorySize
|
|
26
|
+
local unitRemoveAbility = UnitRemoveAbility
|
|
27
|
+
local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
|
|
28
|
+
local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
|
|
29
|
+
return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
|
|
30
|
+
"AInv",
|
|
31
|
+
"Aihn",
|
|
32
|
+
"Aien",
|
|
33
|
+
"Aion",
|
|
34
|
+
"Aiun"
|
|
35
|
+
}, fourCC)))
|
|
36
|
+
end)
|
|
37
|
+
---
|
|
38
|
+
-- @internal For use by internal systems only.
|
|
39
|
+
____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
|
|
40
|
+
local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
|
|
41
|
+
unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
|
|
42
|
+
itemAddAbility(nativeItem, abilityTypeId)
|
|
43
|
+
local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
|
|
44
|
+
if prepareAbility ~= nil then
|
|
45
|
+
prepareAbility(nativeAbility, ...)
|
|
46
|
+
end
|
|
47
|
+
setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
|
|
48
|
+
setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
49
|
+
local success
|
|
50
|
+
if unitAddItem(nativeUnit, nativeItem) then
|
|
51
|
+
success = true
|
|
52
|
+
else
|
|
53
|
+
local latestInventoryAbilityTypeId = 0
|
|
54
|
+
local nativeItemBySlot = {}
|
|
55
|
+
local inventorySize = unitInventorySize(nativeUnit)
|
|
56
|
+
if inventorySize ~= 0 then
|
|
57
|
+
for slot = 0, inventorySize - 1 do
|
|
58
|
+
nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
|
|
59
|
+
end
|
|
60
|
+
local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
|
|
61
|
+
local i = 1
|
|
62
|
+
while unitNativeAbility ~= nil do
|
|
63
|
+
local abilityTypeId = getAbilityId(unitNativeAbility)
|
|
64
|
+
if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
|
|
65
|
+
latestInventoryAbilityTypeId = abilityTypeId
|
|
66
|
+
end
|
|
67
|
+
unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
|
|
68
|
+
i = i + 1
|
|
69
|
+
end
|
|
70
|
+
unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
|
|
71
|
+
end
|
|
72
|
+
unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
|
|
73
|
+
success = unitAddItem(nativeUnit, nativeItem)
|
|
74
|
+
unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
|
|
75
|
+
if latestInventoryAbilityTypeId ~= 0 then
|
|
76
|
+
unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
|
|
77
|
+
for slot, nativeItem in pairs(nativeItemBySlot) do
|
|
78
|
+
unitAddItem(nativeUnit, nativeItem)
|
|
79
|
+
unitDropItemSlot(nativeUnit, nativeItem, slot)
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
end
|
|
83
|
+
removeItem(nativeItem)
|
|
84
|
+
return success
|
|
85
|
+
end
|
|
86
|
+
return ____exports
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Unit } from "../unit";
|
|
4
3
|
import { AbilityTypeId } from "../../object-data/entry/ability-type";
|
|
@@ -9,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
|
|
|
9
8
|
export type UnitArmorBonusId = UnitBonusId<"armor">;
|
|
10
9
|
export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
|
|
11
10
|
export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
|
|
12
|
-
export type
|
|
11
|
+
export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
|
|
12
|
+
export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
|
|
13
13
|
export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
|
|
14
14
|
export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
|
|
15
15
|
abilityTypeId: AbilityTypeId;
|
|
@@ -31,11 +31,12 @@ export declare namespace UnitBonusType {
|
|
|
31
31
|
const ARMOR: UnitBonusType<UnitArmorBonusId>;
|
|
32
32
|
const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
|
|
33
33
|
const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
|
|
34
|
-
const
|
|
34
|
+
const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
|
|
35
|
+
const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
35
36
|
const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
36
37
|
}
|
|
37
|
-
export declare const addUnitBonus: <Id extends UnitBonusId
|
|
38
|
-
export declare const removeUnitBonus: <Id extends UnitBonusId
|
|
39
|
-
export declare const updateUnitBonus: <Id extends UnitBonusId
|
|
40
|
-
export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId
|
|
41
|
-
export declare const getUnitBonus: <Id extends UnitBonusId
|
|
38
|
+
export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
|
|
39
|
+
export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
|
|
40
|
+
export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
|
|
41
|
+
export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
|
|
42
|
+
export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
|
|
@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
|
|
|
21
21
|
local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
|
|
22
22
|
local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
|
|
23
23
|
local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
|
|
24
|
+
local damageFactorByUnit = {}
|
|
24
25
|
local receivedDamageFactorByUnit = {}
|
|
25
26
|
____exports.UnitBonusType = {}
|
|
26
27
|
local UnitBonusType = ____exports.UnitBonusType
|
|
@@ -46,13 +47,14 @@ do
|
|
|
46
47
|
reduce = sum,
|
|
47
48
|
initialValue = 0
|
|
48
49
|
}
|
|
49
|
-
UnitBonusType.
|
|
50
|
+
UnitBonusType.AUTO_ATTACK_DAMAGE = {
|
|
50
51
|
abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
|
|
51
52
|
field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
|
|
52
53
|
integer = false,
|
|
53
54
|
reduce = sum,
|
|
54
55
|
initialValue = 0
|
|
55
56
|
}
|
|
57
|
+
UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
|
|
56
58
|
UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
|
|
57
59
|
end
|
|
58
60
|
local bonusesByUnitByBonusType = {}
|
|
@@ -180,6 +182,9 @@ end
|
|
|
180
182
|
Unit.onDamage:addListener(
|
|
181
183
|
4,
|
|
182
184
|
function(source, target, event)
|
|
185
|
+
if source ~= nil and damageFactorByUnit[source] ~= nil then
|
|
186
|
+
event.amount = event.amount * damageFactorByUnit[source]
|
|
187
|
+
end
|
|
183
188
|
if receivedDamageFactorByUnit[target] ~= nil then
|
|
184
189
|
event.amount = event.amount * receivedDamageFactorByUnit[target]
|
|
185
190
|
end
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____unit = require("engine.internal.unit")
|
|
3
|
+
local Unit = ____unit.Unit
|
|
4
|
+
local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
|
|
5
|
+
local castAbility = ____cast_2Dability.castAbility
|
|
6
|
+
local ____blink = require("engine.object-data.entry.ability-type.blink")
|
|
7
|
+
local BlinkAbilityType = ____blink.BlinkAbilityType
|
|
8
|
+
local ____math = require("math")
|
|
9
|
+
local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
|
|
10
|
+
local getUnitX = GetUnitX
|
|
11
|
+
local getUnitY = GetUnitY
|
|
12
|
+
local setUnitX = SetUnitX
|
|
13
|
+
local setUnitY = SetUnitY
|
|
14
|
+
local BLINK_ABILITY_TYPE_ID = compiletime(function()
|
|
15
|
+
local abilityType = BlinkAbilityType:create()
|
|
16
|
+
abilityType.minimumRange = 0
|
|
17
|
+
abilityType.maximumRange = MAXIMUM_INTEGER
|
|
18
|
+
abilityType.manaCost = 0
|
|
19
|
+
abilityType.cooldown = 0
|
|
20
|
+
return abilityType.id
|
|
21
|
+
end)
|
|
22
|
+
Unit.prototype.detachMissiles = function(self)
|
|
23
|
+
local nativeUnit = self.handle
|
|
24
|
+
local x = getUnitX(nativeUnit)
|
|
25
|
+
local y = getUnitY(nativeUnit)
|
|
26
|
+
castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
|
|
27
|
+
setUnitX(nativeUnit, x)
|
|
28
|
+
setUnitY(nativeUnit, y)
|
|
29
|
+
end
|
|
30
|
+
return ____exports
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Item } from "../item";
|
|
3
|
+
export interface UnitItems extends ReadonlyArray<Item | undefined> {
|
|
4
|
+
readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
|
|
5
|
+
[0]: Item | undefined;
|
|
6
|
+
[1]: Item | undefined;
|
|
7
|
+
[2]: Item | undefined;
|
|
8
|
+
[3]: Item | undefined;
|
|
9
|
+
[4]: Item | undefined;
|
|
10
|
+
[5]: Item | undefined;
|
|
11
|
+
}
|
|
12
|
+
export declare class UnitItems {
|
|
13
|
+
constructor(handle: junit);
|
|
14
|
+
protected __newindex(slot: number, item: Item | undefined): void;
|
|
15
|
+
protected __index(key: string | number): unknown;
|
|
16
|
+
protected __len(): number;
|
|
17
|
+
protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
|
|
18
|
+
}
|
|
19
|
+
declare module "../unit" {
|
|
20
|
+
interface Unit {
|
|
21
|
+
readonly items: UnitItems;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____item = require("engine.internal.item")
|
|
7
|
+
local Item = ____item.Item
|
|
8
|
+
local ____unit = require("engine.internal.unit")
|
|
9
|
+
local Unit = ____unit.Unit
|
|
10
|
+
local rawset = _G.rawset
|
|
11
|
+
local ____type = _G.type
|
|
12
|
+
local isItemPowerup = IsItemPowerup
|
|
13
|
+
local setItemBooleanField = BlzSetItemBooleanField
|
|
14
|
+
local unitAddItem = UnitAddItem
|
|
15
|
+
local unitDropItemSlot = UnitDropItemSlot
|
|
16
|
+
local unitInventorySize = UnitInventorySize
|
|
17
|
+
local unitItemInSlot = UnitItemInSlot
|
|
18
|
+
local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
|
|
19
|
+
local handleByUnitItems = setmetatable({}, {__mode = "k"})
|
|
20
|
+
local function unitItemsNext(handle, index)
|
|
21
|
+
local slot = index & 7
|
|
22
|
+
if index >> 3 == slot then
|
|
23
|
+
return nil, nil
|
|
24
|
+
end
|
|
25
|
+
return index + 1, Item:of(unitItemInSlot(handle, slot))
|
|
26
|
+
end
|
|
27
|
+
____exports.UnitItems = __TS__Class()
|
|
28
|
+
local UnitItems = ____exports.UnitItems
|
|
29
|
+
UnitItems.name = "UnitItems"
|
|
30
|
+
function UnitItems.prototype.____constructor(self, handle)
|
|
31
|
+
handleByUnitItems[self] = handle
|
|
32
|
+
end
|
|
33
|
+
function UnitItems.prototype.__newindex(self, slot, item)
|
|
34
|
+
local handle = handleByUnitItems[self]
|
|
35
|
+
if slot < 1 or slot > unitInventorySize(handle) then
|
|
36
|
+
return
|
|
37
|
+
end
|
|
38
|
+
unitRemoveItemFromSlot(handle, slot - 1)
|
|
39
|
+
if item ~= nil then
|
|
40
|
+
local itemHandle = item.handle
|
|
41
|
+
local isPowerup = isItemPowerup(itemHandle)
|
|
42
|
+
if isPowerup then
|
|
43
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
44
|
+
end
|
|
45
|
+
unitAddItem(handle, itemHandle)
|
|
46
|
+
unitDropItemSlot(handle, itemHandle, slot - 1)
|
|
47
|
+
if isPowerup then
|
|
48
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
function UnitItems.prototype.__index(self, key)
|
|
53
|
+
if ____type(key) == "number" then
|
|
54
|
+
return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
|
|
55
|
+
end
|
|
56
|
+
return rawget(____exports.UnitItems.prototype, key)
|
|
57
|
+
end
|
|
58
|
+
function UnitItems.prototype.__len(self)
|
|
59
|
+
return unitInventorySize(handleByUnitItems[self])
|
|
60
|
+
end
|
|
61
|
+
function UnitItems.prototype.__ipairs(self)
|
|
62
|
+
local handle = handleByUnitItems[self]
|
|
63
|
+
return unitItemsNext, handle, unitInventorySize(handle) << 3
|
|
64
|
+
end
|
|
65
|
+
__TS__ObjectDefineProperty(
|
|
66
|
+
Unit.prototype,
|
|
67
|
+
"items",
|
|
68
|
+
{get = function(self)
|
|
69
|
+
local items = __TS__New(____exports.UnitItems, self.handle)
|
|
70
|
+
rawset(self, "items", items)
|
|
71
|
+
return items
|
|
72
|
+
end}
|
|
73
|
+
)
|
|
74
|
+
return ____exports
|
|
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
|
|
|
40
40
|
end
|
|
41
41
|
end
|
|
42
42
|
)
|
|
43
|
-
Unit.
|
|
43
|
+
Unit.itemPickedUpEvent:addListener(
|
|
44
44
|
0,
|
|
45
45
|
function(unit, item)
|
|
46
46
|
for ____, ability in ipairs(item.abilities) do
|
|
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
|
|
|
48
48
|
end
|
|
49
49
|
end
|
|
50
50
|
)
|
|
51
|
-
Unit.
|
|
51
|
+
Unit.itemDroppedEvent:addListener(
|
|
52
52
|
4,
|
|
53
53
|
function(unit, item)
|
|
54
54
|
for ____, ability in ipairs(item.abilities) do
|
|
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
|
|
|
6
6
|
local Unit = ____unit.Unit
|
|
7
7
|
local ____event = require("event")
|
|
8
8
|
local Event = ____event.Event
|
|
9
|
-
local
|
|
10
|
-
local
|
|
11
|
-
local boundRegion = ____mapbounds.boundRegion
|
|
9
|
+
local ____game_2Dmap = require("engine.game-map")
|
|
10
|
+
local GameMap = ____game_2Dmap.GameMap
|
|
12
11
|
local eventInvoke = Event.invoke
|
|
13
12
|
local tableRemove = table.remove
|
|
14
13
|
local ____assert = _G.assert
|
|
@@ -58,8 +57,8 @@ triggerAddCondition(
|
|
|
58
57
|
deboard(unit)
|
|
59
58
|
end
|
|
60
59
|
if not unitAlive(handle) then
|
|
61
|
-
unit.x =
|
|
62
|
-
unit.y =
|
|
60
|
+
unit.x = GameMap.worldBoundsRect.maxX
|
|
61
|
+
unit.y = GameMap.worldBoundsRect.maxY
|
|
63
62
|
end
|
|
64
63
|
local transport = Unit:of(getTransportUnit())
|
|
65
64
|
transportByUnit[unit] = transport
|
|
@@ -68,11 +67,6 @@ triggerAddCondition(
|
|
|
68
67
|
eventInvoke(onBoardEvent, unit, transport)
|
|
69
68
|
end)
|
|
70
69
|
)
|
|
71
|
-
boundRegion.onUnitEnter:addListener(function(unit)
|
|
72
|
-
if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
|
|
73
|
-
deboard(unit)
|
|
74
|
-
end
|
|
75
|
-
end)
|
|
76
70
|
Unit.deathEvent:addListener(function(unit)
|
|
77
71
|
if transportByUnit[unit] ~= nil then
|
|
78
72
|
deboard(unit)
|
|
@@ -7,14 +7,33 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
10
12
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
13
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
14
|
local eventTimerByUnit = {}
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
15
|
+
local instantOrderIds = luaSetOf(
|
|
16
|
+
orderId("avatar"),
|
|
17
|
+
orderId("berserk"),
|
|
18
|
+
orderId("divineshield"),
|
|
19
|
+
orderId("immolation"),
|
|
20
|
+
orderId("moveslot0"),
|
|
21
|
+
orderId("moveslot1"),
|
|
22
|
+
orderId("moveslot2"),
|
|
23
|
+
orderId("moveslot3"),
|
|
24
|
+
orderId("moveslot4"),
|
|
25
|
+
orderId("moveslot5"),
|
|
26
|
+
orderId("unavatar"),
|
|
27
|
+
orderId("undivineshield"),
|
|
28
|
+
orderId("unimmolation")
|
|
29
|
+
)
|
|
30
|
+
local function reset(source, orderId)
|
|
31
|
+
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
+
local eventTimer = eventTimerByUnit[source]
|
|
33
|
+
if eventTimer then
|
|
34
|
+
eventTimer:destroy()
|
|
35
|
+
eventTimerByUnit[source] = nil
|
|
36
|
+
end
|
|
18
37
|
end
|
|
19
38
|
end
|
|
20
39
|
Unit.onImmediateOrder:addListener(reset)
|
|
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
|
|
|
25
44
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
26
45
|
end
|
|
27
46
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
28
|
-
local attackPoint = source.weapons[1].
|
|
47
|
+
local attackPoint = source.weapons[1].impactDelay
|
|
29
48
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
30
49
|
eventTimerByUnit[source] = timer
|
|
31
50
|
end)
|