warscript 0.0.1-dev.e7b1f67 → 0.0.1-dev.eb92d79

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/binaryreader.d.ts +1 -0
  2. package/binaryreader.lua +3 -0
  3. package/core/types/frame.d.ts +4 -0
  4. package/core/types/frame.lua +22 -1
  5. package/core/util.d.ts +1 -1
  6. package/core/util.lua +6 -0
  7. package/engine/behavior.d.ts +4 -4
  8. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  9. package/engine/behaviour/ability/damage.d.ts +33 -11
  10. package/engine/behaviour/ability/damage.lua +89 -31
  11. package/engine/behaviour/ability/heal.d.ts +33 -6
  12. package/engine/behaviour/ability/heal.lua +89 -10
  13. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  14. package/engine/behaviour/ability/restore-mana.lua +29 -0
  15. package/engine/behaviour/unit.d.ts +5 -0
  16. package/engine/behaviour/unit.lua +20 -0
  17. package/engine/buff.d.ts +60 -18
  18. package/engine/buff.lua +239 -62
  19. package/engine/game-map.d.ts +7 -0
  20. package/engine/game-map.lua +32 -0
  21. package/engine/internal/ability.d.ts +1 -11
  22. package/engine/internal/ability.lua +2 -78
  23. package/engine/internal/item+owner.lua +2 -2
  24. package/engine/internal/unit/bonus.d.ts +4 -2
  25. package/engine/internal/unit/bonus.lua +6 -1
  26. package/engine/internal/unit/item.d.ts +23 -0
  27. package/engine/internal/unit/item.lua +74 -0
  28. package/engine/internal/unit+ability.lua +2 -2
  29. package/engine/internal/unit+transport.lua +4 -10
  30. package/engine/internal/unit-missile-launch.lua +24 -5
  31. package/engine/internal/unit.d.ts +6 -4
  32. package/engine/internal/unit.lua +45 -31
  33. package/engine/object-data/entry/item-type.d.ts +12 -0
  34. package/engine/object-data/entry/item-type.lua +78 -0
  35. package/engine/object-field/ability.d.ts +17 -0
  36. package/engine/object-field/ability.lua +51 -1
  37. package/engine/unit.d.ts +1 -0
  38. package/engine/unit.lua +1 -0
  39. package/lualib_bundle.lua +7 -2
  40. package/net/socket.d.ts +7 -1
  41. package/net/socket.lua +45 -4
  42. package/network.d.ts +1 -0
  43. package/network.lua +3 -2
  44. package/objutil/buff.lua +1 -1
  45. package/package.json +2 -2
  46. package/property.d.ts +55 -0
  47. package/property.lua +374 -0
  48. package/utility/linked-set.d.ts +11 -2
  49. package/utility/linked-set.lua +5 -2
  50. package/utility/types.d.ts +1 -0
  51. package/core/mapbounds.d.ts +0 -8
  52. package/core/mapbounds.lua +0 -12
@@ -45,4 +45,16 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
45
45
  set tooltipText(tooltipText: string);
46
46
  get tooltipExtendedText(): string;
47
47
  set tooltipExtendedText(tooltipText: string);
48
+ get goldCost(): number;
49
+ set goldCost(goldCost: number);
50
+ get lumberCost(): number;
51
+ set lumberCost(lumberCost: number);
52
+ get activelyUsed(): boolean;
53
+ set activelyUsed(activelyUsed: boolean);
54
+ get perishable(): boolean;
55
+ set perishable(perishable: boolean);
56
+ get initialStackSize(): number;
57
+ set initialStackSize(initialStackSize: number);
58
+ get maximumStackSize(): number;
59
+ set maximumStackSize(maximumStackSize: number);
48
60
  }
@@ -256,4 +256,82 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "goldCost",
262
+ {
263
+ get = function(self)
264
+ return self:getNumberField("igol")
265
+ end,
266
+ set = function(self, goldCost)
267
+ self:setNumberField("igol", goldCost)
268
+ end
269
+ },
270
+ true
271
+ )
272
+ __TS__SetDescriptor(
273
+ ItemType.prototype,
274
+ "lumberCost",
275
+ {
276
+ get = function(self)
277
+ return self:getNumberField("ilum")
278
+ end,
279
+ set = function(self, lumberCost)
280
+ self:setNumberField("ilum", lumberCost)
281
+ end
282
+ },
283
+ true
284
+ )
285
+ __TS__SetDescriptor(
286
+ ItemType.prototype,
287
+ "activelyUsed",
288
+ {
289
+ get = function(self)
290
+ return self:getBooleanField("iusa")
291
+ end,
292
+ set = function(self, activelyUsed)
293
+ self:setBooleanField("iusa", activelyUsed)
294
+ end
295
+ },
296
+ true
297
+ )
298
+ __TS__SetDescriptor(
299
+ ItemType.prototype,
300
+ "perishable",
301
+ {
302
+ get = function(self)
303
+ return self:getBooleanField("iper")
304
+ end,
305
+ set = function(self, perishable)
306
+ self:setBooleanField("iper", perishable)
307
+ end
308
+ },
309
+ true
310
+ )
311
+ __TS__SetDescriptor(
312
+ ItemType.prototype,
313
+ "initialStackSize",
314
+ {
315
+ get = function(self)
316
+ return self:getNumberField("iuse")
317
+ end,
318
+ set = function(self, initialStackSize)
319
+ self:setNumberField("iuse", initialStackSize)
320
+ end
321
+ },
322
+ true
323
+ )
324
+ __TS__SetDescriptor(
325
+ ItemType.prototype,
326
+ "maximumStackSize",
327
+ {
328
+ get = function(self)
329
+ return self:getNumberField("ista")
330
+ end,
331
+ set = function(self, maximumStackSize)
332
+ self:setNumberField("ista", maximumStackSize)
333
+ end
334
+ },
335
+ true
336
+ )
259
337
  return ____exports
@@ -6,6 +6,9 @@ import { ObjectDataEntryId } from "../object-data/entry";
6
6
  import { LightningTypeId } from "../object-data/entry/lightning-type";
7
7
  import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
8
8
  import { UnitTypeId } from "../object-data/entry/unit-type";
9
+ import { BuffResistanceType } from "../object-data/auxiliary/buff-resistance-type";
10
+ import { BuffPolarity } from "../object-data/auxiliary/buff-polarity";
11
+ import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
9
12
  export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
10
13
  protected get instanceClass(): typeof Ability;
11
14
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
@@ -107,6 +110,20 @@ export declare class AbilityAbilityTypeIdLevelField extends AbilityObjectDataEnt
107
110
  }
108
111
  export declare class AbilityUnitTypeIdLevelField extends AbilityObjectDataEntryIdLevelField<UnitTypeId> {
109
112
  }
113
+ export declare abstract class AbilityEnumLevelField<T extends number> extends AbilityLevelField<T, T, jabilityintegerlevelfield> {
114
+ protected abstract values: ReadonlyNonEmptyLinkedSet<T>;
115
+ protected get defaultValue(): T;
116
+ protected getNativeFieldById(id: number): jabilityintegerlevelfield;
117
+ protected getNativeFieldValue(instance: Ability, level: number): T;
118
+ protected setNativeFieldValue(instance: Ability, level: number, value: T): boolean;
119
+ static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
120
+ }
121
+ export declare class AbilityBuffPolarityLevelField extends AbilityEnumLevelField<BuffPolarity> {
122
+ protected values: ReadonlyNonEmptyLinkedSet<BuffPolarity>;
123
+ }
124
+ export declare class AbilityBuffResistanceTypeLevelField extends AbilityEnumLevelField<BuffResistanceType> {
125
+ protected values: ReadonlyNonEmptyLinkedSet<BuffResistanceType>;
126
+ }
110
127
  export declare class AbilityCombatClassificationsLevelField extends AbilityLevelField<CombatClassifications, CombatClassifications, jabilityintegerlevelfield> {
111
128
  protected get defaultValue(): CombatClassifications;
112
129
  protected getNativeFieldById(id: number): jabilityintegerlevelfield;
@@ -13,6 +13,8 @@ local ObjectField = ____object_2Dfield.ObjectField
13
13
  local ObjectLevelField = ____object_2Dfield.ObjectLevelField
14
14
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
15
15
  local AbilityType = ____ability_2Dtype.AbilityType
16
+ local ____linked_2Dset = require("utility.linked-set")
17
+ local nonEmptyLinkedSetOf = ____linked_2Dset.nonEmptyLinkedSetOf
16
18
  local convertAbilityBooleanField = _G.ConvertAbilityBooleanField
17
19
  local convertAbilityIntegerField = _G.ConvertAbilityIntegerField
18
20
  local convertAbilityRealField = _G.ConvertAbilityRealField
@@ -259,7 +261,7 @@ local AbilityLevelField = ____exports.AbilityLevelField
259
261
  AbilityLevelField.name = "AbilityLevelField"
260
262
  __TS__ClassExtends(AbilityLevelField, ObjectLevelField)
261
263
  function AbilityLevelField.prototype.getLevelCount(self, entry)
262
- return __TS__InstanceOf(entry, Ability) and #entry.levels or entry.levelCount
264
+ return entry.levelCount
263
265
  end
264
266
  function AbilityLevelField.prototype.getObjectDataEntryId(self, instance)
265
267
  return instance.typeId
@@ -431,6 +433,54 @@ ____exports.AbilityUnitTypeIdLevelField = __TS__Class()
431
433
  local AbilityUnitTypeIdLevelField = ____exports.AbilityUnitTypeIdLevelField
432
434
  AbilityUnitTypeIdLevelField.name = "AbilityUnitTypeIdLevelField"
433
435
  __TS__ClassExtends(AbilityUnitTypeIdLevelField, ____exports.AbilityObjectDataEntryIdLevelField)
436
+ ____exports.AbilityEnumLevelField = __TS__Class()
437
+ local AbilityEnumLevelField = ____exports.AbilityEnumLevelField
438
+ AbilityEnumLevelField.name = "AbilityEnumLevelField"
439
+ __TS__ClassExtends(AbilityEnumLevelField, ____exports.AbilityLevelField)
440
+ function AbilityEnumLevelField.prototype.getNativeFieldById(self, id)
441
+ return convertAbilityIntegerLevelField(id)
442
+ end
443
+ function AbilityEnumLevelField.prototype.getNativeFieldValue(self, instance, level)
444
+ local value = instance:getField(self.nativeField, level)
445
+ if self.values:contains(value) then
446
+ return value
447
+ end
448
+ return self.values:first()
449
+ end
450
+ function AbilityEnumLevelField.prototype.setNativeFieldValue(self, instance, level, value)
451
+ return instance:setField(self.nativeField, level, value)
452
+ end
453
+ __TS__SetDescriptor(
454
+ AbilityEnumLevelField.prototype,
455
+ "defaultValue",
456
+ {get = function(self)
457
+ return self.values:first()
458
+ end},
459
+ true
460
+ )
461
+ __TS__ObjectDefineProperty(
462
+ AbilityEnumLevelField,
463
+ "valueChangeEvent",
464
+ {get = function(self)
465
+ return self:getOrCreateValueChangeEvent()
466
+ end}
467
+ )
468
+ ____exports.AbilityBuffPolarityLevelField = __TS__Class()
469
+ local AbilityBuffPolarityLevelField = ____exports.AbilityBuffPolarityLevelField
470
+ AbilityBuffPolarityLevelField.name = "AbilityBuffPolarityLevelField"
471
+ __TS__ClassExtends(AbilityBuffPolarityLevelField, ____exports.AbilityEnumLevelField)
472
+ function AbilityBuffPolarityLevelField.prototype.____constructor(self, ...)
473
+ AbilityBuffPolarityLevelField.____super.prototype.____constructor(self, ...)
474
+ self.values = nonEmptyLinkedSetOf(0, 1, 2)
475
+ end
476
+ ____exports.AbilityBuffResistanceTypeLevelField = __TS__Class()
477
+ local AbilityBuffResistanceTypeLevelField = ____exports.AbilityBuffResistanceTypeLevelField
478
+ AbilityBuffResistanceTypeLevelField.name = "AbilityBuffResistanceTypeLevelField"
479
+ __TS__ClassExtends(AbilityBuffResistanceTypeLevelField, ____exports.AbilityEnumLevelField)
480
+ function AbilityBuffResistanceTypeLevelField.prototype.____constructor(self, ...)
481
+ AbilityBuffResistanceTypeLevelField.____super.prototype.____constructor(self, ...)
482
+ self.values = nonEmptyLinkedSetOf(1, 2, 3)
483
+ end
434
484
  local allowedTargetCombatClassificationsByLevelByAbilityTypeId = postcompile(function()
435
485
  local allowedTargetCombatClassificationsByLevelByAbilityTypeId = {}
436
486
  for ____, abilityType in ipairs(AbilityType:getAll()) do
package/engine/unit.d.ts CHANGED
@@ -4,6 +4,7 @@ import "./internal/unit/ability";
4
4
  import "./internal/unit/allowed-targets";
5
5
  import "./internal/unit/buff";
6
6
  import "./internal/unit/expiration-timer";
7
+ import "./internal/unit/item";
7
8
  import "./internal/unit+ability";
8
9
  import "./internal/unit+damage";
9
10
  import "./internal/unit+rally";
package/engine/unit.lua CHANGED
@@ -4,6 +4,7 @@ require("engine.internal.unit.ability")
4
4
  require("engine.internal.unit.allowed-targets")
5
5
  require("engine.internal.unit.buff")
6
6
  require("engine.internal.unit.expiration-timer")
7
+ require("engine.internal.unit.item")
7
8
  require("engine.internal.unit+ability")
8
9
  require("engine.internal.unit+damage")
9
10
  require("engine.internal.unit+rally")
package/lualib_bundle.lua CHANGED
@@ -1094,6 +1094,11 @@ do
1094
1094
  end
1095
1095
  if __TS__StringIncludes(_VERSION, "Lua 5.0") then
1096
1096
  return debug.traceback(("[Level " .. tostring(level)) .. "]")
1097
+ elseif _VERSION == "Lua 5.1" then
1098
+ return string.sub(
1099
+ debug.traceback("", level),
1100
+ 2
1101
+ )
1097
1102
  else
1098
1103
  return debug.traceback(nil, level)
1099
1104
  end
@@ -1102,7 +1107,7 @@ do
1102
1107
  return function(self)
1103
1108
  local description = getDescription(self)
1104
1109
  local caller = debug.getinfo(3, "f")
1105
- local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0") or _VERSION == "Lua 5.1"
1110
+ local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0")
1106
1111
  if isClassicLua or caller and caller.func ~= error then
1107
1112
  return description
1108
1113
  else
@@ -1126,7 +1131,7 @@ do
1126
1131
  end
1127
1132
  self.message = message
1128
1133
  self.name = "Error"
1129
- self.stack = getErrorStack(nil, self.constructor.new)
1134
+ self.stack = getErrorStack(nil, __TS__New)
1130
1135
  local metatable = getmetatable(self)
1131
1136
  if metatable and not metatable.__errorToStringPatched then
1132
1137
  metatable.__errorToStringPatched = true
package/net/socket.d.ts CHANGED
@@ -1,9 +1,15 @@
1
1
  /** @noSelfInFile */
2
2
  import { Event } from "../event";
3
3
  import { Player } from "../core/types/player";
4
+ declare const enum SocketPropertyKey {
5
+ ID = 0,
6
+ CHUNK_ID = 1
7
+ }
4
8
  export declare class Socket {
5
- private readonly id;
9
+ private readonly [SocketPropertyKey.ID];
10
+ private readonly [SocketPropertyKey.CHUNK_ID];
6
11
  readonly onMessage: Event<[Player, string]>;
7
12
  constructor();
8
13
  send(data: string): void;
9
14
  }
15
+ export {};
package/net/socket.lua CHANGED
@@ -7,6 +7,11 @@ local Event = ____event.Event
7
7
  local ____network = require("network")
8
8
  local send = ____network.send
9
9
  local onReceive = ____network.onReceive
10
+ local MAX_PAYLOAD_LENGTH = ____network.MAX_PAYLOAD_LENGTH
11
+ local ____math = require("math")
12
+ local ceil = ____math.ceil
13
+ local stringSub = string.sub
14
+ local tableConcat = table.concat
10
15
  local nextId = 0
11
16
  ____exports.Socket = __TS__Class()
12
17
  local Socket = ____exports.Socket
@@ -14,13 +19,49 @@ Socket.name = "Socket"
14
19
  function Socket.prototype.____constructor(self)
15
20
  local ____tostring_0 = tostring
16
21
  nextId = nextId + 1
17
- self.id = ____tostring_0(nextId)
22
+ self[0] = ____tostring_0(nextId)
23
+ local ____tostring_1 = tostring
24
+ nextId = nextId + 1
25
+ self[1] = ____tostring_1(nextId)
18
26
  self.onMessage = __TS__New(Event)
19
- onReceive[self.id]:addListener(function(sender, data)
20
- Event.invoke(self.onMessage, sender, data)
27
+ local chunksByPlayer = {}
28
+ onReceive[self[0]]:addListener(function(sender, data)
29
+ local chunks = chunksByPlayer[sender]
30
+ if chunks ~= nil then
31
+ chunks[#chunks + 1] = data
32
+ Event.invoke(
33
+ self.onMessage,
34
+ sender,
35
+ tableConcat(chunks)
36
+ )
37
+ chunksByPlayer[sender] = nil
38
+ else
39
+ Event.invoke(self.onMessage, sender, data)
40
+ end
41
+ end)
42
+ onReceive[self[1]]:addListener(function(sender, data)
43
+ local chunks = chunksByPlayer[sender]
44
+ if chunks == nil then
45
+ chunks = {}
46
+ chunksByPlayer[sender] = chunks
47
+ end
48
+ chunks[#chunks + 1] = data
21
49
  end)
22
50
  end
23
51
  function Socket.prototype.send(self, data)
24
- send(self.id, data)
52
+ local chunks = ceil(#data / MAX_PAYLOAD_LENGTH) - 1
53
+ local offset = 1
54
+ for _ = 0, chunks - 1 do
55
+ local nextOffset = offset + MAX_PAYLOAD_LENGTH
56
+ send(
57
+ self[1],
58
+ stringSub(data, offset, nextOffset - 1)
59
+ )
60
+ offset = nextOffset
61
+ end
62
+ send(
63
+ self[0],
64
+ stringSub(data, offset)
65
+ )
25
66
  end
26
67
  return ____exports
package/network.d.ts CHANGED
@@ -2,6 +2,7 @@
2
2
  import { Event } from "./event";
3
3
  import { Player } from "./core/types/player";
4
4
  import { Operation, OperationContinue, OperationMonitor } from "./operation";
5
+ export declare const MAX_PAYLOAD_LENGTH = 255;
5
6
  export declare const onReceive: {
6
7
  [prefix: string]: Event<[Player, string]>;
7
8
  } & {
package/network.lua CHANGED
@@ -25,6 +25,7 @@ local concat = table.concat
25
25
  local pack = string.pack
26
26
  local sub = string.sub
27
27
  local ____unpack = string.unpack
28
+ ____exports.MAX_PAYLOAD_LENGTH = 255
28
29
  ____exports.onReceive = setmetatable(
29
30
  {},
30
31
  {__index = function(self, prefix)
@@ -42,11 +43,11 @@ ____exports.onReceive = setmetatable(
42
43
  end}
43
44
  )
44
45
  function ____exports.send(id, payload)
45
- if #payload > 255 then
46
+ if #payload > ____exports.MAX_PAYLOAD_LENGTH then
46
47
  error(
47
48
  __TS__New(
48
49
  IllegalArgumentException,
49
- "payload length must be <= 256, but was " .. tostring(#payload)
50
+ (("payload length must be <= " .. tostring(____exports.MAX_PAYLOAD_LENGTH)) .. ", but was ") .. tostring(#payload)
50
51
  ),
51
52
  0
52
53
  )
package/objutil/buff.lua CHANGED
@@ -762,7 +762,7 @@ Unit.onDamaging:addListener(function(source, target, event)
762
762
  end)
763
763
  end
764
764
  end)
765
- Unit.onItemPickup:addListener(function(unit, item)
765
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
766
766
  if item.powerup and item:hasAbility(fourCC("APdi")) then
767
767
  end
768
768
  end)
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.e7b1f67",
4
+ "version": "0.0.1-dev.eb92d79",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -24,7 +24,7 @@
24
24
  "@warscript/language-extensions": "^0.0.1",
25
25
  "@warscript/tstl-plugin": "^0.0.4",
26
26
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.07dd222"
27
+ "warpack": "0.0.1-dev.880fc91"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@typescript-eslint/eslint-plugin": "^8.13.0",
package/property.d.ts ADDED
@@ -0,0 +1,55 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "./core/types/player";
3
+ import { Event } from "./event";
4
+ export declare class PersistentPropertiesConfig {
5
+ static defaultFileName: string;
6
+ }
7
+ declare const enum PropertyPropertyKey {
8
+ DEFAULT_VALUE = 0,
9
+ VALUE = 1,
10
+ IS_CHANGED = 2
11
+ }
12
+ export declare class Property<T> {
13
+ readonly valueChangeEvent: Event<[newValue: T, oldValue: T]>;
14
+ private [PropertyPropertyKey.DEFAULT_VALUE];
15
+ private [PropertyPropertyKey.VALUE];
16
+ private [PropertyPropertyKey.IS_CHANGED]?;
17
+ constructor(defaultValue: T);
18
+ get defaultValue(): T;
19
+ set defaultValue(defaultValue: T);
20
+ get value(): T;
21
+ set value(value: T);
22
+ get isChanged(): boolean;
23
+ reset(): boolean;
24
+ set(value: T): boolean;
25
+ get(): T;
26
+ }
27
+ declare const enum PlayerPropertyPropertyKey {
28
+ DEFAULT_VALUE = 0,
29
+ VALUE_BY_PLAYER = 1,
30
+ IS_CHANGED_BY_PLAYER = 2
31
+ }
32
+ export declare class PlayerProperty<T> {
33
+ readonly valueChangeEvent: Event<[player: Player, newValue: T, oldValue: T]>;
34
+ private readonly [PlayerPropertyPropertyKey.DEFAULT_VALUE];
35
+ private readonly [PlayerPropertyPropertyKey.VALUE_BY_PLAYER];
36
+ private readonly [PlayerPropertyPropertyKey.IS_CHANGED_BY_PLAYER];
37
+ constructor(defaultValue: T);
38
+ isChanged(player: Player): boolean;
39
+ reset(player: Player): boolean;
40
+ set(player: Player, value: T): boolean;
41
+ get(player: Player): T;
42
+ }
43
+ export declare class PersistentProperty<T extends undefined | boolean | number | string> extends Property<T> {
44
+ readonly id: number;
45
+ constructor(id: number, defaultValue: T, valueChangeEventListener?: (newValue: T, oldValue: T) => void);
46
+ reset(): boolean;
47
+ set(value: T): boolean;
48
+ }
49
+ export declare class PersistentPlayerProperty<T extends string | number | boolean> extends PlayerProperty<T> {
50
+ readonly id: number;
51
+ constructor(id: number, initialValue: T, valueChangeEventListener?: (player: Player, newValue: T, oldValue: T) => void);
52
+ reset(player: Player): boolean;
53
+ set(player: Player, value: T): boolean;
54
+ }
55
+ export {};