warscript 0.0.1-dev.e7b1f67 → 0.0.1-dev.eb92d79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -0
- package/core/types/frame.lua +22 -1
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/engine/behavior.d.ts +4 -4
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/unit.d.ts +5 -0
- package/engine/behaviour/unit.lua +20 -0
- package/engine/buff.d.ts +60 -18
- package/engine/buff.lua +239 -62
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +1 -11
- package/engine/internal/ability.lua +2 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +4 -2
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +23 -0
- package/engine/internal/unit/item.lua +74 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +24 -5
- package/engine/internal/unit.d.ts +6 -4
- package/engine/internal/unit.lua +45 -31
- package/engine/object-data/entry/item-type.d.ts +12 -0
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-field/ability.d.ts +17 -0
- package/engine/object-field/ability.lua +51 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/lualib_bundle.lua +7 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/utility/linked-set.d.ts +11 -2
- package/utility/linked-set.lua +5 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -45,4 +45,16 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
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set tooltipText(tooltipText: string);
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get tooltipExtendedText(): string;
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set tooltipExtendedText(tooltipText: string);
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get goldCost(): number;
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set goldCost(goldCost: number);
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get lumberCost(): number;
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set lumberCost(lumberCost: number);
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get activelyUsed(): boolean;
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set activelyUsed(activelyUsed: boolean);
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get perishable(): boolean;
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set perishable(perishable: boolean);
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get initialStackSize(): number;
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set initialStackSize(initialStackSize: number);
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get maximumStackSize(): number;
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set maximumStackSize(maximumStackSize: number);
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}
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@@ -256,4 +256,82 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"goldCost",
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{
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get = function(self)
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return self:getNumberField("igol")
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end,
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set = function(self, goldCost)
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self:setNumberField("igol", goldCost)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"lumberCost",
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{
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get = function(self)
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return self:getNumberField("ilum")
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end,
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set = function(self, lumberCost)
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self:setNumberField("ilum", lumberCost)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"activelyUsed",
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{
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get = function(self)
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return self:getBooleanField("iusa")
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end,
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set = function(self, activelyUsed)
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self:setBooleanField("iusa", activelyUsed)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"perishable",
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{
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get = function(self)
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return self:getBooleanField("iper")
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end,
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set = function(self, perishable)
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self:setBooleanField("iper", perishable)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"initialStackSize",
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{
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get = function(self)
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return self:getNumberField("iuse")
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end,
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set = function(self, initialStackSize)
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self:setNumberField("iuse", initialStackSize)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"maximumStackSize",
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{
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get = function(self)
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return self:getNumberField("ista")
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end,
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set = function(self, maximumStackSize)
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self:setNumberField("ista", maximumStackSize)
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end
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},
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true
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)
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return ____exports
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@@ -6,6 +6,9 @@ import { ObjectDataEntryId } from "../object-data/entry";
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import { LightningTypeId } from "../object-data/entry/lightning-type";
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import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
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import { UnitTypeId } from "../object-data/entry/unit-type";
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import { BuffResistanceType } from "../object-data/auxiliary/buff-resistance-type";
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import { BuffPolarity } from "../object-data/auxiliary/buff-polarity";
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import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
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export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
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protected get instanceClass(): typeof Ability;
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protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
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@@ -107,6 +110,20 @@ export declare class AbilityAbilityTypeIdLevelField extends AbilityObjectDataEnt
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}
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export declare class AbilityUnitTypeIdLevelField extends AbilityObjectDataEntryIdLevelField<UnitTypeId> {
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}
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export declare abstract class AbilityEnumLevelField<T extends number> extends AbilityLevelField<T, T, jabilityintegerlevelfield> {
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protected abstract values: ReadonlyNonEmptyLinkedSet<T>;
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protected get defaultValue(): T;
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protected getNativeFieldById(id: number): jabilityintegerlevelfield;
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protected getNativeFieldValue(instance: Ability, level: number): T;
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protected setNativeFieldValue(instance: Ability, level: number, value: T): boolean;
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static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
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}
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export declare class AbilityBuffPolarityLevelField extends AbilityEnumLevelField<BuffPolarity> {
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protected values: ReadonlyNonEmptyLinkedSet<BuffPolarity>;
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}
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export declare class AbilityBuffResistanceTypeLevelField extends AbilityEnumLevelField<BuffResistanceType> {
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protected values: ReadonlyNonEmptyLinkedSet<BuffResistanceType>;
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}
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export declare class AbilityCombatClassificationsLevelField extends AbilityLevelField<CombatClassifications, CombatClassifications, jabilityintegerlevelfield> {
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protected get defaultValue(): CombatClassifications;
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protected getNativeFieldById(id: number): jabilityintegerlevelfield;
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@@ -13,6 +13,8 @@ local ObjectField = ____object_2Dfield.ObjectField
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local ObjectLevelField = ____object_2Dfield.ObjectLevelField
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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local ____linked_2Dset = require("utility.linked-set")
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local nonEmptyLinkedSetOf = ____linked_2Dset.nonEmptyLinkedSetOf
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local convertAbilityBooleanField = _G.ConvertAbilityBooleanField
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local convertAbilityIntegerField = _G.ConvertAbilityIntegerField
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local convertAbilityRealField = _G.ConvertAbilityRealField
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@@ -259,7 +261,7 @@ local AbilityLevelField = ____exports.AbilityLevelField
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AbilityLevelField.name = "AbilityLevelField"
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__TS__ClassExtends(AbilityLevelField, ObjectLevelField)
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function AbilityLevelField.prototype.getLevelCount(self, entry)
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return
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return entry.levelCount
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end
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function AbilityLevelField.prototype.getObjectDataEntryId(self, instance)
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return instance.typeId
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@@ -431,6 +433,54 @@ ____exports.AbilityUnitTypeIdLevelField = __TS__Class()
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local AbilityUnitTypeIdLevelField = ____exports.AbilityUnitTypeIdLevelField
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AbilityUnitTypeIdLevelField.name = "AbilityUnitTypeIdLevelField"
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__TS__ClassExtends(AbilityUnitTypeIdLevelField, ____exports.AbilityObjectDataEntryIdLevelField)
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____exports.AbilityEnumLevelField = __TS__Class()
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local AbilityEnumLevelField = ____exports.AbilityEnumLevelField
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AbilityEnumLevelField.name = "AbilityEnumLevelField"
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__TS__ClassExtends(AbilityEnumLevelField, ____exports.AbilityLevelField)
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function AbilityEnumLevelField.prototype.getNativeFieldById(self, id)
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return convertAbilityIntegerLevelField(id)
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end
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function AbilityEnumLevelField.prototype.getNativeFieldValue(self, instance, level)
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local value = instance:getField(self.nativeField, level)
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if self.values:contains(value) then
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return value
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end
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return self.values:first()
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end
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function AbilityEnumLevelField.prototype.setNativeFieldValue(self, instance, level, value)
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return instance:setField(self.nativeField, level, value)
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end
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__TS__SetDescriptor(
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AbilityEnumLevelField.prototype,
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"defaultValue",
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{get = function(self)
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return self.values:first()
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end},
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true
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)
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__TS__ObjectDefineProperty(
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AbilityEnumLevelField,
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"valueChangeEvent",
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{get = function(self)
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return self:getOrCreateValueChangeEvent()
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end}
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)
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____exports.AbilityBuffPolarityLevelField = __TS__Class()
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local AbilityBuffPolarityLevelField = ____exports.AbilityBuffPolarityLevelField
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AbilityBuffPolarityLevelField.name = "AbilityBuffPolarityLevelField"
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__TS__ClassExtends(AbilityBuffPolarityLevelField, ____exports.AbilityEnumLevelField)
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function AbilityBuffPolarityLevelField.prototype.____constructor(self, ...)
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AbilityBuffPolarityLevelField.____super.prototype.____constructor(self, ...)
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self.values = nonEmptyLinkedSetOf(0, 1, 2)
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end
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____exports.AbilityBuffResistanceTypeLevelField = __TS__Class()
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local AbilityBuffResistanceTypeLevelField = ____exports.AbilityBuffResistanceTypeLevelField
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AbilityBuffResistanceTypeLevelField.name = "AbilityBuffResistanceTypeLevelField"
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__TS__ClassExtends(AbilityBuffResistanceTypeLevelField, ____exports.AbilityEnumLevelField)
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function AbilityBuffResistanceTypeLevelField.prototype.____constructor(self, ...)
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AbilityBuffResistanceTypeLevelField.____super.prototype.____constructor(self, ...)
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self.values = nonEmptyLinkedSetOf(1, 2, 3)
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end
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local allowedTargetCombatClassificationsByLevelByAbilityTypeId = postcompile(function()
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local allowedTargetCombatClassificationsByLevelByAbilityTypeId = {}
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for ____, abilityType in ipairs(AbilityType:getAll()) do
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package/engine/unit.d.ts
CHANGED
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@@ -4,6 +4,7 @@ import "./internal/unit/ability";
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import "./internal/unit/allowed-targets";
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import "./internal/unit/buff";
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import "./internal/unit/expiration-timer";
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import "./internal/unit/item";
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import "./internal/unit+ability";
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import "./internal/unit+damage";
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import "./internal/unit+rally";
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package/engine/unit.lua
CHANGED
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@@ -4,6 +4,7 @@ require("engine.internal.unit.ability")
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require("engine.internal.unit.allowed-targets")
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require("engine.internal.unit.buff")
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require("engine.internal.unit.expiration-timer")
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require("engine.internal.unit.item")
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require("engine.internal.unit+ability")
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require("engine.internal.unit+damage")
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require("engine.internal.unit+rally")
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package/lualib_bundle.lua
CHANGED
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@@ -1094,6 +1094,11 @@ do
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end
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if __TS__StringIncludes(_VERSION, "Lua 5.0") then
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return debug.traceback(("[Level " .. tostring(level)) .. "]")
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elseif _VERSION == "Lua 5.1" then
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return string.sub(
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debug.traceback("", level),
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2
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)
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else
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return debug.traceback(nil, level)
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end
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return function(self)
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local description = getDescription(self)
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local caller = debug.getinfo(3, "f")
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local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0")
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local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0")
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if isClassicLua or caller and caller.func ~= error then
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return description
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else
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@@ -1126,7 +1131,7 @@ do
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end
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self.message = message
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self.name = "Error"
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self.stack = getErrorStack(nil,
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self.stack = getErrorStack(nil, __TS__New)
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local metatable = getmetatable(self)
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if metatable and not metatable.__errorToStringPatched then
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metatable.__errorToStringPatched = true
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package/net/socket.d.ts
CHANGED
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@@ -1,9 +1,15 @@
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/** @noSelfInFile */
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import { Event } from "../event";
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import { Player } from "../core/types/player";
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declare const enum SocketPropertyKey {
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ID = 0,
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CHUNK_ID = 1
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}
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export declare class Socket {
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private readonly
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private readonly [SocketPropertyKey.ID];
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private readonly [SocketPropertyKey.CHUNK_ID];
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readonly onMessage: Event<[Player, string]>;
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constructor();
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send(data: string): void;
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}
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export {};
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package/net/socket.lua
CHANGED
|
@@ -7,6 +7,11 @@ local Event = ____event.Event
|
|
|
7
7
|
local ____network = require("network")
|
|
8
8
|
local send = ____network.send
|
|
9
9
|
local onReceive = ____network.onReceive
|
|
10
|
+
local MAX_PAYLOAD_LENGTH = ____network.MAX_PAYLOAD_LENGTH
|
|
11
|
+
local ____math = require("math")
|
|
12
|
+
local ceil = ____math.ceil
|
|
13
|
+
local stringSub = string.sub
|
|
14
|
+
local tableConcat = table.concat
|
|
10
15
|
local nextId = 0
|
|
11
16
|
____exports.Socket = __TS__Class()
|
|
12
17
|
local Socket = ____exports.Socket
|
|
@@ -14,13 +19,49 @@ Socket.name = "Socket"
|
|
|
14
19
|
function Socket.prototype.____constructor(self)
|
|
15
20
|
local ____tostring_0 = tostring
|
|
16
21
|
nextId = nextId + 1
|
|
17
|
-
self
|
|
22
|
+
self[0] = ____tostring_0(nextId)
|
|
23
|
+
local ____tostring_1 = tostring
|
|
24
|
+
nextId = nextId + 1
|
|
25
|
+
self[1] = ____tostring_1(nextId)
|
|
18
26
|
self.onMessage = __TS__New(Event)
|
|
19
|
-
|
|
20
|
-
|
|
27
|
+
local chunksByPlayer = {}
|
|
28
|
+
onReceive[self[0]]:addListener(function(sender, data)
|
|
29
|
+
local chunks = chunksByPlayer[sender]
|
|
30
|
+
if chunks ~= nil then
|
|
31
|
+
chunks[#chunks + 1] = data
|
|
32
|
+
Event.invoke(
|
|
33
|
+
self.onMessage,
|
|
34
|
+
sender,
|
|
35
|
+
tableConcat(chunks)
|
|
36
|
+
)
|
|
37
|
+
chunksByPlayer[sender] = nil
|
|
38
|
+
else
|
|
39
|
+
Event.invoke(self.onMessage, sender, data)
|
|
40
|
+
end
|
|
41
|
+
end)
|
|
42
|
+
onReceive[self[1]]:addListener(function(sender, data)
|
|
43
|
+
local chunks = chunksByPlayer[sender]
|
|
44
|
+
if chunks == nil then
|
|
45
|
+
chunks = {}
|
|
46
|
+
chunksByPlayer[sender] = chunks
|
|
47
|
+
end
|
|
48
|
+
chunks[#chunks + 1] = data
|
|
21
49
|
end)
|
|
22
50
|
end
|
|
23
51
|
function Socket.prototype.send(self, data)
|
|
24
|
-
|
|
52
|
+
local chunks = ceil(#data / MAX_PAYLOAD_LENGTH) - 1
|
|
53
|
+
local offset = 1
|
|
54
|
+
for _ = 0, chunks - 1 do
|
|
55
|
+
local nextOffset = offset + MAX_PAYLOAD_LENGTH
|
|
56
|
+
send(
|
|
57
|
+
self[1],
|
|
58
|
+
stringSub(data, offset, nextOffset - 1)
|
|
59
|
+
)
|
|
60
|
+
offset = nextOffset
|
|
61
|
+
end
|
|
62
|
+
send(
|
|
63
|
+
self[0],
|
|
64
|
+
stringSub(data, offset)
|
|
65
|
+
)
|
|
25
66
|
end
|
|
26
67
|
return ____exports
|
package/network.d.ts
CHANGED
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
import { Event } from "./event";
|
|
3
3
|
import { Player } from "./core/types/player";
|
|
4
4
|
import { Operation, OperationContinue, OperationMonitor } from "./operation";
|
|
5
|
+
export declare const MAX_PAYLOAD_LENGTH = 255;
|
|
5
6
|
export declare const onReceive: {
|
|
6
7
|
[prefix: string]: Event<[Player, string]>;
|
|
7
8
|
} & {
|
package/network.lua
CHANGED
|
@@ -25,6 +25,7 @@ local concat = table.concat
|
|
|
25
25
|
local pack = string.pack
|
|
26
26
|
local sub = string.sub
|
|
27
27
|
local ____unpack = string.unpack
|
|
28
|
+
____exports.MAX_PAYLOAD_LENGTH = 255
|
|
28
29
|
____exports.onReceive = setmetatable(
|
|
29
30
|
{},
|
|
30
31
|
{__index = function(self, prefix)
|
|
@@ -42,11 +43,11 @@ ____exports.onReceive = setmetatable(
|
|
|
42
43
|
end}
|
|
43
44
|
)
|
|
44
45
|
function ____exports.send(id, payload)
|
|
45
|
-
if #payload >
|
|
46
|
+
if #payload > ____exports.MAX_PAYLOAD_LENGTH then
|
|
46
47
|
error(
|
|
47
48
|
__TS__New(
|
|
48
49
|
IllegalArgumentException,
|
|
49
|
-
"payload length must be <=
|
|
50
|
+
(("payload length must be <= " .. tostring(____exports.MAX_PAYLOAD_LENGTH)) .. ", but was ") .. tostring(#payload)
|
|
50
51
|
),
|
|
51
52
|
0
|
|
52
53
|
)
|
package/objutil/buff.lua
CHANGED
|
@@ -762,7 +762,7 @@ Unit.onDamaging:addListener(function(source, target, event)
|
|
|
762
762
|
end)
|
|
763
763
|
end
|
|
764
764
|
end)
|
|
765
|
-
Unit.
|
|
765
|
+
Unit.itemPickedUpEvent:addListener(function(unit, item)
|
|
766
766
|
if item.powerup and item:hasAbility(fourCC("APdi")) then
|
|
767
767
|
end
|
|
768
768
|
end)
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"$schema": "https://json.schemastore.org/package",
|
|
3
3
|
"name": "warscript",
|
|
4
|
-
"version": "0.0.1-dev.
|
|
4
|
+
"version": "0.0.1-dev.eb92d79",
|
|
5
5
|
"description": "A typescript library for Warcraft III using Warpack.",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"warcraft",
|
|
@@ -24,7 +24,7 @@
|
|
|
24
24
|
"@warscript/language-extensions": "^0.0.1",
|
|
25
25
|
"@warscript/tstl-plugin": "^0.0.4",
|
|
26
26
|
"lua-types": "^2.13.1",
|
|
27
|
-
"warpack": "0.0.1-dev.
|
|
27
|
+
"warpack": "0.0.1-dev.880fc91"
|
|
28
28
|
},
|
|
29
29
|
"devDependencies": {
|
|
30
30
|
"@typescript-eslint/eslint-plugin": "^8.13.0",
|
package/property.d.ts
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Player } from "./core/types/player";
|
|
3
|
+
import { Event } from "./event";
|
|
4
|
+
export declare class PersistentPropertiesConfig {
|
|
5
|
+
static defaultFileName: string;
|
|
6
|
+
}
|
|
7
|
+
declare const enum PropertyPropertyKey {
|
|
8
|
+
DEFAULT_VALUE = 0,
|
|
9
|
+
VALUE = 1,
|
|
10
|
+
IS_CHANGED = 2
|
|
11
|
+
}
|
|
12
|
+
export declare class Property<T> {
|
|
13
|
+
readonly valueChangeEvent: Event<[newValue: T, oldValue: T]>;
|
|
14
|
+
private [PropertyPropertyKey.DEFAULT_VALUE];
|
|
15
|
+
private [PropertyPropertyKey.VALUE];
|
|
16
|
+
private [PropertyPropertyKey.IS_CHANGED]?;
|
|
17
|
+
constructor(defaultValue: T);
|
|
18
|
+
get defaultValue(): T;
|
|
19
|
+
set defaultValue(defaultValue: T);
|
|
20
|
+
get value(): T;
|
|
21
|
+
set value(value: T);
|
|
22
|
+
get isChanged(): boolean;
|
|
23
|
+
reset(): boolean;
|
|
24
|
+
set(value: T): boolean;
|
|
25
|
+
get(): T;
|
|
26
|
+
}
|
|
27
|
+
declare const enum PlayerPropertyPropertyKey {
|
|
28
|
+
DEFAULT_VALUE = 0,
|
|
29
|
+
VALUE_BY_PLAYER = 1,
|
|
30
|
+
IS_CHANGED_BY_PLAYER = 2
|
|
31
|
+
}
|
|
32
|
+
export declare class PlayerProperty<T> {
|
|
33
|
+
readonly valueChangeEvent: Event<[player: Player, newValue: T, oldValue: T]>;
|
|
34
|
+
private readonly [PlayerPropertyPropertyKey.DEFAULT_VALUE];
|
|
35
|
+
private readonly [PlayerPropertyPropertyKey.VALUE_BY_PLAYER];
|
|
36
|
+
private readonly [PlayerPropertyPropertyKey.IS_CHANGED_BY_PLAYER];
|
|
37
|
+
constructor(defaultValue: T);
|
|
38
|
+
isChanged(player: Player): boolean;
|
|
39
|
+
reset(player: Player): boolean;
|
|
40
|
+
set(player: Player, value: T): boolean;
|
|
41
|
+
get(player: Player): T;
|
|
42
|
+
}
|
|
43
|
+
export declare class PersistentProperty<T extends undefined | boolean | number | string> extends Property<T> {
|
|
44
|
+
readonly id: number;
|
|
45
|
+
constructor(id: number, defaultValue: T, valueChangeEventListener?: (newValue: T, oldValue: T) => void);
|
|
46
|
+
reset(): boolean;
|
|
47
|
+
set(value: T): boolean;
|
|
48
|
+
}
|
|
49
|
+
export declare class PersistentPlayerProperty<T extends string | number | boolean> extends PlayerProperty<T> {
|
|
50
|
+
readonly id: number;
|
|
51
|
+
constructor(id: number, initialValue: T, valueChangeEventListener?: (player: Player, newValue: T, oldValue: T) => void);
|
|
52
|
+
reset(player: Player): boolean;
|
|
53
|
+
set(player: Player, value: T): boolean;
|
|
54
|
+
}
|
|
55
|
+
export {};
|