warscript 0.0.1-dev.e4a5fce → 0.0.1-dev.e6c3dde

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +7 -8
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.d.ts +1 -1
  12. package/core/util.lua +12 -1
  13. package/decl/native.d.ts +840 -786
  14. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  15. package/engine/behaviour/ability/apply-buff.lua +32 -0
  16. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  17. package/engine/behaviour/ability/damage.d.ts +9 -3
  18. package/engine/behaviour/ability/damage.lua +26 -38
  19. package/engine/behaviour/ability/emulate-impact.lua +20 -8
  20. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  21. package/engine/behaviour/ability.d.ts +12 -3
  22. package/engine/behaviour/ability.lua +74 -24
  23. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  24. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  25. package/engine/behaviour/unit.d.ts +28 -0
  26. package/engine/behaviour/unit.lua +160 -4
  27. package/engine/buff.d.ts +57 -41
  28. package/engine/buff.lua +301 -228
  29. package/engine/internal/ability.d.ts +15 -1
  30. package/engine/internal/ability.lua +84 -2
  31. package/engine/internal/item/ability.lua +162 -4
  32. package/engine/internal/item.d.ts +7 -4
  33. package/engine/internal/item.lua +131 -28
  34. package/engine/internal/mechanics/ability-duration.lua +1 -1
  35. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  36. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  37. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  38. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  39. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  40. package/engine/internal/object-data/evasion-probability.lua +16 -0
  41. package/engine/internal/unit/ability.d.ts +35 -0
  42. package/engine/internal/unit/ability.lua +62 -0
  43. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  44. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  45. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  46. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  47. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  48. package/engine/internal/unit/allowed-targets.lua +9 -1
  49. package/engine/internal/unit/bonus.d.ts +2 -0
  50. package/engine/internal/unit/bonus.lua +17 -0
  51. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  52. package/engine/internal/unit/ignore-events-items.lua +5 -0
  53. package/engine/internal/unit/item.lua +6 -12
  54. package/engine/internal/unit/order.d.ts +20 -0
  55. package/engine/internal/unit/order.lua +136 -0
  56. package/engine/internal/unit+damage.d.ts +2 -11
  57. package/engine/internal/unit+damage.lua +10 -14
  58. package/engine/internal/unit+spellSteal.lua +1 -2
  59. package/engine/internal/unit-missile-launch.lua +1 -1
  60. package/engine/internal/unit.d.ts +31 -6
  61. package/engine/internal/unit.lua +302 -107
  62. package/engine/internal/utility.lua +12 -0
  63. package/engine/lightning.d.ts +12 -5
  64. package/engine/lightning.lua +48 -14
  65. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  66. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  67. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  68. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  69. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  70. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  71. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  72. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  73. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  74. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  75. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  76. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  77. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  78. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  79. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  80. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  81. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  82. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  83. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  84. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  85. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  86. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  87. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  88. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  89. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  90. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  91. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  92. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  93. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  94. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  95. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  96. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  97. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  98. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  99. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  100. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  101. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/web.lua +52 -0
  103. package/engine/object-data/entry/ability-type.d.ts +19 -17
  104. package/engine/object-data/entry/ability-type.lua +89 -33
  105. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  106. package/engine/object-data/entry/buff-type.d.ts +6 -12
  107. package/engine/object-data/entry/buff-type.lua +13 -29
  108. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  109. package/engine/object-data/entry/item-type.d.ts +3 -1
  110. package/engine/object-data/entry/item-type.lua +15 -2
  111. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  112. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  113. package/engine/object-data/entry/sound-preset.lua +140 -0
  114. package/engine/object-data/entry/unit-type.d.ts +10 -3
  115. package/engine/object-data/entry/unit-type.lua +155 -92
  116. package/engine/object-data/entry/upgrade.d.ts +1 -1
  117. package/engine/object-data/entry/upgrade.lua +4 -4
  118. package/engine/object-data/entry.d.ts +16 -14
  119. package/engine/object-data/entry.lua +60 -32
  120. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  121. package/engine/object-field/ability.d.ts +6 -3
  122. package/engine/object-field/ability.lua +3 -0
  123. package/engine/object-field/unit.d.ts +50 -3
  124. package/engine/object-field/unit.lua +186 -7
  125. package/engine/object-field.d.ts +17 -6
  126. package/engine/object-field.lua +187 -89
  127. package/engine/standard/entries/buff-type.d.ts +3 -0
  128. package/engine/standard/entries/buff-type.lua +3 -0
  129. package/engine/standard/entries/sound-preset.d.ts +10 -0
  130. package/engine/standard/entries/sound-preset.lua +10 -0
  131. package/engine/standard/fields/unit.d.ts +3 -0
  132. package/engine/standard/fields/unit.lua +5 -0
  133. package/engine/text-tag.d.ts +36 -2
  134. package/engine/text-tag.lua +175 -10
  135. package/engine/unit.d.ts +2 -0
  136. package/engine/unit.lua +2 -0
  137. package/objutil/buff.lua +1 -2
  138. package/objutil/unit.lua +8 -0
  139. package/package.json +2 -2
  140. package/utility/arrays.d.ts +1 -0
  141. package/utility/arrays.lua +3 -0
  142. package/utility/functions.d.ts +1 -0
  143. package/utility/functions.lua +1 -0
  144. package/utility/linked-set.d.ts +1 -0
  145. package/utility/linked-set.lua +3 -0
  146. package/utility/lua-maps.d.ts +4 -0
  147. package/utility/lua-maps.lua +20 -0
  148. package/utility/lua-sets.d.ts +1 -0
  149. package/utility/lua-sets.lua +3 -0
  150. package/utility/reflection.lua +11 -7
  151. package/core/types/order.d.ts +0 -25
  152. package/core/types/order.lua +0 -55
@@ -33,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
33
33
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
34
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
35
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
36
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.beingDestroyedEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,23 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
8
10
  export type DamageAbilityBehaviorParameters = {
9
11
  damagePerStrength?: AbilityDependentValue<number>;
10
12
  damagePerAgility?: AbilityDependentValue<number>;
11
13
  damagePerIntelligence?: AbilityDependentValue<number>;
12
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
13
15
  damageType?: DamageType;
14
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
15
18
  };
16
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
20
  maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
18
23
  };
19
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
25
  protected readonly damage: AbilityDependentValue<number>;
21
26
  protected readonly parameters?: T | undefined;
22
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
24
30
  }
25
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,58 +35,53 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
83
79
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
80
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
82
  x,
87
83
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
85
  )
90
86
  local damage = self:calculateDamage(caster)
91
87
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -1,30 +1,42 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local ____exports = {}
5
6
  local ____ability = require("engine.behaviour.ability")
6
7
  local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
7
10
  local ____ability = require("engine.standard.fields.ability")
8
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____math = require("math")
14
+ local max = ____math.max
15
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
10
23
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
11
24
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
12
25
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
13
26
  __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
14
27
  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
28
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
29
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
19
31
  return
20
32
  end
21
33
  caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
34
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
27
35
  self:flashCasterEffect(caster)
28
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
+ end
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
29
41
  end
30
42
  return ____exports
@@ -2,6 +2,8 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
8
  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
9
  ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
@@ -15,4 +17,9 @@ end
15
17
  function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
16
18
  self:emulateImpact(caster)
17
19
  end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
18
25
  return ____exports
@@ -7,7 +7,8 @@ import { Widget } from "../../core/types/widget";
7
7
  import { Item } from "../internal/item";
8
8
  import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
10
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
11
+ import { Destructor } from "../../destroyable";
11
12
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
13
  export type AbilityBehaviorParameters = {
13
14
  isExclusiveOnImpactHandler?: boolean;
@@ -17,17 +18,25 @@ export declare abstract class AbilityBehavior<Parameters extends {
17
18
  missileParameters?: any[];
18
19
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
19
20
  constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
21
+ protected onDestroy(): Destructor;
22
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
20
23
  protected registerCommandEvent(orderTypeStringId?: string): void;
21
24
  get ability(): Ability;
25
+ get unit(): Unit | undefined;
22
26
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
23
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
24
- protected flashCasterEffect(widget: Widget): void;
28
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
25
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
26
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
27
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
28
36
  private static MissileLaunchConfig;
29
37
  private get missileLaunchConfig();
30
38
  protected onCreate(): void;
39
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
31
40
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
32
41
  onUnitGainAbility(_unit: Unit): void;
33
42
  onUnitLoseAbility(_unit: Unit): void;
@@ -1,10 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
7
- local createUnitEventListener
8
8
  local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
10
  local ____unit = require("engine.unit")
@@ -23,24 +23,21 @@ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL
23
23
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
24
24
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
25
25
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
26
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
27
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
26
28
  local ____ability = require("engine.object-field.ability")
29
+ local AbilityField = ____ability.AbilityField
30
+ local AbilityLevelField = ____ability.AbilityLevelField
27
31
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
28
- local ____timer = require("core.types.timer")
29
- local Timer = ____timer.Timer
30
32
  local createBehaviorFunctionsByAbilityTypeId = {}
31
33
  local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
32
- local function createZeroTimerUnitEventListener(key)
33
- local unitEventListener = createUnitEventListener(key)
34
- return function(unit, ability, ...)
35
- Timer:run(unitEventListener, unit, ability, ...)
36
- end
37
- end
38
- createUnitEventListener = function(key)
34
+ local function createUnitEventListener(key)
39
35
  return function(unit, ability, ...)
40
36
  ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
41
37
  end
42
38
  end
43
39
  local registeredCommandEventIds = {}
40
+ local subscribedValuesByAbilityBehavior = {}
44
41
  local ____class_2 = __TS__Class()
45
42
  ____class_2.name = ""
46
43
  function ____class_2.prototype.____constructor(self, abilityBehavior)
@@ -81,6 +78,20 @@ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
81
78
  end
82
79
  self:onCreate()
83
80
  end
81
+ function AbilityBehavior.prototype.onDestroy(self)
82
+ subscribedValuesByAbilityBehavior[self] = nil
83
+ return Behavior.prototype.onDestroy(self)
84
+ end
85
+ function AbilityBehavior.prototype.subscribe(self, value)
86
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
87
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
88
+ if subscribedValues == nil then
89
+ subscribedValues = {}
90
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
91
+ end
92
+ subscribedValues[value] = true
93
+ end
94
+ end
84
95
  function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
85
96
  if orderTypeStringId == nil then
86
97
  orderTypeStringId = self.ability.orderTypeStringId
@@ -94,12 +105,22 @@ end
94
105
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
95
106
  return resolveCurrentAbilityDependentValue(self.ability, value)
96
107
  end
97
- function AbilityBehavior.prototype.flashCasterEffect(self, widget)
108
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
98
109
  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
99
110
  Effect:flash(
100
111
  CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
101
112
  widget,
102
- attachmentPoint ~= "" and attachmentPoint or "origin"
113
+ attachmentPoint ~= "" and attachmentPoint or "origin",
114
+ ...
115
+ )
116
+ end
117
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
118
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
+ Effect:flash(
120
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
+ widget,
122
+ attachmentPoint ~= "" and attachmentPoint or "origin",
123
+ ...
103
124
  )
104
125
  end
105
126
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
@@ -118,25 +139,30 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
118
139
  ...
119
140
  )
120
141
  end
121
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
142
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
122
143
  if type(xOrWidget) == "number" then
123
144
  Effect:flash(
124
145
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
125
146
  xOrWidget,
126
- yOrDuration,
127
- duration
147
+ yOrParametersOrDuration,
148
+ durationOrParameters,
149
+ parameters
128
150
  )
129
151
  else
152
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
130
153
  Effect:flash(
131
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
132
155
  xOrWidget,
133
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
134
- yOrDuration
156
+ attachmentPoint ~= "" and attachmentPoint or "origin",
157
+ yOrParametersOrDuration,
158
+ durationOrParameters
135
159
  )
136
160
  end
137
161
  end
138
162
  function AbilityBehavior.prototype.onCreate(self)
139
163
  end
164
+ function AbilityBehavior.prototype.onValueChange(self, _value)
165
+ end
140
166
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
141
167
  end
142
168
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
@@ -204,6 +230,18 @@ __TS__SetDescriptor(
204
230
  end},
205
231
  true
206
232
  )
233
+ __TS__SetDescriptor(
234
+ AbilityBehavior.prototype,
235
+ "unit",
236
+ {get = function(self)
237
+ local owner = self.object.owner
238
+ if __TS__InstanceOf(owner, Unit) then
239
+ return owner
240
+ end
241
+ return owner.owner
242
+ end},
243
+ true
244
+ )
207
245
  AbilityBehavior.MissileLaunchConfig = ____class_2
208
246
  __TS__SetDescriptor(
209
247
  AbilityBehavior.prototype,
@@ -227,16 +265,28 @@ __TS__SetDescriptor(
227
265
  Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
228
266
  Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
229
267
  Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
230
- Unit.abilityChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onImpact"))
231
- Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
232
- Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
233
- Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
234
- Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onDestructibleTargetImpact"))
235
- Unit.abilityPointTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onPointTargetImpact"))
236
- Unit.abilityNoTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onNoTargetImpact"))
268
+ Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
269
+ Unit.abilityWidgetTargetImpactEvent:addListener(createUnitEventListener("onWidgetTargetImpact"))
270
+ Unit.abilityUnitTargetImpactEvent:addListener(createUnitEventListener("onUnitTargetImpact"))
271
+ Unit.abilityItemTargetImpactEvent:addListener(createUnitEventListener("onItemTargetImpact"))
272
+ Unit.abilityDestructibleTargetImpactEvent:addListener(createUnitEventListener("onDestructibleTargetImpact"))
273
+ Unit.abilityPointTargetImpactEvent:addListener(createUnitEventListener("onPointTargetImpact"))
274
+ Unit.abilityNoTargetImpactEvent:addListener(createUnitEventListener("onNoTargetImpact"))
237
275
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
238
276
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
239
277
  end)(AbilityBehavior)
278
+ local function checkBehaviorOnValueChange(behavior, field)
279
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
280
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
281
+ behavior:onValueChange(field)
282
+ end
283
+ end
284
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
285
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
286
+ end)
287
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
288
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
289
+ end)
240
290
  Ability.onCreate:addListener(function(ability)
241
291
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
242
292
  if createBehaviorFunctions ~= nil then
@@ -10,9 +10,11 @@ export type StunImmunityUnitBehaviourParameters = {
10
10
  textTagText?: string;
11
11
  };
12
12
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
13
- private readonly parameters;
13
+ readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
14
14
  static defaultParameters: StunImmunityUnitBehaviourParameters;
15
- constructor(unit: Unit, parameters?: StunImmunityUnitBehaviourParameters);
15
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviourParameters>);
16
16
  protected onDestroy(): Destructor;
17
- private onBuffsCheck;
17
+ onDamageReceived(): void;
18
+ onTargetingAbilityChannelingStart(): void;
19
+ onTargetingAbilityImpact(): void;
18
20
  }
@@ -12,31 +12,46 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
12
12
  local map = ____arrays.map
13
13
  local ____text_2Dtag = require("engine.text-tag")
14
14
  local TextTag = ____text_2Dtag.TextTag
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
15
17
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
16
18
  return flatMapToLuaSet(
17
19
  AbilityType:getAllByBaseIds(map({
18
- "Aslo",
19
- "AHtc",
20
- "Aens",
21
- "Aprg",
22
- "Apg2",
23
- "AOeq",
24
- "SNeq",
25
- "Aweb",
26
- "Afra",
27
- "Afrb",
28
- "Afrc",
29
- "Afr2",
30
- "Acri",
31
- "Scri",
32
- "AUfn",
33
- "Aspo",
34
- "AEer",
35
- "ACwb"
20
+ "AHtb",
21
+ "AHbh",
22
+ "AOws",
23
+ "AOw2",
24
+ "AUim",
25
+ "Acyc",
26
+ "ANfb",
27
+ "ANsb",
28
+ "ANcs",
29
+ "ANc1",
30
+ "ANc2",
31
+ "ANc3",
32
+ "ACbh",
33
+ "ANbh",
34
+ "SCc1",
35
+ "ACcy",
36
+ "ANb2",
37
+ "Awrs",
38
+ "Awrh",
39
+ "Awrg",
40
+ "ACtb",
41
+ "ACcb"
36
42
  }, fourCC)),
37
43
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
38
44
  )
39
45
  end)
46
+ local function process(behavior)
47
+ local hasRemovedBuffs = false
48
+ for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
+ end
51
+ if hasRemovedBuffs and behavior.parameters.textTagText ~= nil then
52
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
53
+ end
54
+ end
40
55
  ____exports.StunImmunityUnitBehavior = __TS__Class()
41
56
  local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
42
57
  StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
@@ -48,20 +63,21 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
48
63
  UnitBehavior.prototype.____constructor(self, unit)
49
64
  self.parameters = parameters
50
65
  unit:decrementStunCounter()
51
- self:onBuffsCheck()
66
+ process(self)
52
67
  end
53
68
  function StunImmunityUnitBehavior.prototype.onDestroy(self)
54
69
  self.unit:incrementStunCounter()
55
70
  return UnitBehavior.prototype.onDestroy(self)
56
71
  end
57
- function StunImmunityUnitBehavior.prototype.onBuffsCheck(self)
58
- local hasRemovedBuffs = false
59
- for buffTypeId in pairs(self.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
60
- hasRemovedBuffs = hasRemovedBuffs or self.unit:removeBuff(buffTypeId)
61
- end
62
- if hasRemovedBuffs and self.parameters.textTagText ~= nil then
63
- TextTag:flash(TextTag.MISS, self.parameters.textTagText, self.unit.x, self.unit.y)
64
- end
72
+ function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
73
+ process(self)
74
+ Timer:run(process, self)
75
+ end
76
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
77
+ process(self)
78
+ end
79
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
80
+ process(self)
65
81
  end
66
82
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
67
83
  return ____exports
@@ -5,22 +5,50 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
8
14
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
15
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
16
  constructor(unit: Unit);
17
+ protected onDestroy(): Destructor;
18
+ readonly sourceAbilityBehavior?: AbilityBehavior;
11
19
  get unit(): Unit;
20
+ registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
21
+ onImmediateOrder(orderId: number): void;
22
+ onTargetOrder(orderId: number, target: Widget): void;
23
+ onPointOrder(orderId: number, x: number, y: number): void;
12
24
  onAutoAttackStart(target: Unit): void;
13
25
  onAutoAttackFinish(target: Unit): void;
26
+ onTargetingAutoAttackStart(source: Unit): void;
27
+ onTargetingAutoAttackFinish(source: Unit): void;
14
28
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
29
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
30
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
31
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
32
  onAbilityGained(ability: Ability): void;
19
33
  onAbilityLost(ability: Ability): void;
34
+ onAbilityChannelingStart(ability: Ability): void;
35
+ onAbilityImpact(ability: Ability): void;
36
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
37
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
38
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
39
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
40
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
41
+ onAbilityNoTargetImpact(ability: Ability): void;
42
+ onAbilityChannelingFinish(ability: Ability): void;
43
+ onAbilityStop(ability: Ability): void;
44
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
45
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
46
+ onBuffGained(buff: Buff): void;
20
47
  onItemDropped(item: Item): void;
21
48
  onItemPickedUp(item: Item): void;
22
49
  onItemUsed(item: Item): void;
23
50
  onItemStacked(item: Item): void;
51
+ onItemChargesChanged(item: Item): void;
24
52
  onKill(target: Unit): void;
25
53
  onDeath(source: Unit | undefined): void;
26
54
  }