warscript 0.0.1-dev.e49ec00 → 0.0.1-dev.e561d29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -22,6 +22,7 @@ export declare class Timer extends AbstractDestroyable {
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  pause(): void;
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  resume(): void;
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  static create(): Timer;
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+ static run<T, K extends KeysOfType<T, (this: T, ...args: any) => any>>(object: T, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): void;
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  static run<Args extends any[]>(callback: (this: void, ...args: Args) => void, ...args: Args): void;
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  static simple<Args extends any[]>(timeout: number, callback: (...args: Args) => void, ...args: Args): Timer;
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  static periodic<Args extends any[]>(period: number, callback: (this: void, timer: Timer, ...args: Args) => void, ...args: Args): Timer;
@@ -24,6 +24,7 @@ local getHandleId = GetHandleId
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  local ____pcall = _G.pcall
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  local ____print = _G.print
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  local select = _G.select
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+ local ____type = _G.type
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  local safeCall = warpack.safeCall
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  local corunning = coroutine.running
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  local coresume = coroutine.resume
@@ -81,8 +82,12 @@ end
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  function Timer.create(self)
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  return __TS__New(____exports.Timer)
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  end
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- function Timer.run(self, callback, ...)
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- ____exports.Timer:simple(0, callback, ...)
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+ function Timer.run(self, objectOrCallback, keyOrFirstArg, ...)
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+ if ____type(objectOrCallback) == "function" then
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+ ____exports.Timer:simple(0, objectOrCallback, keyOrFirstArg, ...)
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+ else
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+ ____exports.Timer:simple(0, objectOrCallback[keyOrFirstArg], objectOrCallback, ...)
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+ end
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  end
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  function Timer.simple(self, timeout, callback, ...)
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  local timer = __TS__New(____exports.Timer)
package/decl/native.d.ts CHANGED
@@ -388,13 +388,15 @@ declare interface jmovetype extends jhandle {
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  declare interface jtargetflag extends jhandle {
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  __jtargetflag: never
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  }
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- declare interface jarmortype extends jhandle {
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+ declare type jarmortype = symbol &
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+ jhandle & {
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  __jarmortype: never
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  }
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  declare interface jheroattribute extends jhandle {
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  __jheroattribute: never
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  }
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- declare interface jdefensetype extends jhandle {
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+ declare type jdefensetype = symbol &
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+ jhandle & {
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  __jdefensetype: never
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  }
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  declare interface jregentype extends jhandle {
@@ -24,5 +24,7 @@ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParame
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  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
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  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
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  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
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+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[], Accumulator, R>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => R, ...parameters: ConsumerParameters): Accumulator;
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+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Accumulator, R, K extends KeysOfType<T, (this: T, ...args: any) => R>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, key: K, ...parameters: T[K] extends (this: T, ...args: any) => R ? Parameters<T[K]> : never): Accumulator;
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  }
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  export {};
@@ -1,18 +1,52 @@
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  local ____lualib = require("lualib_bundle")
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+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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- local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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  local ____exports = {}
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  local ____destroyable = require("destroyable")
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  local AbstractDestroyable = ____destroyable.AbstractDestroyable
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  local ____timer = require("core.types.timer")
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  local Timer = ____timer.Timer
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+ local ____functions = require("utility.functions")
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+ local increment = ____functions.increment
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  local safeCall = warpack.safeCall
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  local firstBehaviorByObject = {}
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  local lastBehaviorByObject = {}
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  local function invokeBehaviorOnPeriod(behavior, ...)
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  behavior.onPeriod(behavior, ...)
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  end
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+ local function reduceBehaviors(behaviorConstructor, object, operation, initial, consumerOrKey, ...)
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+ local accumulator = initial
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+ local behavior = firstBehaviorByObject[object]
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+ if behavior ~= nil then
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+ if type(consumerOrKey) == "function" then
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+ repeat
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+ do
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+ if __TS__InstanceOf(behavior, behaviorConstructor) then
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+ local isSuccessful, result = safeCall(consumerOrKey, behavior, ...)
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+ if isSuccessful then
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+ accumulator = operation(accumulator, result)
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+ end
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+ end
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+ behavior = behavior[1]
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+ end
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+ until not (behavior ~= nil)
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+ else
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+ repeat
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+ do
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+ if __TS__InstanceOf(behavior, behaviorConstructor) then
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+ local isSuccessful, result = safeCall(behavior[consumerOrKey], behavior, ...)
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+ if isSuccessful then
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+ accumulator = operation(accumulator, result)
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+ end
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+ end
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+ behavior = behavior[1]
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+ end
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+ until not (behavior ~= nil)
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+ end
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+ end
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+ return accumulator
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+ end
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  ____exports.Behavior = __TS__Class()
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  local Behavior = ____exports.Behavior
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  Behavior.name = "Behavior"
@@ -151,31 +185,23 @@ function Behavior.forFirst(self, object, count, consumerOrKey, ...)
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  return behaviorsCount
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  end
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  function Behavior.forAll(self, object, consumerOrKey, ...)
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- local behaviorsCount = 0
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- local behavior = firstBehaviorByObject[object]
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- if behavior ~= nil then
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- if type(consumerOrKey) == "function" then
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- repeat
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- do
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- if __TS__InstanceOf(behavior, self) then
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- safeCall(consumerOrKey, behavior, ...)
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- behaviorsCount = behaviorsCount + 1
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- end
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- behavior = behavior[1]
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- end
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- until not (behavior ~= nil)
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- else
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- repeat
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- do
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- if __TS__InstanceOf(behavior, self) then
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- safeCall(behavior[consumerOrKey], behavior, ...)
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- behaviorsCount = behaviorsCount + 1
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- end
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- behavior = behavior[1]
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- end
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- until not (behavior ~= nil)
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- end
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- end
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- return behaviorsCount
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+ return reduceBehaviors(
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+ self,
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+ object,
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+ increment,
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+ 0,
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+ consumerOrKey,
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+ ...
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+ )
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+ end
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+ function Behavior.reduce(self, object, operation, initial, consumerOrKey, ...)
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+ return reduceBehaviors(
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+ self,
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+ object,
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+ operation,
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+ initial,
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+ consumerOrKey,
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+ ...
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+ )
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  end
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  return ____exports
@@ -2,5 +2,5 @@
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  import { AbilityBehavior } from "../ability";
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  import { Unit } from "../../internal/unit";
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  export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
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- protected emulateImpact(caster: Unit): void;
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+ protected emulateImpact(caster: Unit): boolean;
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  }
@@ -28,7 +28,7 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
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  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
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  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
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  if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
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- return
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+ return false
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  end
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  caster.mana = caster.mana - manaCost
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  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
@@ -38,5 +38,6 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
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  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
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  end
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  Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
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+ return true
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  end
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  return ____exports
@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
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  local Timer = ____timer.Timer
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  local ____lua_2Dsets = require("utility.lua-sets")
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  local luaSetOf = ____lua_2Dsets.luaSetOf
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+ local ____math = require("math")
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+ local min = ____math.min
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  local autoAttackFinishEvent = __TS__New(Event)
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  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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  local eventTimerByUnit = {}
@@ -45,7 +47,12 @@ local function timerCallback(source, target)
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  end
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  Unit.autoAttackStartEvent:addListener(function(source, target)
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  local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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- local timer = Timer:simple(attackPoint, timerCallback, source, target)
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+ local timer = Timer:simple(
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+ attackPoint + min(0.001, attackPoint / 2),
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+ timerCallback,
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+ source,
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+ target
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+ )
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  eventTimerByUnit[source] = timer
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  end)
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  return ____exports
@@ -160,8 +160,7 @@ export declare class Unit extends Handle<junit> {
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  isInRangeOf(unit: Unit, range: number): boolean;
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  isAllyOf(unit: Unit): boolean;
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  isEnemyOf(unit: Unit): boolean;
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- playAnimation(animation: string, rarity?: jraritycontrol): void;
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- playAnimation(animation: number): void;
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+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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  resetAnimation(): void;
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  queueAnimation(animation: string): void;
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  get weapons(): [UnitWeapon, UnitWeapon];
@@ -0,0 +1,11 @@
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+ /** @noSelfInFile */
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+ export declare const enum ArmorType {
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+ LIGHT = 0,
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+ MEDIUM = 1,
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+ HEAVY = 2,
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+ FORTIFIED = 3,
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+ NORMAL = 4,
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+ HERO = 5,
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+ DIVINE = 6,
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+ UNARMORED = 7
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+ }
@@ -0,0 +1,46 @@
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+ local ____exports = {}
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+ local ____records = require("utility.records")
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+ local invertRecord = ____records.invertRecord
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+ local stringByArmorType = {
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+ [0] = "small",
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+ [1] = "medium",
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+ [2] = "large",
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+ [3] = "fort",
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+ [4] = "normal",
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+ [5] = "hero",
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+ [6] = "divine",
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+ [7] = "none"
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+ }
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+ local armorTypeByString = invertRecord(stringByArmorType)
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+ local nativeByArmorType = {
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+ [0] = DEFENSE_TYPE_LIGHT,
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+ [1] = DEFENSE_TYPE_MEDIUM,
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+ [2] = DEFENSE_TYPE_LARGE,
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+ [3] = DEFENSE_TYPE_FORT,
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+ [4] = DEFENSE_TYPE_NORMAL,
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+ [5] = DEFENSE_TYPE_HERO,
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+ [6] = DEFENSE_TYPE_DIVINE,
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+ [7] = DEFENSE_TYPE_NONE
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+ }
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+ local armorTypeByNative = invertRecord(nativeByArmorType)
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.armorTypeToString = function(armorType)
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+ return stringByArmorType[armorType]
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+ end
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.stringToArmorType = function(____string)
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+ return armorTypeByString[____string] or 7
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+ end
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.armorTypeToNative = function(armorType)
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+ return nativeByArmorType[armorType]
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+ end
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.nativeToArmorType = function(armorType)
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+ return armorTypeByNative[armorType]
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+ end
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+ return ____exports
@@ -979,9 +979,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
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  4,
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  function(caster, ability)
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  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
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- Timer:run(function()
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- caster:playAnimation(animationFQN)
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- end)
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+ Timer:run(caster, "playAnimation", animationFQN)
985
983
  end
986
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  end
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  )
@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
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  import type { UpgradeId } from "./upgrade";
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  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
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15
  import { AttackType } from "../auxiliary/attack-type";
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+ import { ArmorType } from "../auxiliary/armor-type";
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  export type UnitTypeId = ObjectDataEntryId & number & {
17
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  readonly __unitTypeId: unique symbol;
18
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  };
@@ -144,6 +145,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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  set runSpeedSD(runSpeedSD: number);
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  get runSpeedHD(): number;
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  set runSpeedHD(runSpeedHD: number);
148
+ get selectionCircleHeight(): number;
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+ set selectionCircleHeight(height: number);
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  get selectionCircleScale(): number;
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151
  set selectionCircleScale(selectionCircleScale: number);
149
152
  get selectionCircleScaleSD(): number;
@@ -182,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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185
  set walkSpeedSD(walkSpeedSD: number);
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  get walkSpeedHD(): number;
184
187
  set walkSpeedHD(walkSpeedHD: number);
188
+ get armor(): number;
189
+ set armor(armor: number);
185
190
  get armorSoundType(): ArmorSoundType;
186
191
  set armorSoundType(armorSoundType: ArmorSoundType);
187
192
  get armorSoundTypeSD(): ArmorSoundType;
188
193
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
189
194
  get armorSoundTypeHD(): ArmorSoundType;
190
195
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
196
+ get armorType(): ArmorType;
197
+ set armorType(armorType: ArmorType);
191
198
  get combatClassifications(): CombatClassifications;
192
199
  set combatClassifications(combatClassifications: CombatClassifications);
193
- get unitClassifications(): UnitClassifications;
194
- set unitClassifications(unitClassifications: UnitClassifications);
200
+ get classifications(): UnitClassifications;
201
+ set classifications(unitClassifications: UnitClassifications);
195
202
  get weapons(): TupleOf<UnitTypeWeapon, 2>;
196
203
  get firstWeapon(): UnitTypeWeapon;
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  get secondWeapon(): UnitTypeWeapon;
@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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232
  set goldCost(goldCost: number);
226
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  get healthRegenerationRate(): number;
227
234
  set healthRegenerationRate(healthRegenerationRate: number);
235
+ get level(): number;
236
+ set level(level: number);
228
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  get manaRegenerationRate(): number;
229
238
  set manaRegenerationRate(manaRegenerationRate: number);
230
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  get maximumHealth(): number;
@@ -27,6 +27,9 @@ local attackTypeToString = ____attack_2Dtype.attackTypeToString
27
27
  local stringToAttackType = ____attack_2Dtype.stringToAttackType
28
28
  local ____config = require("config")
29
29
  local WarscriptConfig = ____config.WarscriptConfig
30
+ local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
31
+ local armorTypeToString = ____armor_2Dtype.armorTypeToString
32
+ local stringToArmorType = ____armor_2Dtype.stringToArmorType
30
33
  local getOrCreateUnitTypeWeapons
31
34
  ____exports.UnitTypeWeapon = __TS__Class()
32
35
  local UnitTypeWeapon = ____exports.UnitTypeWeapon
@@ -936,6 +939,19 @@ __TS__SetDescriptor(
936
939
  },
937
940
  true
938
941
  )
942
+ __TS__SetDescriptor(
943
+ UnitType.prototype,
944
+ "selectionCircleHeight",
945
+ {
946
+ get = function(self)
947
+ return self:getNumberField("uslz")
948
+ end,
949
+ set = function(self, height)
950
+ self:setNumberField("uslz", height)
951
+ end
952
+ },
953
+ true
954
+ )
939
955
  __TS__SetDescriptor(
940
956
  UnitType.prototype,
941
957
  "selectionCircleScale",
@@ -1183,6 +1199,19 @@ __TS__SetDescriptor(
1183
1199
  },
1184
1200
  true
1185
1201
  )
1202
+ __TS__SetDescriptor(
1203
+ UnitType.prototype,
1204
+ "armor",
1205
+ {
1206
+ get = function(self)
1207
+ return self:getNumberField("udef")
1208
+ end,
1209
+ set = function(self, armor)
1210
+ self:setNumberField("udef", armor)
1211
+ end
1212
+ },
1213
+ true
1214
+ )
1186
1215
  __TS__SetDescriptor(
1187
1216
  UnitType.prototype,
1188
1217
  "armorSoundType",
@@ -1222,6 +1251,22 @@ __TS__SetDescriptor(
1222
1251
  },
1223
1252
  true
1224
1253
  )
1254
+ __TS__SetDescriptor(
1255
+ UnitType.prototype,
1256
+ "armorType",
1257
+ {
1258
+ get = function(self)
1259
+ return stringToArmorType(self:getStringField("udty"))
1260
+ end,
1261
+ set = function(self, armorType)
1262
+ self:setStringField(
1263
+ "udty",
1264
+ armorTypeToString(armorType)
1265
+ )
1266
+ end
1267
+ },
1268
+ true
1269
+ )
1225
1270
  __TS__SetDescriptor(
1226
1271
  UnitType.prototype,
1227
1272
  "combatClassifications",
@@ -1240,7 +1285,7 @@ __TS__SetDescriptor(
1240
1285
  )
1241
1286
  __TS__SetDescriptor(
1242
1287
  UnitType.prototype,
1243
- "unitClassifications",
1288
+ "classifications",
1244
1289
  {
1245
1290
  get = function(self)
1246
1291
  return stringArrayToUnitClassifications(self:getStringsField("utyp"))
@@ -1476,6 +1521,19 @@ __TS__SetDescriptor(
1476
1521
  },
1477
1522
  true
1478
1523
  )
1524
+ __TS__SetDescriptor(
1525
+ UnitType.prototype,
1526
+ "level",
1527
+ {
1528
+ get = function(self)
1529
+ return self:getNumberField("ulev")
1530
+ end,
1531
+ set = function(self, level)
1532
+ self:setNumberField("ulev", level)
1533
+ end
1534
+ },
1535
+ true
1536
+ )
1479
1537
  __TS__SetDescriptor(
1480
1538
  UnitType.prototype,
1481
1539
  "manaRegenerationRate",
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.e49ec00",
4
+ "version": "0.0.1-dev.e561d29",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -24,7 +24,7 @@
24
24
  "@warscript/language-extensions": "^0.0.1",
25
25
  "@warscript/tstl-plugin": "^0.0.4",
26
26
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.fa5e065"
27
+ "warpack": "0.0.1-dev.78d2c64"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@typescript-eslint/eslint-plugin": "^8.13.0",
@@ -7,3 +7,5 @@ export declare const identity: <T>(value: T) => T;
7
7
  export declare const firstArgument: <T>(value: T) => T;
8
8
  export declare const secondArgument: <T>(_: unknown, value: T) => T;
9
9
  export declare const thirdArgument: <T>(_first: unknown, _second: unknown, value: T) => T;
10
+ export declare const increment: (value: number) => number;
11
+ export declare const or: (lhs: boolean, rhs: boolean) => boolean;
@@ -91,4 +91,6 @@ ____exports.identity = function(value) return value end
91
91
  ____exports.firstArgument = ____exports.identity
92
92
  ____exports.secondArgument = function(_, value) return value end
93
93
  ____exports.thirdArgument = function(_first, _second, value) return value end
94
+ ____exports.increment = function(value) return value + 1 end
95
+ ____exports["or"] = function(lhs, rhs) return lhs or rhs end
94
96
  return ____exports