warscript 0.0.1-dev.e1acea3 → 0.0.1-dev.e72b4b0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +6 -7
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.d.ts +1 -1
  12. package/core/util.lua +12 -1
  13. package/decl/native.d.ts +840 -786
  14. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  15. package/engine/behaviour/ability/always-enabled.lua +31 -0
  16. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  17. package/engine/behaviour/ability/apply-buff.lua +32 -0
  18. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  19. package/engine/behaviour/ability/damage.d.ts +9 -3
  20. package/engine/behaviour/ability/damage.lua +26 -38
  21. package/engine/behaviour/ability/emulate-impact.lua +20 -7
  22. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  23. package/engine/behaviour/ability/remove-buffs.d.ts +4 -1
  24. package/engine/behaviour/ability/remove-buffs.lua +8 -2
  25. package/engine/behaviour/ability.d.ts +15 -3
  26. package/engine/behaviour/ability.lua +78 -6
  27. package/engine/behaviour/unit.d.ts +24 -0
  28. package/engine/behaviour/unit.lua +150 -4
  29. package/engine/buff.d.ts +56 -41
  30. package/engine/buff.lua +295 -228
  31. package/engine/internal/ability.d.ts +15 -1
  32. package/engine/internal/ability.lua +84 -2
  33. package/engine/internal/item/ability.lua +112 -4
  34. package/engine/internal/item.d.ts +7 -4
  35. package/engine/internal/item.lua +131 -28
  36. package/engine/internal/mechanics/ability-duration.lua +1 -1
  37. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  38. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  39. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  40. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  41. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  42. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  43. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  44. package/engine/internal/object-data/evasion-probability.lua +16 -0
  45. package/engine/internal/unit/ability.d.ts +35 -0
  46. package/engine/internal/unit/ability.lua +62 -0
  47. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  48. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  49. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  50. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  51. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  52. package/engine/internal/unit/allowed-targets.lua +9 -1
  53. package/engine/internal/unit/bonus.d.ts +2 -0
  54. package/engine/internal/unit/bonus.lua +17 -0
  55. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  56. package/engine/internal/unit/ignore-events-items.lua +5 -0
  57. package/engine/internal/unit/item.lua +6 -12
  58. package/engine/internal/unit/order.d.ts +20 -0
  59. package/engine/internal/unit/order.lua +136 -0
  60. package/engine/internal/unit+damage.d.ts +2 -11
  61. package/engine/internal/unit+damage.lua +10 -14
  62. package/engine/internal/unit+spellSteal.lua +1 -2
  63. package/engine/internal/unit-missile-launch.lua +1 -1
  64. package/engine/internal/unit.d.ts +30 -5
  65. package/engine/internal/unit.lua +247 -50
  66. package/engine/internal/utility.lua +12 -0
  67. package/engine/lightning.d.ts +12 -5
  68. package/engine/lightning.lua +48 -14
  69. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  70. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  71. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  72. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  73. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  74. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  75. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  76. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  77. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  78. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  79. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  80. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  81. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  82. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  83. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  84. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  85. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  86. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  87. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  88. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  89. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  90. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  91. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  92. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  93. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  94. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  95. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  96. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  97. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  98. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  99. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  100. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  101. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  102. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  103. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  104. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  105. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  106. package/engine/object-data/entry/ability-type/web.lua +52 -0
  107. package/engine/object-data/entry/ability-type.d.ts +19 -17
  108. package/engine/object-data/entry/ability-type.lua +89 -33
  109. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  110. package/engine/object-data/entry/buff-type.d.ts +6 -12
  111. package/engine/object-data/entry/buff-type.lua +13 -29
  112. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  113. package/engine/object-data/entry/item-type.d.ts +3 -1
  114. package/engine/object-data/entry/item-type.lua +15 -2
  115. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  116. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  117. package/engine/object-data/entry/sound-preset.lua +140 -0
  118. package/engine/object-data/entry/unit-type.d.ts +10 -3
  119. package/engine/object-data/entry/unit-type.lua +155 -92
  120. package/engine/object-data/entry/upgrade.d.ts +1 -1
  121. package/engine/object-data/entry/upgrade.lua +4 -4
  122. package/engine/object-data/entry.d.ts +16 -14
  123. package/engine/object-data/entry.lua +60 -32
  124. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  125. package/engine/object-field/ability.d.ts +10 -4
  126. package/engine/object-field/ability.lua +3 -0
  127. package/engine/object-field/unit.d.ts +50 -3
  128. package/engine/object-field/unit.lua +186 -7
  129. package/engine/object-field.d.ts +17 -6
  130. package/engine/object-field.lua +187 -89
  131. package/engine/standard/entries/buff-type.d.ts +3 -0
  132. package/engine/standard/entries/buff-type.lua +3 -0
  133. package/engine/standard/entries/sound-preset.d.ts +10 -0
  134. package/engine/standard/entries/sound-preset.lua +10 -0
  135. package/engine/standard/fields/ability.d.ts +2 -0
  136. package/engine/standard/fields/ability.lua +2 -0
  137. package/engine/standard/fields/unit.d.ts +3 -0
  138. package/engine/standard/fields/unit.lua +5 -0
  139. package/engine/text-tag.d.ts +36 -2
  140. package/engine/text-tag.lua +175 -10
  141. package/engine/unit.d.ts +2 -0
  142. package/engine/unit.lua +2 -0
  143. package/objutil/buff.lua +1 -2
  144. package/objutil/unit.lua +8 -0
  145. package/package.json +2 -2
  146. package/utility/arrays.d.ts +1 -0
  147. package/utility/arrays.lua +3 -0
  148. package/utility/functions.d.ts +1 -0
  149. package/utility/functions.lua +1 -0
  150. package/utility/linked-set.d.ts +1 -0
  151. package/utility/linked-set.lua +3 -0
  152. package/utility/lua-maps.d.ts +4 -0
  153. package/utility/lua-maps.lua +20 -0
  154. package/utility/lua-sets.d.ts +1 -0
  155. package/utility/lua-sets.lua +3 -0
  156. package/utility/reflection.lua +11 -7
  157. package/core/types/order.d.ts +0 -25
  158. package/core/types/order.lua +0 -55
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Destructor } from "../../../destroyable";
4
+ export declare class AlwaysEnabledAbilityBehavior extends AbilityBehavior {
5
+ protected onCreate(): void;
6
+ protected onDestroy(): Destructor;
7
+ }
@@ -0,0 +1,31 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____ability = require("engine.internal.ability")
9
+ local UnitAbility = ____ability.UnitAbility
10
+ local ____ability_2Ddisable_2Dcounter = require("engine.internal.misc.ability-disable-counter")
11
+ local increaseAbilityDisableCounter = ____ability_2Ddisable_2Dcounter.increaseAbilityDisableCounter
12
+ ____exports.AlwaysEnabledAbilityBehavior = __TS__Class()
13
+ local AlwaysEnabledAbilityBehavior = ____exports.AlwaysEnabledAbilityBehavior
14
+ AlwaysEnabledAbilityBehavior.name = "AlwaysEnabledAbilityBehavior"
15
+ __TS__ClassExtends(AlwaysEnabledAbilityBehavior, AbilityBehavior)
16
+ function AlwaysEnabledAbilityBehavior.prototype.onCreate(self)
17
+ local ability = self.ability
18
+ if not __TS__InstanceOf(ability, UnitAbility) then
19
+ return
20
+ end
21
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, -10)
22
+ end
23
+ function AlwaysEnabledAbilityBehavior.prototype.onDestroy(self)
24
+ local ability = self.ability
25
+ if not __TS__InstanceOf(ability, UnitAbility) then
26
+ return AbilityBehavior.prototype.onDestroy(self)
27
+ end
28
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, 10)
29
+ return AbilityBehavior.prototype.onDestroy(self)
30
+ end
31
+ return ____exports
@@ -33,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
33
33
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
34
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
35
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
36
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.destroyEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,23 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
8
10
  export type DamageAbilityBehaviorParameters = {
9
11
  damagePerStrength?: AbilityDependentValue<number>;
10
12
  damagePerAgility?: AbilityDependentValue<number>;
11
13
  damagePerIntelligence?: AbilityDependentValue<number>;
12
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
13
15
  damageType?: DamageType;
14
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
15
18
  };
16
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
20
  maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
18
23
  };
19
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
25
  protected readonly damage: AbilityDependentValue<number>;
21
26
  protected readonly parameters?: T | undefined;
22
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
24
30
  }
25
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,58 +35,53 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
83
79
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
80
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
82
  x,
87
83
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
85
  )
90
86
  local damage = self:calculateDamage(caster)
91
87
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -1,29 +1,42 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local ____exports = {}
5
6
  local ____ability = require("engine.behaviour.ability")
6
7
  local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
7
10
  local ____ability = require("engine.standard.fields.ability")
8
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____math = require("math")
14
+ local max = ____math.max
15
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
10
23
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
11
24
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
12
25
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
13
26
  __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
14
27
  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
28
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
29
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
19
31
  return
20
32
  end
21
33
  caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
34
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
35
+ self:flashCasterEffect(caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
26
39
  end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
28
41
  end
29
42
  return ____exports
@@ -2,6 +2,8 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
8
  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
9
  ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
@@ -15,4 +17,9 @@ end
15
17
  function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
16
18
  self:emulateImpact(caster)
17
19
  end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
18
25
  return ____exports
@@ -8,6 +8,9 @@ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-
8
8
  export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
9
  private readonly polarity?;
10
10
  private readonly resistanceType?;
11
- constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined);
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
12
15
  onImpact(caster: Unit): void;
13
16
  }
@@ -8,15 +8,21 @@ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
8
  local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
9
  RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
10
  __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
- function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
12
  AbilityBehavior.prototype.____constructor(self, ability)
13
13
  self.polarity = polarity
14
14
  self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
15
18
  end
16
19
  function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
17
20
  caster:removeBuffs(
18
21
  self:resolveCurrentAbilityDependentValue(self.polarity),
19
- self:resolveCurrentAbilityDependentValue(self.resistanceType)
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
20
26
  )
21
27
  end
22
28
  return ____exports
@@ -7,7 +7,8 @@ import { Widget } from "../../core/types/widget";
7
7
  import { Item } from "../internal/item";
8
8
  import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
10
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
11
+ import { Destructor } from "../../destroyable";
11
12
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
13
  export type AbilityBehaviorParameters = {
13
14
  isExclusiveOnImpactHandler?: boolean;
@@ -17,14 +18,25 @@ export declare abstract class AbilityBehavior<Parameters extends {
17
18
  missileParameters?: any[];
18
19
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
19
20
  constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
21
+ protected onDestroy(): Destructor;
22
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
20
23
  protected registerCommandEvent(orderTypeStringId?: string): void;
21
24
  get ability(): Ability;
22
- protected resolveCurrentAbilityDependentValue<T extends boolean | number | string | undefined>(value: AbilityDependentValue<T>): T;
25
+ get unit(): Unit | undefined;
26
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
27
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
28
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
23
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
24
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
25
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
26
36
  private static MissileLaunchConfig;
27
37
  private get missileLaunchConfig();
38
+ protected onCreate(): void;
39
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
28
40
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
29
41
  onUnitGainAbility(_unit: Unit): void;
30
42
  onUnitLoseAbility(_unit: Unit): void;
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
@@ -15,13 +16,19 @@ local ____effect = require("core.types.effect")
15
16
  local Effect = ____effect.Effect
16
17
  local ____ability = require("engine.standard.fields.ability")
17
18
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
21
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
22
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
20
23
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
21
24
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
22
25
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
23
26
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
27
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
28
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
24
29
  local ____ability = require("engine.object-field.ability")
30
+ local AbilityField = ____ability.AbilityField
31
+ local AbilityLevelField = ____ability.AbilityLevelField
25
32
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
26
33
  local ____timer = require("core.types.timer")
27
34
  local Timer = ____timer.Timer
@@ -39,6 +46,7 @@ createUnitEventListener = function(key)
39
46
  end
40
47
  end
41
48
  local registeredCommandEventIds = {}
49
+ local subscribedValuesByAbilityBehavior = {}
42
50
  local ____class_2 = __TS__Class()
43
51
  ____class_2.name = ""
44
52
  function ____class_2.prototype.____constructor(self, abilityBehavior)
@@ -77,6 +85,21 @@ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
77
85
  if parameters and parameters.isExclusiveOnImpactHandler then
78
86
  exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
79
87
  end
88
+ self:onCreate()
89
+ end
90
+ function AbilityBehavior.prototype.onDestroy(self)
91
+ subscribedValuesByAbilityBehavior[self] = nil
92
+ return Behavior.prototype.onDestroy(self)
93
+ end
94
+ function AbilityBehavior.prototype.subscribe(self, value)
95
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
96
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
97
+ if subscribedValues == nil then
98
+ subscribedValues = {}
99
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
100
+ end
101
+ subscribedValues[value] = true
102
+ end
80
103
  end
81
104
  function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
82
105
  if orderTypeStringId == nil then
@@ -91,6 +114,24 @@ end
91
114
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
92
115
  return resolveCurrentAbilityDependentValue(self.ability, value)
93
116
  end
117
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
118
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
+ Effect:flash(
120
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
+ widget,
122
+ attachmentPoint ~= "" and attachmentPoint or "origin",
123
+ ...
124
+ )
125
+ end
126
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
127
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
128
+ Effect:flash(
129
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
130
+ widget,
131
+ attachmentPoint ~= "" and attachmentPoint or "origin",
132
+ ...
133
+ )
134
+ end
94
135
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
95
136
  Effect:flash(
96
137
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -107,23 +148,30 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
107
148
  ...
108
149
  )
109
150
  end
110
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
151
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
111
152
  if type(xOrWidget) == "number" then
112
153
  Effect:flash(
113
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
114
155
  xOrWidget,
115
- yOrDuration,
116
- duration
156
+ yOrParametersOrDuration,
157
+ durationOrParameters,
158
+ parameters
117
159
  )
118
160
  else
161
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
162
  Effect:flash(
120
163
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
164
  xOrWidget,
122
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
123
- yOrDuration
165
+ attachmentPoint ~= "" and attachmentPoint or "origin",
166
+ yOrParametersOrDuration,
167
+ durationOrParameters
124
168
  )
125
169
  end
126
170
  end
171
+ function AbilityBehavior.prototype.onCreate(self)
172
+ end
173
+ function AbilityBehavior.prototype.onValueChange(self, _value)
174
+ end
127
175
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
128
176
  end
129
177
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
@@ -191,6 +239,18 @@ __TS__SetDescriptor(
191
239
  end},
192
240
  true
193
241
  )
242
+ __TS__SetDescriptor(
243
+ AbilityBehavior.prototype,
244
+ "unit",
245
+ {get = function(self)
246
+ local owner = self.object.owner
247
+ if __TS__InstanceOf(owner, Unit) then
248
+ return owner
249
+ end
250
+ return owner.owner
251
+ end},
252
+ true
253
+ )
194
254
  AbilityBehavior.MissileLaunchConfig = ____class_2
195
255
  __TS__SetDescriptor(
196
256
  AbilityBehavior.prototype,
@@ -214,7 +274,7 @@ __TS__SetDescriptor(
214
274
  Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
215
275
  Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
216
276
  Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
217
- Unit.abilityChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onImpact"))
277
+ Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
218
278
  Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
219
279
  Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
220
280
  Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
@@ -224,6 +284,18 @@ __TS__SetDescriptor(
224
284
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
225
285
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
226
286
  end)(AbilityBehavior)
287
+ local function checkBehaviorOnValueChange(behavior, field)
288
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
289
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
290
+ behavior:onValueChange(field)
291
+ end
292
+ end
293
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
294
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
295
+ end)
296
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
297
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
298
+ end)
227
299
  Ability.onCreate:addListener(function(ability)
228
300
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
229
301
  if createBehaviorFunctions ~= nil then
@@ -5,22 +5,46 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
8
13
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
14
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
15
  constructor(unit: Unit);
16
+ protected onDestroy(): Destructor;
17
+ readonly sourceAbilityBehavior?: AbilityBehavior;
11
18
  get unit(): Unit;
19
+ registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
20
+ onImmediateOrder(orderId: number): void;
21
+ onTargetOrder(orderId: number, target: Widget): void;
22
+ onPointOrder(orderId: number, x: number, y: number): void;
12
23
  onAutoAttackStart(target: Unit): void;
13
24
  onAutoAttackFinish(target: Unit): void;
25
+ onTargetingAutoAttackStart(source: Unit): void;
26
+ onTargetingAutoAttackFinish(source: Unit): void;
14
27
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
28
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
29
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
30
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
31
  onAbilityGained(ability: Ability): void;
19
32
  onAbilityLost(ability: Ability): void;
33
+ onAbilityChannelingStart(ability: Ability): void;
34
+ onAbilityImpact(ability: Ability): void;
35
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
36
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
37
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
38
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
39
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
40
+ onAbilityNoTargetImpact(ability: Ability): void;
41
+ onAbilityChannelingFinish(ability: Ability): void;
42
+ onAbilityStop(ability: Ability): void;
20
43
  onItemDropped(item: Item): void;
21
44
  onItemPickedUp(item: Item): void;
22
45
  onItemUsed(item: Item): void;
23
46
  onItemStacked(item: Item): void;
47
+ onItemChargesChanged(item: Item): void;
24
48
  onKill(target: Unit): void;
25
49
  onDeath(source: Unit | undefined): void;
26
50
  }