warscript 0.0.1-dev.dbb3984 → 0.0.1-dev.e1acea3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -41,10 +41,10 @@ local function setSpecialEffectPitchDegrees(effect, pitch)
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  -mathRad(pitch)
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  )
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  end
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- local function setSpecialEffectRollDegrees(effect, pitch)
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+ local function setSpecialEffectRollDegrees(effect, roll)
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  setSpecialEffectRoll(
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  effect,
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- -mathRad(pitch)
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+ -mathRad(roll)
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  )
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  end
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  local animTypeByAnimationName = {
@@ -0,0 +1,6 @@
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+ /** @noSelfInFile */
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+ import { AbilityBehavior } from "../ability";
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+ import { Unit } from "../../internal/unit";
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+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
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+ protected emulateImpact(caster: Unit): void;
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+ }
@@ -0,0 +1,29 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local ____exports = {}
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+ local ____ability = require("engine.behaviour.ability")
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+ local AbilityBehavior = ____ability.AbilityBehavior
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+ local ____ability = require("engine.standard.fields.ability")
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+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
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+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
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+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
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+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
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+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
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+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
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+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
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+ local abilityTypeId = self.ability.typeId
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+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
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+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
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+ if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
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+ return
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+ end
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+ caster.mana = caster.mana - manaCost
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+ if cooldown == 0 then
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+ caster:interruptCast(self.ability.typeId)
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+ else
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+ caster:startAbilityCooldown(self.ability.typeId, cooldown)
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+ end
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+ AbilityBehavior:forAll(self.ability, "onImpact", caster)
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+ end
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+ return ____exports
@@ -1,6 +1,6 @@
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  /** @noSelfInFile */
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- import { AbilityBehavior } from "../ability";
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  import { Unit } from "../../internal/unit";
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- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
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+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
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+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
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  onCastingStart(caster: Unit): void;
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  }
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local ____exports = {}
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- local ____ability = require("engine.behaviour.ability")
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- local AbilityBehavior = ____ability.AbilityBehavior
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- local ____ability = require("engine.standard.fields.ability")
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- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
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- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
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+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
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+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
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  ____exports.InstantImpactAbilityBehavior = __TS__Class()
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  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
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  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
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- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
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+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
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  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
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- local abilityTypeId = self.ability.typeId
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- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
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- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
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- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
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- return
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- end
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- caster.mana = caster.mana - manaCost
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- if cooldown == 0 then
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- caster:interruptCast(self.ability.typeId)
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- else
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- caster:startAbilityCooldown(self.ability.typeId, cooldown)
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- end
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- AbilityBehavior:forAll(self.ability, "onImpact", caster)
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+ self:emulateImpact(caster)
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  end
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  return ____exports
@@ -0,0 +1,8 @@
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+ /** @noSelfInFile */
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+ import { Unit } from "../../internal/unit";
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+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
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+ import { Ability } from "../../internal/ability";
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+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
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+ constructor(ability: Ability);
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+ onCommand(caster: Unit): void;
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+ }
@@ -0,0 +1,18 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local ____exports = {}
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+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
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+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
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+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
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+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
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+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
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+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
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+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
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+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
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+ self:registerCommandEvent()
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+ end
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+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
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+ self:emulateImpact(caster)
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+ end
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+ return ____exports
@@ -0,0 +1,13 @@
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+ /** @noSelfInFile */
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+ import { AbilityBehavior } from "../ability";
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+ import { Unit } from "../../internal/unit";
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+ import { Ability } from "../../internal/ability";
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+ import { AbilityDependentValue } from "../../object-field/ability";
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+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
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+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
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+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
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+ private readonly polarity?;
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+ private readonly resistanceType?;
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+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined);
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+ onImpact(caster: Unit): void;
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+ }
@@ -0,0 +1,22 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local ____exports = {}
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+ local ____ability = require("engine.behaviour.ability")
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+ local AbilityBehavior = ____ability.AbilityBehavior
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+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
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+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
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+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
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+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
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+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType)
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+ AbilityBehavior.prototype.____constructor(self, ability)
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+ self.polarity = polarity
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+ self.resistanceType = resistanceType
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+ end
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+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
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+ caster:removeBuffs(
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+ self:resolveCurrentAbilityDependentValue(self.polarity),
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+ self:resolveCurrentAbilityDependentValue(self.resistanceType)
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+ )
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+ end
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+ return ____exports
@@ -9,22 +9,26 @@ import { Destructable } from "../../core/types/destructable";
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  import { EffectParameters } from "../../core/types/effect";
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  import { AbilityDependentValue } from "../object-field/ability";
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  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
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+ export type AbilityBehaviorParameters = {
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+ isExclusiveOnImpactHandler?: boolean;
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+ };
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  export declare abstract class AbilityBehavior<Parameters extends {
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  periodicActionParameters?: any[];
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  missileParameters?: any[];
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  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
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- constructor(ability: Ability);
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+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
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+ protected registerCommandEvent(orderTypeStringId?: string): void;
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  get ability(): Ability;
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- protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
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+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string | undefined>(value: AbilityDependentValue<T>): T;
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  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
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  private static MissileLaunchConfig;
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  private get missileLaunchConfig();
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- protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
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  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
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  onUnitGainAbility(_unit: Unit): void;
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  onUnitLoseAbility(_unit: Unit): void;
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+ onCommand(caster: Unit, orderTypeStringId: string): void;
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  onCastingStart(caster: Unit): void;
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  onCastingFinish(caster: Unit): void;
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  onChannelingStart(caster: Unit): void;
@@ -4,6 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local __TS__New = ____lualib.__TS__New
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  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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  local ____exports = {}
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+ local createUnitEventListener
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  local ____behavior = require("engine.behavior")
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  local Behavior = ____behavior.Behavior
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  local ____unit = require("engine.unit")
@@ -24,21 +25,27 @@ local ____ability = require("engine.object-field.ability")
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  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
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  local ____timer = require("core.types.timer")
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  local Timer = ____timer.Timer
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- local ____missile = require("core.types.missile")
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- local Missile = ____missile.Missile
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  local createBehaviorFunctionsByAbilityTypeId = {}
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- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
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- if success then
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- abilityBehavior:onMissileArrival(...)
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+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
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+ local function createZeroTimerUnitEventListener(key)
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+ local unitEventListener = createUnitEventListener(key)
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+ return function(unit, ability, ...)
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+ Timer:run(unitEventListener, unit, ability, ...)
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  end
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  end
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- local ____class_0 = __TS__Class()
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- ____class_0.name = ""
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- function ____class_0.prototype.____constructor(self, abilityBehavior)
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+ createUnitEventListener = function(key)
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+ return function(unit, ability, ...)
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+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
39
+ end
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+ end
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+ local registeredCommandEventIds = {}
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+ local ____class_2 = __TS__Class()
43
+ ____class_2.name = ""
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+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
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  self.abilityBehavior = abilityBehavior
39
46
  end
40
47
  __TS__SetDescriptor(
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- ____class_0.prototype,
48
+ ____class_2.prototype,
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  "art",
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  {get = function(self)
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  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +53,7 @@ __TS__SetDescriptor(
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  true
47
54
  )
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  __TS__SetDescriptor(
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- ____class_0.prototype,
56
+ ____class_2.prototype,
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  "arc",
51
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  {get = function(self)
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  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +61,7 @@ __TS__SetDescriptor(
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  true
55
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  )
56
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  __TS__SetDescriptor(
57
- ____class_0.prototype,
64
+ ____class_2.prototype,
58
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  "speed",
59
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  {get = function(self)
60
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  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,8 +72,21 @@ ____exports.AbilityBehavior = __TS__Class()
65
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  local AbilityBehavior = ____exports.AbilityBehavior
66
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  AbilityBehavior.name = "AbilityBehavior"
67
74
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
75
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
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  Behavior.prototype.____constructor(self, ability)
77
+ if parameters and parameters.isExclusiveOnImpactHandler then
78
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
79
+ end
80
+ end
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+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
82
+ if orderTypeStringId == nil then
83
+ orderTypeStringId = self.ability.orderTypeStringId
84
+ end
85
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
86
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
87
+ registeredCommandEventIds[commandEventId] = true
88
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
89
+ end
70
90
  end
71
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  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
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  return resolveCurrentAbilityDependentValue(self.ability, value)
@@ -104,22 +124,14 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
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124
  )
105
125
  end
106
126
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
116
- end
117
127
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
128
  end
119
129
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
130
  end
121
131
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
132
  end
133
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
134
+ end
123
135
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
136
  end
125
137
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +191,7 @@ __TS__SetDescriptor(
179
191
  end},
180
192
  true
181
193
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
194
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
195
  __TS__SetDescriptor(
184
196
  AbilityBehavior.prototype,
185
197
  "missileLaunchConfig",
@@ -191,17 +203,6 @@ __TS__SetDescriptor(
191
203
  true
192
204
  );
193
205
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
206
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
207
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
208
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
package/engine/buff.lua CHANGED
@@ -515,7 +515,7 @@ function Buff.prototype.flashEffect(self, widgetOrXOrParametersOrDuration, yOrPa
515
515
  )
516
516
  local ____isWidgetProvided_38
517
517
  if isWidgetProvided then
518
- ____isWidgetProvided_38 = parametersOrDuration
518
+ ____isWidgetProvided_38 = yOrParametersOrDuration
519
519
  else
520
520
  ____isWidgetProvided_38 = widgetOrXOrParametersOrDuration
521
521
  end
@@ -12,7 +12,8 @@ export declare abstract class Ability extends Handle<jability> {
12
12
  protected constructor(handle: jability, typeId: number);
13
13
  toString(): string;
14
14
  get parentTypeId(): number;
15
- get orderId(): number;
15
+ get orderTypeStringId(): string;
16
+ get orderTypeId(): number;
16
17
  abstract readonly owner: Unit | Item;
17
18
  getSnapshot(): AbilitySnapshot;
18
19
  hasField(field: jabilityfield | number): boolean;
@@ -296,10 +296,18 @@ __TS__SetDescriptor(
296
296
  )
297
297
  __TS__SetDescriptor(
298
298
  Ability.prototype,
299
- "orderId",
299
+ "orderTypeStringId",
300
300
  {get = function(self)
301
301
  local field = orderIdFieldByParentTypeId[self.parentTypeId]
302
- return order2orderId(field ~= nil and getAbilityStringLevelField(self.handle, ABILITY_SLF_BASE_ORDER_ID_NCL6, self.level) or (orders[self.parentTypeId] or ""))
302
+ return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
303
+ end},
304
+ true
305
+ )
306
+ __TS__SetDescriptor(
307
+ Ability.prototype,
308
+ "orderTypeId",
309
+ {get = function(self)
310
+ return order2orderId(self.orderTypeStringId)
303
311
  end},
304
312
  true
305
313
  )
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,6 +33,8 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
29
38
  local unitInventorySize = UnitInventorySize
30
39
  local unitItemInSlot = UnitItemInSlot
31
40
  local function retrieveAbility(unit, ability, abilityId)
@@ -352,4 +361,31 @@ rawset(
352
361
  extractAbilityTypeId
353
362
  )
354
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
355
391
  return ____exports
@@ -4,5 +4,9 @@ export declare const enum SoundPresetName {
4
4
  ABOMINATION_PISSED = "AbominationPissed",
5
5
  ABOMINATION_READY = "AbominationReady",
6
6
  ABOMINATION_WAR_CRY = "AbominationWarcry",
7
- AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood"
7
+ AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood",
8
+ IMPALE = "Impale",
9
+ IMPALE_HIT = "ImpaleHit",
10
+ IMPALE_LAND = "ImpaleLand",
11
+ IMPALE_CAST = "ImpaleCast"
8
12
  }
@@ -130,5 +130,5 @@ export declare class AbilityCombatClassificationsLevelField extends AbilityLevel
130
130
  protected getNativeFieldValue(instance: Ability, level: number): CombatClassifications;
131
131
  protected setNativeFieldValue(instance: Ability, level: number, value: CombatClassifications): boolean;
132
132
  }
133
- export type AbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType> | ((ability: Ability) => ValueType);
134
- export declare const resolveCurrentAbilityDependentValue: <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
133
+ export type AbilityDependentValue<ValueType extends boolean | number | string | undefined> = ValueType | AbilityField<NonNullable<ValueType>> | AbilityLevelField<NonNullable<ValueType>> | ((ability: Ability) => ValueType);
134
+ export declare const resolveCurrentAbilityDependentValue: <ValueType extends boolean | number | string | undefined>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.dbb3984",
4
+ "version": "0.0.1-dev.e1acea3",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export declare const lazyRecord: <K extends keyof any, V>(initializer: (key: K) => V) => Readonly<Record<K, V>>;
@@ -0,0 +1,14 @@
1
+ local ____exports = {}
2
+ local rawset = _G.rawset
3
+ local setmetatable = _G.setmetatable
4
+ ____exports.lazyRecord = function(initializer)
5
+ return setmetatable(
6
+ {},
7
+ {__index = function(self, key)
8
+ local value = initializer(key)
9
+ rawset(self, key, value)
10
+ return value
11
+ end}
12
+ )
13
+ end
14
+ return ____exports