warscript 0.0.1-dev.dbb3984 → 0.0.1-dev.e0e46c4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +97 -50
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +7 -8
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.d.ts +1 -1
  12. package/core/util.lua +12 -1
  13. package/decl/native.d.ts +840 -786
  14. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  15. package/engine/behaviour/ability/always-enabled.lua +31 -0
  16. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  17. package/engine/behaviour/ability/apply-buff.lua +32 -0
  18. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  19. package/engine/behaviour/ability/damage.d.ts +9 -3
  20. package/engine/behaviour/ability/damage.lua +26 -38
  21. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  22. package/engine/behaviour/ability/emulate-impact.lua +42 -0
  23. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  24. package/engine/behaviour/ability/instant-impact.lua +4 -19
  25. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  26. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  27. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  28. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  29. package/engine/behaviour/ability.d.ts +20 -4
  30. package/engine/behaviour/ability.lua +111 -47
  31. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  32. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  33. package/engine/behaviour/unit.d.ts +28 -0
  34. package/engine/behaviour/unit.lua +161 -4
  35. package/engine/buff.d.ts +57 -41
  36. package/engine/buff.lua +301 -228
  37. package/engine/internal/ability.d.ts +17 -2
  38. package/engine/internal/ability.lua +94 -4
  39. package/engine/internal/item/ability.lua +162 -4
  40. package/engine/internal/item.d.ts +7 -4
  41. package/engine/internal/item.lua +131 -28
  42. package/engine/internal/mechanics/ability-duration.lua +1 -1
  43. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  44. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  45. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  48. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  49. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  50. package/engine/internal/object-data/evasion-probability.lua +16 -0
  51. package/engine/internal/unit/ability.d.ts +45 -1
  52. package/engine/internal/unit/ability.lua +98 -0
  53. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  54. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  55. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  56. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  57. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  58. package/engine/internal/unit/allowed-targets.lua +9 -1
  59. package/engine/internal/unit/bonus.d.ts +2 -0
  60. package/engine/internal/unit/bonus.lua +17 -0
  61. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  62. package/engine/internal/unit/ignore-events-items.lua +5 -0
  63. package/engine/internal/unit/item.lua +6 -12
  64. package/engine/internal/unit/order.d.ts +20 -0
  65. package/engine/internal/unit/order.lua +136 -0
  66. package/engine/internal/unit+damage.d.ts +2 -11
  67. package/engine/internal/unit+damage.lua +10 -14
  68. package/engine/internal/unit+spellSteal.lua +1 -2
  69. package/engine/internal/unit-missile-launch.lua +1 -1
  70. package/engine/internal/unit.d.ts +31 -6
  71. package/engine/internal/unit.lua +302 -107
  72. package/engine/internal/utility.lua +12 -0
  73. package/engine/lightning.d.ts +12 -5
  74. package/engine/lightning.lua +48 -14
  75. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  76. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  77. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  78. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  79. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  80. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  81. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  82. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  83. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  84. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  85. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  86. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  87. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  88. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  89. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  90. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  91. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  92. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  93. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  94. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  95. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  96. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  97. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  98. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  99. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  100. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  101. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  102. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  103. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  104. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  105. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  106. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  107. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  108. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  109. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  110. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  111. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  112. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  113. package/engine/object-data/entry/ability-type/web.lua +52 -0
  114. package/engine/object-data/entry/ability-type.d.ts +19 -17
  115. package/engine/object-data/entry/ability-type.lua +89 -33
  116. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  117. package/engine/object-data/entry/buff-type.d.ts +6 -12
  118. package/engine/object-data/entry/buff-type.lua +13 -29
  119. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  120. package/engine/object-data/entry/item-type.d.ts +3 -1
  121. package/engine/object-data/entry/item-type.lua +15 -2
  122. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  123. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  124. package/engine/object-data/entry/sound-preset.lua +140 -0
  125. package/engine/object-data/entry/unit-type.d.ts +10 -3
  126. package/engine/object-data/entry/unit-type.lua +155 -92
  127. package/engine/object-data/entry/upgrade.d.ts +1 -1
  128. package/engine/object-data/entry/upgrade.lua +4 -4
  129. package/engine/object-data/entry.d.ts +16 -14
  130. package/engine/object-data/entry.lua +60 -32
  131. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  132. package/engine/object-field/ability.d.ts +10 -4
  133. package/engine/object-field/ability.lua +3 -0
  134. package/engine/object-field/unit.d.ts +50 -3
  135. package/engine/object-field/unit.lua +186 -7
  136. package/engine/object-field.d.ts +17 -6
  137. package/engine/object-field.lua +187 -89
  138. package/engine/standard/entries/buff-type.d.ts +3 -0
  139. package/engine/standard/entries/buff-type.lua +3 -0
  140. package/engine/standard/entries/sound-preset.d.ts +10 -0
  141. package/engine/standard/entries/sound-preset.lua +10 -0
  142. package/engine/standard/fields/ability.d.ts +2 -0
  143. package/engine/standard/fields/ability.lua +2 -0
  144. package/engine/standard/fields/unit.d.ts +3 -0
  145. package/engine/standard/fields/unit.lua +5 -0
  146. package/engine/text-tag.d.ts +36 -2
  147. package/engine/text-tag.lua +175 -10
  148. package/engine/unit.d.ts +2 -0
  149. package/engine/unit.lua +2 -0
  150. package/objutil/buff.lua +1 -2
  151. package/objutil/unit.lua +8 -0
  152. package/package.json +2 -2
  153. package/utility/arrays.d.ts +1 -0
  154. package/utility/arrays.lua +3 -0
  155. package/utility/functions.d.ts +4 -0
  156. package/utility/functions.lua +4 -0
  157. package/utility/lazy.d.ts +2 -0
  158. package/utility/lazy.lua +14 -0
  159. package/utility/linked-set.d.ts +1 -0
  160. package/utility/linked-set.lua +3 -0
  161. package/utility/lua-maps.d.ts +4 -0
  162. package/utility/lua-maps.lua +20 -0
  163. package/utility/lua-sets.d.ts +1 -0
  164. package/utility/lua-sets.lua +3 -0
  165. package/utility/reflection.lua +11 -7
  166. package/core/types/order.d.ts +0 -25
  167. package/core/types/order.lua +0 -55
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -31,14 +33,7 @@ function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
33
35
  function UnitItems.prototype.findSlot(self, item)
34
- local handle = handleByUnitItems[self]
35
- local itemHandle = item.handle
36
- for slot = 0, unitInventorySize(handle) - 1 do
37
- if itemHandle == unitItemInSlot(handle, slot) then
38
- return slot
39
- end
40
- end
41
- return nil
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
42
37
  end
43
38
  function UnitItems.prototype.__newindex(self, slot, item)
44
39
  local handle = handleByUnitItems[self]
@@ -52,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
52
47
  if isPowerup then
53
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
54
49
  end
55
- unitAddItem(handle, itemHandle)
56
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
57
51
  if isPowerup then
58
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
59
53
  end
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
44
44
  Event.invoke(autoAttackFinishEvent, source, target)
45
45
  end
46
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
49
  eventTimerByUnit[source] = timer
50
50
  end)
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -100,7 +110,9 @@ declare const enum UnitPropertyKey {
100
110
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
111
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
112
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
104
116
  }
105
117
  export type UnitSyncId = number & {
106
118
  readonly __unitSyncId: unique symbol;
@@ -113,6 +125,8 @@ export declare class Unit extends Handle<junit> {
113
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
116
130
  private _owner?;
117
131
  private _timeScale?;
118
132
  private events?;
@@ -133,6 +147,7 @@ export declare class Unit extends Handle<junit> {
133
147
  get isAlive(): boolean;
134
148
  get isDead(): boolean;
135
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
136
151
  get combatClassifications(): CombatClassifications;
137
152
  set combatClassifications(combatClassifications: CombatClassifications);
138
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -147,14 +162,18 @@ export declare class Unit extends Handle<junit> {
147
162
  isEnemyOf(unit: Unit): boolean;
148
163
  playAnimation(animation: string, rarity?: jraritycontrol): void;
149
164
  playAnimation(animation: number): void;
165
+ resetAnimation(): void;
150
166
  queueAnimation(animation: string): void;
151
167
  get weapons(): [UnitWeapon, UnitWeapon];
152
168
  get firstWeapon(): UnitWeapon;
153
169
  get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
154
171
  get level(): number;
155
172
  set level(v: number);
156
173
  get xp(): number;
157
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
158
177
  get strengthBase(): number;
159
178
  set strengthBase(strengthBase: number);
160
179
  get strengthBonus(): number;
@@ -229,6 +248,8 @@ export declare class Unit extends Handle<junit> {
229
248
  set timeScale(v: number);
230
249
  get collisionSize(): number;
231
250
  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
232
253
  set pathing(v: boolean);
233
254
  isSelected(player: Player): boolean;
234
255
  explode(): void;
@@ -246,7 +267,7 @@ export declare class Unit extends Handle<junit> {
246
267
  dropItemTarget(item: Item, target: Widget): boolean;
247
268
  dropItemSlot(item: Item, slot: number): boolean;
248
269
  itemInSlot(slot: number): Item | null;
249
- addAbility(abilityId: number): UnitAbility | null;
270
+ addAbility(abilityId: number): UnitAbility | undefined;
250
271
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
251
272
  setAbilityLevel(abilityId: number, level: number): number;
252
273
  getAbilityLevel(abilityId: number): number;
@@ -257,6 +278,7 @@ export declare class Unit extends Handle<junit> {
257
278
  getAbilityRemainingCooldown(abilityId: number): number;
258
279
  startAbilityCooldown(abilityId: number, cooldown: number): void;
259
280
  endAbilityCooldown(abilityId: number): void;
281
+ interruptMovement(): void;
260
282
  interruptAttack(): void;
261
283
  interruptCast(abilityId: number): void;
262
284
  getDistanceTo(target: Unit | Vec2): number;
@@ -279,6 +301,7 @@ export declare class Unit extends Handle<junit> {
279
301
  get onUnitInRange(): Record<number, Event<[Unit]>>;
280
302
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
281
303
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
304
+ get targetAcquiredEvent(): Event;
282
305
  get onSelect(): Event;
283
306
  get onDeselect(): Event;
284
307
  get onImmediateOrder(): Event<[number]>;
@@ -332,7 +355,9 @@ export declare class Unit extends Handle<junit> {
332
355
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
356
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
357
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
335
- static get itemMovedEvent(): Event<[
358
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
+ static get itemMoveOrderEvent(): Event<[
336
361
  unit: Unit,
337
362
  item: Item,
338
363
  slotFrom: 0 | 1 | 2 | 3 | 4 | 5,