warscript 0.0.1-dev.d7e0522 → 0.0.1-dev.da5fb2e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/frame.lua +10 -12
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +79 -5
- package/core/types/timer.d.ts +2 -1
- package/core/types/timer.lua +21 -2
- package/decl/native.d.ts +4 -2
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +11 -3
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.lua +8 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +19 -2
- package/engine/behaviour/unit.lua +88 -7
- package/engine/buff.d.ts +2 -4
- package/engine/buff.lua +68 -83
- package/engine/internal/ability.d.ts +5 -1
- package/engine/internal/ability.lua +43 -11
- package/engine/internal/item/ability.lua +51 -1
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +1 -0
- package/engine/internal/item.lua +20 -11
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +62 -0
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit-missile-launch.lua +8 -1
- package/engine/internal/unit.d.ts +4 -4
- package/engine/internal/unit.lua +84 -70
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/entry/ability-type.lua +1 -3
- package/engine/object-data/entry/unit-type.d.ts +11 -2
- package/engine/object-data/entry/unit-type.lua +59 -1
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +11 -0
- package/engine/object-field/unit.lua +34 -0
- package/engine/object-field.d.ts +8 -5
- package/engine/object-field.lua +90 -76
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/callback-array.d.ts +13 -0
- package/utility/callback-array.lua +46 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/lua-maps.d.ts +1 -0
- package/utility/lua-maps.lua +4 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/core/types/order.d.ts +0 -26
- package/core/types/order.lua +0 -65
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@@ -160,8 +160,7 @@ export declare class Unit extends Handle<junit> {
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(animation: number): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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resetAnimation(): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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@@ -267,7 +266,7 @@ export declare class Unit extends Handle<junit> {
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
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itemInSlot(slot: number): Item | null;
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addAbility(abilityId: number): UnitAbility |
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addAbility(abilityId: number): UnitAbility | undefined;
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makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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setAbilityLevel(abilityId: number, level: number): number;
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getAbilityLevel(abilityId: number): number;
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@@ -278,6 +277,7 @@ export declare class Unit extends Handle<junit> {
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getAbilityRemainingCooldown(abilityId: number): number;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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endAbilityCooldown(abilityId: number): void;
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interruptMovement(): void;
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interruptAttack(): void;
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interruptCast(abilityId: number): void;
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getDistanceTo(target: Unit | Vec2): number;
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@@ -353,7 +353,7 @@ export declare class Unit extends Handle<junit> {
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static itemDroppedEvent: UnitTriggerEvent<[Item]>;
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static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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static itemUsedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
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static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
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static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
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static get itemMoveOrderEvent(): Event<[
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package/engine/internal/unit.lua
CHANGED
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@@ -60,6 +60,8 @@ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage
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local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
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local ____attributes = require("attributes")
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local isAttribute = ____attributes.isAttribute
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local ____ability = require("engine.internal.item.ability")
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local doUnitAbilityAction = ____ability.doUnitAbilityAction
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local match = string.match
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local ____tostring = _G.tostring
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local setUnitAnimation = SetUnitAnimation
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@@ -123,10 +125,6 @@ local getOrderedUnit = GetOrderedUnit
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local getIssuedOrderId = GetIssuedOrderId
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local isUnitInvulnerable = BlzIsUnitInvulnerable
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local unitAlive = UnitAlive
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-
local unitAddType = UnitAddType
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local unitRemoveType = UnitRemoveType
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local isUnitIllusion = IsUnitIllusion
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local isUnitType = IsUnitType
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local isUnitAlly = IsUnitAlly
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local isUnitEnemy = IsUnitEnemy
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local getOwningPlayer = GetOwningPlayer
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local nextSyncId = 1
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local unitBySyncId = setmetatable({}, {__mode = "v"})
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local damagingEventByTarget = setmetatable({}, {__mode = "k"})
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local function addAbility(unit, abilityTypeId)
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local ____unitAddAbility_result_0
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if unitAddAbility(unit, abilityTypeId) then
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____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
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else
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____unitAddAbility_result_0 = nil
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end
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return ____unitAddAbility_result_0
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end
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____exports.Unit = __TS__Class()
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local Unit = ____exports.Unit
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Unit.name = "Unit"
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__TS__ClassExtends(Unit, Handle)
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function Unit.prototype.____constructor(self, handle)
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Handle.prototype.____constructor(self, handle)
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local
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nextSyncId =
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self.syncId =
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local ____nextSyncId_1 = nextSyncId
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nextSyncId = ____nextSyncId_1 + 1
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self.syncId = ____nextSyncId_1
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self._owner = Player:of(getOwningPlayer(handle))
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assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
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assert(unitAddAbility(handle, morphDetectAbilityId))
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end}
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end
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function Unit.prototype.hasCombatClassification(self, combatClassification)
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local
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return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) &
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local ____combatClassification_2 = combatClassification
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return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
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end
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function Unit.prototype.addClassification(self, classification)
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return
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return UnitAddType(self.handle, classification)
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end
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function Unit.prototype.removeClassification(self, classification)
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return
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return UnitRemoveType(self.handle, classification)
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end
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function Unit.prototype.hasClassification(self, classification)
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return
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return IsUnitType(self.handle, classification)
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end
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function Unit.prototype.isVisibleTo(self, player)
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return isUnitVisible(self.handle, player.handle)
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return isUnitInvisible(self.handle, player.handle)
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end
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function Unit.prototype.isInRangeOf(self, x, y, range)
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local
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local ____temp_3
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____temp_3 = isUnitInRange(self.handle, x.handle, y)
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end
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return
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return ____temp_3
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end
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function Unit.prototype.isAllyOf(self, unit)
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return isUnitAlly(
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killUnit(self.handle)
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end
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function Unit.prototype.revive(self, x, y, doEffect)
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local
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local
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local
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if
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local ____ReviveHero_6 = ReviveHero
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local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
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local ____doEffect_4 = doEffect
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if ____doEffect_4 == nil then
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____doEffect_4 = false
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end
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__TS__SparseArrayPush(
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__TS__SparseArrayPush(____array_5, ____doEffect_4)
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____ReviveHero_6(__TS__SparseArraySpread(____array_5))
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end
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function Unit.prototype.healTarget(self, target, amount)
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if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
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return Item:of(unitItemInSlot(self.handle, slot))
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end
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function Unit.prototype.addAbility(self, abilityId)
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local ability = UnitAbility:of(
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doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
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abilityId,
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self
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)
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if ability ~= nil then
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local abilities = self.abilities
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abilities[#abilities + 1] = ability
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return ability
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return
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return ability
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end
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function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
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return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
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return getUnitAbilityLevel(self.handle, abilityId) > 0
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end
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function Unit.prototype.getAbilityById(self, abilityId)
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local
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assert(unitRemoveAbility(handle, abilityId))
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return nil
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end
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return UnitAbility:of(
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getUnitAbility(self.handle, abilityId),
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abilityId,
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self
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)
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local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
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return UnitAbility:of(ability, abilityId, self)
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end
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function Unit.prototype.removeAbility(self, abilityId)
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return true
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end
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local abilities = self.abilities
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for i = 1, #abilities do
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if abilities[i].typeId == abilityId then
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abilities[i]:destroy()
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tremove(abilities, i)
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return true
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end
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return true
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end
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end
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function Unit.prototype.endAbilityCooldown(self, abilityId)
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end
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function Unit.prototype.interruptMovement(self)
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local handle = self.handle
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unitDisableAbility(
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true,
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)
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unitDisableAbility(
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false,
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end
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function Unit.prototype.interruptAttack(self)
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end
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@@ -1240,7 +1250,7 @@ __TS__SetDescriptor(
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Unit.prototype,
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"isIllusion",
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{get = function(self)
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return
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return IsUnitIllusion(self.handle)
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end},
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@@ -1463,13 +1473,13 @@ __TS__SetDescriptor(
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end,
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set = function(self, isTeamGlowVisible)
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BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
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local
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local ____temp_7
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if not isTeamGlowVisible then
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____temp_7 = true
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else
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____temp_7 = nil
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end
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self[106] =
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self[106] = ____temp_7
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end
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},
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true
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@@ -2216,25 +2226,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
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InitializingEvent,
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function(event)
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|
local function listener(unit, id)
|
|
2219
|
-
local
|
|
2229
|
+
local ____GetSpellTargetUnit_result_10
|
|
2220
2230
|
if GetSpellTargetUnit() then
|
|
2221
|
-
|
|
2231
|
+
____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
|
|
2222
2232
|
else
|
|
2223
|
-
local
|
|
2233
|
+
local ____GetSpellTargetItem_result_9
|
|
2224
2234
|
if GetSpellTargetItem() then
|
|
2225
|
-
|
|
2235
|
+
____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
|
|
2226
2236
|
else
|
|
2227
|
-
local
|
|
2237
|
+
local ____GetSpellTargetDestructable_result_8
|
|
2228
2238
|
if GetSpellTargetDestructable() then
|
|
2229
|
-
|
|
2239
|
+
____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
|
|
2230
2240
|
else
|
|
2231
|
-
|
|
2241
|
+
____GetSpellTargetDestructable_result_8 = nil
|
|
2232
2242
|
end
|
|
2233
|
-
|
|
2243
|
+
____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
|
|
2234
2244
|
end
|
|
2235
|
-
|
|
2245
|
+
____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
|
|
2236
2246
|
end
|
|
2237
|
-
local target =
|
|
2247
|
+
local target = ____GetSpellTargetUnit_result_10
|
|
2238
2248
|
if target then
|
|
2239
2249
|
invoke(event, unit, id, target)
|
|
2240
2250
|
end
|
|
@@ -2657,10 +2667,14 @@ Unit.itemPickedUpEvent = __TS__New(
|
|
|
2657
2667
|
____exports.UnitTriggerEvent,
|
|
2658
2668
|
EVENT_PLAYER_UNIT_PICKUP_ITEM,
|
|
2659
2669
|
function()
|
|
2660
|
-
local
|
|
2661
|
-
local
|
|
2662
|
-
if getUnitTypeId(
|
|
2663
|
-
|
|
2670
|
+
local unitHandle = getTriggerUnit()
|
|
2671
|
+
local itemHandle = getManipulatedItem()
|
|
2672
|
+
if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
|
|
2673
|
+
local unit = ____exports.Unit:of(unitHandle)
|
|
2674
|
+
local item = Item:of(itemHandle)
|
|
2675
|
+
if item.owner ~= unit then
|
|
2676
|
+
return unit, item
|
|
2677
|
+
end
|
|
2664
2678
|
end
|
|
2665
2679
|
return IgnoreEvent
|
|
2666
2680
|
end
|
|
@@ -2680,7 +2694,7 @@ Unit.itemUsedEvent = __TS__New(
|
|
|
2680
2694
|
Unit.itemStackedEvent = __TS__New(
|
|
2681
2695
|
____exports.UnitTriggerEvent,
|
|
2682
2696
|
EVENT_PLAYER_UNIT_STACK_ITEM,
|
|
2683
|
-
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(
|
|
2697
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
|
|
2684
2698
|
)
|
|
2685
2699
|
__TS__ObjectDefineProperty(
|
|
2686
2700
|
Unit,
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____records = require("utility.records")
|
|
3
|
+
local invertRecord = ____records.invertRecord
|
|
4
|
+
local stringByArmorType = {
|
|
5
|
+
[0] = "small",
|
|
6
|
+
[1] = "medium",
|
|
7
|
+
[2] = "large",
|
|
8
|
+
[3] = "fort",
|
|
9
|
+
[4] = "normal",
|
|
10
|
+
[5] = "hero",
|
|
11
|
+
[6] = "divine",
|
|
12
|
+
[7] = "none"
|
|
13
|
+
}
|
|
14
|
+
local armorTypeByString = invertRecord(stringByArmorType)
|
|
15
|
+
local nativeByArmorType = {
|
|
16
|
+
[0] = DEFENSE_TYPE_LIGHT,
|
|
17
|
+
[1] = DEFENSE_TYPE_MEDIUM,
|
|
18
|
+
[2] = DEFENSE_TYPE_LARGE,
|
|
19
|
+
[3] = DEFENSE_TYPE_FORT,
|
|
20
|
+
[4] = DEFENSE_TYPE_NORMAL,
|
|
21
|
+
[5] = DEFENSE_TYPE_HERO,
|
|
22
|
+
[6] = DEFENSE_TYPE_DIVINE,
|
|
23
|
+
[7] = DEFENSE_TYPE_NONE
|
|
24
|
+
}
|
|
25
|
+
local armorTypeByNative = invertRecord(nativeByArmorType)
|
|
26
|
+
---
|
|
27
|
+
-- @internal For use by internal systems only.
|
|
28
|
+
____exports.armorTypeToString = function(armorType)
|
|
29
|
+
return stringByArmorType[armorType]
|
|
30
|
+
end
|
|
31
|
+
---
|
|
32
|
+
-- @internal For use by internal systems only.
|
|
33
|
+
____exports.stringToArmorType = function(____string)
|
|
34
|
+
return armorTypeByString[____string] or 7
|
|
35
|
+
end
|
|
36
|
+
---
|
|
37
|
+
-- @internal For use by internal systems only.
|
|
38
|
+
____exports.armorTypeToNative = function(armorType)
|
|
39
|
+
return nativeByArmorType[armorType]
|
|
40
|
+
end
|
|
41
|
+
---
|
|
42
|
+
-- @internal For use by internal systems only.
|
|
43
|
+
____exports.nativeToArmorType = function(armorType)
|
|
44
|
+
return armorTypeByNative[armorType]
|
|
45
|
+
end
|
|
46
|
+
return ____exports
|
|
@@ -979,9 +979,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
|
|
|
979
979
|
4,
|
|
980
980
|
function(caster, ability)
|
|
981
981
|
if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
|
|
982
|
-
Timer:run(
|
|
983
|
-
caster:playAnimation(animationFQN)
|
|
984
|
-
end)
|
|
982
|
+
Timer:run(caster, "playAnimation", animationFQN)
|
|
985
983
|
end
|
|
986
984
|
end
|
|
987
985
|
)
|
|
@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
|
|
|
13
13
|
import type { UpgradeId } from "./upgrade";
|
|
14
14
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
15
15
|
import { AttackType } from "../auxiliary/attack-type";
|
|
16
|
+
import { ArmorType } from "../auxiliary/armor-type";
|
|
16
17
|
export type UnitTypeId = ObjectDataEntryId & number & {
|
|
17
18
|
readonly __unitTypeId: unique symbol;
|
|
18
19
|
};
|
|
@@ -144,6 +145,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
144
145
|
set runSpeedSD(runSpeedSD: number);
|
|
145
146
|
get runSpeedHD(): number;
|
|
146
147
|
set runSpeedHD(runSpeedHD: number);
|
|
148
|
+
get selectionCircleHeight(): number;
|
|
149
|
+
set selectionCircleHeight(height: number);
|
|
147
150
|
get selectionCircleScale(): number;
|
|
148
151
|
set selectionCircleScale(selectionCircleScale: number);
|
|
149
152
|
get selectionCircleScaleSD(): number;
|
|
@@ -182,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
182
185
|
set walkSpeedSD(walkSpeedSD: number);
|
|
183
186
|
get walkSpeedHD(): number;
|
|
184
187
|
set walkSpeedHD(walkSpeedHD: number);
|
|
188
|
+
get armor(): number;
|
|
189
|
+
set armor(armor: number);
|
|
185
190
|
get armorSoundType(): ArmorSoundType;
|
|
186
191
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
187
192
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
188
193
|
set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
|
|
189
194
|
get armorSoundTypeHD(): ArmorSoundType;
|
|
190
195
|
set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
|
|
196
|
+
get armorType(): ArmorType;
|
|
197
|
+
set armorType(armorType: ArmorType);
|
|
191
198
|
get combatClassifications(): CombatClassifications;
|
|
192
199
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
193
|
-
get
|
|
194
|
-
set
|
|
200
|
+
get classifications(): UnitClassifications;
|
|
201
|
+
set classifications(unitClassifications: UnitClassifications);
|
|
195
202
|
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
196
203
|
get firstWeapon(): UnitTypeWeapon;
|
|
197
204
|
get secondWeapon(): UnitTypeWeapon;
|
|
@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
225
232
|
set goldCost(goldCost: number);
|
|
226
233
|
get healthRegenerationRate(): number;
|
|
227
234
|
set healthRegenerationRate(healthRegenerationRate: number);
|
|
235
|
+
get level(): number;
|
|
236
|
+
set level(level: number);
|
|
228
237
|
get manaRegenerationRate(): number;
|
|
229
238
|
set manaRegenerationRate(manaRegenerationRate: number);
|
|
230
239
|
get maximumHealth(): number;
|
|
@@ -27,6 +27,9 @@ local attackTypeToString = ____attack_2Dtype.attackTypeToString
|
|
|
27
27
|
local stringToAttackType = ____attack_2Dtype.stringToAttackType
|
|
28
28
|
local ____config = require("config")
|
|
29
29
|
local WarscriptConfig = ____config.WarscriptConfig
|
|
30
|
+
local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
|
|
31
|
+
local armorTypeToString = ____armor_2Dtype.armorTypeToString
|
|
32
|
+
local stringToArmorType = ____armor_2Dtype.stringToArmorType
|
|
30
33
|
local getOrCreateUnitTypeWeapons
|
|
31
34
|
____exports.UnitTypeWeapon = __TS__Class()
|
|
32
35
|
local UnitTypeWeapon = ____exports.UnitTypeWeapon
|
|
@@ -936,6 +939,19 @@ __TS__SetDescriptor(
|
|
|
936
939
|
},
|
|
937
940
|
true
|
|
938
941
|
)
|
|
942
|
+
__TS__SetDescriptor(
|
|
943
|
+
UnitType.prototype,
|
|
944
|
+
"selectionCircleHeight",
|
|
945
|
+
{
|
|
946
|
+
get = function(self)
|
|
947
|
+
return self:getNumberField("uslz")
|
|
948
|
+
end,
|
|
949
|
+
set = function(self, height)
|
|
950
|
+
self:setNumberField("uslz", height)
|
|
951
|
+
end
|
|
952
|
+
},
|
|
953
|
+
true
|
|
954
|
+
)
|
|
939
955
|
__TS__SetDescriptor(
|
|
940
956
|
UnitType.prototype,
|
|
941
957
|
"selectionCircleScale",
|
|
@@ -1183,6 +1199,19 @@ __TS__SetDescriptor(
|
|
|
1183
1199
|
},
|
|
1184
1200
|
true
|
|
1185
1201
|
)
|
|
1202
|
+
__TS__SetDescriptor(
|
|
1203
|
+
UnitType.prototype,
|
|
1204
|
+
"armor",
|
|
1205
|
+
{
|
|
1206
|
+
get = function(self)
|
|
1207
|
+
return self:getNumberField("udef")
|
|
1208
|
+
end,
|
|
1209
|
+
set = function(self, armor)
|
|
1210
|
+
self:setNumberField("udef", armor)
|
|
1211
|
+
end
|
|
1212
|
+
},
|
|
1213
|
+
true
|
|
1214
|
+
)
|
|
1186
1215
|
__TS__SetDescriptor(
|
|
1187
1216
|
UnitType.prototype,
|
|
1188
1217
|
"armorSoundType",
|
|
@@ -1222,6 +1251,22 @@ __TS__SetDescriptor(
|
|
|
1222
1251
|
},
|
|
1223
1252
|
true
|
|
1224
1253
|
)
|
|
1254
|
+
__TS__SetDescriptor(
|
|
1255
|
+
UnitType.prototype,
|
|
1256
|
+
"armorType",
|
|
1257
|
+
{
|
|
1258
|
+
get = function(self)
|
|
1259
|
+
return stringToArmorType(self:getStringField("udty"))
|
|
1260
|
+
end,
|
|
1261
|
+
set = function(self, armorType)
|
|
1262
|
+
self:setStringField(
|
|
1263
|
+
"udty",
|
|
1264
|
+
armorTypeToString(armorType)
|
|
1265
|
+
)
|
|
1266
|
+
end
|
|
1267
|
+
},
|
|
1268
|
+
true
|
|
1269
|
+
)
|
|
1225
1270
|
__TS__SetDescriptor(
|
|
1226
1271
|
UnitType.prototype,
|
|
1227
1272
|
"combatClassifications",
|
|
@@ -1240,7 +1285,7 @@ __TS__SetDescriptor(
|
|
|
1240
1285
|
)
|
|
1241
1286
|
__TS__SetDescriptor(
|
|
1242
1287
|
UnitType.prototype,
|
|
1243
|
-
"
|
|
1288
|
+
"classifications",
|
|
1244
1289
|
{
|
|
1245
1290
|
get = function(self)
|
|
1246
1291
|
return stringArrayToUnitClassifications(self:getStringsField("utyp"))
|
|
@@ -1476,6 +1521,19 @@ __TS__SetDescriptor(
|
|
|
1476
1521
|
},
|
|
1477
1522
|
true
|
|
1478
1523
|
)
|
|
1524
|
+
__TS__SetDescriptor(
|
|
1525
|
+
UnitType.prototype,
|
|
1526
|
+
"level",
|
|
1527
|
+
{
|
|
1528
|
+
get = function(self)
|
|
1529
|
+
return self:getNumberField("ulev")
|
|
1530
|
+
end,
|
|
1531
|
+
set = function(self, level)
|
|
1532
|
+
self:setNumberField("ulev", level)
|
|
1533
|
+
end
|
|
1534
|
+
},
|
|
1535
|
+
true
|
|
1536
|
+
)
|
|
1479
1537
|
__TS__SetDescriptor(
|
|
1480
1538
|
UnitType.prototype,
|
|
1481
1539
|
"manaRegenerationRate",
|
|
@@ -12,7 +12,7 @@ import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
|
|
|
12
12
|
export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
|
|
13
13
|
protected get instanceClass(): typeof Ability;
|
|
14
14
|
protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
|
|
15
|
-
protected hasNativeFieldValue(
|
|
15
|
+
protected hasNativeFieldValue(abilityTypeId: AbilityTypeId): boolean;
|
|
16
16
|
static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<AbilityField>>;
|
|
17
17
|
}
|
|
18
18
|
export declare class AbilityBooleanField extends AbilityField<boolean, jabilitybooleanfield> {
|
|
@@ -48,7 +48,7 @@ export declare class AbilityStringField extends AbilityField<string, jabilitystr
|
|
|
48
48
|
export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
|
|
49
49
|
protected get instanceClass(): typeof Ability;
|
|
50
50
|
protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
|
|
51
|
-
protected hasNativeFieldValue(
|
|
51
|
+
protected hasNativeFieldValue(abilityTypeId: AbilityTypeId): boolean;
|
|
52
52
|
}
|
|
53
53
|
export declare class AbilityStringArrayField extends AbilityArrayField<string, jabilitystringlevelfield> {
|
|
54
54
|
protected get defaultValue(): string;
|
|
@@ -68,7 +68,7 @@ export declare abstract class AbilityLevelField<ValueType extends number | strin
|
|
|
68
68
|
protected get instanceClass(): typeof Ability;
|
|
69
69
|
protected getLevelCount(entry: AbilityType | Ability): number;
|
|
70
70
|
protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
|
|
71
|
-
protected hasNativeFieldValue(
|
|
71
|
+
protected hasNativeFieldValue(abilityTypeId: AbilityTypeId): boolean;
|
|
72
72
|
static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<ReadonlyObjectLevelFieldType<AbilityLevelField>>;
|
|
73
73
|
}
|
|
74
74
|
export declare class AbilityBooleanLevelField extends AbilityLevelField<boolean, boolean, jabilityintegerlevelfield> {
|
|
@@ -7,6 +7,7 @@ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
|
|
|
7
7
|
local ____exports = {}
|
|
8
8
|
local ____ability = require("engine.internal.ability")
|
|
9
9
|
local Ability = ____ability.Ability
|
|
10
|
+
local abilityTypeHasField = ____ability.abilityTypeHasField
|
|
10
11
|
local ____object_2Dfield = require("engine.object-field")
|
|
11
12
|
local ObjectArrayField = ____object_2Dfield.ObjectArrayField
|
|
12
13
|
local ObjectField = ____object_2Dfield.ObjectField
|
|
@@ -29,8 +30,8 @@ __TS__ClassExtends(AbilityField, ObjectField)
|
|
|
29
30
|
function AbilityField.prototype.getObjectDataEntryId(self, instance)
|
|
30
31
|
return instance.typeId
|
|
31
32
|
end
|
|
32
|
-
function AbilityField.prototype.hasNativeFieldValue(self,
|
|
33
|
-
return
|
|
33
|
+
function AbilityField.prototype.hasNativeFieldValue(self, abilityTypeId)
|
|
34
|
+
return abilityTypeHasField(abilityTypeId, self.nativeField)
|
|
34
35
|
end
|
|
35
36
|
__TS__SetDescriptor(
|
|
36
37
|
AbilityField.prototype,
|
|
@@ -197,8 +198,8 @@ __TS__ClassExtends(AbilityArrayField, ObjectArrayField)
|
|
|
197
198
|
function AbilityArrayField.prototype.getObjectDataEntryId(self, instance)
|
|
198
199
|
return instance.typeId
|
|
199
200
|
end
|
|
200
|
-
function AbilityArrayField.prototype.hasNativeFieldValue(self,
|
|
201
|
-
return
|
|
201
|
+
function AbilityArrayField.prototype.hasNativeFieldValue(self, abilityTypeId)
|
|
202
|
+
return abilityTypeHasField(abilityTypeId, self.nativeField)
|
|
202
203
|
end
|
|
203
204
|
__TS__SetDescriptor(
|
|
204
205
|
AbilityArrayField.prototype,
|
|
@@ -269,8 +270,8 @@ end
|
|
|
269
270
|
function AbilityLevelField.prototype.getObjectDataEntryId(self, instance)
|
|
270
271
|
return instance.typeId
|
|
271
272
|
end
|
|
272
|
-
function AbilityLevelField.prototype.hasNativeFieldValue(self,
|
|
273
|
-
return
|
|
273
|
+
function AbilityLevelField.prototype.hasNativeFieldValue(self, abilityTypeId)
|
|
274
|
+
return abilityTypeHasField(abilityTypeId, self.nativeField)
|
|
274
275
|
end
|
|
275
276
|
__TS__SetDescriptor(
|
|
276
277
|
AbilityLevelField.prototype,
|
|
@@ -4,6 +4,7 @@ import { ObjectField, ObjectLevelField, ObjectLevelFieldValueChangeEvent, Readon
|
|
|
4
4
|
import { UnitType, UnitTypeId } from "../object-data/entry/unit-type";
|
|
5
5
|
import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
|
|
6
6
|
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
7
|
+
import { UnitClassifications } from "../object-data/auxiliary/unit-classification";
|
|
7
8
|
export declare abstract class UnitField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = any> extends ObjectField<UnitType, Unit, ValueType, NativeFieldType> {
|
|
8
9
|
protected get instanceClass(): typeof Unit;
|
|
9
10
|
protected getObjectDataEntryId(instance: Unit): UnitTypeId;
|
|
@@ -56,4 +57,14 @@ export declare abstract class UnitEnumWeaponField<T extends number> extends Unit
|
|
|
56
57
|
export declare class UnitAttackTypeWeaponField extends UnitEnumWeaponField<AttackType> {
|
|
57
58
|
protected values: ReadonlyNonEmptyLinkedSet<AttackType>;
|
|
58
59
|
}
|
|
60
|
+
export declare class UnitClassificationsField extends UnitField<UnitClassifications, junitintegerfield> {
|
|
61
|
+
protected get defaultValue(): UnitClassifications;
|
|
62
|
+
protected getNativeFieldById(id: number): junitintegerfield;
|
|
63
|
+
protected getNativeFieldValue(instance: Unit): UnitClassifications;
|
|
64
|
+
protected setNativeFieldValue(instance: Unit, value: UnitClassifications): boolean;
|
|
65
|
+
}
|
|
66
|
+
export declare class UnitPropulsionWindowField extends UnitFloatField {
|
|
67
|
+
protected getNativeFieldValue(instance: Unit): number;
|
|
68
|
+
protected setNativeFieldValue(instance: Unit, value: number): boolean;
|
|
69
|
+
}
|
|
59
70
|
export {};
|