warscript 0.0.1-dev.d750e38 → 0.0.1-dev.d842bb6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -64,6 +64,7 @@ export declare class Sound extends Handle<jsound, [fadeOut?: boolean]> {
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  export declare class Sound3D extends Sound {
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  static playAtPosition(fileName: string, preset: Sound3DPreset, x?: number, y?: number, z?: number): void;
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  static playOnUnit(fileName: string, preset: Sound3DPreset, unit: Unit): void;
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+ static playFromLabel(label: string, preset: Sound3DPreset, unit: Unit): void;
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  static createAtPosition(fileName: string, preset: Sound3DPreset, x?: number, y?: number, z?: number): Sound3D;
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  static createOnUnit(fileName: string, preset: Sound3DPreset, unit: Unit): Sound3D;
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  }
@@ -6,14 +6,13 @@ local ____exports = {}
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  local ____handle = require("core.types.handle")
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  local Handle = ____handle.Handle
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  local createSound = CreateSound
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+ local createSoundFromLabel = CreateSoundFromLabel
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  local setSoundPitch = SetSoundPitch
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  local setSoundChannel = SetSoundChannel
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  local setSoundPosition = SetSoundPosition
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  local setSoundVolume = SetSoundVolume
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  local setSoundDistances = SetSoundDistances
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  local setSoundDistanceCutoff = SetSoundDistanceCutoff
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- local setSoundConeAngles = SetSoundConeAngles
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- local setSoundConeOrientation = SetSoundConeOrientation
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  local startSound = StartSound
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  local setSoundPlayPosition = SetSoundPlayPosition
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  local stopSound = StopSound
@@ -153,6 +152,31 @@ local function createPreset3DSound(fileName, preset)
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  setSoundDistanceCutoff(sound, preset.distanceCutoff or 1500)
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  return sound
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  end
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+ local function createPreset3DSoundFromLabel(label, preset)
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+ local ____label_7 = label
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+ local ____preset_looping_5 = preset.looping
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+ if ____preset_looping_5 == nil then
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+ ____preset_looping_5 = false
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+ end
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+ local ____preset_stopWhenOutOfRange_6 = preset.stopWhenOutOfRange
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+ if ____preset_stopWhenOutOfRange_6 == nil then
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+ ____preset_stopWhenOutOfRange_6 = true
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+ end
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+ local sound = createSoundFromLabel(
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+ ____label_7,
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+ ____preset_looping_5,
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+ true,
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+ ____preset_stopWhenOutOfRange_6,
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+ preset.fadeInRate or 12700,
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+ preset.fadeOutRate or 12700
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+ )
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+ setSoundChannel(sound, preset.channel or ____exports.SoundChannel.General)
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+ setSoundVolume(sound, preset.volume or 127)
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+ setSoundPitch(sound, preset.pitch or 1)
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+ setSoundDistances(sound, preset.minDistance or 600, preset.maxDistance or 8000)
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+ setSoundDistanceCutoff(sound, preset.distanceCutoff or 1500)
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+ return sound
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+ end
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  ____exports.Sound = __TS__Class()
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  local Sound = ____exports.Sound
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  Sound.name = "Sound"
@@ -225,6 +249,12 @@ function Sound3D.playOnUnit(self, fileName, preset, unit)
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  startSound(sound)
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  killSoundWhenDone(sound)
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  end
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+ function Sound3D.playFromLabel(self, label, preset, unit)
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+ local sound = createPreset3DSoundFromLabel(label, preset)
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+ attachSoundToUnit(sound, unit.handle)
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+ startSound(sound)
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+ killSoundWhenDone(sound)
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+ end
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  function Sound3D.createAtPosition(self, fileName, preset, x, y, z)
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  if x == nil then
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  x = 0
@@ -33,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
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  onPointTargetImpact(caster: Unit, x: number, y: number): void;
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  onWidgetTargetImpact(caster: Unit, target: Widget): void;
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  }
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+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
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+ private buff?;
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+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
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+ onStop(): void;
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+ }
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  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
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  self.applyBuff(unit)
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  end
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  end
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+ local behaviorByBuff = {}
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+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
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+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
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+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
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+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
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+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
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+ local previousBuff = self.buff
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+ if previousBuff ~= nil then
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+ behaviorByBuff[previousBuff] = nil
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+ previousBuff:destroy()
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+ end
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+ local buff = self.applyBuff(target)
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+ if buff ~= nil then
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+ behaviorByBuff[buff] = self
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+ end
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+ self.buff = buff
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+ end
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+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
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+ local buff = self.buff
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+ if buff ~= nil then
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+ behaviorByBuff[buff] = nil
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+ buff:destroy()
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+ self.buff = nil
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+ end
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+ end
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+ Buff.destroyEvent:addListener(function(buff)
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+ local behavior = behaviorByBuff[buff]
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+ if behavior ~= nil then
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+ behaviorByBuff[buff] = nil
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+ behavior.ability:interruptCast()
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+ end
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+ end)
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  return ____exports
@@ -24,7 +24,8 @@ export declare abstract class AbilityBehavior<Parameters extends {
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  get ability(): Ability;
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  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
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  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
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- protected flashCasterEffect(widget: Widget): void;
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+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
@@ -24,6 +24,8 @@ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL
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  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
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  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
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  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
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+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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  local ____ability = require("engine.object-field.ability")
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  local AbilityField = ____ability.AbilityField
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  local AbilityLevelField = ____ability.AbilityLevelField
@@ -112,12 +114,22 @@ end
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  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
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  return resolveCurrentAbilityDependentValue(self.ability, value)
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  end
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- function AbilityBehavior.prototype.flashCasterEffect(self, widget)
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+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
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  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
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  Effect:flash(
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  CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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  widget,
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- attachmentPoint ~= "" and attachmentPoint or "origin"
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+ attachmentPoint ~= "" and attachmentPoint or "origin",
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+ ...
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+ )
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+ end
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+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
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+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
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+ Effect:flash(
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+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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+ widget,
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+ attachmentPoint ~= "" and attachmentPoint or "origin",
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+ ...
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  )
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  end
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  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
@@ -145,10 +157,11 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
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  duration
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  )
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  else
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+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
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  Effect:flash(
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  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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  xOrWidget,
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- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
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+ attachmentPoint ~= "" and attachmentPoint or "origin",
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  yOrDuration
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  )
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  end
package/engine/buff.d.ts CHANGED
@@ -12,6 +12,7 @@ import { EffectParameters } from "../core/types/effect";
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  import { UnitBehavior } from "./behaviour/unit";
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  import type { Widget } from "../core/types/widget";
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  import { Destructor } from "../destroyable";
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+ import { Event } from "../event";
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  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
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  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
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  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -55,6 +56,8 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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  armorIncreaseFactor?: NumberParameterValueType;
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  attackSpeedIncreaseFactor?: NumberParameterValueType;
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  movementSpeedIncreaseFactor?: NumberParameterValueType;
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+ evasionProbability?: NumberParameterValueType;
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+ missProbability?: NumberParameterValueType;
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  damageFactor?: NumberParameterValueType;
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  receivedDamageFactor?: NumberParameterValueType;
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  receivedMagicDamageFactor?: NumberParameterValueType;
@@ -78,46 +81,48 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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  uniqueGroup?: BuffUniqueGroup;
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  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
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  declare const enum BuffPropertyKey {
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- UNIT = 100,
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- SOURCE = 101,
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- DURATION = 102,
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- UNIQUE_GROUP = 103,
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- EFFECT_MODEL_PATH = 104,
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- SPECIAL_EFFECT_MODEL_PATH = 105,
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- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
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- MAXIMUM_DURATION = 107,
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- MAXIMUM_REMAINING_DURATION = 108,
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- DAMAGE_OVER_DURATION = 109,
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- DAMAGE_PER_INTERVAL = 110,
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- DAMAGE_INTERVAL = 111,
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- REMAINING_DAMAGE_OVER_DURATION = 112,
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- DAMAGE_INTERVAL_TIMER = 113,
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- HEALING_OVER_DURATION = 114,
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- HEALING_PER_INTERVAL = 115,
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- HEALING_INTERVAL = 116,
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- REMAINING_HEALING_OVER_DURATION = 117,
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- HEALING_INTERVAL_TIMER = 118,
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- DAMAGE_ON_EXPIRATION = 119,
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- HEALING_ON_EXPIRATION = 120,
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- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
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- DAMAGE_UPON_DEATH = 122,
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- DAMAGE_UPON_DEATH_RANGE = 123,
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- MEDIUM_DAMAGE_UPON_DEATH = 124,
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- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
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- SMALL_DAMAGE_UPON_DEATH = 126,
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- SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
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- AUTO_ATTACK_COUNT = 128,
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- MAXIMUM_AUTO_ATTACK_COUNT = 129,
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- DAMAGE_DEALT_EVENT_COUNT = 130,
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- MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
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- DAMAGE_RECEIVED_EVENT_COUNT = 132,
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- MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
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- STUNS = 134,
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- IGNORES_STUN_IMMUNITY = 135,
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- DISABLES_AUTO_ATTACK = 136,
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- PROVIDES_INVULNERABILITY = 137,
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- KILLS_ON_EXPIRATION = 138,
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- EXPLODES_ON_EXPIRATION = 139
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+ STATE = 100,
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+ UNIT = 101,
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+ SOURCE = 102,
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+ DURATION = 103,
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+ UNIQUE_GROUP = 104,
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+ EFFECT_MODEL_PATH = 105,
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+ SPECIAL_EFFECT_MODEL_PATH = 106,
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+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
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+ MAXIMUM_DURATION = 108,
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+ MAXIMUM_REMAINING_DURATION = 109,
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+ DAMAGE_OVER_DURATION = 110,
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+ DAMAGE_PER_INTERVAL = 111,
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+ DAMAGE_INTERVAL = 112,
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+ REMAINING_DAMAGE_OVER_DURATION = 113,
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+ DAMAGE_INTERVAL_TIMER = 114,
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+ HEALING_OVER_DURATION = 115,
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+ HEALING_PER_INTERVAL = 116,
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+ HEALING_INTERVAL = 117,
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+ REMAINING_HEALING_OVER_DURATION = 118,
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+ HEALING_INTERVAL_TIMER = 119,
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+ DAMAGE_ON_EXPIRATION = 120,
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+ HEALING_ON_EXPIRATION = 121,
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+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
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+ DAMAGE_UPON_DEATH = 123,
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+ DAMAGE_UPON_DEATH_RANGE = 124,
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+ MEDIUM_DAMAGE_UPON_DEATH = 125,
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+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
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+ SMALL_DAMAGE_UPON_DEATH = 127,
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+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
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+ AUTO_ATTACK_COUNT = 129,
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+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
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+ DAMAGE_DEALT_EVENT_COUNT = 131,
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+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
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+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
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+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
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+ STUNS = 135,
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+ IGNORES_STUN_IMMUNITY = 136,
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+ DISABLES_AUTO_ATTACK = 137,
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+ PROVIDES_INVULNERABILITY = 138,
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+ KILLS_ON_EXPIRATION = 139,
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+ EXPLODES_ON_EXPIRATION = 140,
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+ MISS_PROBABILITY = 141
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  }
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  export declare const enum BuffTypeIdSelectionPolicy {
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  LEAST_DURATION = 0
@@ -138,6 +143,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
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  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
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  private _unit;
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  protected readonly __additionalParametersBrand?: AdditionalParameters;
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+ private [BuffPropertyKey.STATE];
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  private [BuffPropertyKey.UNIT];
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  private [BuffPropertyKey.SOURCE]?;
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  private [BuffPropertyKey.DURATION];
@@ -191,6 +197,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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  private readonly _level?;
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  private readonly _spellStealPriority?;
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  private readonly _learnLevelMinimum?;
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+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
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  private _bonusIdByBonusType?;
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  private readonly _abilityTypeIds?;
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  private _behaviors?;
@@ -248,6 +255,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
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  get movementSpeedIncreaseFactor(): number;
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  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
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+ get evasionProbability(): number;
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+ set evasionProbability(evasionProbability: number);
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  get duration(): number;
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  get remainingDuration(): number;
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  set remainingDuration(remainingDuration: number);
@@ -264,5 +273,6 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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  onDeath(source: Unit | undefined): void;
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  onDamageDealt(target: Unit, event: DamageEvent): void;
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  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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+ static readonly destroyEvent: Event<[Buff<object>]>;
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  }
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  export {};