warscript 0.0.1-dev.d30161d → 0.0.1-dev.d63794c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/core/types/effect.d.ts +13 -3
  2. package/core/types/effect.lua +116 -17
  3. package/core/types/frame.d.ts +6 -0
  4. package/core/types/frame.lua +91 -1
  5. package/core/util.d.ts +1 -1
  6. package/core/util.lua +12 -0
  7. package/engine/behavior.d.ts +2 -2
  8. package/engine/behavior.lua +6 -6
  9. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  10. package/engine/behaviour/ability/always-enabled.lua +31 -0
  11. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  12. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  13. package/engine/behaviour/ability/emulate-impact.lua +29 -0
  14. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  15. package/engine/behaviour/ability/instant-impact.lua +4 -19
  16. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  17. package/engine/behaviour/ability/on-command-impact.lua +18 -0
  18. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  19. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  20. package/engine/behaviour/ability.d.ts +9 -2
  21. package/engine/behaviour/ability.lua +47 -33
  22. package/engine/behaviour/unit.d.ts +5 -0
  23. package/engine/behaviour/unit.lua +20 -0
  24. package/engine/buff.d.ts +38 -12
  25. package/engine/buff.lua +171 -79
  26. package/engine/internal/ability.d.ts +16 -13
  27. package/engine/internal/ability.lua +87 -76
  28. package/engine/internal/item/ability.lua +32 -0
  29. package/engine/internal/item+owner.lua +2 -2
  30. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  31. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  32. package/engine/internal/unit/ability.d.ts +10 -1
  33. package/engine/internal/unit/ability.lua +36 -14
  34. package/engine/internal/unit/bonus.d.ts +4 -2
  35. package/engine/internal/unit/bonus.lua +6 -1
  36. package/engine/internal/unit/item.d.ts +24 -0
  37. package/engine/internal/unit/item.lua +79 -0
  38. package/engine/internal/unit/main-selected.d.ts +13 -0
  39. package/engine/internal/unit/main-selected.lua +51 -0
  40. package/engine/internal/unit+ability.lua +2 -2
  41. package/engine/internal/unit-missile-launch.lua +24 -5
  42. package/engine/internal/unit.d.ts +25 -10
  43. package/engine/internal/unit.lua +123 -71
  44. package/engine/internal/utility.lua +12 -0
  45. package/engine/local-client.d.ts +7 -2
  46. package/engine/local-client.lua +82 -0
  47. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  48. package/engine/object-data/entry/item-type.d.ts +12 -0
  49. package/engine/object-data/entry/item-type.lua +78 -0
  50. package/engine/object-field/ability.d.ts +21 -1
  51. package/engine/object-field/ability.lua +51 -1
  52. package/engine/standard/fields/ability.d.ts +2 -0
  53. package/engine/standard/fields/ability.lua +2 -0
  54. package/engine/unit.d.ts +2 -0
  55. package/engine/unit.lua +2 -0
  56. package/index.d.ts +1 -0
  57. package/index.lua +1 -0
  58. package/net/socket.d.ts +7 -1
  59. package/net/socket.lua +45 -4
  60. package/network.d.ts +1 -0
  61. package/network.lua +3 -2
  62. package/objutil/buff.lua +1 -1
  63. package/package.json +2 -2
  64. package/patch-lua.d.ts +0 -0
  65. package/patch-lua.lua +10 -0
  66. package/utility/arrays.d.ts +8 -1
  67. package/utility/arrays.lua +34 -3
  68. package/utility/lazy.d.ts +2 -0
  69. package/utility/lazy.lua +14 -0
  70. package/utility/linked-set.d.ts +11 -2
  71. package/utility/linked-set.lua +5 -2
  72. package/utility/types.d.ts +1 -0
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
20
- end
21
- caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
28
13
  end
29
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,18 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
8
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
9
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
10
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
11
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
12
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
13
+ self:registerCommandEvent()
14
+ end
15
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
16
+ self:emulateImpact(caster)
17
+ end
18
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ return ____exports
@@ -9,22 +9,29 @@ import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
10
  import { AbilityDependentValue } from "../object-field/ability";
11
11
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
+ export type AbilityBehaviorParameters = {
13
+ isExclusiveOnImpactHandler?: boolean;
14
+ };
12
15
  export declare abstract class AbilityBehavior<Parameters extends {
13
16
  periodicActionParameters?: any[];
14
17
  missileParameters?: any[];
15
18
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
16
- constructor(ability: Ability);
19
+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
20
+ protected registerCommandEvent(orderTypeStringId?: string): void;
17
21
  get ability(): Ability;
18
22
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
23
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
24
+ protected flashCasterEffect(widget: Widget): void;
19
25
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
20
26
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
21
27
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
28
  private static MissileLaunchConfig;
23
29
  private get missileLaunchConfig();
24
- protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
30
+ protected onCreate(): void;
25
31
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
26
32
  onUnitGainAbility(_unit: Unit): void;
27
33
  onUnitLoseAbility(_unit: Unit): void;
34
+ onCommand(caster: Unit, orderTypeStringId: string): void;
28
35
  onCastingStart(caster: Unit): void;
29
36
  onCastingFinish(caster: Unit): void;
30
37
  onChannelingStart(caster: Unit): void;
@@ -4,6 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
+ local createUnitEventListener
7
8
  local ____behavior = require("engine.behavior")
8
9
  local Behavior = ____behavior.Behavior
9
10
  local ____unit = require("engine.unit")
@@ -14,6 +15,8 @@ local ____effect = require("core.types.effect")
14
15
  local Effect = ____effect.Effect
15
16
  local ____ability = require("engine.standard.fields.ability")
16
17
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
19
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
20
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
21
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
22
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
@@ -24,21 +27,27 @@ local ____ability = require("engine.object-field.ability")
24
27
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
28
  local ____timer = require("core.types.timer")
26
29
  local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
30
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
31
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
32
+ local function createZeroTimerUnitEventListener(key)
33
+ local unitEventListener = createUnitEventListener(key)
34
+ return function(unit, ability, ...)
35
+ Timer:run(unitEventListener, unit, ability, ...)
33
36
  end
34
37
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
38
+ createUnitEventListener = function(key)
39
+ return function(unit, ability, ...)
40
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
41
+ end
42
+ end
43
+ local registeredCommandEventIds = {}
44
+ local ____class_2 = __TS__Class()
45
+ ____class_2.name = ""
46
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
47
  self.abilityBehavior = abilityBehavior
39
48
  end
40
49
  __TS__SetDescriptor(
41
- ____class_0.prototype,
50
+ ____class_2.prototype,
42
51
  "art",
43
52
  {get = function(self)
44
53
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +55,7 @@ __TS__SetDescriptor(
46
55
  true
47
56
  )
48
57
  __TS__SetDescriptor(
49
- ____class_0.prototype,
58
+ ____class_2.prototype,
50
59
  "arc",
51
60
  {get = function(self)
52
61
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +63,7 @@ __TS__SetDescriptor(
54
63
  true
55
64
  )
56
65
  __TS__SetDescriptor(
57
- ____class_0.prototype,
66
+ ____class_2.prototype,
58
67
  "speed",
59
68
  {get = function(self)
60
69
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,12 +74,34 @@ ____exports.AbilityBehavior = __TS__Class()
65
74
  local AbilityBehavior = ____exports.AbilityBehavior
66
75
  AbilityBehavior.name = "AbilityBehavior"
67
76
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
77
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
78
  Behavior.prototype.____constructor(self, ability)
79
+ if parameters and parameters.isExclusiveOnImpactHandler then
80
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
81
+ end
82
+ self:onCreate()
83
+ end
84
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
85
+ if orderTypeStringId == nil then
86
+ orderTypeStringId = self.ability.orderTypeStringId
87
+ end
88
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
89
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
90
+ registeredCommandEventIds[commandEventId] = true
91
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
92
+ end
70
93
  end
71
94
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
95
  return resolveCurrentAbilityDependentValue(self.ability, value)
73
96
  end
97
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget)
98
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
99
+ Effect:flash(
100
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
101
+ widget,
102
+ attachmentPoint ~= "" and attachmentPoint or "origin"
103
+ )
104
+ end
74
105
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
75
106
  Effect:flash(
76
107
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -104,15 +135,7 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
104
135
  )
105
136
  end
106
137
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
138
+ function AbilityBehavior.prototype.onCreate(self)
116
139
  end
117
140
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
141
  end
@@ -120,6 +143,8 @@ function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
143
  end
121
144
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
145
  end
146
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
147
+ end
123
148
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
149
  end
125
150
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +204,7 @@ __TS__SetDescriptor(
179
204
  end},
180
205
  true
181
206
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
207
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
208
  __TS__SetDescriptor(
184
209
  AbilityBehavior.prototype,
185
210
  "missileLaunchConfig",
@@ -191,17 +216,6 @@ __TS__SetDescriptor(
191
216
  true
192
217
  );
193
218
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
219
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
220
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
221
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
@@ -4,6 +4,7 @@ import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
+ import { Item } from "../internal/item";
7
8
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
8
9
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
9
10
  constructor(unit: Unit);
@@ -16,6 +17,10 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
16
17
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
17
18
  onAbilityGained(ability: Ability): void;
18
19
  onAbilityLost(ability: Ability): void;
20
+ onItemDropped(item: Item): void;
21
+ onItemPickedUp(item: Item): void;
22
+ onItemUsed(item: Item): void;
23
+ onItemStacked(item: Item): void;
19
24
  onKill(target: Unit): void;
20
25
  onDeath(source: Unit | undefined): void;
21
26
  }
@@ -32,6 +32,14 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
32
  end
33
33
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
34
  end
35
+ function UnitBehavior.prototype.onItemDropped(self, item)
36
+ end
37
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
38
+ end
39
+ function UnitBehavior.prototype.onItemUsed(self, item)
40
+ end
41
+ function UnitBehavior.prototype.onItemStacked(self, item)
42
+ end
35
43
  function UnitBehavior.prototype.onKill(self, target)
36
44
  end
37
45
  function UnitBehavior.prototype.onDeath(self, source)
@@ -75,6 +83,18 @@ __TS__SetDescriptor(
75
83
  end
76
84
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
85
  end)
86
+ Unit.itemDroppedEvent:addListener(function(unit, item)
87
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
88
+ end)
89
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
90
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
91
+ end)
92
+ Unit.itemUsedEvent:addListener(function(unit, item)
93
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
94
+ end)
95
+ Unit.itemStackedEvent:addListener(function(unit, item)
96
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
+ end)
78
98
  end)(UnitBehavior)
79
99
  Unit.destroyEvent:addListener(function(unit)
80
100
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,20 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
14
15
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
16
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
17
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
18
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
19
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
20
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
21
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
22
  export declare class BuffUniqueGroup {
19
23
  }
20
24
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -51,6 +55,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
55
  armorIncreaseFactor?: NumberParameterValueType;
52
56
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
57
  movementSpeedIncreaseFactor?: NumberParameterValueType;
58
+ damageFactor?: NumberParameterValueType;
54
59
  receivedDamageFactor?: NumberParameterValueType;
55
60
  receivedMagicDamageFactor?: NumberParameterValueType;
56
61
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
@@ -64,6 +69,8 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
69
  disablesAutoAttack?: BooleanParameterValueType;
65
70
  destroysOnDamage?: BooleanParameterValueType;
66
71
  maximumAutoAttackCount?: IntegerParameterValueType;
72
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
73
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
67
74
  damageOnExpiration?: NumberParameterValueType;
68
75
  healingOnExpiration?: NumberParameterValueType;
69
76
  killsOnExpiration?: BooleanParameterValueType;
@@ -101,12 +108,16 @@ declare const enum BuffPropertyKey {
101
108
  SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
102
109
  AUTO_ATTACK_COUNT = 128,
103
110
  MAXIMUM_AUTO_ATTACK_COUNT = 129,
104
- STUNS = 130,
105
- IGNORES_STUN_IMMUNITY = 131,
106
- DISABLES_AUTO_ATTACK = 132,
107
- PROVIDES_INVULNERABILITY = 133,
108
- KILLS_ON_EXPIRATION = 134,
109
- EXPLODES_ON_EXPIRATION = 135
111
+ DAMAGE_DEALT_EVENT_COUNT = 130,
112
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
113
+ DAMAGE_RECEIVED_EVENT_COUNT = 132,
114
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
115
+ STUNS = 134,
116
+ IGNORES_STUN_IMMUNITY = 135,
117
+ DISABLES_AUTO_ATTACK = 136,
118
+ PROVIDES_INVULNERABILITY = 137,
119
+ KILLS_ON_EXPIRATION = 138,
120
+ EXPLODES_ON_EXPIRATION = 139
110
121
  }
111
122
  export declare const enum BuffTypeIdSelectionPolicy {
112
123
  LEAST_DURATION = 0
@@ -114,11 +125,11 @@ export declare const enum BuffTypeIdSelectionPolicy {
114
125
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
115
126
  export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
116
127
  ...typeId: [ApplicableBuffTypeId] | [
117
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
128
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
118
129
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
119
130
  ],
120
- polarity: BuffPolarity,
121
- resistanceType: BuffResistanceType,
131
+ polarity: BuffPolarityParameterType,
132
+ resistanceType: BuffResistanceTypeParameterType,
122
133
  ...abilityOrParameters: [
123
134
  ability: Ability,
124
135
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
@@ -157,6 +168,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
157
168
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
158
169
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
159
170
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
171
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
172
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
173
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
174
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
160
175
  private [BuffPropertyKey.STUNS]?;
161
176
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
162
177
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
@@ -203,6 +218,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
203
218
  set damageOnExpiration(damageOnExpiration: number);
204
219
  get healingOnExpiration(): number;
205
220
  set healingOnExpiration(healingOnExpiration: number);
221
+ get damageFactor(): number;
222
+ set damageFactor(damageFactor: number);
206
223
  get receivedDamageFactor(): number;
207
224
  set receivedDamageFactor(receivedDamageFactor: number);
208
225
  get armorIncrease(): number;
@@ -219,6 +236,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
219
236
  set killsOnExpiration(killsOnExpiration: boolean);
220
237
  get explodesOnExpiration(): boolean;
221
238
  set explodesOnExpiration(killsOnExpiration: boolean);
239
+ get maximumDamageDealtEventCount(): number;
240
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
241
+ get maximumDamageReceivedEventCount(): number;
242
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
222
243
  get maximumAutoAttackCount(): number;
223
244
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
224
245
  get durationIncreaseOnAutoAttack(): number;
@@ -230,13 +251,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
230
251
  get duration(): number;
231
252
  get remainingDuration(): number;
232
253
  set remainingDuration(remainingDuration: number);
233
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
254
+ flashEffect(...parameters: [
255
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
256
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
257
+ ]): void;
234
258
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
259
+ protected onCreate(): void;
235
260
  protected onDestroy(): Destructor;
236
261
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
237
262
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
238
263
  onExpiration(): void;
239
264
  onDeath(source: Unit | undefined): void;
240
265
  onDamageDealt(target: Unit, event: DamageEvent): void;
266
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
241
267
  }
242
268
  export {};