warscript 0.0.1-dev.d30161d → 0.0.1-dev.d3265a5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +6 -0
  8. package/core/types/frame.lua +91 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +18 -1
  15. package/decl/native.d.ts +840 -786
  16. package/engine/behavior.d.ts +2 -2
  17. package/engine/behavior.lua +6 -6
  18. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  19. package/engine/behaviour/ability/always-enabled.lua +31 -0
  20. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  21. package/engine/behaviour/ability/apply-buff.lua +32 -0
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +26 -38
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +42 -0
  27. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  28. package/engine/behaviour/ability/instant-impact.lua +4 -19
  29. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  30. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  31. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  33. package/engine/behaviour/ability.d.ts +20 -4
  34. package/engine/behaviour/ability.lua +112 -39
  35. package/engine/behaviour/unit.d.ts +22 -0
  36. package/engine/behaviour/unit.lua +134 -4
  37. package/engine/buff.d.ts +84 -43
  38. package/engine/buff.lua +385 -226
  39. package/engine/internal/ability.d.ts +20 -13
  40. package/engine/internal/ability.lua +97 -76
  41. package/engine/internal/item/ability.lua +112 -4
  42. package/engine/internal/item+owner.lua +2 -2
  43. package/engine/internal/item.d.ts +7 -4
  44. package/engine/internal/item.lua +131 -28
  45. package/engine/internal/mechanics/ability-duration.lua +1 -1
  46. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  47. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  48. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  49. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  50. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  51. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  52. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  53. package/engine/internal/object-data/evasion-probability.lua +16 -0
  54. package/engine/internal/unit/ability.d.ts +15 -1
  55. package/engine/internal/unit/ability.lua +50 -14
  56. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  57. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  58. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  59. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  60. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  61. package/engine/internal/unit/allowed-targets.lua +9 -1
  62. package/engine/internal/unit/bonus.d.ts +6 -2
  63. package/engine/internal/unit/bonus.lua +23 -1
  64. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  65. package/engine/internal/unit/ignore-events-items.lua +5 -0
  66. package/engine/internal/unit/item.d.ts +24 -0
  67. package/engine/internal/unit/item.lua +78 -0
  68. package/engine/internal/unit/main-selected.d.ts +13 -0
  69. package/engine/internal/unit/main-selected.lua +51 -0
  70. package/engine/internal/unit/order.d.ts +20 -0
  71. package/engine/internal/unit/order.lua +136 -0
  72. package/engine/internal/unit+ability.lua +2 -2
  73. package/engine/internal/unit+damage.d.ts +2 -11
  74. package/engine/internal/unit+damage.lua +10 -14
  75. package/engine/internal/unit+spellSteal.lua +1 -2
  76. package/engine/internal/unit-missile-launch.lua +25 -6
  77. package/engine/internal/unit.d.ts +52 -13
  78. package/engine/internal/unit.lua +344 -116
  79. package/engine/internal/utility.lua +12 -0
  80. package/engine/lightning.d.ts +12 -5
  81. package/engine/lightning.lua +48 -14
  82. package/engine/local-client.d.ts +7 -2
  83. package/engine/local-client.lua +82 -0
  84. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  85. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  86. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  87. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  88. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  89. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  90. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  91. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  92. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  93. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  94. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  95. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  96. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  97. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  98. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  99. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  100. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  101. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  102. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  103. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  104. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  105. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  106. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  107. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  108. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  109. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  110. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  111. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  112. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  113. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  114. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  115. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  116. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  117. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  118. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  119. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  120. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  121. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  122. package/engine/object-data/entry/ability-type/web.lua +52 -0
  123. package/engine/object-data/entry/ability-type.d.ts +19 -17
  124. package/engine/object-data/entry/ability-type.lua +89 -33
  125. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  126. package/engine/object-data/entry/buff-type.d.ts +6 -12
  127. package/engine/object-data/entry/buff-type.lua +13 -29
  128. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  129. package/engine/object-data/entry/item-type.d.ts +15 -1
  130. package/engine/object-data/entry/item-type.lua +93 -2
  131. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  132. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  133. package/engine/object-data/entry/sound-preset.lua +140 -0
  134. package/engine/object-data/entry/unit-type.d.ts +10 -3
  135. package/engine/object-data/entry/unit-type.lua +155 -92
  136. package/engine/object-data/entry/upgrade.d.ts +1 -1
  137. package/engine/object-data/entry/upgrade.lua +4 -4
  138. package/engine/object-data/entry.d.ts +16 -14
  139. package/engine/object-data/entry.lua +60 -32
  140. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  141. package/engine/object-field/ability.d.ts +26 -3
  142. package/engine/object-field/ability.lua +54 -1
  143. package/engine/object-field/unit.d.ts +50 -3
  144. package/engine/object-field/unit.lua +186 -7
  145. package/engine/object-field.d.ts +17 -6
  146. package/engine/object-field.lua +187 -89
  147. package/engine/standard/entries/buff-type.d.ts +3 -0
  148. package/engine/standard/entries/buff-type.lua +3 -0
  149. package/engine/standard/entries/sound-preset.d.ts +10 -0
  150. package/engine/standard/entries/sound-preset.lua +10 -0
  151. package/engine/standard/fields/ability.d.ts +2 -0
  152. package/engine/standard/fields/ability.lua +2 -0
  153. package/engine/standard/fields/unit.d.ts +3 -0
  154. package/engine/standard/fields/unit.lua +5 -0
  155. package/engine/text-tag.d.ts +12 -1
  156. package/engine/text-tag.lua +44 -10
  157. package/engine/unit.d.ts +4 -0
  158. package/engine/unit.lua +4 -0
  159. package/index.d.ts +1 -0
  160. package/index.lua +1 -0
  161. package/net/socket.d.ts +7 -1
  162. package/net/socket.lua +45 -4
  163. package/network.d.ts +1 -0
  164. package/network.lua +3 -2
  165. package/objutil/buff.lua +2 -3
  166. package/objutil/unit.lua +8 -0
  167. package/package.json +2 -2
  168. package/patch-lua.d.ts +0 -0
  169. package/patch-lua.lua +10 -0
  170. package/utility/arrays.d.ts +9 -1
  171. package/utility/arrays.lua +37 -3
  172. package/utility/functions.d.ts +1 -0
  173. package/utility/functions.lua +1 -0
  174. package/utility/lazy.d.ts +2 -0
  175. package/utility/lazy.lua +14 -0
  176. package/utility/linked-set.d.ts +12 -2
  177. package/utility/linked-set.lua +8 -2
  178. package/utility/lua-maps.d.ts +4 -0
  179. package/utility/lua-maps.lua +20 -0
  180. package/utility/lua-sets.d.ts +1 -0
  181. package/utility/lua-sets.lua +3 -0
  182. package/utility/reflection.lua +11 -7
  183. package/utility/types.d.ts +1 -0
  184. package/core/types/order.d.ts +0 -25
  185. package/core/types/order.lua +0 -55
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitInventorySize = UnitInventorySize
19
+ local unitItemInSlot = UnitItemInSlot
20
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
21
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
29
+ ____exports.UnitItems = __TS__Class()
30
+ local UnitItems = ____exports.UnitItems
31
+ UnitItems.name = "UnitItems"
32
+ function UnitItems.prototype.____constructor(self, handle)
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
38
+ function UnitItems.prototype.__newindex(self, slot, item)
39
+ local handle = handleByUnitItems[self]
40
+ if slot < 1 or slot > unitInventorySize(handle) then
41
+ return
42
+ end
43
+ unitRemoveItemFromSlot(handle, slot - 1)
44
+ if item ~= nil then
45
+ local itemHandle = item.handle
46
+ local isPowerup = isItemPowerup(itemHandle)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
+ end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
51
+ if isPowerup then
52
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
53
+ end
54
+ end
55
+ end
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
61
+ end
62
+ function UnitItems.prototype.__len(self)
63
+ return unitInventorySize(handleByUnitItems[self])
64
+ end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
69
+ __TS__ObjectDefineProperty(
70
+ Unit.prototype,
71
+ "items",
72
+ {get = function(self)
73
+ local items = __TS__New(____exports.UnitItems, self.handle)
74
+ rawset(self, "items", items)
75
+ return items
76
+ end}
77
+ )
78
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].impactDelay
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
45
54
  }
46
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
47
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
48
57
  };
49
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -75,6 +84,8 @@ export declare class UnitWeapon {
75
84
  set cooldown(cooldown: number);
76
85
  get damage(): [minimumDamage: number, maximumDamage: number];
77
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
78
89
  get damageBase(): number;
79
90
  set damageBase(damageBase: number);
80
91
  get damageDiceCount(): number;
@@ -93,20 +104,29 @@ export declare class UnitWeapon {
93
104
  set missileSpeed(missileSpeed: number);
94
105
  }
95
106
  declare const enum UnitPropertyKey {
96
- IS_PAUSED = 100,
97
- STUN_COUNTER = 101,
98
- DELAY_HEALTH_CHECKS_COUNTER = 102,
99
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
100
- PREVENT_DEATH_HEALTH_BONUS = 104,
101
- IS_TEAM_GLOW_HIDDEN = 105
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
109
+ STUN_COUNTER = 102,
110
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
111
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
+ PREVENT_DEATH_HEALTH_BONUS = 105,
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
102
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
103
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
104
122
  private [UnitPropertyKey.IS_PAUSED]?;
105
123
  private [UnitPropertyKey.STUN_COUNTER]?;
106
124
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
107
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
108
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
109
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
110
130
  private _owner?;
111
131
  private _timeScale?;
112
132
  private events?;
@@ -127,6 +147,7 @@ export declare class Unit extends Handle<junit> {
127
147
  get isAlive(): boolean;
128
148
  get isDead(): boolean;
129
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
130
151
  get combatClassifications(): CombatClassifications;
131
152
  set combatClassifications(combatClassifications: CombatClassifications);
132
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -141,14 +162,18 @@ export declare class Unit extends Handle<junit> {
141
162
  isEnemyOf(unit: Unit): boolean;
142
163
  playAnimation(animation: string, rarity?: jraritycontrol): void;
143
164
  playAnimation(animation: number): void;
165
+ resetAnimation(): void;
144
166
  queueAnimation(animation: string): void;
145
167
  get weapons(): [UnitWeapon, UnitWeapon];
146
168
  get firstWeapon(): UnitWeapon;
147
169
  get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
148
171
  get level(): number;
149
172
  set level(v: number);
150
173
  get xp(): number;
151
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
152
177
  get strengthBase(): number;
153
178
  set strengthBase(strengthBase: number);
154
179
  get strengthBonus(): number;
@@ -223,6 +248,8 @@ export declare class Unit extends Handle<junit> {
223
248
  set timeScale(v: number);
224
249
  get collisionSize(): number;
225
250
  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
226
253
  set pathing(v: boolean);
227
254
  isSelected(player: Player): boolean;
228
255
  explode(): void;
@@ -251,6 +278,7 @@ export declare class Unit extends Handle<junit> {
251
278
  getAbilityRemainingCooldown(abilityId: number): number;
252
279
  startAbilityCooldown(abilityId: number, cooldown: number): void;
253
280
  endAbilityCooldown(abilityId: number): void;
281
+ interruptMovement(): void;
254
282
  interruptAttack(): void;
255
283
  interruptCast(abilityId: number): void;
256
284
  getDistanceTo(target: Unit | Vec2): number;
@@ -273,6 +301,7 @@ export declare class Unit extends Handle<junit> {
273
301
  get onUnitInRange(): Record<number, Event<[Unit]>>;
274
302
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
275
303
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
304
+ get targetAcquiredEvent(): Event;
276
305
  get onSelect(): Event;
277
306
  get onDeselect(): Event;
278
307
  get onImmediateOrder(): Event<[number]>;
@@ -287,7 +316,7 @@ export declare class Unit extends Handle<junit> {
287
316
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
288
317
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
318
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
290
- static getSelectionOf(player: Player): Unit[];
319
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
291
320
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
292
321
  static readonly onDecay: UnitTriggerEvent<[]>;
293
322
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -322,9 +351,18 @@ export declare class Unit extends Handle<junit> {
322
351
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
323
352
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
324
353
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
325
- static onItemDrop: UnitTriggerEvent<[Item]>;
326
- static onItemPickup: UnitTriggerEvent<[Item]>;
327
- static onItemUse: UnitTriggerEvent<[Item]>;
354
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
355
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
356
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
357
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
+ static get itemMoveOrderEvent(): Event<[
361
+ unit: Unit,
362
+ item: Item,
363
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
364
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
365
+ ]>;
328
366
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
329
367
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
330
368
  getField(field: junitintegerfield | junitrealfield): number;
@@ -335,5 +373,6 @@ export declare class Unit extends Handle<junit> {
335
373
  setField(field: junitbooleanfield, value: boolean): boolean;
336
374
  setField(field: junitstringfield, value: string): boolean;
337
375
  toString(): string;
376
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
338
377
  }
339
378
  export {};