warscript 0.0.1-dev.cdcfbc9 → 0.0.1-dev.d09c685

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/attributes.d.ts CHANGED
@@ -13,5 +13,6 @@ export declare namespace Attribute {
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  export declare class AttributesHolder {
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  readonly get: (<T>(attribute: Attribute<T>) => T | undefined) & LuaExtension<"TableGetMethod">;
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  readonly set: (<T>(attribute: Attribute<T>, value: T | undefined) => void) & LuaExtension<"TableSetMethod">;
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+ getOrPut<T>(attribute: Attribute<T>, defaultValue: () => T): T;
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  }
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  export {};
package/attributes.lua CHANGED
@@ -20,4 +20,13 @@ local AttributesHolder = ____exports.AttributesHolder
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  AttributesHolder.name = "AttributesHolder"
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  function AttributesHolder.prototype.____constructor(self)
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  end
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+ function AttributesHolder.prototype.getOrPut(self, attribute, defaultValue)
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+ local value = self[attribute]
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+ if value ~= nil then
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+ return value
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+ end
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+ value = defaultValue()
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+ self[attribute] = value
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+ return value
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+ end
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  return ____exports
@@ -7,6 +7,18 @@ import { UpgradeId } from "../../engine/object-data/entry/upgrade";
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  interface Unit {
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  handle: junit;
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  }
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+ export declare const enum PlayerAllianceType {
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+ PASSIVE = 0,
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+ RESCUABLE = 1,
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+ HELP_REQUEST = 2,
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+ HELP_RESPONSE = 3,
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+ SHARED_XP = 4,
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+ SHARED_SPELLS = 5,
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+ SHARED_VISION = 6,
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+ SHARED_VISION_FORCED = 7,
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+ SHARED_CONTROL = 8,
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+ SHARED_ADVANCED_CONTROL = 9
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+ }
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  export declare class Player extends Handle<jplayer> {
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  static readonly all: Player[];
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  static readonly local: Player;
@@ -42,6 +54,8 @@ export declare class Player extends Handle<jplayer> {
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  forceUICancel(): void;
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  isAllyOf(other: Player): boolean;
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  isEnemyOf(other: Player): boolean;
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+ setAlliance(other: Player, type: PlayerAllianceType, value: boolean): void;
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+ getAlliance(other: Player, type: PlayerAllianceType): boolean;
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  setAbilityAvailable(abilityId: number, available: boolean): void;
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  getMaximumUpgradeLevel(upgradeId: UpgradeId): number;
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  setMaximumUpgradeLevel(upgradeId: UpgradeId, maximumLevel: number): void;
@@ -23,14 +23,28 @@ local ____math = require("math")
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  local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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  local ____player_2Dlocal_2Dhandle = require("engine.internal.misc.player-local-handle")
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  local PLAYER_LOCAL_HANDLE = ____player_2Dlocal_2Dhandle.PLAYER_LOCAL_HANDLE
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+ local getPlayerAlliance = GetPlayerAlliance
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  local getPlayerColor = GetPlayerColor
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  local getPlayerName = GetPlayerName
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  local getPlayerTechCount = GetPlayerTechCount
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  local getPlayerTechMaxAllowed = GetPlayerTechMaxAllowed
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+ local setPlayerAlliance = SetPlayerAlliance
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  local setPlayerTechMaxAllowed = SetPlayerTechMaxAllowed
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  local setPlayerTechResearched = SetPlayerTechResearched
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  local setPlayerAbilityAvailable = SetPlayerAbilityAvailable
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  local playerNative = _G.Player
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+ local nativeByPlayerAllianceType = {
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+ [0] = ALLIANCE_PASSIVE,
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+ [1] = ALLIANCE_RESCUABLE,
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+ [2] = ALLIANCE_HELP_REQUEST,
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+ [3] = ALLIANCE_HELP_RESPONSE,
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+ [4] = ALLIANCE_SHARED_XP,
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+ [5] = ALLIANCE_SHARED_SPELLS,
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+ [6] = ALLIANCE_SHARED_VISION,
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+ [7] = ALLIANCE_SHARED_VISION_FORCED,
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+ [8] = ALLIANCE_SHARED_CONTROL,
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+ [9] = ALLIANCE_SHARED_ADVANCED_CONTROL
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+ }
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  ____exports.Player = __TS__Class()
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  local Player = ____exports.Player
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  Player.name = "Player"
@@ -85,6 +99,12 @@ end
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  function Player.prototype.isEnemyOf(self, other)
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  return IsPlayerEnemy(self.handle, other.handle)
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  end
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+ function Player.prototype.setAlliance(self, other, ____type, value)
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+ setPlayerAlliance(self.handle, other.handle, nativeByPlayerAllianceType[____type], value)
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+ end
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+ function Player.prototype.getAlliance(self, other, ____type)
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+ return getPlayerAlliance(self.handle, other.handle, nativeByPlayerAllianceType[____type])
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+ end
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  function Player.prototype.setAbilityAvailable(self, abilityId, available)
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  setPlayerAbilityAvailable(self.handle, abilityId, available)
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  end
@@ -14,3 +14,12 @@ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
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  constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
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  onImpact(caster: Unit): void;
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  }
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+ export declare class RemoveBuffsTargetAbilityBehavior extends AbilityBehavior {
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+ private readonly polarity?;
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+ private readonly resistanceType?;
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+ private readonly includeExpirationTimers?;
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+ private readonly includeAuras?;
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+ private readonly autoDispel?;
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+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
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+ onUnitTargetImpact(_: Unit, target: Unit): void;
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+ }
@@ -25,4 +25,25 @@ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
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  self:resolveCurrentAbilityDependentValue(self.autoDispel)
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  )
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  end
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+ ____exports.RemoveBuffsTargetAbilityBehavior = __TS__Class()
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+ local RemoveBuffsTargetAbilityBehavior = ____exports.RemoveBuffsTargetAbilityBehavior
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+ RemoveBuffsTargetAbilityBehavior.name = "RemoveBuffsTargetAbilityBehavior"
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+ __TS__ClassExtends(RemoveBuffsTargetAbilityBehavior, AbilityBehavior)
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+ function RemoveBuffsTargetAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
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+ AbilityBehavior.prototype.____constructor(self, ability)
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+ self.polarity = polarity
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+ self.resistanceType = resistanceType
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+ self.includeExpirationTimers = includeExpirationTimers
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+ self.includeAuras = includeAuras
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+ self.autoDispel = autoDispel
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+ end
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+ function RemoveBuffsTargetAbilityBehavior.prototype.onUnitTargetImpact(self, _, target)
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+ target:removeBuffs(
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+ self:resolveCurrentAbilityDependentValue(self.polarity),
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+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
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+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
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+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
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+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
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+ )
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+ end
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  return ____exports
@@ -398,7 +398,7 @@ local function invokeImpactEvent(unit, ability, ...)
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  eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
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  end
400
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  internalAbilityChannelingStartEvent:addListener(
401
- -999999,
401
+ 999999,
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  function(unit, ability, ...)
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  ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
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  end
@@ -409,8 +409,8 @@ local function consumeImpactCallback(_, ability)
409
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  consumeZeroTimerCallback(impactCallbackId)
410
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  end
411
411
  end
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- internalAbilityChannelingFinishEvent:addListener(-999999, consumeImpactCallback)
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- internalAbilityStopEvent:addListener(-999999, consumeImpactCallback)
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+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
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+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
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  rawset(
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  Unit,
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  "abilityImpactEvent",
@@ -1,46 +1,31 @@
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  local ____lualib = require("lualib_bundle")
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  local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
4
- local ____player = require("core.types.player")
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- local Player = ____player.Player
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- local ____math = require("math")
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- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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  local ____local_2Dclient = require("engine.local-client")
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  local LocalClient = ____local_2Dclient.LocalClient
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  local ____unit = require("engine.internal.unit")
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  local Unit = ____unit.Unit
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  local ____event = require("event")
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  local Event = ____event.Event
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+ local ____synchronization = require("engine.synchronization")
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+ local ObjectBus = ____synchronization.ObjectBus
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  local mainSelectedUnitChangeEvent = __TS__New(Event)
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  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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  local mainSelectedUnitByPlayer = {}
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- local syncSlider = BlzCreateFrameByType(
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- "SLIDER",
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- "UnitSyncId",
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- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
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- "",
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- 0
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+ local unitBus = __TS__New(
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+ ObjectBus,
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+ function(unit) return unit.syncId end,
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+ function(syncId) return Unit:getBySyncId(syncId) end
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19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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- local ____opt_0 = LocalClient.mainSelectedUnit
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- local syncId = ____opt_0 and ____opt_0.syncId
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- BlzFrameSetValue(syncSlider, syncId or 0)
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+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
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- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
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- TriggerAddAction(
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- trg,
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- function()
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- local player = Player:of(GetTriggerPlayer())
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- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -9,11 +9,16 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
- local ____math = require("math")
13
- local min = ____math.min
12
+ local ____attributes = require("attributes")
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+ local attribute = ____attributes.attribute
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+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
14
16
  local autoAttackFinishEvent = __TS__New(Event)
15
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  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
16
- local eventTimerByUnit = {}
18
+ local units = __TS__New(LinkedSet)
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+ local targetAttribute = attribute()
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+ local impactDelayAttribute = attribute()
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+ local passedTimeAttribute = attribute()
17
22
  local instantOrderIds = luaSetOf(
18
23
  orderId("avatar"),
19
24
  orderId("berserk"),
@@ -30,35 +35,45 @@ local instantOrderIds = luaSetOf(
30
35
  orderId("unimmolation")
31
36
  )
32
37
  local function reset(source, orderId)
33
- if not (instantOrderIds[orderId] ~= nil) then
34
- local eventTimer = eventTimerByUnit[source]
35
- if eventTimer then
36
- eventTimer:destroy()
37
- eventTimerByUnit[source] = nil
38
- end
38
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
39
+ source[targetAttribute] = nil
40
+ source[impactDelayAttribute] = nil
41
+ source[passedTimeAttribute] = nil
39
42
  end
40
43
  end
41
44
  Unit.onImmediateOrder:addListener(reset)
42
45
  Unit.onPointOrder:addListener(reset)
43
46
  Unit.onTargetOrder:addListener(reset)
44
- local function timerCallback(source, target)
45
- eventTimerByUnit[source] = nil
46
- Event.invoke(autoAttackFinishEvent, source, target)
47
+ local timerPeriod = 1 / 64
48
+ local function invokeEvent(unit)
49
+ units:remove(unit)
50
+ local target = unit[targetAttribute]
51
+ unit[targetAttribute] = nil
52
+ unit[impactDelayAttribute] = nil
53
+ unit[passedTimeAttribute] = nil
54
+ Event.invoke(autoAttackFinishEvent, unit, target)
55
+ end
56
+ local function checkUnit(unit)
57
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
58
+ if passedTime >= unit[impactDelayAttribute] then
59
+ invokeEvent(unit)
60
+ else
61
+ unit[passedTimeAttribute] = passedTime
62
+ end
47
63
  end
64
+ Timer.onPeriod[timerPeriod]:addListener(function()
65
+ units:forEach(checkUnit)
66
+ end)
48
67
  Unit.autoAttackStartEvent:addListener(
49
- 4,
68
+ 999999,
50
69
  function(source, target)
51
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
52
- local timer = Timer:simple(
53
- attackPoint + min(
54
- compiletime(1 / 64),
55
- attackPoint / 2
56
- ),
57
- timerCallback,
58
- source,
59
- target
60
- )
61
- eventTimerByUnit[source] = timer
70
+ if source[targetAttribute] ~= nil then
71
+ invokeEvent(source)
72
+ end
73
+ source[targetAttribute] = target
74
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
75
+ source[passedTimeAttribute] = -timerPeriod
76
+ units:add(source)
62
77
  end
63
78
  )
64
79
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
80
  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -410,6 +410,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
410
410
  self.unit = unit
411
411
  self.index = index
412
412
  end
413
+ __TS__SetDescriptor(
414
+ UnitWeapon.prototype,
415
+ "isEnabled",
416
+ {
417
+ get = function(self)
418
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
419
+ end,
420
+ set = function(self, isEnabled)
421
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
422
+ end
423
+ },
424
+ true
425
+ )
413
426
  __TS__SetDescriptor(
414
427
  UnitWeapon.prototype,
415
428
  "cooldown",
@@ -836,11 +849,13 @@ function Unit.prototype.queueAnimation(self, animation)
836
849
  QueueUnitAnimation(self.handle, animation)
837
850
  end
838
851
  function Unit.prototype.chooseWeapon(self, target)
839
- if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
- return self.firstWeapon
852
+ local firstWeapon = self.firstWeapon
853
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
854
+ return firstWeapon
841
855
  end
842
- if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
- return self.secondWeapon
856
+ local secondWeapon = self.secondWeapon
857
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
858
+ return secondWeapon
844
859
  end
845
860
  return nil
846
861
  end
@@ -2468,12 +2483,7 @@ Unit.onDamaging = (function()
2468
2483
  preventRetaliation = damagingEventPreventRetaliation
2469
2484
  }
2470
2485
  if data.isAttack and source then
2471
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2472
- if weapon == -1 then
2473
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2474
- weapon = 0
2475
- end
2476
- data.weapon = assert(source.weapons[weapon + 1])
2486
+ data.weapon = source:chooseWeapon(target)
2477
2487
  end
2478
2488
  if not data.isAttack or not source or not source._attackHandlers then
2479
2489
  invoke(
@@ -0,0 +1,11 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../core/types/player";
3
+ import { Event } from "../event";
4
+ export declare const synchronizer: <T, K extends number>(getSyncId: (object: T) => K, getObject: (syncId: K) => T | undefined) => ((player: Player, object: T | undefined) => Promise<T | undefined>);
5
+ export declare class ObjectBus<T, K extends number> {
6
+ private readonly getSyncId;
7
+ readonly event: Event<[Player, T | undefined]>;
8
+ private readonly syncSlider;
9
+ constructor(getSyncId: (object: T) => K, getObject: (syncId: K) => T | undefined);
10
+ send(object: T | undefined): void;
11
+ }
@@ -0,0 +1,77 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__Promise = ____lualib.__TS__Promise
4
+ local __TS__Class = ____lualib.__TS__Class
5
+ local ____exports = {}
6
+ local ____player = require("core.types.player")
7
+ local Player = ____player.Player
8
+ local ____math = require("math")
9
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
10
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
11
+ local ____linked_2Dset = require("utility.linked-set")
12
+ local LinkedSet = ____linked_2Dset.LinkedSet
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local eventInvoke = Event.invoke
16
+ local createFrameByType = BlzCreateFrameByType
17
+ local createTrigger = CreateTrigger
18
+ local getOriginFrame = BlzGetOriginFrame
19
+ local getTriggerFrameValue = BlzGetTriggerFrameValue
20
+ local getTriggerPlayer = GetTriggerPlayer
21
+ local frameSetMinMaxValue = BlzFrameSetMinMaxValue
22
+ local frameSetValue = BlzFrameSetValue
23
+ local triggerAddAction = TriggerAddAction
24
+ local triggerRegisterFrameEvent = BlzTriggerRegisterFrameEvent
25
+ ____exports.synchronizer = function(getSyncId, getObject)
26
+ local queue = __TS__New(LinkedSet)
27
+ local socket = __TS__New(____exports.ObjectBus, getSyncId, getObject)
28
+ socket.event:addListener(function(_, object)
29
+ local ____opt_0 = queue:pop()
30
+ if ____opt_0 ~= nil then
31
+ ____opt_0(object)
32
+ end
33
+ end)
34
+ local function executor(____, resolve)
35
+ queue:add(resolve)
36
+ end
37
+ return function(player, object)
38
+ if player.isLocal then
39
+ socket:send(object)
40
+ end
41
+ return __TS__New(__TS__Promise, executor)
42
+ end
43
+ end
44
+ ____exports.ObjectBus = __TS__Class()
45
+ local ObjectBus = ____exports.ObjectBus
46
+ ObjectBus.name = "ObjectBus"
47
+ function ObjectBus.prototype.____constructor(self, getSyncId, getObject)
48
+ self.getSyncId = getSyncId
49
+ local syncSlider = createFrameByType(
50
+ "SLIDER",
51
+ "Synchronizer",
52
+ getOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
53
+ "",
54
+ 0
55
+ )
56
+ frameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
57
+ self.syncSlider = syncSlider
58
+ local event = __TS__New(Event)
59
+ local trigger = createTrigger()
60
+ triggerRegisterFrameEvent(trigger, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
61
+ triggerAddAction(
62
+ trigger,
63
+ function()
64
+ eventInvoke(
65
+ event,
66
+ Player:of(getTriggerPlayer()),
67
+ getObject(getTriggerFrameValue())
68
+ )
69
+ end
70
+ )
71
+ self.event = event
72
+ end
73
+ function ObjectBus.prototype.send(self, object)
74
+ local syncId = object ~= nil and self.getSyncId(object) or 0
75
+ frameSetValue(self.syncSlider, syncId)
76
+ end
77
+ return ____exports
package/net/socket.lua CHANGED
@@ -28,13 +28,13 @@ function Socket.prototype.____constructor(self)
28
28
  onReceive[self[0]]:addListener(function(sender, data)
29
29
  local chunks = chunksByPlayer[sender]
30
30
  if chunks ~= nil then
31
+ chunksByPlayer[sender] = nil
31
32
  chunks[#chunks + 1] = data
32
33
  Event.invoke(
33
34
  self.onMessage,
34
35
  sender,
35
36
  tableConcat(chunks)
36
37
  )
37
- chunksByPlayer[sender] = nil
38
38
  else
39
39
  Event.invoke(self.onMessage, sender, data)
40
40
  end
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.cdcfbc9",
4
+ "version": "0.0.1-dev.d09c685",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -36,6 +36,7 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
36
36
  copyOf(): LinkedSet<T>;
37
37
  first(): T | undefined;
38
38
  last(): T | undefined;
39
+ pop(): T | undefined;
39
40
  next(key: T): T | undefined;
40
41
  previous(key: T): T | undefined;
41
42
  add(key: T): boolean;
@@ -42,6 +42,23 @@ end
42
42
  function LinkedSet.prototype.last(self)
43
43
  return self.l
44
44
  end
45
+ function LinkedSet.prototype.pop(self)
46
+ local f = self.f
47
+ if f == nil then
48
+ return nil
49
+ end
50
+ local n = self.n
51
+ local next = n[f]
52
+ n[f] = nil
53
+ self.f = next
54
+ if next ~= nil then
55
+ self.p[next] = nil
56
+ else
57
+ self.l = nil
58
+ end
59
+ self.s = self.s - 1
60
+ return f
61
+ end
45
62
  function LinkedSet.prototype.next(self, key)
46
63
  return self.n[key]
47
64
  end
@@ -107,8 +124,9 @@ function LinkedSet.prototype.forEach(self, action, ...)
107
124
  local n = self.n
108
125
  local c = self.f
109
126
  while c ~= nil do
127
+ local next = n[c]
110
128
  action(c, ...)
111
- c = n[c]
129
+ c = next
112
130
  end
113
131
  end
114
132
  function LinkedSet.prototype.toArray(self)