warscript 0.0.1-dev.ccc2b77 → 0.0.1-dev.cdcfbc9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.d.ts +3 -0
- package/core/types/frame.lua +83 -21
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -1
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +43 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +20 -4
- package/engine/behaviour/ability.lua +111 -47
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
- package/engine/behaviour/unit/stun-immunity.lua +52 -27
- package/engine/behaviour/unit.d.ts +34 -0
- package/engine/behaviour/unit.lua +190 -4
- package/engine/buff.d.ts +63 -45
- package/engine/buff.lua +300 -237
- package/engine/internal/ability.d.ts +22 -3
- package/engine/internal/ability.lua +133 -13
- package/engine/internal/item/ability.lua +162 -4
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +20 -19
- package/engine/internal/item.lua +191 -74
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +45 -1
- package/engine/internal/unit/ability.lua +128 -17
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +1 -0
- package/engine/internal/unit/item.lua +8 -4
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +18 -5
- package/engine/internal/unit.d.ts +51 -15
- package/engine/internal/unit.lua +370 -151
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.lua +2 -1
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +93 -36
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +3 -1
- package/engine/object-data/entry/item-type.lua +15 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +21 -5
- package/engine/object-data/entry/unit-type.lua +214 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +12 -6
- package/engine/object-field/ability.lua +8 -4
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +190 -90
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +3 -0
- package/engine/unit.lua +3 -0
- package/objutil/buff.lua +2 -3
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +10 -1
- package/utility/arrays.lua +45 -3
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
|
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
10
|
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
11
|
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____math = require("math")
|
|
13
|
+
local min = ____math.min
|
|
12
14
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
13
15
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
14
16
|
local eventTimerByUnit = {}
|
|
@@ -43,9 +45,20 @@ local function timerCallback(source, target)
|
|
|
43
45
|
eventTimerByUnit[source] = nil
|
|
44
46
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
45
47
|
end
|
|
46
|
-
Unit.autoAttackStartEvent:addListener(
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
48
|
+
Unit.autoAttackStartEvent:addListener(
|
|
49
|
+
4,
|
|
50
|
+
function(source, target)
|
|
51
|
+
local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
52
|
+
local timer = Timer:simple(
|
|
53
|
+
attackPoint + min(
|
|
54
|
+
compiletime(1 / 64),
|
|
55
|
+
attackPoint / 2
|
|
56
|
+
),
|
|
57
|
+
timerCallback,
|
|
58
|
+
source,
|
|
59
|
+
target
|
|
60
|
+
)
|
|
61
|
+
eventTimerByUnit[source] = timer
|
|
62
|
+
end
|
|
63
|
+
)
|
|
51
64
|
return ____exports
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
|
|
|
76
84
|
set cooldown(cooldown: number);
|
|
77
85
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
86
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
87
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
88
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
79
89
|
get damageBase(): number;
|
|
80
90
|
set damageBase(damageBase: number);
|
|
81
91
|
get damageDiceCount(): number;
|
|
@@ -94,20 +104,29 @@ export declare class UnitWeapon {
|
|
|
94
104
|
set missileSpeed(missileSpeed: number);
|
|
95
105
|
}
|
|
96
106
|
declare const enum UnitPropertyKey {
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
107
|
+
SYNC_ID = 100,
|
|
108
|
+
IS_PAUSED = 101,
|
|
109
|
+
STUN_COUNTER = 102,
|
|
110
|
+
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
111
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
112
|
+
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
113
|
+
IS_TEAM_GLOW_HIDDEN = 106,
|
|
114
|
+
LAST_X = 107,
|
|
115
|
+
LAST_Y = 108
|
|
103
116
|
}
|
|
117
|
+
export type UnitSyncId = number & {
|
|
118
|
+
readonly __unitSyncId: unique symbol;
|
|
119
|
+
};
|
|
104
120
|
export declare class Unit extends Handle<junit> {
|
|
121
|
+
readonly syncId: UnitSyncId;
|
|
105
122
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
106
123
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
107
124
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
108
125
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
109
126
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
110
127
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
128
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
129
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
111
130
|
private _owner?;
|
|
112
131
|
private _timeScale?;
|
|
113
132
|
private events?;
|
|
@@ -128,6 +147,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
128
147
|
get isAlive(): boolean;
|
|
129
148
|
get isDead(): boolean;
|
|
130
149
|
get isIllusion(): boolean;
|
|
150
|
+
get isStunned(): boolean;
|
|
131
151
|
get combatClassifications(): CombatClassifications;
|
|
132
152
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
133
153
|
hasCombatClassification(combatClassification: CombatClassification): boolean;
|
|
@@ -140,16 +160,19 @@ export declare class Unit extends Handle<junit> {
|
|
|
140
160
|
isInRangeOf(unit: Unit, range: number): boolean;
|
|
141
161
|
isAllyOf(unit: Unit): boolean;
|
|
142
162
|
isEnemyOf(unit: Unit): boolean;
|
|
143
|
-
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
144
|
-
|
|
163
|
+
playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
|
|
164
|
+
resetAnimation(): void;
|
|
145
165
|
queueAnimation(animation: string): void;
|
|
146
166
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
147
167
|
get firstWeapon(): UnitWeapon;
|
|
148
168
|
get secondWeapon(): UnitWeapon;
|
|
169
|
+
chooseWeapon(target: Unit): UnitWeapon | undefined;
|
|
149
170
|
get level(): number;
|
|
150
171
|
set level(v: number);
|
|
151
172
|
get xp(): number;
|
|
152
173
|
set xp(v: number);
|
|
174
|
+
get primaryAttribute(): UnitAttribute;
|
|
175
|
+
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
153
176
|
get strengthBase(): number;
|
|
154
177
|
set strengthBase(strengthBase: number);
|
|
155
178
|
get strengthBonus(): number;
|
|
@@ -224,6 +247,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
224
247
|
set timeScale(v: number);
|
|
225
248
|
get collisionSize(): number;
|
|
226
249
|
get pathingCollisionRange(): number;
|
|
250
|
+
get movementType(): MovementType;
|
|
251
|
+
set movementType(movementType: MovementType);
|
|
227
252
|
set pathing(v: boolean);
|
|
228
253
|
isSelected(player: Player): boolean;
|
|
229
254
|
explode(): void;
|
|
@@ -241,17 +266,18 @@ export declare class Unit extends Handle<junit> {
|
|
|
241
266
|
dropItemTarget(item: Item, target: Widget): boolean;
|
|
242
267
|
dropItemSlot(item: Item, slot: number): boolean;
|
|
243
268
|
itemInSlot(slot: number): Item | null;
|
|
244
|
-
addAbility(abilityId: number): UnitAbility |
|
|
269
|
+
addAbility(abilityId: number): UnitAbility | undefined;
|
|
245
270
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
246
271
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
247
272
|
getAbilityLevel(abilityId: number): number;
|
|
248
273
|
hasAbility(abilityId: number): boolean;
|
|
249
|
-
|
|
250
|
-
removeAbility(
|
|
274
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
275
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
251
276
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
252
277
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
253
278
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
254
279
|
endAbilityCooldown(abilityId: number): void;
|
|
280
|
+
interruptMovement(): void;
|
|
255
281
|
interruptAttack(): void;
|
|
256
282
|
interruptCast(abilityId: number): void;
|
|
257
283
|
getDistanceTo(target: Unit | Vec2): number;
|
|
@@ -274,6 +300,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
274
300
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
275
301
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
276
302
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
303
|
+
get targetAcquiredEvent(): Event;
|
|
277
304
|
get onSelect(): Event;
|
|
278
305
|
get onDeselect(): Event;
|
|
279
306
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -326,7 +353,15 @@ export declare class Unit extends Handle<junit> {
|
|
|
326
353
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
327
354
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
328
355
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
329
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
356
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
357
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
358
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
359
|
+
static get itemMoveOrderEvent(): Event<[
|
|
360
|
+
unit: Unit,
|
|
361
|
+
item: Item,
|
|
362
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
363
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
364
|
+
]>;
|
|
330
365
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
331
366
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
332
367
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -337,5 +372,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
337
372
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
338
373
|
setField(field: junitstringfield, value: string): boolean;
|
|
339
374
|
toString(): string;
|
|
375
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
340
376
|
}
|
|
341
377
|
export {};
|