warscript 0.0.1-dev.ccc2b77 → 0.0.1-dev.cdcfbc9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +83 -21
  9. package/core/types/player.lua +3 -1
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +9 -0
  15. package/core/types/tileCell.lua +92 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +12 -1
  20. package/decl/native.d.ts +846 -790
  21. package/engine/behavior.d.ts +5 -0
  22. package/engine/behavior.lua +106 -27
  23. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  24. package/engine/behaviour/ability/always-enabled.lua +31 -0
  25. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  26. package/engine/behaviour/ability/apply-buff.lua +32 -0
  27. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  28. package/engine/behaviour/ability/damage.d.ts +9 -3
  29. package/engine/behaviour/ability/damage.lua +26 -38
  30. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  31. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  32. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  33. package/engine/behaviour/ability/instant-impact.lua +4 -19
  34. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  35. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  36. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  37. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  38. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  39. package/engine/behaviour/ability/restore-mana.lua +6 -6
  40. package/engine/behaviour/ability.d.ts +20 -4
  41. package/engine/behaviour/ability.lua +111 -47
  42. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  43. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  44. package/engine/behaviour/unit.d.ts +34 -0
  45. package/engine/behaviour/unit.lua +190 -4
  46. package/engine/buff.d.ts +63 -45
  47. package/engine/buff.lua +300 -237
  48. package/engine/internal/ability.d.ts +22 -3
  49. package/engine/internal/ability.lua +133 -13
  50. package/engine/internal/item/ability.lua +162 -4
  51. package/engine/internal/item+owner.lua +12 -6
  52. package/engine/internal/item.d.ts +20 -19
  53. package/engine/internal/item.lua +191 -74
  54. package/engine/internal/mechanics/ability-duration.lua +1 -1
  55. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  56. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  57. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  58. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  59. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  60. package/engine/internal/misc/frame-coordinates.lua +21 -0
  61. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  62. package/engine/internal/misc/get-terrain-z.lua +11 -0
  63. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  64. package/engine/internal/misc/player-local-handle.lua +5 -0
  65. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  66. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  67. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  68. package/engine/internal/object-data/evasion-probability.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +45 -1
  70. package/engine/internal/unit/ability.lua +128 -17
  71. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  72. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  73. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  74. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  75. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  76. package/engine/internal/unit/allowed-targets.lua +9 -1
  77. package/engine/internal/unit/bonus.d.ts +2 -0
  78. package/engine/internal/unit/bonus.lua +17 -0
  79. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  80. package/engine/internal/unit/ignore-events-items.lua +5 -0
  81. package/engine/internal/unit/item.d.ts +1 -0
  82. package/engine/internal/unit/item.lua +8 -4
  83. package/engine/internal/unit/main-selected.d.ts +13 -0
  84. package/engine/internal/unit/main-selected.lua +51 -0
  85. package/engine/internal/unit/order.d.ts +20 -0
  86. package/engine/internal/unit/order.lua +136 -0
  87. package/engine/internal/unit+ability.lua +10 -1
  88. package/engine/internal/unit+damage.d.ts +2 -11
  89. package/engine/internal/unit+damage.lua +10 -14
  90. package/engine/internal/unit+spellSteal.lua +1 -2
  91. package/engine/internal/unit-missile-launch.lua +18 -5
  92. package/engine/internal/unit.d.ts +51 -15
  93. package/engine/internal/unit.lua +370 -151
  94. package/engine/internal/utility.lua +12 -0
  95. package/engine/lightning.d.ts +12 -5
  96. package/engine/lightning.lua +48 -14
  97. package/engine/local-client.lua +2 -1
  98. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  99. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  100. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  101. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  102. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  103. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  104. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  105. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  106. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  107. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  108. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  109. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  110. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  111. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  112. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  113. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  114. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  115. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  116. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  117. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  118. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  119. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  120. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  121. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  122. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  123. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  124. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  125. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  126. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  127. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  128. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  129. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  130. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  131. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  132. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  133. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  134. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  135. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  136. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  137. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  138. package/engine/object-data/entry/ability-type/web.lua +52 -0
  139. package/engine/object-data/entry/ability-type.d.ts +19 -17
  140. package/engine/object-data/entry/ability-type.lua +93 -36
  141. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  142. package/engine/object-data/entry/buff-type.d.ts +6 -12
  143. package/engine/object-data/entry/buff-type.lua +13 -29
  144. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  145. package/engine/object-data/entry/item-type.d.ts +3 -1
  146. package/engine/object-data/entry/item-type.lua +15 -2
  147. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  148. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  149. package/engine/object-data/entry/sound-preset.lua +140 -0
  150. package/engine/object-data/entry/unit-type.d.ts +21 -5
  151. package/engine/object-data/entry/unit-type.lua +214 -93
  152. package/engine/object-data/entry/upgrade.d.ts +1 -1
  153. package/engine/object-data/entry/upgrade.lua +4 -4
  154. package/engine/object-data/entry.d.ts +16 -14
  155. package/engine/object-data/entry.lua +60 -32
  156. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  157. package/engine/object-field/ability.d.ts +12 -6
  158. package/engine/object-field/ability.lua +8 -4
  159. package/engine/object-field/unit.d.ts +57 -3
  160. package/engine/object-field/unit.lua +207 -7
  161. package/engine/object-field.d.ts +17 -6
  162. package/engine/object-field.lua +190 -90
  163. package/engine/random.d.ts +9 -0
  164. package/engine/random.lua +13 -0
  165. package/engine/standard/entries/buff-type.d.ts +3 -0
  166. package/engine/standard/entries/buff-type.lua +3 -0
  167. package/engine/standard/entries/sound-preset.d.ts +10 -0
  168. package/engine/standard/entries/sound-preset.lua +10 -0
  169. package/engine/standard/fields/ability.d.ts +2 -0
  170. package/engine/standard/fields/ability.lua +2 -0
  171. package/engine/standard/fields/unit.d.ts +4 -0
  172. package/engine/standard/fields/unit.lua +7 -0
  173. package/engine/text-tag.d.ts +36 -2
  174. package/engine/text-tag.lua +249 -10
  175. package/engine/unit.d.ts +3 -0
  176. package/engine/unit.lua +3 -0
  177. package/objutil/buff.lua +2 -3
  178. package/objutil/unit.lua +8 -0
  179. package/package.json +2 -2
  180. package/patch-lualib.lua +1 -1
  181. package/utility/arrays.d.ts +10 -1
  182. package/utility/arrays.lua +45 -3
  183. package/utility/callback-array.d.ts +17 -0
  184. package/utility/callback-array.lua +61 -0
  185. package/utility/functions.d.ts +8 -0
  186. package/utility/functions.lua +13 -0
  187. package/utility/lazy.d.ts +2 -0
  188. package/utility/lazy.lua +14 -0
  189. package/utility/linked-set.d.ts +1 -0
  190. package/utility/linked-set.lua +3 -0
  191. package/utility/lua-maps.d.ts +15 -2
  192. package/utility/lua-maps.lua +53 -2
  193. package/utility/lua-sets.d.ts +2 -0
  194. package/utility/lua-sets.lua +7 -0
  195. package/utility/reflection.lua +11 -7
  196. package/utility/types.d.ts +3 -0
  197. package/core/types/order.d.ts +0 -25
  198. package/core/types/order.lua +0 -55
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____math = require("math")
13
+ local min = ____math.min
12
14
  local autoAttackFinishEvent = __TS__New(Event)
13
15
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
16
  local eventTimerByUnit = {}
@@ -43,9 +45,20 @@ local function timerCallback(source, target)
43
45
  eventTimerByUnit[source] = nil
44
46
  Event.invoke(autoAttackFinishEvent, source, target)
45
47
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
50
- end)
48
+ Unit.autoAttackStartEvent:addListener(
49
+ 4,
50
+ function(source, target)
51
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
52
+ local timer = Timer:simple(
53
+ attackPoint + min(
54
+ compiletime(1 / 64),
55
+ attackPoint / 2
56
+ ),
57
+ timerCallback,
58
+ source,
59
+ target
60
+ )
61
+ eventTimerByUnit[source] = timer
62
+ end
63
+ )
51
64
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -94,20 +104,29 @@ export declare class UnitWeapon {
94
104
  set missileSpeed(missileSpeed: number);
95
105
  }
96
106
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
109
+ STUN_COUNTER = 102,
110
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
111
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
+ PREVENT_DEATH_HEALTH_BONUS = 105,
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
103
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
104
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
105
122
  private [UnitPropertyKey.IS_PAUSED]?;
106
123
  private [UnitPropertyKey.STUN_COUNTER]?;
107
124
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
109
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
110
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
111
130
  private _owner?;
112
131
  private _timeScale?;
113
132
  private events?;
@@ -128,6 +147,7 @@ export declare class Unit extends Handle<junit> {
128
147
  get isAlive(): boolean;
129
148
  get isDead(): boolean;
130
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
131
151
  get combatClassifications(): CombatClassifications;
132
152
  set combatClassifications(combatClassifications: CombatClassifications);
133
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -140,16 +160,19 @@ export declare class Unit extends Handle<junit> {
140
160
  isInRangeOf(unit: Unit, range: number): boolean;
141
161
  isAllyOf(unit: Unit): boolean;
142
162
  isEnemyOf(unit: Unit): boolean;
143
- playAnimation(animation: string, rarity?: jraritycontrol): void;
144
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
164
+ resetAnimation(): void;
145
165
  queueAnimation(animation: string): void;
146
166
  get weapons(): [UnitWeapon, UnitWeapon];
147
167
  get firstWeapon(): UnitWeapon;
148
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
149
170
  get level(): number;
150
171
  set level(v: number);
151
172
  get xp(): number;
152
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
153
176
  get strengthBase(): number;
154
177
  set strengthBase(strengthBase: number);
155
178
  get strengthBonus(): number;
@@ -224,6 +247,8 @@ export declare class Unit extends Handle<junit> {
224
247
  set timeScale(v: number);
225
248
  get collisionSize(): number;
226
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
227
252
  set pathing(v: boolean);
228
253
  isSelected(player: Player): boolean;
229
254
  explode(): void;
@@ -241,17 +266,18 @@ export declare class Unit extends Handle<junit> {
241
266
  dropItemTarget(item: Item, target: Widget): boolean;
242
267
  dropItemSlot(item: Item, slot: number): boolean;
243
268
  itemInSlot(slot: number): Item | null;
244
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
245
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
246
271
  setAbilityLevel(abilityId: number, level: number): number;
247
272
  getAbilityLevel(abilityId: number): number;
248
273
  hasAbility(abilityId: number): boolean;
249
- getAbilityById(abilityId: number): UnitAbility | undefined;
250
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
251
276
  hideAbility(abilityId: number, flag: boolean): void;
252
277
  getAbilityRemainingCooldown(abilityId: number): number;
253
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
254
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
255
281
  interruptAttack(): void;
256
282
  interruptCast(abilityId: number): void;
257
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -274,6 +300,7 @@ export declare class Unit extends Handle<junit> {
274
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
275
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
276
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
277
304
  get onSelect(): Event;
278
305
  get onDeselect(): Event;
279
306
  get onImmediateOrder(): Event<[number]>;
@@ -326,7 +353,15 @@ export declare class Unit extends Handle<junit> {
326
353
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemMoveOrderEvent(): Event<[
360
+ unit: Unit,
361
+ item: Item,
362
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
363
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
364
+ ]>;
330
365
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
331
366
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
332
367
  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +372,6 @@ export declare class Unit extends Handle<junit> {
337
372
  setField(field: junitbooleanfield, value: boolean): boolean;
338
373
  setField(field: junitstringfield, value: string): boolean;
339
374
  toString(): string;
375
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
340
376
  }
341
377
  export {};