warscript 0.0.1-dev.c963f13 → 0.0.1-dev.cc63edd
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +26 -6
- package/engine/internal/unit.lua +181 -54
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/standard/entries/unit-type.d.ts +18 -0
- package/engine/standard/entries/unit-type.lua +18 -0
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/package.json +2 -2
package/core/types/missile.d.ts
CHANGED
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@@ -5,7 +5,7 @@ export declare class Missile implements Destroyable {
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readonly retarget: (this: void, target: Unit | Vec2) => void;
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private readonly update;
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protected constructor(effect: jeffect, retarget: (this: void, target: Unit | Vec2) => void, update: (this: Missile) => boolean);
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-
static launch(config: Readonly<{
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static launch<T extends any[]>(config: Readonly<{
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art: string;
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scale?: number;
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acceleration?: number;
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@@ -15,7 +15,7 @@ export declare class Missile implements Destroyable {
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maxSpeed?: number;
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sourceOffset?: Vec2;
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targetOffset?: Vec2;
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-
}>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean) => void): Missile;
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}>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean, ...parameters: T) => void, ...parameters: T): Missile;
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destroy(): void;
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}
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export declare namespace Missile {
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package/core/types/missile.lua
CHANGED
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@@ -41,7 +41,8 @@ function Missile.prototype.____constructor(self, effect, retarget, update)
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end
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head = self
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end
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-
function Missile.launch(self, config, source, target, onArrival)
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function Missile.launch(self, config, source, target, onArrival, ...)
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local parameters = {...}
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local ____opt_0 = config.sourceOffset
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local offsetX = ____opt_0 and ____opt_0.x or 0
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local ____opt_2 = config.sourceOffset
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@@ -142,7 +143,12 @@ function Missile.launch(self, config, source, target, onArrival)
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visualPositionArcY = currentVisualTargetY
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visualPositionArcZ = currentVisualTargetZ
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retarget = false
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-
safeCall(
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safeCall(
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onArrival,
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self,
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true,
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table.unpack(parameters)
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)
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return not retarget
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end
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if arcVSpeed ~= 0 and (currentTargetX ~= initialTargetX or currentTargetY ~= initialTargetY) then
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@@ -12,8 +12,12 @@ local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
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InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
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__TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
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function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
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local abilityTypeId = self.ability.typeId
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local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
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local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
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if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
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return
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end
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caster.mana = caster.mana - manaCost
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if cooldown == 0 then
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caster:interruptCast(self.ability.typeId)
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@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
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import { EffectParameters } from "../../core/types/effect";
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import { AbilityDependentValue } from "../object-field/ability";
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export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
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-
export declare abstract class AbilityBehavior<
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export declare abstract class AbilityBehavior<Parameters extends {
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periodicActionParameters?: any[];
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missileParameters?: any[];
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} = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
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constructor(ability: Ability);
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get ability(): Ability;
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protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
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protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
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private static MissileLaunchConfig;
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private get missileLaunchConfig();
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protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
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onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
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onUnitGainAbility(_unit: Unit): void;
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onUnitLoseAbility(_unit: Unit): void;
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onCastingStart(caster: Unit): void;
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@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
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local ____ability = require("engine.standard.fields.ability")
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local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
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local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
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local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
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local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local ____ability = require("engine.object-field.ability")
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local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____missile = require("core.types.missile")
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local Missile = ____missile.Missile
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local createBehaviorFunctionsByAbilityTypeId = {}
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local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
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if success then
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abilityBehavior:onMissileArrival(...)
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end
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end
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local ____class_0 = __TS__Class()
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____class_0.name = ""
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function ____class_0.prototype.____constructor(self, abilityBehavior)
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self.abilityBehavior = abilityBehavior
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end
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__TS__SetDescriptor(
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____class_0.prototype,
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"art",
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{get = function(self)
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return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
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end},
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true
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)
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__TS__SetDescriptor(
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____class_0.prototype,
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"arc",
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{get = function(self)
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return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
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end},
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true
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)
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__TS__SetDescriptor(
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____class_0.prototype,
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"speed",
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{get = function(self)
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return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
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end},
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true
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)
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____exports.AbilityBehavior = __TS__Class()
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local AbilityBehavior = ____exports.AbilityBehavior
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AbilityBehavior.name = "AbilityBehavior"
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)
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end
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end
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function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
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Missile:launch(
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self.missileLaunchConfig,
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source,
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target,
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invokeOnMissileArrival,
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self,
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...
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)
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end
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function AbilityBehavior.prototype.onMissileArrival(self, ...)
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end
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function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
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end
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function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
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@@ -127,6 +178,17 @@ __TS__SetDescriptor(
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return self.object
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end},
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true
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)
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AbilityBehavior.MissileLaunchConfig = ____class_0
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__TS__SetDescriptor(
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AbilityBehavior.prototype,
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"missileLaunchConfig",
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{get = function(self)
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local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
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rawset(self, "missileLaunchConfig", missileLaunchConfig)
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return missileLaunchConfig
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end},
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true
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);
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(function(self)
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local function createUnitEventListener(key)
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Event.invoke(autoAttackFinishEvent, source, target)
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end
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Unit.autoAttackStartEvent:addListener(function(source, target)
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local attackPoint = source.weapons[1].
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local attackPoint = source.weapons[1].impactDelay
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local timer = Timer:simple(attackPoint, timerCallback, source, target)
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eventTimerByUnit[source] = timer
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end)
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speed: (unit: junit, value: number) => void;
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armor: (unit: junit, value: number) => void;
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};
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export declare class UnitWeapon {
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readonly unit: Unit;
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readonly index: 0 | 1;
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constructor(unit: Unit, index: 0 | 1);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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set damage([minimumDamage, maximumDamage]: [number, number]);
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get damageBase(): number;
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set damageBase(damageBase: number);
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get damageDiceCount(): number;
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set damageDiceCount(damageDiceCount: number);
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get damageDiceSideCount(): number;
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set damageDiceSideCount(damageDiceSideCount: number);
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get range(): number;
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set range(range: number);
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get impactDelay(): number;
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set impactDelay(impactDelay: number);
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get missileArc(): number;
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set missileArc(missileArc: number);
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get missileModelPath(): string;
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set missileModelPath(missileModelPath: string);
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get missileSpeed(): number;
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set missileSpeed(missileSpeed: number);
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}
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declare const enum UnitPropertyKey {
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IS_PAUSED = 100,
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playAnimation(animation: number): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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get firstWeapon(): UnitWeapon;
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get secondWeapon(): UnitWeapon;
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get level(): number;
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set level(v: number);
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get xp(): number;
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getAbilityById(abilityId: number): UnitAbility | undefined;
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removeAbility(abilityId: number): boolean;
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hideAbility(abilityId: number, flag: boolean): void;
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getAbilityRemainingCooldown(abilityId: number): number;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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endAbilityCooldown(abilityId: number): void;
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interruptAttack(): void;
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package/engine/internal/unit.lua
CHANGED
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local Set = ____lualib.Set
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local __TS__Spread = ____lualib.__TS__Spread
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local isUnitInRange = IsUnitInRange
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local setResourceAmount = SetResourceAmount
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local getUnitWeaponRealField = BlzGetUnitWeaponRealField
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local setUnitWeaponRealField = BlzSetUnitWeaponRealField
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local getUnitWeaponStringField = BlzGetUnitWeaponStringField
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local setUnitWeaponStringField = BlzSetUnitWeaponStringField
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return BlzGetUnitArmor(unit)
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end
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-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
394
|
+
____exports.UnitWeapon = __TS__Class()
|
|
395
|
+
local UnitWeapon = ____exports.UnitWeapon
|
|
396
|
+
UnitWeapon.name = "UnitWeapon"
|
|
397
|
+
function UnitWeapon.prototype.____constructor(self, unit, index)
|
|
398
|
+
self.unit = unit
|
|
399
|
+
self.index = index
|
|
400
|
+
end
|
|
401
|
+
__TS__SetDescriptor(
|
|
402
|
+
UnitWeapon.prototype,
|
|
403
|
+
"cooldown",
|
|
404
|
+
{
|
|
405
|
+
get = function(self)
|
|
406
|
+
return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index)
|
|
407
|
+
end,
|
|
408
|
+
set = function(self, cooldown)
|
|
409
|
+
setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index, cooldown)
|
|
410
|
+
end
|
|
411
|
+
},
|
|
412
|
+
true
|
|
413
|
+
)
|
|
414
|
+
__TS__SetDescriptor(
|
|
415
|
+
UnitWeapon.prototype,
|
|
416
|
+
"damage",
|
|
417
|
+
{
|
|
418
|
+
get = function(self)
|
|
419
|
+
local minimumDamage = self.damageBase + self.damageDiceCount
|
|
420
|
+
local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
|
|
421
|
+
return {minimumDamage, maximumDamage}
|
|
422
|
+
end,
|
|
423
|
+
set = function(self, ____bindingPattern0)
|
|
424
|
+
local maximumDamage
|
|
425
|
+
local minimumDamage
|
|
426
|
+
minimumDamage = ____bindingPattern0[1]
|
|
427
|
+
maximumDamage = ____bindingPattern0[2]
|
|
428
|
+
self.damageBase = minimumDamage - 1
|
|
429
|
+
self.damageDiceCount = 1
|
|
430
|
+
self.damageDiceSideCount = maximumDamage - minimumDamage + 1
|
|
431
|
+
end
|
|
432
|
+
},
|
|
433
|
+
true
|
|
434
|
+
)
|
|
435
|
+
__TS__SetDescriptor(
|
|
436
|
+
UnitWeapon.prototype,
|
|
437
|
+
"damageBase",
|
|
438
|
+
{
|
|
439
|
+
get = function(self)
|
|
440
|
+
return BlzGetUnitBaseDamage(self.unit.handle, self.index)
|
|
441
|
+
end,
|
|
442
|
+
set = function(self, damageBase)
|
|
443
|
+
BlzSetUnitBaseDamage(self.unit.handle, self.index, damageBase)
|
|
444
|
+
end
|
|
445
|
+
},
|
|
446
|
+
true
|
|
447
|
+
)
|
|
448
|
+
__TS__SetDescriptor(
|
|
449
|
+
UnitWeapon.prototype,
|
|
450
|
+
"damageDiceCount",
|
|
451
|
+
{
|
|
452
|
+
get = function(self)
|
|
453
|
+
return BlzGetUnitDiceNumber(self.unit.handle, self.index)
|
|
454
|
+
end,
|
|
455
|
+
set = function(self, damageDiceCount)
|
|
456
|
+
BlzSetUnitDiceNumber(self.unit.handle, self.index, damageDiceCount)
|
|
457
|
+
end
|
|
458
|
+
},
|
|
459
|
+
true
|
|
460
|
+
)
|
|
461
|
+
__TS__SetDescriptor(
|
|
462
|
+
UnitWeapon.prototype,
|
|
463
|
+
"damageDiceSideCount",
|
|
464
|
+
{
|
|
465
|
+
get = function(self)
|
|
466
|
+
return BlzGetUnitDiceSides(self.unit.handle, self.index)
|
|
467
|
+
end,
|
|
468
|
+
set = function(self, damageDiceSideCount)
|
|
469
|
+
BlzSetUnitDiceSides(self.unit.handle, self.index, damageDiceSideCount)
|
|
470
|
+
end
|
|
471
|
+
},
|
|
472
|
+
true
|
|
473
|
+
)
|
|
474
|
+
__TS__SetDescriptor(
|
|
475
|
+
UnitWeapon.prototype,
|
|
476
|
+
"range",
|
|
477
|
+
{
|
|
478
|
+
get = function(self)
|
|
479
|
+
return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_RANGE, self.index)
|
|
480
|
+
end,
|
|
481
|
+
set = function(self, range)
|
|
482
|
+
local handle = self.unit.handle
|
|
483
|
+
local index = self.index
|
|
484
|
+
setUnitWeaponRealField(
|
|
485
|
+
handle,
|
|
486
|
+
UNIT_WEAPON_RF_ATTACK_RANGE,
|
|
487
|
+
index + 1,
|
|
488
|
+
getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index + 1) + (range - getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index))
|
|
489
|
+
)
|
|
490
|
+
end
|
|
491
|
+
},
|
|
492
|
+
true
|
|
493
|
+
)
|
|
494
|
+
__TS__SetDescriptor(
|
|
495
|
+
UnitWeapon.prototype,
|
|
496
|
+
"impactDelay",
|
|
497
|
+
{
|
|
498
|
+
get = function(self)
|
|
499
|
+
return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index)
|
|
500
|
+
end,
|
|
501
|
+
set = function(self, impactDelay)
|
|
502
|
+
setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index, impactDelay)
|
|
503
|
+
end
|
|
504
|
+
},
|
|
505
|
+
true
|
|
506
|
+
)
|
|
507
|
+
__TS__SetDescriptor(
|
|
508
|
+
UnitWeapon.prototype,
|
|
509
|
+
"missileArc",
|
|
510
|
+
{
|
|
511
|
+
get = function(self)
|
|
512
|
+
return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index)
|
|
513
|
+
end,
|
|
514
|
+
set = function(self, missileArc)
|
|
515
|
+
setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index, missileArc)
|
|
516
|
+
end
|
|
517
|
+
},
|
|
518
|
+
true
|
|
519
|
+
)
|
|
520
|
+
__TS__SetDescriptor(
|
|
521
|
+
UnitWeapon.prototype,
|
|
522
|
+
"missileModelPath",
|
|
523
|
+
{
|
|
524
|
+
get = function(self)
|
|
525
|
+
return getUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index)
|
|
526
|
+
end,
|
|
527
|
+
set = function(self, missileModelPath)
|
|
528
|
+
setUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index, missileModelPath)
|
|
529
|
+
end
|
|
530
|
+
},
|
|
531
|
+
true
|
|
532
|
+
)
|
|
533
|
+
__TS__SetDescriptor(
|
|
534
|
+
UnitWeapon.prototype,
|
|
535
|
+
"missileSpeed",
|
|
536
|
+
{
|
|
537
|
+
get = function(self)
|
|
538
|
+
return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index)
|
|
539
|
+
end,
|
|
540
|
+
set = function(self, missileSpeed)
|
|
541
|
+
setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index, missileSpeed)
|
|
542
|
+
end
|
|
543
|
+
},
|
|
544
|
+
true
|
|
545
|
+
)
|
|
435
546
|
local unitInventorySize = UnitInventorySize
|
|
436
547
|
local unitItemInSlot = UnitItemInSlot
|
|
437
548
|
local getItemAbility = BlzGetItemAbility
|
|
@@ -442,8 +553,6 @@ local getAbilityName = GetAbilityName
|
|
|
442
553
|
local unitAddAbility = UnitAddAbility
|
|
443
554
|
local getUnitGoldCost = GetUnitGoldCost
|
|
444
555
|
local getUnitLumberCost = GetUnitWoodCost
|
|
445
|
-
local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
|
|
446
|
-
local unitAddItem = UnitAddItem
|
|
447
556
|
local unitRemoveAbility = UnitRemoveAbility
|
|
448
557
|
local function retrieveAbility(unit, ability, abilityId)
|
|
449
558
|
if ability == nil then
|
|
@@ -805,6 +914,9 @@ end
|
|
|
805
914
|
function Unit.prototype.hideAbility(self, abilityId, flag)
|
|
806
915
|
BlzUnitHideAbility(self.handle, abilityId, flag)
|
|
807
916
|
end
|
|
917
|
+
function Unit.prototype.getAbilityRemainingCooldown(self, abilityId)
|
|
918
|
+
return BlzGetUnitAbilityCooldownRemaining(self.handle, abilityId)
|
|
919
|
+
end
|
|
808
920
|
function Unit.prototype.startAbilityCooldown(self, abilityId, cooldown)
|
|
809
921
|
BlzStartUnitAbilityCooldown(self.handle, abilityId, cooldown)
|
|
810
922
|
end
|
|
@@ -1092,12 +1204,27 @@ __TS__SetDescriptor(
|
|
|
1092
1204
|
Unit.prototype,
|
|
1093
1205
|
"weapons",
|
|
1094
1206
|
{get = function(self)
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
|
|
1207
|
+
return {self.firstWeapon, self.secondWeapon}
|
|
1208
|
+
end},
|
|
1209
|
+
true
|
|
1210
|
+
)
|
|
1211
|
+
__TS__SetDescriptor(
|
|
1212
|
+
Unit.prototype,
|
|
1213
|
+
"firstWeapon",
|
|
1214
|
+
{get = function(self)
|
|
1215
|
+
local weapon = __TS__New(____exports.UnitWeapon, self, 0)
|
|
1216
|
+
rawset(self, "firstWeapon", weapon)
|
|
1217
|
+
return weapon
|
|
1218
|
+
end},
|
|
1219
|
+
true
|
|
1220
|
+
)
|
|
1221
|
+
__TS__SetDescriptor(
|
|
1222
|
+
Unit.prototype,
|
|
1223
|
+
"secondWeapon",
|
|
1224
|
+
{get = function(self)
|
|
1225
|
+
local weapon = __TS__New(____exports.UnitWeapon, self, 1)
|
|
1226
|
+
rawset(self, "secondWeapon", weapon)
|
|
1227
|
+
return weapon
|
|
1101
1228
|
end},
|
|
1102
1229
|
true
|
|
1103
1230
|
)
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class MineAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get activationDelay(): number[];
|
|
7
|
+
set activationDelay(activationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get invisibilityDelay(): number[];
|
|
9
|
+
set invisibilityDelay(invisibilityDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.MineAbilityType = __TS__Class()
|
|
9
|
+
local MineAbilityType = ____exports.MineAbilityType
|
|
10
|
+
MineAbilityType.name = "MineAbilityType"
|
|
11
|
+
__TS__ClassExtends(MineAbilityType, AbilityType)
|
|
12
|
+
MineAbilityType.BASE_ID = fourCC("Amin")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
MineAbilityType.prototype,
|
|
15
|
+
"activationDelay",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Min1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, activationDelay)
|
|
21
|
+
self:setNumberLevelField("Min1", activationDelay)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
MineAbilityType.prototype,
|
|
28
|
+
"invisibilityDelay",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Min2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, invisibilityDelay)
|
|
34
|
+
self:setNumberLevelField("Min2", invisibilityDelay)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
return ____exports
|
|
@@ -7,8 +7,8 @@ export declare class SpiritTouchAbilityType extends AbilityType {
|
|
|
7
7
|
set manaGain(manaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
8
|
get manaRequirement(): number[];
|
|
9
9
|
set manaRequirement(manaRequirement: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
-
get maximumTargetCount(): number[];
|
|
11
|
-
set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
10
|
get maximumManaCostFactor(): number[];
|
|
13
11
|
set maximumManaCostFactor(maximumManaCostFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
get maximumTargetCount(): number[];
|
|
13
|
+
set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
14
14
|
}
|
|
@@ -38,26 +38,26 @@ __TS__SetDescriptor(
|
|
|
38
38
|
)
|
|
39
39
|
__TS__SetDescriptor(
|
|
40
40
|
SpiritTouchAbilityType.prototype,
|
|
41
|
-
"
|
|
41
|
+
"maximumManaCostFactor",
|
|
42
42
|
{
|
|
43
43
|
get = function(self)
|
|
44
44
|
return self:getNumberLevelField("Rpb5")
|
|
45
45
|
end,
|
|
46
|
-
set = function(self,
|
|
47
|
-
self:setNumberLevelField("Rpb5",
|
|
46
|
+
set = function(self, maximumManaCostFactor)
|
|
47
|
+
self:setNumberLevelField("Rpb5", maximumManaCostFactor)
|
|
48
48
|
end
|
|
49
49
|
},
|
|
50
50
|
true
|
|
51
51
|
)
|
|
52
52
|
__TS__SetDescriptor(
|
|
53
53
|
SpiritTouchAbilityType.prototype,
|
|
54
|
-
"
|
|
54
|
+
"maximumTargetCount",
|
|
55
55
|
{
|
|
56
56
|
get = function(self)
|
|
57
57
|
return self:getNumberLevelField("Rpb6")
|
|
58
58
|
end,
|
|
59
|
-
set = function(self,
|
|
60
|
-
self:setNumberLevelField("Rpb6",
|
|
59
|
+
set = function(self, maximumTargetCount)
|
|
60
|
+
self:setNumberLevelField("Rpb6", maximumTargetCount)
|
|
61
61
|
end
|
|
62
62
|
},
|
|
63
63
|
true
|
|
@@ -13,7 +13,9 @@ export declare const ARCHMAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
|
13
13
|
export declare const BLOOD_MAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
14
14
|
export declare const MOUNTAIN_KING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
15
15
|
export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
16
|
+
export declare const ARCHER_HIGH_ELF_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
16
17
|
export declare const CAPTAIN_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
18
|
+
export declare const SWORDSMAN_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
17
19
|
export declare const ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
18
20
|
export declare const ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
19
21
|
export declare const ANTONIDAS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
@@ -45,7 +47,22 @@ export declare const SPIRIT_WALKER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
|
45
47
|
export declare const TAUREN_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
46
48
|
export declare const WIND_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
47
49
|
export declare const WITCH_DOCTOR_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
50
|
+
export declare const ARCHER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
51
|
+
export declare const CHIMAERA_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
52
|
+
export declare const DRUID_OF_THE_CLAW_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
53
|
+
export declare const DRUID_OF_THE_TALON_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
54
|
+
export declare const DRYAD_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
55
|
+
export declare const FAERIE_DRAGON_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
56
|
+
export declare const GLAIVE_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
57
|
+
export declare const HIPPOGRYPH_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
58
|
+
export declare const HIPPOGRYPH_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
59
|
+
export declare const HUNTRESS_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
60
|
+
export declare const MOUNTAIN_GIANT_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
61
|
+
export declare const WISP_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
48
62
|
export declare const DEMON_HUNTER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
63
|
+
export declare const KEEPER_OF_THE_GROVE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
64
|
+
export declare const MOON_PRIESTESS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
65
|
+
export declare const WARDEN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
49
66
|
export declare const DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
50
67
|
export declare const ABOMINATION_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
51
68
|
export declare const GHOUL_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
@@ -81,6 +98,7 @@ export declare const WENDIGO_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
|
81
98
|
export declare const WENDIGO_SHAMAN_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
82
99
|
export declare const WILDKIN_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
83
100
|
export declare const WRAITH_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
101
|
+
export declare const GOBLIN_LAND_MINE_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
84
102
|
export declare const CIRCLE_OF_POWER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
85
103
|
export declare const CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
86
104
|
export declare const CIRCLE_OF_POWER_LARGE_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
@@ -12,7 +12,9 @@ ____exports.ARCHMAGE_HERO_UNIT_TYPE_ID = fourCC("Hamg")
|
|
|
12
12
|
____exports.BLOOD_MAGE_HERO_UNIT_TYPE_ID = fourCC("Hblm")
|
|
13
13
|
____exports.MOUNTAIN_KING_HERO_UNIT_TYPE_ID = fourCC("Hmkg")
|
|
14
14
|
____exports.PALADIN_HERO_UNIT_TYPE_ID = fourCC("Hpal")
|
|
15
|
+
____exports.ARCHER_HIGH_ELF_UNIT_TYPE_ID = fourCC("nhea")
|
|
15
16
|
____exports.CAPTAIN_UNIT_TYPE_ID = fourCC("hcth")
|
|
17
|
+
____exports.SWORDSMAN_UNIT_TYPE_ID = fourCC("hhes")
|
|
16
18
|
____exports.ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID = fourCC("Hapm")
|
|
17
19
|
____exports.ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID = fourCC("Hssa")
|
|
18
20
|
____exports.ANTONIDAS_HERO_UNIT_TYPE_ID = fourCC("Hant")
|
|
@@ -44,7 +46,22 @@ ____exports.SPIRIT_WALKER_UNIT_TYPE_ID = fourCC("ospw")
|
|
|
44
46
|
____exports.TAUREN_UNIT_TYPE_ID = fourCC("otau")
|
|
45
47
|
____exports.WIND_RIDER_UNIT_TYPE_ID = fourCC("owyv")
|
|
46
48
|
____exports.WITCH_DOCTOR_UNIT_TYPE_ID = fourCC("odoc")
|
|
49
|
+
____exports.ARCHER_UNIT_TYPE_ID = fourCC("earc")
|
|
50
|
+
____exports.CHIMAERA_UNIT_TYPE_ID = fourCC("echm")
|
|
51
|
+
____exports.DRUID_OF_THE_CLAW_UNIT_TYPE_ID = fourCC("edoc")
|
|
52
|
+
____exports.DRUID_OF_THE_TALON_UNIT_TYPE_ID = fourCC("edot")
|
|
53
|
+
____exports.DRYAD_UNIT_TYPE_ID = fourCC("edry")
|
|
54
|
+
____exports.FAERIE_DRAGON_UNIT_TYPE_ID = fourCC("efdr")
|
|
55
|
+
____exports.GLAIVE_THROWER_UNIT_TYPE_ID = fourCC("ebal")
|
|
56
|
+
____exports.HIPPOGRYPH_UNIT_TYPE_ID = fourCC("ehip")
|
|
57
|
+
____exports.HIPPOGRYPH_RIDER_UNIT_TYPE_ID = fourCC("ehpr")
|
|
58
|
+
____exports.HUNTRESS_UNIT_TYPE_ID = fourCC("esen")
|
|
59
|
+
____exports.MOUNTAIN_GIANT_THROWER_UNIT_TYPE_ID = fourCC("emtg")
|
|
60
|
+
____exports.WISP_UNIT_TYPE_ID = fourCC("ewsp")
|
|
47
61
|
____exports.DEMON_HUNTER_HERO_UNIT_TYPE_ID = fourCC("Edem")
|
|
62
|
+
____exports.KEEPER_OF_THE_GROVE_HERO_UNIT_TYPE_ID = fourCC("Ekee")
|
|
63
|
+
____exports.MOON_PRIESTESS_HERO_UNIT_TYPE_ID = fourCC("Emoo")
|
|
64
|
+
____exports.WARDEN_HERO_UNIT_TYPE_ID = fourCC("Ewar")
|
|
48
65
|
____exports.DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID = fourCC("Edmm")
|
|
49
66
|
____exports.ABOMINATION_UNIT_TYPE_ID = fourCC("uabo")
|
|
50
67
|
____exports.GHOUL_UNIT_TYPE_ID = fourCC("ugho")
|
|
@@ -80,6 +97,7 @@ ____exports.WENDIGO_UNIT_TYPE_ID = fourCC("nwen")
|
|
|
80
97
|
____exports.WENDIGO_SHAMAN_UNIT_TYPE_ID = fourCC("nwns")
|
|
81
98
|
____exports.WILDKIN_UNIT_TYPE_ID = fourCC("nowb")
|
|
82
99
|
____exports.WRAITH_UNIT_TYPE_ID = fourCC("ngh2")
|
|
100
|
+
____exports.GOBLIN_LAND_MINE_UNIT_TYPE_ID = fourCC("nglm")
|
|
83
101
|
____exports.CIRCLE_OF_POWER_UNIT_TYPE_ID = fourCC("ncop")
|
|
84
102
|
____exports.CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID = fourCC("ncp2")
|
|
85
103
|
____exports.CIRCLE_OF_POWER_LARGE_UNIT_TYPE_ID = fourCC("ncp3")
|
|
@@ -16,7 +16,7 @@ export declare const LEVEL_SKIP_REQUIREMENT_ABILITY_INTEGER_FIELD: AbilityIntege
|
|
|
16
16
|
export declare const HERO_ABILITY_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
|
|
17
17
|
export declare const ITEM_ABILITY_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
|
|
18
18
|
export declare const CHECK_DEPENDENCIES_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
|
|
19
|
-
export declare const
|
|
19
|
+
export declare const MISSILE_ARC_ABILITY_FLOAT_FIELD: AbilityFloatField & symbol;
|
|
20
20
|
export declare const NAME_ABILITY_STRING_FIELD: AbilityStringField & symbol;
|
|
21
21
|
export declare const ICON_ACTIVATED_ABILITY_STRING_FIELD: AbilityStringField & symbol;
|
|
22
22
|
export declare const ICON_RESEARCH_ABILITY_STRING_FIELD: AbilityStringField & symbol;
|
|
@@ -27,7 +27,7 @@ ____exports.LEVEL_SKIP_REQUIREMENT_ABILITY_INTEGER_FIELD = AbilityIntegerField:c
|
|
|
27
27
|
____exports.HERO_ABILITY_ABILITY_BOOLEAN_FIELD = AbilityBooleanField:create(fourCC("aher"))
|
|
28
28
|
____exports.ITEM_ABILITY_ABILITY_BOOLEAN_FIELD = AbilityBooleanField:create(fourCC("aite"))
|
|
29
29
|
____exports.CHECK_DEPENDENCIES_ABILITY_BOOLEAN_FIELD = AbilityBooleanField:create(fourCC("achd"))
|
|
30
|
-
____exports.
|
|
30
|
+
____exports.MISSILE_ARC_ABILITY_FLOAT_FIELD = AbilityFloatField:create(fourCC("amac"))
|
|
31
31
|
____exports.NAME_ABILITY_STRING_FIELD = AbilityStringField:create(fourCC("anam"))
|
|
32
32
|
____exports.ICON_ACTIVATED_ABILITY_STRING_FIELD = AbilityStringField:create(fourCC("auar"))
|
|
33
33
|
____exports.ICON_RESEARCH_ABILITY_STRING_FIELD = AbilityStringField:create(fourCC("arar"))
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"$schema": "https://json.schemastore.org/package",
|
|
3
3
|
"name": "warscript",
|
|
4
|
-
"version": "0.0.1-dev.
|
|
4
|
+
"version": "0.0.1-dev.cc63edd",
|
|
5
5
|
"description": "A typescript library for Warcraft III using Warpack.",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"warcraft",
|
|
@@ -24,7 +24,7 @@
|
|
|
24
24
|
"@warscript/language-extensions": "^0.0.1",
|
|
25
25
|
"@warscript/tstl-plugin": "^0.0.3",
|
|
26
26
|
"lua-types": "^2.13.1",
|
|
27
|
-
"warpack": "0.0.1-dev.
|
|
27
|
+
"warpack": "0.0.1-dev.1976a88"
|
|
28
28
|
},
|
|
29
29
|
"devDependencies": {
|
|
30
30
|
"@typescript-eslint/eslint-plugin": "^5.59.11",
|