warscript 0.0.1-dev.c8d6bc0 → 0.0.1-dev.cc63edd

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,39 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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+ local ____exports = {}
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+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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+ local AbilityType = ____ability_2Dtype.AbilityType
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+ ____exports.MineAbilityType = __TS__Class()
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+ local MineAbilityType = ____exports.MineAbilityType
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+ MineAbilityType.name = "MineAbilityType"
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+ __TS__ClassExtends(MineAbilityType, AbilityType)
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+ MineAbilityType.BASE_ID = fourCC("Amin")
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+ __TS__SetDescriptor(
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+ MineAbilityType.prototype,
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+ "activationDelay",
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+ {
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+ get = function(self)
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+ return self:getNumberLevelField("Min1")
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+ end,
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+ set = function(self, activationDelay)
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+ self:setNumberLevelField("Min1", activationDelay)
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ MineAbilityType.prototype,
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+ "invisibilityDelay",
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+ {
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+ get = function(self)
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+ return self:getNumberLevelField("Min2")
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+ end,
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+ set = function(self, invisibilityDelay)
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+ self:setNumberLevelField("Min2", invisibilityDelay)
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+ end
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+ },
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+ true
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+ )
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+ return ____exports
@@ -7,8 +7,8 @@ export declare class SpiritTouchAbilityType extends AbilityType {
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  set manaGain(manaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
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  get manaRequirement(): number[];
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  set manaRequirement(manaRequirement: ObjectDataEntryLevelFieldValueSupplier<number>);
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- get maximumTargetCount(): number[];
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- set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
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  get maximumManaCostFactor(): number[];
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  set maximumManaCostFactor(maximumManaCostFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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+ get maximumTargetCount(): number[];
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+ set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
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  }
@@ -38,26 +38,26 @@ __TS__SetDescriptor(
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  )
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  __TS__SetDescriptor(
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  SpiritTouchAbilityType.prototype,
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- "maximumTargetCount",
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+ "maximumManaCostFactor",
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  {
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  get = function(self)
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  return self:getNumberLevelField("Rpb5")
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  end,
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- set = function(self, maximumTargetCount)
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- self:setNumberLevelField("Rpb5", maximumTargetCount)
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+ set = function(self, maximumManaCostFactor)
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+ self:setNumberLevelField("Rpb5", maximumManaCostFactor)
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  end
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  },
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  true
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  )
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  __TS__SetDescriptor(
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  SpiritTouchAbilityType.prototype,
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- "maximumManaCostFactor",
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+ "maximumTargetCount",
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  {
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  get = function(self)
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  return self:getNumberLevelField("Rpb6")
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  end,
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- set = function(self, maximumManaCostFactor)
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- self:setNumberLevelField("Rpb6", maximumManaCostFactor)
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+ set = function(self, maximumTargetCount)
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+ self:setNumberLevelField("Rpb6", maximumTargetCount)
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  end
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  },
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  true
@@ -28,6 +28,16 @@ export declare class UnitTypeWeapon {
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  set attackType(attackType: AttackType);
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  get backSwingDuration(): number;
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  set backSwingDuration(backSwingDuration: number);
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+ get cooldown(): number;
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+ set cooldown(cooldown: number);
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+ get damage(): [minimumDamage: number, maximumDamage: number];
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+ set damage([minimumDamage, maximumDamage]: [number, number]);
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+ get damageBase(): number;
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+ set damageBase(damageBase: number);
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+ get damageDiceCount(): number;
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+ set damageDiceCount(damageDiceNumber: number);
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+ get damageDiceSideCount(): number;
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+ set damageDiceSideCount(damageDiceSideCount: number);
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  get impactDelay(): number;
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  set impactDelay(impactDelay: number);
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  get missileModelPath(): string;
@@ -176,9 +186,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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  set combatClassifications(combatClassifications: CombatClassifications);
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  get unitClassifications(): UnitClassifications;
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  set unitClassifications(unitClassifications: UnitClassifications);
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+ get weapons(): TupleOf<UnitTypeWeapon, 2>;
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  get firstWeapon(): UnitTypeWeapon;
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  get secondWeapon(): UnitTypeWeapon;
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- get weapons(): TupleOf<UnitTypeWeapon, 2>;
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  get flyHeight(): number;
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  set flyHeight(flyHeight: number);
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  get flyHeightMinimum(): number;
@@ -207,6 +217,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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  set formationRank(formationRank: number);
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  get goldCost(): number;
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  set goldCost(goldCost: number);
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+ get healthRegenerationRate(): number;
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+ set healthRegenerationRate(healthRegenerationRate: number);
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+ get manaRegenerationRate(): number;
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+ set manaRegenerationRate(manaRegenerationRate: number);
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+ get maximumHealth(): number;
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+ set maximumHealth(maximumHealth: number);
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+ get maximumMana(): number;
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+ set maximumMana(maximumMana: number);
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+ get initialMana(): number;
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+ set initialMana(initialMana: number);
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  get isStructure(): boolean;
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  set isStructure(isStructure: boolean);
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  get race(): Race;
@@ -73,21 +73,21 @@ __TS__SetDescriptor(
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  )
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  __TS__SetDescriptor(
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  UnitTypeWeapon.prototype,
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- "impactDelay",
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+ "cooldown",
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  {
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  get = function(self)
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  local ____self_4 = self.unitType
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  return ____self_4.getNumberField(
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  ____self_4,
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- "udp" .. tostring(self.index)
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+ ("ua" .. tostring(self.index)) .. "c"
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  )
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  end,
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- set = function(self, impactDelay)
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+ set = function(self, cooldown)
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  local ____self_5 = self.unitType
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  ____self_5.setNumberField(
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  ____self_5,
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- "udp" .. tostring(self.index),
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- impactDelay
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+ ("ua" .. tostring(self.index)) .. "c",
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+ cooldown
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  )
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  end
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  },
@@ -95,21 +95,42 @@ __TS__SetDescriptor(
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  )
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  __TS__SetDescriptor(
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  UnitTypeWeapon.prototype,
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- "missileModelPath",
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+ "damage",
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+ {
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+ get = function(self)
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+ local minimumDamage = self.damageBase + self.damageDiceCount
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+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
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+ return {minimumDamage, maximumDamage}
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+ end,
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+ set = function(self, ____bindingPattern0)
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+ local maximumDamage
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+ local minimumDamage
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+ minimumDamage = ____bindingPattern0[1]
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+ maximumDamage = ____bindingPattern0[2]
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+ self.damageBase = minimumDamage - 1
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+ self.damageDiceCount = 1
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+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ UnitTypeWeapon.prototype,
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+ "damageBase",
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  {
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  get = function(self)
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  local ____self_6 = self.unitType
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- return ____self_6.getStringField(
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+ return ____self_6.getNumberField(
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  ____self_6,
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- ("ua" .. tostring(self.index)) .. "m"
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+ ("ua" .. tostring(self.index)) .. "b"
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  )
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  end,
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- set = function(self, missileModelPath)
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+ set = function(self, damageBase)
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  local ____self_7 = self.unitType
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- ____self_7.setStringField(
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+ ____self_7.setNumberField(
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  ____self_7,
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- ("ua" .. tostring(self.index)) .. "m",
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- missileModelPath
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+ ("ua" .. tostring(self.index)) .. "b",
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+ damageBase
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  )
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  end
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  },
@@ -117,19 +138,107 @@ __TS__SetDescriptor(
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  )
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  __TS__SetDescriptor(
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  UnitTypeWeapon.prototype,
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- "range",
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+ "damageDiceCount",
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  {
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  get = function(self)
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  local ____self_8 = self.unitType
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  return ____self_8.getNumberField(
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  ____self_8,
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- ("ua" .. tostring(self.index)) .. "r"
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+ ("ua" .. tostring(self.index)) .. "d"
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  )
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  end,
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- set = function(self, range)
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+ set = function(self, damageDiceNumber)
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  local ____self_9 = self.unitType
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  ____self_9.setNumberField(
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  ____self_9,
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+ ("ua" .. tostring(self.index)) .. "d",
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+ damageDiceNumber
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+ )
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ UnitTypeWeapon.prototype,
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+ "damageDiceSideCount",
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+ {
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+ get = function(self)
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+ local ____self_10 = self.unitType
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+ return ____self_10.getNumberField(
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+ ____self_10,
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+ ("ua" .. tostring(self.index)) .. "s"
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+ )
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+ end,
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+ set = function(self, damageDiceSideCount)
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+ local ____self_11 = self.unitType
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+ ____self_11.setNumberField(
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+ ____self_11,
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+ ("ua" .. tostring(self.index)) .. "s",
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+ damageDiceSideCount
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+ )
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ UnitTypeWeapon.prototype,
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+ "impactDelay",
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+ {
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+ get = function(self)
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+ local ____self_12 = self.unitType
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+ return ____self_12.getNumberField(
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+ ____self_12,
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+ "udp" .. tostring(self.index)
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+ )
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+ end,
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+ set = function(self, impactDelay)
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+ local ____self_13 = self.unitType
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+ ____self_13.setNumberField(
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+ ____self_13,
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+ "udp" .. tostring(self.index),
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+ impactDelay
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+ )
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ UnitTypeWeapon.prototype,
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+ "missileModelPath",
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+ {
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+ get = function(self)
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+ local ____self_14 = self.unitType
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+ return ____self_14.getStringField(
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+ ____self_14,
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+ ("ua" .. tostring(self.index)) .. "m"
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+ )
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+ end,
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+ set = function(self, missileModelPath)
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+ local ____self_15 = self.unitType
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+ ____self_15.setStringField(
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+ ____self_15,
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+ ("ua" .. tostring(self.index)) .. "m",
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+ missileModelPath
222
+ )
223
+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
228
+ UnitTypeWeapon.prototype,
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+ "range",
230
+ {
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+ get = function(self)
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+ local ____self_16 = self.unitType
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+ return ____self_16.getNumberField(
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+ ____self_16,
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+ ("ua" .. tostring(self.index)) .. "r"
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+ )
237
+ end,
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+ set = function(self, range)
239
+ local ____self_17 = self.unitType
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+ ____self_17.setNumberField(
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+ ____self_17,
133
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  ("ua" .. tostring(self.index)) .. "r",
134
243
  range
135
244
  )
@@ -142,16 +251,16 @@ __TS__SetDescriptor(
142
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  "soundType",
143
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  {
144
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  get = function(self)
145
- local ____self_10 = self.unitType
146
- return ____self_10.getStringField(
147
- ____self_10,
254
+ local ____self_18 = self.unitType
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+ return ____self_18.getStringField(
256
+ ____self_18,
148
257
  "ucs" .. tostring(self.index)
149
258
  )
150
259
  end,
151
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  set = function(self, soundType)
152
- local ____self_11 = self.unitType
153
- ____self_11.setStringField(
154
- ____self_11,
261
+ local ____self_19 = self.unitType
262
+ ____self_19.setStringField(
263
+ ____self_19,
155
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  "ucs" .. tostring(self.index),
156
265
  soundType
157
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  )
@@ -164,16 +273,16 @@ __TS__SetDescriptor(
164
273
  "soundTypeSD",
165
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  {
166
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  get = function(self)
167
- local ____self_12 = self.unitType
168
- return ____self_12.getStringField(
169
- ____self_12,
276
+ local ____self_20 = self.unitType
277
+ return ____self_20.getStringField(
278
+ ____self_20,
170
279
  ("ucs" .. tostring(self.index)) .. ":sd"
171
280
  )
172
281
  end,
173
282
  set = function(self, soundTypeSD)
174
- local ____self_13 = self.unitType
175
- ____self_13.setStringField(
176
- ____self_13,
283
+ local ____self_21 = self.unitType
284
+ ____self_21.setStringField(
285
+ ____self_21,
177
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  ("ucs" .. tostring(self.index)) .. ":sd",
178
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  soundTypeSD
179
288
  )
@@ -186,16 +295,16 @@ __TS__SetDescriptor(
186
295
  "soundTypeHD",
187
296
  {
188
297
  get = function(self)
189
- local ____self_14 = self.unitType
190
- return ____self_14.getStringField(
191
- ____self_14,
298
+ local ____self_22 = self.unitType
299
+ return ____self_22.getStringField(
300
+ ____self_22,
192
301
  ("ucs" .. tostring(self.index)) .. ":hd"
193
302
  )
194
303
  end,
195
304
  set = function(self, soundTypeHD)
196
- local ____self_15 = self.unitType
197
- ____self_15.setStringField(
198
- ____self_15,
305
+ local ____self_23 = self.unitType
306
+ ____self_23.setStringField(
307
+ ____self_23,
199
308
  ("ucs" .. tostring(self.index)) .. ":hd",
200
309
  soundTypeHD
201
310
  )
@@ -1087,25 +1196,25 @@ __TS__SetDescriptor(
1087
1196
  )
1088
1197
  __TS__SetDescriptor(
1089
1198
  UnitType.prototype,
1090
- "firstWeapon",
1199
+ "weapons",
1091
1200
  {get = function(self)
1092
- return self.weapons[1]
1201
+ return getOrCreateUnitTypeWeapons(self)
1093
1202
  end},
1094
1203
  true
1095
1204
  )
1096
1205
  __TS__SetDescriptor(
1097
1206
  UnitType.prototype,
1098
- "secondWeapon",
1207
+ "firstWeapon",
1099
1208
  {get = function(self)
1100
- return self.weapons[2]
1209
+ return self.weapons[1]
1101
1210
  end},
1102
1211
  true
1103
1212
  )
1104
1213
  __TS__SetDescriptor(
1105
1214
  UnitType.prototype,
1106
- "weapons",
1215
+ "secondWeapon",
1107
1216
  {get = function(self)
1108
- return getOrCreateUnitTypeWeapons(self)
1217
+ return self.weapons[2]
1109
1218
  end},
1110
1219
  true
1111
1220
  )
@@ -1291,6 +1400,71 @@ __TS__SetDescriptor(
1291
1400
  },
1292
1401
  true
1293
1402
  )
1403
+ __TS__SetDescriptor(
1404
+ UnitType.prototype,
1405
+ "healthRegenerationRate",
1406
+ {
1407
+ get = function(self)
1408
+ return self:getNumberField("uhpr")
1409
+ end,
1410
+ set = function(self, healthRegenerationRate)
1411
+ self:setNumberField("uhpr", healthRegenerationRate)
1412
+ end
1413
+ },
1414
+ true
1415
+ )
1416
+ __TS__SetDescriptor(
1417
+ UnitType.prototype,
1418
+ "manaRegenerationRate",
1419
+ {
1420
+ get = function(self)
1421
+ return self:getNumberField("umpr")
1422
+ end,
1423
+ set = function(self, manaRegenerationRate)
1424
+ self:setNumberField("umpr", manaRegenerationRate)
1425
+ end
1426
+ },
1427
+ true
1428
+ )
1429
+ __TS__SetDescriptor(
1430
+ UnitType.prototype,
1431
+ "maximumHealth",
1432
+ {
1433
+ get = function(self)
1434
+ return self:getNumberField("uhpm")
1435
+ end,
1436
+ set = function(self, maximumHealth)
1437
+ self:setNumberField("uhpm", maximumHealth)
1438
+ end
1439
+ },
1440
+ true
1441
+ )
1442
+ __TS__SetDescriptor(
1443
+ UnitType.prototype,
1444
+ "maximumMana",
1445
+ {
1446
+ get = function(self)
1447
+ return self:getNumberField("umpm")
1448
+ end,
1449
+ set = function(self, maximumMana)
1450
+ self:setNumberField("umpm", maximumMana)
1451
+ end
1452
+ },
1453
+ true
1454
+ )
1455
+ __TS__SetDescriptor(
1456
+ UnitType.prototype,
1457
+ "initialMana",
1458
+ {
1459
+ get = function(self)
1460
+ return self:getNumberField("umpi")
1461
+ end,
1462
+ set = function(self, initialMana)
1463
+ self:setNumberField("umpi", initialMana)
1464
+ end
1465
+ },
1466
+ true
1467
+ )
1294
1468
  __TS__SetDescriptor(
1295
1469
  UnitType.prototype,
1296
1470
  "isStructure",
@@ -1385,11 +1559,11 @@ __TS__SetDescriptor(
1385
1559
  implementReadonlyNumberIndexSupplier(
1386
1560
  ____exports.UnitType,
1387
1561
  function(id)
1388
- local ____class_16 = __TS__Class()
1389
- ____class_16.name = ____class_16.name
1390
- __TS__ClassExtends(____class_16, ____exports.UnitType)
1391
- ____class_16.BASE_ID = id
1392
- return ____class_16
1562
+ local ____class_24 = __TS__Class()
1563
+ ____class_24.name = ____class_24.name
1564
+ __TS__ClassExtends(____class_24, ____exports.UnitType)
1565
+ ____class_24.BASE_ID = id
1566
+ return ____class_24
1393
1567
  end
1394
1568
  )
1395
1569
  ____exports.HeroUnitType = __TS__Class()
@@ -1450,11 +1624,11 @@ __TS__SetDescriptor(
1450
1624
  implementReadonlyNumberIndexSupplier(
1451
1625
  ____exports.HeroUnitType,
1452
1626
  function(id)
1453
- local ____class_17 = __TS__Class()
1454
- ____class_17.name = ____class_17.name
1455
- __TS__ClassExtends(____class_17, ____exports.HeroUnitType)
1456
- ____class_17.BASE_ID = id
1457
- return ____class_17
1627
+ local ____class_25 = __TS__Class()
1628
+ ____class_25.name = ____class_25.name
1629
+ __TS__ClassExtends(____class_25, ____exports.HeroUnitType)
1630
+ ____class_25.BASE_ID = id
1631
+ return ____class_25
1458
1632
  end
1459
1633
  )
1460
1634
  return ____exports
@@ -9,11 +9,33 @@ export declare const RIFLEMAN_UNIT_TYPE_ID: StandardUnitTypeId;
9
9
  export declare const SIEGE_ENGINE_UNIT_TYPE_ID: StandardUnitTypeId;
10
10
  export declare const SORCERESS_UNIT_TYPE_ID: StandardUnitTypeId;
11
11
  export declare const SPELLBREAKER_UNIT_TYPE_ID: StandardUnitTypeId;
12
- export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
13
12
  export declare const ARCHMAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
13
+ export declare const BLOOD_MAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
14
+ export declare const MOUNTAIN_KING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
15
+ export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
16
+ export declare const ARCHER_HIGH_ELF_UNIT_TYPE_ID: StandardUnitTypeId;
14
17
  export declare const CAPTAIN_UNIT_TYPE_ID: StandardUnitTypeId;
18
+ export declare const SWORDSMAN_UNIT_TYPE_ID: StandardUnitTypeId;
19
+ export declare const ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
20
+ export declare const ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
21
+ export declare const ANTONIDAS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
22
+ export declare const ANTONIDAS_GHOST_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
15
23
  export declare const ARTHAS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
16
24
  export declare const ARTHAS_WITH_FROSTMOURNE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
25
+ export declare const DAGREN_THE_ORCSLAYER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
26
+ export declare const HALAHK_THE_LIFEBRINGER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
27
+ export declare const JAINA_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
28
+ export declare const JENNALLA_DEEMSPRING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
29
+ export declare const KAEL_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
30
+ export declare const KELEN_THE_SEEKER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
31
+ export declare const LORD_GARITHOS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
32
+ export declare const LORD_NICHOLAS_BUZAN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
33
+ export declare const MAGROTH_THE_DEFENDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
34
+ export declare const MURADIN_BRONZEBEARD_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
35
+ export declare const SIR_GREGORY_EDMUNSON_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
36
+ export declare const SYLVANAS_WINDRUNNER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
37
+ export declare const THALORIEN_DAWNSEEKER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
38
+ export declare const UTHER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
17
39
  export declare const BATRIDER_UNIT_TYPE_ID: StandardUnitTypeId;
18
40
  export declare const DEMOLISHER_UNIT_TYPE_ID: StandardUnitTypeId;
19
41
  export declare const GRUNT_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -25,7 +47,22 @@ export declare const SPIRIT_WALKER_UNIT_TYPE_ID: StandardUnitTypeId;
25
47
  export declare const TAUREN_UNIT_TYPE_ID: StandardUnitTypeId;
26
48
  export declare const WIND_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
27
49
  export declare const WITCH_DOCTOR_UNIT_TYPE_ID: StandardUnitTypeId;
50
+ export declare const ARCHER_UNIT_TYPE_ID: StandardUnitTypeId;
51
+ export declare const CHIMAERA_UNIT_TYPE_ID: StandardUnitTypeId;
52
+ export declare const DRUID_OF_THE_CLAW_UNIT_TYPE_ID: StandardUnitTypeId;
53
+ export declare const DRUID_OF_THE_TALON_UNIT_TYPE_ID: StandardUnitTypeId;
54
+ export declare const DRYAD_UNIT_TYPE_ID: StandardUnitTypeId;
55
+ export declare const FAERIE_DRAGON_UNIT_TYPE_ID: StandardUnitTypeId;
56
+ export declare const GLAIVE_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
57
+ export declare const HIPPOGRYPH_UNIT_TYPE_ID: StandardUnitTypeId;
58
+ export declare const HIPPOGRYPH_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
59
+ export declare const HUNTRESS_UNIT_TYPE_ID: StandardUnitTypeId;
60
+ export declare const MOUNTAIN_GIANT_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
61
+ export declare const WISP_UNIT_TYPE_ID: StandardUnitTypeId;
28
62
  export declare const DEMON_HUNTER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
63
+ export declare const KEEPER_OF_THE_GROVE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
64
+ export declare const MOON_PRIESTESS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
65
+ export declare const WARDEN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
29
66
  export declare const DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
30
67
  export declare const ABOMINATION_UNIT_TYPE_ID: StandardUnitTypeId;
31
68
  export declare const GHOUL_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -61,6 +98,7 @@ export declare const WENDIGO_UNIT_TYPE_ID: StandardUnitTypeId;
61
98
  export declare const WENDIGO_SHAMAN_UNIT_TYPE_ID: StandardUnitTypeId;
62
99
  export declare const WILDKIN_UNIT_TYPE_ID: StandardUnitTypeId;
63
100
  export declare const WRAITH_UNIT_TYPE_ID: StandardUnitTypeId;
101
+ export declare const GOBLIN_LAND_MINE_UNIT_TYPE_ID: StandardUnitTypeId;
64
102
  export declare const CIRCLE_OF_POWER_UNIT_TYPE_ID: StandardUnitTypeId;
65
103
  export declare const CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID: StandardUnitTypeId;
66
104
  export declare const CIRCLE_OF_POWER_LARGE_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -8,11 +8,33 @@ ____exports.RIFLEMAN_UNIT_TYPE_ID = fourCC("hrif")
8
8
  ____exports.SIEGE_ENGINE_UNIT_TYPE_ID = fourCC("hmtt")
9
9
  ____exports.SORCERESS_UNIT_TYPE_ID = fourCC("hsor")
10
10
  ____exports.SPELLBREAKER_UNIT_TYPE_ID = fourCC("hspt")
11
- ____exports.PALADIN_HERO_UNIT_TYPE_ID = fourCC("Hpal")
12
11
  ____exports.ARCHMAGE_HERO_UNIT_TYPE_ID = fourCC("Hamg")
12
+ ____exports.BLOOD_MAGE_HERO_UNIT_TYPE_ID = fourCC("Hblm")
13
+ ____exports.MOUNTAIN_KING_HERO_UNIT_TYPE_ID = fourCC("Hmkg")
14
+ ____exports.PALADIN_HERO_UNIT_TYPE_ID = fourCC("Hpal")
15
+ ____exports.ARCHER_HIGH_ELF_UNIT_TYPE_ID = fourCC("nhea")
13
16
  ____exports.CAPTAIN_UNIT_TYPE_ID = fourCC("hcth")
17
+ ____exports.SWORDSMAN_UNIT_TYPE_ID = fourCC("hhes")
18
+ ____exports.ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID = fourCC("Hapm")
19
+ ____exports.ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID = fourCC("Hssa")
20
+ ____exports.ANTONIDAS_HERO_UNIT_TYPE_ID = fourCC("Hant")
21
+ ____exports.ANTONIDAS_GHOST_HERO_UNIT_TYPE_ID = fourCC("Hgam")
14
22
  ____exports.ARTHAS_HERO_UNIT_TYPE_ID = fourCC("Hart")
15
23
  ____exports.ARTHAS_WITH_FROSTMOURNE_HERO_UNIT_TYPE_ID = fourCC("Harf")
24
+ ____exports.DAGREN_THE_ORCSLAYER_HERO_UNIT_TYPE_ID = fourCC("Hdgo")
25
+ ____exports.HALAHK_THE_LIFEBRINGER_HERO_UNIT_TYPE_ID = fourCC("Hhkl")
26
+ ____exports.JAINA_HERO_UNIT_TYPE_ID = fourCC("Hjai")
27
+ ____exports.JENNALLA_DEEMSPRING_HERO_UNIT_TYPE_ID = fourCC("Hjnd")
28
+ ____exports.KAEL_HERO_UNIT_TYPE_ID = fourCC("Hkal")
29
+ ____exports.KELEN_THE_SEEKER_HERO_UNIT_TYPE_ID = fourCC("Haah")
30
+ ____exports.LORD_GARITHOS_HERO_UNIT_TYPE_ID = fourCC("Hlgr")
31
+ ____exports.LORD_NICHOLAS_BUZAN_HERO_UNIT_TYPE_ID = fourCC("Hpb1")
32
+ ____exports.MAGROTH_THE_DEFENDER_HERO_UNIT_TYPE_ID = fourCC("Hmgd")
33
+ ____exports.MURADIN_BRONZEBEARD_HERO_UNIT_TYPE_ID = fourCC("Hmbr")
34
+ ____exports.SIR_GREGORY_EDMUNSON_HERO_UNIT_TYPE_ID = fourCC("Hpb2")
35
+ ____exports.SYLVANAS_WINDRUNNER_HERO_UNIT_TYPE_ID = fourCC("Hvwd")
36
+ ____exports.THALORIEN_DAWNSEEKER_HERO_UNIT_TYPE_ID = fourCC("Hddt")
37
+ ____exports.UTHER_HERO_UNIT_TYPE_ID = fourCC("Huth")
16
38
  ____exports.BATRIDER_UNIT_TYPE_ID = fourCC("otbr")
17
39
  ____exports.DEMOLISHER_UNIT_TYPE_ID = fourCC("ocat")
18
40
  ____exports.GRUNT_UNIT_TYPE_ID = fourCC("ogru")
@@ -24,7 +46,22 @@ ____exports.SPIRIT_WALKER_UNIT_TYPE_ID = fourCC("ospw")
24
46
  ____exports.TAUREN_UNIT_TYPE_ID = fourCC("otau")
25
47
  ____exports.WIND_RIDER_UNIT_TYPE_ID = fourCC("owyv")
26
48
  ____exports.WITCH_DOCTOR_UNIT_TYPE_ID = fourCC("odoc")
49
+ ____exports.ARCHER_UNIT_TYPE_ID = fourCC("earc")
50
+ ____exports.CHIMAERA_UNIT_TYPE_ID = fourCC("echm")
51
+ ____exports.DRUID_OF_THE_CLAW_UNIT_TYPE_ID = fourCC("edoc")
52
+ ____exports.DRUID_OF_THE_TALON_UNIT_TYPE_ID = fourCC("edot")
53
+ ____exports.DRYAD_UNIT_TYPE_ID = fourCC("edry")
54
+ ____exports.FAERIE_DRAGON_UNIT_TYPE_ID = fourCC("efdr")
55
+ ____exports.GLAIVE_THROWER_UNIT_TYPE_ID = fourCC("ebal")
56
+ ____exports.HIPPOGRYPH_UNIT_TYPE_ID = fourCC("ehip")
57
+ ____exports.HIPPOGRYPH_RIDER_UNIT_TYPE_ID = fourCC("ehpr")
58
+ ____exports.HUNTRESS_UNIT_TYPE_ID = fourCC("esen")
59
+ ____exports.MOUNTAIN_GIANT_THROWER_UNIT_TYPE_ID = fourCC("emtg")
60
+ ____exports.WISP_UNIT_TYPE_ID = fourCC("ewsp")
27
61
  ____exports.DEMON_HUNTER_HERO_UNIT_TYPE_ID = fourCC("Edem")
62
+ ____exports.KEEPER_OF_THE_GROVE_HERO_UNIT_TYPE_ID = fourCC("Ekee")
63
+ ____exports.MOON_PRIESTESS_HERO_UNIT_TYPE_ID = fourCC("Emoo")
64
+ ____exports.WARDEN_HERO_UNIT_TYPE_ID = fourCC("Ewar")
28
65
  ____exports.DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID = fourCC("Edmm")
29
66
  ____exports.ABOMINATION_UNIT_TYPE_ID = fourCC("uabo")
30
67
  ____exports.GHOUL_UNIT_TYPE_ID = fourCC("ugho")
@@ -60,6 +97,7 @@ ____exports.WENDIGO_UNIT_TYPE_ID = fourCC("nwen")
60
97
  ____exports.WENDIGO_SHAMAN_UNIT_TYPE_ID = fourCC("nwns")
61
98
  ____exports.WILDKIN_UNIT_TYPE_ID = fourCC("nowb")
62
99
  ____exports.WRAITH_UNIT_TYPE_ID = fourCC("ngh2")
100
+ ____exports.GOBLIN_LAND_MINE_UNIT_TYPE_ID = fourCC("nglm")
63
101
  ____exports.CIRCLE_OF_POWER_UNIT_TYPE_ID = fourCC("ncop")
64
102
  ____exports.CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID = fourCC("ncp2")
65
103
  ____exports.CIRCLE_OF_POWER_LARGE_UNIT_TYPE_ID = fourCC("ncp3")
@@ -16,7 +16,7 @@ export declare const LEVEL_SKIP_REQUIREMENT_ABILITY_INTEGER_FIELD: AbilityIntege
16
16
  export declare const HERO_ABILITY_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
17
17
  export declare const ITEM_ABILITY_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
18
18
  export declare const CHECK_DEPENDENCIES_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
19
- export declare const ARF_MISSILE_ARC_ABILITY_FLOAT_FIELD: AbilityFloatField & symbol;
19
+ export declare const MISSILE_ARC_ABILITY_FLOAT_FIELD: AbilityFloatField & symbol;
20
20
  export declare const NAME_ABILITY_STRING_FIELD: AbilityStringField & symbol;
21
21
  export declare const ICON_ACTIVATED_ABILITY_STRING_FIELD: AbilityStringField & symbol;
22
22
  export declare const ICON_RESEARCH_ABILITY_STRING_FIELD: AbilityStringField & symbol;
@@ -27,7 +27,7 @@ ____exports.LEVEL_SKIP_REQUIREMENT_ABILITY_INTEGER_FIELD = AbilityIntegerField:c
27
27
  ____exports.HERO_ABILITY_ABILITY_BOOLEAN_FIELD = AbilityBooleanField:create(fourCC("aher"))
28
28
  ____exports.ITEM_ABILITY_ABILITY_BOOLEAN_FIELD = AbilityBooleanField:create(fourCC("aite"))
29
29
  ____exports.CHECK_DEPENDENCIES_ABILITY_BOOLEAN_FIELD = AbilityBooleanField:create(fourCC("achd"))
30
- ____exports.ARF_MISSILE_ARC_ABILITY_FLOAT_FIELD = AbilityFloatField:create(fourCC("amac"))
30
+ ____exports.MISSILE_ARC_ABILITY_FLOAT_FIELD = AbilityFloatField:create(fourCC("amac"))
31
31
  ____exports.NAME_ABILITY_STRING_FIELD = AbilityStringField:create(fourCC("anam"))
32
32
  ____exports.ICON_ACTIVATED_ABILITY_STRING_FIELD = AbilityStringField:create(fourCC("auar"))
33
33
  ____exports.ICON_RESEARCH_ABILITY_STRING_FIELD = AbilityStringField:create(fourCC("arar"))