warscript 0.0.1-dev.c8224f3 → 0.0.1-dev.c8f98de
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/sound.d.ts +1 -0
- package/core/types/sound.lua +32 -2
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability.d.ts +2 -1
- package/engine/behaviour/ability.lua +16 -3
- package/engine/buff.d.ts +50 -40
- package/engine/buff.lua +261 -225
- package/engine/internal/item.d.ts +2 -2
- package/engine/internal/item.lua +56 -25
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/add-item-to-slot.lua +4 -2
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/lightning.d.ts +4 -3
- package/engine/lightning.lua +21 -12
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/entry/ability-type/blank-configurable.lua +21 -1
- package/engine/object-data/entry/ability-type/curse.lua +2 -2
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type.d.ts +6 -6
- package/engine/object-data/entry/ability-type.lua +16 -15
- package/engine/object-data/entry/buff-type/applicable.lua +11 -35
- package/engine/object-data/entry/buff-type.d.ts +1 -1
- package/engine/object-data/entry/buff-type.lua +2 -2
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +16 -0
- package/engine/object-data/entry/sound-preset.lua +36 -0
- package/engine/object-data/entry/unit-type.d.ts +8 -1
- package/engine/object-data/entry/unit-type.lua +61 -8
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/reflection.lua +11 -7
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@@ -78,9 +78,9 @@ export declare class Item extends Handle<jitem> {
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hasAbility(abilityTypeId: AbilityTypeId): boolean;
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getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
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get abilities(): readonly ItemAbility[];
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-
static getInRange(
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static getInRange(x: number, y: number, range: number): Item[];
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static getInRect(rect: ReadonlyRect): Item[];
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static get onCreate(): Event<[Item]>;
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-
static get
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static get destroyEvent(): Event<[Item]>;
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}
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export {};
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package/engine/internal/item.lua
CHANGED
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@@ -15,6 +15,12 @@ local ____ability = require("engine.internal.ability")
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local ItemAbility = ____ability.ItemAbility
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local ____ability = require("engine.internal.item.ability")
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local doAbilityAction = ____ability.doAbilityAction
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
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local ____vec2 = require("math.vec2")
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local distance = ____vec2.distance
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local itemAddAbility = BlzItemAddAbility
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local itemRemoveAbility = BlzItemRemoveAbility
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local getItemAbility = BlzGetItemAbility
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@@ -24,6 +30,12 @@ local getAbilityId = BlzGetAbilityId
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local getWidgetLife = GetWidgetLife
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local removeItem = RemoveItem
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local getHandleId = GetHandleId
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local setRect = SetRect
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local enumItemsInRect = EnumItemsInRect
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local getEnumItem = GetEnumItem
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local getItemTypeId = GetItemTypeId
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local getItemX = GetItemX
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local getItemY = GetItemY
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local getItemIntegerField = BlzGetItemIntegerField
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local setItemBooleanField = BlzSetItemBooleanField
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local getItemBooleanField = BlzGetItemBooleanField
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@@ -53,6 +65,32 @@ local function getItemAbilities(handle, item)
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end
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return abilities
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end
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local targetCollection
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local targetCollectionNextIndex
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local centerX
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local centerY
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local enumRange
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local function collectIntoTarget()
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local item = getEnumItem()
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local typeId = getItemTypeId(item)
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if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
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targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
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targetCollectionNextIndex = targetCollectionNextIndex + 1
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end
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end
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local function collectIntoTargetRange()
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local item = getEnumItem()
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local typeId = getItemTypeId(item)
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if distance(
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getItemX(item),
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getItemY(item),
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centerX,
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centerY
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) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
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targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
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targetCollectionNextIndex = targetCollectionNextIndex + 1
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end
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end
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____exports.Item = __TS__Class()
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local Item = ____exports.Item
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Item.name = "Item"
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@@ -111,34 +149,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
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local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
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return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
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end
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-
function Item.getInRange(self,
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-
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-
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function Item.getInRange(self, x, y, range)
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targetCollection = {}
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targetCollectionNextIndex = 1
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centerX = x
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centerY = y
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enumRange = range
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setRect(
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enumRect,
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-
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-
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-
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-
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x - range,
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y - range,
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x + range,
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y + range
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)
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-
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-
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nil,
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function()
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collection[#collection + 1] = self:of(GetEnumItem())
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end
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)
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return collection
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enumItemsInRect(enumRect, nil, collectIntoTargetRange)
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return targetCollection
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end
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function Item.getInRect(self, rect)
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-
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-
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-
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function()
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collection[#collection + 1] = self:of(GetEnumItem())
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end
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)
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-
return collection
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targetCollection = {}
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targetCollectionNextIndex = 1
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enumItemsInRect(rect.handle, nil, collectIntoTarget)
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return targetCollection
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end
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__TS__SetDescriptor(
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Item.prototype,
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)
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__TS__ObjectDefineProperty(
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Item,
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"
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"destroyEvent",
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{get = function(self)
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return self.onDestroyEvent
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end}
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/** @noSelfInFile */
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export
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export {};
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@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
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abilityType.autoAttackSpeedIncreaseFactor = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems.
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____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
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return ____exports
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@@ -0,0 +1,16 @@
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local ____exports = {}
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local ____evasion = require("engine.object-data.entry.ability-type.evasion")
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local EvasionAbilityType = ____evasion.EvasionAbilityType
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---
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-- @internal For use by internal systems.
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____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = EvasionAbilityType:create()
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abilityType.isInternal = true
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abilityType.isButtonVisible = false
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abilityType.evasionProbability = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems.
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____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
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return ____exports
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local unitAddItem = UnitAddItem
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItem = UnitRemoveItem
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-
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---
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-- @internal For use by internal systems only.
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____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
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local itemType = BlankItemType:create()
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itemType.name = "[Warscript/Dummy] Slot Filler"
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return itemType.id
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____exports.fillerItems = array(
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function()
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local item = CreateItem(
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local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
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setItemVisible(item, false)
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ignoreEventsItems[item] = true
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return item
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@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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field: jabilityintegerlevelfield;
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
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local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
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local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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local function atLeastOnceProbability(array)
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local oppositeEventProbability = 1
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for i = 1, #array do
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oppositeEventProbability = oppositeEventProbability * (1 - array[i])
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end
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return 1 - oppositeEventProbability
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end
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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do
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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UnitBonusType.EVASION_PROBABILITY = {
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abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
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field = EVASION_PROBABILITY_ABILITY_FIELD,
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integer = false,
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reduce = atLeastOnceProbability,
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initialValue = 0
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}
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end
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local bonusesByUnitByBonusType = {}
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local nextId = 1
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package/engine/lightning.d.ts
CHANGED
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/** @noSelfInFile */
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import { LightningTypeId } from "./object-data/entry/lightning-type";
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import { Handle, HandleDestructor } from "../core/types/handle";
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import { Unit } from "../core/types/unit";
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import { AbstractDestroyable, Destructor } from "../destroyable";
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declare const enum LightningPropertyKey {
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CHECK_VISIBILITY = 100,
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SOURCE_UNIT = 101,
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@@ -16,7 +16,8 @@ declare const enum LightningPropertyKey {
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FADING = 110
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}
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export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
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export declare class Lightning extends
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export declare class Lightning extends AbstractDestroyable {
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readonly handle: jlightning;
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readonly typeId: LightningTypeId;
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private [LightningPropertyKey.CHECK_VISIBILITY]?;
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private [LightningPropertyKey.SOURCE_UNIT]?;
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@@ -30,7 +31,7 @@ export declare class Lightning extends Handle<jlightning> {
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private [LightningPropertyKey.DURATION]?;
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32
|
private [LightningPropertyKey.FADING]?;
|
|
32
33
|
constructor(handle: jlightning, typeId: LightningTypeId);
|
|
33
|
-
protected onDestroy():
|
|
34
|
+
protected onDestroy(): Destructor;
|
|
34
35
|
static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
|
|
35
36
|
...checkVisibility: [boolean] | [],
|
|
36
37
|
...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
|
package/engine/lightning.lua
CHANGED
|
@@ -1,15 +1,16 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
5
|
local ____exports = {}
|
|
5
|
-
local ____handle = require("core.types.handle")
|
|
6
|
-
local Handle = ____handle.Handle
|
|
7
6
|
local ____timer = require("core.types.timer")
|
|
8
7
|
local Timer = ____timer.Timer
|
|
9
8
|
local ____functions = require("utility.functions")
|
|
10
9
|
local forwardByN = ____functions.forwardByN
|
|
11
10
|
local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
|
|
12
11
|
local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
|
|
12
|
+
local ____destroyable = require("destroyable")
|
|
13
|
+
local AbstractDestroyable = ____destroyable.AbstractDestroyable
|
|
13
14
|
local ____type = _G.type
|
|
14
15
|
local select = _G.select
|
|
15
16
|
local cos = math.cos
|
|
@@ -41,9 +42,10 @@ local temporaryLightningsCount = 0
|
|
|
41
42
|
____exports.Lightning = __TS__Class()
|
|
42
43
|
local Lightning = ____exports.Lightning
|
|
43
44
|
Lightning.name = "Lightning"
|
|
44
|
-
__TS__ClassExtends(Lightning,
|
|
45
|
+
__TS__ClassExtends(Lightning, AbstractDestroyable)
|
|
45
46
|
function Lightning.prototype.____constructor(self, handle, typeId)
|
|
46
|
-
|
|
47
|
+
AbstractDestroyable.prototype.____constructor(self)
|
|
48
|
+
self.handle = handle
|
|
47
49
|
self.typeId = typeId
|
|
48
50
|
end
|
|
49
51
|
function Lightning.prototype.onDestroy(self)
|
|
@@ -51,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
|
|
|
51
53
|
unitToPointLightnings[self] = nil
|
|
52
54
|
pointToUnitLightnings[self] = nil
|
|
53
55
|
destroyLightning(self.handle)
|
|
54
|
-
return
|
|
56
|
+
return AbstractDestroyable.prototype.onDestroy(self)
|
|
55
57
|
end
|
|
56
58
|
function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
|
|
57
59
|
if type(checkVisibility) ~= "boolean" then
|
|
@@ -67,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
|
|
|
67
69
|
)
|
|
68
70
|
end
|
|
69
71
|
if targetZ ~= nil then
|
|
70
|
-
return
|
|
72
|
+
return __TS__New(
|
|
73
|
+
self,
|
|
71
74
|
addLightningEx(
|
|
72
75
|
util.id2s(typeId),
|
|
73
76
|
checkVisibility,
|
|
@@ -84,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
|
|
|
84
87
|
if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
|
|
85
88
|
if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
|
|
86
89
|
if ____type(sourceXOrSourceUnit) == "number" then
|
|
87
|
-
return
|
|
90
|
+
return __TS__New(
|
|
91
|
+
self,
|
|
88
92
|
addLightning(
|
|
89
93
|
util.id2s(typeId),
|
|
90
94
|
checkVisibility,
|
|
@@ -97,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
|
|
|
97
101
|
)
|
|
98
102
|
end
|
|
99
103
|
local unit = sourceXOrSourceUnit.handle
|
|
100
|
-
local lightning =
|
|
104
|
+
local lightning = __TS__New(
|
|
105
|
+
self,
|
|
101
106
|
addLightningEx(
|
|
102
107
|
util.id2s(typeId),
|
|
103
108
|
checkVisibility,
|
|
@@ -122,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
|
|
|
122
127
|
return lightning
|
|
123
128
|
end
|
|
124
129
|
local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
|
|
125
|
-
local lightning =
|
|
130
|
+
local lightning = __TS__New(
|
|
131
|
+
self,
|
|
126
132
|
addLightningEx(
|
|
127
133
|
util.id2s(typeId),
|
|
128
134
|
checkVisibility,
|
|
@@ -151,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
|
|
|
151
157
|
local unit = sourceXOrSourceUnit.handle
|
|
152
158
|
moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
|
|
153
159
|
local z = getLocationZ(location)
|
|
154
|
-
local lightning =
|
|
160
|
+
local lightning = __TS__New(
|
|
161
|
+
self,
|
|
155
162
|
addLightningEx(
|
|
156
163
|
util.id2s(typeId),
|
|
157
164
|
checkVisibility,
|
|
@@ -178,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
|
|
|
178
185
|
local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
|
|
179
186
|
moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
|
|
180
187
|
local z = getLocationZ(location)
|
|
181
|
-
local lightning =
|
|
188
|
+
local lightning = __TS__New(
|
|
189
|
+
self,
|
|
182
190
|
addLightningEx(
|
|
183
191
|
util.id2s(typeId),
|
|
184
192
|
checkVisibility,
|
|
@@ -204,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
|
|
|
204
212
|
end
|
|
205
213
|
local sourceUnit = sourceXOrSourceUnit.handle
|
|
206
214
|
local targetUnit = sourceYOrTargetXOrTargetUnit.handle
|
|
207
|
-
local lightning =
|
|
215
|
+
local lightning = __TS__New(
|
|
216
|
+
self,
|
|
208
217
|
addLightningEx(
|
|
209
218
|
util.id2s(typeId),
|
|
210
219
|
checkVisibility,
|
|
@@ -1,2 +1,18 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local animationNames = {
|
|
3
|
+
attack = true,
|
|
4
|
+
birth = true,
|
|
5
|
+
death = true,
|
|
6
|
+
decay = true,
|
|
7
|
+
dissipate = true,
|
|
8
|
+
morph = true,
|
|
9
|
+
portrait = true,
|
|
10
|
+
sleep = true,
|
|
11
|
+
spell = true,
|
|
12
|
+
stand = true,
|
|
13
|
+
walk = true
|
|
14
|
+
}
|
|
15
|
+
____exports.isAnimationName = function(value)
|
|
16
|
+
return animationNames[value] ~= nil
|
|
17
|
+
end
|
|
2
18
|
return ____exports
|
|
@@ -12,5 +12,5 @@ export type TechTreeDependency = {
|
|
|
12
12
|
level: number;
|
|
13
13
|
};
|
|
14
14
|
export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
|
|
15
|
-
export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
|
|
15
|
+
export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
|
|
16
16
|
export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
|
|
@@ -6,6 +6,8 @@ local __TS__New = ____lualib.__TS__New
|
|
|
6
6
|
local ____exports = {}
|
|
7
7
|
local ____channel = require("engine.object-data.entry.ability-type.channel")
|
|
8
8
|
local ChannelAbilityType = ____channel.ChannelAbilityType
|
|
9
|
+
local ____animation_2Dname = require("engine.object-data.auxiliary.animation-name")
|
|
10
|
+
local isAnimationName = ____animation_2Dname.isAnimationName
|
|
9
11
|
local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
|
|
10
12
|
local orderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.orderTypeStringIdFactory
|
|
11
13
|
local ____timer = require("core.types.timer")
|
|
@@ -21,6 +23,9 @@ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.A
|
|
|
21
23
|
local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
|
|
22
24
|
local ____linked_2Dset = require("utility.linked-set")
|
|
23
25
|
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
26
|
+
local ____sound = require("core.types.sound")
|
|
27
|
+
local Sound3D = ____sound.Sound3D
|
|
28
|
+
local SoundPreset = ____sound.SoundPreset
|
|
24
29
|
local isChannelingAbilityTypeIds = {}
|
|
25
30
|
local usesAttackAnimationByAbilityTypeId = {}
|
|
26
31
|
____exports.BlankConfigurableAbilityType = __TS__Class()
|
|
@@ -211,11 +216,26 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
|
|
|
211
216
|
for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
|
|
212
217
|
if usesAttackAnimation then
|
|
213
218
|
local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
|
|
214
|
-
abilityType.channelingAnimation
|
|
219
|
+
if isAnimationName(abilityType.channelingAnimation[1]) then
|
|
220
|
+
if abilityType.channelingAnimation[1] ~= "attack" then
|
|
221
|
+
abilityType.channelingAnimation = {"attack"}
|
|
222
|
+
end
|
|
223
|
+
else
|
|
224
|
+
abilityType.channelingAnimation = {
|
|
225
|
+
"attack",
|
|
226
|
+
table.unpack(abilityType.channelingAnimation)
|
|
227
|
+
}
|
|
228
|
+
end
|
|
215
229
|
end
|
|
216
230
|
end
|
|
217
231
|
return usesAttackAnimationByAbilityTypeId
|
|
218
232
|
end)) do
|
|
233
|
+
Unit.abilityCastingFinishEvent[abilityTypeId]:addListener(function(caster, ability)
|
|
234
|
+
local effectSound = ability:getField(ABILITY_SF_EFFECT_SOUND)
|
|
235
|
+
if effectSound ~= "" then
|
|
236
|
+
Sound3D:playFromLabel(effectSound, SoundPreset.Ability, caster)
|
|
237
|
+
end
|
|
238
|
+
end)
|
|
219
239
|
if usesAttackAnimation then
|
|
220
240
|
Unit.abilityCastingStartEvent[abilityTypeId]:addListener(
|
|
221
241
|
4,
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"missProbability",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:getNumberLevelField("Crs")
|
|
18
|
+
return self:getNumberLevelField("Crs\0")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, missProbability)
|
|
21
|
-
self:setNumberLevelField("Crs", missProbability)
|
|
21
|
+
self:setNumberLevelField("Crs\0", missProbability)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -54,10 +54,10 @@ __TS__SetDescriptor(
|
|
|
54
54
|
"plagueWardUnitTypeId",
|
|
55
55
|
{
|
|
56
56
|
get = function(self)
|
|
57
|
-
return self:
|
|
57
|
+
return self:getObjectDataEntryNumericIdLevelField("Aplu")
|
|
58
58
|
end,
|
|
59
59
|
set = function(self, plagueWardUnitTypeId)
|
|
60
|
-
self:
|
|
60
|
+
self:setObjectDataEntryNumericIdLevelField("Aplu", plagueWardUnitTypeId)
|
|
61
61
|
end
|
|
62
62
|
},
|
|
63
63
|
true
|
|
@@ -55,7 +55,7 @@ __TS__SetDescriptor(
|
|
|
55
55
|
get = function(self)
|
|
56
56
|
local abilityUpgrades = {}
|
|
57
57
|
for i = 0, 3 do
|
|
58
|
-
local abilityUpgrade = self:
|
|
58
|
+
local abilityUpgrade = self:getObjectDataEntryNumericIdsLevelField("Neg" .. tostring(3 + i))
|
|
59
59
|
for level = 0, #abilityUpgrade - 1 do
|
|
60
60
|
local levelAbilityUpgrade = abilityUpgrade[level + 1]
|
|
61
61
|
if #levelAbilityUpgrade == 2 then
|
|
@@ -71,7 +71,7 @@ __TS__SetDescriptor(
|
|
|
71
71
|
local ____opt_0 = abilityUpgrades[1]
|
|
72
72
|
local isArray = __TS__ArrayIsArray(____opt_0 and ____opt_0[1])
|
|
73
73
|
for i = 0, #abilityUpgrades - 1 do
|
|
74
|
-
self:
|
|
74
|
+
self:setObjectDataEntryNumericIdsLevelField(
|
|
75
75
|
"Neg" .. tostring(3 + i),
|
|
76
76
|
isArray and map(
|
|
77
77
|
abilityUpgrades,
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"summonedUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Osf1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, summonedUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Osf1", summonedUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"normalFormUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Eme1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, normalFormUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Eme1", normalFormUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -119,10 +119,10 @@ __TS__SetDescriptor(
|
|
|
119
119
|
"alternateFormUnitTypeId",
|
|
120
120
|
{
|
|
121
121
|
get = function(self)
|
|
122
|
-
return self:
|
|
122
|
+
return self:getObjectDataEntryNumericIdLevelField("Emeu")
|
|
123
123
|
end,
|
|
124
124
|
set = function(self, alternateFormUnitTypeId)
|
|
125
|
-
self:
|
|
125
|
+
self:setObjectDataEntryNumericIdLevelField("Emeu", alternateFormUnitTypeId)
|
|
126
126
|
end
|
|
127
127
|
},
|
|
128
128
|
true
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"summonedUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Hwe1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, summonedUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"summonedUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Hwe1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, summonedUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -6,12 +6,12 @@ import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
|
6
6
|
import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
|
|
7
7
|
import { CombatClassifications } from "../auxiliary/combat-classification";
|
|
8
8
|
import { Race } from "../auxiliary/race";
|
|
9
|
-
import { SoundPresetName } from "../auxiliary/sound-preset-name";
|
|
10
9
|
import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
|
|
11
10
|
import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
|
|
12
11
|
import { BuffTypeId } from "./buff-type";
|
|
13
12
|
import { LightningTypeId } from "./lightning-type";
|
|
14
|
-
|
|
13
|
+
import { SoundPresetId } from "./sound-preset";
|
|
14
|
+
export type AbilityTypeId = ObjectDataEntryId & number & {
|
|
15
15
|
readonly __abilityTypeId: unique symbol;
|
|
16
16
|
};
|
|
17
17
|
export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId> {
|
|
@@ -111,10 +111,10 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
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|
|
111
111
|
set turnOffTooltipText(turnOffTooltipText: ObjectDataEntryLevelFieldValueSupplier<string>);
|
|
112
112
|
get turnOffTooltipExtendedText(): string[];
|
|
113
113
|
set turnOffTooltipExtendedText(turnOffTooltipExtendedText: ObjectDataEntryLevelFieldValueSupplier<string>);
|
|
114
|
-
get
|
|
115
|
-
set
|
|
116
|
-
get
|
|
117
|
-
set
|
|
114
|
+
get casterEffectSoundPresetId(): SoundPresetId | undefined;
|
|
115
|
+
set casterEffectSoundPresetId(casterEffectSoundPresetId: SoundPresetId | undefined);
|
|
116
|
+
get casterEffectLoopingSoundPresetId(): SoundPresetId;
|
|
117
|
+
set casterEffectLoopingSoundPresetId(casterEffectLoopingSoundPresetId: SoundPresetId);
|
|
118
118
|
get allowedTargetCombatClassifications(): CombatClassifications[];
|
|
119
119
|
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: ObjectDataEntryLevelFieldValueSupplier<CombatClassifications>);
|
|
120
120
|
get areaOfEffect(): number[];
|