warscript 0.0.1-dev.c79b20b → 0.0.1-dev.c8224f3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/core/types/effect.d.ts +13 -3
  2. package/core/types/effect.lua +116 -17
  3. package/core/types/frame.d.ts +4 -0
  4. package/core/types/frame.lua +71 -0
  5. package/core/util.d.ts +1 -1
  6. package/core/util.lua +12 -0
  7. package/engine/behavior.d.ts +2 -2
  8. package/engine/behavior.lua +6 -6
  9. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  10. package/engine/behaviour/ability/always-enabled.lua +31 -0
  11. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  12. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  13. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  14. package/engine/behaviour/ability/instant-impact.lua +4 -19
  15. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  16. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  17. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  18. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  19. package/engine/behaviour/ability.d.ts +14 -3
  20. package/engine/behaviour/ability.lua +79 -33
  21. package/engine/buff.d.ts +6 -1
  22. package/engine/buff.lua +29 -18
  23. package/engine/internal/ability.d.ts +16 -13
  24. package/engine/internal/ability.lua +80 -76
  25. package/engine/internal/item/ability.lua +106 -0
  26. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  27. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  28. package/engine/internal/unit/ability.d.ts +10 -1
  29. package/engine/internal/unit/ability.lua +36 -14
  30. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  31. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  32. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  33. package/engine/internal/unit/add-item-to-slot.lua +50 -0
  34. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  35. package/engine/internal/unit/ignore-events-items.lua +5 -0
  36. package/engine/internal/{unit+item.d.ts → unit/item.d.ts} +5 -4
  37. package/engine/internal/{unit+item.lua → unit/item.lua} +32 -11
  38. package/engine/internal/unit/main-selected.d.ts +13 -0
  39. package/engine/internal/unit/main-selected.lua +51 -0
  40. package/engine/internal/unit-missile-launch.lua +24 -5
  41. package/engine/internal/unit.d.ts +21 -7
  42. package/engine/internal/unit.lua +152 -77
  43. package/engine/internal/utility.lua +12 -0
  44. package/engine/lightning.d.ts +8 -2
  45. package/engine/lightning.lua +27 -2
  46. package/engine/local-client.d.ts +7 -2
  47. package/engine/local-client.lua +82 -0
  48. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  49. package/engine/object-data/entry/ability-type.lua +8 -12
  50. package/engine/object-data/entry/item-type.d.ts +14 -0
  51. package/engine/object-data/entry/item-type.lua +91 -0
  52. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  53. package/engine/object-field/ability.d.ts +9 -3
  54. package/engine/object-field/ability.lua +4 -1
  55. package/engine/object-field.d.ts +2 -2
  56. package/engine/object-field.lua +4 -0
  57. package/engine/standard/fields/ability.d.ts +2 -0
  58. package/engine/standard/fields/ability.lua +2 -0
  59. package/engine/unit.d.ts +3 -1
  60. package/engine/unit.lua +3 -1
  61. package/index.d.ts +1 -0
  62. package/index.lua +1 -0
  63. package/package.json +2 -2
  64. package/patch-lua.d.ts +0 -0
  65. package/patch-lua.lua +10 -0
  66. package/utility/arrays.d.ts +8 -1
  67. package/utility/arrays.lua +34 -3
  68. package/utility/lazy.d.ts +2 -0
  69. package/utility/lazy.lua +14 -0
@@ -7,43 +7,64 @@ local ____item = require("engine.internal.item")
7
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  local Item = ____item.Item
8
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  local ____unit = require("engine.internal.unit")
9
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  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
10
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  local isItemPowerup = IsItemPowerup
11
17
  local setItemBooleanField = BlzSetItemBooleanField
12
- local unitAddItem = UnitAddItem
13
- local unitDropItemSlot = UnitDropItemSlot
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  local unitInventorySize = UnitInventorySize
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  local unitItemInSlot = UnitItemInSlot
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  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
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+ local function unitItemsNext(handle, index)
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+ local slot = index & 7
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+ if index >> 3 == slot then
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+ return nil, nil
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+ end
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+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
17
29
  ____exports.UnitItems = __TS__Class()
18
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  local UnitItems = ____exports.UnitItems
19
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  UnitItems.name = "UnitItems"
20
32
  function UnitItems.prototype.____constructor(self, handle)
21
- self.handle = handle
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
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+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
22
37
  end
23
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  function UnitItems.prototype.__newindex(self, slot, item)
24
- local handle = self.handle
25
- if slot < 0 or slot >= unitInventorySize(handle) then
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+ local handle = handleByUnitItems[self]
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+ if slot < 1 or slot > unitInventorySize(handle) then
26
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  return
27
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  end
28
- unitRemoveItemFromSlot(handle, slot)
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+ unitRemoveItemFromSlot(handle, slot - 1)
29
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  if item ~= nil then
30
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  local itemHandle = item.handle
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  local isPowerup = isItemPowerup(itemHandle)
32
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  if isPowerup then
33
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  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
34
49
  end
35
- unitAddItem(handle, itemHandle)
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- unitDropItemSlot(handle, itemHandle, slot)
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+ unitAddItemToSlot(handle, itemHandle, slot - 1)
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  if isPowerup then
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  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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  end
40
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  end
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  end
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- function UnitItems.prototype.__index(self, slot)
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- return Item:of(unitItemInSlot(self.handle, slot))
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+ function UnitItems.prototype.__index(self, key)
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+ if ____type(key) == "number" then
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+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
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+ end
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+ return rawget(____exports.UnitItems.prototype, key)
44
61
  end
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  function UnitItems.prototype.__len(self)
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- return unitInventorySize(self.handle)
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+ return unitInventorySize(handleByUnitItems[self])
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+ end
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+ function UnitItems.prototype.__ipairs(self)
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+ local handle = handleByUnitItems[self]
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+ return unitItemsNext, handle, unitInventorySize(handle) << 3
47
68
  end
48
69
  __TS__ObjectDefineProperty(
49
70
  Unit.prototype,
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
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+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
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+ declare module "../unit" {
5
+ namespace Unit {
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+ const mainSelectedUnitChangeEvent: Event<[Player]>;
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+ }
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+ }
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+ declare module "../unit" {
10
+ namespace Unit {
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+ const getMainSelectedOf: (player: Player) => Unit | undefined;
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+ }
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+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
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+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
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+ local Player = ____player.Player
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+ local ____math = require("math")
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+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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+ local ____local_2Dclient = require("engine.local-client")
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+ local LocalClient = ____local_2Dclient.LocalClient
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+ local ____unit = require("engine.internal.unit")
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+ local Unit = ____unit.Unit
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+ local ____event = require("event")
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+ local Event = ____event.Event
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+ local mainSelectedUnitChangeEvent = __TS__New(Event)
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+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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+ local mainSelectedUnitByPlayer = {}
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+ local syncSlider = BlzCreateFrameByType(
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+ "SLIDER",
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+ "UnitSyncId",
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+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
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+ "",
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+ 0
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+ )
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+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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+ local ____opt_0 = LocalClient.mainSelectedUnit
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+ local syncId = ____opt_0 and ____opt_0.syncId
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+ BlzFrameSetValue(syncSlider, syncId or 0)
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+ end)
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+ local trg = CreateTrigger()
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+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
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+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
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+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
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+ end
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+ )
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+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
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+ )
51
+ return ____exports
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
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- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
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+ orderId("berserk"),
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+ orderId("divineshield"),
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+ orderId("immolation"),
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+ orderId("moveslot0"),
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+ orderId("moveslot1"),
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+ orderId("moveslot2"),
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+ orderId("moveslot3"),
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+ orderId("moveslot4"),
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+ orderId("moveslot5"),
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+ orderId("unavatar"),
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+ orderId("undivineshield"),
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+ orderId("unimmolation")
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+ )
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+ local function reset(source, orderId)
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+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -94,14 +94,19 @@ export declare class UnitWeapon {
94
94
  set missileSpeed(missileSpeed: number);
95
95
  }
96
96
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106
103
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
104
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
105
110
  private [UnitPropertyKey.IS_PAUSED]?;
106
111
  private [UnitPropertyKey.STUN_COUNTER]?;
107
112
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
@@ -128,6 +133,7 @@ export declare class Unit extends Handle<junit> {
128
133
  get isAlive(): boolean;
129
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  get isDead(): boolean;
130
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  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
131
137
  get combatClassifications(): CombatClassifications;
132
138
  set combatClassifications(combatClassifications: CombatClassifications);
133
139
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -288,7 +294,7 @@ export declare class Unit extends Handle<junit> {
288
294
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
295
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
296
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
297
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
298
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
299
  static readonly onDecay: UnitTriggerEvent<[]>;
294
300
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -327,6 +333,13 @@ export declare class Unit extends Handle<junit> {
327
333
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
334
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
335
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
336
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
+ static get itemMoveOrderEvent(): Event<[
338
+ unit: Unit,
339
+ item: Item,
340
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
341
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
342
+ ]>;
330
343
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
331
344
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
332
345
  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +350,6 @@ export declare class Unit extends Handle<junit> {
337
350
  setField(field: junitbooleanfield, value: boolean): boolean;
338
351
  setField(field: junitstringfield, value: string): boolean;
339
352
  toString(): string;
353
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
340
354
  }
341
355
  export {};