warscript 0.0.1-dev.c79b20b → 0.0.1-dev.c8224f3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +13 -3
- package/core/types/effect.lua +116 -17
- package/core/types/frame.d.ts +4 -0
- package/core/types/frame.lua +71 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -0
- package/engine/behavior.d.ts +2 -2
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +28 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability.d.ts +14 -3
- package/engine/behaviour/ability.lua +79 -33
- package/engine/buff.d.ts +6 -1
- package/engine/buff.lua +29 -18
- package/engine/internal/ability.d.ts +16 -13
- package/engine/internal/ability.lua +80 -76
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +50 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/{unit+item.d.ts → unit/item.d.ts} +5 -4
- package/engine/internal/{unit+item.lua → unit/item.lua} +32 -11
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit-missile-launch.lua +24 -5
- package/engine/internal/unit.d.ts +21 -7
- package/engine/internal/unit.lua +152 -77
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +8 -2
- package/engine/lightning.lua +27 -2
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/entry/ability-type.lua +8 -12
- package/engine/object-data/entry/item-type.d.ts +14 -0
- package/engine/object-data/entry/item-type.lua +91 -0
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +9 -3
- package/engine/object-field/ability.lua +4 -1
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +4 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +3 -1
- package/engine/unit.lua +3 -1
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/package.json +2 -2
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/utility/arrays.d.ts +8 -1
- package/utility/arrays.lua +34 -3
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
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@@ -7,43 +7,64 @@ local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____utility = require("engine.internal.utility")
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local findUnitItemSlot = ____utility.findUnitItemSlot
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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-
local unitAddItem = UnitAddItem
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-
local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local handleByUnitItems = setmetatable({}, {__mode = "k"})
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local function unitItemsNext(handle, index)
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local slot = index & 7
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if index >> 3 == slot then
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return nil, nil
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end
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return index + 1, Item:of(unitItemInSlot(handle, slot))
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end
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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self
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.findSlot(self, item)
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return findUnitItemSlot(handleByUnitItems[self], item.handle)
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = self
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if slot <
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local handle = handleByUnitItems[self]
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if slot < 1 or slot > unitInventorySize(handle) then
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return
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end
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unitRemoveItemFromSlot(handle, slot)
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unitRemoveItemFromSlot(handle, slot - 1)
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if item ~= nil then
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local itemHandle = item.handle
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local isPowerup = isItemPowerup(itemHandle)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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-
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unitDropItemSlot(handle, itemHandle, slot)
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unitAddItemToSlot(handle, itemHandle, slot - 1)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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end
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-
function UnitItems.prototype.__index(self,
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-
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function UnitItems.prototype.__index(self, key)
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if ____type(key) == "number" then
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return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
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end
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return rawget(____exports.UnitItems.prototype, key)
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end
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function UnitItems.prototype.__len(self)
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return unitInventorySize(self
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return unitInventorySize(handleByUnitItems[self])
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end
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function UnitItems.prototype.__ipairs(self)
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local handle = handleByUnitItems[self]
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return unitItemsNext, handle, unitInventorySize(handle) << 3
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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@@ -0,0 +1,13 @@
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/** @noSelfInFile */
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import { Player } from "../../../core/types/player";
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import { Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const mainSelectedUnitChangeEvent: Event<[Player]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const getMainSelectedOf: (player: Player) => Unit | undefined;
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}
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}
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@@ -0,0 +1,51 @@
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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local ____local_2Dclient = require("engine.local-client")
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local LocalClient = ____local_2Dclient.LocalClient
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local mainSelectedUnitChangeEvent = __TS__New(Event)
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rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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local mainSelectedUnitByPlayer = {}
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local syncSlider = BlzCreateFrameByType(
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"SLIDER",
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"UnitSyncId",
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BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
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"",
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0
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)
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BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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local ____opt_0 = LocalClient.mainSelectedUnit
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local syncId = ____opt_0 and ____opt_0.syncId
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BlzFrameSetValue(syncSlider, syncId or 0)
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end)
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local trg = CreateTrigger()
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BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
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TriggerAddAction(
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trg,
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function()
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local player = Player:of(GetTriggerPlayer())
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local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = mainSelectedUnit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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end
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)
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rawset(
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Unit,
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"getMainSelectedOf",
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function(player)
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return mainSelectedUnitByPlayer[player]
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end
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)
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return ____exports
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local Event = ____event.Event
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local eventTimerByUnit = {}
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local
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local instantOrderIds = luaSetOf(
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orderId("avatar"),
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orderId("berserk"),
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orderId("divineshield"),
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orderId("immolation"),
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orderId("moveslot0"),
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orderId("moveslot1"),
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orderId("moveslot2"),
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orderId("moveslot3"),
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orderId("moveslot4"),
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orderId("moveslot5"),
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orderId("unavatar"),
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orderId("undivineshield"),
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orderId("unimmolation")
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)
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local function reset(source, orderId)
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if not (instantOrderIds[orderId] ~= nil) then
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local eventTimer = eventTimerByUnit[source]
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if eventTimer then
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eventTimer:destroy()
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eventTimerByUnit[source] = nil
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end
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end
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end
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Unit.onImmediateOrder:addListener(reset)
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set missileSpeed(missileSpeed: number);
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}
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declare const enum UnitPropertyKey {
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SYNC_ID = 100,
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IS_PAUSED = 101,
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STUN_COUNTER = 102,
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DELAY_HEALTH_CHECKS_COUNTER = 103,
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DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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PREVENT_DEATH_HEALTH_BONUS = 105,
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IS_TEAM_GLOW_HIDDEN = 106
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}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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};
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export declare class Unit extends Handle<junit> {
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readonly syncId: UnitSyncId;
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private [UnitPropertyKey.IS_PAUSED]?;
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private [UnitPropertyKey.STUN_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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get isAlive(): boolean;
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get isDead(): boolean;
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get isIllusion(): boolean;
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get isStunned(): boolean;
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get combatClassifications(): CombatClassifications;
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set combatClassifications(combatClassifications: CombatClassifications);
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hasCombatClassification(combatClassification: CombatClassification): boolean;
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@@ -288,7 +294,7 @@ export declare class Unit extends Handle<junit> {
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static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
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static getSelectionOf(player: Player): Unit[];
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static getSelectionOf(player: Player, target?: Unit[]): Unit[];
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static readonly deathEvent: UnitTriggerEvent<[Unit]>;
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static readonly onDecay: UnitTriggerEvent<[]>;
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static readonly onResurrect: InitializingEvent<[Unit], void>;
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@@ -327,6 +333,13 @@ export declare class Unit extends Handle<junit> {
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static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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static itemUsedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[Item]>;
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static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
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static get itemMoveOrderEvent(): Event<[
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unit: Unit,
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item: Item,
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slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
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slotTo: 0 | 1 | 2 | 3 | 4 | 5
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]>;
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static get onCreate(): EventDispatcher<[Unit], [Unit]>;
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static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
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getField(field: junitintegerfield | junitrealfield): number;
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@@ -337,5 +350,6 @@ export declare class Unit extends Handle<junit> {
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setField(field: junitbooleanfield, value: boolean): boolean;
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setField(field: junitstringfield, value: string): boolean;
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toString(): string;
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static getBySyncId(syncId: UnitSyncId): Unit | undefined;
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}
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export {};
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