warscript 0.0.1-dev.c37d12c → 0.0.1-dev.ccd5725

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Files changed (35) hide show
  1. package/attributes.d.ts +13 -0
  2. package/attributes.lua +16 -0
  3. package/core/types/handle.d.ts +2 -1
  4. package/core/types/handle.lua +5 -0
  5. package/engine/behaviour/ability/apply-unit-behavior.d.ts +8 -4
  6. package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
  7. package/engine/internal/ability.d.ts +1 -1
  8. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  9. package/engine/internal/mechanics/ability-duration.lua +2 -0
  10. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  11. package/engine/internal/mechanics/cast-ability.lua +86 -0
  12. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  13. package/engine/internal/unit/detach-missiles.lua +30 -0
  14. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  15. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  16. package/engine/object-data/entry/ability-type.d.ts +1 -0
  17. package/engine/object-data/entry/ability-type.lua +1 -0
  18. package/engine/object-data/entry/buff-type/applicable.lua +27 -71
  19. package/engine/object-data/entry/unit-type.d.ts +17 -0
  20. package/engine/object-data/entry/unit-type.lua +166 -44
  21. package/engine/object-field/ability.d.ts +7 -5
  22. package/engine/object-field/ability.lua +6 -0
  23. package/engine/object-field/unit.d.ts +1 -0
  24. package/engine/object-field/unit.lua +3 -0
  25. package/engine/object-field.d.ts +6 -5
  26. package/engine/object-field.lua +37 -18
  27. package/engine/standard/entries/unit-type.d.ts +3 -0
  28. package/engine/standard/entries/unit-type.lua +3 -0
  29. package/engine/unit.d.ts +1 -0
  30. package/engine/unit.lua +1 -0
  31. package/global/vec2.lua +1 -0
  32. package/package.json +2 -2
  33. package/utility/linked-set.d.ts +1 -0
  34. package/utility/linked-set.lua +16 -0
  35. package/utility/types.d.ts +2 -2
@@ -0,0 +1,13 @@
1
+ /// <reference types="@typescript-to-lua/language-extensions" />
2
+ /** @noSelfInFile */
3
+ export type Attribute<T> = {
4
+ readonly __attribute: unique symbol;
5
+ readonly __type: T;
6
+ } & symbol;
7
+ export declare namespace Attribute {
8
+ const create: <T>() => Attribute<T>;
9
+ }
10
+ export declare class AttributesHolder {
11
+ readonly get: (<T>(attribute: Attribute<T>) => T | undefined) & LuaExtension<"TableGetMethod">;
12
+ readonly set: (<T>(attribute: Attribute<T>, value: T | undefined) => void) & LuaExtension<"TableSetMethod">;
13
+ }
package/attributes.lua ADDED
@@ -0,0 +1,16 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local ____exports = {}
4
+ ____exports.Attribute = {}
5
+ local Attribute = ____exports.Attribute
6
+ do
7
+ Attribute.create = function()
8
+ return {}
9
+ end
10
+ end
11
+ ____exports.AttributesHolder = __TS__Class()
12
+ local AttributesHolder = ____exports.AttributesHolder
13
+ AttributesHolder.name = "AttributesHolder"
14
+ function AttributesHolder.prototype.____constructor(self)
15
+ end
16
+ return ____exports
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Event } from "../../event";
3
+ import { AttributesHolder } from "../../attributes";
3
4
  export type HandleConstructor<H extends jhandle, T extends Handle<H>, Args extends any[]> = new (handle: H, ...args: Args) => T;
4
5
  export type HandleDestructor = {
5
6
  readonly __handleDestructor: unique symbol;
@@ -11,7 +12,7 @@ type NoOverride = {
11
12
  declare const enum HandlePropertyKey {
12
13
  STATE = 0
13
14
  }
14
- export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> implements Destroyable {
15
+ export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> extends AttributesHolder implements Destroyable {
15
16
  readonly handle: H;
16
17
  private [HandlePropertyKey.STATE]?;
17
18
  private onDestroyEvent?;
@@ -1,5 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
3
4
  local __TS__New = ____lualib.__TS__New
4
5
  local __TS__Delete = ____lualib.__TS__Delete
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
@@ -12,13 +13,17 @@ local getClass = ____reflection.getClass
12
13
  local getSuperclass = ____reflection.getSuperclass
13
14
  local ____exception = require("exception")
14
15
  local IllegalStateException = ____exception.IllegalStateException
16
+ local ____attributes = require("attributes")
17
+ local AttributesHolder = ____attributes.AttributesHolder
15
18
  local getHandleId = GetHandleId
16
19
  local onCreateEventByHandleConstructor = {}
17
20
  local onDestroyEventByHandleConstructor = {}
18
21
  ____exports.Handle = __TS__Class()
19
22
  local Handle = ____exports.Handle
20
23
  Handle.name = "Handle"
24
+ __TS__ClassExtends(Handle, AttributesHolder)
21
25
  function Handle.prototype.____constructor(self, handle)
26
+ AttributesHolder.prototype.____constructor(self)
22
27
  self[0] = 0
23
28
  local id = getHandleId(handle)
24
29
  local clazz = self.constructor
@@ -1,12 +1,16 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
- import { UnitBehaviorConstructor } from "../unit";
4
+ import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
- export declare class ApplyUnitBehaviorAbilityBehavior<Args extends any[]> extends AbilityBehavior {
7
- private readonly createUnitBehavior;
6
+ import { AbilityDependentValue } from "../../object-field/ability";
7
+ export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
8
+ private readonly unitBehaviorConstructor;
9
+ private readonly parameters?;
10
+ private readonly keys?;
8
11
  private unitBehavior?;
9
- constructor(ability: Ability, unitBehaviorConstructor: UnitBehaviorConstructor<Args>, ...args: Args);
12
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
13
+ update(): void;
10
14
  onUnitGainAbility(unit: Unit): void;
11
15
  onUnitLoseAbility(): void;
12
16
  }
@@ -1,23 +1,38 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
5
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
4
6
  local __TS__New = ____lualib.__TS__New
5
7
  local ____exports = {}
6
8
  local ____ability = require("engine.behaviour.ability")
7
9
  local AbilityBehavior = ____ability.AbilityBehavior
10
+ local ____ability = require("engine.object-field.ability")
11
+ local AbilityField = ____ability.AbilityField
12
+ local AbilityLevelField = ____ability.AbilityLevelField
8
13
  ____exports.ApplyUnitBehaviorAbilityBehavior = __TS__Class()
9
14
  local ApplyUnitBehaviorAbilityBehavior = ____exports.ApplyUnitBehaviorAbilityBehavior
10
15
  ApplyUnitBehaviorAbilityBehavior.name = "ApplyUnitBehaviorAbilityBehavior"
11
16
  __TS__ClassExtends(ApplyUnitBehaviorAbilityBehavior, AbilityBehavior)
12
- function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, ...)
13
- local args = {...}
17
+ function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, parameters)
14
18
  AbilityBehavior.prototype.____constructor(self, ability)
15
- self.createUnitBehavior = function(____, unit)
16
- return __TS__New(
17
- unitBehaviorConstructor,
18
- unit,
19
- table.unpack(args)
20
- )
19
+ self.unitBehaviorConstructor = unitBehaviorConstructor
20
+ self.parameters = parameters
21
+ if parameters ~= nil then
22
+ self.keys = __TS__ArraySort(__TS__ObjectKeys(parameters))
23
+ end
24
+ end
25
+ function ApplyUnitBehaviorAbilityBehavior.prototype.update(self)
26
+ local unitBehavior = self.unitBehavior
27
+ local parameters = self.parameters
28
+ local keys = self.keys
29
+ if unitBehavior ~= nil and parameters ~= nil and keys ~= nil then
30
+ for ____, key in ipairs(keys) do
31
+ local value = parameters[key]
32
+ if value ~= nil then
33
+ unitBehavior[key] = self:resolveCurrentAbilityDependentValue(value)
34
+ end
35
+ end
21
36
  end
22
37
  end
23
38
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit)
@@ -25,7 +40,8 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
25
40
  if ____opt_0 ~= nil then
26
41
  ____opt_0:destroy()
27
42
  end
28
- self.unitBehavior = self:createUnitBehavior(unit)
43
+ self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self:update()
29
45
  end
30
46
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
31
47
  local ____opt_2 = self.unitBehavior
@@ -33,4 +49,10 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
33
49
  ____opt_2:destroy()
34
50
  end
35
51
  end
52
+ AbilityField.valueChangeEvent:addListener(function(ability)
53
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
54
+ end)
55
+ AbilityLevelField.valueChangeEvent:addListener(function(ability)
56
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
57
+ end)
36
58
  return ____exports
@@ -12,7 +12,7 @@ interface Fields<K, V> {
12
12
  interface AbilityLevel {
13
13
  realFields: Fields<jabilityreallevelfield, number>;
14
14
  }
15
- type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
15
+ export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
16
16
  export declare class AbilitySnapshot {
17
17
  }
18
18
  export declare abstract class Ability extends Handle<jability> {
@@ -1,4 +1,2 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "../ability";
3
- import { Unit } from "../unit";
4
- export declare const getAbilityDuration: (ability: Ability, target?: Unit) => number;
2
+ export {};
@@ -4,6 +4,8 @@ local UnitClassification = ____unit.UnitClassification
4
4
  local ____ability = require("engine.standard.fields.ability")
5
5
  local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
6
6
  local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
7
+ ---
8
+ -- @internal For use by internal systems only.
7
9
  ____exports.getAbilityDuration = function(ability, target)
8
10
  local level = ability.level
9
11
  return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,86 @@
1
+ local ____exports = {}
2
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
3
+ local AbilityType = ____ability_2Dtype.AbilityType
4
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
5
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
6
+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
7
+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
8
+ local ____preconditions = require("utility.preconditions")
9
+ local checkNotNull = ____preconditions.checkNotNull
10
+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
11
+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
12
+ local ____arrays = require("utility.arrays")
13
+ local map = ____arrays.map
14
+ local toLuaSet = ____arrays.toLuaSet
15
+ local createItem = CreateItem
16
+ local getAbilityId = BlzGetAbilityId
17
+ local getItemAbility = BlzGetItemAbility
18
+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
19
+ local itemAddAbility = BlzItemAddAbility
20
+ local setItemBooleanField = BlzSetItemBooleanField
21
+ local removeItem = RemoveItem
22
+ local unitAddAbility = UnitAddAbility
23
+ local unitAddItem = UnitAddItem
24
+ local unitDropItemSlot = UnitDropItemSlot
25
+ local unitInventorySize = UnitInventorySize
26
+ local unitRemoveAbility = UnitRemoveAbility
27
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
28
+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
29
+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
30
+ "AInv",
31
+ "Aihn",
32
+ "Aien",
33
+ "Aion",
34
+ "Aiun"
35
+ }, fourCC)))
36
+ end)
37
+ ---
38
+ -- @internal For use by internal systems only.
39
+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
40
+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
41
+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
42
+ itemAddAbility(nativeItem, abilityTypeId)
43
+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
44
+ if prepareAbility ~= nil then
45
+ prepareAbility(nativeAbility, ...)
46
+ end
47
+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
48
+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
+ local success
50
+ if unitAddItem(nativeUnit, nativeItem) then
51
+ success = true
52
+ else
53
+ local latestInventoryAbilityTypeId = 0
54
+ local nativeItemBySlot = {}
55
+ local inventorySize = unitInventorySize(nativeUnit)
56
+ if inventorySize ~= 0 then
57
+ for slot = 0, inventorySize - 1 do
58
+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
59
+ end
60
+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
61
+ local i = 1
62
+ while unitNativeAbility ~= nil do
63
+ local abilityTypeId = getAbilityId(unitNativeAbility)
64
+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
65
+ latestInventoryAbilityTypeId = abilityTypeId
66
+ end
67
+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
68
+ i = i + 1
69
+ end
70
+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
71
+ end
72
+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
73
+ success = unitAddItem(nativeUnit, nativeItem)
74
+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
+ if latestInventoryAbilityTypeId ~= 0 then
76
+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
+ for slot, nativeItem in pairs(nativeItemBySlot) do
78
+ unitAddItem(nativeUnit, nativeItem)
79
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
80
+ end
81
+ end
82
+ end
83
+ removeItem(nativeItem)
84
+ return success
85
+ end
86
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ detachMissiles(this: Unit): void;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,30 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
5
+ local castAbility = ____cast_2Dability.castAbility
6
+ local ____blink = require("engine.object-data.entry.ability-type.blink")
7
+ local BlinkAbilityType = ____blink.BlinkAbilityType
8
+ local ____math = require("math")
9
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
10
+ local getUnitX = GetUnitX
11
+ local getUnitY = GetUnitY
12
+ local setUnitX = SetUnitX
13
+ local setUnitY = SetUnitY
14
+ local BLINK_ABILITY_TYPE_ID = compiletime(function()
15
+ local abilityType = BlinkAbilityType:create()
16
+ abilityType.minimumRange = 0
17
+ abilityType.maximumRange = MAXIMUM_INTEGER
18
+ abilityType.manaCost = 0
19
+ abilityType.cooldown = 0
20
+ return abilityType.id
21
+ end)
22
+ Unit.prototype.detachMissiles = function(self)
23
+ local nativeUnit = self.handle
24
+ local x = getUnitX(nativeUnit)
25
+ local y = getUnitY(nativeUnit)
26
+ castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
27
+ setUnitX(nativeUnit, x)
28
+ setUnitY(nativeUnit, y)
29
+ end
30
+ return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class BlinkAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get maximumRange(): number[];
7
+ set maximumRange(maximumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get minimumRange(): number[];
9
+ set minimumRange(minimumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.BlinkAbilityType = __TS__Class()
9
+ local BlinkAbilityType = ____exports.BlinkAbilityType
10
+ BlinkAbilityType.name = "BlinkAbilityType"
11
+ __TS__ClassExtends(BlinkAbilityType, AbilityType)
12
+ BlinkAbilityType.BASE_ID = fourCC("AEbl")
13
+ __TS__SetDescriptor(
14
+ BlinkAbilityType.prototype,
15
+ "maximumRange",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ebl1")
19
+ end,
20
+ set = function(self, maximumRange)
21
+ self:setNumberLevelField("Ebl1", maximumRange)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ BlinkAbilityType.prototype,
28
+ "minimumRange",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ebl2")
32
+ end,
33
+ set = function(self, minimumRange)
34
+ self:setNumberLevelField("Ebl2", minimumRange)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -1,5 +1,6 @@
1
1
  /// <reference types="warpack-types/warpack" />
2
2
  /** @noSelfInFile */
3
+ import "../../internal/unit/ability";
3
4
  import { TupleOf } from "../../../utility/types";
4
5
  import { AnimationName } from "../auxiliary/animation-name";
5
6
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
@@ -6,6 +6,7 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
+ require("engine.internal.unit.ability")
9
10
  local ____timer = require("core.types.timer")
10
11
  local Timer = ____timer.Timer
11
12
  local ____effect = require("core.types.effect")
@@ -7,6 +7,7 @@ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
7
7
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
8
8
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
9
9
  local ____exports = {}
10
+ local preparePhysicalPositiveApplicatorAbility
10
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
11
12
  local AbilityType = ____ability_2Dtype.AbilityType
12
13
  local ____cripple = require("engine.object-data.entry.ability-type.cripple")
@@ -34,20 +35,14 @@ local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lu
34
35
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
35
36
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
36
37
  local BerserkAbilityType = ____berserk.BerserkAbilityType
37
- local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
38
- local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
39
- local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
40
- local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
41
38
  local ____blank = require("engine.object-data.entry.upgrade.blank")
42
39
  local BlankUpgrade = ____blank.BlankUpgrade
43
- local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
44
- local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
45
- local ____preconditions = require("utility.preconditions")
46
- local checkNotNull = ____preconditions.checkNotNull
47
40
  local ____unit_2Dtype = require("engine.object-data.entry.unit-type")
48
41
  local UnitType = ____unit_2Dtype.UnitType
49
42
  local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-type.permanent-immolation")
50
43
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
+ local castAbility = ____cast_2Dability.castAbility
51
46
  local createItem = CreateItem
52
47
  local getAbilityId = BlzGetAbilityId
53
48
  local getItemAbility = BlzGetItemAbility
@@ -260,75 +255,25 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
260
255
  return unitAddAbility(unit.handle, applicatorAbilityTypeId)
261
256
  end
262
257
  if applicatorType == 852100 then
263
- local success
264
- local nativeUnit = unit.handle
265
- local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
266
- unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
267
- itemAddAbility(nativeItem, applicatorAbilityTypeId)
268
- local applicatorAbility = checkNotNull(getItemAbility(nativeItem, applicatorAbilityTypeId))
269
- if level == nil then
270
- level = 0
271
- setAbilityIntegerField(applicatorAbility, ABILITY_IF_LEVELS, 1)
272
- end
273
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_NORMAL, level, duration or 0)
274
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_HERO, level, duration or 0)
275
- if movementSpeedIncreaseFactor ~= nil then
276
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
277
- end
278
- setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
279
- setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
280
- if level > 0 then
258
+ local nativePlayer = unit.owner.handle
259
+ if level ~= nil and level > 0 then
281
260
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
282
261
  if upgradeId ~= nil then
283
- setPlayerTechResearched(
284
- getOwningPlayer(nativeUnit),
285
- upgradeId,
286
- level
287
- )
288
- end
289
- end
290
- if not unitAddItem(nativeUnit, nativeItem) then
291
- local latestInventoryAbilityTypeId = 0
292
- local nativeItemBySlot = {}
293
- local inventorySize = unitInventorySize(nativeUnit)
294
- if inventorySize ~= 0 then
295
- for slot = 0, inventorySize - 1 do
296
- nativeItemBySlot[slot] = UnitRemoveItemFromSlot(nativeUnit, slot)
297
- end
298
- local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
299
- local i = 1
300
- while unitNativeAbility ~= nil do
301
- local abilityTypeId = getAbilityId(unitNativeAbility)
302
- if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
303
- latestInventoryAbilityTypeId = abilityTypeId
304
- end
305
- unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
306
- i = i + 1
307
- end
308
- unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
262
+ setPlayerTechResearched(nativePlayer, upgradeId, level)
309
263
  end
310
- unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
311
- success = unitAddItem(nativeUnit, nativeItem)
312
- unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
313
- if latestInventoryAbilityTypeId ~= 0 then
314
- unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
315
- for slot, nativeItem in pairs(nativeItemBySlot) do
316
- unitAddItem(nativeUnit, nativeItem)
317
- unitDropItemSlot(nativeUnit, nativeItem, slot)
318
- end
319
- end
320
- else
321
- success = true
322
264
  end
323
- removeItem(nativeItem)
324
- if level ~= nil and level > 1 then
265
+ local success = castAbility(
266
+ unit.handle,
267
+ applicatorAbilityTypeId,
268
+ preparePhysicalPositiveApplicatorAbility,
269
+ level,
270
+ duration or 0,
271
+ movementSpeedIncreaseFactor
272
+ )
273
+ if level ~= nil and level > 0 then
325
274
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
326
275
  if upgradeId ~= nil then
327
- setPlayerTechResearched(
328
- getOwningPlayer(nativeUnit),
329
- upgradeId,
330
- 0
331
- )
276
+ setPlayerTechResearched(nativePlayer, upgradeId, 0)
332
277
  end
333
278
  end
334
279
  return success
@@ -364,6 +309,17 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
364
309
  end
365
310
  return success
366
311
  end
312
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
313
+ if level == nil then
314
+ setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
+ level = 1
316
+ end
317
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
+ if movementSpeedIncreaseFactor ~= nil then
320
+ setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
+ end
322
+ end
367
323
  ---
368
324
  -- @internal For use by internal systems only.
369
325
  ____exports.removeBuff = function(unit, applicableBuffTypeId)
@@ -13,6 +13,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
13
13
  import type { AbilityTypeId } from "./ability-type";
14
14
  import type { UpgradeId } from "./upgrade";
15
15
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
16
+ import { AttackType } from "../auxiliary/attack-type";
16
17
  export type UnitTypeId = ObjectDataEntryId & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
@@ -23,12 +24,16 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
27
+ get attackType(): AttackType;
28
+ set attackType(attackType: AttackType);
26
29
  get backSwingDuration(): number;
27
30
  set backSwingDuration(backSwingDuration: number);
28
31
  get impactDelay(): number;
29
32
  set impactDelay(impactDelay: number);
30
33
  get missileModelPath(): string;
31
34
  set missileModelPath(missileModelPath: string);
35
+ get range(): number;
36
+ set range(range: number);
32
37
  get soundType(): WeaponSoundType;
33
38
  set soundType(soundType: WeaponSoundType);
34
39
  get soundTypeSD(): WeaponSoundType;
@@ -117,6 +122,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
117
122
  set modelPathSD(modelPathSD: string);
118
123
  get modelPathHD(): string;
119
124
  set modelPathHD(modelPathHD: string);
125
+ get runSpeed(): number;
126
+ set runSpeed(runSpeed: number);
127
+ get runSpeedSD(): number;
128
+ set runSpeedSD(runSpeedSD: number);
129
+ get runSpeedHD(): number;
130
+ set runSpeedHD(runSpeedHD: number);
120
131
  get selectionCircleScale(): number;
121
132
  set selectionCircleScale(selectionCircleScale: number);
122
133
  get selectionCircleScaleSD(): number;
@@ -149,6 +160,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
149
160
  set shadowImageXOffset(shadowImageXOffset: number);
150
161
  get shadowImageYOffset(): number;
151
162
  set shadowImageYOffset(shadowImageYOffset: number);
163
+ get walkSpeed(): number;
164
+ set walkSpeed(walkSpeed: number);
165
+ get walkSpeedSD(): number;
166
+ set walkSpeedSD(walkSpeedSD: number);
167
+ get walkSpeedHD(): number;
168
+ set walkSpeedHD(walkSpeedHD: number);
152
169
  get armorSoundType(): ArmorSoundType;
153
170
  set armorSoundType(armorSoundType: ArmorSoundType);
154
171
  get armorSoundTypeSD(): ArmorSoundType;