warscript 0.0.1-dev.c37d12c → 0.0.1-dev.c963f13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +13 -0
- package/attributes.lua +16 -0
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +8 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
- package/engine/internal/ability.d.ts +1 -1
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit.d.ts +10 -2
- package/engine/internal/unit.lua +34 -9
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type.d.ts +1 -0
- package/engine/object-data/entry/ability-type.lua +1 -0
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/unit-type.d.ts +42 -1
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-field/ability.d.ts +7 -5
- package/engine/object-field/ability.lua +6 -0
- package/engine/object-field/unit.d.ts +1 -0
- package/engine/object-field/unit.lua +3 -0
- package/engine/object-field.d.ts +6 -5
- package/engine/object-field.lua +37 -18
- package/engine/standard/entries/unit-type.d.ts +24 -1
- package/engine/standard/entries/unit-type.lua +24 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/global/vec2.lua +1 -0
- package/package.json +3 -4
- package/string.d.ts +14 -0
- package/string.lua +9 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +16 -0
- package/utility/types.d.ts +2 -2
package/attributes.d.ts
ADDED
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@@ -0,0 +1,13 @@
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+
/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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export type Attribute<T> = {
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readonly __attribute: unique symbol;
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readonly __type: T;
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} & symbol;
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export declare namespace Attribute {
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const create: <T>() => Attribute<T>;
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}
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export declare class AttributesHolder {
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readonly get: (<T>(attribute: Attribute<T>) => T | undefined) & LuaExtension<"TableGetMethod">;
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readonly set: (<T>(attribute: Attribute<T>, value: T | undefined) => void) & LuaExtension<"TableSetMethod">;
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}
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package/attributes.lua
ADDED
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@@ -0,0 +1,16 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local ____exports = {}
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____exports.Attribute = {}
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local Attribute = ____exports.Attribute
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do
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Attribute.create = function()
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return {}
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end
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end
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____exports.AttributesHolder = __TS__Class()
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local AttributesHolder = ____exports.AttributesHolder
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AttributesHolder.name = "AttributesHolder"
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function AttributesHolder.prototype.____constructor(self)
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end
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return ____exports
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package/core/types/handle.d.ts
CHANGED
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@@ -1,5 +1,6 @@
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/** @noSelfInFile */
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import { Event } from "../../event";
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import { AttributesHolder } from "../../attributes";
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export type HandleConstructor<H extends jhandle, T extends Handle<H>, Args extends any[]> = new (handle: H, ...args: Args) => T;
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export type HandleDestructor = {
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readonly __handleDestructor: unique symbol;
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@@ -11,7 +12,7 @@ type NoOverride = {
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declare const enum HandlePropertyKey {
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STATE = 0
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}
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-
export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> implements Destroyable {
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export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> extends AttributesHolder implements Destroyable {
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readonly handle: H;
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private [HandlePropertyKey.STATE]?;
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private onDestroyEvent?;
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package/core/types/handle.lua
CHANGED
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@@ -1,5 +1,6 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__New = ____lualib.__TS__New
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local __TS__Delete = ____lualib.__TS__Delete
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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@@ -12,13 +13,17 @@ local getClass = ____reflection.getClass
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local getSuperclass = ____reflection.getSuperclass
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local ____exception = require("exception")
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local IllegalStateException = ____exception.IllegalStateException
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local ____attributes = require("attributes")
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local AttributesHolder = ____attributes.AttributesHolder
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local getHandleId = GetHandleId
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local onCreateEventByHandleConstructor = {}
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local onDestroyEventByHandleConstructor = {}
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____exports.Handle = __TS__Class()
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local Handle = ____exports.Handle
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Handle.name = "Handle"
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__TS__ClassExtends(Handle, AttributesHolder)
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function Handle.prototype.____constructor(self, handle)
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AttributesHolder.prototype.____constructor(self)
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self[0] = 0
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local id = getHandleId(handle)
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local clazz = self.constructor
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@@ -1,12 +1,16 @@
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/** @noSelfInFile */
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import { AbilityBehavior } from "../ability";
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import { Ability } from "../../internal/ability";
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-
import {
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import { UnitBehavior } from "../unit";
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import { Unit } from "../../internal/unit";
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-
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-
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import { AbilityDependentValue } from "../../object-field/ability";
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export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
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private readonly unitBehaviorConstructor;
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private readonly parameters?;
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private readonly keys?;
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private unitBehavior?;
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constructor(ability: Ability, unitBehaviorConstructor:
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constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
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update(): void;
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onUnitGainAbility(unit: Unit): void;
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onUnitLoseAbility(): void;
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}
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@@ -1,23 +1,38 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
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local __TS__ArraySort = ____lualib.__TS__ArraySort
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____ability = require("engine.behaviour.ability")
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local AbilityBehavior = ____ability.AbilityBehavior
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local ____ability = require("engine.object-field.ability")
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local AbilityField = ____ability.AbilityField
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local AbilityLevelField = ____ability.AbilityLevelField
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____exports.ApplyUnitBehaviorAbilityBehavior = __TS__Class()
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local ApplyUnitBehaviorAbilityBehavior = ____exports.ApplyUnitBehaviorAbilityBehavior
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ApplyUnitBehaviorAbilityBehavior.name = "ApplyUnitBehaviorAbilityBehavior"
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__TS__ClassExtends(ApplyUnitBehaviorAbilityBehavior, AbilityBehavior)
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function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor,
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local args = {...}
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function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, parameters)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.
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self.unitBehaviorConstructor = unitBehaviorConstructor
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self.parameters = parameters
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if parameters ~= nil then
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self.keys = __TS__ArraySort(__TS__ObjectKeys(parameters))
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end
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end
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function ApplyUnitBehaviorAbilityBehavior.prototype.update(self)
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local unitBehavior = self.unitBehavior
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local parameters = self.parameters
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local keys = self.keys
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if unitBehavior ~= nil and parameters ~= nil and keys ~= nil then
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for ____, key in ipairs(keys) do
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local value = parameters[key]
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if value ~= nil then
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unitBehavior[key] = self:resolveCurrentAbilityDependentValue(value)
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end
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end
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end
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end
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function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit)
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@@ -25,7 +40,8 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
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if ____opt_0 ~= nil then
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____opt_0:destroy()
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end
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self.unitBehavior = self
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self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
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self:update()
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end
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function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
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local ____opt_2 = self.unitBehavior
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@@ -33,4 +49,10 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
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____opt_2:destroy()
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end
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end
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AbilityField.valueChangeEvent:addListener(function(ability)
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____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
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end)
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AbilityLevelField.valueChangeEvent:addListener(function(ability)
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____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
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end)
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return ____exports
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@@ -12,7 +12,7 @@ interface Fields<K, V> {
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interface AbilityLevel {
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realFields: Fields<jabilityreallevelfield, number>;
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}
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type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
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export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
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export declare class AbilitySnapshot {
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}
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export declare abstract class Ability extends Handle<jability> {
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@@ -4,6 +4,8 @@ local UnitClassification = ____unit.UnitClassification
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local ____ability = require("engine.standard.fields.ability")
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local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
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local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
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---
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-- @internal For use by internal systems only.
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____exports.getAbilityDuration = function(ability, target)
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local level = ability.level
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return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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@@ -0,0 +1,86 @@
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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local ____arrays = require("utility.arrays")
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local map = ____arrays.map
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local toLuaSet = ____arrays.toLuaSet
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local createItem = CreateItem
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local getAbilityId = BlzGetAbilityId
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local getItemAbility = BlzGetItemAbility
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local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
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local itemAddAbility = BlzItemAddAbility
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local setItemBooleanField = BlzSetItemBooleanField
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local removeItem = RemoveItem
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local unitAddAbility = UnitAddAbility
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitRemoveAbility = UnitRemoveAbility
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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"AInv",
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"Aihn",
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"Aien",
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"Aion",
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"Aiun"
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}, fourCC)))
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end)
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---
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-- @internal For use by internal systems only.
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____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
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local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
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itemAddAbility(nativeItem, abilityTypeId)
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local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
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if prepareAbility ~= nil then
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prepareAbility(nativeAbility, ...)
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end
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setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
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setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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local success
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if unitAddItem(nativeUnit, nativeItem) then
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success = true
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else
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local latestInventoryAbilityTypeId = 0
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local nativeItemBySlot = {}
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local inventorySize = unitInventorySize(nativeUnit)
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if inventorySize ~= 0 then
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for slot = 0, inventorySize - 1 do
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nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
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end
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local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
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local i = 1
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while unitNativeAbility ~= nil do
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local abilityTypeId = getAbilityId(unitNativeAbility)
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if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
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latestInventoryAbilityTypeId = abilityTypeId
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end
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unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
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i = i + 1
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end
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unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
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end
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unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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success = unitAddItem(nativeUnit, nativeItem)
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unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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if latestInventoryAbilityTypeId ~= 0 then
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unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
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|
+
for slot, nativeItem in pairs(nativeItemBySlot) do
|
|
78
|
+
unitAddItem(nativeUnit, nativeItem)
|
|
79
|
+
unitDropItemSlot(nativeUnit, nativeItem, slot)
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
end
|
|
83
|
+
removeItem(nativeItem)
|
|
84
|
+
return success
|
|
85
|
+
end
|
|
86
|
+
return ____exports
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____unit = require("engine.internal.unit")
|
|
3
|
+
local Unit = ____unit.Unit
|
|
4
|
+
local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
|
|
5
|
+
local castAbility = ____cast_2Dability.castAbility
|
|
6
|
+
local ____blink = require("engine.object-data.entry.ability-type.blink")
|
|
7
|
+
local BlinkAbilityType = ____blink.BlinkAbilityType
|
|
8
|
+
local ____math = require("math")
|
|
9
|
+
local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
|
|
10
|
+
local getUnitX = GetUnitX
|
|
11
|
+
local getUnitY = GetUnitY
|
|
12
|
+
local setUnitX = SetUnitX
|
|
13
|
+
local setUnitY = SetUnitY
|
|
14
|
+
local BLINK_ABILITY_TYPE_ID = compiletime(function()
|
|
15
|
+
local abilityType = BlinkAbilityType:create()
|
|
16
|
+
abilityType.minimumRange = 0
|
|
17
|
+
abilityType.maximumRange = MAXIMUM_INTEGER
|
|
18
|
+
abilityType.manaCost = 0
|
|
19
|
+
abilityType.cooldown = 0
|
|
20
|
+
return abilityType.id
|
|
21
|
+
end)
|
|
22
|
+
Unit.prototype.detachMissiles = function(self)
|
|
23
|
+
local nativeUnit = self.handle
|
|
24
|
+
local x = getUnitX(nativeUnit)
|
|
25
|
+
local y = getUnitY(nativeUnit)
|
|
26
|
+
castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
|
|
27
|
+
setUnitX(nativeUnit, x)
|
|
28
|
+
setUnitY(nativeUnit, y)
|
|
29
|
+
end
|
|
30
|
+
return ____exports
|
|
@@ -79,12 +79,16 @@ interface UnitWeapon {
|
|
|
79
79
|
declare const enum UnitPropertyKey {
|
|
80
80
|
IS_PAUSED = 100,
|
|
81
81
|
STUN_COUNTER = 101,
|
|
82
|
-
|
|
83
|
-
|
|
82
|
+
DELAY_HEALTH_CHECKS_COUNTER = 102,
|
|
83
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
|
|
84
|
+
PREVENT_DEATH_HEALTH_BONUS = 104,
|
|
85
|
+
IS_TEAM_GLOW_HIDDEN = 105
|
|
84
86
|
}
|
|
85
87
|
export declare class Unit extends Handle<junit> {
|
|
86
88
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
87
89
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
90
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
91
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
88
92
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
89
93
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
90
94
|
private _owner?;
|
|
@@ -148,6 +152,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
152
|
set color(color: PlayerColor);
|
|
149
153
|
get acquisitionRange(): number;
|
|
150
154
|
set acquisitionRange(v: number);
|
|
155
|
+
/**
|
|
156
|
+
* Keeps this unit alive even if its health becomes negative until the current game thread yields.
|
|
157
|
+
*/
|
|
158
|
+
delayHealthChecks(): void;
|
|
151
159
|
get maxHealth(): number;
|
|
152
160
|
set maxHealth(maxHealth: number);
|
|
153
161
|
get healthRegenerationRate(): number;
|
package/engine/internal/unit.lua
CHANGED
|
@@ -520,6 +520,23 @@ for ____, player in ipairs(Player.all) do
|
|
|
520
520
|
ShowUnit(dummy, false)
|
|
521
521
|
dummies[player] = dummy
|
|
522
522
|
end
|
|
523
|
+
local function delayHealthChecksCallback(unit)
|
|
524
|
+
local counter = (unit[102] or 0) - 1
|
|
525
|
+
if counter ~= 0 then
|
|
526
|
+
unit[102] = counter
|
|
527
|
+
return
|
|
528
|
+
end
|
|
529
|
+
unit[102] = nil
|
|
530
|
+
local healthBonus = unit[103]
|
|
531
|
+
if healthBonus ~= nil then
|
|
532
|
+
unit[103] = nil
|
|
533
|
+
local handle = unit.handle
|
|
534
|
+
BlzSetUnitMaxHP(
|
|
535
|
+
handle,
|
|
536
|
+
BlzGetUnitMaxHP(handle) - healthBonus
|
|
537
|
+
)
|
|
538
|
+
end
|
|
539
|
+
end
|
|
523
540
|
____exports.Unit = __TS__Class()
|
|
524
541
|
local Unit = ____exports.Unit
|
|
525
542
|
Unit.name = "Unit"
|
|
@@ -674,6 +691,10 @@ end
|
|
|
674
691
|
function Unit.prototype.queueAnimation(self, animation)
|
|
675
692
|
queueUnitAnimation(self.handle, animation)
|
|
676
693
|
end
|
|
694
|
+
function Unit.prototype.delayHealthChecks(self)
|
|
695
|
+
self[102] = (self[102] or 0) + 1
|
|
696
|
+
Timer:run(delayHealthChecksCallback, self)
|
|
697
|
+
end
|
|
677
698
|
function Unit.prototype.setPosition(self, x, y)
|
|
678
699
|
setUnitPosition(self.handle, x, y)
|
|
679
700
|
end
|
|
@@ -1233,7 +1254,7 @@ __TS__SetDescriptor(
|
|
|
1233
1254
|
"isTeamGlowVisible",
|
|
1234
1255
|
{
|
|
1235
1256
|
get = function(self)
|
|
1236
|
-
return not self[
|
|
1257
|
+
return not self[105]
|
|
1237
1258
|
end,
|
|
1238
1259
|
set = function(self, isTeamGlowVisible)
|
|
1239
1260
|
showUnitTeamGlow(self.handle, isTeamGlowVisible)
|
|
@@ -1243,7 +1264,7 @@ __TS__SetDescriptor(
|
|
|
1243
1264
|
else
|
|
1244
1265
|
____temp_2 = nil
|
|
1245
1266
|
end
|
|
1246
|
-
self[
|
|
1267
|
+
self[105] = ____temp_2
|
|
1247
1268
|
end
|
|
1248
1269
|
},
|
|
1249
1270
|
true
|
|
@@ -1253,7 +1274,7 @@ __TS__SetDescriptor(
|
|
|
1253
1274
|
"color",
|
|
1254
1275
|
{set = function(self, color)
|
|
1255
1276
|
setUnitColor(self.handle, color.handle)
|
|
1256
|
-
if self[
|
|
1277
|
+
if self[105] then
|
|
1257
1278
|
showUnitTeamGlow(self.handle, false)
|
|
1258
1279
|
end
|
|
1259
1280
|
end},
|
|
@@ -1277,10 +1298,14 @@ __TS__SetDescriptor(
|
|
|
1277
1298
|
"maxHealth",
|
|
1278
1299
|
{
|
|
1279
1300
|
get = function(self)
|
|
1280
|
-
return BlzGetUnitMaxHP(self.handle) - (self[
|
|
1301
|
+
return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
|
|
1281
1302
|
end,
|
|
1282
1303
|
set = function(self, maxHealth)
|
|
1283
|
-
|
|
1304
|
+
if maxHealth < 1 and self[102] ~= nil then
|
|
1305
|
+
self[103] = (self[103] or 0) + (1 - maxHealth)
|
|
1306
|
+
maxHealth = 1
|
|
1307
|
+
end
|
|
1308
|
+
BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
|
|
1284
1309
|
end
|
|
1285
1310
|
},
|
|
1286
1311
|
true
|
|
@@ -1322,10 +1347,10 @@ __TS__SetDescriptor(
|
|
|
1322
1347
|
"health",
|
|
1323
1348
|
{
|
|
1324
1349
|
get = function(self)
|
|
1325
|
-
return GetWidgetLife(self.handle) - (self[
|
|
1350
|
+
return GetWidgetLife(self.handle) - (self[104] or 0)
|
|
1326
1351
|
end,
|
|
1327
1352
|
set = function(self, health)
|
|
1328
|
-
SetWidgetLife(self.handle, health + (self[
|
|
1353
|
+
SetWidgetLife(self.handle, health + (self[104] or 0))
|
|
1329
1354
|
end
|
|
1330
1355
|
},
|
|
1331
1356
|
true
|
|
@@ -2308,7 +2333,7 @@ Unit.onDamage = __TS__New(
|
|
|
2308
2333
|
invoke(event, source, target, evData)
|
|
2309
2334
|
if evData[0] ~= nil and target.health - evData.amount < 0.405 then
|
|
2310
2335
|
local bonusHealth = math.ceil(evData.amount)
|
|
2311
|
-
target[
|
|
2336
|
+
target[104] = (target[104] or 0) + bonusHealth
|
|
2312
2337
|
BlzSetUnitMaxHP(
|
|
2313
2338
|
target.handle,
|
|
2314
2339
|
BlzGetUnitMaxHP(target.handle) + bonusHealth
|
|
@@ -2322,7 +2347,7 @@ Unit.onDamage = __TS__New(
|
|
|
2322
2347
|
evData[0],
|
|
2323
2348
|
table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
|
|
2324
2349
|
)
|
|
2325
|
-
target[
|
|
2350
|
+
target[104] = (target[104] or 0) - bonusHealth
|
|
2326
2351
|
SetWidgetLife(
|
|
2327
2352
|
target.handle,
|
|
2328
2353
|
GetWidgetLife(target.handle) - bonusHealth
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class BlinkAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get maximumRange(): number[];
|
|
7
|
+
set maximumRange(maximumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get minimumRange(): number[];
|
|
9
|
+
set minimumRange(minimumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.BlinkAbilityType = __TS__Class()
|
|
9
|
+
local BlinkAbilityType = ____exports.BlinkAbilityType
|
|
10
|
+
BlinkAbilityType.name = "BlinkAbilityType"
|
|
11
|
+
__TS__ClassExtends(BlinkAbilityType, AbilityType)
|
|
12
|
+
BlinkAbilityType.BASE_ID = fourCC("AEbl")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
BlinkAbilityType.prototype,
|
|
15
|
+
"maximumRange",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Ebl1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, maximumRange)
|
|
21
|
+
self:setNumberLevelField("Ebl1", maximumRange)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
BlinkAbilityType.prototype,
|
|
28
|
+
"minimumRange",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Ebl2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, minimumRange)
|
|
34
|
+
self:setNumberLevelField("Ebl2", minimumRange)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
return ____exports
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
/// <reference types="warpack-types/warpack" />
|
|
2
2
|
/** @noSelfInFile */
|
|
3
|
+
import "../../internal/unit/ability";
|
|
3
4
|
import { TupleOf } from "../../../utility/types";
|
|
4
5
|
import { AnimationName } from "../auxiliary/animation-name";
|
|
5
6
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
@@ -6,6 +6,7 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
|
6
6
|
local ____exports = {}
|
|
7
7
|
local ____unit = require("engine.internal.unit")
|
|
8
8
|
local Unit = ____unit.Unit
|
|
9
|
+
require("engine.internal.unit.ability")
|
|
9
10
|
local ____timer = require("core.types.timer")
|
|
10
11
|
local Timer = ____timer.Timer
|
|
11
12
|
local ____effect = require("core.types.effect")
|