warscript 0.0.1-dev.c37d12c → 0.0.1-dev.c79b20b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -1
- package/core/types/frame.lua +22 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +62 -20
- package/engine/buff.lua +247 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +1 -1
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+item.d.ts +23 -0
- package/engine/internal/unit+item.lua +57 -0
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +42 -13
- package/engine/internal/unit.lua +259 -93
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +1 -1
- package/engine/object-data/entry/ability-type.lua +1 -0
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +25 -6
- package/engine/object-field/ability.lua +56 -0
- package/engine/object-field/unit.d.ts +1 -0
- package/engine/object-field/unit.lua +3 -0
- package/engine/object-field.d.ts +6 -6
- package/engine/object-field.lua +37 -18
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +11 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/global/vec2.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +12 -3
- package/utility/linked-set.lua +21 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +3 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -1,4 +1,3 @@
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-
/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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import { Unit } from "../unit";
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import { AbilityTypeId } from "../../object-data/entry/ability-type";
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@@ -9,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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export type
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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@@ -31,11 +31,12 @@ export declare namespace UnitBonusType {
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId
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export declare const removeUnitBonus: <Id extends UnitBonusId
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export declare const updateUnitBonus: <Id extends UnitBonusId
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId
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export declare const getUnitBonus: <Id extends UnitBonusId
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
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export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
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export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
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@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.
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UnitBonusType.AUTO_ATTACK_DAMAGE = {
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abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
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field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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end
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local bonusesByUnitByBonusType = {}
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Unit.onDamage:addListener(
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function(source, target, event)
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if source ~= nil and damageFactorByUnit[source] ~= nil then
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event.amount = event.amount * damageFactorByUnit[source]
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end
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if receivedDamageFactorByUnit[target] ~= nil then
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event.amount = event.amount * receivedDamageFactorByUnit[target]
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end
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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local castAbility = ____cast_2Dability.castAbility
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local ____blink = require("engine.object-data.entry.ability-type.blink")
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local BlinkAbilityType = ____blink.BlinkAbilityType
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local getUnitX = GetUnitX
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local getUnitY = GetUnitY
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local setUnitX = SetUnitX
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local setUnitY = SetUnitY
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local BLINK_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = BlinkAbilityType:create()
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abilityType.minimumRange = 0
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abilityType.maximumRange = MAXIMUM_INTEGER
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abilityType.manaCost = 0
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abilityType.cooldown = 0
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return abilityType.id
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end)
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Unit.prototype.detachMissiles = function(self)
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local nativeUnit = self.handle
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local x = getUnitX(nativeUnit)
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local y = getUnitY(nativeUnit)
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castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
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setUnitX(nativeUnit, x)
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setUnitY(nativeUnit, y)
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end
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return ____exports
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Unit.
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Unit.itemPickedUpEvent:addListener(
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end
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Unit.itemDroppedEvent:addListener(
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/** @noSelfInFile */
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import { Item } from "./item";
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export interface UnitItems extends ReadonlyArray<Item | undefined> {
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readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
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[0]: Item | undefined;
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[1]: Item | undefined;
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[2]: Item | undefined;
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[3]: Item | undefined;
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}
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export declare class UnitItems {
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private readonly handle;
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constructor(handle: junit);
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(slot: number): Item | undefined;
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protected __len(): number;
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}
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declare module "./unit" {
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interface Unit {
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readonly items: UnitItems;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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self.handle = handle
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = self.handle
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if slot < 0 or slot >= unitInventorySize(handle) then
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return
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end
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unitRemoveItemFromSlot(handle, slot)
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if item ~= nil then
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local itemHandle = item.handle
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local isPowerup = isItemPowerup(itemHandle)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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unitAddItem(handle, itemHandle)
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unitDropItemSlot(handle, itemHandle, slot)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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end
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function UnitItems.prototype.__index(self, slot)
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return Item:of(unitItemInSlot(self.handle, slot))
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end
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function UnitItems.prototype.__len(self)
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return unitInventorySize(self.handle)
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"items",
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{get = function(self)
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local items = __TS__New(____exports.UnitItems, self.handle)
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rawset(self, "items", items)
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return items
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end}
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)
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return ____exports
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local Event = ____event.Event
|
|
9
|
-
local
|
|
10
|
-
local
|
|
11
|
-
local boundRegion = ____mapbounds.boundRegion
|
|
9
|
+
local ____game_2Dmap = require("engine.game-map")
|
|
10
|
+
local GameMap = ____game_2Dmap.GameMap
|
|
12
11
|
local eventInvoke = Event.invoke
|
|
13
12
|
local tableRemove = table.remove
|
|
14
13
|
local ____assert = _G.assert
|
|
@@ -58,8 +57,8 @@ triggerAddCondition(
|
|
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58
57
|
deboard(unit)
|
|
59
58
|
end
|
|
60
59
|
if not unitAlive(handle) then
|
|
61
|
-
unit.x =
|
|
62
|
-
unit.y =
|
|
60
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+
unit.x = GameMap.worldBoundsRect.maxX
|
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61
|
+
unit.y = GameMap.worldBoundsRect.maxY
|
|
63
62
|
end
|
|
64
63
|
local transport = Unit:of(getTransportUnit())
|
|
65
64
|
transportByUnit[unit] = transport
|
|
@@ -68,11 +67,6 @@ triggerAddCondition(
|
|
|
68
67
|
eventInvoke(onBoardEvent, unit, transport)
|
|
69
68
|
end)
|
|
70
69
|
)
|
|
71
|
-
boundRegion.onUnitEnter:addListener(function(unit)
|
|
72
|
-
if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
|
|
73
|
-
deboard(unit)
|
|
74
|
-
end
|
|
75
|
-
end)
|
|
76
70
|
Unit.deathEvent:addListener(function(unit)
|
|
77
71
|
if transportByUnit[unit] ~= nil then
|
|
78
72
|
deboard(unit)
|
|
@@ -25,7 +25,7 @@ local function timerCallback(source, target)
|
|
|
25
25
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
26
26
|
end
|
|
27
27
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
28
|
-
local attackPoint = source.weapons[1].
|
|
28
|
+
local attackPoint = source.weapons[1].impactDelay
|
|
29
29
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
30
30
|
eventTimerByUnit[source] = timer
|
|
31
31
|
end)
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Handle, HandleDestructor } from "../../core/types/handle";
|
|
4
3
|
import { Player } from "../../core/types/player";
|
|
@@ -43,6 +42,7 @@ export interface DamagingEvent {
|
|
|
43
42
|
damageType: jdamagetype;
|
|
44
43
|
weaponType: jweapontype;
|
|
45
44
|
readonly isAttack: boolean;
|
|
45
|
+
readonly originalAmount: number;
|
|
46
46
|
}
|
|
47
47
|
export type DamageEvent = DamagingEvent & {
|
|
48
48
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
@@ -68,23 +68,44 @@ declare const modifiers: {
|
|
|
68
68
|
speed: (unit: junit, value: number) => void;
|
|
69
69
|
armor: (unit: junit, value: number) => void;
|
|
70
70
|
};
|
|
71
|
-
|
|
71
|
+
export declare class UnitWeapon {
|
|
72
|
+
readonly unit: Unit;
|
|
72
73
|
readonly index: 0 | 1;
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
74
|
+
constructor(unit: Unit, index: 0 | 1);
|
|
75
|
+
get cooldown(): number;
|
|
76
|
+
set cooldown(cooldown: number);
|
|
77
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
79
|
+
get damageBase(): number;
|
|
80
|
+
set damageBase(damageBase: number);
|
|
81
|
+
get damageDiceCount(): number;
|
|
82
|
+
set damageDiceCount(damageDiceCount: number);
|
|
83
|
+
get damageDiceSideCount(): number;
|
|
84
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
85
|
+
get range(): number;
|
|
86
|
+
set range(range: number);
|
|
87
|
+
get impactDelay(): number;
|
|
88
|
+
set impactDelay(impactDelay: number);
|
|
89
|
+
get missileArc(): number;
|
|
90
|
+
set missileArc(missileArc: number);
|
|
91
|
+
get missileModelPath(): string;
|
|
92
|
+
set missileModelPath(missileModelPath: string);
|
|
93
|
+
get missileSpeed(): number;
|
|
94
|
+
set missileSpeed(missileSpeed: number);
|
|
78
95
|
}
|
|
79
96
|
declare const enum UnitPropertyKey {
|
|
80
97
|
IS_PAUSED = 100,
|
|
81
98
|
STUN_COUNTER = 101,
|
|
82
|
-
|
|
83
|
-
|
|
99
|
+
DELAY_HEALTH_CHECKS_COUNTER = 102,
|
|
100
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
|
|
101
|
+
PREVENT_DEATH_HEALTH_BONUS = 104,
|
|
102
|
+
IS_TEAM_GLOW_HIDDEN = 105
|
|
84
103
|
}
|
|
85
104
|
export declare class Unit extends Handle<junit> {
|
|
86
105
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
87
106
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
107
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
108
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
88
109
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
89
110
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
90
111
|
private _owner?;
|
|
@@ -123,6 +144,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
123
144
|
playAnimation(animation: number): void;
|
|
124
145
|
queueAnimation(animation: string): void;
|
|
125
146
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
147
|
+
get firstWeapon(): UnitWeapon;
|
|
148
|
+
get secondWeapon(): UnitWeapon;
|
|
126
149
|
get level(): number;
|
|
127
150
|
set level(v: number);
|
|
128
151
|
get xp(): number;
|
|
@@ -148,6 +171,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
171
|
set color(color: PlayerColor);
|
|
149
172
|
get acquisitionRange(): number;
|
|
150
173
|
set acquisitionRange(v: number);
|
|
174
|
+
/**
|
|
175
|
+
* Keeps this unit alive even if its health becomes negative until the current game thread yields.
|
|
176
|
+
*/
|
|
177
|
+
delayHealthChecks(): void;
|
|
151
178
|
get maxHealth(): number;
|
|
152
179
|
set maxHealth(maxHealth: number);
|
|
153
180
|
get healthRegenerationRate(): number;
|
|
@@ -201,7 +228,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
201
228
|
isSelected(player: Player): boolean;
|
|
202
229
|
explode(): void;
|
|
203
230
|
kill(): void;
|
|
204
|
-
revive(
|
|
231
|
+
revive(x: number, y: number, doEffect?: boolean): void;
|
|
205
232
|
healTarget(target: Widget, amount: number): void;
|
|
206
233
|
useItem(item: Item): boolean;
|
|
207
234
|
issueImmediateOrder(order: number): boolean;
|
|
@@ -222,6 +249,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
222
249
|
getAbilityById(abilityId: number): UnitAbility | undefined;
|
|
223
250
|
removeAbility(abilityId: number): boolean;
|
|
224
251
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
252
|
+
getAbilityRemainingCooldown(abilityId: number): number;
|
|
225
253
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
226
254
|
endAbilityCooldown(abilityId: number): void;
|
|
227
255
|
interruptAttack(): void;
|
|
@@ -295,9 +323,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
295
323
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
296
324
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
297
325
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
298
|
-
static
|
|
299
|
-
static
|
|
300
|
-
static
|
|
326
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
327
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
328
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
329
|
+
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
301
330
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
302
331
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
303
332
|
getField(field: junitintegerfield | junitrealfield): number;
|