warscript 0.0.1-dev.c37d12c → 0.0.1-dev.c79b20b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/core/types/frame.d.ts +4 -1
  6. package/core/types/frame.lua +22 -1
  7. package/core/types/group.d.ts +0 -1
  8. package/core/types/handle.d.ts +2 -1
  9. package/core/types/handle.lua +5 -0
  10. package/core/types/image.d.ts +0 -1
  11. package/core/types/missile.d.ts +2 -2
  12. package/core/types/missile.lua +8 -2
  13. package/core/types/unit.lua +8 -0
  14. package/decl/index.d.ts +1 -0
  15. package/engine/ability.d.ts +1 -1
  16. package/engine/behavior.d.ts +10 -10
  17. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  18. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  19. package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
  20. package/engine/behaviour/ability/damage.d.ts +33 -11
  21. package/engine/behaviour/ability/damage.lua +89 -31
  22. package/engine/behaviour/ability/heal.d.ts +33 -6
  23. package/engine/behaviour/ability/heal.lua +89 -10
  24. package/engine/behaviour/ability/instant-impact.lua +4 -0
  25. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  26. package/engine/behaviour/ability/restore-mana.lua +29 -0
  27. package/engine/behaviour/ability.d.ts +8 -1
  28. package/engine/behaviour/ability.lua +62 -0
  29. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  30. package/engine/behaviour/unit.d.ts +8 -2
  31. package/engine/behaviour/unit.lua +27 -0
  32. package/engine/buff.d.ts +62 -20
  33. package/engine/buff.lua +247 -72
  34. package/engine/game-map.d.ts +7 -0
  35. package/engine/game-map.lua +32 -0
  36. package/engine/internal/ability.d.ts +1 -1
  37. package/engine/internal/item+owner.lua +2 -2
  38. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  39. package/engine/internal/mechanics/ability-duration.lua +2 -0
  40. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  41. package/engine/internal/mechanics/cast-ability.lua +86 -0
  42. package/engine/internal/unit/bonus.d.ts +9 -8
  43. package/engine/internal/unit/bonus.lua +6 -1
  44. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  45. package/engine/internal/unit/detach-missiles.lua +30 -0
  46. package/engine/internal/unit+ability.lua +2 -2
  47. package/engine/internal/unit+item.d.ts +23 -0
  48. package/engine/internal/unit+item.lua +57 -0
  49. package/engine/internal/unit+transport.lua +4 -10
  50. package/engine/internal/unit-missile-launch.lua +1 -1
  51. package/engine/internal/unit.d.ts +42 -13
  52. package/engine/internal/unit.lua +259 -93
  53. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  54. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  55. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  56. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  57. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  58. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  59. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  60. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  61. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  62. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  63. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  64. package/engine/object-data/entry/ability-type.d.ts +1 -1
  65. package/engine/object-data/entry/ability-type.lua +1 -0
  66. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  67. package/engine/object-data/entry/buff-type/applicable.lua +27 -71
  68. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  69. package/engine/object-data/entry/buff-type.d.ts +0 -1
  70. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  71. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  72. package/engine/object-data/entry/item-type.d.ts +0 -1
  73. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  74. package/engine/object-data/entry/unit-type.d.ts +42 -2
  75. package/engine/object-data/entry/unit-type.lua +378 -50
  76. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  77. package/engine/object-data/entry/upgrade.d.ts +0 -1
  78. package/engine/object-data/entry.d.ts +2 -3
  79. package/engine/object-field/ability.d.ts +25 -6
  80. package/engine/object-field/ability.lua +56 -0
  81. package/engine/object-field/unit.d.ts +1 -0
  82. package/engine/object-field/unit.lua +3 -0
  83. package/engine/object-field.d.ts +6 -6
  84. package/engine/object-field.lua +37 -18
  85. package/engine/random.d.ts +1 -0
  86. package/engine/random.lua +9 -0
  87. package/engine/standard/entries/unit-type.d.ts +42 -1
  88. package/engine/standard/entries/unit-type.lua +42 -1
  89. package/engine/standard/fields/ability.d.ts +1 -1
  90. package/engine/standard/fields/ability.lua +1 -1
  91. package/engine/unit.d.ts +2 -0
  92. package/engine/unit.lua +11 -2
  93. package/event.d.ts +2 -3
  94. package/event.lua +9 -5
  95. package/global/vec2.lua +1 -0
  96. package/lualib_bundle.lua +146 -42
  97. package/math/vec2.d.ts +2 -9
  98. package/math.d.ts +0 -2
  99. package/net/socket.d.ts +7 -1
  100. package/net/socket.lua +45 -4
  101. package/network.d.ts +1 -0
  102. package/network.lua +3 -2
  103. package/objutil/ability.d.ts +0 -1
  104. package/objutil/buff.d.ts +0 -1
  105. package/objutil/buff.lua +1 -1
  106. package/objutil/object.d.ts +0 -1
  107. package/objutil/unit.d.ts +0 -1
  108. package/package.json +13 -14
  109. package/property.d.ts +55 -0
  110. package/property.lua +374 -0
  111. package/string.d.ts +30 -0
  112. package/string.lua +14 -0
  113. package/util/stream.d.ts +0 -1
  114. package/utility/arrays.d.ts +3 -4
  115. package/utility/bit-set.d.ts +0 -2
  116. package/utility/linked-set.d.ts +12 -3
  117. package/utility/linked-set.lua +21 -2
  118. package/utility/lua-maps.d.ts +1 -2
  119. package/utility/lua-sets.d.ts +1 -2
  120. package/utility/types.d.ts +3 -2
  121. package/core/mapbounds.d.ts +0 -8
  122. package/core/mapbounds.lua +0 -12
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Unit } from "../unit";
4
3
  import { AbilityTypeId } from "../../object-data/entry/ability-type";
@@ -9,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
9
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
10
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
11
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
12
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
14
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
15
  abilityTypeId: AbilityTypeId;
@@ -31,11 +31,12 @@ export declare namespace UnitBonusType {
31
31
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
32
32
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
33
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
34
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
35
36
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  }
37
- export declare const addUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
38
- export declare const removeUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
39
- export declare const updateUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
40
- export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
41
- export declare const getUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
38
+ export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
+ export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
40
+ export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
41
+ export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
42
+ export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local damageFactorByUnit = {}
24
25
  local receivedDamageFactorByUnit = {}
25
26
  ____exports.UnitBonusType = {}
26
27
  local UnitBonusType = ____exports.UnitBonusType
@@ -46,13 +47,14 @@ do
46
47
  reduce = sum,
47
48
  initialValue = 0
48
49
  }
49
- UnitBonusType.DAMAGE = {
50
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
51
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
52
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
53
  integer = false,
53
54
  reduce = sum,
54
55
  initialValue = 0
55
56
  }
57
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
58
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
57
59
  end
58
60
  local bonusesByUnitByBonusType = {}
@@ -180,6 +182,9 @@ end
180
182
  Unit.onDamage:addListener(
181
183
  4,
182
184
  function(source, target, event)
185
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
186
+ event.amount = event.amount * damageFactorByUnit[source]
187
+ end
183
188
  if receivedDamageFactorByUnit[target] ~= nil then
184
189
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
190
  end
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ detachMissiles(this: Unit): void;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,30 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
5
+ local castAbility = ____cast_2Dability.castAbility
6
+ local ____blink = require("engine.object-data.entry.ability-type.blink")
7
+ local BlinkAbilityType = ____blink.BlinkAbilityType
8
+ local ____math = require("math")
9
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
10
+ local getUnitX = GetUnitX
11
+ local getUnitY = GetUnitY
12
+ local setUnitX = SetUnitX
13
+ local setUnitY = SetUnitY
14
+ local BLINK_ABILITY_TYPE_ID = compiletime(function()
15
+ local abilityType = BlinkAbilityType:create()
16
+ abilityType.minimumRange = 0
17
+ abilityType.maximumRange = MAXIMUM_INTEGER
18
+ abilityType.manaCost = 0
19
+ abilityType.cooldown = 0
20
+ return abilityType.id
21
+ end)
22
+ Unit.prototype.detachMissiles = function(self)
23
+ local nativeUnit = self.handle
24
+ local x = getUnitX(nativeUnit)
25
+ local y = getUnitY(nativeUnit)
26
+ castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
27
+ setUnitX(nativeUnit, x)
28
+ setUnitY(nativeUnit, y)
29
+ end
30
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -0,0 +1,23 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "./item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ private readonly handle;
14
+ constructor(handle: junit);
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(slot: number): Item | undefined;
17
+ protected __len(): number;
18
+ }
19
+ declare module "./unit" {
20
+ interface Unit {
21
+ readonly items: UnitItems;
22
+ }
23
+ }
@@ -0,0 +1,57 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local isItemPowerup = IsItemPowerup
11
+ local setItemBooleanField = BlzSetItemBooleanField
12
+ local unitAddItem = UnitAddItem
13
+ local unitDropItemSlot = UnitDropItemSlot
14
+ local unitInventorySize = UnitInventorySize
15
+ local unitItemInSlot = UnitItemInSlot
16
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
17
+ ____exports.UnitItems = __TS__Class()
18
+ local UnitItems = ____exports.UnitItems
19
+ UnitItems.name = "UnitItems"
20
+ function UnitItems.prototype.____constructor(self, handle)
21
+ self.handle = handle
22
+ end
23
+ function UnitItems.prototype.__newindex(self, slot, item)
24
+ local handle = self.handle
25
+ if slot < 0 or slot >= unitInventorySize(handle) then
26
+ return
27
+ end
28
+ unitRemoveItemFromSlot(handle, slot)
29
+ if item ~= nil then
30
+ local itemHandle = item.handle
31
+ local isPowerup = isItemPowerup(itemHandle)
32
+ if isPowerup then
33
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
34
+ end
35
+ unitAddItem(handle, itemHandle)
36
+ unitDropItemSlot(handle, itemHandle, slot)
37
+ if isPowerup then
38
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
39
+ end
40
+ end
41
+ end
42
+ function UnitItems.prototype.__index(self, slot)
43
+ return Item:of(unitItemInSlot(self.handle, slot))
44
+ end
45
+ function UnitItems.prototype.__len(self)
46
+ return unitInventorySize(self.handle)
47
+ end
48
+ __TS__ObjectDefineProperty(
49
+ Unit.prototype,
50
+ "items",
51
+ {get = function(self)
52
+ local items = __TS__New(____exports.UnitItems, self.handle)
53
+ rawset(self, "items", items)
54
+ return items
55
+ end}
56
+ )
57
+ return ____exports
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -25,7 +25,7 @@ local function timerCallback(source, target)
25
25
  Event.invoke(autoAttackFinishEvent, source, target)
26
26
  end
27
27
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
28
+ local attackPoint = source.weapons[1].impactDelay
29
29
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
30
  eventTimerByUnit[source] = timer
31
31
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
42
  damageType: jdamagetype;
44
43
  weaponType: jweapontype;
45
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
46
46
  }
47
47
  export type DamageEvent = DamagingEvent & {
48
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,23 +68,44 @@ declare const modifiers: {
68
68
  speed: (unit: junit, value: number) => void;
69
69
  armor: (unit: junit, value: number) => void;
70
70
  };
71
- interface UnitWeapon {
71
+ export declare class UnitWeapon {
72
+ readonly unit: Unit;
72
73
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
74
+ constructor(unit: Unit, index: 0 | 1);
75
+ get cooldown(): number;
76
+ set cooldown(cooldown: number);
77
+ get damage(): [minimumDamage: number, maximumDamage: number];
78
+ set damage([minimumDamage, maximumDamage]: [number, number]);
79
+ get damageBase(): number;
80
+ set damageBase(damageBase: number);
81
+ get damageDiceCount(): number;
82
+ set damageDiceCount(damageDiceCount: number);
83
+ get damageDiceSideCount(): number;
84
+ set damageDiceSideCount(damageDiceSideCount: number);
85
+ get range(): number;
86
+ set range(range: number);
87
+ get impactDelay(): number;
88
+ set impactDelay(impactDelay: number);
89
+ get missileArc(): number;
90
+ set missileArc(missileArc: number);
91
+ get missileModelPath(): string;
92
+ set missileModelPath(missileModelPath: string);
93
+ get missileSpeed(): number;
94
+ set missileSpeed(missileSpeed: number);
78
95
  }
79
96
  declare const enum UnitPropertyKey {
80
97
  IS_PAUSED = 100,
81
98
  STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
99
+ DELAY_HEALTH_CHECKS_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
+ PREVENT_DEATH_HEALTH_BONUS = 104,
102
+ IS_TEAM_GLOW_HIDDEN = 105
84
103
  }
85
104
  export declare class Unit extends Handle<junit> {
86
105
  private [UnitPropertyKey.IS_PAUSED]?;
87
106
  private [UnitPropertyKey.STUN_COUNTER]?;
107
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
109
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
110
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
111
  private _owner?;
@@ -123,6 +144,8 @@ export declare class Unit extends Handle<junit> {
123
144
  playAnimation(animation: number): void;
124
145
  queueAnimation(animation: string): void;
125
146
  get weapons(): [UnitWeapon, UnitWeapon];
147
+ get firstWeapon(): UnitWeapon;
148
+ get secondWeapon(): UnitWeapon;
126
149
  get level(): number;
127
150
  set level(v: number);
128
151
  get xp(): number;
@@ -148,6 +171,10 @@ export declare class Unit extends Handle<junit> {
148
171
  set color(color: PlayerColor);
149
172
  get acquisitionRange(): number;
150
173
  set acquisitionRange(v: number);
174
+ /**
175
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
176
+ */
177
+ delayHealthChecks(): void;
151
178
  get maxHealth(): number;
152
179
  set maxHealth(maxHealth: number);
153
180
  get healthRegenerationRate(): number;
@@ -201,7 +228,7 @@ export declare class Unit extends Handle<junit> {
201
228
  isSelected(player: Player): boolean;
202
229
  explode(): void;
203
230
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
231
+ revive(x: number, y: number, doEffect?: boolean): void;
205
232
  healTarget(target: Widget, amount: number): void;
206
233
  useItem(item: Item): boolean;
207
234
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +249,7 @@ export declare class Unit extends Handle<junit> {
222
249
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
250
  removeAbility(abilityId: number): boolean;
224
251
  hideAbility(abilityId: number, flag: boolean): void;
252
+ getAbilityRemainingCooldown(abilityId: number): number;
225
253
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
254
  endAbilityCooldown(abilityId: number): void;
227
255
  interruptAttack(): void;
@@ -295,9 +323,10 @@ export declare class Unit extends Handle<junit> {
295
323
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
324
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
325
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
326
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
301
330
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
331
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
332
  getField(field: junitintegerfield | junitrealfield): number;