warscript 0.0.1-dev.c37d12c → 0.0.1-dev.c49e173

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (240) hide show
  1. package/attributes.d.ts +17 -0
  2. package/attributes.lua +23 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/order.d.ts +1 -0
  18. package/core/types/order.lua +11 -1
  19. package/core/types/sound.d.ts +17 -24
  20. package/core/types/sound.lua +99 -24
  21. package/core/types/timer.d.ts +6 -7
  22. package/core/types/timer.lua +18 -21
  23. package/core/types/unit.lua +8 -0
  24. package/core/util.d.ts +1 -1
  25. package/core/util.lua +18 -1
  26. package/decl/index.d.ts +1 -0
  27. package/decl/native.d.ts +840 -786
  28. package/engine/ability.d.ts +1 -1
  29. package/engine/behavior.d.ts +10 -10
  30. package/engine/behavior.lua +6 -6
  31. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  32. package/engine/behaviour/ability/always-enabled.lua +31 -0
  33. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  34. package/engine/behaviour/ability/apply-buff.lua +32 -0
  35. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  36. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  37. package/engine/behaviour/ability/damage.d.ts +39 -11
  38. package/engine/behaviour/ability/damage.lua +83 -37
  39. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  40. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  41. package/engine/behaviour/ability/heal.d.ts +33 -6
  42. package/engine/behaviour/ability/heal.lua +89 -10
  43. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  44. package/engine/behaviour/ability/instant-impact.lua +4 -15
  45. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  46. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  47. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  48. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  49. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  50. package/engine/behaviour/ability/restore-mana.lua +29 -0
  51. package/engine/behaviour/ability.d.ts +27 -4
  52. package/engine/behaviour/ability.lua +152 -17
  53. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  54. package/engine/behaviour/unit.d.ts +21 -2
  55. package/engine/behaviour/unit.lua +117 -0
  56. package/engine/buff.d.ts +103 -41
  57. package/engine/buff.lua +465 -212
  58. package/engine/game-map.d.ts +7 -0
  59. package/engine/game-map.lua +32 -0
  60. package/engine/internal/ability.d.ts +19 -14
  61. package/engine/internal/ability.lua +87 -76
  62. package/engine/internal/item/ability.lua +112 -4
  63. package/engine/internal/item+owner.lua +2 -2
  64. package/engine/internal/item.d.ts +6 -4
  65. package/engine/internal/item.lua +125 -28
  66. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  67. package/engine/internal/mechanics/ability-duration.lua +3 -1
  68. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  69. package/engine/internal/mechanics/cast-ability.lua +86 -0
  70. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  71. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  72. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  73. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  74. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  75. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  76. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  77. package/engine/internal/object-data/evasion-probability.lua +16 -0
  78. package/engine/internal/unit/ability.d.ts +10 -1
  79. package/engine/internal/unit/ability.lua +36 -14
  80. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  81. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  82. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  83. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  84. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  85. package/engine/internal/unit/allowed-targets.lua +9 -1
  86. package/engine/internal/unit/bonus.d.ts +11 -8
  87. package/engine/internal/unit/bonus.lua +23 -1
  88. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  89. package/engine/internal/unit/detach-missiles.lua +30 -0
  90. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  91. package/engine/internal/unit/ignore-events-items.lua +5 -0
  92. package/engine/internal/unit/item.d.ts +24 -0
  93. package/engine/internal/unit/item.lua +78 -0
  94. package/engine/internal/unit/main-selected.d.ts +13 -0
  95. package/engine/internal/unit/main-selected.lua +51 -0
  96. package/engine/internal/unit+ability.lua +2 -2
  97. package/engine/internal/unit+damage.d.ts +2 -11
  98. package/engine/internal/unit+damage.lua +10 -14
  99. package/engine/internal/unit+spellSteal.lua +1 -2
  100. package/engine/internal/unit+transport.lua +4 -10
  101. package/engine/internal/unit-missile-launch.lua +25 -6
  102. package/engine/internal/unit.d.ts +84 -19
  103. package/engine/internal/unit.lua +540 -167
  104. package/engine/internal/utility.lua +12 -0
  105. package/engine/lightning.d.ts +12 -5
  106. package/engine/lightning.lua +48 -14
  107. package/engine/local-client.d.ts +7 -2
  108. package/engine/local-client.lua +82 -0
  109. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  110. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  111. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  112. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  113. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  114. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  115. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  116. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  117. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  118. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  119. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  120. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  121. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  122. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  123. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  124. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  125. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  126. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  127. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  128. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  129. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  130. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  131. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  132. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  133. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  134. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  135. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  136. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  137. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  138. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  139. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  140. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  141. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  142. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  143. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  144. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  145. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  146. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  147. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  148. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  149. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  150. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  151. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  152. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  153. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  154. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  155. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  156. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  157. package/engine/object-data/entry/ability-type/web.lua +52 -0
  158. package/engine/object-data/entry/ability-type.d.ts +20 -18
  159. package/engine/object-data/entry/ability-type.lua +90 -33
  160. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  161. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  162. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  163. package/engine/object-data/entry/buff-type.d.ts +6 -13
  164. package/engine/object-data/entry/buff-type.lua +13 -29
  165. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  166. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  167. package/engine/object-data/entry/item-type.d.ts +15 -2
  168. package/engine/object-data/entry/item-type.lua +93 -2
  169. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  170. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  171. package/engine/object-data/entry/sound-preset.lua +140 -0
  172. package/engine/object-data/entry/unit-type.d.ts +50 -3
  173. package/engine/object-data/entry/unit-type.lua +452 -61
  174. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  175. package/engine/object-data/entry/upgrade.d.ts +1 -2
  176. package/engine/object-data/entry/upgrade.lua +4 -4
  177. package/engine/object-data/entry.d.ts +18 -17
  178. package/engine/object-data/entry.lua +60 -32
  179. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  180. package/engine/object-field/ability.d.ts +33 -8
  181. package/engine/object-field/ability.lua +60 -1
  182. package/engine/object-field/unit.d.ts +46 -2
  183. package/engine/object-field/unit.lua +173 -4
  184. package/engine/object-field.d.ts +15 -7
  185. package/engine/object-field.lua +195 -90
  186. package/engine/random.d.ts +1 -0
  187. package/engine/random.lua +9 -0
  188. package/engine/standard/entries/buff-type.d.ts +3 -0
  189. package/engine/standard/entries/buff-type.lua +3 -0
  190. package/engine/standard/entries/sound-preset.d.ts +10 -0
  191. package/engine/standard/entries/sound-preset.lua +10 -0
  192. package/engine/standard/entries/unit-type.d.ts +42 -1
  193. package/engine/standard/entries/unit-type.lua +42 -1
  194. package/engine/standard/fields/ability.d.ts +3 -1
  195. package/engine/standard/fields/ability.lua +3 -1
  196. package/engine/unit.d.ts +4 -0
  197. package/engine/unit.lua +13 -2
  198. package/event.d.ts +2 -3
  199. package/event.lua +9 -5
  200. package/global/vec2.lua +1 -0
  201. package/index.d.ts +1 -0
  202. package/index.lua +1 -0
  203. package/lualib_bundle.lua +146 -42
  204. package/math/vec2.d.ts +2 -9
  205. package/math.d.ts +0 -2
  206. package/net/socket.d.ts +7 -1
  207. package/net/socket.lua +45 -4
  208. package/network.d.ts +1 -0
  209. package/network.lua +3 -2
  210. package/objutil/ability.d.ts +0 -1
  211. package/objutil/buff.d.ts +0 -1
  212. package/objutil/buff.lua +2 -3
  213. package/objutil/object.d.ts +0 -1
  214. package/objutil/unit.d.ts +0 -1
  215. package/objutil/unit.lua +8 -0
  216. package/package.json +13 -14
  217. package/patch-lua.d.ts +0 -0
  218. package/patch-lua.lua +10 -0
  219. package/property.d.ts +55 -0
  220. package/property.lua +374 -0
  221. package/string.d.ts +30 -0
  222. package/string.lua +14 -0
  223. package/util/stream.d.ts +0 -1
  224. package/utility/arrays.d.ts +12 -5
  225. package/utility/arrays.lua +37 -3
  226. package/utility/bit-set.d.ts +0 -2
  227. package/utility/functions.d.ts +1 -0
  228. package/utility/functions.lua +1 -0
  229. package/utility/lazy.d.ts +2 -0
  230. package/utility/lazy.lua +14 -0
  231. package/utility/linked-set.d.ts +13 -3
  232. package/utility/linked-set.lua +24 -2
  233. package/utility/lua-maps.d.ts +4 -2
  234. package/utility/lua-maps.lua +16 -0
  235. package/utility/lua-sets.d.ts +2 -2
  236. package/utility/lua-sets.lua +3 -0
  237. package/utility/reflection.lua +11 -7
  238. package/utility/types.d.ts +3 -2
  239. package/core/mapbounds.d.ts +0 -8
  240. package/core/mapbounds.lua +0 -12
@@ -1,20 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
24
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
25
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
26
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
27
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
+ local ____vec2 = require("math.vec2")
29
+ local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
18
31
  local itemAddAbility = BlzItemAddAbility
19
32
  local itemRemoveAbility = BlzItemRemoveAbility
20
33
  local getItemAbility = BlzGetItemAbility
@@ -24,10 +37,30 @@ local getAbilityId = BlzGetAbilityId
24
37
  local getWidgetLife = GetWidgetLife
25
38
  local removeItem = RemoveItem
26
39
  local getHandleId = GetHandleId
40
+ local setRect = SetRect
41
+ local enumItemsInRect = EnumItemsInRect
42
+ local getEnumItem = GetEnumItem
43
+ local getItemTypeId = GetItemTypeId
44
+ local getItemX = GetItemX
45
+ local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitUseItem = UnitUseItem
50
+ _G.SetItemCharges = function(whichItem, charges)
51
+ setItemCharges(whichItem, charges)
52
+ invoke(
53
+ itemChargesChangeEvent,
54
+ ____exports.Item:of(whichItem)
55
+ )
56
+ end
27
57
  local getItemIntegerField = BlzGetItemIntegerField
28
58
  local setItemBooleanField = BlzSetItemBooleanField
29
59
  local getItemBooleanField = BlzGetItemBooleanField
60
+ invoke = Event.invoke
30
61
  local enumRect = Rect:create(0, 0, 0, 0).handle
62
+ ---
63
+ -- @internal For use by internal systems only.
31
64
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
32
65
  if itemAddAbility(handle, abilityTypeId) then
33
66
  return getItemAbility(handle, abilityTypeId)
@@ -53,6 +86,49 @@ local function getItemAbilities(handle, item)
53
86
  end
54
87
  return abilities
55
88
  end
89
+ local function consumeCharge(handle)
90
+ do
91
+ local i = 0
92
+ local ability = getItemAbilityByIndex(handle, i)
93
+ while ability ~= nil do
94
+ unitRemoveAbility(
95
+ itemAbilityDummy,
96
+ getAbilityId(ability)
97
+ )
98
+ do
99
+ i = i + 1
100
+ ability = getItemAbilityByIndex(handle, i)
101
+ end
102
+ end
103
+ end
104
+ unitUseItem(itemAbilityDummy, handle)
105
+ end
106
+ local targetCollection
107
+ local targetCollectionNextIndex
108
+ local centerX
109
+ local centerY
110
+ local enumRange
111
+ local function collectIntoTarget()
112
+ local item = getEnumItem()
113
+ local typeId = getItemTypeId(item)
114
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
115
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
116
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
117
+ end
118
+ end
119
+ local function collectIntoTargetRange()
120
+ local item = getEnumItem()
121
+ local typeId = getItemTypeId(item)
122
+ if distance(
123
+ getItemX(item),
124
+ getItemY(item),
125
+ centerX,
126
+ centerY
127
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
128
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
129
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
130
+ end
131
+ end
56
132
  ____exports.Item = __TS__Class()
57
133
  local Item = ____exports.Item
58
134
  Item.name = "Item"
@@ -78,6 +154,32 @@ end
78
154
  function Item.create(self, id, x, y, skinId)
79
155
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
80
156
  end
157
+ function Item.prototype.consumeCharge(self)
158
+ local handle = self.handle
159
+ local charges = getItemCharges(handle)
160
+ if charges >= 2 then
161
+ setItemCharges(handle, charges - 1)
162
+ invoke(itemChargesChangeEvent, self)
163
+ return true
164
+ end
165
+ if charges == 1 then
166
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
167
+ self:destroy()
168
+ return true
169
+ end
170
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
171
+ setItemCharges(handle, 0)
172
+ invoke(itemChargesChangeEvent, self)
173
+ return true
174
+ end
175
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
176
+ local ____opt_0 = self.owner
177
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
178
+ invoke(itemChargesChangeEvent, self)
179
+ return true
180
+ end
181
+ return false
182
+ end
81
183
  function Item.prototype.addAbility(self, abilityTypeId)
82
184
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
83
185
  if nativeAbility ~= nil then
@@ -111,34 +213,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
213
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
214
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
215
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
216
+ function Item.getInRange(self, x, y, range)
217
+ targetCollection = {}
218
+ targetCollectionNextIndex = 1
219
+ centerX = x
220
+ centerY = y
221
+ enumRange = range
222
+ setRect(
117
223
  enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
224
+ x - range,
225
+ y - range,
226
+ x + range,
227
+ y + range
122
228
  )
123
- EnumItemsInRect(
124
- enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
129
- )
130
- return collection
229
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
230
+ return targetCollection
131
231
  end
132
232
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
233
+ targetCollection = {}
234
+ targetCollectionNextIndex = 1
235
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
236
+ return targetCollection
142
237
  end
143
238
  __TS__SetDescriptor(
144
239
  Item.prototype,
@@ -270,7 +365,7 @@ __TS__SetDescriptor(
270
365
  "perishable",
271
366
  {
272
367
  get = function(self)
273
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
368
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
274
369
  end,
275
370
  set = function(self, v)
276
371
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -526,10 +621,11 @@ __TS__SetDescriptor(
526
621
  "charges",
527
622
  {
528
623
  get = function(self)
529
- return GetItemCharges(self.handle)
624
+ return getItemCharges(self.handle)
530
625
  end,
531
626
  set = function(self, v)
532
- SetItemCharges(self.handle, v)
627
+ setItemCharges(self.handle, v)
628
+ invoke(itemChargesChangeEvent, self)
533
629
  end
534
630
  },
535
631
  true
@@ -551,11 +647,12 @@ __TS__ObjectDefineProperty(
551
647
  )
552
648
  __TS__ObjectDefineProperty(
553
649
  Item,
554
- "onDestroy",
650
+ "destroyEvent",
555
651
  {get = function(self)
556
652
  return self.onDestroyEvent
557
653
  end}
558
654
  )
655
+ Item.chargesChangedEvent = itemChargesChangeEvent
559
656
  local getManipulatedItem = GetManipulatedItem
560
657
  local trigger = CreateTrigger()
561
658
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -1,4 +1,2 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "../ability";
3
- import { Unit } from "../unit";
4
- export declare const getAbilityDuration: (ability: Ability, target?: Unit) => number;
2
+ export {};
@@ -4,8 +4,10 @@ local UnitClassification = ____unit.UnitClassification
4
4
  local ____ability = require("engine.standard.fields.ability")
5
5
  local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
6
6
  local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
7
+ ---
8
+ -- @internal For use by internal systems only.
7
9
  ____exports.getAbilityDuration = function(ability, target)
8
10
  local level = ability.level
9
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
10
12
  end
11
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,86 @@
1
+ local ____exports = {}
2
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
3
+ local AbilityType = ____ability_2Dtype.AbilityType
4
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
5
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
6
+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
7
+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
8
+ local ____preconditions = require("utility.preconditions")
9
+ local checkNotNull = ____preconditions.checkNotNull
10
+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
11
+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
12
+ local ____arrays = require("utility.arrays")
13
+ local map = ____arrays.map
14
+ local toLuaSet = ____arrays.toLuaSet
15
+ local createItem = CreateItem
16
+ local getAbilityId = BlzGetAbilityId
17
+ local getItemAbility = BlzGetItemAbility
18
+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
19
+ local itemAddAbility = BlzItemAddAbility
20
+ local setItemBooleanField = BlzSetItemBooleanField
21
+ local removeItem = RemoveItem
22
+ local unitAddAbility = UnitAddAbility
23
+ local unitAddItem = UnitAddItem
24
+ local unitDropItemSlot = UnitDropItemSlot
25
+ local unitInventorySize = UnitInventorySize
26
+ local unitRemoveAbility = UnitRemoveAbility
27
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
28
+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
29
+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
30
+ "AInv",
31
+ "Aihn",
32
+ "Aien",
33
+ "Aion",
34
+ "Aiun"
35
+ }, fourCC)))
36
+ end)
37
+ ---
38
+ -- @internal For use by internal systems only.
39
+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
40
+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
41
+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
42
+ itemAddAbility(nativeItem, abilityTypeId)
43
+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
44
+ if prepareAbility ~= nil then
45
+ prepareAbility(nativeAbility, ...)
46
+ end
47
+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
48
+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
+ local success
50
+ if unitAddItem(nativeUnit, nativeItem) then
51
+ success = true
52
+ else
53
+ local latestInventoryAbilityTypeId = 0
54
+ local nativeItemBySlot = {}
55
+ local inventorySize = unitInventorySize(nativeUnit)
56
+ if inventorySize ~= 0 then
57
+ for slot = 0, inventorySize - 1 do
58
+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
59
+ end
60
+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
61
+ local i = 1
62
+ while unitNativeAbility ~= nil do
63
+ local abilityTypeId = getAbilityId(unitNativeAbility)
64
+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
65
+ latestInventoryAbilityTypeId = abilityTypeId
66
+ end
67
+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
68
+ i = i + 1
69
+ end
70
+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
71
+ end
72
+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
73
+ success = unitAddItem(nativeUnit, nativeItem)
74
+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
+ if latestInventoryAbilityTypeId ~= 0 then
76
+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
+ for slot, nativeItem in pairs(nativeItemBySlot) do
78
+ unitAddItem(nativeUnit, nativeItem)
79
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
80
+ end
81
+ end
82
+ end
83
+ removeItem(nativeItem)
84
+ return success
85
+ end
86
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,13 @@
1
+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
13
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
38
  local unitInventorySize = UnitInventorySize
32
39
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
40
  local function retrieveAbility(unit, ability, abilityId)
35
41
  if ability == nil then
36
42
  return __TS__New(
@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
45
  Unit:of(unit)
40
46
  )
41
47
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
48
  for i = 0, unitInventorySize(unit) - 1 do
54
49
  local item = unitItemInSlot(unit, i)
55
50
  if getItemAbility(item, abilityId) == ability then
@@ -366,4 +361,31 @@ rawset(
366
361
  extractAbilityTypeId
367
362
  )
368
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
369
391
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Unit } from "../unit";
4
3
  import { AbilityTypeId } from "../../object-data/entry/ability-type";
@@ -9,8 +8,10 @@ export type UnitBonusId<Brand extends string = any> = number & {
9
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
10
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
11
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
12
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -31,11 +32,13 @@ export declare namespace UnitBonusType {
31
32
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
32
33
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
34
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
35
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
36
39
  }
37
- export declare const addUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
38
- export declare const removeUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
39
- export declare const updateUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
40
- export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
41
- export declare const getUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
40
+ export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
+ export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
42
+ export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
43
+ export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
44
+ export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;