warscript 0.0.1-dev.c362181 → 0.0.1-dev.c49e173
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/order.d.ts +1 -0
- package/core/types/order.lua +11 -1
- package/core/types/sound.lua +5 -0
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/damage.d.ts +6 -3
- package/engine/behaviour/ability/damage.lua +24 -36
- package/engine/behaviour/ability/emulate-impact.lua +7 -0
- package/engine/behaviour/ability.d.ts +4 -1
- package/engine/behaviour/ability.lua +6 -4
- package/engine/behaviour/unit.d.ts +11 -0
- package/engine/behaviour/unit.lua +90 -0
- package/engine/internal/ability.d.ts +2 -0
- package/engine/internal/ability.lua +7 -0
- package/engine/internal/item/ability.lua +12 -10
- package/engine/internal/item.d.ts +4 -2
- package/engine/internal/item.lua +69 -3
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +20 -3
- package/engine/internal/unit.lua +163 -37
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +11 -11
- package/engine/object-data/entry/ability-type.lua +27 -6
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/unit-type.d.ts +2 -2
- package/engine/object-data/entry/unit-type.lua +94 -84
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +9 -1
- package/engine/object-field.lua +158 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/objutil/buff.lua +1 -2
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
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@@ -4,26 +4,29 @@ import { Ability } from "../../internal/ability";
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import { Unit } from "../../internal/unit";
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import { AbilityDependentValue } from "../../object-field/ability";
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import { Widget } from "../../../core/types/widget";
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import {
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import { DamageType, WeaponType } from "../../internal/unit+damage";
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import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
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import { AttackType } from "../../object-data/auxiliary/attack-type";
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export type DamageAbilityBehaviorParameters = {
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damagePerStrength?: AbilityDependentValue<number>;
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damagePerAgility?: AbilityDependentValue<number>;
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damagePerIntelligence?: AbilityDependentValue<number>;
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attackType?: AttackType
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attackType?: AbilityDependentValue<AttackType>;
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damageType?: DamageType;
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weaponType?: WeaponType;
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metadata?: AbilityDependentValue<string | number | boolean>;
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};
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export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
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maximumDamage?: AbilityDependentValue<number>;
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areaOfEffect?: AbilityDependentValue<number>;
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allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
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};
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declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
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export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
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protected readonly damage: AbilityDependentValue<number>;
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protected readonly parameters?: T | undefined;
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protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
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protected calculateDamage(caster: Unit): number;
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protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
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}
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export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
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constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
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@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
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local ____ability = require("engine.standard.fields.ability")
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local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
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local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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-
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____exports.DamageAbilityBehavior = __TS__Class()
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local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
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DamageAbilityBehavior.name = "DamageAbilityBehavior"
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__TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
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function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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@@ -34,49 +35,44 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
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end
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return damage
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end
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-
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local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
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DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
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__TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
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function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
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function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
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local parameters = self.parameters
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caster:damageTarget(
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-
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self:calculateDamage(caster),
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target,
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damage or self:calculateDamage(caster),
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nil,
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nil,
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parameters and parameters.attackType,
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self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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parameters and parameters.weaponType,
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self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
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)
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end
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____exports.DamageSelfAbilityBehavior = __TS__Class()
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local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
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DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
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__TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
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function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
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self:damageTarget(caster, caster)
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end
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____exports.DamageTargetAbilityBehavior = __TS__Class()
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local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
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DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
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__TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
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__TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
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function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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caster:damageTarget(
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target,
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self:calculateDamage(caster),
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nil,
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nil,
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parameters and parameters.attackType,
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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)
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self:damageTarget(caster, target)
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end
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local DamageAreaAbilityBehavior = __TS__Class()
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DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
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__TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
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__TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
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function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
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local parameters = self.parameters
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damage = maximumDamage / #targets
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end
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for ____, target in ipairs(targets) do
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target,
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damage,
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nil,
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nil,
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parameters and parameters.attackType,
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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)
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self:damageTarget(caster, target, damage)
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end
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end
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____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
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local ____math = require("math")
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local max = ____math.max
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local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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local ____sound = require("core.types.sound")
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local Sound3D = ____sound.Sound3D
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local SoundSettings = ____sound.SoundSettings
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____exports.EmulateImpactAbilityBehavior = __TS__Class()
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local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
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EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
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caster.mana = caster.mana - manaCost
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self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
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self:flashCasterEffect(caster)
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local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
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if soundPresetId ~= "" then
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
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end
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AbilityBehavior:forAll(self.ability, "onImpact", caster)
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end
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return ____exports
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protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashSpecialEffect(...args: [
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protected flashSpecialEffect(...args: [
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...pointOrWidget: [x: number, y: number] | [widget: Widget],
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...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
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]): void;
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private static MissileLaunchConfig;
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private get missileLaunchConfig();
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protected onCreate(): void;
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end
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function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget,
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function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
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if type(xOrWidget) == "number" then
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Effect:flash(
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SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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xOrWidget,
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)
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local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
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SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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attachmentPoint ~= "" and attachmentPoint or "origin",
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end
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import "../internal/unit-missile-launch";
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import { Item } from "../internal/item";
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import type { AbilityBehavior } from "./ability";
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import { Event } from "../../event";
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import { Destructor } from "../../destroyable";
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import type { Widget } from "../../core/types/widget";
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export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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constructor(unit: Unit);
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protected onDestroy(): Destructor;
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readonly sourceAbilityBehavior?: AbilityBehavior;
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get unit(): Unit;
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registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
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onImmediateOrder(orderId: number): void;
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onTargetOrder(orderId: number, target: Widget): void;
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onPointOrder(orderId: number, x: number, y: number): void;
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onAutoAttackStart(target: Unit): void;
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onAutoAttackFinish(target: Unit): void;
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onTargetingAutoAttackStart(source: Unit): void;
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onTargetingAutoAttackFinish(source: Unit): void;
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onDamageDealing(target: Unit, event: DamagingEvent): void;
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onDamageDealt(target: Unit, event: DamageEvent): void;
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onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
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@@ -23,6 +33,7 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
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onItemPickedUp(item: Item): void;
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onItemUsed(item: Item): void;
|
|
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|
onItemStacked(item: Item): void;
|
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|
+
onItemChargesChanged(item: Item): void;
|
|
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|
onKill(target: Unit): void;
|
|
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|
onDeath(source: Unit | undefined): void;
|
|
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39
|
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__New = ____lualib.__TS__New
|
|
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5
|
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
6
|
local ____exports = {}
|
|
6
7
|
local ____behavior = require("engine.behavior")
|
|
@@ -9,6 +10,17 @@ local ____unit = require("engine.internal.unit")
|
|
|
9
10
|
local Unit = ____unit.Unit
|
|
10
11
|
require("engine.internal.unit+ability")
|
|
11
12
|
require("engine.internal.unit-missile-launch")
|
|
13
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
14
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
15
|
+
local ____lua_2Dmaps = require("utility.lua-maps")
|
|
16
|
+
local getOrPut = ____lua_2Dmaps.getOrPut
|
|
17
|
+
local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
|
|
18
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
19
|
+
local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
|
|
20
|
+
local behaviorsByEvent = {}
|
|
21
|
+
local rangeByBehaviorByEvent = {}
|
|
22
|
+
local listenerByBehaviorByEvent = {}
|
|
23
|
+
local eventsByBehavior = {}
|
|
12
24
|
____exports.UnitBehavior = __TS__Class()
|
|
13
25
|
local UnitBehavior = ____exports.UnitBehavior
|
|
14
26
|
UnitBehavior.name = "UnitBehavior"
|
|
@@ -16,10 +28,66 @@ __TS__ClassExtends(UnitBehavior, Behavior)
|
|
|
16
28
|
function UnitBehavior.prototype.____constructor(self, unit)
|
|
17
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|
Behavior.prototype.____constructor(self, unit)
|
|
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|
end
|
|
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+
function UnitBehavior.prototype.onDestroy(self)
|
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|
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local events = eventsByBehavior[self]
|
|
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|
+
if events ~= nil then
|
|
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|
+
for event in pairs(events) do
|
|
35
|
+
local ____opt_0 = behaviorsByEvent[event]
|
|
36
|
+
if ____opt_0 ~= nil then
|
|
37
|
+
____opt_0:remove(self)
|
|
38
|
+
end
|
|
39
|
+
local ____opt_2 = rangeByBehaviorByEvent[event]
|
|
40
|
+
if ____opt_2 ~= nil then
|
|
41
|
+
____opt_2[self] = nil
|
|
42
|
+
end
|
|
43
|
+
local ____opt_4 = listenerByBehaviorByEvent[event]
|
|
44
|
+
if ____opt_4 ~= nil then
|
|
45
|
+
____opt_4[self] = nil
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
eventsByBehavior[self] = nil
|
|
49
|
+
end
|
|
50
|
+
return Behavior.prototype.onDestroy(self)
|
|
51
|
+
end
|
|
52
|
+
function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
|
|
53
|
+
local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
|
|
54
|
+
rangeByBehavior[self] = range
|
|
55
|
+
local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
|
|
56
|
+
listenerByBehavior[self] = listener
|
|
57
|
+
getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
|
|
58
|
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local behaviors = behaviorsByEvent[event]
|
|
59
|
+
if behaviors == nil then
|
|
60
|
+
event:addListener(function(unit, ...)
|
|
61
|
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local behaviors = behaviorsByEvent[event]
|
|
62
|
+
if behaviors ~= nil then
|
|
63
|
+
for behavior in pairs(behaviors) do
|
|
64
|
+
local range = rangeByBehavior[behavior]
|
|
65
|
+
if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
|
|
66
|
+
local ____self_6 = behavior
|
|
67
|
+
____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
|
|
68
|
+
end
|
|
69
|
+
end
|
|
70
|
+
end
|
|
71
|
+
end)
|
|
72
|
+
behaviors = __TS__New(LinkedSet)
|
|
73
|
+
behaviorsByEvent[event] = behaviors
|
|
74
|
+
end
|
|
75
|
+
behaviors:add(self)
|
|
76
|
+
end
|
|
77
|
+
function UnitBehavior.prototype.onImmediateOrder(self, orderId)
|
|
78
|
+
end
|
|
79
|
+
function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
|
|
80
|
+
end
|
|
81
|
+
function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
|
|
82
|
+
end
|
|
19
83
|
function UnitBehavior.prototype.onAutoAttackStart(self, target)
|
|
20
84
|
end
|
|
21
85
|
function UnitBehavior.prototype.onAutoAttackFinish(self, target)
|
|
22
86
|
end
|
|
87
|
+
function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
|
|
88
|
+
end
|
|
89
|
+
function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
|
|
90
|
+
end
|
|
23
91
|
function UnitBehavior.prototype.onDamageDealing(self, target, event)
|
|
24
92
|
end
|
|
25
93
|
function UnitBehavior.prototype.onDamageDealt(self, target, event)
|
|
@@ -40,6 +108,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
|
|
|
40
108
|
end
|
|
41
109
|
function UnitBehavior.prototype.onItemStacked(self, item)
|
|
42
110
|
end
|
|
111
|
+
function UnitBehavior.prototype.onItemChargesChanged(self, item)
|
|
112
|
+
end
|
|
43
113
|
function UnitBehavior.prototype.onKill(self, target)
|
|
44
114
|
end
|
|
45
115
|
function UnitBehavior.prototype.onDeath(self, source)
|
|
@@ -53,11 +123,28 @@ __TS__SetDescriptor(
|
|
|
53
123
|
true
|
|
54
124
|
);
|
|
55
125
|
(function(self)
|
|
126
|
+
Unit.onImmediateOrder:addListener(function(source, orderId)
|
|
127
|
+
____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
|
|
128
|
+
end)
|
|
129
|
+
Unit.onTargetOrder:addListener(function(source, orderId, target)
|
|
130
|
+
____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
|
|
131
|
+
end)
|
|
132
|
+
Unit.onPointOrder:addListener(function(source, orderId, x, y)
|
|
133
|
+
____exports.UnitBehavior:forAll(
|
|
134
|
+
source,
|
|
135
|
+
"onPointOrder",
|
|
136
|
+
orderId,
|
|
137
|
+
x,
|
|
138
|
+
y
|
|
139
|
+
)
|
|
140
|
+
end)
|
|
56
141
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
57
142
|
____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
|
|
143
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
|
|
58
144
|
end)
|
|
59
145
|
Unit.autoAttackFinishEvent:addListener(function(source, target)
|
|
60
146
|
____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
|
|
147
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
|
|
61
148
|
end)
|
|
62
149
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
63
150
|
if source ~= nil then
|
|
@@ -95,6 +182,9 @@ __TS__SetDescriptor(
|
|
|
95
182
|
Unit.itemStackedEvent:addListener(function(unit, item)
|
|
96
183
|
____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
|
|
97
184
|
end)
|
|
185
|
+
Unit.itemChargesChangedEvent:addListener(function(unit, item)
|
|
186
|
+
____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
|
|
187
|
+
end)
|
|
98
188
|
end)(UnitBehavior)
|
|
99
189
|
Unit.destroyEvent:addListener(function(unit)
|
|
100
190
|
____exports.UnitBehavior:forAll(unit, "destroy")
|
|
@@ -58,6 +58,8 @@ export declare class UnitAbility extends Ability {
|
|
|
58
58
|
constructor(handle: jability, typeId: number, owner: Unit);
|
|
59
59
|
incrementHideCounter(): void;
|
|
60
60
|
decrementHideCounter(): void;
|
|
61
|
+
incrementDisableCounter(): void;
|
|
62
|
+
decrementDisableCounter(): void;
|
|
61
63
|
get level(): number;
|
|
62
64
|
set level(v: number);
|
|
63
65
|
get cooldownRemaining(): number;
|
|
@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
|
|
|
38
38
|
local getItemBooleanField = BlzGetItemBooleanField
|
|
39
39
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
40
40
|
local unitHideAbility = BlzUnitHideAbility
|
|
41
|
+
local unitDisableAbility = BlzUnitDisableAbility
|
|
41
42
|
local match = string.match
|
|
42
43
|
local ____type = _G.type
|
|
43
44
|
local ____tostring = _G.tostring
|
|
@@ -402,6 +403,12 @@ end
|
|
|
402
403
|
function UnitAbility.prototype.decrementHideCounter(self)
|
|
403
404
|
unitHideAbility(self.u, self.typeId, false)
|
|
404
405
|
end
|
|
406
|
+
function UnitAbility.prototype.incrementDisableCounter(self)
|
|
407
|
+
unitDisableAbility(self.u, self.typeId, true, false)
|
|
408
|
+
end
|
|
409
|
+
function UnitAbility.prototype.decrementDisableCounter(self)
|
|
410
|
+
unitDisableAbility(self.u, self.typeId, false, false)
|
|
411
|
+
end
|
|
405
412
|
function UnitAbility.prototype.interruptCast(self)
|
|
406
413
|
self.owner:interruptCast(self.typeId)
|
|
407
414
|
end
|
|
@@ -55,22 +55,24 @@ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
|
|
|
55
55
|
itemType.activelyUsed = true
|
|
56
56
|
return itemType.id
|
|
57
57
|
end)
|
|
58
|
-
|
|
58
|
+
---
|
|
59
|
+
-- @internal For use by internal systems only.
|
|
60
|
+
____exports.itemAbilityDummy = assert(CreateUnit(
|
|
59
61
|
Player.neutralVictim.handle,
|
|
60
62
|
dummyUnitId,
|
|
61
63
|
0,
|
|
62
64
|
0,
|
|
63
65
|
270
|
|
64
66
|
))
|
|
65
|
-
local cooldownStarterItem = UnitAddItemById(
|
|
67
|
+
local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
|
|
66
68
|
local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
|
|
67
|
-
ShowUnit(
|
|
69
|
+
ShowUnit(____exports.itemAbilityDummy, false)
|
|
68
70
|
local function startItemCooldownInternal(handle, cooldown)
|
|
69
71
|
local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
|
|
70
72
|
setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
|
|
71
73
|
setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
|
|
72
|
-
unitResetCooldown(
|
|
73
|
-
unitUseItem(
|
|
74
|
+
unitResetCooldown(____exports.itemAbilityDummy)
|
|
75
|
+
unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
|
|
74
76
|
Timer:run(restoreCooldownGroup, handle, cooldownGroup)
|
|
75
77
|
end
|
|
76
78
|
restoreCooldownGroup = function(handle, cooldownGroup)
|
|
@@ -85,7 +87,7 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
|
|
|
85
87
|
end
|
|
86
88
|
---
|
|
87
89
|
-- @internal For use by internal systems only.
|
|
88
|
-
____exports.abilityActionDummy =
|
|
90
|
+
____exports.abilityActionDummy = ____exports.itemAbilityDummy
|
|
89
91
|
---
|
|
90
92
|
-- @internal For use by internal systems only.
|
|
91
93
|
____exports.doAbilityAction = function(handle, action, ...)
|
|
@@ -104,11 +106,11 @@ ____exports.doAbilityAction = function(handle, action, ...)
|
|
|
104
106
|
end
|
|
105
107
|
x = getItemX(handle)
|
|
106
108
|
y = getItemY(handle)
|
|
107
|
-
unitAddItem(
|
|
109
|
+
unitAddItem(____exports.itemAbilityDummy, handle)
|
|
108
110
|
end
|
|
109
111
|
local result = action(handle, ...)
|
|
110
112
|
if not isOwned then
|
|
111
|
-
unitRemoveItem(
|
|
113
|
+
unitRemoveItem(____exports.itemAbilityDummy, handle)
|
|
112
114
|
setItemPosition(handle, x, y)
|
|
113
115
|
if isPowerup then
|
|
114
116
|
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
@@ -139,9 +141,9 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
|
|
|
139
141
|
isPowerup = true
|
|
140
142
|
end
|
|
141
143
|
unitRemoveItem(owner, handle)
|
|
142
|
-
unitAddItem(
|
|
144
|
+
unitAddItem(____exports.itemAbilityDummy, handle)
|
|
143
145
|
local result = action(handle, ...)
|
|
144
|
-
unitRemoveItem(
|
|
146
|
+
unitRemoveItem(____exports.itemAbilityDummy, handle)
|
|
145
147
|
unitAddItemToSlot(owner, handle, slot)
|
|
146
148
|
if isPowerup then
|
|
147
149
|
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
@@ -5,8 +5,8 @@ import { Event } from "../../event";
|
|
|
5
5
|
import { ReadonlyRect } from "../../core/types/rect";
|
|
6
6
|
import { ItemAbility } from "./ability";
|
|
7
7
|
import { AbilityTypeId } from "../object-data/entry/ability-type";
|
|
8
|
+
import type { ItemTypeId } from "../object-data/entry/item-type";
|
|
8
9
|
type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
|
|
9
|
-
export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
|
|
10
10
|
declare const enum ItemPropertyKey {
|
|
11
11
|
ABILITIES = 100,
|
|
12
12
|
LUA_INDEX_BY_ABILITY_TYPE_ID = 101
|
|
@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
|
|
|
17
17
|
constructor(handle: jitem);
|
|
18
18
|
protected onDestroy(): HandleDestructor;
|
|
19
19
|
static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
|
|
20
|
-
get typeId():
|
|
20
|
+
get typeId(): ItemTypeId;
|
|
21
21
|
set skinId(v: number);
|
|
22
22
|
get skinId(): number;
|
|
23
23
|
set name(v: string);
|
|
@@ -73,6 +73,7 @@ export declare class Item extends Handle<jitem> {
|
|
|
73
73
|
set position(v: Vec2);
|
|
74
74
|
set charges(v: number);
|
|
75
75
|
get charges(): number;
|
|
76
|
+
consumeCharge(): boolean;
|
|
76
77
|
addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
|
|
77
78
|
removeAbility(abilityTypeId: AbilityTypeId): boolean;
|
|
78
79
|
hasAbility(abilityTypeId: AbilityTypeId): boolean;
|
|
@@ -82,5 +83,6 @@ export declare class Item extends Handle<jitem> {
|
|
|
82
83
|
static getInRect(rect: ReadonlyRect): Item[];
|
|
83
84
|
static get onCreate(): Event<[Item]>;
|
|
84
85
|
static get destroyEvent(): Event<[Item]>;
|
|
86
|
+
static readonly chargesChangedEvent: Event<[Item]>;
|
|
85
87
|
}
|
|
86
88
|
export {};
|
package/engine/internal/item.lua
CHANGED
|
@@ -1,26 +1,33 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__New = ____lualib.__TS__New
|
|
2
3
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
4
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
5
|
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
6
|
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
6
7
|
local __TS__Delete = ____lualib.__TS__Delete
|
|
7
8
|
local ____exports = {}
|
|
9
|
+
local invoke
|
|
8
10
|
local ____handle = require("core.types.handle")
|
|
9
11
|
local Handle = ____handle.Handle
|
|
10
12
|
local ____color = require("core.types.color")
|
|
11
13
|
local Color = ____color.Color
|
|
14
|
+
local ____event = require("event")
|
|
15
|
+
local Event = ____event.Event
|
|
12
16
|
local ____rect = require("core.types.rect")
|
|
13
17
|
local Rect = ____rect.Rect
|
|
14
18
|
local ____ability = require("engine.internal.ability")
|
|
15
19
|
local ItemAbility = ____ability.ItemAbility
|
|
16
20
|
local ____ability = require("engine.internal.item.ability")
|
|
17
21
|
local doAbilityAction = ____ability.doAbilityAction
|
|
22
|
+
local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
|
|
23
|
+
local itemAbilityDummy = ____ability.itemAbilityDummy
|
|
18
24
|
local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
|
|
19
25
|
local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
|
|
20
26
|
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
21
27
|
local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
|
|
22
28
|
local ____vec2 = require("math.vec2")
|
|
23
29
|
local distance = ____vec2.distance
|
|
30
|
+
local itemChargesChangeEvent = __TS__New(Event)
|
|
24
31
|
local itemAddAbility = BlzItemAddAbility
|
|
25
32
|
local itemRemoveAbility = BlzItemRemoveAbility
|
|
26
33
|
local getItemAbility = BlzGetItemAbility
|
|
@@ -36,10 +43,24 @@ local getEnumItem = GetEnumItem
|
|
|
36
43
|
local getItemTypeId = GetItemTypeId
|
|
37
44
|
local getItemX = GetItemX
|
|
38
45
|
local getItemY = GetItemY
|
|
46
|
+
local getItemCharges = GetItemCharges
|
|
47
|
+
local setItemCharges = SetItemCharges
|
|
48
|
+
local unitRemoveAbility = UnitRemoveAbility
|
|
49
|
+
local unitUseItem = UnitUseItem
|
|
50
|
+
_G.SetItemCharges = function(whichItem, charges)
|
|
51
|
+
setItemCharges(whichItem, charges)
|
|
52
|
+
invoke(
|
|
53
|
+
itemChargesChangeEvent,
|
|
54
|
+
____exports.Item:of(whichItem)
|
|
55
|
+
)
|
|
56
|
+
end
|
|
39
57
|
local getItemIntegerField = BlzGetItemIntegerField
|
|
40
58
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
41
59
|
local getItemBooleanField = BlzGetItemBooleanField
|
|
60
|
+
invoke = Event.invoke
|
|
42
61
|
local enumRect = Rect:create(0, 0, 0, 0).handle
|
|
62
|
+
---
|
|
63
|
+
-- @internal For use by internal systems only.
|
|
43
64
|
____exports.addAndGetAbility = function(handle, abilityTypeId)
|
|
44
65
|
if itemAddAbility(handle, abilityTypeId) then
|
|
45
66
|
return getItemAbility(handle, abilityTypeId)
|
|
@@ -65,6 +86,23 @@ local function getItemAbilities(handle, item)
|
|
|
65
86
|
end
|
|
66
87
|
return abilities
|
|
67
88
|
end
|
|
89
|
+
local function consumeCharge(handle)
|
|
90
|
+
do
|
|
91
|
+
local i = 0
|
|
92
|
+
local ability = getItemAbilityByIndex(handle, i)
|
|
93
|
+
while ability ~= nil do
|
|
94
|
+
unitRemoveAbility(
|
|
95
|
+
itemAbilityDummy,
|
|
96
|
+
getAbilityId(ability)
|
|
97
|
+
)
|
|
98
|
+
do
|
|
99
|
+
i = i + 1
|
|
100
|
+
ability = getItemAbilityByIndex(handle, i)
|
|
101
|
+
end
|
|
102
|
+
end
|
|
103
|
+
end
|
|
104
|
+
unitUseItem(itemAbilityDummy, handle)
|
|
105
|
+
end
|
|
68
106
|
local targetCollection
|
|
69
107
|
local targetCollectionNextIndex
|
|
70
108
|
local centerX
|
|
@@ -116,6 +154,32 @@ end
|
|
|
116
154
|
function Item.create(self, id, x, y, skinId)
|
|
117
155
|
return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
|
|
118
156
|
end
|
|
157
|
+
function Item.prototype.consumeCharge(self)
|
|
158
|
+
local handle = self.handle
|
|
159
|
+
local charges = getItemCharges(handle)
|
|
160
|
+
if charges >= 2 then
|
|
161
|
+
setItemCharges(handle, charges - 1)
|
|
162
|
+
invoke(itemChargesChangeEvent, self)
|
|
163
|
+
return true
|
|
164
|
+
end
|
|
165
|
+
if charges == 1 then
|
|
166
|
+
if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
|
|
167
|
+
self:destroy()
|
|
168
|
+
return true
|
|
169
|
+
end
|
|
170
|
+
if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
|
|
171
|
+
setItemCharges(handle, 0)
|
|
172
|
+
invoke(itemChargesChangeEvent, self)
|
|
173
|
+
return true
|
|
174
|
+
end
|
|
175
|
+
local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
|
|
176
|
+
local ____opt_0 = self.owner
|
|
177
|
+
____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
|
|
178
|
+
invoke(itemChargesChangeEvent, self)
|
|
179
|
+
return true
|
|
180
|
+
end
|
|
181
|
+
return false
|
|
182
|
+
end
|
|
119
183
|
function Item.prototype.addAbility(self, abilityTypeId)
|
|
120
184
|
local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
|
|
121
185
|
if nativeAbility ~= nil then
|
|
@@ -301,7 +365,7 @@ __TS__SetDescriptor(
|
|
|
301
365
|
"perishable",
|
|
302
366
|
{
|
|
303
367
|
get = function(self)
|
|
304
|
-
return
|
|
368
|
+
return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
|
|
305
369
|
end,
|
|
306
370
|
set = function(self, v)
|
|
307
371
|
BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
|
|
@@ -557,10 +621,11 @@ __TS__SetDescriptor(
|
|
|
557
621
|
"charges",
|
|
558
622
|
{
|
|
559
623
|
get = function(self)
|
|
560
|
-
return
|
|
624
|
+
return getItemCharges(self.handle)
|
|
561
625
|
end,
|
|
562
626
|
set = function(self, v)
|
|
563
|
-
|
|
627
|
+
setItemCharges(self.handle, v)
|
|
628
|
+
invoke(itemChargesChangeEvent, self)
|
|
564
629
|
end
|
|
565
630
|
},
|
|
566
631
|
true
|
|
@@ -587,6 +652,7 @@ __TS__ObjectDefineProperty(
|
|
|
587
652
|
return self.onDestroyEvent
|
|
588
653
|
end}
|
|
589
654
|
)
|
|
655
|
+
Item.chargesChangedEvent = itemChargesChangeEvent
|
|
590
656
|
local getManipulatedItem = GetManipulatedItem
|
|
591
657
|
local trigger = CreateTrigger()
|
|
592
658
|
TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
|
|
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
|
|
|
8
8
|
-- @internal For use by internal systems only.
|
|
9
9
|
____exports.getAbilityDuration = function(ability, target)
|
|
10
10
|
local level = ability.level
|
|
11
|
-
return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
|
|
11
|
+
return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
|
|
12
12
|
end
|
|
13
13
|
return ____exports
|