warscript 0.0.1-dev.c362181 → 0.0.1-dev.c49e173

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/order.d.ts +1 -0
  6. package/core/types/order.lua +11 -1
  7. package/core/types/sound.lua +5 -0
  8. package/core/types/timer.d.ts +6 -7
  9. package/core/types/timer.lua +18 -21
  10. package/decl/native.d.ts +840 -786
  11. package/engine/behaviour/ability/damage.d.ts +6 -3
  12. package/engine/behaviour/ability/damage.lua +24 -36
  13. package/engine/behaviour/ability/emulate-impact.lua +7 -0
  14. package/engine/behaviour/ability.d.ts +4 -1
  15. package/engine/behaviour/ability.lua +6 -4
  16. package/engine/behaviour/unit.d.ts +11 -0
  17. package/engine/behaviour/unit.lua +90 -0
  18. package/engine/internal/ability.d.ts +2 -0
  19. package/engine/internal/ability.lua +7 -0
  20. package/engine/internal/item/ability.lua +12 -10
  21. package/engine/internal/item.d.ts +4 -2
  22. package/engine/internal/item.lua +69 -3
  23. package/engine/internal/mechanics/ability-duration.lua +1 -1
  24. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  25. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  26. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  27. package/engine/internal/unit/allowed-targets.lua +9 -1
  28. package/engine/internal/unit+damage.d.ts +2 -11
  29. package/engine/internal/unit+damage.lua +10 -14
  30. package/engine/internal/unit+spellSteal.lua +1 -2
  31. package/engine/internal/unit-missile-launch.lua +1 -1
  32. package/engine/internal/unit.d.ts +20 -3
  33. package/engine/internal/unit.lua +163 -37
  34. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  35. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  36. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  37. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  38. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  39. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  40. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  41. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  42. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  43. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  44. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  45. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  46. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  47. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  48. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  49. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  50. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  51. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  52. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  53. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  54. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  55. package/engine/object-data/entry/ability-type/web.lua +52 -0
  56. package/engine/object-data/entry/ability-type.d.ts +11 -11
  57. package/engine/object-data/entry/ability-type.lua +27 -6
  58. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  59. package/engine/object-data/entry/buff-type.d.ts +5 -11
  60. package/engine/object-data/entry/buff-type.lua +11 -27
  61. package/engine/object-data/entry/unit-type.d.ts +2 -2
  62. package/engine/object-data/entry/unit-type.lua +94 -84
  63. package/engine/object-field/ability.d.ts +1 -1
  64. package/engine/object-field/unit.d.ts +46 -3
  65. package/engine/object-field/unit.lua +173 -7
  66. package/engine/object-field.d.ts +9 -1
  67. package/engine/object-field.lua +158 -76
  68. package/engine/standard/entries/buff-type.d.ts +3 -0
  69. package/engine/standard/entries/buff-type.lua +3 -0
  70. package/objutil/buff.lua +1 -2
  71. package/package.json +2 -2
  72. package/utility/arrays.d.ts +1 -0
  73. package/utility/arrays.lua +3 -0
  74. package/utility/functions.d.ts +1 -0
  75. package/utility/functions.lua +1 -0
  76. package/utility/linked-set.d.ts +1 -0
  77. package/utility/linked-set.lua +3 -0
  78. package/utility/lua-maps.d.ts +3 -0
  79. package/utility/lua-maps.lua +16 -0
  80. package/utility/lua-sets.d.ts +1 -0
  81. package/utility/lua-sets.lua +3 -0
@@ -4,26 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
8
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
9
10
  export type DamageAbilityBehaviorParameters = {
10
11
  damagePerStrength?: AbilityDependentValue<number>;
11
12
  damagePerAgility?: AbilityDependentValue<number>;
12
13
  damagePerIntelligence?: AbilityDependentValue<number>;
13
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
14
15
  damageType?: DamageType;
15
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
16
18
  };
17
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
18
20
  maximumDamage?: AbilityDependentValue<number>;
19
21
  areaOfEffect?: AbilityDependentValue<number>;
20
22
  allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
21
23
  };
22
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
23
25
  protected readonly damage: AbilityDependentValue<number>;
24
26
  protected readonly parameters?: T | undefined;
25
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
26
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
27
30
  }
28
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
29
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,49 +35,44 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -10,6 +10,9 @@ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTE
10
10
  local ____math = require("math")
11
11
  local max = ____math.max
12
12
  local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ local ____sound = require("core.types.sound")
14
+ local Sound3D = ____sound.Sound3D
15
+ local SoundSettings = ____sound.SoundSettings
13
16
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
17
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
18
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
@@ -23,6 +26,10 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
23
26
  caster.mana = caster.mana - manaCost
24
27
  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
28
  self:flashCasterEffect(caster)
29
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
30
+ if soundPresetId ~= "" then
31
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
32
+ end
26
33
  AbilityBehavior:forAll(self.ability, "onImpact", caster)
27
34
  end
28
35
  return ____exports
@@ -29,7 +29,10 @@ export declare abstract class AbilityBehavior<Parameters extends {
29
29
  protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
32
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
33
36
  private static MissileLaunchConfig;
34
37
  private get missileLaunchConfig();
35
38
  protected onCreate(): void;
@@ -148,13 +148,14 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
148
148
  ...
149
149
  )
150
150
  end
151
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
151
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
152
152
  if type(xOrWidget) == "number" then
153
153
  Effect:flash(
154
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
155
155
  xOrWidget,
156
- yOrDuration,
157
- duration
156
+ yOrParametersOrDuration,
157
+ durationOrParameters,
158
+ parameters
158
159
  )
159
160
  else
160
161
  local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
@@ -162,7 +163,8 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
162
163
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
163
164
  xOrWidget,
164
165
  attachmentPoint ~= "" and attachmentPoint or "origin",
165
- yOrDuration
166
+ yOrParametersOrDuration,
167
+ durationOrParameters
166
168
  )
167
169
  end
168
170
  end
@@ -6,13 +6,23 @@ import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
8
  import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
9
12
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
10
13
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
11
14
  constructor(unit: Unit);
15
+ protected onDestroy(): Destructor;
12
16
  readonly sourceAbilityBehavior?: AbilityBehavior;
13
17
  get unit(): Unit;
18
+ registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
19
+ onImmediateOrder(orderId: number): void;
20
+ onTargetOrder(orderId: number, target: Widget): void;
21
+ onPointOrder(orderId: number, x: number, y: number): void;
14
22
  onAutoAttackStart(target: Unit): void;
15
23
  onAutoAttackFinish(target: Unit): void;
24
+ onTargetingAutoAttackStart(source: Unit): void;
25
+ onTargetingAutoAttackFinish(source: Unit): void;
16
26
  onDamageDealing(target: Unit, event: DamagingEvent): void;
17
27
  onDamageDealt(target: Unit, event: DamageEvent): void;
18
28
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
@@ -23,6 +33,7 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
23
33
  onItemPickedUp(item: Item): void;
24
34
  onItemUsed(item: Item): void;
25
35
  onItemStacked(item: Item): void;
36
+ onItemChargesChanged(item: Item): void;
26
37
  onKill(target: Unit): void;
27
38
  onDeath(source: Unit | undefined): void;
28
39
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,6 +10,17 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local behaviorsByEvent = {}
21
+ local rangeByBehaviorByEvent = {}
22
+ local listenerByBehaviorByEvent = {}
23
+ local eventsByBehavior = {}
12
24
  ____exports.UnitBehavior = __TS__Class()
13
25
  local UnitBehavior = ____exports.UnitBehavior
14
26
  UnitBehavior.name = "UnitBehavior"
@@ -16,10 +28,66 @@ __TS__ClassExtends(UnitBehavior, Behavior)
16
28
  function UnitBehavior.prototype.____constructor(self, unit)
17
29
  Behavior.prototype.____constructor(self, unit)
18
30
  end
31
+ function UnitBehavior.prototype.onDestroy(self)
32
+ local events = eventsByBehavior[self]
33
+ if events ~= nil then
34
+ for event in pairs(events) do
35
+ local ____opt_0 = behaviorsByEvent[event]
36
+ if ____opt_0 ~= nil then
37
+ ____opt_0:remove(self)
38
+ end
39
+ local ____opt_2 = rangeByBehaviorByEvent[event]
40
+ if ____opt_2 ~= nil then
41
+ ____opt_2[self] = nil
42
+ end
43
+ local ____opt_4 = listenerByBehaviorByEvent[event]
44
+ if ____opt_4 ~= nil then
45
+ ____opt_4[self] = nil
46
+ end
47
+ end
48
+ eventsByBehavior[self] = nil
49
+ end
50
+ return Behavior.prototype.onDestroy(self)
51
+ end
52
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
53
+ local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
54
+ rangeByBehavior[self] = range
55
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
56
+ listenerByBehavior[self] = listener
57
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
58
+ local behaviors = behaviorsByEvent[event]
59
+ if behaviors == nil then
60
+ event:addListener(function(unit, ...)
61
+ local behaviors = behaviorsByEvent[event]
62
+ if behaviors ~= nil then
63
+ for behavior in pairs(behaviors) do
64
+ local range = rangeByBehavior[behavior]
65
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
66
+ local ____self_6 = behavior
67
+ ____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
68
+ end
69
+ end
70
+ end
71
+ end)
72
+ behaviors = __TS__New(LinkedSet)
73
+ behaviorsByEvent[event] = behaviors
74
+ end
75
+ behaviors:add(self)
76
+ end
77
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
78
+ end
79
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
80
+ end
81
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
82
+ end
19
83
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
84
  end
21
85
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
86
  end
87
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
88
+ end
89
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
90
+ end
23
91
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
92
  end
25
93
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -40,6 +108,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
40
108
  end
41
109
  function UnitBehavior.prototype.onItemStacked(self, item)
42
110
  end
111
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
112
+ end
43
113
  function UnitBehavior.prototype.onKill(self, target)
44
114
  end
45
115
  function UnitBehavior.prototype.onDeath(self, source)
@@ -53,11 +123,28 @@ __TS__SetDescriptor(
53
123
  true
54
124
  );
55
125
  (function(self)
126
+ Unit.onImmediateOrder:addListener(function(source, orderId)
127
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
128
+ end)
129
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
130
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
131
+ end)
132
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
133
+ ____exports.UnitBehavior:forAll(
134
+ source,
135
+ "onPointOrder",
136
+ orderId,
137
+ x,
138
+ y
139
+ )
140
+ end)
56
141
  Unit.autoAttackStartEvent:addListener(function(source, target)
57
142
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
143
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
58
144
  end)
59
145
  Unit.autoAttackFinishEvent:addListener(function(source, target)
60
146
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
147
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
61
148
  end)
62
149
  Unit.onDamaging:addListener(function(source, target, event)
63
150
  if source ~= nil then
@@ -95,6 +182,9 @@ __TS__SetDescriptor(
95
182
  Unit.itemStackedEvent:addListener(function(unit, item)
96
183
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
184
  end)
185
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
186
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
187
+ end)
98
188
  end)(UnitBehavior)
99
189
  Unit.destroyEvent:addListener(function(unit)
100
190
  ____exports.UnitBehavior:forAll(unit, "destroy")
@@ -58,6 +58,8 @@ export declare class UnitAbility extends Ability {
58
58
  constructor(handle: jability, typeId: number, owner: Unit);
59
59
  incrementHideCounter(): void;
60
60
  decrementHideCounter(): void;
61
+ incrementDisableCounter(): void;
62
+ decrementDisableCounter(): void;
61
63
  get level(): number;
62
64
  set level(v: number);
63
65
  get cooldownRemaining(): number;
@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
38
38
  local getItemBooleanField = BlzGetItemBooleanField
39
39
  local setItemBooleanField = BlzSetItemBooleanField
40
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
41
42
  local match = string.match
42
43
  local ____type = _G.type
43
44
  local ____tostring = _G.tostring
@@ -402,6 +403,12 @@ end
402
403
  function UnitAbility.prototype.decrementHideCounter(self)
403
404
  unitHideAbility(self.u, self.typeId, false)
404
405
  end
406
+ function UnitAbility.prototype.incrementDisableCounter(self)
407
+ unitDisableAbility(self.u, self.typeId, true, false)
408
+ end
409
+ function UnitAbility.prototype.decrementDisableCounter(self)
410
+ unitDisableAbility(self.u, self.typeId, false, false)
411
+ end
405
412
  function UnitAbility.prototype.interruptCast(self)
406
413
  self.owner:interruptCast(self.typeId)
407
414
  end
@@ -55,22 +55,24 @@ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
55
55
  itemType.activelyUsed = true
56
56
  return itemType.id
57
57
  end)
58
- local dummy = assert(CreateUnit(
58
+ ---
59
+ -- @internal For use by internal systems only.
60
+ ____exports.itemAbilityDummy = assert(CreateUnit(
59
61
  Player.neutralVictim.handle,
60
62
  dummyUnitId,
61
63
  0,
62
64
  0,
63
65
  270
64
66
  ))
65
- local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
67
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
66
68
  local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
67
- ShowUnit(dummy, false)
69
+ ShowUnit(____exports.itemAbilityDummy, false)
68
70
  local function startItemCooldownInternal(handle, cooldown)
69
71
  local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
70
72
  setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
71
73
  setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
72
- unitResetCooldown(dummy)
73
- unitUseItem(dummy, cooldownStarterItem)
74
+ unitResetCooldown(____exports.itemAbilityDummy)
75
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
74
76
  Timer:run(restoreCooldownGroup, handle, cooldownGroup)
75
77
  end
76
78
  restoreCooldownGroup = function(handle, cooldownGroup)
@@ -85,7 +87,7 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
85
87
  end
86
88
  ---
87
89
  -- @internal For use by internal systems only.
88
- ____exports.abilityActionDummy = dummy
90
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
89
91
  ---
90
92
  -- @internal For use by internal systems only.
91
93
  ____exports.doAbilityAction = function(handle, action, ...)
@@ -104,11 +106,11 @@ ____exports.doAbilityAction = function(handle, action, ...)
104
106
  end
105
107
  x = getItemX(handle)
106
108
  y = getItemY(handle)
107
- unitAddItem(dummy, handle)
109
+ unitAddItem(____exports.itemAbilityDummy, handle)
108
110
  end
109
111
  local result = action(handle, ...)
110
112
  if not isOwned then
111
- unitRemoveItem(dummy, handle)
113
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
112
114
  setItemPosition(handle, x, y)
113
115
  if isPowerup then
114
116
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -139,9 +141,9 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
139
141
  isPowerup = true
140
142
  end
141
143
  unitRemoveItem(owner, handle)
142
- unitAddItem(dummy, handle)
144
+ unitAddItem(____exports.itemAbilityDummy, handle)
143
145
  local result = action(handle, ...)
144
- unitRemoveItem(dummy, handle)
146
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
145
147
  unitAddItemToSlot(owner, handle, slot)
146
148
  if isPowerup then
147
149
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -5,8 +5,8 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
11
  ABILITIES = 100,
12
12
  LUA_INDEX_BY_ABILITY_TYPE_ID = 101
@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
17
17
  constructor(handle: jitem);
18
18
  protected onDestroy(): HandleDestructor;
19
19
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
20
+ get typeId(): ItemTypeId;
21
21
  set skinId(v: number);
22
22
  get skinId(): number;
23
23
  set name(v: string);
@@ -73,6 +73,7 @@ export declare class Item extends Handle<jitem> {
73
73
  set position(v: Vec2);
74
74
  set charges(v: number);
75
75
  get charges(): number;
76
+ consumeCharge(): boolean;
76
77
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
78
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
79
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
@@ -82,5 +83,6 @@ export declare class Item extends Handle<jitem> {
82
83
  static getInRect(rect: ReadonlyRect): Item[];
83
84
  static get onCreate(): Event<[Item]>;
84
85
  static get destroyEvent(): Event<[Item]>;
86
+ static readonly chargesChangedEvent: Event<[Item]>;
85
87
  }
86
88
  export {};
@@ -1,26 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
18
24
  local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
25
  local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
26
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
21
27
  local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
22
28
  local ____vec2 = require("math.vec2")
23
29
  local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
24
31
  local itemAddAbility = BlzItemAddAbility
25
32
  local itemRemoveAbility = BlzItemRemoveAbility
26
33
  local getItemAbility = BlzGetItemAbility
@@ -36,10 +43,24 @@ local getEnumItem = GetEnumItem
36
43
  local getItemTypeId = GetItemTypeId
37
44
  local getItemX = GetItemX
38
45
  local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitUseItem = UnitUseItem
50
+ _G.SetItemCharges = function(whichItem, charges)
51
+ setItemCharges(whichItem, charges)
52
+ invoke(
53
+ itemChargesChangeEvent,
54
+ ____exports.Item:of(whichItem)
55
+ )
56
+ end
39
57
  local getItemIntegerField = BlzGetItemIntegerField
40
58
  local setItemBooleanField = BlzSetItemBooleanField
41
59
  local getItemBooleanField = BlzGetItemBooleanField
60
+ invoke = Event.invoke
42
61
  local enumRect = Rect:create(0, 0, 0, 0).handle
62
+ ---
63
+ -- @internal For use by internal systems only.
43
64
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
44
65
  if itemAddAbility(handle, abilityTypeId) then
45
66
  return getItemAbility(handle, abilityTypeId)
@@ -65,6 +86,23 @@ local function getItemAbilities(handle, item)
65
86
  end
66
87
  return abilities
67
88
  end
89
+ local function consumeCharge(handle)
90
+ do
91
+ local i = 0
92
+ local ability = getItemAbilityByIndex(handle, i)
93
+ while ability ~= nil do
94
+ unitRemoveAbility(
95
+ itemAbilityDummy,
96
+ getAbilityId(ability)
97
+ )
98
+ do
99
+ i = i + 1
100
+ ability = getItemAbilityByIndex(handle, i)
101
+ end
102
+ end
103
+ end
104
+ unitUseItem(itemAbilityDummy, handle)
105
+ end
68
106
  local targetCollection
69
107
  local targetCollectionNextIndex
70
108
  local centerX
@@ -116,6 +154,32 @@ end
116
154
  function Item.create(self, id, x, y, skinId)
117
155
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
118
156
  end
157
+ function Item.prototype.consumeCharge(self)
158
+ local handle = self.handle
159
+ local charges = getItemCharges(handle)
160
+ if charges >= 2 then
161
+ setItemCharges(handle, charges - 1)
162
+ invoke(itemChargesChangeEvent, self)
163
+ return true
164
+ end
165
+ if charges == 1 then
166
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
167
+ self:destroy()
168
+ return true
169
+ end
170
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
171
+ setItemCharges(handle, 0)
172
+ invoke(itemChargesChangeEvent, self)
173
+ return true
174
+ end
175
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
176
+ local ____opt_0 = self.owner
177
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
178
+ invoke(itemChargesChangeEvent, self)
179
+ return true
180
+ end
181
+ return false
182
+ end
119
183
  function Item.prototype.addAbility(self, abilityTypeId)
120
184
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
121
185
  if nativeAbility ~= nil then
@@ -301,7 +365,7 @@ __TS__SetDescriptor(
301
365
  "perishable",
302
366
  {
303
367
  get = function(self)
304
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
368
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
305
369
  end,
306
370
  set = function(self, v)
307
371
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -557,10 +621,11 @@ __TS__SetDescriptor(
557
621
  "charges",
558
622
  {
559
623
  get = function(self)
560
- return GetItemCharges(self.handle)
624
+ return getItemCharges(self.handle)
561
625
  end,
562
626
  set = function(self, v)
563
- SetItemCharges(self.handle, v)
627
+ setItemCharges(self.handle, v)
628
+ invoke(itemChargesChangeEvent, self)
564
629
  end
565
630
  },
566
631
  true
@@ -587,6 +652,7 @@ __TS__ObjectDefineProperty(
587
652
  return self.onDestroyEvent
588
653
  end}
589
654
  )
655
+ Item.chargesChangedEvent = itemChargesChangeEvent
590
656
  local getManipulatedItem = GetManipulatedItem
591
657
  local trigger = CreateTrigger()
592
658
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports