warscript 0.0.1-dev.bb34489 → 0.0.1-dev.c15015e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -0
- package/core/types/frame.lua +22 -1
- package/core/types/handle.lua +2 -0
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/unit.d.ts +5 -0
- package/engine/behaviour/unit.lua +20 -0
- package/engine/buff.d.ts +60 -18
- package/engine/buff.lua +239 -62
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +4 -2
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+item.d.ts +23 -0
- package/engine/internal/unit+item.lua +57 -0
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit.d.ts +5 -3
- package/engine/internal/unit.lua +28 -13
- package/engine/object-field/ability.d.ts +17 -0
- package/engine/object-field/ability.lua +50 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/lualib_bundle.lua +7 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/utility/linked-set.d.ts +11 -2
- package/utility/linked-set.lua +5 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -8,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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-
export type
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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@@ -30,7 +31,8 @@ export declare namespace UnitBonusType {
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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-
const
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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@@ -46,13 +47,14 @@ do
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.
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UnitBonusType.AUTO_ATTACK_DAMAGE = {
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abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
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field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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end
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local bonusesByUnitByBonusType = {}
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@@ -180,6 +182,9 @@ end
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Unit.onDamage:addListener(
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4,
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function(source, target, event)
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if source ~= nil and damageFactorByUnit[source] ~= nil then
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event.amount = event.amount * damageFactorByUnit[source]
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end
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if receivedDamageFactorByUnit[target] ~= nil then
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event.amount = event.amount * receivedDamageFactorByUnit[target]
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end
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@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
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end
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end
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)
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-
Unit.
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Unit.itemPickedUpEvent:addListener(
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0,
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function(unit, item)
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for ____, ability in ipairs(item.abilities) do
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@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
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end
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end
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)
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-
Unit.
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Unit.itemDroppedEvent:addListener(
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4,
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function(unit, item)
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for ____, ability in ipairs(item.abilities) do
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@@ -0,0 +1,23 @@
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/** @noSelfInFile */
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import { Item } from "./item";
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export interface UnitItems extends ReadonlyArray<Item | undefined> {
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readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
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[0]: Item | undefined;
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[1]: Item | undefined;
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[2]: Item | undefined;
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[3]: Item | undefined;
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[4]: Item | undefined;
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[5]: Item | undefined;
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}
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export declare class UnitItems {
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private readonly handle;
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constructor(handle: junit);
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(slot: number): Item | undefined;
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protected __len(): number;
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}
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declare module "./unit" {
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interface Unit {
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readonly items: UnitItems;
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}
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}
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@@ -0,0 +1,57 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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self.handle = handle
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = self.handle
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if slot < 0 or slot >= unitInventorySize(handle) then
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return
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end
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unitRemoveItemFromSlot(handle, slot)
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if item ~= nil then
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local itemHandle = item.handle
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local isPowerup = isItemPowerup(itemHandle)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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unitAddItem(handle, itemHandle)
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unitDropItemSlot(handle, itemHandle, slot)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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end
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function UnitItems.prototype.__index(self, slot)
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return Item:of(unitItemInSlot(self.handle, slot))
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end
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function UnitItems.prototype.__len(self)
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return unitInventorySize(self.handle)
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"items",
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{get = function(self)
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local items = __TS__New(____exports.UnitItems, self.handle)
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rawset(self, "items", items)
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return items
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end}
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)
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return ____exports
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local
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local
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local boundRegion = ____mapbounds.boundRegion
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local ____game_2Dmap = require("engine.game-map")
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local GameMap = ____game_2Dmap.GameMap
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local eventInvoke = Event.invoke
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local tableRemove = table.remove
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local ____assert = _G.assert
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deboard(unit)
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end
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if not unitAlive(handle) then
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unit.x =
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unit.y =
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unit.x = GameMap.worldBoundsRect.maxX
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unit.y = GameMap.worldBoundsRect.maxY
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end
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local transport = Unit:of(getTransportUnit())
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transportByUnit[unit] = transport
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eventInvoke(onBoardEvent, unit, transport)
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end)
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)
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boundRegion.onUnitEnter:addListener(function(unit)
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if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
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deboard(unit)
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end
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end)
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Unit.deathEvent:addListener(function(unit)
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@@ -42,6 +42,7 @@ export interface DamagingEvent {
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damageType: jdamagetype;
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weaponType: jweapontype;
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readonly isAttack: boolean;
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readonly originalAmount: number;
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}
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export type DamageEvent = DamagingEvent & {
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preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
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static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
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static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
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static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
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static
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static
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static
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static itemDroppedEvent: UnitTriggerEvent<[Item]>;
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static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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static itemUsedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[Item]>;
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static get onCreate(): EventDispatcher<[Unit], [Unit]>;
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static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
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getField(field: junitintegerfield | junitrealfield): number;
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package/engine/internal/unit.lua
CHANGED
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
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local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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@@ -289,7 +290,6 @@ local function dispatch(event, idGetter, argsGetter)
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return event[id]
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end
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if not initialized then
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local invoke = Event.invoke
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event:addListener(function(...)
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local id = idGetter(...)
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local dispatched = rawget(self, id)
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return event[id]
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end
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local invoke = Event.invoke
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event:addListener(function(unit, ability, ...)
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local dispatched = rawget(self, ability.typeId)
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if dispatched ~= nil then
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if not self._owner then
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self._owner = Player:of(getOwningPlayer(handle))
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end
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local abilities = self.abilities
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for ____, ability in ipairs(abilities) do
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ability:destroy()
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end
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__TS__ArraySetLength(abilities, 0)
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for ____, player in ipairs(Player.all) do
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if self:isSelected(player) then
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Event.invoke(____exports.Unit.onDeselect, self, player)
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if eventsToDestroy ~= nil then
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forEach(eventsToDestroy, "destroy")
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end
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if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
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unitRemoveAbility(handle, leaveDetectAbilityId)
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removeUnit(handle)
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end
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return Handle.prototype.onDestroy(self)
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end
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function Unit.prototype.addAttackHandler(self, condition, action)
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return UnitDropItemSlot(self.handle, item.handle, slot)
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end
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function Unit.prototype.itemInSlot(self, slot)
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return Item:of(
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return Item:of(unitItemInSlot(self.handle, slot))
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end
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function Unit.prototype.addAbility(self, abilityId)
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871
|
if unitAddAbility(self.handle, abilityId) then
|
|
@@ -2054,7 +2062,6 @@ Unit.onDecay = __TS__New(
|
|
|
2054
2062
|
Unit.onResurrect = __TS__New(
|
|
2055
2063
|
InitializingEvent,
|
|
2056
2064
|
function(event)
|
|
2057
|
-
local invoke = Event.invoke
|
|
2058
2065
|
local dead = setmetatable({}, {__mode = "k"})
|
|
2059
2066
|
____exports.Unit.deathEvent:addListener(function(unit)
|
|
2060
2067
|
dead[unit] = true
|
|
@@ -2070,10 +2077,15 @@ Unit.onResurrect = __TS__New(
|
|
|
2070
2077
|
Unit.morphEvent = __TS__New(
|
|
2071
2078
|
InitializingEvent,
|
|
2072
2079
|
function(event)
|
|
2080
|
+
local function ifNotLeft(unit)
|
|
2081
|
+
local handle = unit.handle
|
|
2082
|
+
if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
|
|
2083
|
+
invoke(event, unit)
|
|
2084
|
+
end
|
|
2085
|
+
end
|
|
2073
2086
|
____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
|
|
2074
2087
|
if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
|
|
2075
|
-
|
|
2076
|
-
Timer:run(Event.invoke, event, unit)
|
|
2088
|
+
Timer:run(ifNotLeft, unit)
|
|
2077
2089
|
end
|
|
2078
2090
|
end)
|
|
2079
2091
|
end
|
|
@@ -2111,7 +2123,6 @@ Unit.onSpellEffect = dispatchId(__TS__New(
|
|
|
2111
2123
|
Unit.onTargetCast = dispatchId(__TS__New(
|
|
2112
2124
|
InitializingEvent,
|
|
2113
2125
|
function(event)
|
|
2114
|
-
local invoke = Event.invoke
|
|
2115
2126
|
local function listener(unit, id)
|
|
2116
2127
|
local ____GetSpellTargetUnit_result_8
|
|
2117
2128
|
if GetSpellTargetUnit() then
|
|
@@ -2328,7 +2339,6 @@ Unit.autoAttackStartEvent = __TS__New(
|
|
|
2328
2339
|
)
|
|
2329
2340
|
Unit.onDamaging = (function()
|
|
2330
2341
|
local event = __TS__New(Event)
|
|
2331
|
-
local invoke = Event.invoke
|
|
2332
2342
|
local trigger = CreateTrigger()
|
|
2333
2343
|
TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
|
|
2334
2344
|
TriggerAddCondition(
|
|
@@ -2427,7 +2437,6 @@ end)()
|
|
|
2427
2437
|
Unit.onDamage = __TS__New(
|
|
2428
2438
|
InitializingEvent,
|
|
2429
2439
|
function(event)
|
|
2430
|
-
local invoke = Event.invoke
|
|
2431
2440
|
local trigger = CreateTrigger()
|
|
2432
2441
|
TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
|
|
2433
2442
|
TriggerAddCondition(
|
|
@@ -2443,6 +2452,7 @@ Unit.onDamage = __TS__New(
|
|
|
2443
2452
|
damageType = BlzGetEventDamageType(),
|
|
2444
2453
|
weaponType = BlzGetEventWeaponType(),
|
|
2445
2454
|
isAttack = BlzGetEventIsAttack(),
|
|
2455
|
+
originalAmount = GetEventDamage(),
|
|
2446
2456
|
preventDeath = damageEventPreventDeath
|
|
2447
2457
|
}
|
|
2448
2458
|
local evData = setmetatable(
|
|
@@ -2493,7 +2503,7 @@ Unit.onDamage = __TS__New(
|
|
|
2493
2503
|
DestroyTrigger(trigger)
|
|
2494
2504
|
end
|
|
2495
2505
|
)
|
|
2496
|
-
Unit.
|
|
2506
|
+
Unit.itemDroppedEvent = __TS__New(
|
|
2497
2507
|
____exports.UnitTriggerEvent,
|
|
2498
2508
|
EVENT_PLAYER_UNIT_DROP_ITEM,
|
|
2499
2509
|
function()
|
|
@@ -2504,7 +2514,7 @@ Unit.onItemDrop = __TS__New(
|
|
|
2504
2514
|
return IgnoreEvent
|
|
2505
2515
|
end
|
|
2506
2516
|
)
|
|
2507
|
-
Unit.
|
|
2517
|
+
Unit.itemPickedUpEvent = __TS__New(
|
|
2508
2518
|
____exports.UnitTriggerEvent,
|
|
2509
2519
|
EVENT_PLAYER_UNIT_PICKUP_ITEM,
|
|
2510
2520
|
function()
|
|
@@ -2515,10 +2525,15 @@ Unit.onItemPickup = __TS__New(
|
|
|
2515
2525
|
return IgnoreEvent
|
|
2516
2526
|
end
|
|
2517
2527
|
)
|
|
2518
|
-
Unit.
|
|
2528
|
+
Unit.itemUsedEvent = __TS__New(
|
|
2519
2529
|
____exports.UnitTriggerEvent,
|
|
2520
2530
|
EVENT_PLAYER_UNIT_USE_ITEM,
|
|
2521
|
-
function() return ____exports.Unit:of(
|
|
2531
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
|
|
2532
|
+
)
|
|
2533
|
+
Unit.itemStackedEvent = __TS__New(
|
|
2534
|
+
____exports.UnitTriggerEvent,
|
|
2535
|
+
EVENT_PLAYER_UNIT_STACK_ITEM,
|
|
2536
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
|
|
2522
2537
|
)
|
|
2523
2538
|
__TS__ObjectDefineProperty(
|
|
2524
2539
|
Unit,
|
|
@@ -6,6 +6,9 @@ import { ObjectDataEntryId } from "../object-data/entry";
|
|
|
6
6
|
import { LightningTypeId } from "../object-data/entry/lightning-type";
|
|
7
7
|
import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
8
8
|
import { UnitTypeId } from "../object-data/entry/unit-type";
|
|
9
|
+
import { BuffResistanceType } from "../object-data/auxiliary/buff-resistance-type";
|
|
10
|
+
import { BuffPolarity } from "../object-data/auxiliary/buff-polarity";
|
|
11
|
+
import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
|
|
9
12
|
export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
|
|
10
13
|
protected get instanceClass(): typeof Ability;
|
|
11
14
|
protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
|
|
@@ -107,6 +110,20 @@ export declare class AbilityAbilityTypeIdLevelField extends AbilityObjectDataEnt
|
|
|
107
110
|
}
|
|
108
111
|
export declare class AbilityUnitTypeIdLevelField extends AbilityObjectDataEntryIdLevelField<UnitTypeId> {
|
|
109
112
|
}
|
|
113
|
+
export declare abstract class AbilityEnumLevelField<T extends number> extends AbilityLevelField<T, T, jabilityintegerlevelfield> {
|
|
114
|
+
protected abstract values: ReadonlyNonEmptyLinkedSet<T>;
|
|
115
|
+
protected get defaultValue(): T;
|
|
116
|
+
protected getNativeFieldById(id: number): jabilityintegerlevelfield;
|
|
117
|
+
protected getNativeFieldValue(instance: Ability, level: number): T;
|
|
118
|
+
protected setNativeFieldValue(instance: Ability, level: number, value: T): boolean;
|
|
119
|
+
static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
|
|
120
|
+
}
|
|
121
|
+
export declare class AbilityBuffPolarityLevelField extends AbilityEnumLevelField<BuffPolarity> {
|
|
122
|
+
protected values: ReadonlyNonEmptyLinkedSet<BuffPolarity>;
|
|
123
|
+
}
|
|
124
|
+
export declare class AbilityBuffResistanceTypeLevelField extends AbilityEnumLevelField<BuffResistanceType> {
|
|
125
|
+
protected values: ReadonlyNonEmptyLinkedSet<BuffResistanceType>;
|
|
126
|
+
}
|
|
110
127
|
export declare class AbilityCombatClassificationsLevelField extends AbilityLevelField<CombatClassifications, CombatClassifications, jabilityintegerlevelfield> {
|
|
111
128
|
protected get defaultValue(): CombatClassifications;
|
|
112
129
|
protected getNativeFieldById(id: number): jabilityintegerlevelfield;
|
|
@@ -13,6 +13,8 @@ local ObjectField = ____object_2Dfield.ObjectField
|
|
|
13
13
|
local ObjectLevelField = ____object_2Dfield.ObjectLevelField
|
|
14
14
|
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
15
15
|
local AbilityType = ____ability_2Dtype.AbilityType
|
|
16
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
17
|
+
local nonEmptyLinkedSetOf = ____linked_2Dset.nonEmptyLinkedSetOf
|
|
16
18
|
local convertAbilityBooleanField = _G.ConvertAbilityBooleanField
|
|
17
19
|
local convertAbilityIntegerField = _G.ConvertAbilityIntegerField
|
|
18
20
|
local convertAbilityRealField = _G.ConvertAbilityRealField
|
|
@@ -431,6 +433,54 @@ ____exports.AbilityUnitTypeIdLevelField = __TS__Class()
|
|
|
431
433
|
local AbilityUnitTypeIdLevelField = ____exports.AbilityUnitTypeIdLevelField
|
|
432
434
|
AbilityUnitTypeIdLevelField.name = "AbilityUnitTypeIdLevelField"
|
|
433
435
|
__TS__ClassExtends(AbilityUnitTypeIdLevelField, ____exports.AbilityObjectDataEntryIdLevelField)
|
|
436
|
+
____exports.AbilityEnumLevelField = __TS__Class()
|
|
437
|
+
local AbilityEnumLevelField = ____exports.AbilityEnumLevelField
|
|
438
|
+
AbilityEnumLevelField.name = "AbilityEnumLevelField"
|
|
439
|
+
__TS__ClassExtends(AbilityEnumLevelField, ____exports.AbilityLevelField)
|
|
440
|
+
function AbilityEnumLevelField.prototype.getNativeFieldById(self, id)
|
|
441
|
+
return convertAbilityIntegerLevelField(id)
|
|
442
|
+
end
|
|
443
|
+
function AbilityEnumLevelField.prototype.getNativeFieldValue(self, instance, level)
|
|
444
|
+
local value = instance:getField(self.nativeField, level)
|
|
445
|
+
if self.values:contains(value) then
|
|
446
|
+
return value
|
|
447
|
+
end
|
|
448
|
+
return self.values:first()
|
|
449
|
+
end
|
|
450
|
+
function AbilityEnumLevelField.prototype.setNativeFieldValue(self, instance, level, value)
|
|
451
|
+
return instance:setField(self.nativeField, level, value)
|
|
452
|
+
end
|
|
453
|
+
__TS__SetDescriptor(
|
|
454
|
+
AbilityEnumLevelField.prototype,
|
|
455
|
+
"defaultValue",
|
|
456
|
+
{get = function(self)
|
|
457
|
+
return self.values:first()
|
|
458
|
+
end},
|
|
459
|
+
true
|
|
460
|
+
)
|
|
461
|
+
__TS__ObjectDefineProperty(
|
|
462
|
+
AbilityEnumLevelField,
|
|
463
|
+
"valueChangeEvent",
|
|
464
|
+
{get = function(self)
|
|
465
|
+
return self:getOrCreateValueChangeEvent()
|
|
466
|
+
end}
|
|
467
|
+
)
|
|
468
|
+
____exports.AbilityBuffPolarityLevelField = __TS__Class()
|
|
469
|
+
local AbilityBuffPolarityLevelField = ____exports.AbilityBuffPolarityLevelField
|
|
470
|
+
AbilityBuffPolarityLevelField.name = "AbilityBuffPolarityLevelField"
|
|
471
|
+
__TS__ClassExtends(AbilityBuffPolarityLevelField, ____exports.AbilityEnumLevelField)
|
|
472
|
+
function AbilityBuffPolarityLevelField.prototype.____constructor(self, ...)
|
|
473
|
+
AbilityBuffPolarityLevelField.____super.prototype.____constructor(self, ...)
|
|
474
|
+
self.values = nonEmptyLinkedSetOf(0, 1, 2)
|
|
475
|
+
end
|
|
476
|
+
____exports.AbilityBuffResistanceTypeLevelField = __TS__Class()
|
|
477
|
+
local AbilityBuffResistanceTypeLevelField = ____exports.AbilityBuffResistanceTypeLevelField
|
|
478
|
+
AbilityBuffResistanceTypeLevelField.name = "AbilityBuffResistanceTypeLevelField"
|
|
479
|
+
__TS__ClassExtends(AbilityBuffResistanceTypeLevelField, ____exports.AbilityEnumLevelField)
|
|
480
|
+
function AbilityBuffResistanceTypeLevelField.prototype.____constructor(self, ...)
|
|
481
|
+
AbilityBuffResistanceTypeLevelField.____super.prototype.____constructor(self, ...)
|
|
482
|
+
self.values = nonEmptyLinkedSetOf(1, 2, 3)
|
|
483
|
+
end
|
|
434
484
|
local allowedTargetCombatClassificationsByLevelByAbilityTypeId = postcompile(function()
|
|
435
485
|
local allowedTargetCombatClassificationsByLevelByAbilityTypeId = {}
|
|
436
486
|
for ____, abilityType in ipairs(AbilityType:getAll()) do
|
package/engine/unit.d.ts
CHANGED
|
@@ -4,6 +4,7 @@ import "./internal/unit/ability";
|
|
|
4
4
|
import "./internal/unit/allowed-targets";
|
|
5
5
|
import "./internal/unit/buff";
|
|
6
6
|
import "./internal/unit/expiration-timer";
|
|
7
|
+
import "./internal/unit+item";
|
|
7
8
|
import "./internal/unit+ability";
|
|
8
9
|
import "./internal/unit+damage";
|
|
9
10
|
import "./internal/unit+rally";
|
package/engine/unit.lua
CHANGED
|
@@ -4,6 +4,7 @@ require("engine.internal.unit.ability")
|
|
|
4
4
|
require("engine.internal.unit.allowed-targets")
|
|
5
5
|
require("engine.internal.unit.buff")
|
|
6
6
|
require("engine.internal.unit.expiration-timer")
|
|
7
|
+
require("engine.internal.unit+item")
|
|
7
8
|
require("engine.internal.unit+ability")
|
|
8
9
|
require("engine.internal.unit+damage")
|
|
9
10
|
require("engine.internal.unit+rally")
|
package/lualib_bundle.lua
CHANGED
|
@@ -1094,6 +1094,11 @@ do
|
|
|
1094
1094
|
end
|
|
1095
1095
|
if __TS__StringIncludes(_VERSION, "Lua 5.0") then
|
|
1096
1096
|
return debug.traceback(("[Level " .. tostring(level)) .. "]")
|
|
1097
|
+
elseif _VERSION == "Lua 5.1" then
|
|
1098
|
+
return string.sub(
|
|
1099
|
+
debug.traceback("", level),
|
|
1100
|
+
2
|
|
1101
|
+
)
|
|
1097
1102
|
else
|
|
1098
1103
|
return debug.traceback(nil, level)
|
|
1099
1104
|
end
|
|
@@ -1102,7 +1107,7 @@ do
|
|
|
1102
1107
|
return function(self)
|
|
1103
1108
|
local description = getDescription(self)
|
|
1104
1109
|
local caller = debug.getinfo(3, "f")
|
|
1105
|
-
local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0")
|
|
1110
|
+
local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0")
|
|
1106
1111
|
if isClassicLua or caller and caller.func ~= error then
|
|
1107
1112
|
return description
|
|
1108
1113
|
else
|
|
@@ -1126,7 +1131,7 @@ do
|
|
|
1126
1131
|
end
|
|
1127
1132
|
self.message = message
|
|
1128
1133
|
self.name = "Error"
|
|
1129
|
-
self.stack = getErrorStack(nil,
|
|
1134
|
+
self.stack = getErrorStack(nil, __TS__New)
|
|
1130
1135
|
local metatable = getmetatable(self)
|
|
1131
1136
|
if metatable and not metatable.__errorToStringPatched then
|
|
1132
1137
|
metatable.__errorToStringPatched = true
|
package/net/socket.d.ts
CHANGED
|
@@ -1,9 +1,15 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Event } from "../event";
|
|
3
3
|
import { Player } from "../core/types/player";
|
|
4
|
+
declare const enum SocketPropertyKey {
|
|
5
|
+
ID = 0,
|
|
6
|
+
CHUNK_ID = 1
|
|
7
|
+
}
|
|
4
8
|
export declare class Socket {
|
|
5
|
-
private readonly
|
|
9
|
+
private readonly [SocketPropertyKey.ID];
|
|
10
|
+
private readonly [SocketPropertyKey.CHUNK_ID];
|
|
6
11
|
readonly onMessage: Event<[Player, string]>;
|
|
7
12
|
constructor();
|
|
8
13
|
send(data: string): void;
|
|
9
14
|
}
|
|
15
|
+
export {};
|
package/net/socket.lua
CHANGED
|
@@ -7,6 +7,11 @@ local Event = ____event.Event
|
|
|
7
7
|
local ____network = require("network")
|
|
8
8
|
local send = ____network.send
|
|
9
9
|
local onReceive = ____network.onReceive
|
|
10
|
+
local MAX_PAYLOAD_LENGTH = ____network.MAX_PAYLOAD_LENGTH
|
|
11
|
+
local ____math = require("math")
|
|
12
|
+
local ceil = ____math.ceil
|
|
13
|
+
local stringSub = string.sub
|
|
14
|
+
local tableConcat = table.concat
|
|
10
15
|
local nextId = 0
|
|
11
16
|
____exports.Socket = __TS__Class()
|
|
12
17
|
local Socket = ____exports.Socket
|
|
@@ -14,13 +19,49 @@ Socket.name = "Socket"
|
|
|
14
19
|
function Socket.prototype.____constructor(self)
|
|
15
20
|
local ____tostring_0 = tostring
|
|
16
21
|
nextId = nextId + 1
|
|
17
|
-
self
|
|
22
|
+
self[0] = ____tostring_0(nextId)
|
|
23
|
+
local ____tostring_1 = tostring
|
|
24
|
+
nextId = nextId + 1
|
|
25
|
+
self[1] = ____tostring_1(nextId)
|
|
18
26
|
self.onMessage = __TS__New(Event)
|
|
19
|
-
|
|
20
|
-
|
|
27
|
+
local chunksByPlayer = {}
|
|
28
|
+
onReceive[self[0]]:addListener(function(sender, data)
|
|
29
|
+
local chunks = chunksByPlayer[sender]
|
|
30
|
+
if chunks ~= nil then
|
|
31
|
+
chunks[#chunks + 1] = data
|
|
32
|
+
Event.invoke(
|
|
33
|
+
self.onMessage,
|
|
34
|
+
sender,
|
|
35
|
+
tableConcat(chunks)
|
|
36
|
+
)
|
|
37
|
+
chunksByPlayer[sender] = nil
|
|
38
|
+
else
|
|
39
|
+
Event.invoke(self.onMessage, sender, data)
|
|
40
|
+
end
|
|
41
|
+
end)
|
|
42
|
+
onReceive[self[1]]:addListener(function(sender, data)
|
|
43
|
+
local chunks = chunksByPlayer[sender]
|
|
44
|
+
if chunks == nil then
|
|
45
|
+
chunks = {}
|
|
46
|
+
chunksByPlayer[sender] = chunks
|
|
47
|
+
end
|
|
48
|
+
chunks[#chunks + 1] = data
|
|
21
49
|
end)
|
|
22
50
|
end
|
|
23
51
|
function Socket.prototype.send(self, data)
|
|
24
|
-
|
|
52
|
+
local chunks = ceil(#data / MAX_PAYLOAD_LENGTH) - 1
|
|
53
|
+
local offset = 1
|
|
54
|
+
for _ = 0, chunks - 1 do
|
|
55
|
+
local nextOffset = offset + MAX_PAYLOAD_LENGTH
|
|
56
|
+
send(
|
|
57
|
+
self[1],
|
|
58
|
+
stringSub(data, offset, nextOffset - 1)
|
|
59
|
+
)
|
|
60
|
+
offset = nextOffset
|
|
61
|
+
end
|
|
62
|
+
send(
|
|
63
|
+
self[0],
|
|
64
|
+
stringSub(data, offset)
|
|
65
|
+
)
|
|
25
66
|
end
|
|
26
67
|
return ____exports
|
package/network.d.ts
CHANGED
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
import { Event } from "./event";
|
|
3
3
|
import { Player } from "./core/types/player";
|
|
4
4
|
import { Operation, OperationContinue, OperationMonitor } from "./operation";
|
|
5
|
+
export declare const MAX_PAYLOAD_LENGTH = 255;
|
|
5
6
|
export declare const onReceive: {
|
|
6
7
|
[prefix: string]: Event<[Player, string]>;
|
|
7
8
|
} & {
|
package/network.lua
CHANGED
|
@@ -25,6 +25,7 @@ local concat = table.concat
|
|
|
25
25
|
local pack = string.pack
|
|
26
26
|
local sub = string.sub
|
|
27
27
|
local ____unpack = string.unpack
|
|
28
|
+
____exports.MAX_PAYLOAD_LENGTH = 255
|
|
28
29
|
____exports.onReceive = setmetatable(
|
|
29
30
|
{},
|
|
30
31
|
{__index = function(self, prefix)
|
|
@@ -42,11 +43,11 @@ ____exports.onReceive = setmetatable(
|
|
|
42
43
|
end}
|
|
43
44
|
)
|
|
44
45
|
function ____exports.send(id, payload)
|
|
45
|
-
if #payload >
|
|
46
|
+
if #payload > ____exports.MAX_PAYLOAD_LENGTH then
|
|
46
47
|
error(
|
|
47
48
|
__TS__New(
|
|
48
49
|
IllegalArgumentException,
|
|
49
|
-
"payload length must be <=
|
|
50
|
+
(("payload length must be <= " .. tostring(____exports.MAX_PAYLOAD_LENGTH)) .. ", but was ") .. tostring(#payload)
|
|
50
51
|
),
|
|
51
52
|
0
|
|
52
53
|
)
|
package/objutil/buff.lua
CHANGED
|
@@ -762,7 +762,7 @@ Unit.onDamaging:addListener(function(source, target, event)
|
|
|
762
762
|
end)
|
|
763
763
|
end
|
|
764
764
|
end)
|
|
765
|
-
Unit.
|
|
765
|
+
Unit.itemPickedUpEvent:addListener(function(unit, item)
|
|
766
766
|
if item.powerup and item:hasAbility(fourCC("APdi")) then
|
|
767
767
|
end
|
|
768
768
|
end)
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"$schema": "https://json.schemastore.org/package",
|
|
3
3
|
"name": "warscript",
|
|
4
|
-
"version": "0.0.1-dev.
|
|
4
|
+
"version": "0.0.1-dev.c15015e",
|
|
5
5
|
"description": "A typescript library for Warcraft III using Warpack.",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"warcraft",
|
|
@@ -24,7 +24,7 @@
|
|
|
24
24
|
"@warscript/language-extensions": "^0.0.1",
|
|
25
25
|
"@warscript/tstl-plugin": "^0.0.4",
|
|
26
26
|
"lua-types": "^2.13.1",
|
|
27
|
-
"warpack": "0.0.1-dev.
|
|
27
|
+
"warpack": "0.0.1-dev.880fc91"
|
|
28
28
|
},
|
|
29
29
|
"devDependencies": {
|
|
30
30
|
"@typescript-eslint/eslint-plugin": "^8.13.0",
|