warscript 0.0.1-dev.bb34489 → 0.0.1-dev.bd2b0f6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/binaryreader.d.ts +1 -0
  2. package/binaryreader.lua +3 -0
  3. package/core/types/frame.d.ts +4 -0
  4. package/core/types/frame.lua +22 -1
  5. package/core/types/handle.lua +2 -0
  6. package/core/util.d.ts +1 -1
  7. package/core/util.lua +6 -0
  8. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  9. package/engine/behaviour/ability/damage.d.ts +33 -11
  10. package/engine/behaviour/ability/damage.lua +89 -31
  11. package/engine/behaviour/ability/heal.d.ts +33 -6
  12. package/engine/behaviour/ability/heal.lua +89 -10
  13. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  14. package/engine/behaviour/ability/restore-mana.lua +29 -0
  15. package/engine/behaviour/unit.d.ts +5 -0
  16. package/engine/behaviour/unit.lua +20 -0
  17. package/engine/buff.d.ts +60 -18
  18. package/engine/buff.lua +239 -62
  19. package/engine/game-map.d.ts +7 -0
  20. package/engine/game-map.lua +32 -0
  21. package/engine/internal/item+owner.lua +2 -2
  22. package/engine/internal/unit/bonus.d.ts +4 -2
  23. package/engine/internal/unit/bonus.lua +6 -1
  24. package/engine/internal/unit/item.d.ts +23 -0
  25. package/engine/internal/unit/item.lua +74 -0
  26. package/engine/internal/unit+ability.lua +2 -2
  27. package/engine/internal/unit+transport.lua +4 -10
  28. package/engine/internal/unit-missile-launch.lua +24 -5
  29. package/engine/internal/unit.d.ts +5 -3
  30. package/engine/internal/unit.lua +28 -13
  31. package/engine/object-data/entry/item-type.d.ts +12 -0
  32. package/engine/object-data/entry/item-type.lua +78 -0
  33. package/engine/object-field/ability.d.ts +17 -0
  34. package/engine/object-field/ability.lua +50 -0
  35. package/engine/unit.d.ts +1 -0
  36. package/engine/unit.lua +1 -0
  37. package/lualib_bundle.lua +7 -2
  38. package/net/socket.d.ts +7 -1
  39. package/net/socket.lua +45 -4
  40. package/network.d.ts +1 -0
  41. package/network.lua +3 -2
  42. package/objutil/buff.lua +1 -1
  43. package/package.json +2 -2
  44. package/property.d.ts +55 -0
  45. package/property.lua +374 -0
  46. package/utility/linked-set.d.ts +11 -2
  47. package/utility/linked-set.lua +5 -2
  48. package/utility/types.d.ts +1 -0
  49. package/core/mapbounds.d.ts +0 -8
  50. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,32 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____rect = require("core.types.rect")
6
+ local Rect = ____rect.Rect
7
+ local ____region = require("core.types.region")
8
+ local Region = ____region.Region
9
+ ____exports.GameMap = __TS__Class()
10
+ local GameMap = ____exports.GameMap
11
+ GameMap.name = "GameMap"
12
+ function GameMap.prototype.____constructor(self)
13
+ end
14
+ __TS__ObjectDefineProperty(
15
+ GameMap,
16
+ "worldBoundsRect",
17
+ {get = function(self)
18
+ local rect = Rect:of(GetWorldBounds())
19
+ rawset(self, "worldBoundsRect", rect)
20
+ return rect
21
+ end}
22
+ )
23
+ __TS__ObjectDefineProperty(
24
+ GameMap,
25
+ "worldBoundsRegion",
26
+ {get = function(self)
27
+ local region = Region:create(self.worldBoundsRect)
28
+ rawset(self, "worldBoundsRegion", region)
29
+ return region
30
+ end}
31
+ )
32
+ return ____exports
@@ -6,10 +6,10 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.onItemPickup:addListener(function(unit, item)
9
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
10
10
  ownerByItem[item] = unit
11
11
  end)
12
- Unit.onItemDrop:addListener(function(unit, item)
12
+ Unit.itemDroppedEvent:addListener(function(unit, item)
13
13
  ownerByItem[item] = nil
14
14
  end)
15
15
  __TS__ObjectDefineProperty(
@@ -8,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
8
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
12
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
13
14
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
14
15
  abilityTypeId: AbilityTypeId;
@@ -30,7 +31,8 @@ export declare namespace UnitBonusType {
30
31
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
31
32
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
32
33
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
34
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
34
36
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
35
37
  }
36
38
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local damageFactorByUnit = {}
24
25
  local receivedDamageFactorByUnit = {}
25
26
  ____exports.UnitBonusType = {}
26
27
  local UnitBonusType = ____exports.UnitBonusType
@@ -46,13 +47,14 @@ do
46
47
  reduce = sum,
47
48
  initialValue = 0
48
49
  }
49
- UnitBonusType.DAMAGE = {
50
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
51
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
52
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
53
  integer = false,
53
54
  reduce = sum,
54
55
  initialValue = 0
55
56
  }
57
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
58
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
57
59
  end
58
60
  local bonusesByUnitByBonusType = {}
@@ -180,6 +182,9 @@ end
180
182
  Unit.onDamage:addListener(
181
183
  4,
182
184
  function(source, target, event)
185
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
186
+ event.amount = event.amount * damageFactorByUnit[source]
187
+ end
183
188
  if receivedDamageFactorByUnit[target] ~= nil then
184
189
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
190
  end
@@ -0,0 +1,23 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ protected __newindex(slot: number, item: Item | undefined): void;
15
+ protected __index(key: string | number): unknown;
16
+ protected __len(): number;
17
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
18
+ }
19
+ declare module "../unit" {
20
+ interface Unit {
21
+ readonly items: UnitItems;
22
+ }
23
+ }
@@ -0,0 +1,74 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local rawset = _G.rawset
11
+ local ____type = _G.type
12
+ local isItemPowerup = IsItemPowerup
13
+ local setItemBooleanField = BlzSetItemBooleanField
14
+ local unitAddItem = UnitAddItem
15
+ local unitDropItemSlot = UnitDropItemSlot
16
+ local unitInventorySize = UnitInventorySize
17
+ local unitItemInSlot = UnitItemInSlot
18
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
19
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
20
+ local function unitItemsNext(handle, index)
21
+ local slot = index & 7
22
+ if index >> 3 == slot then
23
+ return nil, nil
24
+ end
25
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
26
+ end
27
+ ____exports.UnitItems = __TS__Class()
28
+ local UnitItems = ____exports.UnitItems
29
+ UnitItems.name = "UnitItems"
30
+ function UnitItems.prototype.____constructor(self, handle)
31
+ handleByUnitItems[self] = handle
32
+ end
33
+ function UnitItems.prototype.__newindex(self, slot, item)
34
+ local handle = handleByUnitItems[self]
35
+ if slot < 1 or slot > unitInventorySize(handle) then
36
+ return
37
+ end
38
+ unitRemoveItemFromSlot(handle, slot - 1)
39
+ if item ~= nil then
40
+ local itemHandle = item.handle
41
+ local isPowerup = isItemPowerup(itemHandle)
42
+ if isPowerup then
43
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
44
+ end
45
+ unitAddItem(handle, itemHandle)
46
+ unitDropItemSlot(handle, itemHandle, slot - 1)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
+ end
50
+ end
51
+ end
52
+ function UnitItems.prototype.__index(self, key)
53
+ if ____type(key) == "number" then
54
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
55
+ end
56
+ return rawget(____exports.UnitItems.prototype, key)
57
+ end
58
+ function UnitItems.prototype.__len(self)
59
+ return unitInventorySize(handleByUnitItems[self])
60
+ end
61
+ function UnitItems.prototype.__ipairs(self)
62
+ local handle = handleByUnitItems[self]
63
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
64
+ end
65
+ __TS__ObjectDefineProperty(
66
+ Unit.prototype,
67
+ "items",
68
+ {get = function(self)
69
+ local items = __TS__New(____exports.UnitItems, self.handle)
70
+ rawset(self, "items", items)
71
+ return items
72
+ end}
73
+ )
74
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -42,6 +42,7 @@ export interface DamagingEvent {
42
42
  damageType: jdamagetype;
43
43
  weaponType: jweapontype;
44
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
45
46
  }
46
47
  export type DamageEvent = DamagingEvent & {
47
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -322,9 +323,10 @@ export declare class Unit extends Handle<junit> {
322
323
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
323
324
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
324
325
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
325
- static onItemDrop: UnitTriggerEvent<[Item]>;
326
- static onItemPickup: UnitTriggerEvent<[Item]>;
327
- static onItemUse: UnitTriggerEvent<[Item]>;
326
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
328
330
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
329
331
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
330
332
  getField(field: junitintegerfield | junitrealfield): number;
@@ -6,6 +6,7 @@ local __TS__New = ____lualib.__TS__New
6
6
  local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
8
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
9
+ local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
9
10
  local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
10
11
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
11
12
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
@@ -289,7 +290,6 @@ local function dispatch(event, idGetter, argsGetter)
289
290
  return event[id]
290
291
  end
291
292
  if not initialized then
292
- local invoke = Event.invoke
293
293
  event:addListener(function(...)
294
294
  local id = idGetter(...)
295
295
  local dispatched = rawget(self, id)
@@ -327,7 +327,6 @@ local function dispatchAbility(event)
327
327
  return event[id]
328
328
  end
329
329
  if not initialized then
330
- local invoke = Event.invoke
331
330
  event:addListener(function(unit, ability, ...)
332
331
  local dispatched = rawget(self, ability.typeId)
333
332
  if dispatched ~= nil then
@@ -686,6 +685,11 @@ function Unit.prototype.onDestroy(self)
686
685
  if not self._owner then
687
686
  self._owner = Player:of(getOwningPlayer(handle))
688
687
  end
688
+ local abilities = self.abilities
689
+ for ____, ability in ipairs(abilities) do
690
+ ability:destroy()
691
+ end
692
+ __TS__ArraySetLength(abilities, 0)
689
693
  for ____, player in ipairs(Player.all) do
690
694
  if self:isSelected(player) then
691
695
  Event.invoke(____exports.Unit.onDeselect, self, player)
@@ -700,6 +704,10 @@ function Unit.prototype.onDestroy(self)
700
704
  if eventsToDestroy ~= nil then
701
705
  forEach(eventsToDestroy, "destroy")
702
706
  end
707
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
708
+ unitRemoveAbility(handle, leaveDetectAbilityId)
709
+ removeUnit(handle)
710
+ end
703
711
  return Handle.prototype.onDestroy(self)
704
712
  end
705
713
  function Unit.prototype.addAttackHandler(self, condition, action)
@@ -857,7 +865,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
857
865
  return UnitDropItemSlot(self.handle, item.handle, slot)
858
866
  end
859
867
  function Unit.prototype.itemInSlot(self, slot)
860
- return Item:of(UnitItemInSlot(self.handle, slot))
868
+ return Item:of(unitItemInSlot(self.handle, slot))
861
869
  end
862
870
  function Unit.prototype.addAbility(self, abilityId)
863
871
  if unitAddAbility(self.handle, abilityId) then
@@ -2054,7 +2062,6 @@ Unit.onDecay = __TS__New(
2054
2062
  Unit.onResurrect = __TS__New(
2055
2063
  InitializingEvent,
2056
2064
  function(event)
2057
- local invoke = Event.invoke
2058
2065
  local dead = setmetatable({}, {__mode = "k"})
2059
2066
  ____exports.Unit.deathEvent:addListener(function(unit)
2060
2067
  dead[unit] = true
@@ -2070,10 +2077,15 @@ Unit.onResurrect = __TS__New(
2070
2077
  Unit.morphEvent = __TS__New(
2071
2078
  InitializingEvent,
2072
2079
  function(event)
2080
+ local function ifNotLeft(unit)
2081
+ local handle = unit.handle
2082
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2083
+ invoke(event, unit)
2084
+ end
2085
+ end
2073
2086
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2074
2087
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2075
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
2076
- Timer:run(Event.invoke, event, unit)
2088
+ Timer:run(ifNotLeft, unit)
2077
2089
  end
2078
2090
  end)
2079
2091
  end
@@ -2111,7 +2123,6 @@ Unit.onSpellEffect = dispatchId(__TS__New(
2111
2123
  Unit.onTargetCast = dispatchId(__TS__New(
2112
2124
  InitializingEvent,
2113
2125
  function(event)
2114
- local invoke = Event.invoke
2115
2126
  local function listener(unit, id)
2116
2127
  local ____GetSpellTargetUnit_result_8
2117
2128
  if GetSpellTargetUnit() then
@@ -2328,7 +2339,6 @@ Unit.autoAttackStartEvent = __TS__New(
2328
2339
  )
2329
2340
  Unit.onDamaging = (function()
2330
2341
  local event = __TS__New(Event)
2331
- local invoke = Event.invoke
2332
2342
  local trigger = CreateTrigger()
2333
2343
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2334
2344
  TriggerAddCondition(
@@ -2427,7 +2437,6 @@ end)()
2427
2437
  Unit.onDamage = __TS__New(
2428
2438
  InitializingEvent,
2429
2439
  function(event)
2430
- local invoke = Event.invoke
2431
2440
  local trigger = CreateTrigger()
2432
2441
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2433
2442
  TriggerAddCondition(
@@ -2443,6 +2452,7 @@ Unit.onDamage = __TS__New(
2443
2452
  damageType = BlzGetEventDamageType(),
2444
2453
  weaponType = BlzGetEventWeaponType(),
2445
2454
  isAttack = BlzGetEventIsAttack(),
2455
+ originalAmount = GetEventDamage(),
2446
2456
  preventDeath = damageEventPreventDeath
2447
2457
  }
2448
2458
  local evData = setmetatable(
@@ -2493,7 +2503,7 @@ Unit.onDamage = __TS__New(
2493
2503
  DestroyTrigger(trigger)
2494
2504
  end
2495
2505
  )
2496
- Unit.onItemDrop = __TS__New(
2506
+ Unit.itemDroppedEvent = __TS__New(
2497
2507
  ____exports.UnitTriggerEvent,
2498
2508
  EVENT_PLAYER_UNIT_DROP_ITEM,
2499
2509
  function()
@@ -2504,7 +2514,7 @@ Unit.onItemDrop = __TS__New(
2504
2514
  return IgnoreEvent
2505
2515
  end
2506
2516
  )
2507
- Unit.onItemPickup = __TS__New(
2517
+ Unit.itemPickedUpEvent = __TS__New(
2508
2518
  ____exports.UnitTriggerEvent,
2509
2519
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2510
2520
  function()
@@ -2515,10 +2525,15 @@ Unit.onItemPickup = __TS__New(
2515
2525
  return IgnoreEvent
2516
2526
  end
2517
2527
  )
2518
- Unit.onItemUse = __TS__New(
2528
+ Unit.itemUsedEvent = __TS__New(
2519
2529
  ____exports.UnitTriggerEvent,
2520
2530
  EVENT_PLAYER_UNIT_USE_ITEM,
2521
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2531
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2532
+ )
2533
+ Unit.itemStackedEvent = __TS__New(
2534
+ ____exports.UnitTriggerEvent,
2535
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2536
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2522
2537
  )
2523
2538
  __TS__ObjectDefineProperty(
2524
2539
  Unit,
@@ -45,4 +45,16 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
45
45
  set tooltipText(tooltipText: string);
46
46
  get tooltipExtendedText(): string;
47
47
  set tooltipExtendedText(tooltipText: string);
48
+ get goldCost(): number;
49
+ set goldCost(goldCost: number);
50
+ get lumberCost(): number;
51
+ set lumberCost(lumberCost: number);
52
+ get activelyUsed(): boolean;
53
+ set activelyUsed(activelyUsed: boolean);
54
+ get perishable(): boolean;
55
+ set perishable(perishable: boolean);
56
+ get initialStackSize(): number;
57
+ set initialStackSize(initialStackSize: number);
58
+ get maximumStackSize(): number;
59
+ set maximumStackSize(maximumStackSize: number);
48
60
  }
@@ -256,4 +256,82 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "goldCost",
262
+ {
263
+ get = function(self)
264
+ return self:getNumberField("igol")
265
+ end,
266
+ set = function(self, goldCost)
267
+ self:setNumberField("igol", goldCost)
268
+ end
269
+ },
270
+ true
271
+ )
272
+ __TS__SetDescriptor(
273
+ ItemType.prototype,
274
+ "lumberCost",
275
+ {
276
+ get = function(self)
277
+ return self:getNumberField("ilum")
278
+ end,
279
+ set = function(self, lumberCost)
280
+ self:setNumberField("ilum", lumberCost)
281
+ end
282
+ },
283
+ true
284
+ )
285
+ __TS__SetDescriptor(
286
+ ItemType.prototype,
287
+ "activelyUsed",
288
+ {
289
+ get = function(self)
290
+ return self:getBooleanField("iusa")
291
+ end,
292
+ set = function(self, activelyUsed)
293
+ self:setBooleanField("iusa", activelyUsed)
294
+ end
295
+ },
296
+ true
297
+ )
298
+ __TS__SetDescriptor(
299
+ ItemType.prototype,
300
+ "perishable",
301
+ {
302
+ get = function(self)
303
+ return self:getBooleanField("iper")
304
+ end,
305
+ set = function(self, perishable)
306
+ self:setBooleanField("iper", perishable)
307
+ end
308
+ },
309
+ true
310
+ )
311
+ __TS__SetDescriptor(
312
+ ItemType.prototype,
313
+ "initialStackSize",
314
+ {
315
+ get = function(self)
316
+ return self:getNumberField("iuse")
317
+ end,
318
+ set = function(self, initialStackSize)
319
+ self:setNumberField("iuse", initialStackSize)
320
+ end
321
+ },
322
+ true
323
+ )
324
+ __TS__SetDescriptor(
325
+ ItemType.prototype,
326
+ "maximumStackSize",
327
+ {
328
+ get = function(self)
329
+ return self:getNumberField("ista")
330
+ end,
331
+ set = function(self, maximumStackSize)
332
+ self:setNumberField("ista", maximumStackSize)
333
+ end
334
+ },
335
+ true
336
+ )
259
337
  return ____exports
@@ -6,6 +6,9 @@ import { ObjectDataEntryId } from "../object-data/entry";
6
6
  import { LightningTypeId } from "../object-data/entry/lightning-type";
7
7
  import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
8
8
  import { UnitTypeId } from "../object-data/entry/unit-type";
9
+ import { BuffResistanceType } from "../object-data/auxiliary/buff-resistance-type";
10
+ import { BuffPolarity } from "../object-data/auxiliary/buff-polarity";
11
+ import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
9
12
  export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
10
13
  protected get instanceClass(): typeof Ability;
11
14
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
@@ -107,6 +110,20 @@ export declare class AbilityAbilityTypeIdLevelField extends AbilityObjectDataEnt
107
110
  }
108
111
  export declare class AbilityUnitTypeIdLevelField extends AbilityObjectDataEntryIdLevelField<UnitTypeId> {
109
112
  }
113
+ export declare abstract class AbilityEnumLevelField<T extends number> extends AbilityLevelField<T, T, jabilityintegerlevelfield> {
114
+ protected abstract values: ReadonlyNonEmptyLinkedSet<T>;
115
+ protected get defaultValue(): T;
116
+ protected getNativeFieldById(id: number): jabilityintegerlevelfield;
117
+ protected getNativeFieldValue(instance: Ability, level: number): T;
118
+ protected setNativeFieldValue(instance: Ability, level: number, value: T): boolean;
119
+ static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
120
+ }
121
+ export declare class AbilityBuffPolarityLevelField extends AbilityEnumLevelField<BuffPolarity> {
122
+ protected values: ReadonlyNonEmptyLinkedSet<BuffPolarity>;
123
+ }
124
+ export declare class AbilityBuffResistanceTypeLevelField extends AbilityEnumLevelField<BuffResistanceType> {
125
+ protected values: ReadonlyNonEmptyLinkedSet<BuffResistanceType>;
126
+ }
110
127
  export declare class AbilityCombatClassificationsLevelField extends AbilityLevelField<CombatClassifications, CombatClassifications, jabilityintegerlevelfield> {
111
128
  protected get defaultValue(): CombatClassifications;
112
129
  protected getNativeFieldById(id: number): jabilityintegerlevelfield;
@@ -13,6 +13,8 @@ local ObjectField = ____object_2Dfield.ObjectField
13
13
  local ObjectLevelField = ____object_2Dfield.ObjectLevelField
14
14
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
15
15
  local AbilityType = ____ability_2Dtype.AbilityType
16
+ local ____linked_2Dset = require("utility.linked-set")
17
+ local nonEmptyLinkedSetOf = ____linked_2Dset.nonEmptyLinkedSetOf
16
18
  local convertAbilityBooleanField = _G.ConvertAbilityBooleanField
17
19
  local convertAbilityIntegerField = _G.ConvertAbilityIntegerField
18
20
  local convertAbilityRealField = _G.ConvertAbilityRealField
@@ -431,6 +433,54 @@ ____exports.AbilityUnitTypeIdLevelField = __TS__Class()
431
433
  local AbilityUnitTypeIdLevelField = ____exports.AbilityUnitTypeIdLevelField
432
434
  AbilityUnitTypeIdLevelField.name = "AbilityUnitTypeIdLevelField"
433
435
  __TS__ClassExtends(AbilityUnitTypeIdLevelField, ____exports.AbilityObjectDataEntryIdLevelField)
436
+ ____exports.AbilityEnumLevelField = __TS__Class()
437
+ local AbilityEnumLevelField = ____exports.AbilityEnumLevelField
438
+ AbilityEnumLevelField.name = "AbilityEnumLevelField"
439
+ __TS__ClassExtends(AbilityEnumLevelField, ____exports.AbilityLevelField)
440
+ function AbilityEnumLevelField.prototype.getNativeFieldById(self, id)
441
+ return convertAbilityIntegerLevelField(id)
442
+ end
443
+ function AbilityEnumLevelField.prototype.getNativeFieldValue(self, instance, level)
444
+ local value = instance:getField(self.nativeField, level)
445
+ if self.values:contains(value) then
446
+ return value
447
+ end
448
+ return self.values:first()
449
+ end
450
+ function AbilityEnumLevelField.prototype.setNativeFieldValue(self, instance, level, value)
451
+ return instance:setField(self.nativeField, level, value)
452
+ end
453
+ __TS__SetDescriptor(
454
+ AbilityEnumLevelField.prototype,
455
+ "defaultValue",
456
+ {get = function(self)
457
+ return self.values:first()
458
+ end},
459
+ true
460
+ )
461
+ __TS__ObjectDefineProperty(
462
+ AbilityEnumLevelField,
463
+ "valueChangeEvent",
464
+ {get = function(self)
465
+ return self:getOrCreateValueChangeEvent()
466
+ end}
467
+ )
468
+ ____exports.AbilityBuffPolarityLevelField = __TS__Class()
469
+ local AbilityBuffPolarityLevelField = ____exports.AbilityBuffPolarityLevelField
470
+ AbilityBuffPolarityLevelField.name = "AbilityBuffPolarityLevelField"
471
+ __TS__ClassExtends(AbilityBuffPolarityLevelField, ____exports.AbilityEnumLevelField)
472
+ function AbilityBuffPolarityLevelField.prototype.____constructor(self, ...)
473
+ AbilityBuffPolarityLevelField.____super.prototype.____constructor(self, ...)
474
+ self.values = nonEmptyLinkedSetOf(0, 1, 2)
475
+ end
476
+ ____exports.AbilityBuffResistanceTypeLevelField = __TS__Class()
477
+ local AbilityBuffResistanceTypeLevelField = ____exports.AbilityBuffResistanceTypeLevelField
478
+ AbilityBuffResistanceTypeLevelField.name = "AbilityBuffResistanceTypeLevelField"
479
+ __TS__ClassExtends(AbilityBuffResistanceTypeLevelField, ____exports.AbilityEnumLevelField)
480
+ function AbilityBuffResistanceTypeLevelField.prototype.____constructor(self, ...)
481
+ AbilityBuffResistanceTypeLevelField.____super.prototype.____constructor(self, ...)
482
+ self.values = nonEmptyLinkedSetOf(1, 2, 3)
483
+ end
434
484
  local allowedTargetCombatClassificationsByLevelByAbilityTypeId = postcompile(function()
435
485
  local allowedTargetCombatClassificationsByLevelByAbilityTypeId = {}
436
486
  for ____, abilityType in ipairs(AbilityType:getAll()) do
package/engine/unit.d.ts CHANGED
@@ -4,6 +4,7 @@ import "./internal/unit/ability";
4
4
  import "./internal/unit/allowed-targets";
5
5
  import "./internal/unit/buff";
6
6
  import "./internal/unit/expiration-timer";
7
+ import "./internal/unit/item";
7
8
  import "./internal/unit+ability";
8
9
  import "./internal/unit+damage";
9
10
  import "./internal/unit+rally";
package/engine/unit.lua CHANGED
@@ -4,6 +4,7 @@ require("engine.internal.unit.ability")
4
4
  require("engine.internal.unit.allowed-targets")
5
5
  require("engine.internal.unit.buff")
6
6
  require("engine.internal.unit.expiration-timer")
7
+ require("engine.internal.unit.item")
7
8
  require("engine.internal.unit+ability")
8
9
  require("engine.internal.unit+damage")
9
10
  require("engine.internal.unit+rally")