warscript 0.0.1-dev.ba37a78 → 0.0.1-dev.c59dd14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,6 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local __TS__ArrayIsArray = ____lualib.__TS__ArrayIsArray
6
7
  local ____exports = {}
7
8
  local ____arrays = require("utility.arrays")
8
9
  local arrayOfNotNull = ____arrays.arrayOfNotNull
@@ -28,21 +29,21 @@ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
28
29
  end
29
30
  __TS__SetDescriptor(
30
31
  UnitTypeWeapon.prototype,
31
- "backSwingDuration",
32
+ "attackType",
32
33
  {
33
34
  get = function(self)
34
35
  local ____self_0 = self.unitType
35
- return ____self_0.getNumberField(
36
+ return ____self_0.getStringField(
36
37
  ____self_0,
37
- "ubs" .. tostring(self.index)
38
+ ("ua" .. tostring(self.index)) .. "t"
38
39
  )
39
40
  end,
40
- set = function(self, backSwingDuration)
41
+ set = function(self, attackType)
41
42
  local ____self_1 = self.unitType
42
- ____self_1.setNumberField(
43
+ ____self_1.setStringField(
43
44
  ____self_1,
44
- "ubs" .. tostring(self.index),
45
- backSwingDuration
45
+ ("ua" .. tostring(self.index)) .. "t",
46
+ attackType
46
47
  )
47
48
  end
48
49
  },
@@ -50,19 +51,150 @@ __TS__SetDescriptor(
50
51
  )
51
52
  __TS__SetDescriptor(
52
53
  UnitTypeWeapon.prototype,
53
- "impactDelay",
54
+ "backSwingDuration",
54
55
  {
55
56
  get = function(self)
56
57
  local ____self_2 = self.unitType
57
58
  return ____self_2.getNumberField(
58
59
  ____self_2,
59
- "udp" .. tostring(self.index)
60
+ "ubs" .. tostring(self.index)
60
61
  )
61
62
  end,
62
- set = function(self, impactDelay)
63
+ set = function(self, backSwingDuration)
63
64
  local ____self_3 = self.unitType
64
65
  ____self_3.setNumberField(
65
66
  ____self_3,
67
+ "ubs" .. tostring(self.index),
68
+ backSwingDuration
69
+ )
70
+ end
71
+ },
72
+ true
73
+ )
74
+ __TS__SetDescriptor(
75
+ UnitTypeWeapon.prototype,
76
+ "cooldown",
77
+ {
78
+ get = function(self)
79
+ local ____self_4 = self.unitType
80
+ return ____self_4.getNumberField(
81
+ ____self_4,
82
+ ("ua" .. tostring(self.index)) .. "c"
83
+ )
84
+ end,
85
+ set = function(self, cooldown)
86
+ local ____self_5 = self.unitType
87
+ ____self_5.setNumberField(
88
+ ____self_5,
89
+ ("ua" .. tostring(self.index)) .. "c",
90
+ cooldown
91
+ )
92
+ end
93
+ },
94
+ true
95
+ )
96
+ __TS__SetDescriptor(
97
+ UnitTypeWeapon.prototype,
98
+ "damage",
99
+ {
100
+ get = function(self)
101
+ local minimumDamage = self.damageBase + self.damageDiceCount
102
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
103
+ return {minimumDamage, maximumDamage}
104
+ end,
105
+ set = function(self, ____bindingPattern0)
106
+ local maximumDamage
107
+ local minimumDamage
108
+ minimumDamage = ____bindingPattern0[1]
109
+ maximumDamage = ____bindingPattern0[2]
110
+ self.damageBase = minimumDamage - 1
111
+ self.damageDiceCount = 1
112
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ UnitTypeWeapon.prototype,
119
+ "damageBase",
120
+ {
121
+ get = function(self)
122
+ local ____self_6 = self.unitType
123
+ return ____self_6.getNumberField(
124
+ ____self_6,
125
+ ("ua" .. tostring(self.index)) .. "b"
126
+ )
127
+ end,
128
+ set = function(self, damageBase)
129
+ local ____self_7 = self.unitType
130
+ ____self_7.setNumberField(
131
+ ____self_7,
132
+ ("ua" .. tostring(self.index)) .. "b",
133
+ damageBase
134
+ )
135
+ end
136
+ },
137
+ true
138
+ )
139
+ __TS__SetDescriptor(
140
+ UnitTypeWeapon.prototype,
141
+ "damageDiceCount",
142
+ {
143
+ get = function(self)
144
+ local ____self_8 = self.unitType
145
+ return ____self_8.getNumberField(
146
+ ____self_8,
147
+ ("ua" .. tostring(self.index)) .. "d"
148
+ )
149
+ end,
150
+ set = function(self, damageDiceNumber)
151
+ local ____self_9 = self.unitType
152
+ ____self_9.setNumberField(
153
+ ____self_9,
154
+ ("ua" .. tostring(self.index)) .. "d",
155
+ damageDiceNumber
156
+ )
157
+ end
158
+ },
159
+ true
160
+ )
161
+ __TS__SetDescriptor(
162
+ UnitTypeWeapon.prototype,
163
+ "damageDiceSideCount",
164
+ {
165
+ get = function(self)
166
+ local ____self_10 = self.unitType
167
+ return ____self_10.getNumberField(
168
+ ____self_10,
169
+ ("ua" .. tostring(self.index)) .. "s"
170
+ )
171
+ end,
172
+ set = function(self, damageDiceSideCount)
173
+ local ____self_11 = self.unitType
174
+ ____self_11.setNumberField(
175
+ ____self_11,
176
+ ("ua" .. tostring(self.index)) .. "s",
177
+ damageDiceSideCount
178
+ )
179
+ end
180
+ },
181
+ true
182
+ )
183
+ __TS__SetDescriptor(
184
+ UnitTypeWeapon.prototype,
185
+ "impactDelay",
186
+ {
187
+ get = function(self)
188
+ local ____self_12 = self.unitType
189
+ return ____self_12.getNumberField(
190
+ ____self_12,
191
+ "udp" .. tostring(self.index)
192
+ )
193
+ end,
194
+ set = function(self, impactDelay)
195
+ local ____self_13 = self.unitType
196
+ ____self_13.setNumberField(
197
+ ____self_13,
66
198
  "udp" .. tostring(self.index),
67
199
  impactDelay
68
200
  )
@@ -75,16 +207,16 @@ __TS__SetDescriptor(
75
207
  "missileModelPath",
76
208
  {
77
209
  get = function(self)
78
- local ____self_4 = self.unitType
79
- return ____self_4.getStringField(
80
- ____self_4,
210
+ local ____self_14 = self.unitType
211
+ return ____self_14.getStringField(
212
+ ____self_14,
81
213
  ("ua" .. tostring(self.index)) .. "m"
82
214
  )
83
215
  end,
84
216
  set = function(self, missileModelPath)
85
- local ____self_5 = self.unitType
86
- ____self_5.setStringField(
87
- ____self_5,
217
+ local ____self_15 = self.unitType
218
+ ____self_15.setStringField(
219
+ ____self_15,
88
220
  ("ua" .. tostring(self.index)) .. "m",
89
221
  missileModelPath
90
222
  )
@@ -92,21 +224,43 @@ __TS__SetDescriptor(
92
224
  },
93
225
  true
94
226
  )
227
+ __TS__SetDescriptor(
228
+ UnitTypeWeapon.prototype,
229
+ "range",
230
+ {
231
+ get = function(self)
232
+ local ____self_16 = self.unitType
233
+ return ____self_16.getNumberField(
234
+ ____self_16,
235
+ ("ua" .. tostring(self.index)) .. "r"
236
+ )
237
+ end,
238
+ set = function(self, range)
239
+ local ____self_17 = self.unitType
240
+ ____self_17.setNumberField(
241
+ ____self_17,
242
+ ("ua" .. tostring(self.index)) .. "r",
243
+ range
244
+ )
245
+ end
246
+ },
247
+ true
248
+ )
95
249
  __TS__SetDescriptor(
96
250
  UnitTypeWeapon.prototype,
97
251
  "soundType",
98
252
  {
99
253
  get = function(self)
100
- local ____self_6 = self.unitType
101
- return ____self_6.getStringField(
102
- ____self_6,
254
+ local ____self_18 = self.unitType
255
+ return ____self_18.getStringField(
256
+ ____self_18,
103
257
  "ucs" .. tostring(self.index)
104
258
  )
105
259
  end,
106
260
  set = function(self, soundType)
107
- local ____self_7 = self.unitType
108
- ____self_7.setStringField(
109
- ____self_7,
261
+ local ____self_19 = self.unitType
262
+ ____self_19.setStringField(
263
+ ____self_19,
110
264
  "ucs" .. tostring(self.index),
111
265
  soundType
112
266
  )
@@ -119,16 +273,16 @@ __TS__SetDescriptor(
119
273
  "soundTypeSD",
120
274
  {
121
275
  get = function(self)
122
- local ____self_8 = self.unitType
123
- return ____self_8.getStringField(
124
- ____self_8,
276
+ local ____self_20 = self.unitType
277
+ return ____self_20.getStringField(
278
+ ____self_20,
125
279
  ("ucs" .. tostring(self.index)) .. ":sd"
126
280
  )
127
281
  end,
128
282
  set = function(self, soundTypeSD)
129
- local ____self_9 = self.unitType
130
- ____self_9.setStringField(
131
- ____self_9,
283
+ local ____self_21 = self.unitType
284
+ ____self_21.setStringField(
285
+ ____self_21,
132
286
  ("ucs" .. tostring(self.index)) .. ":sd",
133
287
  soundTypeSD
134
288
  )
@@ -141,16 +295,16 @@ __TS__SetDescriptor(
141
295
  "soundTypeHD",
142
296
  {
143
297
  get = function(self)
144
- local ____self_10 = self.unitType
145
- return ____self_10.getStringField(
146
- ____self_10,
298
+ local ____self_22 = self.unitType
299
+ return ____self_22.getStringField(
300
+ ____self_22,
147
301
  ("ucs" .. tostring(self.index)) .. ":hd"
148
302
  )
149
303
  end,
150
304
  set = function(self, soundTypeHD)
151
- local ____self_11 = self.unitType
152
- ____self_11.setStringField(
153
- ____self_11,
305
+ local ____self_23 = self.unitType
306
+ ____self_23.setStringField(
307
+ ____self_23,
154
308
  ("ucs" .. tostring(self.index)) .. ":hd",
155
309
  soundTypeHD
156
310
  )
@@ -683,6 +837,45 @@ __TS__SetDescriptor(
683
837
  },
684
838
  true
685
839
  )
840
+ __TS__SetDescriptor(
841
+ UnitType.prototype,
842
+ "runSpeed",
843
+ {
844
+ get = function(self)
845
+ return self:getNumberField("urun")
846
+ end,
847
+ set = function(self, runSpeed)
848
+ self:setNumberField("urun", runSpeed)
849
+ end
850
+ },
851
+ true
852
+ )
853
+ __TS__SetDescriptor(
854
+ UnitType.prototype,
855
+ "runSpeedSD",
856
+ {
857
+ get = function(self)
858
+ return self:getNumberField("urun:sd")
859
+ end,
860
+ set = function(self, runSpeedSD)
861
+ self:setNumberField("urun:sd", runSpeedSD)
862
+ end
863
+ },
864
+ true
865
+ )
866
+ __TS__SetDescriptor(
867
+ UnitType.prototype,
868
+ "runSpeedHD",
869
+ {
870
+ get = function(self)
871
+ return self:getNumberField("urun:hd")
872
+ end,
873
+ set = function(self, runSpeedHD)
874
+ self:setNumberField("urun:hd", runSpeedHD)
875
+ end
876
+ },
877
+ true
878
+ )
686
879
  __TS__SetDescriptor(
687
880
  UnitType.prototype,
688
881
  "selectionCircleScale",
@@ -891,6 +1084,45 @@ __TS__SetDescriptor(
891
1084
  },
892
1085
  true
893
1086
  )
1087
+ __TS__SetDescriptor(
1088
+ UnitType.prototype,
1089
+ "walkSpeed",
1090
+ {
1091
+ get = function(self)
1092
+ return self:getNumberField("uwal")
1093
+ end,
1094
+ set = function(self, walkSpeed)
1095
+ self:setNumberField("uwal", walkSpeed)
1096
+ end
1097
+ },
1098
+ true
1099
+ )
1100
+ __TS__SetDescriptor(
1101
+ UnitType.prototype,
1102
+ "walkSpeedSD",
1103
+ {
1104
+ get = function(self)
1105
+ return self:getNumberField("uwal:sd")
1106
+ end,
1107
+ set = function(self, walkSpeedSD)
1108
+ self:setNumberField("uwal:sd", walkSpeedSD)
1109
+ end
1110
+ },
1111
+ true
1112
+ )
1113
+ __TS__SetDescriptor(
1114
+ UnitType.prototype,
1115
+ "walkSpeedHD",
1116
+ {
1117
+ get = function(self)
1118
+ return self:getNumberField("uwal:hd")
1119
+ end,
1120
+ set = function(self, walkSpeedHD)
1121
+ self:setNumberField("uwal:hd", walkSpeedHD)
1122
+ end
1123
+ },
1124
+ true
1125
+ )
894
1126
  __TS__SetDescriptor(
895
1127
  UnitType.prototype,
896
1128
  "armorSoundType",
@@ -964,25 +1196,25 @@ __TS__SetDescriptor(
964
1196
  )
965
1197
  __TS__SetDescriptor(
966
1198
  UnitType.prototype,
967
- "firstWeapon",
1199
+ "weapons",
968
1200
  {get = function(self)
969
- return self.weapons[1]
1201
+ return getOrCreateUnitTypeWeapons(self)
970
1202
  end},
971
1203
  true
972
1204
  )
973
1205
  __TS__SetDescriptor(
974
1206
  UnitType.prototype,
975
- "secondWeapon",
1207
+ "firstWeapon",
976
1208
  {get = function(self)
977
- return self.weapons[2]
1209
+ return self.weapons[1]
978
1210
  end},
979
1211
  true
980
1212
  )
981
1213
  __TS__SetDescriptor(
982
1214
  UnitType.prototype,
983
- "weapons",
1215
+ "secondWeapon",
984
1216
  {get = function(self)
985
- return getOrCreateUnitTypeWeapons(self)
1217
+ return self.weapons[2]
986
1218
  end},
987
1219
  true
988
1220
  )
@@ -1168,6 +1400,71 @@ __TS__SetDescriptor(
1168
1400
  },
1169
1401
  true
1170
1402
  )
1403
+ __TS__SetDescriptor(
1404
+ UnitType.prototype,
1405
+ "healthRegenerationRate",
1406
+ {
1407
+ get = function(self)
1408
+ return self:getNumberField("uhpr")
1409
+ end,
1410
+ set = function(self, healthRegenerationRate)
1411
+ self:setNumberField("uhpr", healthRegenerationRate)
1412
+ end
1413
+ },
1414
+ true
1415
+ )
1416
+ __TS__SetDescriptor(
1417
+ UnitType.prototype,
1418
+ "manaRegenerationRate",
1419
+ {
1420
+ get = function(self)
1421
+ return self:getNumberField("umpr")
1422
+ end,
1423
+ set = function(self, manaRegenerationRate)
1424
+ self:setNumberField("umpr", manaRegenerationRate)
1425
+ end
1426
+ },
1427
+ true
1428
+ )
1429
+ __TS__SetDescriptor(
1430
+ UnitType.prototype,
1431
+ "maximumHealth",
1432
+ {
1433
+ get = function(self)
1434
+ return self:getNumberField("uhpm")
1435
+ end,
1436
+ set = function(self, maximumHealth)
1437
+ self:setNumberField("uhpm", maximumHealth)
1438
+ end
1439
+ },
1440
+ true
1441
+ )
1442
+ __TS__SetDescriptor(
1443
+ UnitType.prototype,
1444
+ "maximumMana",
1445
+ {
1446
+ get = function(self)
1447
+ return self:getNumberField("umpm")
1448
+ end,
1449
+ set = function(self, maximumMana)
1450
+ self:setNumberField("umpm", maximumMana)
1451
+ end
1452
+ },
1453
+ true
1454
+ )
1455
+ __TS__SetDescriptor(
1456
+ UnitType.prototype,
1457
+ "initialMana",
1458
+ {
1459
+ get = function(self)
1460
+ return self:getNumberField("umpi")
1461
+ end,
1462
+ set = function(self, initialMana)
1463
+ self:setNumberField("umpi", initialMana)
1464
+ end
1465
+ },
1466
+ true
1467
+ )
1171
1468
  __TS__SetDescriptor(
1172
1469
  UnitType.prototype,
1173
1470
  "isStructure",
@@ -1262,11 +1559,11 @@ __TS__SetDescriptor(
1262
1559
  implementReadonlyNumberIndexSupplier(
1263
1560
  ____exports.UnitType,
1264
1561
  function(id)
1265
- local ____class_12 = __TS__Class()
1266
- ____class_12.name = ____class_12.name
1267
- __TS__ClassExtends(____class_12, ____exports.UnitType)
1268
- ____class_12.BASE_ID = id
1269
- return ____class_12
1562
+ local ____class_24 = __TS__Class()
1563
+ ____class_24.name = ____class_24.name
1564
+ __TS__ClassExtends(____class_24, ____exports.UnitType)
1565
+ ____class_24.BASE_ID = id
1566
+ return ____class_24
1270
1567
  end
1271
1568
  )
1272
1569
  ____exports.HeroUnitType = __TS__Class()
@@ -1293,14 +1590,45 @@ __TS__SetDescriptor(
1293
1590
  },
1294
1591
  true
1295
1592
  )
1593
+ __TS__SetDescriptor(
1594
+ HeroUnitType.prototype,
1595
+ "properNames",
1596
+ {
1597
+ get = function(self)
1598
+ return self:getStringsField("upro")
1599
+ end,
1600
+ set = function(self, properNames)
1601
+ if __TS__ArrayIsArray(properNames) then
1602
+ self:setStringsField("upro", properNames)
1603
+ self:setNumberField("upru", #properNames)
1604
+ else
1605
+ self:setStringField("upro", properNames)
1606
+ end
1607
+ end
1608
+ },
1609
+ true
1610
+ )
1611
+ __TS__SetDescriptor(
1612
+ HeroUnitType.prototype,
1613
+ "properNameCount",
1614
+ {
1615
+ get = function(self)
1616
+ return self:getNumberField("upru")
1617
+ end,
1618
+ set = function(self, properNameCount)
1619
+ self:setNumberField("upru", properNameCount)
1620
+ end
1621
+ },
1622
+ true
1623
+ )
1296
1624
  implementReadonlyNumberIndexSupplier(
1297
1625
  ____exports.HeroUnitType,
1298
1626
  function(id)
1299
- local ____class_13 = __TS__Class()
1300
- ____class_13.name = ____class_13.name
1301
- __TS__ClassExtends(____class_13, ____exports.HeroUnitType)
1302
- ____class_13.BASE_ID = id
1303
- return ____class_13
1627
+ local ____class_25 = __TS__Class()
1628
+ ____class_25.name = ____class_25.name
1629
+ __TS__ClassExtends(____class_25, ____exports.HeroUnitType)
1630
+ ____class_25.BASE_ID = id
1631
+ return ____class_25
1304
1632
  end
1305
1633
  )
1306
1634
  return ____exports
@@ -1,3 +1,4 @@
1
+ /// <reference types="@typescript-to-lua/language-extensions" />
1
2
  /** @noSelfInFile */
2
3
  export declare const randomAngle: () => number;
3
4
  export declare const randomInteger: {
@@ -8,3 +9,7 @@ export declare const randomFloat: {
8
9
  (upperBound?: number): number;
9
10
  (lowerBound: number, upperBound: number): number;
10
11
  };
12
+ export declare const randomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[
13
+ x: number,
14
+ y: number
15
+ ]>;
package/engine/random.lua CHANGED
@@ -1,9 +1,18 @@
1
1
  local ____exports = {}
2
2
  local ____math = require("math")
3
3
  local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
4
+ local PI = ____math.PI
4
5
  local getRandomInt = GetRandomInt
5
6
  local getRandomReal = GetRandomReal
7
+ local cos = math.cos
8
+ local sin = math.sin
9
+ local sqrt = math.sqrt
6
10
  ____exports.randomAngle = function() return getRandomReal(0, 360) end
7
11
  ____exports.randomInteger = function(m, n) return n ~= nil and getRandomInt(m, n) or getRandomInt(0, m or MAXIMUM_INTEGER) end
8
12
  ____exports.randomFloat = function(m, n) return n ~= nil and getRandomReal(m, n) or getRandomReal(0, m or MAXIMUM_INTEGER) end
13
+ ____exports.randomXY = function(centerX, centerY, range)
14
+ local r = range * sqrt(getRandomReal(0, 1))
15
+ local t = getRandomReal(0, 1) * 2 * PI
16
+ return centerX + r * cos(t), centerY + r * sin(t)
17
+ end
9
18
  return ____exports
@@ -9,11 +9,33 @@ export declare const RIFLEMAN_UNIT_TYPE_ID: StandardUnitTypeId;
9
9
  export declare const SIEGE_ENGINE_UNIT_TYPE_ID: StandardUnitTypeId;
10
10
  export declare const SORCERESS_UNIT_TYPE_ID: StandardUnitTypeId;
11
11
  export declare const SPELLBREAKER_UNIT_TYPE_ID: StandardUnitTypeId;
12
- export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
13
12
  export declare const ARCHMAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
13
+ export declare const BLOOD_MAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
14
+ export declare const MOUNTAIN_KING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
15
+ export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
16
+ export declare const ARCHER_HIGH_ELF_UNIT_TYPE_ID: StandardUnitTypeId;
14
17
  export declare const CAPTAIN_UNIT_TYPE_ID: StandardUnitTypeId;
18
+ export declare const SWORDSMAN_UNIT_TYPE_ID: StandardUnitTypeId;
19
+ export declare const ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
20
+ export declare const ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
21
+ export declare const ANTONIDAS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
22
+ export declare const ANTONIDAS_GHOST_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
15
23
  export declare const ARTHAS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
16
24
  export declare const ARTHAS_WITH_FROSTMOURNE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
25
+ export declare const DAGREN_THE_ORCSLAYER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
26
+ export declare const HALAHK_THE_LIFEBRINGER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
27
+ export declare const JAINA_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
28
+ export declare const JENNALLA_DEEMSPRING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
29
+ export declare const KAEL_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
30
+ export declare const KELEN_THE_SEEKER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
31
+ export declare const LORD_GARITHOS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
32
+ export declare const LORD_NICHOLAS_BUZAN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
33
+ export declare const MAGROTH_THE_DEFENDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
34
+ export declare const MURADIN_BRONZEBEARD_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
35
+ export declare const SIR_GREGORY_EDMUNSON_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
36
+ export declare const SYLVANAS_WINDRUNNER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
37
+ export declare const THALORIEN_DAWNSEEKER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
38
+ export declare const UTHER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
17
39
  export declare const BATRIDER_UNIT_TYPE_ID: StandardUnitTypeId;
18
40
  export declare const DEMOLISHER_UNIT_TYPE_ID: StandardUnitTypeId;
19
41
  export declare const GRUNT_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -25,11 +47,29 @@ export declare const SPIRIT_WALKER_UNIT_TYPE_ID: StandardUnitTypeId;
25
47
  export declare const TAUREN_UNIT_TYPE_ID: StandardUnitTypeId;
26
48
  export declare const WIND_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
27
49
  export declare const WITCH_DOCTOR_UNIT_TYPE_ID: StandardUnitTypeId;
50
+ export declare const ARCHER_UNIT_TYPE_ID: StandardUnitTypeId;
51
+ export declare const CHIMAERA_UNIT_TYPE_ID: StandardUnitTypeId;
52
+ export declare const DRUID_OF_THE_CLAW_UNIT_TYPE_ID: StandardUnitTypeId;
53
+ export declare const DRUID_OF_THE_TALON_UNIT_TYPE_ID: StandardUnitTypeId;
54
+ export declare const DRYAD_UNIT_TYPE_ID: StandardUnitTypeId;
55
+ export declare const FAERIE_DRAGON_UNIT_TYPE_ID: StandardUnitTypeId;
56
+ export declare const GLAIVE_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
57
+ export declare const HIPPOGRYPH_UNIT_TYPE_ID: StandardUnitTypeId;
58
+ export declare const HIPPOGRYPH_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
59
+ export declare const HUNTRESS_UNIT_TYPE_ID: StandardUnitTypeId;
60
+ export declare const MOUNTAIN_GIANT_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
61
+ export declare const WISP_UNIT_TYPE_ID: StandardUnitTypeId;
28
62
  export declare const DEMON_HUNTER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
63
+ export declare const KEEPER_OF_THE_GROVE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
64
+ export declare const MOON_PRIESTESS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
65
+ export declare const WARDEN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
29
66
  export declare const DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
30
67
  export declare const ABOMINATION_UNIT_TYPE_ID: StandardUnitTypeId;
31
68
  export declare const GHOUL_UNIT_TYPE_ID: StandardUnitTypeId;
32
69
  export declare const DEATH_KNIGHT_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
70
+ export declare const ZOMBIE_UNIT_TYPE_ID: StandardUnitTypeId;
71
+ export declare const ZOMBIE_FEMALE_UNIT_TYPE_ID: StandardUnitTypeId;
72
+ export declare const ARTHAS_EVIL_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
33
73
  export declare const DIRE_MAMMOTH_UNIT_TYPE_ID: StandardUnitTypeId;
34
74
  export declare const ELDER_JUNGLE_STALKER_UNIT_TYPE_ID: StandardUnitTypeId;
35
75
  export declare const ENRAGED_ELEMENTAL_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -58,6 +98,7 @@ export declare const WENDIGO_UNIT_TYPE_ID: StandardUnitTypeId;
58
98
  export declare const WENDIGO_SHAMAN_UNIT_TYPE_ID: StandardUnitTypeId;
59
99
  export declare const WILDKIN_UNIT_TYPE_ID: StandardUnitTypeId;
60
100
  export declare const WRAITH_UNIT_TYPE_ID: StandardUnitTypeId;
101
+ export declare const GOBLIN_LAND_MINE_UNIT_TYPE_ID: StandardUnitTypeId;
61
102
  export declare const CIRCLE_OF_POWER_UNIT_TYPE_ID: StandardUnitTypeId;
62
103
  export declare const CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID: StandardUnitTypeId;
63
104
  export declare const CIRCLE_OF_POWER_LARGE_UNIT_TYPE_ID: StandardUnitTypeId;