warscript 0.0.1-dev.ba37a78 → 0.0.1-dev.c16baee

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/core/types/frame.d.ts +0 -1
  4. package/core/types/group.d.ts +0 -1
  5. package/core/types/handle.d.ts +2 -1
  6. package/core/types/handle.lua +5 -2
  7. package/core/types/image.d.ts +0 -1
  8. package/core/types/missile.d.ts +2 -2
  9. package/core/types/missile.lua +8 -2
  10. package/core/types/unit.lua +8 -0
  11. package/decl/index.d.ts +1 -0
  12. package/engine/ability.d.ts +1 -1
  13. package/engine/behavior.d.ts +10 -10
  14. package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
  15. package/engine/behaviour/ability/instant-impact.lua +4 -0
  16. package/engine/behaviour/ability.d.ts +8 -1
  17. package/engine/behaviour/ability.lua +62 -0
  18. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  19. package/engine/behaviour/unit.d.ts +3 -2
  20. package/engine/behaviour/unit.lua +7 -0
  21. package/engine/buff.d.ts +2 -2
  22. package/engine/buff.lua +8 -10
  23. package/engine/internal/unit/bonus.d.ts +5 -6
  24. package/engine/internal/unit-missile-launch.lua +1 -1
  25. package/engine/internal/unit.d.ts +37 -10
  26. package/engine/internal/unit.lua +241 -84
  27. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  28. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  29. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  30. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  31. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  32. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  33. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  34. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  35. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  36. package/engine/object-data/entry/ability-type.d.ts +0 -1
  37. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  38. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  39. package/engine/object-data/entry/buff-type.d.ts +0 -1
  40. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  41. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  42. package/engine/object-data/entry/item-type.d.ts +0 -1
  43. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  44. package/engine/object-data/entry/unit-type.d.ts +42 -2
  45. package/engine/object-data/entry/unit-type.lua +378 -50
  46. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  47. package/engine/object-data/entry/upgrade.d.ts +0 -1
  48. package/engine/object-data/entry.d.ts +2 -3
  49. package/engine/object-field/ability.d.ts +1 -1
  50. package/engine/object-field.d.ts +0 -1
  51. package/engine/random.d.ts +1 -0
  52. package/engine/random.lua +9 -0
  53. package/engine/standard/entries/unit-type.d.ts +42 -1
  54. package/engine/standard/entries/unit-type.lua +42 -1
  55. package/engine/standard/fields/ability.d.ts +1 -1
  56. package/engine/standard/fields/ability.lua +1 -1
  57. package/engine/unit.lua +9 -2
  58. package/event.d.ts +2 -3
  59. package/event.lua +9 -5
  60. package/lualib_bundle.lua +139 -40
  61. package/math/vec2.d.ts +2 -9
  62. package/math.d.ts +0 -2
  63. package/objutil/ability.d.ts +0 -1
  64. package/objutil/buff.d.ts +0 -1
  65. package/objutil/object.d.ts +0 -1
  66. package/objutil/unit.d.ts +0 -1
  67. package/package.json +13 -14
  68. package/string.d.ts +30 -0
  69. package/string.lua +14 -0
  70. package/util/stream.d.ts +0 -1
  71. package/utility/arrays.d.ts +3 -4
  72. package/utility/bit-set.d.ts +0 -2
  73. package/utility/linked-set.d.ts +1 -2
  74. package/utility/lua-maps.d.ts +1 -2
  75. package/utility/lua-sets.d.ts +1 -2
  76. package/utility/types.d.ts +2 -2
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
@@ -13,6 +12,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
13
12
  import type { AbilityTypeId } from "./ability-type";
14
13
  import type { UpgradeId } from "./upgrade";
15
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
+ import { AttackType } from "../auxiliary/attack-type";
16
16
  export type UnitTypeId = ObjectDataEntryId & {
17
17
  readonly __unitTypeId: unique symbol;
18
18
  };
@@ -23,12 +23,26 @@ export declare class UnitTypeWeapon {
23
23
  private readonly unitType;
24
24
  private readonly index;
25
25
  private constructor();
26
+ get attackType(): AttackType;
27
+ set attackType(attackType: AttackType);
26
28
  get backSwingDuration(): number;
27
29
  set backSwingDuration(backSwingDuration: number);
30
+ get cooldown(): number;
31
+ set cooldown(cooldown: number);
32
+ get damage(): [minimumDamage: number, maximumDamage: number];
33
+ set damage([minimumDamage, maximumDamage]: [number, number]);
34
+ get damageBase(): number;
35
+ set damageBase(damageBase: number);
36
+ get damageDiceCount(): number;
37
+ set damageDiceCount(damageDiceNumber: number);
38
+ get damageDiceSideCount(): number;
39
+ set damageDiceSideCount(damageDiceSideCount: number);
28
40
  get impactDelay(): number;
29
41
  set impactDelay(impactDelay: number);
30
42
  get missileModelPath(): string;
31
43
  set missileModelPath(missileModelPath: string);
44
+ get range(): number;
45
+ set range(range: number);
32
46
  get soundType(): WeaponSoundType;
33
47
  set soundType(soundType: WeaponSoundType);
34
48
  get soundTypeSD(): WeaponSoundType;
@@ -117,6 +131,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
117
131
  set modelPathSD(modelPathSD: string);
118
132
  get modelPathHD(): string;
119
133
  set modelPathHD(modelPathHD: string);
134
+ get runSpeed(): number;
135
+ set runSpeed(runSpeed: number);
136
+ get runSpeedSD(): number;
137
+ set runSpeedSD(runSpeedSD: number);
138
+ get runSpeedHD(): number;
139
+ set runSpeedHD(runSpeedHD: number);
120
140
  get selectionCircleScale(): number;
121
141
  set selectionCircleScale(selectionCircleScale: number);
122
142
  get selectionCircleScaleSD(): number;
@@ -149,6 +169,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
149
169
  set shadowImageXOffset(shadowImageXOffset: number);
150
170
  get shadowImageYOffset(): number;
151
171
  set shadowImageYOffset(shadowImageYOffset: number);
172
+ get walkSpeed(): number;
173
+ set walkSpeed(walkSpeed: number);
174
+ get walkSpeedSD(): number;
175
+ set walkSpeedSD(walkSpeedSD: number);
176
+ get walkSpeedHD(): number;
177
+ set walkSpeedHD(walkSpeedHD: number);
152
178
  get armorSoundType(): ArmorSoundType;
153
179
  set armorSoundType(armorSoundType: ArmorSoundType);
154
180
  get armorSoundTypeSD(): ArmorSoundType;
@@ -159,9 +185,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
159
185
  set combatClassifications(combatClassifications: CombatClassifications);
160
186
  get unitClassifications(): UnitClassifications;
161
187
  set unitClassifications(unitClassifications: UnitClassifications);
188
+ get weapons(): TupleOf<UnitTypeWeapon, 2>;
162
189
  get firstWeapon(): UnitTypeWeapon;
163
190
  get secondWeapon(): UnitTypeWeapon;
164
- get weapons(): TupleOf<UnitTypeWeapon, 2>;
165
191
  get flyHeight(): number;
166
192
  set flyHeight(flyHeight: number);
167
193
  get flyHeightMinimum(): number;
@@ -190,6 +216,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
190
216
  set formationRank(formationRank: number);
191
217
  get goldCost(): number;
192
218
  set goldCost(goldCost: number);
219
+ get healthRegenerationRate(): number;
220
+ set healthRegenerationRate(healthRegenerationRate: number);
221
+ get manaRegenerationRate(): number;
222
+ set manaRegenerationRate(manaRegenerationRate: number);
223
+ get maximumHealth(): number;
224
+ set maximumHealth(maximumHealth: number);
225
+ get maximumMana(): number;
226
+ set maximumMana(maximumMana: number);
227
+ get initialMana(): number;
228
+ set initialMana(initialMana: number);
193
229
  get isStructure(): boolean;
194
230
  set isStructure(isStructure: boolean);
195
231
  get race(): Race;
@@ -215,4 +251,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
215
251
  protected static generateId(): number;
216
252
  get heroAbilityTypeIds(): AbilityTypeId[];
217
253
  set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
254
+ get properNames(): string[];
255
+ set properNames(properNames: string | string[]);
256
+ get properNameCount(): number;
257
+ set properNameCount(properNameCount: number);
218
258
  }
@@ -3,6 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local __TS__ArrayIsArray = ____lualib.__TS__ArrayIsArray
6
7
  local ____exports = {}
7
8
  local ____arrays = require("utility.arrays")
8
9
  local arrayOfNotNull = ____arrays.arrayOfNotNull
@@ -28,21 +29,21 @@ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
28
29
  end
29
30
  __TS__SetDescriptor(
30
31
  UnitTypeWeapon.prototype,
31
- "backSwingDuration",
32
+ "attackType",
32
33
  {
33
34
  get = function(self)
34
35
  local ____self_0 = self.unitType
35
- return ____self_0.getNumberField(
36
+ return ____self_0.getStringField(
36
37
  ____self_0,
37
- "ubs" .. tostring(self.index)
38
+ ("ua" .. tostring(self.index)) .. "t"
38
39
  )
39
40
  end,
40
- set = function(self, backSwingDuration)
41
+ set = function(self, attackType)
41
42
  local ____self_1 = self.unitType
42
- ____self_1.setNumberField(
43
+ ____self_1.setStringField(
43
44
  ____self_1,
44
- "ubs" .. tostring(self.index),
45
- backSwingDuration
45
+ ("ua" .. tostring(self.index)) .. "t",
46
+ attackType
46
47
  )
47
48
  end
48
49
  },
@@ -50,19 +51,150 @@ __TS__SetDescriptor(
50
51
  )
51
52
  __TS__SetDescriptor(
52
53
  UnitTypeWeapon.prototype,
53
- "impactDelay",
54
+ "backSwingDuration",
54
55
  {
55
56
  get = function(self)
56
57
  local ____self_2 = self.unitType
57
58
  return ____self_2.getNumberField(
58
59
  ____self_2,
59
- "udp" .. tostring(self.index)
60
+ "ubs" .. tostring(self.index)
60
61
  )
61
62
  end,
62
- set = function(self, impactDelay)
63
+ set = function(self, backSwingDuration)
63
64
  local ____self_3 = self.unitType
64
65
  ____self_3.setNumberField(
65
66
  ____self_3,
67
+ "ubs" .. tostring(self.index),
68
+ backSwingDuration
69
+ )
70
+ end
71
+ },
72
+ true
73
+ )
74
+ __TS__SetDescriptor(
75
+ UnitTypeWeapon.prototype,
76
+ "cooldown",
77
+ {
78
+ get = function(self)
79
+ local ____self_4 = self.unitType
80
+ return ____self_4.getNumberField(
81
+ ____self_4,
82
+ ("ua" .. tostring(self.index)) .. "c"
83
+ )
84
+ end,
85
+ set = function(self, cooldown)
86
+ local ____self_5 = self.unitType
87
+ ____self_5.setNumberField(
88
+ ____self_5,
89
+ ("ua" .. tostring(self.index)) .. "c",
90
+ cooldown
91
+ )
92
+ end
93
+ },
94
+ true
95
+ )
96
+ __TS__SetDescriptor(
97
+ UnitTypeWeapon.prototype,
98
+ "damage",
99
+ {
100
+ get = function(self)
101
+ local minimumDamage = self.damageBase + self.damageDiceCount
102
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
103
+ return {minimumDamage, maximumDamage}
104
+ end,
105
+ set = function(self, ____bindingPattern0)
106
+ local maximumDamage
107
+ local minimumDamage
108
+ minimumDamage = ____bindingPattern0[1]
109
+ maximumDamage = ____bindingPattern0[2]
110
+ self.damageBase = minimumDamage - 1
111
+ self.damageDiceCount = 1
112
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ UnitTypeWeapon.prototype,
119
+ "damageBase",
120
+ {
121
+ get = function(self)
122
+ local ____self_6 = self.unitType
123
+ return ____self_6.getNumberField(
124
+ ____self_6,
125
+ ("ua" .. tostring(self.index)) .. "b"
126
+ )
127
+ end,
128
+ set = function(self, damageBase)
129
+ local ____self_7 = self.unitType
130
+ ____self_7.setNumberField(
131
+ ____self_7,
132
+ ("ua" .. tostring(self.index)) .. "b",
133
+ damageBase
134
+ )
135
+ end
136
+ },
137
+ true
138
+ )
139
+ __TS__SetDescriptor(
140
+ UnitTypeWeapon.prototype,
141
+ "damageDiceCount",
142
+ {
143
+ get = function(self)
144
+ local ____self_8 = self.unitType
145
+ return ____self_8.getNumberField(
146
+ ____self_8,
147
+ ("ua" .. tostring(self.index)) .. "d"
148
+ )
149
+ end,
150
+ set = function(self, damageDiceNumber)
151
+ local ____self_9 = self.unitType
152
+ ____self_9.setNumberField(
153
+ ____self_9,
154
+ ("ua" .. tostring(self.index)) .. "d",
155
+ damageDiceNumber
156
+ )
157
+ end
158
+ },
159
+ true
160
+ )
161
+ __TS__SetDescriptor(
162
+ UnitTypeWeapon.prototype,
163
+ "damageDiceSideCount",
164
+ {
165
+ get = function(self)
166
+ local ____self_10 = self.unitType
167
+ return ____self_10.getNumberField(
168
+ ____self_10,
169
+ ("ua" .. tostring(self.index)) .. "s"
170
+ )
171
+ end,
172
+ set = function(self, damageDiceSideCount)
173
+ local ____self_11 = self.unitType
174
+ ____self_11.setNumberField(
175
+ ____self_11,
176
+ ("ua" .. tostring(self.index)) .. "s",
177
+ damageDiceSideCount
178
+ )
179
+ end
180
+ },
181
+ true
182
+ )
183
+ __TS__SetDescriptor(
184
+ UnitTypeWeapon.prototype,
185
+ "impactDelay",
186
+ {
187
+ get = function(self)
188
+ local ____self_12 = self.unitType
189
+ return ____self_12.getNumberField(
190
+ ____self_12,
191
+ "udp" .. tostring(self.index)
192
+ )
193
+ end,
194
+ set = function(self, impactDelay)
195
+ local ____self_13 = self.unitType
196
+ ____self_13.setNumberField(
197
+ ____self_13,
66
198
  "udp" .. tostring(self.index),
67
199
  impactDelay
68
200
  )
@@ -75,16 +207,16 @@ __TS__SetDescriptor(
75
207
  "missileModelPath",
76
208
  {
77
209
  get = function(self)
78
- local ____self_4 = self.unitType
79
- return ____self_4.getStringField(
80
- ____self_4,
210
+ local ____self_14 = self.unitType
211
+ return ____self_14.getStringField(
212
+ ____self_14,
81
213
  ("ua" .. tostring(self.index)) .. "m"
82
214
  )
83
215
  end,
84
216
  set = function(self, missileModelPath)
85
- local ____self_5 = self.unitType
86
- ____self_5.setStringField(
87
- ____self_5,
217
+ local ____self_15 = self.unitType
218
+ ____self_15.setStringField(
219
+ ____self_15,
88
220
  ("ua" .. tostring(self.index)) .. "m",
89
221
  missileModelPath
90
222
  )
@@ -92,21 +224,43 @@ __TS__SetDescriptor(
92
224
  },
93
225
  true
94
226
  )
227
+ __TS__SetDescriptor(
228
+ UnitTypeWeapon.prototype,
229
+ "range",
230
+ {
231
+ get = function(self)
232
+ local ____self_16 = self.unitType
233
+ return ____self_16.getNumberField(
234
+ ____self_16,
235
+ ("ua" .. tostring(self.index)) .. "r"
236
+ )
237
+ end,
238
+ set = function(self, range)
239
+ local ____self_17 = self.unitType
240
+ ____self_17.setNumberField(
241
+ ____self_17,
242
+ ("ua" .. tostring(self.index)) .. "r",
243
+ range
244
+ )
245
+ end
246
+ },
247
+ true
248
+ )
95
249
  __TS__SetDescriptor(
96
250
  UnitTypeWeapon.prototype,
97
251
  "soundType",
98
252
  {
99
253
  get = function(self)
100
- local ____self_6 = self.unitType
101
- return ____self_6.getStringField(
102
- ____self_6,
254
+ local ____self_18 = self.unitType
255
+ return ____self_18.getStringField(
256
+ ____self_18,
103
257
  "ucs" .. tostring(self.index)
104
258
  )
105
259
  end,
106
260
  set = function(self, soundType)
107
- local ____self_7 = self.unitType
108
- ____self_7.setStringField(
109
- ____self_7,
261
+ local ____self_19 = self.unitType
262
+ ____self_19.setStringField(
263
+ ____self_19,
110
264
  "ucs" .. tostring(self.index),
111
265
  soundType
112
266
  )
@@ -119,16 +273,16 @@ __TS__SetDescriptor(
119
273
  "soundTypeSD",
120
274
  {
121
275
  get = function(self)
122
- local ____self_8 = self.unitType
123
- return ____self_8.getStringField(
124
- ____self_8,
276
+ local ____self_20 = self.unitType
277
+ return ____self_20.getStringField(
278
+ ____self_20,
125
279
  ("ucs" .. tostring(self.index)) .. ":sd"
126
280
  )
127
281
  end,
128
282
  set = function(self, soundTypeSD)
129
- local ____self_9 = self.unitType
130
- ____self_9.setStringField(
131
- ____self_9,
283
+ local ____self_21 = self.unitType
284
+ ____self_21.setStringField(
285
+ ____self_21,
132
286
  ("ucs" .. tostring(self.index)) .. ":sd",
133
287
  soundTypeSD
134
288
  )
@@ -141,16 +295,16 @@ __TS__SetDescriptor(
141
295
  "soundTypeHD",
142
296
  {
143
297
  get = function(self)
144
- local ____self_10 = self.unitType
145
- return ____self_10.getStringField(
146
- ____self_10,
298
+ local ____self_22 = self.unitType
299
+ return ____self_22.getStringField(
300
+ ____self_22,
147
301
  ("ucs" .. tostring(self.index)) .. ":hd"
148
302
  )
149
303
  end,
150
304
  set = function(self, soundTypeHD)
151
- local ____self_11 = self.unitType
152
- ____self_11.setStringField(
153
- ____self_11,
305
+ local ____self_23 = self.unitType
306
+ ____self_23.setStringField(
307
+ ____self_23,
154
308
  ("ucs" .. tostring(self.index)) .. ":hd",
155
309
  soundTypeHD
156
310
  )
@@ -683,6 +837,45 @@ __TS__SetDescriptor(
683
837
  },
684
838
  true
685
839
  )
840
+ __TS__SetDescriptor(
841
+ UnitType.prototype,
842
+ "runSpeed",
843
+ {
844
+ get = function(self)
845
+ return self:getNumberField("urun")
846
+ end,
847
+ set = function(self, runSpeed)
848
+ self:setNumberField("urun", runSpeed)
849
+ end
850
+ },
851
+ true
852
+ )
853
+ __TS__SetDescriptor(
854
+ UnitType.prototype,
855
+ "runSpeedSD",
856
+ {
857
+ get = function(self)
858
+ return self:getNumberField("urun:sd")
859
+ end,
860
+ set = function(self, runSpeedSD)
861
+ self:setNumberField("urun:sd", runSpeedSD)
862
+ end
863
+ },
864
+ true
865
+ )
866
+ __TS__SetDescriptor(
867
+ UnitType.prototype,
868
+ "runSpeedHD",
869
+ {
870
+ get = function(self)
871
+ return self:getNumberField("urun:hd")
872
+ end,
873
+ set = function(self, runSpeedHD)
874
+ self:setNumberField("urun:hd", runSpeedHD)
875
+ end
876
+ },
877
+ true
878
+ )
686
879
  __TS__SetDescriptor(
687
880
  UnitType.prototype,
688
881
  "selectionCircleScale",
@@ -891,6 +1084,45 @@ __TS__SetDescriptor(
891
1084
  },
892
1085
  true
893
1086
  )
1087
+ __TS__SetDescriptor(
1088
+ UnitType.prototype,
1089
+ "walkSpeed",
1090
+ {
1091
+ get = function(self)
1092
+ return self:getNumberField("uwal")
1093
+ end,
1094
+ set = function(self, walkSpeed)
1095
+ self:setNumberField("uwal", walkSpeed)
1096
+ end
1097
+ },
1098
+ true
1099
+ )
1100
+ __TS__SetDescriptor(
1101
+ UnitType.prototype,
1102
+ "walkSpeedSD",
1103
+ {
1104
+ get = function(self)
1105
+ return self:getNumberField("uwal:sd")
1106
+ end,
1107
+ set = function(self, walkSpeedSD)
1108
+ self:setNumberField("uwal:sd", walkSpeedSD)
1109
+ end
1110
+ },
1111
+ true
1112
+ )
1113
+ __TS__SetDescriptor(
1114
+ UnitType.prototype,
1115
+ "walkSpeedHD",
1116
+ {
1117
+ get = function(self)
1118
+ return self:getNumberField("uwal:hd")
1119
+ end,
1120
+ set = function(self, walkSpeedHD)
1121
+ self:setNumberField("uwal:hd", walkSpeedHD)
1122
+ end
1123
+ },
1124
+ true
1125
+ )
894
1126
  __TS__SetDescriptor(
895
1127
  UnitType.prototype,
896
1128
  "armorSoundType",
@@ -964,25 +1196,25 @@ __TS__SetDescriptor(
964
1196
  )
965
1197
  __TS__SetDescriptor(
966
1198
  UnitType.prototype,
967
- "firstWeapon",
1199
+ "weapons",
968
1200
  {get = function(self)
969
- return self.weapons[1]
1201
+ return getOrCreateUnitTypeWeapons(self)
970
1202
  end},
971
1203
  true
972
1204
  )
973
1205
  __TS__SetDescriptor(
974
1206
  UnitType.prototype,
975
- "secondWeapon",
1207
+ "firstWeapon",
976
1208
  {get = function(self)
977
- return self.weapons[2]
1209
+ return self.weapons[1]
978
1210
  end},
979
1211
  true
980
1212
  )
981
1213
  __TS__SetDescriptor(
982
1214
  UnitType.prototype,
983
- "weapons",
1215
+ "secondWeapon",
984
1216
  {get = function(self)
985
- return getOrCreateUnitTypeWeapons(self)
1217
+ return self.weapons[2]
986
1218
  end},
987
1219
  true
988
1220
  )
@@ -1168,6 +1400,71 @@ __TS__SetDescriptor(
1168
1400
  },
1169
1401
  true
1170
1402
  )
1403
+ __TS__SetDescriptor(
1404
+ UnitType.prototype,
1405
+ "healthRegenerationRate",
1406
+ {
1407
+ get = function(self)
1408
+ return self:getNumberField("uhpr")
1409
+ end,
1410
+ set = function(self, healthRegenerationRate)
1411
+ self:setNumberField("uhpr", healthRegenerationRate)
1412
+ end
1413
+ },
1414
+ true
1415
+ )
1416
+ __TS__SetDescriptor(
1417
+ UnitType.prototype,
1418
+ "manaRegenerationRate",
1419
+ {
1420
+ get = function(self)
1421
+ return self:getNumberField("umpr")
1422
+ end,
1423
+ set = function(self, manaRegenerationRate)
1424
+ self:setNumberField("umpr", manaRegenerationRate)
1425
+ end
1426
+ },
1427
+ true
1428
+ )
1429
+ __TS__SetDescriptor(
1430
+ UnitType.prototype,
1431
+ "maximumHealth",
1432
+ {
1433
+ get = function(self)
1434
+ return self:getNumberField("uhpm")
1435
+ end,
1436
+ set = function(self, maximumHealth)
1437
+ self:setNumberField("uhpm", maximumHealth)
1438
+ end
1439
+ },
1440
+ true
1441
+ )
1442
+ __TS__SetDescriptor(
1443
+ UnitType.prototype,
1444
+ "maximumMana",
1445
+ {
1446
+ get = function(self)
1447
+ return self:getNumberField("umpm")
1448
+ end,
1449
+ set = function(self, maximumMana)
1450
+ self:setNumberField("umpm", maximumMana)
1451
+ end
1452
+ },
1453
+ true
1454
+ )
1455
+ __TS__SetDescriptor(
1456
+ UnitType.prototype,
1457
+ "initialMana",
1458
+ {
1459
+ get = function(self)
1460
+ return self:getNumberField("umpi")
1461
+ end,
1462
+ set = function(self, initialMana)
1463
+ self:setNumberField("umpi", initialMana)
1464
+ end
1465
+ },
1466
+ true
1467
+ )
1171
1468
  __TS__SetDescriptor(
1172
1469
  UnitType.prototype,
1173
1470
  "isStructure",
@@ -1262,11 +1559,11 @@ __TS__SetDescriptor(
1262
1559
  implementReadonlyNumberIndexSupplier(
1263
1560
  ____exports.UnitType,
1264
1561
  function(id)
1265
- local ____class_12 = __TS__Class()
1266
- ____class_12.name = ____class_12.name
1267
- __TS__ClassExtends(____class_12, ____exports.UnitType)
1268
- ____class_12.BASE_ID = id
1269
- return ____class_12
1562
+ local ____class_24 = __TS__Class()
1563
+ ____class_24.name = ____class_24.name
1564
+ __TS__ClassExtends(____class_24, ____exports.UnitType)
1565
+ ____class_24.BASE_ID = id
1566
+ return ____class_24
1270
1567
  end
1271
1568
  )
1272
1569
  ____exports.HeroUnitType = __TS__Class()
@@ -1293,14 +1590,45 @@ __TS__SetDescriptor(
1293
1590
  },
1294
1591
  true
1295
1592
  )
1593
+ __TS__SetDescriptor(
1594
+ HeroUnitType.prototype,
1595
+ "properNames",
1596
+ {
1597
+ get = function(self)
1598
+ return self:getStringsField("upro")
1599
+ end,
1600
+ set = function(self, properNames)
1601
+ if __TS__ArrayIsArray(properNames) then
1602
+ self:setStringsField("upro", properNames)
1603
+ self:setNumberField("upru", #properNames)
1604
+ else
1605
+ self:setStringField("upro", properNames)
1606
+ end
1607
+ end
1608
+ },
1609
+ true
1610
+ )
1611
+ __TS__SetDescriptor(
1612
+ HeroUnitType.prototype,
1613
+ "properNameCount",
1614
+ {
1615
+ get = function(self)
1616
+ return self:getNumberField("upru")
1617
+ end,
1618
+ set = function(self, properNameCount)
1619
+ self:setNumberField("upru", properNameCount)
1620
+ end
1621
+ },
1622
+ true
1623
+ )
1296
1624
  implementReadonlyNumberIndexSupplier(
1297
1625
  ____exports.HeroUnitType,
1298
1626
  function(id)
1299
- local ____class_13 = __TS__Class()
1300
- ____class_13.name = ____class_13.name
1301
- __TS__ClassExtends(____class_13, ____exports.HeroUnitType)
1302
- ____class_13.BASE_ID = id
1303
- return ____class_13
1627
+ local ____class_25 = __TS__Class()
1628
+ ____class_25.name = ____class_25.name
1629
+ __TS__ClassExtends(____class_25, ____exports.HeroUnitType)
1630
+ ____class_25.BASE_ID = id
1631
+ return ____class_25
1304
1632
  end
1305
1633
  )
1306
1634
  return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { Upgrade, UpgradeId } from "../upgrade";
4
3
  export declare class BlankUpgrade extends Upgrade {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { AttachmentPreset, AttachmentPresetInput } from "./auxiliary/attachment-preset";
4
3
  import { MutableKeys } from "../../utility/types";
@@ -10,8 +9,8 @@ export type ObjectDataEntryConstructor<T extends ObjectDataEntry> = OmitConstruc
10
9
  export type ObjectDataEntryAbstractConstructor<T extends ObjectDataEntry> = OmitConstructor<typeof ObjectDataEntry> & (abstract new (object: WarObject) => T);
11
10
  export type ObjectDataEntryProperties<T extends ObjectDataEntry> = Partial<T[MutableKeys<T>]>;
12
11
  export type ObjectDataEntryLevelFieldValueSupplier<ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType> = ValueType | readonly ValueType[] | ((level: number, currentValue: InputValueType) => ValueType);
13
- export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | Record<string, any> | undefined, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
14
- export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | Record<string, any> | undefined, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S, S>, level: number, currentValue: S) => S;
12
+ export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
13
+ export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | undefined | Record<string, any>, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S>, level: number, currentValue: S) => S;
15
14
  export declare abstract class ObjectDataEntry<Id extends ObjectDataEntryId = ObjectDataEntryId> {
16
15
  protected readonly object: WarObject;
17
16
  static readonly BASE_ID: ObjectDataEntryId;