warscript 0.0.1-dev.ba37a78 → 0.0.1-dev.c15015e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/core/types/frame.d.ts +4 -1
  6. package/core/types/frame.lua +22 -1
  7. package/core/types/group.d.ts +0 -1
  8. package/core/types/handle.d.ts +2 -1
  9. package/core/types/handle.lua +5 -0
  10. package/core/types/image.d.ts +0 -1
  11. package/core/types/missile.d.ts +2 -2
  12. package/core/types/missile.lua +8 -2
  13. package/core/types/unit.lua +8 -0
  14. package/decl/index.d.ts +1 -0
  15. package/engine/ability.d.ts +1 -1
  16. package/engine/behavior.d.ts +10 -10
  17. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  18. package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
  19. package/engine/behaviour/ability/damage.d.ts +33 -11
  20. package/engine/behaviour/ability/damage.lua +89 -31
  21. package/engine/behaviour/ability/heal.d.ts +33 -6
  22. package/engine/behaviour/ability/heal.lua +89 -10
  23. package/engine/behaviour/ability/instant-impact.lua +4 -0
  24. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  25. package/engine/behaviour/ability/restore-mana.lua +29 -0
  26. package/engine/behaviour/ability.d.ts +8 -1
  27. package/engine/behaviour/ability.lua +62 -0
  28. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  29. package/engine/behaviour/unit.d.ts +8 -2
  30. package/engine/behaviour/unit.lua +27 -0
  31. package/engine/buff.d.ts +62 -20
  32. package/engine/buff.lua +247 -72
  33. package/engine/game-map.d.ts +7 -0
  34. package/engine/game-map.lua +32 -0
  35. package/engine/internal/item+owner.lua +2 -2
  36. package/engine/internal/unit/bonus.d.ts +9 -8
  37. package/engine/internal/unit/bonus.lua +6 -1
  38. package/engine/internal/unit+ability.lua +2 -2
  39. package/engine/internal/unit+item.d.ts +23 -0
  40. package/engine/internal/unit+item.lua +57 -0
  41. package/engine/internal/unit+transport.lua +4 -10
  42. package/engine/internal/unit-missile-launch.lua +1 -1
  43. package/engine/internal/unit.d.ts +42 -13
  44. package/engine/internal/unit.lua +259 -93
  45. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  46. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  47. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  48. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  49. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  50. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  51. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  52. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  53. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  54. package/engine/object-data/entry/ability-type.d.ts +0 -1
  55. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  56. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  57. package/engine/object-data/entry/buff-type.d.ts +0 -1
  58. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  59. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  60. package/engine/object-data/entry/item-type.d.ts +0 -1
  61. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  62. package/engine/object-data/entry/unit-type.d.ts +42 -2
  63. package/engine/object-data/entry/unit-type.lua +378 -50
  64. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  65. package/engine/object-data/entry/upgrade.d.ts +0 -1
  66. package/engine/object-data/entry.d.ts +2 -3
  67. package/engine/object-field/ability.d.ts +18 -1
  68. package/engine/object-field/ability.lua +50 -0
  69. package/engine/object-field.d.ts +0 -1
  70. package/engine/random.d.ts +1 -0
  71. package/engine/random.lua +9 -0
  72. package/engine/standard/entries/unit-type.d.ts +42 -1
  73. package/engine/standard/entries/unit-type.lua +42 -1
  74. package/engine/standard/fields/ability.d.ts +1 -1
  75. package/engine/standard/fields/ability.lua +1 -1
  76. package/engine/unit.d.ts +1 -0
  77. package/engine/unit.lua +10 -2
  78. package/event.d.ts +2 -3
  79. package/event.lua +9 -5
  80. package/lualib_bundle.lua +146 -42
  81. package/math/vec2.d.ts +2 -9
  82. package/math.d.ts +0 -2
  83. package/net/socket.d.ts +7 -1
  84. package/net/socket.lua +45 -4
  85. package/network.d.ts +1 -0
  86. package/network.lua +3 -2
  87. package/objutil/ability.d.ts +0 -1
  88. package/objutil/buff.d.ts +0 -1
  89. package/objutil/buff.lua +1 -1
  90. package/objutil/object.d.ts +0 -1
  91. package/objutil/unit.d.ts +0 -1
  92. package/package.json +13 -14
  93. package/property.d.ts +55 -0
  94. package/property.lua +374 -0
  95. package/string.d.ts +30 -0
  96. package/string.lua +14 -0
  97. package/util/stream.d.ts +0 -1
  98. package/utility/arrays.d.ts +3 -4
  99. package/utility/bit-set.d.ts +0 -2
  100. package/utility/linked-set.d.ts +11 -3
  101. package/utility/linked-set.lua +5 -2
  102. package/utility/lua-maps.d.ts +1 -2
  103. package/utility/lua-sets.d.ts +1 -2
  104. package/utility/types.d.ts +3 -2
  105. package/core/mapbounds.d.ts +0 -8
  106. package/core/mapbounds.lua +0 -12
@@ -38,26 +38,26 @@ __TS__SetDescriptor(
38
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  )
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  __TS__SetDescriptor(
40
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  SpiritTouchAbilityType.prototype,
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- "maximumTargetCount",
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+ "maximumManaCostFactor",
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  {
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  get = function(self)
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  return self:getNumberLevelField("Rpb5")
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  end,
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- set = function(self, maximumTargetCount)
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- self:setNumberLevelField("Rpb5", maximumTargetCount)
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+ set = function(self, maximumManaCostFactor)
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+ self:setNumberLevelField("Rpb5", maximumManaCostFactor)
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  end
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  },
50
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  true
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  )
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  __TS__SetDescriptor(
53
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  SpiritTouchAbilityType.prototype,
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- "maximumManaCostFactor",
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+ "maximumTargetCount",
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  {
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  get = function(self)
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  return self:getNumberLevelField("Rpb6")
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  end,
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- set = function(self, maximumManaCostFactor)
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- self:setNumberLevelField("Rpb6", maximumManaCostFactor)
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+ set = function(self, maximumTargetCount)
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+ self:setNumberLevelField("Rpb6", maximumTargetCount)
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  end
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  },
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  true
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
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1
  /** @noSelfInFile */
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2
  import "../../internal/unit/ability";
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  import { TupleOf } from "../../../utility/types";
@@ -1,4 +1,3 @@
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- /// <reference types="warpack-types/warpack" />
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1
  /** @noSelfInFile */
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2
  import { BuffPolarity } from "../../auxiliary/buff-polarity";
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  import { BuffResistanceType } from "../../auxiliary/buff-resistance-type";
@@ -1,4 +1,3 @@
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- /// <reference types="warpack-types/warpack" />
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  /** @noSelfInFile */
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  import { BuffType, BuffTypeId } from "../buff-type";
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  export declare class BlankBuffType extends BuffType {
@@ -1,4 +1,3 @@
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- /// <reference types="warpack-types/warpack" />
2
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  /** @noSelfInFile */
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  import { TupleOf } from "../../../utility/types";
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  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
@@ -1,4 +1,3 @@
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- /// <reference types="warpack-types/warpack" />
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  /** @noSelfInFile */
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  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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  import { CombatClassifications } from "../auxiliary/combat-classification";
@@ -1,4 +1,3 @@
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- /// <reference types="warpack-types/warpack" />
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  /** @noSelfInFile */
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  import { ItemType, ItemTypeId } from "../item-type";
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  export declare class BlankItemType extends ItemType {
@@ -1,4 +1,3 @@
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- /// <reference types="warpack-types/warpack" />
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  /** @noSelfInFile */
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  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
@@ -1,4 +1,3 @@
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- /// <reference types="warpack-types/warpack" />
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  /** @noSelfInFile */
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  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
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  import { Color } from "../../../core/types/color";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
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  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
@@ -13,6 +12,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
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  import type { AbilityTypeId } from "./ability-type";
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  import type { UpgradeId } from "./upgrade";
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  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
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+ import { AttackType } from "../auxiliary/attack-type";
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  export type UnitTypeId = ObjectDataEntryId & {
17
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  readonly __unitTypeId: unique symbol;
18
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  };
@@ -23,12 +23,26 @@ export declare class UnitTypeWeapon {
23
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  private readonly unitType;
24
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  private readonly index;
25
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  private constructor();
26
+ get attackType(): AttackType;
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+ set attackType(attackType: AttackType);
26
28
  get backSwingDuration(): number;
27
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  set backSwingDuration(backSwingDuration: number);
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+ get cooldown(): number;
31
+ set cooldown(cooldown: number);
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+ get damage(): [minimumDamage: number, maximumDamage: number];
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+ set damage([minimumDamage, maximumDamage]: [number, number]);
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+ get damageBase(): number;
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+ set damageBase(damageBase: number);
36
+ get damageDiceCount(): number;
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+ set damageDiceCount(damageDiceNumber: number);
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+ get damageDiceSideCount(): number;
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+ set damageDiceSideCount(damageDiceSideCount: number);
28
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  get impactDelay(): number;
29
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  set impactDelay(impactDelay: number);
30
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  get missileModelPath(): string;
31
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  set missileModelPath(missileModelPath: string);
44
+ get range(): number;
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+ set range(range: number);
32
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  get soundType(): WeaponSoundType;
33
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  set soundType(soundType: WeaponSoundType);
34
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  get soundTypeSD(): WeaponSoundType;
@@ -117,6 +131,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
117
131
  set modelPathSD(modelPathSD: string);
118
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  get modelPathHD(): string;
119
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  set modelPathHD(modelPathHD: string);
134
+ get runSpeed(): number;
135
+ set runSpeed(runSpeed: number);
136
+ get runSpeedSD(): number;
137
+ set runSpeedSD(runSpeedSD: number);
138
+ get runSpeedHD(): number;
139
+ set runSpeedHD(runSpeedHD: number);
120
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  get selectionCircleScale(): number;
121
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  set selectionCircleScale(selectionCircleScale: number);
122
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  get selectionCircleScaleSD(): number;
@@ -149,6 +169,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
149
169
  set shadowImageXOffset(shadowImageXOffset: number);
150
170
  get shadowImageYOffset(): number;
151
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  set shadowImageYOffset(shadowImageYOffset: number);
172
+ get walkSpeed(): number;
173
+ set walkSpeed(walkSpeed: number);
174
+ get walkSpeedSD(): number;
175
+ set walkSpeedSD(walkSpeedSD: number);
176
+ get walkSpeedHD(): number;
177
+ set walkSpeedHD(walkSpeedHD: number);
152
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  get armorSoundType(): ArmorSoundType;
153
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  set armorSoundType(armorSoundType: ArmorSoundType);
154
180
  get armorSoundTypeSD(): ArmorSoundType;
@@ -159,9 +185,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
159
185
  set combatClassifications(combatClassifications: CombatClassifications);
160
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  get unitClassifications(): UnitClassifications;
161
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  set unitClassifications(unitClassifications: UnitClassifications);
188
+ get weapons(): TupleOf<UnitTypeWeapon, 2>;
162
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  get firstWeapon(): UnitTypeWeapon;
163
190
  get secondWeapon(): UnitTypeWeapon;
164
- get weapons(): TupleOf<UnitTypeWeapon, 2>;
165
191
  get flyHeight(): number;
166
192
  set flyHeight(flyHeight: number);
167
193
  get flyHeightMinimum(): number;
@@ -190,6 +216,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
190
216
  set formationRank(formationRank: number);
191
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  get goldCost(): number;
192
218
  set goldCost(goldCost: number);
219
+ get healthRegenerationRate(): number;
220
+ set healthRegenerationRate(healthRegenerationRate: number);
221
+ get manaRegenerationRate(): number;
222
+ set manaRegenerationRate(manaRegenerationRate: number);
223
+ get maximumHealth(): number;
224
+ set maximumHealth(maximumHealth: number);
225
+ get maximumMana(): number;
226
+ set maximumMana(maximumMana: number);
227
+ get initialMana(): number;
228
+ set initialMana(initialMana: number);
193
229
  get isStructure(): boolean;
194
230
  set isStructure(isStructure: boolean);
195
231
  get race(): Race;
@@ -215,4 +251,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
215
251
  protected static generateId(): number;
216
252
  get heroAbilityTypeIds(): AbilityTypeId[];
217
253
  set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
254
+ get properNames(): string[];
255
+ set properNames(properNames: string | string[]);
256
+ get properNameCount(): number;
257
+ set properNameCount(properNameCount: number);
218
258
  }