warscript 0.0.1-dev.ba37a78 → 0.0.1-dev.c15015e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -1
- package/core/types/frame.lua +22 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +62 -20
- package/engine/buff.lua +247 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+item.d.ts +23 -0
- package/engine/internal/unit+item.lua +57 -0
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +42 -13
- package/engine/internal/unit.lua +259 -93
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +18 -1
- package/engine/object-field/ability.lua +50 -0
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +10 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +3 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -38,26 +38,26 @@ __TS__SetDescriptor(
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)
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__TS__SetDescriptor(
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SpiritTouchAbilityType.prototype,
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-
"
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+
"maximumManaCostFactor",
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{
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get = function(self)
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return self:getNumberLevelField("Rpb5")
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end,
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-
set = function(self,
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self:setNumberLevelField("Rpb5",
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set = function(self, maximumManaCostFactor)
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self:setNumberLevelField("Rpb5", maximumManaCostFactor)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SpiritTouchAbilityType.prototype,
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-
"
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"maximumTargetCount",
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{
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get = function(self)
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return self:getNumberLevelField("Rpb6")
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end,
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set = function(self,
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self:setNumberLevelField("Rpb6",
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set = function(self, maximumTargetCount)
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self:setNumberLevelField("Rpb6", maximumTargetCount)
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end
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},
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true
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@@ -1,4 +1,3 @@
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1
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-
/// <reference types="warpack-types/warpack" />
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/** @noSelfInFile */
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import { TupleOf } from "../../../utility/types";
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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@@ -13,6 +12,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
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import type { AbilityTypeId } from "./ability-type";
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import type { UpgradeId } from "./upgrade";
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import { AnimationQualifier } from "../auxiliary/animation-qualifier";
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import { AttackType } from "../auxiliary/attack-type";
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export type UnitTypeId = ObjectDataEntryId & {
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readonly __unitTypeId: unique symbol;
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};
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@@ -23,12 +23,26 @@ export declare class UnitTypeWeapon {
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private readonly unitType;
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private readonly index;
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private constructor();
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get attackType(): AttackType;
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set attackType(attackType: AttackType);
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get backSwingDuration(): number;
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set backSwingDuration(backSwingDuration: number);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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set damage([minimumDamage, maximumDamage]: [number, number]);
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get damageBase(): number;
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set damageBase(damageBase: number);
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get damageDiceCount(): number;
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set damageDiceCount(damageDiceNumber: number);
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get damageDiceSideCount(): number;
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set damageDiceSideCount(damageDiceSideCount: number);
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get impactDelay(): number;
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set impactDelay(impactDelay: number);
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get missileModelPath(): string;
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set missileModelPath(missileModelPath: string);
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get range(): number;
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set range(range: number);
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get soundType(): WeaponSoundType;
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set soundType(soundType: WeaponSoundType);
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get soundTypeSD(): WeaponSoundType;
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@@ -117,6 +131,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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set modelPathSD(modelPathSD: string);
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get modelPathHD(): string;
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set modelPathHD(modelPathHD: string);
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get runSpeed(): number;
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set runSpeed(runSpeed: number);
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get runSpeedSD(): number;
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set runSpeedSD(runSpeedSD: number);
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get runSpeedHD(): number;
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set runSpeedHD(runSpeedHD: number);
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get selectionCircleScale(): number;
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set selectionCircleScale(selectionCircleScale: number);
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get selectionCircleScaleSD(): number;
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@@ -149,6 +169,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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set shadowImageXOffset(shadowImageXOffset: number);
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get shadowImageYOffset(): number;
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set shadowImageYOffset(shadowImageYOffset: number);
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get walkSpeed(): number;
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set walkSpeed(walkSpeed: number);
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get walkSpeedSD(): number;
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set walkSpeedSD(walkSpeedSD: number);
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get walkSpeedHD(): number;
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set walkSpeedHD(walkSpeedHD: number);
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get armorSoundType(): ArmorSoundType;
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set armorSoundType(armorSoundType: ArmorSoundType);
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get armorSoundTypeSD(): ArmorSoundType;
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@@ -159,9 +185,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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set combatClassifications(combatClassifications: CombatClassifications);
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get unitClassifications(): UnitClassifications;
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set unitClassifications(unitClassifications: UnitClassifications);
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get weapons(): TupleOf<UnitTypeWeapon, 2>;
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get firstWeapon(): UnitTypeWeapon;
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get secondWeapon(): UnitTypeWeapon;
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get weapons(): TupleOf<UnitTypeWeapon, 2>;
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get flyHeight(): number;
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set flyHeight(flyHeight: number);
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get flyHeightMinimum(): number;
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@@ -190,6 +216,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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set formationRank(formationRank: number);
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get goldCost(): number;
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set goldCost(goldCost: number);
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get healthRegenerationRate(): number;
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set healthRegenerationRate(healthRegenerationRate: number);
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get manaRegenerationRate(): number;
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set manaRegenerationRate(manaRegenerationRate: number);
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get maximumHealth(): number;
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set maximumHealth(maximumHealth: number);
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get maximumMana(): number;
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set maximumMana(maximumMana: number);
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get initialMana(): number;
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set initialMana(initialMana: number);
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get isStructure(): boolean;
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set isStructure(isStructure: boolean);
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get race(): Race;
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@@ -215,4 +251,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
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protected static generateId(): number;
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get heroAbilityTypeIds(): AbilityTypeId[];
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set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
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get properNames(): string[];
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set properNames(properNames: string | string[]);
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get properNameCount(): number;
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set properNameCount(properNameCount: number);
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}
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