warscript 0.0.1-dev.ba37a78 → 0.0.1-dev.baa67d8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/player.d.ts +16 -0
  18. package/core/types/player.lua +60 -15
  19. package/core/types/playerCamera.d.ts +2 -0
  20. package/core/types/playerCamera.lua +123 -5
  21. package/core/types/sound.d.ts +17 -24
  22. package/core/types/sound.lua +99 -24
  23. package/core/types/tileCell.d.ts +11 -1
  24. package/core/types/tileCell.lua +97 -0
  25. package/core/types/timer.d.ts +9 -8
  26. package/core/types/timer.lua +45 -23
  27. package/core/types/unit.lua +8 -0
  28. package/core/util.d.ts +1 -1
  29. package/core/util.lua +18 -1
  30. package/decl/index.d.ts +1 -0
  31. package/decl/native.d.ts +846 -790
  32. package/destroyable.d.ts +1 -0
  33. package/destroyable.lua +9 -0
  34. package/engine/ability.d.ts +1 -1
  35. package/engine/behavior.d.ts +22 -11
  36. package/engine/behavior.lua +175 -73
  37. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  38. package/engine/behaviour/ability/always-enabled.lua +31 -0
  39. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  40. package/engine/behaviour/ability/apply-buff.lua +36 -4
  41. package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
  42. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  43. package/engine/behaviour/ability/damage.d.ts +39 -11
  44. package/engine/behaviour/ability/damage.lua +83 -37
  45. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  46. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  47. package/engine/behaviour/ability/heal.d.ts +33 -6
  48. package/engine/behaviour/ability/heal.lua +89 -10
  49. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  50. package/engine/behaviour/ability/instant-impact.lua +4 -15
  51. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  52. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  53. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  54. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  55. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  56. package/engine/behaviour/ability/restore-mana.lua +29 -0
  57. package/engine/behaviour/ability.d.ts +29 -5
  58. package/engine/behaviour/ability.lua +154 -27
  59. package/engine/behaviour/unit/stun-immunity.d.ts +11 -6
  60. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  61. package/engine/behaviour/unit.d.ts +48 -4
  62. package/engine/behaviour/unit.lua +282 -2
  63. package/engine/buff.d.ts +114 -44
  64. package/engine/buff.lua +525 -224
  65. package/engine/game-map.d.ts +7 -0
  66. package/engine/game-map.lua +32 -0
  67. package/engine/internal/ability.d.ts +23 -14
  68. package/engine/internal/ability.lua +129 -85
  69. package/engine/internal/item/ability.lua +162 -4
  70. package/engine/internal/item+owner.lua +12 -6
  71. package/engine/internal/item.d.ts +20 -19
  72. package/engine/internal/item.lua +191 -74
  73. package/engine/internal/mechanics/ability-duration.lua +1 -1
  74. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  75. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  76. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  77. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  78. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  79. package/engine/internal/misc/frame-coordinates.lua +21 -0
  80. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  81. package/engine/internal/misc/get-terrain-z.lua +11 -0
  82. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  83. package/engine/internal/misc/player-local-handle.lua +5 -0
  84. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  85. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  86. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  87. package/engine/internal/object-data/evasion-probability.lua +16 -0
  88. package/engine/internal/unit/ability.d.ts +45 -1
  89. package/engine/internal/unit/ability.lua +128 -17
  90. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  91. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  92. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  93. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  94. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  95. package/engine/internal/unit/allowed-targets.lua +9 -1
  96. package/engine/internal/unit/bonus.d.ts +11 -8
  97. package/engine/internal/unit/bonus.lua +23 -1
  98. package/engine/internal/unit/fly-height.d.ts +7 -0
  99. package/engine/internal/unit/fly-height.lua +20 -0
  100. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  101. package/engine/internal/unit/ignore-events-items.lua +5 -0
  102. package/engine/internal/unit/item.d.ts +24 -0
  103. package/engine/internal/unit/item.lua +78 -0
  104. package/engine/internal/unit/main-selected.d.ts +13 -0
  105. package/engine/internal/unit/main-selected.lua +36 -0
  106. package/engine/internal/unit/order.d.ts +20 -0
  107. package/engine/internal/unit/order.lua +136 -0
  108. package/engine/internal/unit/scale.d.ts +7 -0
  109. package/engine/internal/unit/scale.lua +20 -0
  110. package/engine/internal/unit+ability.lua +12 -3
  111. package/engine/internal/unit+damage.d.ts +2 -11
  112. package/engine/internal/unit+damage.lua +10 -14
  113. package/engine/internal/unit+spellSteal.lua +1 -2
  114. package/engine/internal/unit+transport.lua +4 -10
  115. package/engine/internal/unit-missile-launch.lua +63 -13
  116. package/engine/internal/unit.d.ts +96 -28
  117. package/engine/internal/unit.lua +648 -241
  118. package/engine/internal/utility.lua +12 -0
  119. package/engine/lightning.d.ts +12 -5
  120. package/engine/lightning.lua +48 -14
  121. package/engine/local-client.d.ts +9 -2
  122. package/engine/local-client.lua +112 -0
  123. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  124. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  125. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  126. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  127. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  128. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  129. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  130. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  131. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  132. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  133. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  134. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  135. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  136. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  137. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  138. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  139. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  140. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  141. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  142. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  144. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  145. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  146. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  147. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  148. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  149. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  150. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  152. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  153. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  155. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  156. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  157. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  158. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  159. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  160. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  161. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  162. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  163. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  164. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  165. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  166. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  167. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  168. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  169. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  170. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  171. package/engine/object-data/entry/ability-type/web.lua +52 -0
  172. package/engine/object-data/entry/ability-type.d.ts +19 -18
  173. package/engine/object-data/entry/ability-type.lua +93 -36
  174. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  175. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  176. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  177. package/engine/object-data/entry/buff-type.d.ts +6 -13
  178. package/engine/object-data/entry/buff-type.lua +13 -29
  179. package/engine/object-data/entry/destructible-type.d.ts +18 -3
  180. package/engine/object-data/entry/destructible-type.lua +90 -0
  181. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  182. package/engine/object-data/entry/item-type.d.ts +15 -2
  183. package/engine/object-data/entry/item-type.lua +93 -2
  184. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  185. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  186. package/engine/object-data/entry/sound-preset.lua +140 -0
  187. package/engine/object-data/entry/unit-type.d.ts +65 -5
  188. package/engine/object-data/entry/unit-type.lua +555 -62
  189. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  190. package/engine/object-data/entry/upgrade.d.ts +1 -2
  191. package/engine/object-data/entry/upgrade.lua +4 -4
  192. package/engine/object-data/entry.d.ts +18 -17
  193. package/engine/object-data/entry.lua +60 -32
  194. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  195. package/engine/object-field/ability.d.ts +28 -5
  196. package/engine/object-field/ability.lua +59 -5
  197. package/engine/object-field/unit.d.ts +69 -3
  198. package/engine/object-field/unit.lua +264 -7
  199. package/engine/object-field.d.ts +23 -7
  200. package/engine/object-field.lua +337 -116
  201. package/engine/random.d.ts +10 -0
  202. package/engine/random.lua +22 -0
  203. package/engine/standard/entries/buff-type.d.ts +3 -0
  204. package/engine/standard/entries/buff-type.lua +3 -0
  205. package/engine/standard/entries/sound-preset.d.ts +10 -0
  206. package/engine/standard/entries/sound-preset.lua +10 -0
  207. package/engine/standard/entries/unit-type.d.ts +42 -1
  208. package/engine/standard/entries/unit-type.lua +42 -1
  209. package/engine/standard/fields/ability.d.ts +5 -3
  210. package/engine/standard/fields/ability.lua +5 -3
  211. package/engine/standard/fields/unit.d.ts +6 -0
  212. package/engine/standard/fields/unit.lua +11 -0
  213. package/engine/synchronization.d.ts +11 -0
  214. package/engine/synchronization.lua +77 -0
  215. package/engine/text-tag.d.ts +36 -2
  216. package/engine/text-tag.lua +250 -10
  217. package/engine/unit.d.ts +6 -0
  218. package/engine/unit.lua +15 -2
  219. package/event.d.ts +2 -3
  220. package/event.lua +9 -5
  221. package/index.d.ts +1 -0
  222. package/index.lua +1 -0
  223. package/lualib_bundle.lua +146 -42
  224. package/math/vec2.d.ts +2 -9
  225. package/math.d.ts +0 -2
  226. package/net/socket.d.ts +7 -1
  227. package/net/socket.lua +45 -4
  228. package/network.d.ts +1 -0
  229. package/network.lua +3 -2
  230. package/objutil/ability.d.ts +0 -1
  231. package/objutil/buff.d.ts +0 -1
  232. package/objutil/buff.lua +3 -4
  233. package/objutil/object.d.ts +0 -1
  234. package/objutil/unit.d.ts +0 -1
  235. package/objutil/unit.lua +8 -0
  236. package/package.json +13 -14
  237. package/patch-lua.d.ts +0 -0
  238. package/patch-lua.lua +10 -0
  239. package/patch-lualib.lua +1 -1
  240. package/property.d.ts +55 -0
  241. package/property.lua +374 -0
  242. package/string.d.ts +30 -0
  243. package/string.lua +14 -0
  244. package/util/stream.d.ts +0 -1
  245. package/utility/arrays.d.ts +13 -5
  246. package/utility/arrays.lua +45 -3
  247. package/utility/bit-set.d.ts +0 -2
  248. package/utility/callback-array.d.ts +17 -0
  249. package/utility/callback-array.lua +61 -0
  250. package/utility/functions.d.ts +8 -0
  251. package/utility/functions.lua +13 -0
  252. package/utility/lazy.d.ts +2 -0
  253. package/utility/lazy.lua +14 -0
  254. package/utility/linked-set.d.ts +13 -3
  255. package/utility/linked-set.lua +27 -3
  256. package/utility/lua-maps.d.ts +16 -4
  257. package/utility/lua-maps.lua +53 -2
  258. package/utility/lua-sets.d.ts +3 -2
  259. package/utility/lua-sets.lua +7 -0
  260. package/utility/reflection.lua +11 -7
  261. package/utility/types.d.ts +6 -2
  262. package/core/mapbounds.d.ts +0 -8
  263. package/core/mapbounds.lua +0 -12
  264. package/core/types/order.d.ts +0 -25
  265. package/core/types/order.lua +0 -55
@@ -0,0 +1,140 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____entry = require("engine.object-data.entry")
7
+ local ObjectDataEntry = ____entry.ObjectDataEntry
8
+ ____exports.SoundPreset = __TS__Class()
9
+ local SoundPreset = ____exports.SoundPreset
10
+ SoundPreset.name = "SoundPreset"
11
+ __TS__ClassExtends(SoundPreset, ObjectDataEntry)
12
+ function SoundPreset.generateId(self)
13
+ local ____self_0, ____nextId_1 = self, "nextId"
14
+ local ____self_nextId_2 = ____self_0[____nextId_1]
15
+ ____self_0[____nextId_1] = ____self_nextId_2 + 1
16
+ return "CustomSound" .. tostring(____self_nextId_2)
17
+ end
18
+ function SoundPreset.getObjectData(self, map)
19
+ return map.objects.sound
20
+ end
21
+ SoundPreset.BASE_ID = "BlizzardWave"
22
+ SoundPreset.nextId = 0
23
+ __TS__SetDescriptor(
24
+ SoundPreset.prototype,
25
+ "filePaths",
26
+ {
27
+ get = function(self)
28
+ return self:getStringsField("FileNames")
29
+ end,
30
+ set = function(self, filePaths)
31
+ self:setStringsField("FileNames", filePaths)
32
+ end
33
+ },
34
+ true
35
+ )
36
+ __TS__SetDescriptor(
37
+ SoundPreset.prototype,
38
+ "volume",
39
+ {
40
+ get = function(self)
41
+ return self:getNumberField("Volume")
42
+ end,
43
+ set = function(self, volume)
44
+ self:setNumberField("Volume", volume)
45
+ end
46
+ },
47
+ true
48
+ )
49
+ __TS__SetDescriptor(
50
+ SoundPreset.prototype,
51
+ "pitch",
52
+ {
53
+ get = function(self)
54
+ return self:getNumberField("Pitch")
55
+ end,
56
+ set = function(self, pitch)
57
+ self:setNumberField("Pitch", pitch)
58
+ end
59
+ },
60
+ true
61
+ )
62
+ __TS__SetDescriptor(
63
+ SoundPreset.prototype,
64
+ "priority",
65
+ {
66
+ get = function(self)
67
+ return self:getNumberField("Priority")
68
+ end,
69
+ set = function(self, priority)
70
+ self:setNumberField("Priority", priority)
71
+ end
72
+ },
73
+ true
74
+ )
75
+ __TS__SetDescriptor(
76
+ SoundPreset.prototype,
77
+ "channel",
78
+ {
79
+ get = function(self)
80
+ return self:getNumberField("Channel")
81
+ end,
82
+ set = function(self, channel)
83
+ self:setNumberField("Channel", channel)
84
+ end
85
+ },
86
+ true
87
+ )
88
+ __TS__SetDescriptor(
89
+ SoundPreset.prototype,
90
+ "minimumDistance",
91
+ {
92
+ get = function(self)
93
+ return self:getNumberField("MinDistance")
94
+ end,
95
+ set = function(self, minimumDistance)
96
+ self:setNumberField("MinDistance", minimumDistance)
97
+ end
98
+ },
99
+ true
100
+ )
101
+ __TS__SetDescriptor(
102
+ SoundPreset.prototype,
103
+ "maximumDistance",
104
+ {
105
+ get = function(self)
106
+ return self:getNumberField("MaxDistance")
107
+ end,
108
+ set = function(self, maximumDistance)
109
+ self:setNumberField("MaxDistance", maximumDistance)
110
+ end
111
+ },
112
+ true
113
+ )
114
+ __TS__SetDescriptor(
115
+ SoundPreset.prototype,
116
+ "distanceCutoff",
117
+ {
118
+ get = function(self)
119
+ return self:getNumberField("DistanceCutoff")
120
+ end,
121
+ set = function(self, distanceCutoff)
122
+ self:setNumberField("DistanceCutoff", distanceCutoff)
123
+ end
124
+ },
125
+ true
126
+ )
127
+ __TS__SetDescriptor(
128
+ SoundPreset.prototype,
129
+ "eax",
130
+ {
131
+ get = function(self)
132
+ return self:getStringField("EAXFlags")
133
+ end,
134
+ set = function(self, eax)
135
+ self:setStringField("EAXFlags", eax)
136
+ end
137
+ },
138
+ true
139
+ )
140
+ return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
@@ -13,7 +12,9 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
13
12
  import type { AbilityTypeId } from "./ability-type";
14
13
  import type { UpgradeId } from "./upgrade";
15
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
16
- export type UnitTypeId = ObjectDataEntryId & {
15
+ import { AttackType } from "../auxiliary/attack-type";
16
+ import { ArmorType } from "../auxiliary/armor-type";
17
+ export type UnitTypeId = ObjectDataEntryId & number & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
19
20
  export type StandardUnitTypeId = UnitTypeId & {
@@ -23,12 +24,30 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
27
+ get attackType(): AttackType | undefined;
28
+ set attackType(attackType: AttackType | undefined);
26
29
  get backSwingDuration(): number;
27
30
  set backSwingDuration(backSwingDuration: number);
31
+ get cooldown(): number;
32
+ set cooldown(cooldown: number);
33
+ get damage(): [minimumDamage: number, maximumDamage: number];
34
+ set damage([minimumDamage, maximumDamage]: [number, number]);
35
+ get damageBase(): number;
36
+ set damageBase(damageBase: number);
37
+ get damageDiceCount(): number;
38
+ set damageDiceCount(damageDiceNumber: number);
39
+ get damageDiceSideCount(): number;
40
+ set damageDiceSideCount(damageDiceSideCount: number);
28
41
  get impactDelay(): number;
29
42
  set impactDelay(impactDelay: number);
30
43
  get missileModelPath(): string;
31
44
  set missileModelPath(missileModelPath: string);
45
+ get missileModelPathSD(): string;
46
+ set missileModelPathSD(missileModelPathSD: string);
47
+ get missileModelPathHD(): string;
48
+ set missileModelPathHD(missileModelPathHD: string);
49
+ get range(): number;
50
+ set range(range: number);
32
51
  get soundType(): WeaponSoundType;
33
52
  set soundType(soundType: WeaponSoundType);
34
53
  get soundTypeSD(): WeaponSoundType;
@@ -41,6 +60,7 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
41
60
  protected static readonly idGenerator: ObjectDataEntryIdGenerator;
42
61
  protected static generateId(): number;
43
62
  protected static getObjectData(map: WarMap): WarObjects;
63
+ private isPortraitModelPathSet?;
44
64
  get abilityTypeIds(): AbilityTypeId[];
45
65
  set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
46
66
  get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
@@ -117,6 +137,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
117
137
  set modelPathSD(modelPathSD: string);
118
138
  get modelPathHD(): string;
119
139
  set modelPathHD(modelPathHD: string);
140
+ get portraitModelPath(): string;
141
+ set portraitModelPath(portraitModelPath: string);
142
+ get portraitModelPathSD(): string;
143
+ set portraitModelPathSD(portraitModelPathSD: string);
144
+ get portraitModelPathHD(): string;
145
+ set portraitModelPathHD(portraitModelPathHD: string);
146
+ get runSpeed(): number;
147
+ set runSpeed(runSpeed: number);
148
+ get runSpeedSD(): number;
149
+ set runSpeedSD(runSpeedSD: number);
150
+ get runSpeedHD(): number;
151
+ set runSpeedHD(runSpeedHD: number);
152
+ get selectionCircleHeight(): number;
153
+ set selectionCircleHeight(height: number);
120
154
  get selectionCircleScale(): number;
121
155
  set selectionCircleScale(selectionCircleScale: number);
122
156
  get selectionCircleScaleSD(): number;
@@ -149,19 +183,29 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
149
183
  set shadowImageXOffset(shadowImageXOffset: number);
150
184
  get shadowImageYOffset(): number;
151
185
  set shadowImageYOffset(shadowImageYOffset: number);
186
+ get walkSpeed(): number;
187
+ set walkSpeed(walkSpeed: number);
188
+ get walkSpeedSD(): number;
189
+ set walkSpeedSD(walkSpeedSD: number);
190
+ get walkSpeedHD(): number;
191
+ set walkSpeedHD(walkSpeedHD: number);
192
+ get armor(): number;
193
+ set armor(armor: number);
152
194
  get armorSoundType(): ArmorSoundType;
153
195
  set armorSoundType(armorSoundType: ArmorSoundType);
154
196
  get armorSoundTypeSD(): ArmorSoundType;
155
197
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
156
198
  get armorSoundTypeHD(): ArmorSoundType;
157
199
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
200
+ get armorType(): ArmorType;
201
+ set armorType(armorType: ArmorType);
158
202
  get combatClassifications(): CombatClassifications;
159
203
  set combatClassifications(combatClassifications: CombatClassifications);
160
- get unitClassifications(): UnitClassifications;
161
- set unitClassifications(unitClassifications: UnitClassifications);
204
+ get classifications(): UnitClassifications;
205
+ set classifications(unitClassifications: UnitClassifications);
206
+ get weapons(): TupleOf<UnitTypeWeapon, 2>;
162
207
  get firstWeapon(): UnitTypeWeapon;
163
208
  get secondWeapon(): UnitTypeWeapon;
164
- get weapons(): TupleOf<UnitTypeWeapon, 2>;
165
209
  get flyHeight(): number;
166
210
  set flyHeight(flyHeight: number);
167
211
  get flyHeightMinimum(): number;
@@ -190,6 +234,18 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
190
234
  set formationRank(formationRank: number);
191
235
  get goldCost(): number;
192
236
  set goldCost(goldCost: number);
237
+ get healthRegenerationRate(): number;
238
+ set healthRegenerationRate(healthRegenerationRate: number);
239
+ get level(): number;
240
+ set level(level: number);
241
+ get manaRegenerationRate(): number;
242
+ set manaRegenerationRate(manaRegenerationRate: number);
243
+ get maximumHealth(): number;
244
+ set maximumHealth(maximumHealth: number);
245
+ get maximumMana(): number;
246
+ set maximumMana(maximumMana: number);
247
+ get initialMana(): number;
248
+ set initialMana(initialMana: number);
193
249
  get isStructure(): boolean;
194
250
  set isStructure(isStructure: boolean);
195
251
  get race(): Race;
@@ -215,4 +271,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
215
271
  protected static generateId(): number;
216
272
  get heroAbilityTypeIds(): AbilityTypeId[];
217
273
  set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
274
+ get properNames(): string[];
275
+ set properNames(properNames: string | string[]);
276
+ get properNameCount(): number;
277
+ set properNameCount(properNameCount: number);
218
278
  }