warscript 0.0.1-dev.b530e1f → 0.0.1-dev.ba37a78

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,12 +1,17 @@
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  /** @noSelfInFile */
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  import { AbilityBehavior } from "../ability";
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  import { Ability } from "../../internal/ability";
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- import { UnitBehaviorConstructor } from "../unit";
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+ import { UnitBehavior } from "../unit";
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  import { Unit } from "../../internal/unit";
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- export declare class ApplyUnitBehaviorAbilityBehavior<Args extends any[]> extends AbilityBehavior {
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- private readonly createUnitBehavior;
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+ import { MutableKeys } from "../../../utility/types";
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+ import { AbilityDependentValue } from "../../object-field/ability";
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+ export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
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+ private readonly unitBehaviorConstructor;
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+ private readonly parameters?;
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+ private readonly keys?;
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  private unitBehavior?;
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- constructor(ability: Ability, unitBehaviorConstructor: UnitBehaviorConstructor<Args>, ...args: Args);
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+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in MutableKeys<T> & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
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+ update(): void;
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  onUnitGainAbility(unit: Unit): void;
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  onUnitLoseAbility(): void;
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  }
@@ -1,23 +1,38 @@
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  local ____lualib = require("lualib_bundle")
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
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+ local __TS__ArraySort = ____lualib.__TS__ArraySort
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  local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
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  local ____ability = require("engine.behaviour.ability")
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  local AbilityBehavior = ____ability.AbilityBehavior
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+ local ____ability = require("engine.object-field.ability")
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+ local AbilityField = ____ability.AbilityField
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+ local AbilityLevelField = ____ability.AbilityLevelField
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  ____exports.ApplyUnitBehaviorAbilityBehavior = __TS__Class()
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  local ApplyUnitBehaviorAbilityBehavior = ____exports.ApplyUnitBehaviorAbilityBehavior
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  ApplyUnitBehaviorAbilityBehavior.name = "ApplyUnitBehaviorAbilityBehavior"
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  __TS__ClassExtends(ApplyUnitBehaviorAbilityBehavior, AbilityBehavior)
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- function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, ...)
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- local args = {...}
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+ function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, parameters)
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  AbilityBehavior.prototype.____constructor(self, ability)
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- self.createUnitBehavior = function(____, unit)
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- return __TS__New(
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- unitBehaviorConstructor,
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- unit,
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- table.unpack(args)
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- )
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+ self.unitBehaviorConstructor = unitBehaviorConstructor
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+ self.parameters = parameters
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+ if parameters ~= nil then
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+ self.keys = __TS__ArraySort(__TS__ObjectKeys(parameters))
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+ end
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+ end
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+ function ApplyUnitBehaviorAbilityBehavior.prototype.update(self)
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+ local unitBehavior = self.unitBehavior
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+ local parameters = self.parameters
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+ local keys = self.keys
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+ if unitBehavior ~= nil and parameters ~= nil and keys ~= nil then
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+ for ____, key in ipairs(keys) do
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+ local value = parameters[key]
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+ if value ~= nil then
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+ unitBehavior[key] = self:resolveCurrentAbilityDependentValue(value)
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+ end
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+ end
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  end
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  end
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  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit)
@@ -25,7 +40,8 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
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  if ____opt_0 ~= nil then
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  ____opt_0:destroy()
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  end
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- self.unitBehavior = self:createUnitBehavior(unit)
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+ self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
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+ self:update()
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  end
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  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
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  local ____opt_2 = self.unitBehavior
@@ -33,4 +49,10 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
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  ____opt_2:destroy()
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  end
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  end
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+ AbilityField.valueChangeEvent:addListener(function(ability)
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+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
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+ end)
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+ AbilityLevelField.valueChangeEvent:addListener(function(ability)
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+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
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+ end)
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  return ____exports
@@ -12,7 +12,7 @@ interface Fields<K, V> {
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  interface AbilityLevel {
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  realFields: Fields<jabilityreallevelfield, number>;
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  }
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- type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
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+ export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
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  export declare class AbilitySnapshot {
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  }
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  export declare abstract class Ability extends Handle<jability> {
@@ -1,4 +1,2 @@
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  /** @noSelfInFile */
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- import { Ability } from "../ability";
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- import { Unit } from "../unit";
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- export declare const getAbilityDuration: (ability: Ability, target?: Unit) => number;
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+ export {};
@@ -4,6 +4,8 @@ local UnitClassification = ____unit.UnitClassification
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  local ____ability = require("engine.standard.fields.ability")
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  local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
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  local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
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+ ---
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+ -- @internal For use by internal systems only.
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  ____exports.getAbilityDuration = function(ability, target)
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  local level = ability.level
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  return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
@@ -0,0 +1,2 @@
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+ /** @noSelfInFile */
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+ export {};
@@ -0,0 +1,86 @@
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+ local ____exports = {}
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+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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+ local AbilityType = ____ability_2Dtype.AbilityType
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+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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+ local ____preconditions = require("utility.preconditions")
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+ local checkNotNull = ____preconditions.checkNotNull
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+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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+ local ____arrays = require("utility.arrays")
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+ local map = ____arrays.map
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+ local toLuaSet = ____arrays.toLuaSet
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+ local createItem = CreateItem
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+ local getAbilityId = BlzGetAbilityId
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+ local getItemAbility = BlzGetItemAbility
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+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
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+ local itemAddAbility = BlzItemAddAbility
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+ local setItemBooleanField = BlzSetItemBooleanField
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+ local removeItem = RemoveItem
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+ local unitAddAbility = UnitAddAbility
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+ local unitAddItem = UnitAddItem
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+ local unitDropItemSlot = UnitDropItemSlot
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+ local unitInventorySize = UnitInventorySize
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+ local unitRemoveAbility = UnitRemoveAbility
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+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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+ "AInv",
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+ "Aihn",
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+ "Aien",
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+ "Aion",
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+ "Aiun"
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+ }, fourCC)))
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+ end)
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
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+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
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+ itemAddAbility(nativeItem, abilityTypeId)
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+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
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+ if prepareAbility ~= nil then
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+ prepareAbility(nativeAbility, ...)
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+ end
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+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
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+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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+ local success
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+ if unitAddItem(nativeUnit, nativeItem) then
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+ success = true
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+ else
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+ local latestInventoryAbilityTypeId = 0
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+ local nativeItemBySlot = {}
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+ local inventorySize = unitInventorySize(nativeUnit)
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+ if inventorySize ~= 0 then
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+ for slot = 0, inventorySize - 1 do
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+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
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+ end
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+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
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+ local i = 1
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+ while unitNativeAbility ~= nil do
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+ local abilityTypeId = getAbilityId(unitNativeAbility)
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+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
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+ latestInventoryAbilityTypeId = abilityTypeId
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+ end
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+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
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+ i = i + 1
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+ end
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+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
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+ end
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+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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+ success = unitAddItem(nativeUnit, nativeItem)
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+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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+ if latestInventoryAbilityTypeId ~= 0 then
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+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
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+ for slot, nativeItem in pairs(nativeItemBySlot) do
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+ unitAddItem(nativeUnit, nativeItem)
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+ unitDropItemSlot(nativeUnit, nativeItem, slot)
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+ end
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+ end
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+ end
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+ removeItem(nativeItem)
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+ return success
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+ end
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+ return ____exports
@@ -0,0 +1,7 @@
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+ /** @noSelfInFile */
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+ declare module "../unit" {
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+ interface Unit {
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+ detachMissiles(this: Unit): void;
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+ }
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+ }
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+ export {};
@@ -0,0 +1,30 @@
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+ local ____exports = {}
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+ local ____unit = require("engine.internal.unit")
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+ local Unit = ____unit.Unit
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+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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+ local castAbility = ____cast_2Dability.castAbility
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+ local ____blink = require("engine.object-data.entry.ability-type.blink")
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+ local BlinkAbilityType = ____blink.BlinkAbilityType
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+ local ____math = require("math")
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+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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+ local getUnitX = GetUnitX
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+ local getUnitY = GetUnitY
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+ local setUnitX = SetUnitX
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+ local setUnitY = SetUnitY
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+ local BLINK_ABILITY_TYPE_ID = compiletime(function()
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+ local abilityType = BlinkAbilityType:create()
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+ abilityType.minimumRange = 0
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+ abilityType.maximumRange = MAXIMUM_INTEGER
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+ abilityType.manaCost = 0
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+ abilityType.cooldown = 0
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+ return abilityType.id
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+ end)
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+ Unit.prototype.detachMissiles = function(self)
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+ local nativeUnit = self.handle
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+ local x = getUnitX(nativeUnit)
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+ local y = getUnitY(nativeUnit)
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+ castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
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+ setUnitX(nativeUnit, x)
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+ setUnitY(nativeUnit, y)
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+ end
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+ return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
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+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class BlinkAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get maximumRange(): number[];
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+ set maximumRange(maximumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
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+ get minimumRange(): number[];
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+ set minimumRange(minimumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
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+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.BlinkAbilityType = __TS__Class()
9
+ local BlinkAbilityType = ____exports.BlinkAbilityType
10
+ BlinkAbilityType.name = "BlinkAbilityType"
11
+ __TS__ClassExtends(BlinkAbilityType, AbilityType)
12
+ BlinkAbilityType.BASE_ID = fourCC("AEbl")
13
+ __TS__SetDescriptor(
14
+ BlinkAbilityType.prototype,
15
+ "maximumRange",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ebl1")
19
+ end,
20
+ set = function(self, maximumRange)
21
+ self:setNumberLevelField("Ebl1", maximumRange)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ BlinkAbilityType.prototype,
28
+ "minimumRange",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ebl2")
32
+ end,
33
+ set = function(self, minimumRange)
34
+ self:setNumberLevelField("Ebl2", minimumRange)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -7,6 +7,7 @@ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
7
7
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
8
8
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
9
9
  local ____exports = {}
10
+ local preparePhysicalPositiveApplicatorAbility
10
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
11
12
  local AbilityType = ____ability_2Dtype.AbilityType
12
13
  local ____cripple = require("engine.object-data.entry.ability-type.cripple")
@@ -34,20 +35,14 @@ local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lu
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35
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
35
36
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
36
37
  local BerserkAbilityType = ____berserk.BerserkAbilityType
37
- local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
38
- local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
39
- local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
40
- local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
41
38
  local ____blank = require("engine.object-data.entry.upgrade.blank")
42
39
  local BlankUpgrade = ____blank.BlankUpgrade
43
- local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
44
- local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
45
- local ____preconditions = require("utility.preconditions")
46
- local checkNotNull = ____preconditions.checkNotNull
47
40
  local ____unit_2Dtype = require("engine.object-data.entry.unit-type")
48
41
  local UnitType = ____unit_2Dtype.UnitType
49
42
  local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-type.permanent-immolation")
50
43
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
+ local castAbility = ____cast_2Dability.castAbility
51
46
  local createItem = CreateItem
52
47
  local getAbilityId = BlzGetAbilityId
53
48
  local getItemAbility = BlzGetItemAbility
@@ -260,75 +255,25 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
260
255
  return unitAddAbility(unit.handle, applicatorAbilityTypeId)
261
256
  end
262
257
  if applicatorType == 852100 then
263
- local success
264
- local nativeUnit = unit.handle
265
- local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
266
- unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
267
- itemAddAbility(nativeItem, applicatorAbilityTypeId)
268
- local applicatorAbility = checkNotNull(getItemAbility(nativeItem, applicatorAbilityTypeId))
269
- if level == nil then
270
- level = 0
271
- setAbilityIntegerField(applicatorAbility, ABILITY_IF_LEVELS, 1)
272
- end
273
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_NORMAL, level, duration or 0)
274
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_HERO, level, duration or 0)
275
- if movementSpeedIncreaseFactor ~= nil then
276
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
277
- end
278
- setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
279
- setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
280
- if level > 0 then
258
+ local nativePlayer = unit.owner.handle
259
+ if level ~= nil and level > 0 then
281
260
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
282
261
  if upgradeId ~= nil then
283
- setPlayerTechResearched(
284
- getOwningPlayer(nativeUnit),
285
- upgradeId,
286
- level
287
- )
288
- end
289
- end
290
- if not unitAddItem(nativeUnit, nativeItem) then
291
- local latestInventoryAbilityTypeId = 0
292
- local nativeItemBySlot = {}
293
- local inventorySize = unitInventorySize(nativeUnit)
294
- if inventorySize ~= 0 then
295
- for slot = 0, inventorySize - 1 do
296
- nativeItemBySlot[slot] = UnitRemoveItemFromSlot(nativeUnit, slot)
297
- end
298
- local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
299
- local i = 1
300
- while unitNativeAbility ~= nil do
301
- local abilityTypeId = getAbilityId(unitNativeAbility)
302
- if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
303
- latestInventoryAbilityTypeId = abilityTypeId
304
- end
305
- unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
306
- i = i + 1
307
- end
308
- unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
262
+ setPlayerTechResearched(nativePlayer, upgradeId, level)
309
263
  end
310
- unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
311
- success = unitAddItem(nativeUnit, nativeItem)
312
- unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
313
- if latestInventoryAbilityTypeId ~= 0 then
314
- unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
315
- for slot, nativeItem in pairs(nativeItemBySlot) do
316
- unitAddItem(nativeUnit, nativeItem)
317
- unitDropItemSlot(nativeUnit, nativeItem, slot)
318
- end
319
- end
320
- else
321
- success = true
322
264
  end
323
- removeItem(nativeItem)
324
- if level ~= nil and level > 1 then
265
+ local success = castAbility(
266
+ unit.handle,
267
+ applicatorAbilityTypeId,
268
+ preparePhysicalPositiveApplicatorAbility,
269
+ level,
270
+ duration or 0,
271
+ movementSpeedIncreaseFactor
272
+ )
273
+ if level ~= nil and level > 0 then
325
274
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
326
275
  if upgradeId ~= nil then
327
- setPlayerTechResearched(
328
- getOwningPlayer(nativeUnit),
329
- upgradeId,
330
- 0
331
- )
276
+ setPlayerTechResearched(nativePlayer, upgradeId, 0)
332
277
  end
333
278
  end
334
279
  return success
@@ -364,6 +309,17 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
364
309
  end
365
310
  return success
366
311
  end
312
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
313
+ if level == nil then
314
+ setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
+ level = 1
316
+ end
317
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
+ if movementSpeedIncreaseFactor ~= nil then
320
+ setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
+ end
322
+ end
367
323
  ---
368
324
  -- @internal For use by internal systems only.
369
325
  ____exports.removeBuff = function(unit, applicableBuffTypeId)
@@ -1,14 +1,15 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "../internal/ability";
2
+ import { Ability, jabilityfield } from "../internal/ability";
3
3
  import { ObjectArrayField, ObjectField, ObjectFieldValueChangeEvent, ObjectLevelField, ObjectLevelFieldValueChangeEvent, ReadonlyObjectFieldType, ReadonlyObjectLevelFieldType } from "../object-field";
4
4
  import { AbilityType, AbilityTypeId } from "../object-data/entry/ability-type";
5
5
  import { ObjectDataEntryId } from "../object-data/entry";
6
6
  import { LightningTypeId } from "../object-data/entry/lightning-type";
7
7
  import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
8
8
  import { UnitTypeId } from "../object-data/entry/unit-type";
9
- export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
9
+ export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
10
10
  protected get instanceClass(): typeof Ability;
11
11
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
12
+ protected hasNativeFieldValue(instance: Ability): boolean;
12
13
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<AbilityField>>;
13
14
  }
14
15
  export declare class AbilityBooleanField extends AbilityField<boolean, jabilitybooleanfield> {
@@ -18,7 +19,7 @@ export declare class AbilityBooleanField extends AbilityField<boolean, jabilityb
18
19
  protected setNativeFieldValue(instance: Ability, value: boolean): boolean;
19
20
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<AbilityBooleanField>;
20
21
  }
21
- export declare abstract class AbilityNumberField<NativeFieldType = unknown> extends AbilityField<number, NativeFieldType> {
22
+ export declare abstract class AbilityNumberField<NativeFieldType extends jabilityfield = jabilityfield> extends AbilityField<number, NativeFieldType> {
22
23
  protected get defaultValue(): number;
23
24
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<AbilityNumberField>;
24
25
  }
@@ -59,10 +60,11 @@ export declare abstract class AbilityObjectDataEntryIdArrayField<T extends Objec
59
60
  }
60
61
  export declare class AbilityLightningTypeIdArrayField extends AbilityObjectDataEntryIdArrayField<LightningTypeId> {
61
62
  }
62
- export declare abstract class AbilityLevelField<ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType = unknown> extends ObjectLevelField<AbilityType, Ability, ValueType, InputValueType, NativeFieldType> {
63
+ export declare abstract class AbilityLevelField<ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectLevelField<AbilityType, Ability, ValueType, InputValueType, NativeFieldType> {
63
64
  protected get instanceClass(): typeof Ability;
64
65
  protected getLevelCount(entry: AbilityType | Ability): number;
65
66
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
67
+ protected hasNativeFieldValue(instance: Ability): boolean;
66
68
  static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<ReadonlyObjectLevelFieldType<AbilityLevelField>>;
67
69
  }
68
70
  export declare class AbilityBooleanLevelField extends AbilityLevelField<boolean, boolean, jabilityintegerlevelfield> {
@@ -72,7 +74,7 @@ export declare class AbilityBooleanLevelField extends AbilityLevelField<boolean,
72
74
  protected setNativeFieldValue(instance: Ability, level: number, value: boolean): boolean;
73
75
  static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
74
76
  }
75
- export declare abstract class AbilityNumberLevelField<NativeFieldType = unknown> extends AbilityLevelField<number, number, NativeFieldType> {
77
+ export declare abstract class AbilityNumberLevelField<NativeFieldType extends jabilityfield = jabilityfield> extends AbilityLevelField<number, number, NativeFieldType> {
76
78
  protected get defaultValue(): number;
77
79
  static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityNumberLevelField>;
78
80
  }
@@ -27,6 +27,9 @@ __TS__ClassExtends(AbilityField, ObjectField)
27
27
  function AbilityField.prototype.getObjectDataEntryId(self, instance)
28
28
  return instance.typeId
29
29
  end
30
+ function AbilityField.prototype.hasNativeFieldValue(self, instance)
31
+ return instance:hasField(self.nativeField)
32
+ end
30
33
  __TS__SetDescriptor(
31
34
  AbilityField.prototype,
32
35
  "instanceClass",
@@ -261,6 +264,9 @@ end
261
264
  function AbilityLevelField.prototype.getObjectDataEntryId(self, instance)
262
265
  return instance.typeId
263
266
  end
267
+ function AbilityLevelField.prototype.hasNativeFieldValue(self, instance)
268
+ return instance:hasField(self.nativeField)
269
+ end
264
270
  __TS__SetDescriptor(
265
271
  AbilityLevelField.prototype,
266
272
  "instanceClass",
@@ -9,6 +9,7 @@ export declare abstract class UnitField<ValueType extends number | string | bool
9
9
  export declare class UnitStringField extends UnitField<string, junitstringfield> {
10
10
  protected get defaultValue(): string;
11
11
  protected getNativeFieldById(id: number): junitstringfield;
12
+ protected hasNativeFieldValue(): boolean;
12
13
  protected getNativeFieldValue(instance: Unit): string;
13
14
  protected getObjectDataEntryId(instance: Unit): UnitTypeId;
14
15
  protected setNativeFieldValue(instance: Unit, value: string): boolean;
@@ -29,6 +29,9 @@ __TS__ClassExtends(UnitStringField, ____exports.UnitField)
29
29
  function UnitStringField.prototype.getNativeFieldById(self, id)
30
30
  return ConvertUnitStringField(id)
31
31
  end
32
+ function UnitStringField.prototype.hasNativeFieldValue(self)
33
+ return true
34
+ end
32
35
  function UnitStringField.prototype.getNativeFieldValue(self, instance)
33
36
  return instance:getField(self.nativeField)
34
37
  end
@@ -36,6 +36,7 @@ export type ReadonlyObjectFieldType<T extends ObjectField<any, any, any, any>> =
36
36
  type ReadonlyObjectFieldConstructor<T extends ObjectField> = OmitConstructor<typeof ObjectField> & (abstract new (...args: any[]) => ReadonlyObjectFieldType<T>);
37
37
  export declare abstract class ObjectField<ObjectDataEntryType extends ObjectDataEntry = ObjectDataEntry, InstanceType extends AnyNotNil = AnyNotNil, ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectFieldBase<ObjectDataEntryType, InstanceType, ValueType, NativeFieldType> {
38
38
  protected abstract readonly defaultValue: ValueType;
39
+ protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
39
40
  protected abstract getNativeFieldValue(instance: InstanceType): ValueType;
40
41
  protected abstract setNativeFieldValue(instance: InstanceType, value: ValueType): boolean;
41
42
  getValue(entry: ObjectDataEntryType | InstanceType): ValueType;
@@ -71,6 +72,7 @@ export declare abstract class ObjectArrayField<ObjectDataEntryType extends Objec
71
72
  }
72
73
  export declare abstract class ObjectLevelField<ObjectDataEntryType extends ObjectDataEntry = ObjectDataEntry, InstanceType extends AnyNotNil = AnyNotNil, ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType = unknown> extends ObjectFieldBase<ObjectDataEntryType, InstanceType, ValueType[], NativeFieldType> {
73
74
  protected abstract readonly defaultValue: ValueType;
75
+ protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
74
76
  protected abstract getNativeFieldValue(instance: InstanceType, level: number): ValueType;
75
77
  protected abstract setNativeFieldValue(instance: InstanceType, level: number, value: ValueType): boolean;
76
78
  protected abstract getLevelCount(entry: ObjectDataEntryType | InstanceType): number;
@@ -132,13 +132,15 @@ function ObjectField.prototype.setValue(self, entry, value)
132
132
  return true
133
133
  end
134
134
  end
135
+ if not self:hasNativeFieldValue(entry) then
136
+ return false
137
+ end
135
138
  local previousValue = self:getNativeFieldValue(entry)
136
139
  if value ~= previousValue then
137
- if self:setNativeFieldValue(entry, value) then
138
- self:invokeValueChangeEvent(entry, self, previousValue, value)
139
- else
140
+ if not self:setNativeFieldValue(entry, value) then
140
141
  return false
141
142
  end
143
+ self:invokeValueChangeEvent(entry, self, previousValue, value)
142
144
  end
143
145
  return true
144
146
  end
@@ -390,19 +392,21 @@ function ObjectLevelField.prototype.setValue(self, entry, levelOrValue, value)
390
392
  return true
391
393
  end
392
394
  end
395
+ if not self:hasNativeFieldValue(entry) then
396
+ return false
397
+ end
393
398
  local previousValue = self:getNativeFieldValue(entry, level)
394
399
  if value ~= previousValue then
395
- if self:setNativeFieldValue(entry, level, value) then
396
- self:invokeValueChangeEvent(
397
- entry,
398
- self,
399
- level,
400
- previousValue,
401
- value
402
- )
403
- else
400
+ if not self:setNativeFieldValue(entry, level, value) then
404
401
  return false
405
402
  end
403
+ self:invokeValueChangeEvent(
404
+ entry,
405
+ self,
406
+ level,
407
+ previousValue,
408
+ value
409
+ )
406
410
  end
407
411
  return true
408
412
  end
package/engine/unit.d.ts CHANGED
@@ -14,6 +14,7 @@ import "./internal/unit/missile";
14
14
  import "./internal/unit-missile-launch";
15
15
  import "./internal/unit/ghost-counter";
16
16
  import "./internal/unit/invulnerability-counter";
17
+ import "./internal/unit/detach-missiles";
17
18
  import "./internal/unit/band-aids/ancestral-spirit-cannibalize";
18
19
  export { Unit, DamagingEvent, DamageEvent } from "./internal/unit";
19
20
  export * from "./internal/unit+damage";
package/engine/unit.lua CHANGED
@@ -14,6 +14,7 @@ require("engine.internal.unit.missile")
14
14
  require("engine.internal.unit-missile-launch")
15
15
  require("engine.internal.unit.ghost-counter")
16
16
  require("engine.internal.unit.invulnerability-counter")
17
+ require("engine.internal.unit.detach-missiles")
17
18
  require("engine.internal.unit.band-aids.ancestral-spirit-cannibalize")
18
19
  do
19
20
  local ____unit = require("engine.internal.unit")
package/global/vec2.lua CHANGED
@@ -15,6 +15,7 @@ local abs = math.abs
15
15
 
16
16
  local location = Location and Location(0, 0)
17
17
  local moveLocation = MoveLocation
18
+ local getLocationZ = GetLocationZ
18
19
 
19
20
  local vec2 = {}
20
21
 
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.b530e1f",
4
+ "version": "0.0.1-dev.ba37a78",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",