warscript 0.0.1-dev.b530e1f → 0.0.1-dev.b9bd489
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/effect.d.ts +12 -3
- package/core/types/effect.lua +56 -7
- package/core/types/frame.d.ts +8 -1
- package/core/types/frame.lua +93 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +30 -0
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -15
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +18 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +16 -2
- package/engine/behaviour/ability.lua +88 -12
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +68 -21
- package/engine/buff.lua +276 -90
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +6 -13
- package/engine/internal/ability.lua +13 -74
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +84 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +58 -16
- package/engine/internal/unit.lua +334 -122
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +12 -1
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +28 -6
- package/engine/object-field/ability.lua +57 -1
- package/engine/object-field/unit.d.ts +1 -0
- package/engine/object-field/unit.lua +3 -0
- package/engine/object-field.d.ts +2 -1
- package/engine/object-field.lua +16 -12
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +3 -1
- package/engine/standard/fields/ability.lua +3 -1
- package/engine/unit.d.ts +3 -0
- package/engine/unit.lua +12 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/global/vec2.lua +1 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +11 -5
- package/utility/arrays.lua +34 -3
- package/utility/bit-set.d.ts +0 -2
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +3 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
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end
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end
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)
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-
Unit.
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Unit.itemPickedUpEvent:addListener(
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0,
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function(unit, item)
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for ____, ability in ipairs(item.abilities) do
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@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
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end
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end
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)
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Unit.
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Unit.itemDroppedEvent:addListener(
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4,
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function(unit, item)
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for ____, ability in ipairs(item.abilities) do
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@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local
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local
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local boundRegion = ____mapbounds.boundRegion
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local ____game_2Dmap = require("engine.game-map")
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local GameMap = ____game_2Dmap.GameMap
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local eventInvoke = Event.invoke
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local tableRemove = table.remove
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local ____assert = _G.assert
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@@ -58,8 +57,8 @@ triggerAddCondition(
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deboard(unit)
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end
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if not unitAlive(handle) then
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unit.x =
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unit.y =
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unit.x = GameMap.worldBoundsRect.maxX
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unit.y = GameMap.worldBoundsRect.maxY
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end
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local transport = Unit:of(getTransportUnit())
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transportByUnit[unit] = transport
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eventInvoke(onBoardEvent, unit, transport)
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end)
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)
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boundRegion.onUnitEnter:addListener(function(unit)
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if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
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deboard(unit)
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end
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end)
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Unit.deathEvent:addListener(function(unit)
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if transportByUnit[unit] ~= nil then
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deboard(unit)
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local Event = ____event.Event
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local eventTimerByUnit = {}
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local
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local instantOrderIds = luaSetOf(
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orderId("avatar"),
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orderId("berserk"),
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orderId("divineshield"),
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orderId("immolation"),
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orderId("moveslot0"),
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orderId("moveslot1"),
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orderId("moveslot2"),
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orderId("moveslot3"),
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orderId("moveslot4"),
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orderId("moveslot5"),
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orderId("unavatar"),
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orderId("undivineshield"),
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orderId("unimmolation")
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)
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local function reset(source, orderId)
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if not (instantOrderIds[orderId] ~= nil) then
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local eventTimer = eventTimerByUnit[source]
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if eventTimer then
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eventTimer:destroy()
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eventTimerByUnit[source] = nil
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end
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end
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end
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Unit.onImmediateOrder:addListener(reset)
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Event.invoke(autoAttackFinishEvent, source, target)
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end
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Unit.autoAttackStartEvent:addListener(function(source, target)
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local attackPoint = source.weapons[1].
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local attackPoint = source.weapons[1].impactDelay
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local timer = Timer:simple(attackPoint, timerCallback, source, target)
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eventTimerByUnit[source] = timer
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end)
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/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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import { Handle, HandleDestructor } from "../../core/types/handle";
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import { Player } from "../../core/types/player";
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damageType: jdamagetype;
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weaponType: jweapontype;
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readonly isAttack: boolean;
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readonly originalAmount: number;
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}
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export type DamageEvent = DamagingEvent & {
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preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
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speed: (unit: junit, value: number) => void;
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armor: (unit: junit, value: number) => void;
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};
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export declare class UnitWeapon {
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readonly unit: Unit;
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readonly index: 0 | 1;
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constructor(unit: Unit, index: 0 | 1);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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set damage([minimumDamage, maximumDamage]: [number, number]);
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get damageBase(): number;
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set damageBase(damageBase: number);
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get damageDiceCount(): number;
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set damageDiceCount(damageDiceCount: number);
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get damageDiceSideCount(): number;
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set damageDiceSideCount(damageDiceSideCount: number);
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get range(): number;
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set range(range: number);
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get impactDelay(): number;
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set impactDelay(impactDelay: number);
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get missileArc(): number;
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set missileArc(missileArc: number);
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get missileModelPath(): string;
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set missileModelPath(missileModelPath: string);
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get missileSpeed(): number;
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set missileSpeed(missileSpeed: number);
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}
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declare const enum UnitPropertyKey {
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SYNC_ID = 100,
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IS_PAUSED = 101,
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STUN_COUNTER = 102,
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DELAY_HEALTH_CHECKS_COUNTER = 103,
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DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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PREVENT_DEATH_HEALTH_BONUS = 105,
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IS_TEAM_GLOW_HIDDEN = 106
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}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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};
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export declare class Unit extends Handle<junit> {
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readonly syncId: UnitSyncId;
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private [UnitPropertyKey.IS_PAUSED]?;
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private [UnitPropertyKey.STUN_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
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private _owner?;
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playAnimation(animation: number): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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get firstWeapon(): UnitWeapon;
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get secondWeapon(): UnitWeapon;
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get level(): number;
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set level(v: number);
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get xp(): number;
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set color(color: PlayerColor);
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get acquisitionRange(): number;
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set acquisitionRange(v: number);
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/**
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* Keeps this unit alive even if its health becomes negative until the current game thread yields.
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*/
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delayHealthChecks(): void;
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get maxHealth(): number;
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set maxHealth(maxHealth: number);
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get healthRegenerationRate(): number;
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isSelected(player: Player): boolean;
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explode(): void;
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kill(): void;
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revive(
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revive(x: number, y: number, doEffect?: boolean): void;
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healTarget(target: Widget, amount: number): void;
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useItem(item: Item): boolean;
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issueImmediateOrder(order: number): boolean;
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getAbilityById(abilityId: number): UnitAbility | undefined;
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255
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removeAbility(abilityId: number): boolean;
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hideAbility(abilityId: number, flag: boolean): void;
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257
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+
getAbilityRemainingCooldown(abilityId: number): number;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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endAbilityCooldown(abilityId: number): void;
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interruptAttack(): void;
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@@ -260,7 +293,7 @@ export declare class Unit extends Handle<junit> {
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260
293
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static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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294
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static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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262
295
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static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
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263
|
-
static getSelectionOf(player: Player): Unit[];
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296
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
264
297
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
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|
265
298
|
static readonly onDecay: UnitTriggerEvent<[]>;
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266
299
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
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|
@@ -295,9 +328,17 @@ export declare class Unit extends Handle<junit> {
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|
|
295
328
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
296
329
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
297
330
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
298
|
-
static
|
|
299
|
-
static
|
|
300
|
-
static
|
|
331
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
332
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
333
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
334
|
+
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
335
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
336
|
+
static get itemMoveOrderEvent(): Event<[
|
|
337
|
+
unit: Unit,
|
|
338
|
+
item: Item,
|
|
339
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
340
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
341
|
+
]>;
|
|
301
342
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
302
343
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
303
344
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -308,5 +349,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
308
349
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
309
350
|
setField(field: junitstringfield, value: string): boolean;
|
|
310
351
|
toString(): string;
|
|
352
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
311
353
|
}
|
|
312
354
|
export {};
|