warscript 0.0.1-dev.b34a02b → 0.0.1-dev.b356a12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +130 -22
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +100 -25
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +12 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +12 -3
  32. package/engine/behaviour/ability/damage.lua +33 -39
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +28 -7
  44. package/engine/behaviour/ability.lua +137 -43
  45. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  46. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  47. package/engine/behaviour/unit.d.ts +40 -2
  48. package/engine/behaviour/unit.lua +269 -6
  49. package/engine/buff.d.ts +119 -54
  50. package/engine/buff.lua +565 -298
  51. package/engine/internal/ability.d.ts +22 -3
  52. package/engine/internal/ability.lua +133 -13
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/mechanics/cast-ability.lua +6 -3
  59. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  60. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  69. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  70. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  71. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  72. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  73. package/engine/internal/object-data/evasion-probability.lua +16 -0
  74. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  75. package/engine/internal/object-data/health-bonus.lua +16 -0
  76. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  77. package/engine/internal/object-data/mana-bonus.lua +16 -0
  78. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  79. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  80. package/engine/internal/unit/ability.d.ts +45 -1
  81. package/engine/internal/unit/ability.lua +128 -17
  82. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  83. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  84. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  85. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  86. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  87. package/engine/internal/unit/allowed-targets.lua +9 -1
  88. package/engine/internal/unit/attributes.d.ts +17 -0
  89. package/engine/internal/unit/attributes.lua +46 -0
  90. package/engine/internal/unit/bonus.d.ts +8 -0
  91. package/engine/internal/unit/bonus.lua +50 -3
  92. package/engine/internal/unit/fly-height.d.ts +7 -0
  93. package/engine/internal/unit/fly-height.lua +20 -0
  94. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  95. package/engine/internal/unit/ignore-events-items.lua +5 -0
  96. package/engine/internal/unit/interrupts.d.ts +12 -0
  97. package/engine/internal/unit/interrupts.lua +28 -0
  98. package/engine/internal/unit/item.d.ts +1 -0
  99. package/engine/internal/unit/item.lua +8 -4
  100. package/engine/internal/unit/main-selected.d.ts +13 -0
  101. package/engine/internal/unit/main-selected.lua +36 -0
  102. package/engine/internal/unit/order.d.ts +20 -0
  103. package/engine/internal/unit/order.lua +136 -0
  104. package/engine/internal/unit/range-event.d.ts +12 -0
  105. package/engine/internal/unit/range-event.lua +90 -0
  106. package/engine/internal/unit/scale.d.ts +7 -0
  107. package/engine/internal/unit/scale.lua +20 -0
  108. package/engine/internal/unit+ability.lua +10 -1
  109. package/engine/internal/unit+bonus.lua +3 -3
  110. package/engine/internal/unit+damage.d.ts +2 -11
  111. package/engine/internal/unit+damage.lua +10 -14
  112. package/engine/internal/unit+spellSteal.lua +1 -2
  113. package/engine/internal/unit-missile-launch.lua +52 -14
  114. package/engine/internal/unit.d.ts +56 -27
  115. package/engine/internal/unit.lua +469 -309
  116. package/engine/internal/utility.lua +12 -0
  117. package/engine/lightning.d.ts +12 -5
  118. package/engine/lightning.lua +48 -14
  119. package/engine/local-client.d.ts +6 -0
  120. package/engine/local-client.lua +77 -2
  121. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  122. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  123. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  124. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  125. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  126. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  127. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  128. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  129. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  130. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  131. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  132. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  133. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  134. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  135. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  136. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  137. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  138. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  139. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  140. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  141. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  142. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  144. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  145. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  146. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  147. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  148. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  150. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  151. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  152. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  153. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  154. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  155. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  156. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  157. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  158. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  159. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  160. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  161. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  162. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  163. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  164. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  165. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  166. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  167. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  168. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  169. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  170. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  171. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  172. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  173. package/engine/object-data/entry/ability-type/web.lua +52 -0
  174. package/engine/object-data/entry/ability-type.d.ts +21 -17
  175. package/engine/object-data/entry/ability-type.lua +177 -40
  176. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  177. package/engine/object-data/entry/buff-type.d.ts +6 -12
  178. package/engine/object-data/entry/buff-type.lua +13 -29
  179. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  180. package/engine/object-data/entry/destructible-type.lua +155 -0
  181. package/engine/object-data/entry/item-type.d.ts +3 -1
  182. package/engine/object-data/entry/item-type.lua +15 -2
  183. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  184. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  185. package/engine/object-data/entry/sound-preset.lua +140 -0
  186. package/engine/object-data/entry/unit-type.d.ts +25 -5
  187. package/engine/object-data/entry/unit-type.lua +258 -93
  188. package/engine/object-data/entry/upgrade.d.ts +1 -1
  189. package/engine/object-data/entry/upgrade.lua +4 -4
  190. package/engine/object-data/entry.d.ts +16 -14
  191. package/engine/object-data/entry.lua +60 -32
  192. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  193. package/engine/object-field/ability.d.ts +12 -6
  194. package/engine/object-field/ability.lua +10 -6
  195. package/engine/object-field/unit.d.ts +72 -3
  196. package/engine/object-field/unit.lua +268 -7
  197. package/engine/object-field.d.ts +26 -7
  198. package/engine/object-field.lua +362 -117
  199. package/engine/random.d.ts +10 -0
  200. package/engine/random.lua +21 -0
  201. package/engine/standard/entries/buff-type.d.ts +3 -0
  202. package/engine/standard/entries/buff-type.lua +3 -0
  203. package/engine/standard/entries/sound-preset.d.ts +10 -0
  204. package/engine/standard/entries/sound-preset.lua +10 -0
  205. package/engine/standard/fields/ability.d.ts +4 -2
  206. package/engine/standard/fields/ability.lua +4 -2
  207. package/engine/standard/fields/unit.d.ts +12 -0
  208. package/engine/standard/fields/unit.lua +20 -0
  209. package/engine/synchronization.d.ts +11 -0
  210. package/engine/synchronization.lua +77 -0
  211. package/engine/text-tag.d.ts +36 -2
  212. package/engine/text-tag.lua +250 -10
  213. package/engine/unit.d.ts +8 -0
  214. package/engine/unit.lua +8 -0
  215. package/lualib_bundle.lua +1 -1
  216. package/math.d.ts +2 -0
  217. package/math.lua +14 -0
  218. package/net/socket.lua +1 -1
  219. package/objutil/buff.lua +11 -10
  220. package/objutil/object.lua +1 -1
  221. package/objutil/unit.lua +8 -0
  222. package/operation.lua +1 -4
  223. package/package.json +5 -5
  224. package/patch-lua.lua +15 -0
  225. package/patch-lualib.lua +1 -1
  226. package/utility/arrays.d.ts +10 -1
  227. package/utility/arrays.lua +45 -3
  228. package/utility/callback-array.d.ts +17 -0
  229. package/utility/callback-array.lua +61 -0
  230. package/utility/functions.d.ts +8 -0
  231. package/utility/functions.lua +13 -0
  232. package/utility/lazy.d.ts +2 -0
  233. package/utility/lazy.lua +14 -0
  234. package/utility/linked-map.d.ts +34 -0
  235. package/utility/linked-map.lua +101 -0
  236. package/utility/linked-set.d.ts +4 -1
  237. package/utility/linked-set.lua +43 -1
  238. package/utility/lua-maps.d.ts +15 -2
  239. package/utility/lua-maps.lua +53 -2
  240. package/utility/lua-sets.d.ts +2 -0
  241. package/utility/lua-sets.lua +7 -0
  242. package/utility/records.lua +20 -1
  243. package/utility/reflection.lua +11 -7
  244. package/utility/types.d.ts +3 -0
  245. package/core/types/order.d.ts +0 -25
  246. package/core/types/order.lua +0 -55
  247. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  248. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  249. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  250. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
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  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
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  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
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  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -97,19 +109,28 @@ declare const enum UnitPropertyKey {
97
109
  SYNC_ID = 100,
98
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  IS_PAUSED = 101,
99
111
  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
104
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  }
120
+ export type UnitSyncId = number & {
121
+ readonly __unitSyncId: unique symbol;
122
+ };
105
123
  export declare class Unit extends Handle<junit> {
106
- private [UnitPropertyKey.SYNC_ID];
124
+ readonly syncId: UnitSyncId;
107
125
  private [UnitPropertyKey.IS_PAUSED]?;
108
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
109
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
110
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
111
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
112
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
113
134
  private _owner?;
114
135
  private _timeScale?;
115
136
  private events?;
@@ -118,6 +139,7 @@ export declare class Unit extends Handle<junit> {
118
139
  private _fields?;
119
140
  private getEvent;
120
141
  constructor(handle: junit);
142
+ private saveData;
121
143
  protected onDestroy(): HandleDestructor;
122
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
123
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  removeAttackHandler(handler: AttackHandler): boolean;
@@ -130,6 +152,7 @@ export declare class Unit extends Handle<junit> {
130
152
  get isAlive(): boolean;
131
153
  get isDead(): boolean;
132
154
  get isIllusion(): boolean;
155
+ get isStunned(): boolean;
133
156
  get combatClassifications(): CombatClassifications;
134
157
  set combatClassifications(combatClassifications: CombatClassifications);
135
158
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -142,26 +165,23 @@ export declare class Unit extends Handle<junit> {
142
165
  isInRangeOf(unit: Unit, range: number): boolean;
143
166
  isAllyOf(unit: Unit): boolean;
144
167
  isEnemyOf(unit: Unit): boolean;
145
- playAnimation(animation: string, rarity?: jraritycontrol): void;
146
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
169
+ resetAnimation(): void;
147
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  queueAnimation(animation: string): void;
148
171
  get weapons(): [UnitWeapon, UnitWeapon];
149
172
  get firstWeapon(): UnitWeapon;
150
173
  get secondWeapon(): UnitWeapon;
174
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
151
175
  get level(): number;
152
176
  set level(v: number);
153
177
  get xp(): number;
154
178
  set xp(v: number);
155
- get strengthBase(): number;
156
- set strengthBase(strengthBase: number);
179
+ get primaryAttribute(): UnitAttribute;
180
+ set primaryAttribute(primaryAttribute: UnitAttribute);
157
181
  get strengthBonus(): number;
158
182
  get strength(): number;
159
- get agilityBase(): number;
160
- set agilityBase(agilityBase: number);
161
183
  get agilityBonus(): number;
162
184
  get agility(): number;
163
- get intelligenceBase(): number;
164
- set intelligenceBase(intelligenceBase: number);
165
185
  get intelligenceBonus(): number;
166
186
  get intelligence(): number;
167
187
  get name(): string;
@@ -195,8 +215,6 @@ export declare class Unit extends Handle<junit> {
195
215
  set facing(v: number);
196
216
  get speed(): number;
197
217
  set speed(v: number);
198
- get flyHeight(): number;
199
- set flyHeight(v: number);
200
218
  get x(): number;
201
219
  set x(v: number);
202
220
  get y(): number;
@@ -220,12 +238,12 @@ export declare class Unit extends Handle<junit> {
220
238
  get isInvulnerable(): boolean;
221
239
  get vertexColor(): Color;
222
240
  set vertexColor(v: Color);
223
- get scale(): number;
224
- set scale(v: number);
225
241
  get timeScale(): number;
226
242
  set timeScale(v: number);
227
243
  get collisionSize(): number;
228
244
  get pathingCollisionRange(): number;
245
+ get movementType(): MovementType;
246
+ set movementType(movementType: MovementType);
229
247
  set pathing(v: boolean);
230
248
  isSelected(player: Player): boolean;
231
249
  explode(): void;
@@ -243,18 +261,17 @@ export declare class Unit extends Handle<junit> {
243
261
  dropItemTarget(item: Item, target: Widget): boolean;
244
262
  dropItemSlot(item: Item, slot: number): boolean;
245
263
  itemInSlot(slot: number): Item | null;
246
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
247
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
248
266
  setAbilityLevel(abilityId: number, level: number): number;
249
267
  getAbilityLevel(abilityId: number): number;
250
268
  hasAbility(abilityId: number): boolean;
251
- getAbilityById(abilityId: number): UnitAbility | undefined;
252
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
253
271
  hideAbility(abilityId: number, flag: boolean): void;
254
272
  getAbilityRemainingCooldown(abilityId: number): number;
255
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
256
274
  endAbilityCooldown(abilityId: number): void;
257
- interruptAttack(): void;
258
275
  interruptCast(abilityId: number): void;
259
276
  getDistanceTo(target: Unit | Vec2): number;
260
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -268,14 +285,16 @@ export declare class Unit extends Handle<junit> {
268
285
  unpauseEx(): void;
269
286
  incrementStunCounter(): void;
270
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
271
290
  set waygateActive(v: boolean);
272
291
  get waygateActive(): boolean;
273
292
  set waygateDestination(v: Vec2);
274
293
  get waygateDestination(): Vec2;
275
294
  get abilities(): ReadonlyArray<UnitAbility>;
276
- get onUnitInRange(): Record<number, Event<[Unit]>>;
277
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
278
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
279
298
  get onSelect(): Event;
280
299
  get onDeselect(): Event;
281
300
  get onImmediateOrder(): Event<[number]>;
@@ -291,6 +310,7 @@ export declare class Unit extends Handle<junit> {
291
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
292
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
293
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
294
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
295
315
  static readonly onDecay: UnitTriggerEvent<[]>;
296
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -328,7 +348,15 @@ export declare class Unit extends Handle<junit> {
328
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
329
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
330
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
331
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
353
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
354
+ static get itemMoveOrderEvent(): Event<[
355
+ unit: Unit,
356
+ item: Item,
357
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
358
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
359
+ ]>;
332
360
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
333
361
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
334
362
  getField(field: junitintegerfield | junitrealfield): number;
@@ -339,6 +367,7 @@ export declare class Unit extends Handle<junit> {
339
367
  setField(field: junitbooleanfield, value: boolean): boolean;
340
368
  setField(field: junitstringfield, value: string): boolean;
341
369
  toString(): string;
342
- static getMainSelectedOf(player: Player): Unit | undefined;
370
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
343
372
  }
344
373
  export {};