warscript 0.0.1-dev.b026cc2 → 0.0.1-dev.b1ce140

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/dummy.lua +4 -2
  6. package/core/types/effect.d.ts +24 -6
  7. package/core/types/effect.lua +169 -107
  8. package/core/types/frame.d.ts +7 -0
  9. package/core/types/frame.lua +189 -23
  10. package/core/types/handle.lua +9 -9
  11. package/core/types/item.d.ts +1 -0
  12. package/core/types/item.lua +1 -0
  13. package/core/types/player.d.ts +18 -1
  14. package/core/types/player.lua +76 -26
  15. package/core/types/playerCamera.d.ts +2 -0
  16. package/core/types/playerCamera.lua +123 -5
  17. package/core/types/playerColor.lua +4 -3
  18. package/core/types/sound.d.ts +18 -25
  19. package/core/types/sound.lua +113 -33
  20. package/core/types/tileCell.d.ts +11 -1
  21. package/core/types/tileCell.lua +97 -0
  22. package/core/types/timer.d.ts +9 -8
  23. package/core/types/timer.lua +45 -23
  24. package/core/types/unit.d.ts +5 -0
  25. package/core/types/unit.lua +5 -0
  26. package/core/util.d.ts +3 -1
  27. package/core/util.lua +127 -4
  28. package/decl/native.d.ts +1718 -964
  29. package/destroyable.d.ts +1 -0
  30. package/destroyable.lua +9 -0
  31. package/engine/behavior.d.ts +16 -3
  32. package/engine/behavior.lua +233 -73
  33. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  34. package/engine/behaviour/ability/always-enabled.lua +31 -0
  35. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  36. package/engine/behaviour/ability/apply-buff.lua +36 -4
  37. package/engine/behaviour/ability/apply-unit-behavior.lua +6 -0
  38. package/engine/behaviour/ability/damage.d.ts +13 -3
  39. package/engine/behaviour/ability/damage.lua +41 -49
  40. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  41. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  42. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  43. package/engine/behaviour/ability/instant-impact.lua +4 -19
  44. package/engine/behaviour/ability/on-command-impact.d.ts +9 -0
  45. package/engine/behaviour/ability/on-command-impact.lua +26 -0
  46. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  47. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  48. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  49. package/engine/behaviour/ability/restore-mana.lua +6 -6
  50. package/engine/behaviour/ability.d.ts +30 -7
  51. package/engine/behaviour/ability.lua +162 -43
  52. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  53. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  54. package/engine/behaviour/unit.d.ts +46 -2
  55. package/engine/behaviour/unit.lua +290 -6
  56. package/engine/buff.d.ts +149 -61
  57. package/engine/buff.lua +700 -304
  58. package/engine/index.d.ts +2 -1
  59. package/engine/internal/ability.d.ts +27 -14
  60. package/engine/internal/ability.lua +168 -104
  61. package/engine/internal/item/ability.lua +162 -4
  62. package/engine/internal/item/fields.d.ts +12 -0
  63. package/engine/internal/item/fields.lua +33 -0
  64. package/engine/internal/item/owner-cache.d.ts +5 -0
  65. package/engine/internal/item/owner-cache.lua +4 -0
  66. package/engine/internal/item+owner.d.ts +2 -0
  67. package/engine/internal/item+owner.lua +37 -8
  68. package/engine/internal/item.d.ts +34 -18
  69. package/engine/internal/item.lua +308 -102
  70. package/engine/internal/mechanics/ability-duration.lua +1 -1
  71. package/engine/internal/mechanics/cast-ability.lua +6 -3
  72. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  73. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  74. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  75. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  76. package/engine/internal/misc/frame-coordinates.lua +21 -0
  77. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  78. package/engine/internal/misc/get-terrain-z.lua +11 -0
  79. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  80. package/engine/internal/misc/player-local-handle.lua +5 -0
  81. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  82. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  83. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  84. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  85. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  86. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  87. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  88. package/engine/internal/object-data/evasion-probability.lua +16 -0
  89. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  90. package/engine/internal/object-data/health-bonus.lua +16 -0
  91. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  92. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  93. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  94. package/engine/internal/object-data/mana-bonus.lua +16 -0
  95. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  96. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  97. package/engine/internal/unit/ability.d.ts +45 -1
  98. package/engine/internal/unit/ability.lua +142 -19
  99. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  100. package/engine/internal/unit/add-item-to-slot-init.lua +12 -0
  101. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  102. package/engine/internal/unit/add-item-to-slot.lua +93 -0
  103. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  104. package/engine/internal/unit/allowed-targets.lua +9 -1
  105. package/engine/internal/unit/appearance.d.ts +15 -0
  106. package/engine/internal/unit/appearance.lua +85 -0
  107. package/engine/internal/unit/attributes.d.ts +17 -0
  108. package/engine/internal/unit/attributes.lua +46 -0
  109. package/engine/internal/unit/bonus.d.ts +20 -2
  110. package/engine/internal/unit/bonus.lua +125 -9
  111. package/engine/internal/unit/buff.d.ts +2 -2
  112. package/engine/internal/unit/buff.lua +34 -19
  113. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  114. package/engine/internal/unit/equipment-inventory.lua +233 -0
  115. package/engine/internal/unit/expiration-timer.lua +1 -1
  116. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  117. package/engine/internal/unit/extended-inventory.lua +99 -0
  118. package/engine/internal/unit/fly-height.d.ts +7 -0
  119. package/engine/internal/unit/fly-height.lua +20 -0
  120. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  121. package/engine/internal/unit/ignore-events-items.lua +14 -0
  122. package/engine/internal/unit/interrupts.d.ts +12 -0
  123. package/engine/internal/unit/interrupts.lua +28 -0
  124. package/engine/internal/unit/inventory.d.ts +28 -0
  125. package/engine/internal/unit/inventory.lua +87 -0
  126. package/engine/internal/unit/item-container.d.ts +25 -0
  127. package/engine/internal/unit/item-container.lua +11 -0
  128. package/engine/internal/unit/item-order-events.d.ts +17 -0
  129. package/engine/internal/unit/item-order-events.lua +67 -0
  130. package/engine/internal/unit/item-slot.d.ts +27 -0
  131. package/engine/internal/unit/item-slot.lua +92 -0
  132. package/engine/internal/unit/main-selected.d.ts +13 -0
  133. package/engine/internal/unit/main-selected.lua +36 -0
  134. package/engine/internal/unit/order.d.ts +20 -0
  135. package/engine/internal/unit/order.lua +136 -0
  136. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  137. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  138. package/engine/internal/unit/range-event.d.ts +12 -0
  139. package/engine/internal/unit/range-event.lua +90 -0
  140. package/engine/internal/unit/scale.d.ts +7 -0
  141. package/engine/internal/unit/scale.lua +20 -0
  142. package/engine/internal/unit+ability.d.ts +2 -1
  143. package/engine/internal/unit+ability.lua +75 -5
  144. package/engine/internal/unit+bonus.lua +3 -3
  145. package/engine/internal/unit+damage.d.ts +11 -11
  146. package/engine/internal/unit+damage.lua +43 -14
  147. package/engine/internal/unit+rally.lua +9 -31
  148. package/engine/internal/unit+spellSteal.lua +1 -2
  149. package/engine/internal/unit-missile-data.lua +58 -32
  150. package/engine/internal/unit-missile-launch.lua +70 -13
  151. package/engine/internal/unit.d.ts +57 -31
  152. package/engine/internal/unit.lua +450 -301
  153. package/engine/internal/utility.lua +12 -0
  154. package/engine/lightning.d.ts +12 -5
  155. package/engine/lightning.lua +48 -14
  156. package/engine/local-client.d.ts +35 -2
  157. package/engine/local-client.lua +367 -15
  158. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  159. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  160. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  161. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  162. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  163. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  164. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  165. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  166. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  167. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  168. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  169. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  170. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  171. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  172. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  173. package/engine/object-data/auxiliary/item-class.lua +2 -0
  174. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  175. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  176. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  177. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  178. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  179. package/engine/object-data/auxiliary/order-type.lua +2 -0
  180. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  181. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  182. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  183. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  184. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  185. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  186. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  187. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  188. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  189. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  190. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  191. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  192. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  193. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  194. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  195. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  196. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  197. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  198. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  199. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  200. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  201. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  202. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  203. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  204. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  205. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  206. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  207. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  208. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  209. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  210. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  211. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  212. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  213. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  214. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  215. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  216. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  217. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  218. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  219. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  220. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  221. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  222. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  223. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  224. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  225. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  226. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  227. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  228. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  229. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  230. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  231. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  232. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  233. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  234. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  235. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  236. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  237. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  238. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  239. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  240. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  241. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  242. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  243. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  244. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  245. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  246. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  247. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  248. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  249. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  250. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  251. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  252. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  253. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  254. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  256. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  257. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  258. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  259. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  260. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  261. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  262. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  263. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  264. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  265. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  266. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  267. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  268. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  269. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  270. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  271. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  272. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  274. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  275. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  276. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  277. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  278. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  279. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  280. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  281. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  282. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  283. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  284. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  285. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  286. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  287. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  288. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  289. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  290. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  291. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  292. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  293. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  294. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  295. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  296. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  297. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  298. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  299. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  300. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  301. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  302. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  303. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  304. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  305. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  306. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  307. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  308. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  309. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  310. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  311. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  312. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  313. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  314. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  315. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  316. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  317. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  318. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  319. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  320. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  321. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  322. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  323. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  324. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  325. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  326. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  327. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  328. package/engine/object-data/entry/ability-type/web.lua +52 -0
  329. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  330. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  331. package/engine/object-data/entry/ability-type.d.ts +36 -19
  332. package/engine/object-data/entry/ability-type.lua +314 -40
  333. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  334. package/engine/object-data/entry/buff-type.d.ts +10 -12
  335. package/engine/object-data/entry/buff-type.lua +39 -29
  336. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  337. package/engine/object-data/entry/destructible-type.lua +181 -0
  338. package/engine/object-data/entry/item-type.d.ts +32 -3
  339. package/engine/object-data/entry/item-type.lua +177 -2
  340. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  341. package/engine/object-data/entry/lightning-type.lua +1 -1
  342. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  343. package/engine/object-data/entry/sound-preset.lua +140 -0
  344. package/engine/object-data/entry/unit-type.d.ts +71 -6
  345. package/engine/object-data/entry/unit-type.lua +592 -93
  346. package/engine/object-data/entry/upgrade.d.ts +2 -2
  347. package/engine/object-data/entry/upgrade.lua +4 -4
  348. package/engine/object-data/entry.d.ts +21 -14
  349. package/engine/object-data/entry.lua +68 -32
  350. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  351. package/engine/object-field/ability.d.ts +28 -5
  352. package/engine/object-field/ability.lua +61 -7
  353. package/engine/object-field/item.d.ts +22 -0
  354. package/engine/object-field/item.lua +118 -0
  355. package/engine/object-field/unit.d.ts +72 -3
  356. package/engine/object-field/unit.lua +268 -7
  357. package/engine/object-field.d.ts +26 -7
  358. package/engine/object-field.lua +362 -117
  359. package/engine/random.d.ts +10 -0
  360. package/engine/random.lua +21 -0
  361. package/engine/standard/entries/ability-type.d.ts +3102 -7
  362. package/engine/standard/entries/ability-type.lua +0 -6
  363. package/engine/standard/entries/buff-type.d.ts +3 -0
  364. package/engine/standard/entries/buff-type.lua +3 -0
  365. package/engine/standard/entries/item-type.d.ts +1299 -0
  366. package/engine/standard/entries/item-type.lua +2 -0
  367. package/engine/standard/entries/lightning-type.d.ts +42 -15
  368. package/engine/standard/entries/lightning-type.lua +0 -14
  369. package/engine/standard/entries/sound-preset.d.ts +10 -0
  370. package/engine/standard/entries/sound-preset.lua +10 -0
  371. package/engine/standard/entries/unit-type.d.ts +5 -0
  372. package/engine/standard/entries/unit-type.lua +5 -0
  373. package/engine/standard/fields/ability.d.ts +4 -2
  374. package/engine/standard/fields/ability.lua +4 -2
  375. package/engine/standard/fields/item.d.ts +4 -0
  376. package/engine/standard/fields/item.lua +6 -0
  377. package/engine/standard/fields/unit.d.ts +12 -0
  378. package/engine/standard/fields/unit.lua +20 -0
  379. package/engine/synchronization.d.ts +11 -0
  380. package/engine/synchronization.lua +77 -0
  381. package/engine/text-tag.d.ts +36 -2
  382. package/engine/text-tag.lua +250 -10
  383. package/engine/unit.d.ts +13 -0
  384. package/engine/unit.lua +13 -0
  385. package/event.d.ts +1 -1
  386. package/index.d.ts +1 -0
  387. package/index.lua +1 -0
  388. package/lualib_bundle.lua +1 -1
  389. package/math.d.ts +2 -0
  390. package/math.lua +14 -0
  391. package/net/socket.d.ts +7 -1
  392. package/net/socket.lua +45 -4
  393. package/network.d.ts +1 -0
  394. package/network.lua +28 -3
  395. package/objutil/buff.lua +13 -12
  396. package/objutil/object.lua +1 -1
  397. package/objutil/unit.lua +8 -0
  398. package/operation.d.ts +8 -1
  399. package/operation.lua +38 -18
  400. package/package.json +3 -23
  401. package/patch-lua.d.ts +0 -0
  402. package/patch-lua.lua +25 -0
  403. package/patch-lualib.lua +1 -1
  404. package/utility/arrays.d.ts +10 -1
  405. package/utility/arrays.lua +45 -3
  406. package/utility/callback-array.d.ts +17 -0
  407. package/utility/callback-array.lua +61 -0
  408. package/utility/functions.d.ts +8 -0
  409. package/utility/functions.lua +13 -0
  410. package/utility/lazy.d.ts +2 -0
  411. package/utility/lazy.lua +14 -0
  412. package/utility/linked-map.d.ts +35 -0
  413. package/utility/linked-map.lua +107 -0
  414. package/utility/linked-set.d.ts +16 -3
  415. package/utility/linked-set.lua +54 -3
  416. package/utility/lua-maps.d.ts +15 -2
  417. package/utility/lua-maps.lua +53 -2
  418. package/utility/lua-sets.d.ts +2 -0
  419. package/utility/lua-sets.lua +7 -0
  420. package/utility/random.d.ts +102 -0
  421. package/utility/random.lua +273 -0
  422. package/utility/records.lua +20 -1
  423. package/utility/reflection.lua +11 -7
  424. package/utility/types.d.ts +4 -0
  425. package/utility/unordered-map.d.ts +27 -0
  426. package/utility/unordered-map.lua +99 -0
  427. package/core/types/order.d.ts +0 -25
  428. package/core/types/order.lua +0 -55
  429. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  430. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  431. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  432. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -47,37 +47,44 @@ local checkNotNull = ____preconditions.checkNotNull
47
47
  local ____constants = require("engine.constants")
48
48
  local HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT = ____constants.HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT
49
49
  local MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT = ____constants.MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT
50
- local ____arrays = require("utility.arrays")
51
- local forEach = ____arrays.forEach
52
- local ____math = require("math")
53
- local min = ____math.min
50
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
51
+ local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
52
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
53
+ local ownerByItem = ____owner_2Dcache.ownerByItem
54
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
55
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
56
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
57
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
58
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
59
+ local ____attributes = require("attributes")
60
+ local isAttribute = ____attributes.isAttribute
61
+ local ____ability = require("engine.internal.item.ability")
62
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
63
+ local ____synchronization = require("engine.synchronization")
64
+ local synchronizer = ____synchronization.synchronizer
65
+ local ____linked_2Dmap = require("utility.linked-map")
66
+ local LinkedMap = ____linked_2Dmap.LinkedMap
54
67
  local match = string.match
55
68
  local ____tostring = _G.tostring
56
69
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
70
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
71
  local getUnitIntegerField = BlzGetUnitIntegerField
61
72
  local getUnitRealField = BlzGetUnitRealField
62
73
  local getHeroStr = GetHeroStr
63
74
  local getHeroAgi = GetHeroAgi
64
75
  local getHeroInt = GetHeroInt
65
- local setHeroStr = SetHeroStr
66
- local setHeroAgi = SetHeroAgi
67
- local setHeroInt = SetHeroInt
68
76
  local getUnitBooleanField = BlzGetUnitBooleanField
69
77
  local getUnitStringField = BlzGetUnitStringField
70
78
  local setUnitIntegerField = BlzSetUnitIntegerField
71
79
  local setUnitRealField = BlzSetUnitRealField
72
80
  local setUnitBooleanField = BlzSetUnitBooleanField
73
81
  local setUnitStringField = BlzSetUnitStringField
74
- local setUnitScale = SetUnitScale
75
82
  local setUnitPosition = SetUnitPosition
76
83
  local setUnitTimeScale = SetUnitTimeScale
77
84
  local getHandleId = GetHandleId
85
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
86
  local createUnit = CreateUnit
79
87
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
88
  local removeUnit = RemoveUnit
82
89
  local getUnitTypeId = GetUnitTypeId
83
90
  local isHeroUnitId = IsHeroUnitId
@@ -93,15 +100,12 @@ local getSpellTargetItem = GetSpellTargetItem
93
100
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
101
  local isUnitInRangeXY = IsUnitInRangeXY
95
102
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
103
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
104
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
105
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
101
106
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
102
107
  local getUnitAbilityLevel = GetUnitAbilityLevel
103
108
  local unitDisableAbility = BlzUnitDisableAbility
104
- local unitInterruptAttack = BlzUnitInterruptAttack
105
109
  local isUnitInvisible = IsUnitInvisible
106
110
  local isUnitVisible = IsUnitVisible
107
111
  local getUnitX = GetUnitX
@@ -118,15 +122,9 @@ local getOrderedUnit = GetOrderedUnit
118
122
  local getIssuedOrderId = GetIssuedOrderId
119
123
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
124
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
125
  local isUnitAlly = IsUnitAlly
126
126
  local isUnitEnemy = IsUnitEnemy
127
127
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
128
  ____exports.UnitClassification = {}
131
129
  local UnitClassification = ____exports.UnitClassification
132
130
  do
@@ -136,6 +134,7 @@ do
136
134
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
135
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
136
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
137
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
138
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
139
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
140
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +342,9 @@ local function dispatchAbility(event)
343
342
  }
344
343
  )
345
344
  end
345
+ local function damagingEventPreventRetaliation(self)
346
+ self[0] = true
347
+ end
346
348
  local function damageEventPreventDeath(self, callback, ...)
347
349
  if self[0] ~= nil then
348
350
  return
@@ -354,7 +356,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
356
  rawset(self, 1 + i, (select(i, ...)))
355
357
  end
356
358
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
359
+ local damageSetters = {
360
+ amount = BlzSetEventDamage,
361
+ attackType = function(attackType)
362
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
363
+ end,
364
+ damageType = BlzSetEventDamageType,
365
+ weaponType = BlzSetEventWeaponType
366
+ }
358
367
  local jlimitopByOperator = {
359
368
  [0] = LESS_THAN_OR_EQUAL,
360
369
  [1] = LESS_THAN_OR_EQUAL,
@@ -372,15 +381,27 @@ local modifiers = {
372
381
  end,
373
382
  armor = function(unit, value)
374
383
  if UnitAddAbility(unit, armorBonusAbilityId) then
375
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
384
+ assert(
385
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
386
+ "armor bonus ability must be made permanent",
387
+ unit
388
+ )
376
389
  end
377
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
378
- assert(BlzSetAbilityRealLevelField(
379
- ability,
380
- armorBonusField,
381
- 0,
382
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
383
- ))
390
+ local ability = assert(
391
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
392
+ "armor bonus ability must be existing",
393
+ unit
394
+ )
395
+ assert(
396
+ BlzSetAbilityRealLevelField(
397
+ ability,
398
+ armorBonusField,
399
+ 0,
400
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
401
+ ),
402
+ "armor bonus ability field must be set",
403
+ unit
404
+ )
384
405
  end
385
406
  }
386
407
  local getters = {
@@ -398,6 +419,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
419
  self.unit = unit
399
420
  self.index = index
400
421
  end
422
+ __TS__SetDescriptor(
423
+ UnitWeapon.prototype,
424
+ "isEnabled",
425
+ {
426
+ get = function(self)
427
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
428
+ end,
429
+ set = function(self, isEnabled)
430
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
431
+ end
432
+ },
433
+ true
434
+ )
401
435
  __TS__SetDescriptor(
402
436
  UnitWeapon.prototype,
403
437
  "cooldown",
@@ -432,6 +466,19 @@ __TS__SetDescriptor(
432
466
  },
433
467
  true
434
468
  )
469
+ __TS__SetDescriptor(
470
+ UnitWeapon.prototype,
471
+ "allowedTargetCombatClassifications",
472
+ {
473
+ get = function(self)
474
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
475
+ end,
476
+ set = function(self, allowedTargetCombatClassifications)
477
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
478
+ end
479
+ },
480
+ true
481
+ )
435
482
  __TS__SetDescriptor(
436
483
  UnitWeapon.prototype,
437
484
  "damageBase",
@@ -543,8 +590,6 @@ __TS__SetDescriptor(
543
590
  },
544
591
  true
545
592
  )
546
- local unitInventorySize = UnitInventorySize
547
- local unitItemInSlot = UnitItemInSlot
548
593
  local getItemAbility = BlzGetItemAbility
549
594
  local getUnitAbility = BlzGetUnitAbility
550
595
  local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
@@ -562,19 +607,8 @@ local function retrieveAbility(unit, ability, abilityId)
562
607
  ____exports.Unit:of(unit)
563
608
  )
564
609
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
- for i = 0, unitInventorySize(unit) - 1 do
577
- local item = unitItemInSlot(unit, i)
610
+ for i = 0, UnitInventorySize(unit) - 1 do
611
+ local item = UnitItemInSlot(unit, i)
578
612
  if getItemAbility(item, abilityId) == ability then
579
613
  return ItemAbility:of(
580
614
  ability,
@@ -619,26 +653,30 @@ local fieldSetters = {
619
653
  }
620
654
  local dummies = {}
621
655
  for ____, player in ipairs(Player.all) do
622
- local dummy = assert(createUnit(
623
- player.handle,
624
- dummyUnitId,
625
- 0,
626
- 0,
627
- 270
628
- ))
656
+ local dummy = assert(
657
+ createUnit(
658
+ player.handle,
659
+ dummyUnitId,
660
+ 0,
661
+ 0,
662
+ 270
663
+ ),
664
+ "dummy must be created",
665
+ player
666
+ )
629
667
  ShowUnit(dummy, false)
630
668
  dummies[player] = dummy
631
669
  end
632
670
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
671
+ local counter = (unit[104] or 0) - 1
634
672
  if counter ~= 0 then
635
- unit[102] = counter
673
+ unit[104] = counter
636
674
  return
637
675
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
676
+ unit[104] = nil
677
+ local healthBonus = unit[105]
640
678
  if healthBonus ~= nil then
641
- unit[103] = nil
679
+ unit[105] = nil
642
680
  local handle = unit.handle
643
681
  BlzSetUnitMaxHP(
644
682
  handle,
@@ -646,45 +684,79 @@ local function delayHealthChecksCallback(unit)
646
684
  )
647
685
  end
648
686
  end
687
+ local nextSyncId = 1
688
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
689
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
690
+ local function addAbility(unit, abilityTypeId)
691
+ local ____unitAddAbility_result_0
692
+ if unitAddAbility(unit, abilityTypeId) then
693
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
694
+ else
695
+ ____unitAddAbility_result_0 = nil
696
+ end
697
+ return ____unitAddAbility_result_0
698
+ end
649
699
  ____exports.Unit = __TS__Class()
650
700
  local Unit = ____exports.Unit
651
701
  Unit.name = "Unit"
652
702
  __TS__ClassExtends(Unit, Handle)
653
703
  function Unit.prototype.____constructor(self, handle)
654
704
  Handle.prototype.____constructor(self, handle)
705
+ local ____nextSyncId_1 = nextSyncId
706
+ nextSyncId = ____nextSyncId_1 + 1
707
+ self.syncId = ____nextSyncId_1
655
708
  self._owner = Player:of(getOwningPlayer(handle))
656
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
- assert(unitAddAbility(handle, morphDetectAbilityId))
709
+ assert(
710
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
711
+ "leave detection ability must be added",
712
+ self
713
+ )
714
+ assert(
715
+ unitAddAbility(handle, morphDetectAbilityId),
716
+ "morph detection ability must be added",
717
+ self
718
+ )
658
719
  if unitAddAbility(
659
720
  handle,
660
721
  fourCC("Amrf")
661
722
  ) then
662
- assert(unitRemoveAbility(
663
- handle,
664
- fourCC("Amrf")
665
- ))
723
+ assert(
724
+ unitRemoveAbility(
725
+ handle,
726
+ fourCC("Amrf")
727
+ ),
728
+ "fly ability must be removed after addition",
729
+ self
730
+ )
666
731
  end
732
+ unitBySyncId[self.syncId] = self
667
733
  local ____ = self.abilities
668
734
  end
669
- function Unit.prototype.getEvent(self, event, collector)
670
- self.events = self.events or ({})
671
- local eventId = GetHandleId(event)
672
- if not self.events[eventId] then
673
- self.events[eventId] = __TS__New(
735
+ function Unit.prototype.getEvent(self, jevent, collector)
736
+ self.events = self.events or __TS__New(LinkedMap)
737
+ local eventId = GetHandleId(jevent)
738
+ local event = self.events:get(eventId)
739
+ if event == nil then
740
+ event = __TS__New(
674
741
  TriggerEvent,
675
742
  function(trigger)
676
- TriggerRegisterUnitEvent(trigger, self.handle, event)
743
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
677
744
  end,
678
745
  collector or (function() return {} end)
679
746
  )
747
+ self.events:put(eventId, event)
680
748
  end
681
- return self.events[eventId]
749
+ return event
750
+ end
751
+ function Unit.prototype.saveData(self)
752
+ local handle = self.handle
753
+ self[108] = self[108] or getUnitX(handle)
754
+ self[109] = self[109] or getUnitY(handle)
755
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
682
756
  end
683
757
  function Unit.prototype.onDestroy(self)
684
758
  local handle = self.handle
685
- if not self._owner then
686
- self._owner = Player:of(getOwningPlayer(handle))
687
- end
759
+ self:saveData()
688
760
  local abilities = self.abilities
689
761
  for ____, ability in ipairs(abilities) do
690
762
  ability:destroy()
@@ -702,7 +774,9 @@ function Unit.prototype.onDestroy(self)
702
774
  end
703
775
  local eventsToDestroy = self._eventsToDestroy
704
776
  if eventsToDestroy ~= nil then
705
- forEach(eventsToDestroy, "destroy")
777
+ for ____, event in ipairs(eventsToDestroy) do
778
+ event:destroy()
779
+ end
706
780
  end
707
781
  if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
708
782
  unitRemoveAbility(handle, leaveDetectAbilityId)
@@ -720,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
720
794
  self._attackHandlers = handlers
721
795
  if #handlers == 1 then
722
796
  local handle = self.handle
723
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
724
802
  end
725
803
  return handler
726
804
  end
@@ -749,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
827
  end}
750
828
  end
751
829
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
830
+ local ____combatClassification_2 = combatClassification
831
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
832
  end
755
833
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
834
+ return UnitAddType(self.handle, classification)
757
835
  end
758
836
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
837
+ return UnitRemoveType(self.handle, classification)
760
838
  end
761
839
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
840
+ return IsUnitType(self.handle, classification)
763
841
  end
764
842
  function Unit.prototype.isVisibleTo(self, player)
765
843
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +846,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
846
  return isUnitInvisible(self.handle, player.handle)
769
847
  end
770
848
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
849
+ local ____temp_3
772
850
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
851
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
852
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
853
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
854
  end
777
- return ____temp_1
855
+ return ____temp_3
778
856
  end
779
857
  function Unit.prototype.isAllyOf(self, unit)
780
858
  return isUnitAlly(
@@ -792,16 +870,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
870
  if type(animation) == "number" then
793
871
  setUnitAnimationByIndex(self.handle, animation)
794
872
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
873
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
874
  else
797
875
  setUnitAnimation(self.handle, animation)
798
876
  end
799
877
  end
878
+ function Unit.prototype.resetAnimation(self)
879
+ ResetUnitAnimation(self.handle)
880
+ end
800
881
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
882
+ QueueUnitAnimation(self.handle, animation)
883
+ end
884
+ function Unit.prototype.chooseWeapon(self, target)
885
+ local firstWeapon = self.firstWeapon
886
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
887
+ return firstWeapon
888
+ end
889
+ local secondWeapon = self.secondWeapon
890
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
891
+ return secondWeapon
892
+ end
893
+ return nil
802
894
  end
803
895
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
896
+ self[104] = (self[104] or 0) + 1
805
897
  Timer:run(delayHealthChecksCallback, self)
806
898
  end
807
899
  function Unit.prototype.setPosition(self, x, y)
@@ -811,21 +903,21 @@ function Unit.prototype.isSelected(self, player)
811
903
  return IsUnitSelected(self.handle, player.handle)
812
904
  end
813
905
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
906
+ SetUnitExploded(self.handle, true)
815
907
  killUnit(self.handle)
816
908
  end
817
909
  function Unit.prototype.kill(self)
818
910
  killUnit(self.handle)
819
911
  end
820
912
  function Unit.prototype.revive(self, x, y, doEffect)
821
- local ____ReviveHero_4 = ReviveHero
822
- local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
823
- local ____doEffect_2 = doEffect
824
- if ____doEffect_2 == nil then
825
- ____doEffect_2 = false
913
+ local ____ReviveHero_6 = ReviveHero
914
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
915
+ local ____doEffect_4 = doEffect
916
+ if ____doEffect_4 == nil then
917
+ ____doEffect_4 = false
826
918
  end
827
- __TS__SparseArrayPush(____array_3, ____doEffect_2)
828
- ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
919
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
920
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
829
921
  end
830
922
  function Unit.prototype.healTarget(self, target, amount)
831
923
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -868,17 +960,16 @@ function Unit.prototype.itemInSlot(self, slot)
868
960
  return Item:of(UnitItemInSlot(self.handle, slot))
869
961
  end
870
962
  function Unit.prototype.addAbility(self, abilityId)
871
- if unitAddAbility(self.handle, abilityId) then
872
- local ability = UnitAbility:of(
873
- checkNotNull(getUnitAbility(self.handle, abilityId)),
874
- abilityId,
875
- self
876
- )
963
+ local ability = UnitAbility:of(
964
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
965
+ abilityId,
966
+ self
967
+ )
968
+ if ability ~= nil then
877
969
  local abilities = self.abilities
878
970
  abilities[#abilities + 1] = ability
879
- return ability
880
971
  end
881
- return nil
972
+ return ability
882
973
  end
883
974
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
884
975
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -892,31 +983,21 @@ end
892
983
  function Unit.prototype.hasAbility(self, abilityId)
893
984
  return getUnitAbilityLevel(self.handle, abilityId) > 0
894
985
  end
895
- function Unit.prototype.getAbilityById(self, abilityId)
896
- local handle = self.handle
897
- if unitAddAbility(handle, abilityId) then
898
- assert(unitRemoveAbility(handle, abilityId))
899
- return nil
900
- end
901
- return UnitAbility:of(
902
- getUnitAbility(self.handle, abilityId),
903
- abilityId,
904
- self
905
- )
986
+ function Unit.prototype.getAbility(self, abilityId)
987
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
988
+ return UnitAbility:of(ability, abilityId, self)
906
989
  end
907
- function Unit.prototype.removeAbility(self, abilityId)
908
- if unitRemoveAbility(self.handle, abilityId) then
909
- local abilities = self.abilities
910
- for i = 1, #abilities do
911
- if abilities[i].typeId == abilityId then
912
- abilities[i]:destroy()
913
- tremove(abilities, i)
914
- return true
915
- end
990
+ function Unit.prototype.removeAbility(self, abilityTypeId)
991
+ local abilities = self.abilities
992
+ for i = 1, #abilities do
993
+ if abilities[i].typeId == abilityTypeId then
994
+ local ability = abilities[i]
995
+ tremove(abilities, i)
996
+ ability:destroy()
997
+ return true
916
998
  end
917
- return true
918
999
  end
919
- return false
1000
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
920
1001
  end
921
1002
  function Unit.prototype.hideAbility(self, abilityId, flag)
922
1003
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -930,12 +1011,16 @@ end
930
1011
  function Unit.prototype.endAbilityCooldown(self, abilityId)
931
1012
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
932
1013
  end
933
- function Unit.prototype.interruptAttack(self)
934
- unitInterruptAttack(self.handle)
935
- end
936
1014
  function Unit.prototype.interruptCast(self, abilityId)
937
- unitDisableAbility(self.handle, abilityId, true, false)
938
- unitDisableAbility(self.handle, abilityId, false, false)
1015
+ local handle = self.handle
1016
+ unitDisableAbility(handle, abilityId, true, false)
1017
+ Timer:run(
1018
+ unitDisableAbility,
1019
+ handle,
1020
+ abilityId,
1021
+ false,
1022
+ false
1023
+ )
939
1024
  end
940
1025
  function Unit.prototype.getDistanceTo(self, target)
941
1026
  local handle = self.handle
@@ -995,18 +1080,44 @@ function Unit.prototype.unpauseEx(self)
995
1080
  self:decrementStunCounter()
996
1081
  end
997
1082
  function Unit.prototype.incrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 0 then
1083
+ local stunCounter = self[102] or 0
1084
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1000
1085
  BlzPauseUnitEx(self.handle, true)
1001
1086
  end
1002
- self[101] = stunCounter + 1
1087
+ self[102] = stunCounter + 1
1003
1088
  end
1004
1089
  function Unit.prototype.decrementStunCounter(self)
1005
- local stunCounter = self[101] or 0
1006
- if not self[100] or stunCounter >= 1 then
1090
+ local stunCounter = self[102] or 0
1091
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1007
1092
  BlzPauseUnitEx(self.handle, false)
1008
1093
  end
1009
- self[101] = stunCounter - 1
1094
+ self[102] = stunCounter - 1
1095
+ end
1096
+ function Unit.prototype.incrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 0 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, true)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, true)
1106
+ end
1107
+ self[103] = forceStunCounter + 1
1108
+ end
1109
+ function Unit.prototype.decrementForceStunCounter(self)
1110
+ local forceStunCounter = self[103] or 0
1111
+ if forceStunCounter == 1 then
1112
+ local handle = self.handle
1113
+ if not self[101] then
1114
+ for _ = self[102] or 0, -1 do
1115
+ BlzPauseUnitEx(handle, false)
1116
+ end
1117
+ end
1118
+ BlzPauseUnitEx(handle, false)
1119
+ end
1120
+ self[103] = forceStunCounter - 1
1010
1121
  end
1011
1122
  function Unit.create(self, owner, id, x, y, facing, skinId)
1012
1123
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1108,8 +1219,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1108
1219
  )
1109
1220
  return targetCollection
1110
1221
  end
1111
- function Unit.getSelectionOf(self, player)
1112
- targetCollection = {}
1222
+ function Unit.getSelectionOf(self, player, target)
1223
+ if target == nil then
1224
+ target = {}
1225
+ end
1226
+ targetCollection = target
1113
1227
  targetCollectionNextIndex = 1
1114
1228
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1115
1229
  return targetCollection
@@ -1131,6 +1245,9 @@ end
1131
1245
  function Unit.prototype.__tostring(self)
1132
1246
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1133
1247
  end
1248
+ function Unit.getBySyncId(self, syncId)
1249
+ return unitBySyncId[syncId]
1250
+ end
1134
1251
  __TS__SetDescriptor(
1135
1252
  Unit.prototype,
1136
1253
  "_deltas",
@@ -1190,7 +1307,15 @@ __TS__SetDescriptor(
1190
1307
  Unit.prototype,
1191
1308
  "isIllusion",
1192
1309
  {get = function(self)
1193
- return isUnitIllusion(self.handle)
1310
+ return IsUnitIllusion(self.handle)
1311
+ end},
1312
+ true
1313
+ )
1314
+ __TS__SetDescriptor(
1315
+ Unit.prototype,
1316
+ "isStunned",
1317
+ {get = function(self)
1318
+ return getUnitCurrentOrder(self.handle) == 851973
1194
1319
  end},
1195
1320
  true
1196
1321
  )
@@ -1269,13 +1394,13 @@ __TS__SetDescriptor(
1269
1394
  )
1270
1395
  __TS__SetDescriptor(
1271
1396
  Unit.prototype,
1272
- "strengthBase",
1397
+ "primaryAttribute",
1273
1398
  {
1274
1399
  get = function(self)
1275
- return getHeroStr(self.handle, false)
1400
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1276
1401
  end,
1277
- set = function(self, strengthBase)
1278
- setHeroStr(self.handle, strengthBase, true)
1402
+ set = function(self, primaryAttribute)
1403
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1279
1404
  end
1280
1405
  },
1281
1406
  true
@@ -1297,19 +1422,6 @@ __TS__SetDescriptor(
1297
1422
  end},
1298
1423
  true
1299
1424
  )
1300
- __TS__SetDescriptor(
1301
- Unit.prototype,
1302
- "agilityBase",
1303
- {
1304
- get = function(self)
1305
- return getHeroAgi(self.handle, false)
1306
- end,
1307
- set = function(self, agilityBase)
1308
- setHeroAgi(self.handle, agilityBase, true)
1309
- end
1310
- },
1311
- true
1312
- )
1313
1425
  __TS__SetDescriptor(
1314
1426
  Unit.prototype,
1315
1427
  "agilityBonus",
@@ -1327,19 +1439,6 @@ __TS__SetDescriptor(
1327
1439
  end},
1328
1440
  true
1329
1441
  )
1330
- __TS__SetDescriptor(
1331
- Unit.prototype,
1332
- "intelligenceBase",
1333
- {
1334
- get = function(self)
1335
- return getHeroInt(self.handle, false)
1336
- end,
1337
- set = function(self, intelligenceBase)
1338
- setHeroInt(self.handle, intelligenceBase, true)
1339
- end
1340
- },
1341
- true
1342
- )
1343
1442
  __TS__SetDescriptor(
1344
1443
  Unit.prototype,
1345
1444
  "intelligenceBonus",
@@ -1388,17 +1487,17 @@ __TS__SetDescriptor(
1388
1487
  "isTeamGlowVisible",
1389
1488
  {
1390
1489
  get = function(self)
1391
- return not self[105]
1490
+ return not self[107]
1392
1491
  end,
1393
1492
  set = function(self, isTeamGlowVisible)
1394
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1395
- local ____temp_5
1493
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1494
+ local ____temp_7
1396
1495
  if not isTeamGlowVisible then
1397
- ____temp_5 = true
1496
+ ____temp_7 = true
1398
1497
  else
1399
- ____temp_5 = nil
1498
+ ____temp_7 = nil
1400
1499
  end
1401
- self[105] = ____temp_5
1500
+ self[107] = ____temp_7
1402
1501
  end
1403
1502
  },
1404
1503
  true
@@ -1407,9 +1506,9 @@ __TS__SetDescriptor(
1407
1506
  Unit.prototype,
1408
1507
  "color",
1409
1508
  {set = function(self, color)
1410
- setUnitColor(self.handle, color.handle)
1411
- if self[105] then
1412
- showUnitTeamGlow(self.handle, false)
1509
+ SetUnitColor(self.handle, color.handle)
1510
+ if self[107] then
1511
+ BlzShowUnitTeamGlow(self.handle, false)
1413
1512
  end
1414
1513
  end},
1415
1514
  true
@@ -1432,14 +1531,14 @@ __TS__SetDescriptor(
1432
1531
  "maxHealth",
1433
1532
  {
1434
1533
  get = function(self)
1435
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1534
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1436
1535
  end,
1437
1536
  set = function(self, maxHealth)
1438
- if maxHealth < 1 and self[102] ~= nil then
1439
- self[103] = (self[103] or 0) + (1 - maxHealth)
1537
+ if maxHealth < 1 and self[104] ~= nil then
1538
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1440
1539
  maxHealth = 1
1441
1540
  end
1442
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1541
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1443
1542
  end
1444
1543
  },
1445
1544
  true
@@ -1481,10 +1580,10 @@ __TS__SetDescriptor(
1481
1580
  "health",
1482
1581
  {
1483
1582
  get = function(self)
1484
- return GetWidgetLife(self.handle) - (self[104] or 0)
1583
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1485
1584
  end,
1486
1585
  set = function(self, health)
1487
- SetWidgetLife(self.handle, health + (self[104] or 0))
1586
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1488
1587
  end
1489
1588
  },
1490
1589
  true
@@ -1560,25 +1659,12 @@ __TS__SetDescriptor(
1560
1659
  },
1561
1660
  true
1562
1661
  )
1563
- __TS__SetDescriptor(
1564
- Unit.prototype,
1565
- "flyHeight",
1566
- {
1567
- get = function(self)
1568
- return getUnitFlyHeight(self.handle)
1569
- end,
1570
- set = function(self, v)
1571
- SetUnitFlyHeight(self.handle, v, 100000)
1572
- end
1573
- },
1574
- true
1575
- )
1576
1662
  __TS__SetDescriptor(
1577
1663
  Unit.prototype,
1578
1664
  "x",
1579
1665
  {
1580
1666
  get = function(self)
1581
- return getUnitX(self.handle)
1667
+ return self[108] or getUnitX(self.handle)
1582
1668
  end,
1583
1669
  set = function(self, v)
1584
1670
  SetUnitX(self.handle, v)
@@ -1591,7 +1677,7 @@ __TS__SetDescriptor(
1591
1677
  "y",
1592
1678
  {
1593
1679
  get = function(self)
1594
- return getUnitY(self.handle)
1680
+ return self[109] or getUnitY(self.handle)
1595
1681
  end,
1596
1682
  set = function(self, v)
1597
1683
  SetUnitY(self.handle, v)
@@ -1677,10 +1763,10 @@ __TS__SetDescriptor(
1677
1763
  "gold",
1678
1764
  {
1679
1765
  get = function(self)
1680
- return getResourceAmount(self.handle)
1766
+ return GetResourceAmount(self.handle)
1681
1767
  end,
1682
1768
  set = function(self, gold)
1683
- setResourceAmount(self.handle, gold)
1769
+ SetResourceAmount(self.handle, gold)
1684
1770
  end
1685
1771
  },
1686
1772
  true
@@ -1695,17 +1781,21 @@ __TS__SetDescriptor(
1695
1781
  set = function(self, isPaused)
1696
1782
  local handle = self.handle
1697
1783
  if isPaused and not IsUnitPaused(handle) then
1698
- self[100] = true
1699
- for _ = self[101] or 0, -1 do
1700
- BlzPauseUnitEx(handle, true)
1784
+ self[101] = true
1785
+ if (self[103] or 0) <= 0 then
1786
+ for _ = self[102] or 0, -1 do
1787
+ BlzPauseUnitEx(handle, true)
1788
+ end
1701
1789
  end
1702
1790
  PauseUnit(handle, true)
1703
1791
  elseif not isPaused and IsUnitPaused(handle) then
1704
1792
  PauseUnit(handle, false)
1705
- for _ = self[101] or 0, -1 do
1706
- BlzPauseUnitEx(handle, false)
1793
+ if (self[103] or 0) <= 0 then
1794
+ for _ = self[102] or 0, -1 do
1795
+ BlzPauseUnitEx(handle, false)
1796
+ end
1707
1797
  end
1708
- self[100] = nil
1798
+ self[101] = nil
1709
1799
  end
1710
1800
  end
1711
1801
  },
@@ -1761,20 +1851,6 @@ __TS__SetDescriptor(
1761
1851
  },
1762
1852
  true
1763
1853
  )
1764
- __TS__SetDescriptor(
1765
- Unit.prototype,
1766
- "scale",
1767
- {
1768
- get = function(self)
1769
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1770
- end,
1771
- set = function(self, v)
1772
- setUnitScale(self.handle, v, v, v)
1773
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1774
- end
1775
- },
1776
- true
1777
- )
1778
1854
  __TS__SetDescriptor(
1779
1855
  Unit.prototype,
1780
1856
  "timeScale",
@@ -1801,13 +1877,26 @@ __TS__SetDescriptor(
1801
1877
  Unit.prototype,
1802
1878
  "pathingCollisionRange",
1803
1879
  {get = function(self)
1804
- return 16 * (min(
1880
+ return 16 * (math.min(
1805
1881
  getUnitCollisionSize(self.handle) // 16,
1806
1882
  3
1807
1883
  ) + 1)
1808
1884
  end},
1809
1885
  true
1810
1886
  )
1887
+ __TS__SetDescriptor(
1888
+ Unit.prototype,
1889
+ "movementType",
1890
+ {
1891
+ get = function(self)
1892
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1893
+ end,
1894
+ set = function(self, movementType)
1895
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1896
+ end
1897
+ },
1898
+ true
1899
+ )
1811
1900
  __TS__SetDescriptor(
1812
1901
  Unit.prototype,
1813
1902
  "pathing",
@@ -1898,30 +1987,6 @@ __TS__SetDescriptor(
1898
1987
  end},
1899
1988
  true
1900
1989
  )
1901
- __TS__SetDescriptor(
1902
- Unit.prototype,
1903
- "onUnitInRange",
1904
- {get = function(self)
1905
- local handle = self.handle
1906
- local onUnitInRange = setmetatable(
1907
- {},
1908
- {__index = function(self, value)
1909
- local event = __TS__New(
1910
- TriggerEvent,
1911
- function(trigger)
1912
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1913
- end,
1914
- function() return ____exports.Unit:of(handle) end
1915
- )
1916
- rawset(self, value, event)
1917
- return event
1918
- end}
1919
- )
1920
- rawset(self, "onUnitInRange", onUnitInRange)
1921
- return onUnitInRange
1922
- end},
1923
- true
1924
- )
1925
1990
  __TS__SetDescriptor(
1926
1991
  Unit.prototype,
1927
1992
  "onManaEqual",
@@ -1989,6 +2054,14 @@ __TS__SetDescriptor(
1989
2054
  end},
1990
2055
  true
1991
2056
  )
2057
+ __TS__SetDescriptor(
2058
+ Unit.prototype,
2059
+ "targetAcquiredEvent",
2060
+ {get = function(self)
2061
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2062
+ end},
2063
+ true
2064
+ )
1992
2065
  __TS__SetDescriptor(
1993
2066
  Unit.prototype,
1994
2067
  "onSelect",
@@ -2049,6 +2122,11 @@ __TS__SetDescriptor(
2049
2122
  end},
2050
2123
  true
2051
2124
  )
2125
+ Unit.levelChangedEvent = __TS__New(
2126
+ ____exports.UnitTriggerEvent,
2127
+ EVENT_PLAYER_HERO_LEVEL,
2128
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2129
+ )
2052
2130
  Unit.deathEvent = __TS__New(
2053
2131
  ____exports.UnitTriggerEvent,
2054
2132
  EVENT_PLAYER_UNIT_DEATH,
@@ -2066,7 +2144,7 @@ Unit.onResurrect = __TS__New(
2066
2144
  ____exports.Unit.deathEvent:addListener(function(unit)
2067
2145
  dead[unit] = true
2068
2146
  end)
2069
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2147
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2070
2148
  if dead[unit] and not IsUnitType(unit.handle, UNIT_TYPE_DEAD) then
2071
2149
  dead[unit] = false
2072
2150
  invoke(event, unit)
@@ -2083,7 +2161,7 @@ Unit.morphEvent = __TS__New(
2083
2161
  invoke(event, unit)
2084
2162
  end
2085
2163
  end
2086
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2164
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2087
2165
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2088
2166
  Timer:run(ifNotLeft, unit)
2089
2167
  end
@@ -2124,25 +2202,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2124
2202
  InitializingEvent,
2125
2203
  function(event)
2126
2204
  local function listener(unit, id)
2127
- local ____GetSpellTargetUnit_result_8
2205
+ local ____GetSpellTargetUnit_result_10
2128
2206
  if GetSpellTargetUnit() then
2129
- ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2207
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2130
2208
  else
2131
- local ____GetSpellTargetItem_result_7
2209
+ local ____GetSpellTargetItem_result_9
2132
2210
  if GetSpellTargetItem() then
2133
- ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2211
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2134
2212
  else
2135
- local ____GetSpellTargetDestructable_result_6
2213
+ local ____GetSpellTargetDestructable_result_8
2136
2214
  if GetSpellTargetDestructable() then
2137
- ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2215
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2138
2216
  else
2139
- ____GetSpellTargetDestructable_result_6 = nil
2217
+ ____GetSpellTargetDestructable_result_8 = nil
2140
2218
  end
2141
- ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2219
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2142
2220
  end
2143
- ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2221
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2144
2222
  end
2145
- local target = ____GetSpellTargetUnit_result_8
2223
+ local target = ____GetSpellTargetUnit_result_10
2146
2224
  if target then
2147
2225
  invoke(event, unit, id, target)
2148
2226
  end
@@ -2314,10 +2392,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2314
2392
  ____exports.UnitTriggerEvent,
2315
2393
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2316
2394
  function()
2317
- local unit = ____exports.Unit:of(getOrderedUnit())
2318
- local issuedOrderId = getIssuedOrderId()
2319
- if unit ~= nil and unit.state == 1 then
2320
- return unit, issuedOrderId
2395
+ local handle = getOrderedUnit()
2396
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2397
+ local unit = ____exports.Unit:of(handle)
2398
+ if unit.state == 1 then
2399
+ return unit, getIssuedOrderId()
2400
+ end
2321
2401
  end
2322
2402
  return IgnoreEvent
2323
2403
  end
@@ -2348,38 +2428,57 @@ Unit.onDamaging = (function()
2348
2428
  if source and source.typeId == dummyUnitId then
2349
2429
  source = nil
2350
2430
  end
2351
- local target = BlzGetEventDamageTarget()
2431
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2432
+ local metadata = damageMetadataByTarget[target]
2433
+ damageMetadataByTarget[target] = nil
2352
2434
  local data = {
2353
2435
  amount = GetEventDamage(),
2354
- attackType = BlzGetEventAttackType(),
2436
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2355
2437
  damageType = BlzGetEventDamageType(),
2356
2438
  weaponType = BlzGetEventWeaponType(),
2357
- isAttack = BlzGetEventIsAttack()
2439
+ metadata = metadata,
2440
+ isAttack = BlzGetEventIsAttack(),
2441
+ originalAmount = GetEventDamage(),
2442
+ originalMetadata = metadata,
2443
+ preventRetaliation = damagingEventPreventRetaliation
2358
2444
  }
2359
2445
  if data.isAttack and source then
2360
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2361
- if weapon == -1 then
2362
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2363
- weapon = 0
2364
- end
2365
- data.weapon = assert(source.weapons[weapon + 1])
2446
+ data.weapon = source:chooseWeapon(target)
2366
2447
  end
2367
2448
  if not data.isAttack or not source or not source._attackHandlers then
2368
2449
  invoke(
2369
2450
  event,
2370
2451
  source,
2371
- ____exports.Unit:of(target),
2452
+ target,
2372
2453
  setmetatable(
2373
2454
  {},
2374
2455
  {
2375
2456
  __index = data,
2376
2457
  __newindex = function(self, key, value)
2377
- damageSetters[key](value)
2458
+ local damageSetter = damageSetters[key]
2459
+ if damageSetter ~= nil then
2460
+ damageSetter(value)
2461
+ end
2378
2462
  data[key] = value
2379
2463
  end
2380
2464
  }
2381
2465
  )
2382
2466
  )
2467
+ if data[0] and source then
2468
+ local sourceOwner = source.owner.handle
2469
+ data[1] = sourceOwner
2470
+ local targetOwner = target.owner.handle
2471
+ data[2] = targetOwner
2472
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2473
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2474
+ data[3] = true
2475
+ end
2476
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2477
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2478
+ data[4] = true
2479
+ end
2480
+ end
2481
+ damagingEventByTarget[target] = data
2383
2482
  return
2384
2483
  end
2385
2484
  BlzSetEventDamage(0)
@@ -2387,7 +2486,7 @@ Unit.onDamaging = (function()
2387
2486
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2388
2487
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2389
2488
  local sourceOwner = source.owner.handle
2390
- local targetOwner = GetOwningPlayer(target)
2489
+ local targetOwner = target.owner.handle
2391
2490
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2392
2491
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2393
2492
  Timer:run(function()
@@ -2403,23 +2502,19 @@ Unit.onDamaging = (function()
2403
2502
  for ____, ____value in ipairs(source._attackHandlers) do
2404
2503
  local condition = ____value[1]
2405
2504
  local action = ____value[2]
2406
- if condition(
2407
- source,
2408
- ____exports.Unit:of(target),
2409
- data
2410
- ) then
2505
+ if condition(source, target, data) then
2411
2506
  action(
2412
2507
  source,
2413
- ____exports.Unit:of(target),
2508
+ target,
2414
2509
  setmetatable(
2415
2510
  {fire = function()
2416
2511
  UnitDamageTarget(
2417
2512
  source.handle,
2418
- target,
2513
+ target.handle,
2419
2514
  data.amount,
2420
2515
  true,
2421
2516
  true,
2422
- data.attackType,
2517
+ attackTypeToNative(data.attackType),
2423
2518
  data.damageType,
2424
2519
  data.weaponType
2425
2520
  )
@@ -2446,29 +2541,54 @@ Unit.onDamage = __TS__New(
2446
2541
  if source and source.typeId == dummyUnitId then
2447
2542
  source = nil
2448
2543
  end
2544
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2545
+ local damagingEvent = damagingEventByTarget[target]
2546
+ damagingEventByTarget[target] = nil
2449
2547
  local data = {
2450
2548
  amount = GetEventDamage(),
2451
- attackType = BlzGetEventAttackType(),
2549
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2452
2550
  damageType = BlzGetEventDamageType(),
2453
2551
  weaponType = BlzGetEventWeaponType(),
2552
+ metadata = damagingEvent and damagingEvent.metadata,
2454
2553
  isAttack = BlzGetEventIsAttack(),
2554
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2555
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2455
2556
  preventDeath = damageEventPreventDeath
2456
2557
  }
2558
+ if damagingEvent then
2559
+ for key, value in pairs(damagingEvent) do
2560
+ if isAttribute(key) then
2561
+ data[key] = value
2562
+ end
2563
+ end
2564
+ local sourceOwner = damagingEvent[1]
2565
+ if sourceOwner then
2566
+ local targetOwner = damagingEvent[2]
2567
+ if damagingEvent[3] then
2568
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2569
+ end
2570
+ if damagingEvent[4] then
2571
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2572
+ end
2573
+ end
2574
+ end
2457
2575
  local evData = setmetatable(
2458
2576
  {},
2459
2577
  {
2460
2578
  __index = data,
2461
2579
  __newindex = function(self, key, value)
2462
- damageSetters[key](value)
2580
+ local damageSetter = damageSetters[key]
2581
+ if damageSetter ~= nil then
2582
+ damageSetter(value)
2583
+ end
2463
2584
  data[key] = value
2464
2585
  end
2465
2586
  }
2466
2587
  )
2467
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2468
2588
  invoke(event, source, target, evData)
2469
2589
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2470
2590
  local bonusHealth = math.ceil(evData.amount)
2471
- target[104] = (target[104] or 0) + bonusHealth
2591
+ target[106] = (target[106] or 0) + bonusHealth
2472
2592
  BlzSetUnitMaxHP(
2473
2593
  target.handle,
2474
2594
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2482,7 +2602,7 @@ Unit.onDamage = __TS__New(
2482
2602
  evData[0],
2483
2603
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2484
2604
  )
2485
- target[104] = (target[104] or 0) - bonusHealth
2605
+ target[106] = (target[106] or 0) - bonusHealth
2486
2606
  SetWidgetLife(
2487
2607
  target.handle,
2488
2608
  GetWidgetLife(target.handle) - bonusHealth
@@ -2502,32 +2622,60 @@ Unit.onDamage = __TS__New(
2502
2622
  DestroyTrigger(trigger)
2503
2623
  end
2504
2624
  )
2505
- Unit.onItemDrop = __TS__New(
2625
+ Unit.itemDroppedEvent = __TS__New(
2506
2626
  ____exports.UnitTriggerEvent,
2507
2627
  EVENT_PLAYER_UNIT_DROP_ITEM,
2508
2628
  function()
2509
2629
  local unit = getTriggerUnit()
2510
- if getUnitTypeId(unit) ~= dummyUnitId then
2511
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2630
+ local item = getManipulatedItem()
2631
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2632
+ return ____exports.Unit:of(unit), Item:of(item)
2512
2633
  end
2513
2634
  return IgnoreEvent
2514
2635
  end
2515
2636
  )
2516
- Unit.onItemPickup = __TS__New(
2637
+ Unit.itemPickedUpEvent = __TS__New(
2517
2638
  ____exports.UnitTriggerEvent,
2518
2639
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2519
2640
  function()
2520
- local unit = getTriggerUnit()
2521
- if getUnitTypeId(unit) ~= dummyUnitId then
2522
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2641
+ local unitHandle = getTriggerUnit()
2642
+ local itemHandle = getManipulatedItem()
2643
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not isItemIgnoredInEvents(itemHandle) then
2644
+ local unit = ____exports.Unit:of(unitHandle)
2645
+ local item = Item:of(itemHandle)
2646
+ if ownerByItem[item] ~= unit then
2647
+ return unit, item
2648
+ end
2523
2649
  end
2524
2650
  return IgnoreEvent
2525
2651
  end
2526
2652
  )
2527
- Unit.onItemUse = __TS__New(
2653
+ Unit.itemUsedEvent = __TS__New(
2528
2654
  ____exports.UnitTriggerEvent,
2529
2655
  EVENT_PLAYER_UNIT_USE_ITEM,
2530
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2656
+ function()
2657
+ local unit = getTriggerUnit()
2658
+ local item = getManipulatedItem()
2659
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2660
+ return ____exports.Unit:of(unit), Item:of(item)
2661
+ end
2662
+ return IgnoreEvent
2663
+ end
2664
+ )
2665
+ __TS__ObjectDefineProperty(
2666
+ Unit,
2667
+ "itemChargesChangedEvent",
2668
+ {get = function(self)
2669
+ local event = __TS__New(Event)
2670
+ Item.chargesChangedEvent:addListener(function(item)
2671
+ local unit = item.owner
2672
+ if unit ~= nil then
2673
+ invoke(event, unit, item)
2674
+ end
2675
+ end)
2676
+ rawset(self, "itemChargesChangedEvent", event)
2677
+ return event
2678
+ end}
2531
2679
  )
2532
2680
  __TS__ObjectDefineProperty(
2533
2681
  Unit,
@@ -2554,6 +2702,10 @@ __TS__ObjectDefineProperty(
2554
2702
  rawset(self, "destroyEvent", destroyEvent)
2555
2703
  return destroyEvent
2556
2704
  end}
2705
+ )
2706
+ Unit.synchronize = synchronizer(
2707
+ function(unit) return unit.syncId end,
2708
+ function(syncId) return unitBySyncId[syncId] end
2557
2709
  );
2558
2710
  (function(self)
2559
2711
  local leaveAbilityIds = postcompile(function()
@@ -2571,11 +2723,7 @@ __TS__ObjectDefineProperty(
2571
2723
  function(____, id) return fourCC(id) end
2572
2724
  )
2573
2725
  end)
2574
- for ____, leaveOrderId in ipairs({
2575
- orderId("undefend"),
2576
- orderId("magicundefense"),
2577
- orderId("unimmolation")
2578
- }) do
2726
+ for ____, leaveOrderId in ipairs({852056, 852479, 852178}) do
2579
2727
  ____exports.Unit.onImmediateOrder[leaveOrderId]:addListener(function(unit)
2580
2728
  local handle = unit.handle
2581
2729
  for i = 1, #leaveAbilityIds do
@@ -2583,7 +2731,8 @@ __TS__ObjectDefineProperty(
2583
2731
  return
2584
2732
  end
2585
2733
  end
2586
- unit:destroy()
2734
+ unit:saveData()
2735
+ Timer:run(unit, "destroy")
2587
2736
  end)
2588
2737
  end
2589
2738
  end)(Unit)