warscript 0.0.1-dev.ac556d2 → 0.0.1-dev.aefeacb
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/sound.d.ts +1 -0
- package/core/types/sound.lua +36 -2
- package/core/util.lua +6 -1
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/emulate-impact.lua +4 -5
- package/engine/behaviour/ability.d.ts +7 -2
- package/engine/behaviour/ability.lua +48 -3
- package/engine/buff.d.ts +50 -40
- package/engine/buff.lua +261 -225
- package/engine/internal/ability.lua +16 -15
- package/engine/internal/item/ability.lua +19 -3
- package/engine/internal/item.d.ts +2 -2
- package/engine/internal/item.lua +56 -25
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +3 -4
- package/engine/internal/unit.d.ts +1 -0
- package/engine/internal/unit.lua +29 -8
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/curse.lua +2 -2
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type.d.ts +8 -6
- package/engine/object-data/entry/ability-type.lua +54 -15
- package/engine/object-data/entry/buff-type/applicable.lua +13 -37
- package/engine/object-data/entry/buff-type.d.ts +1 -1
- package/engine/object-data/entry/buff-type.lua +2 -2
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +16 -0
- package/engine/object-data/entry/sound-preset.lua +36 -0
- package/engine/object-data/entry/unit-type.d.ts +8 -1
- package/engine/object-data/entry/unit-type.lua +61 -8
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +5 -2
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +4 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/reflection.lua +11 -7
package/engine/lightning.lua
CHANGED
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@@ -1,15 +1,16 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+
local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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-
local ____handle = require("core.types.handle")
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-
local Handle = ____handle.Handle
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____functions = require("utility.functions")
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local forwardByN = ____functions.forwardByN
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local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
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local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
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local ____destroyable = require("destroyable")
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local AbstractDestroyable = ____destroyable.AbstractDestroyable
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local ____type = _G.type
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local select = _G.select
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local cos = math.cos
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@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
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local getUnitFlyHeight = GetUnitFlyHeight
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local getLocationZ = GetLocationZ
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local moveLocation = MoveLocation
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local getLightningColorA = GetLightningColorA
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local getLightningColorR = GetLightningColorR
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local getLightningColorG = GetLightningColorG
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local getLightningColorB = GetLightningColorB
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local setLightningColor = SetLightningColor
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local location = Location(0, 0)
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local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
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local unitToPointLightnings = setmetatable({}, {__mode = "k"})
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@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
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____exports.Lightning = __TS__Class()
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local Lightning = ____exports.Lightning
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Lightning.name = "Lightning"
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-
__TS__ClassExtends(Lightning,
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__TS__ClassExtends(Lightning, AbstractDestroyable)
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function Lightning.prototype.____constructor(self, handle, typeId)
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-
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AbstractDestroyable.prototype.____constructor(self)
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self.handle = handle
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self.typeId = typeId
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end
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function Lightning.prototype.onDestroy(self)
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@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
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unitToPointLightnings[self] = nil
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pointToUnitLightnings[self] = nil
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destroyLightning(self.handle)
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-
return
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return AbstractDestroyable.prototype.onDestroy(self)
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end
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function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
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if type(checkVisibility) ~= "boolean" then
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@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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)
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end
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if targetZ ~= nil then
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-
return
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return __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
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if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
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if ____type(sourceXOrSourceUnit) == "number" then
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-
return
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return __TS__New(
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self,
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addLightning(
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util.id2s(typeId),
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checkVisibility,
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@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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)
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end
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local unit = sourceXOrSourceUnit.handle
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-
local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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return lightning
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end
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local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
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-
local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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local unit = sourceXOrSourceUnit.handle
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moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
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local z = getLocationZ(location)
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-
local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
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moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
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local z = getLocationZ(location)
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local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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end
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local sourceUnit = sourceXOrSourceUnit.handle
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local targetUnit = sourceYOrTargetXOrTargetUnit.handle
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local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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return lightning
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end
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function Lightning.flash(self, ...)
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local
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local parameterOrDuration, durationOrFading = select(-2, ...)
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local hasFading = ____type(durationOrFading) ~= "number"
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local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
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local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
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-
local duration
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local duration
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if hasFading then
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duration = parameterOrDuration
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if durationOrFading then
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lightning[110] = true
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end
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else
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duration = durationOrFading
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end
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lightning[109] = duration
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temporaryLightningsCount = temporaryLightningsCount + 1
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temporaryLightnings[temporaryLightningsCount] = lightning
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@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
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temporaryLightnings[temporaryLightningsCount] = nil
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temporaryLightningsCount = temporaryLightningsCount - 1
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else
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if lightning[110] then
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local handle = lightning.handle
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setLightningColor(
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handle,
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getLightningColorR(handle),
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getLightningColorG(handle),
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getLightningColorB(handle),
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getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
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)
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end
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lightning[109] = duration - UPDATE_PERIOD
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i = i + 1
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end
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@@ -1,2 +1,18 @@
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local ____exports = {}
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local animationNames = {
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attack = true,
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birth = true,
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death = true,
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decay = true,
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dissipate = true,
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morph = true,
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portrait = true,
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sleep = true,
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spell = true,
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stand = true,
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walk = true
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}
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____exports.isAnimationName = function(value)
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return animationNames[value] ~= nil
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end
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return ____exports
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@@ -12,5 +12,5 @@ export type TechTreeDependency = {
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level: number;
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};
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export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
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export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
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export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
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export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
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@@ -6,6 +6,8 @@ local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____channel = require("engine.object-data.entry.ability-type.channel")
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local ChannelAbilityType = ____channel.ChannelAbilityType
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local ____animation_2Dname = require("engine.object-data.auxiliary.animation-name")
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local isAnimationName = ____animation_2Dname.isAnimationName
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local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
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local orderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.orderTypeStringIdFactory
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local ____timer = require("core.types.timer")
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@@ -211,7 +213,16 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
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for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
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if usesAttackAnimation then
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local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
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abilityType.channelingAnimation
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if isAnimationName(abilityType.channelingAnimation[1]) then
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if abilityType.channelingAnimation[1] ~= "attack" then
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abilityType.channelingAnimation = {"attack"}
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end
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else
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abilityType.channelingAnimation = {
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"attack",
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table.unpack(abilityType.channelingAnimation)
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}
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end
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end
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end
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return usesAttackAnimationByAbilityTypeId
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@@ -15,10 +15,10 @@ __TS__SetDescriptor(
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"missProbability",
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{
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get = function(self)
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-
return self:getNumberLevelField("Crs")
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return self:getNumberLevelField("Crs\0")
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end,
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set = function(self, missProbability)
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self:setNumberLevelField("Crs", missProbability)
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self:setNumberLevelField("Crs\0", missProbability)
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end
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},
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true
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@@ -54,10 +54,10 @@ __TS__SetDescriptor(
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"plagueWardUnitTypeId",
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{
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get = function(self)
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-
return self:
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return self:getObjectDataEntryNumericIdLevelField("Aplu")
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end,
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set = function(self, plagueWardUnitTypeId)
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self:
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self:setObjectDataEntryNumericIdLevelField("Aplu", plagueWardUnitTypeId)
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end
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},
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true
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@@ -55,7 +55,7 @@ __TS__SetDescriptor(
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get = function(self)
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local abilityUpgrades = {}
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for i = 0, 3 do
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-
local abilityUpgrade = self:
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local abilityUpgrade = self:getObjectDataEntryNumericIdsLevelField("Neg" .. tostring(3 + i))
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for level = 0, #abilityUpgrade - 1 do
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local levelAbilityUpgrade = abilityUpgrade[level + 1]
|
|
61
61
|
if #levelAbilityUpgrade == 2 then
|
|
@@ -71,7 +71,7 @@ __TS__SetDescriptor(
|
|
|
71
71
|
local ____opt_0 = abilityUpgrades[1]
|
|
72
72
|
local isArray = __TS__ArrayIsArray(____opt_0 and ____opt_0[1])
|
|
73
73
|
for i = 0, #abilityUpgrades - 1 do
|
|
74
|
-
self:
|
|
74
|
+
self:setObjectDataEntryNumericIdsLevelField(
|
|
75
75
|
"Neg" .. tostring(3 + i),
|
|
76
76
|
isArray and map(
|
|
77
77
|
abilityUpgrades,
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"summonedUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Osf1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, summonedUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Osf1", summonedUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"normalFormUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Eme1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, normalFormUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Eme1", normalFormUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -119,10 +119,10 @@ __TS__SetDescriptor(
|
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119
|
"alternateFormUnitTypeId",
|
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120
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{
|
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get = function(self)
|
|
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|
-
return self:
|
|
122
|
+
return self:getObjectDataEntryNumericIdLevelField("Emeu")
|
|
123
123
|
end,
|
|
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|
set = function(self, alternateFormUnitTypeId)
|
|
125
|
-
self:
|
|
125
|
+
self:setObjectDataEntryNumericIdLevelField("Emeu", alternateFormUnitTypeId)
|
|
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126
|
end
|
|
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127
|
},
|
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128
|
true
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"summonedUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Hwe1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, summonedUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
|
|
|
15
15
|
"summonedUnitTypeId",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
|
-
return self:
|
|
18
|
+
return self:getObjectDataEntryNumericIdLevelField("Hwe1")
|
|
19
19
|
end,
|
|
20
20
|
set = function(self, summonedUnitTypeId)
|
|
21
|
-
self:
|
|
21
|
+
self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -6,12 +6,12 @@ import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
|
6
6
|
import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
|
|
7
7
|
import { CombatClassifications } from "../auxiliary/combat-classification";
|
|
8
8
|
import { Race } from "../auxiliary/race";
|
|
9
|
-
import { SoundPresetName } from "../auxiliary/sound-preset-name";
|
|
10
9
|
import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
|
|
11
10
|
import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
|
|
12
11
|
import { BuffTypeId } from "./buff-type";
|
|
13
12
|
import { LightningTypeId } from "./lightning-type";
|
|
14
|
-
|
|
13
|
+
import { SoundPresetId } from "./sound-preset";
|
|
14
|
+
export type AbilityTypeId = ObjectDataEntryId & number & {
|
|
15
15
|
readonly __abilityTypeId: unique symbol;
|
|
16
16
|
};
|
|
17
17
|
export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId> {
|
|
@@ -111,10 +111,12 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
|
|
|
111
111
|
set turnOffTooltipText(turnOffTooltipText: ObjectDataEntryLevelFieldValueSupplier<string>);
|
|
112
112
|
get turnOffTooltipExtendedText(): string[];
|
|
113
113
|
set turnOffTooltipExtendedText(turnOffTooltipExtendedText: ObjectDataEntryLevelFieldValueSupplier<string>);
|
|
114
|
-
get
|
|
115
|
-
set
|
|
116
|
-
get
|
|
117
|
-
set
|
|
114
|
+
get casterEffectSoundPresetId(): SoundPresetId | undefined;
|
|
115
|
+
set casterEffectSoundPresetId(casterEffectSoundPresetId: SoundPresetId | undefined);
|
|
116
|
+
get casterEffectLoopingSoundPresetId(): SoundPresetId;
|
|
117
|
+
set casterEffectLoopingSoundPresetId(casterEffectLoopingSoundPresetId: SoundPresetId);
|
|
118
|
+
get targetEffectSoundPresetId(): SoundPresetId | undefined;
|
|
119
|
+
set targetEffectSoundPresetId(targetEffectSoundPresetId: SoundPresetId | undefined);
|
|
118
120
|
get allowedTargetCombatClassifications(): CombatClassifications[];
|
|
119
121
|
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: ObjectDataEntryLevelFieldValueSupplier<CombatClassifications>);
|
|
120
122
|
get areaOfEffect(): number[];
|
|
@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
|
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
4
|
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local __TS__InstanceOf = ____lualib.__TS__InstanceOf
|
|
5
6
|
local ____exports = {}
|
|
6
7
|
local ____unit = require("engine.internal.unit")
|
|
7
8
|
local Unit = ____unit.Unit
|
|
@@ -33,11 +34,15 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
|
|
|
33
34
|
local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
|
|
34
35
|
local ____upgrade = require("engine.object-data.entry.upgrade")
|
|
35
36
|
local Upgrade = ____upgrade.Upgrade
|
|
37
|
+
local ____sound = require("core.types.sound")
|
|
38
|
+
local Sound3D = ____sound.Sound3D
|
|
39
|
+
local SoundPreset = ____sound.SoundPreset
|
|
36
40
|
local castAnimationFQNByAbilityTypeId = {}
|
|
37
41
|
local isButtonVisibleFalseAbilityTypes = {}
|
|
38
42
|
local casterCastingEffectPresetsByAbilityTypeId = {}
|
|
39
43
|
local casterChannelingEffectPresetsByAbilityTypeId = {}
|
|
40
44
|
local targetCastingEffectPresetsByAbilityTypeId = {}
|
|
45
|
+
local targetEffectSoundPresetByAbilityTypeId = {}
|
|
41
46
|
____exports.AbilityType = __TS__Class()
|
|
42
47
|
local AbilityType = ____exports.AbilityType
|
|
43
48
|
AbilityType.name = "AbilityType"
|
|
@@ -271,10 +276,10 @@ __TS__SetDescriptor(
|
|
|
271
276
|
"lightningTypeIds",
|
|
272
277
|
{
|
|
273
278
|
get = function(self)
|
|
274
|
-
return self:
|
|
279
|
+
return self:getObjectDataEntryNumericIdsField("alig")
|
|
275
280
|
end,
|
|
276
281
|
set = function(self, lightningTypeIds)
|
|
277
|
-
self:
|
|
282
|
+
self:setObjectDataEntryNumericIdsField("alig", lightningTypeIds)
|
|
278
283
|
end
|
|
279
284
|
},
|
|
280
285
|
true
|
|
@@ -508,7 +513,7 @@ __TS__SetDescriptor(
|
|
|
508
513
|
"techTreeDependencies",
|
|
509
514
|
{
|
|
510
515
|
get = function(self)
|
|
511
|
-
local techTreeDependencyIds = self:
|
|
516
|
+
local techTreeDependencyIds = self:getObjectDataEntryNumericIdsField("areq")
|
|
512
517
|
local techTreeDependencyInternalLevels = self:getNumbersField("arqa")
|
|
513
518
|
return mapIndexed(
|
|
514
519
|
techTreeDependencyIds,
|
|
@@ -528,7 +533,7 @@ __TS__SetDescriptor(
|
|
|
528
533
|
map(techTreeDependencies, extractTechTreeDependencyInputLevel),
|
|
529
534
|
function(techTreeDependencyLevel) return techTreeDependencyLevel + 1 end
|
|
530
535
|
)
|
|
531
|
-
self:
|
|
536
|
+
self:setObjectDataEntryNumericIdsField("areq", techTreeDependencyIds)
|
|
532
537
|
self:setNumbersField("arqa", techTreeDependencyInternalLevels)
|
|
533
538
|
end
|
|
534
539
|
},
|
|
@@ -718,26 +723,40 @@ __TS__SetDescriptor(
|
|
|
718
723
|
)
|
|
719
724
|
__TS__SetDescriptor(
|
|
720
725
|
AbilityType.prototype,
|
|
721
|
-
"
|
|
726
|
+
"casterEffectSoundPresetId",
|
|
722
727
|
{
|
|
723
728
|
get = function(self)
|
|
724
|
-
|
|
729
|
+
local casterEffectSoundPresetId = self:getStringField("aefs")
|
|
730
|
+
return casterEffectSoundPresetId ~= "" and casterEffectSoundPresetId or nil
|
|
725
731
|
end,
|
|
726
|
-
set = function(self,
|
|
727
|
-
self:setStringField("aefs",
|
|
732
|
+
set = function(self, casterEffectSoundPresetId)
|
|
733
|
+
self:setStringField("aefs", casterEffectSoundPresetId or "")
|
|
728
734
|
end
|
|
729
735
|
},
|
|
730
736
|
true
|
|
731
737
|
)
|
|
732
738
|
__TS__SetDescriptor(
|
|
733
739
|
AbilityType.prototype,
|
|
734
|
-
"
|
|
740
|
+
"casterEffectLoopingSoundPresetId",
|
|
735
741
|
{
|
|
736
742
|
get = function(self)
|
|
737
743
|
return self:getStringField("aefl")
|
|
738
744
|
end,
|
|
739
|
-
set = function(self,
|
|
740
|
-
self:setStringField("aefl",
|
|
745
|
+
set = function(self, casterEffectLoopingSoundPresetId)
|
|
746
|
+
self:setStringField("aefl", casterEffectLoopingSoundPresetId)
|
|
747
|
+
end
|
|
748
|
+
},
|
|
749
|
+
true
|
|
750
|
+
)
|
|
751
|
+
__TS__SetDescriptor(
|
|
752
|
+
AbilityType.prototype,
|
|
753
|
+
"targetEffectSoundPresetId",
|
|
754
|
+
{
|
|
755
|
+
get = function(self)
|
|
756
|
+
return targetEffectSoundPresetByAbilityTypeId[self.id]
|
|
757
|
+
end,
|
|
758
|
+
set = function(self, targetEffectSoundPresetId)
|
|
759
|
+
targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
|
|
741
760
|
end
|
|
742
761
|
},
|
|
743
762
|
true
|
|
@@ -796,10 +815,10 @@ __TS__SetDescriptor(
|
|
|
796
815
|
"buffTypeIds",
|
|
797
816
|
{
|
|
798
817
|
get = function(self)
|
|
799
|
-
return self:
|
|
818
|
+
return self:getObjectDataEntryNumericIdsLevelField("abuf")
|
|
800
819
|
end,
|
|
801
820
|
set = function(self, buffTypeIds)
|
|
802
|
-
self:
|
|
821
|
+
self:setObjectDataEntryNumericIdsLevelField("abuf", buffTypeIds)
|
|
803
822
|
end
|
|
804
823
|
},
|
|
805
824
|
true
|
|
@@ -848,10 +867,10 @@ __TS__SetDescriptor(
|
|
|
848
867
|
"effectBuffTypeIds",
|
|
849
868
|
{
|
|
850
869
|
get = function(self)
|
|
851
|
-
return self:
|
|
870
|
+
return self:getObjectDataEntryNumericIdsLevelField("aeff")
|
|
852
871
|
end,
|
|
853
872
|
set = function(self, effectBuffTypeIds)
|
|
854
|
-
self:
|
|
873
|
+
self:setObjectDataEntryNumericIdsLevelField("aeff", effectBuffTypeIds)
|
|
855
874
|
end
|
|
856
875
|
},
|
|
857
876
|
true
|
|
@@ -966,6 +985,26 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
|
|
|
966
985
|
end
|
|
967
986
|
)
|
|
968
987
|
end
|
|
988
|
+
for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
|
|
989
|
+
if soundPresetId ~= nil then
|
|
990
|
+
Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
|
|
991
|
+
4,
|
|
992
|
+
function(caster, ability, target)
|
|
993
|
+
if __TS__InstanceOf(target, Unit) then
|
|
994
|
+
Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, target)
|
|
995
|
+
else
|
|
996
|
+
Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, target.x, target.y)
|
|
997
|
+
end
|
|
998
|
+
end
|
|
999
|
+
)
|
|
1000
|
+
Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
|
|
1001
|
+
4,
|
|
1002
|
+
function(caster, ability, x, y)
|
|
1003
|
+
Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, x, y)
|
|
1004
|
+
end
|
|
1005
|
+
)
|
|
1006
|
+
end
|
|
1007
|
+
end
|
|
969
1008
|
local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
|
|
970
1009
|
return mapValues(
|
|
971
1010
|
casterCastingEffectPresetsByAbilityTypeId,
|
|
@@ -10,8 +10,8 @@ local ____exports = {}
|
|
|
10
10
|
local preparePhysicalPositiveApplicatorAbility
|
|
11
11
|
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
12
12
|
local AbilityType = ____ability_2Dtype.AbilityType
|
|
13
|
-
local
|
|
14
|
-
local
|
|
13
|
+
local ____curse = require("engine.object-data.entry.ability-type.curse")
|
|
14
|
+
local CurseAbilityType = ____curse.CurseAbilityType
|
|
15
15
|
local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
|
|
16
16
|
local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
|
|
17
17
|
local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
|
|
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
|
|
|
30
30
|
local chunked = ____arrays.chunked
|
|
31
31
|
local map = ____arrays.map
|
|
32
32
|
local max = ____arrays.max
|
|
33
|
-
local toLuaSet = ____arrays.toLuaSet
|
|
34
33
|
local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
|
|
35
34
|
local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
|
|
36
35
|
local ____berserk = require("engine.object-data.entry.ability-type.berserk")
|
|
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
|
|
|
43
42
|
local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
|
|
44
43
|
local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
|
|
45
44
|
local castAbility = ____cast_2Dability.castAbility
|
|
46
|
-
local createItem = CreateItem
|
|
47
|
-
local getAbilityId = BlzGetAbilityId
|
|
48
|
-
local getItemAbility = BlzGetItemAbility
|
|
49
|
-
local getOwningPlayer = GetOwningPlayer
|
|
50
|
-
local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
|
|
51
|
-
local itemAddAbility = BlzItemAddAbility
|
|
52
|
-
local removeItem = RemoveItem
|
|
53
45
|
local setAbilityIntegerField = BlzSetAbilityIntegerField
|
|
54
46
|
local setAbilityRealLevelField = BlzSetAbilityRealLevelField
|
|
55
|
-
local setItemBooleanField = BlzSetItemBooleanField
|
|
56
47
|
local setPlayerTechResearched = SetPlayerTechResearched
|
|
57
48
|
local unitAddAbility = UnitAddAbility
|
|
58
|
-
local unitAddItem = UnitAddItem
|
|
59
49
|
local unitDisableAbility = BlzUnitDisableAbility
|
|
60
|
-
local unitDropItemSlot = UnitDropItemSlot
|
|
61
|
-
local unitInventorySize = UnitInventorySize
|
|
62
50
|
local unitRemoveAbility = UnitRemoveAbility
|
|
63
51
|
local compiletimeApplicableBuffTypes = {}
|
|
64
52
|
____exports.ApplicableBuffType = __TS__Class()
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@@ -86,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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86
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abilityType.buttonPositionY = -11
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abilityType.casterAttachmentPresets = {}
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88
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abilityType.targetEffectPresets = {}
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abilityType.
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+
abilityType.casterEffectSoundPresetId = nil
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abilityType.learnLevelMinimum = 6
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abilityType.race = "other"
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abilityType.shouldCheckTechTreeDependencies = false
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@@ -113,12 +101,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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local applicatorAbilityTypeIdByApplicatorType = {}
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if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
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if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
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-
local applicatorAbilityType = prepareAbilityType(
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-
applicatorAbilityType.
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118
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-
applicatorAbilityType.attackSpeedDecreaseFactor = 0
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119
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-
applicatorAbilityType.damageDecreaseFactor = 0
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104
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+
local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
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+
applicatorAbilityType.missProbability = 0
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106
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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121
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-
applicatorAbilityTypeIdByApplicatorType[
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+
applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
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end
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if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
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@@ -204,15 +190,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
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204
190
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"AIcs"
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205
191
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}, fourCC))
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|
206
192
|
end)
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207
|
-
local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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208
|
-
return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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209
|
-
"AInv",
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|
210
|
-
"Aihn",
|
|
211
|
-
"Aien",
|
|
212
|
-
"Aion",
|
|
213
|
-
"Aiun"
|
|
214
|
-
}, fourCC)))
|
|
215
|
-
end)
|
|
216
193
|
local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
|
|
217
194
|
local abilityType = SearingArrowsAbilityType:create()
|
|
218
195
|
abilityType.isInternal = true
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@@ -244,8 +221,8 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
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|
244
221
|
)
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|
245
222
|
---
|
|
246
223
|
-- @internal For use by internal systems only.
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|
247
|
-
____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum,
|
|
248
|
-
local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and
|
|
224
|
+
____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
|
|
225
|
+
local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
|
|
249
226
|
local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
|
|
250
227
|
local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
|
|
251
228
|
if applicatorAbilityTypeId == nil then
|
|
@@ -267,8 +244,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
|
|
|
267
244
|
applicatorAbilityTypeId,
|
|
268
245
|
preparePhysicalPositiveApplicatorAbility,
|
|
269
246
|
level,
|
|
270
|
-
duration or 0
|
|
271
|
-
movementSpeedIncreaseFactor
|
|
247
|
+
duration or 0
|
|
272
248
|
)
|
|
273
249
|
if level ~= nil and level > 0 then
|
|
274
250
|
local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
|
|
@@ -298,6 +274,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
|
|
|
298
274
|
ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
|
|
299
275
|
ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
|
|
300
276
|
ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
|
|
277
|
+
if missProbability ~= nil and applicatorType == 852190 then
|
|
278
|
+
ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
|
|
279
|
+
end
|
|
301
280
|
end,
|
|
302
281
|
applicatorType,
|
|
303
282
|
unit
|
|
@@ -309,16 +288,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
|
|
|
309
288
|
end
|
|
310
289
|
return success
|
|
311
290
|
end
|
|
312
|
-
preparePhysicalPositiveApplicatorAbility = function(ability, level, duration
|
|
291
|
+
preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
|
|
313
292
|
if level == nil then
|
|
314
293
|
setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
|
|
315
294
|
level = 1
|
|
316
295
|
end
|
|
317
296
|
setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
|
|
318
297
|
setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
|
|
319
|
-
if movementSpeedIncreaseFactor ~= nil then
|
|
320
|
-
setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
|
|
321
|
-
end
|
|
322
298
|
end
|
|
323
299
|
---
|
|
324
300
|
-- @internal For use by internal systems only.
|
|
@@ -5,7 +5,7 @@ import { Race } from "../auxiliary/race";
|
|
|
5
5
|
import { SoundPresetName } from "../auxiliary/sound-preset-name";
|
|
6
6
|
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
7
7
|
import { LightningTypeId } from "./lightning-type";
|
|
8
|
-
export type BuffTypeId = ObjectDataEntryId & {
|
|
8
|
+
export type BuffTypeId = ObjectDataEntryId & number & {
|
|
9
9
|
readonly __buffTypeId: unique symbol;
|
|
10
10
|
};
|
|
11
11
|
export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
|