warscript 0.0.1-dev.ac556d2 → 0.0.1-dev.ad08e94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/sound.d.ts +17 -24
  6. package/core/types/sound.lua +94 -24
  7. package/core/types/timer.d.ts +6 -7
  8. package/core/types/timer.lua +18 -21
  9. package/core/util.lua +6 -1
  10. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  11. package/engine/behaviour/ability/apply-buff.lua +32 -0
  12. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  13. package/engine/behaviour/ability/damage.d.ts +3 -0
  14. package/engine/behaviour/ability/damage.lua +2 -2
  15. package/engine/behaviour/ability/emulate-impact.lua +4 -5
  16. package/engine/behaviour/ability.d.ts +12 -3
  17. package/engine/behaviour/ability.lua +66 -7
  18. package/engine/behaviour/unit.d.ts +2 -0
  19. package/engine/buff.d.ts +56 -41
  20. package/engine/buff.lua +295 -228
  21. package/engine/internal/ability.lua +16 -15
  22. package/engine/internal/item/ability.lua +19 -3
  23. package/engine/internal/item.d.ts +2 -2
  24. package/engine/internal/item.lua +56 -25
  25. package/engine/internal/mechanics/ability-duration.lua +1 -1
  26. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  27. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  28. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  29. package/engine/internal/object-data/evasion-probability.lua +16 -0
  30. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  31. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  32. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  33. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  34. package/engine/internal/unit/bonus.d.ts +2 -0
  35. package/engine/internal/unit/bonus.lua +17 -0
  36. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  37. package/engine/internal/unit/ignore-events-items.lua +5 -0
  38. package/engine/internal/unit/item.lua +3 -4
  39. package/engine/internal/unit.d.ts +7 -1
  40. package/engine/internal/unit.lua +37 -10
  41. package/engine/lightning.d.ts +12 -5
  42. package/engine/lightning.lua +48 -14
  43. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  44. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  45. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  46. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  47. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  48. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  49. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  50. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  51. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  52. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  53. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  54. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  55. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  56. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  57. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  58. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  59. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  60. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  61. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  62. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  63. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  64. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  65. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  66. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  67. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  68. package/engine/object-data/entry/ability-type/web.lua +52 -0
  69. package/engine/object-data/entry/ability-type.d.ts +19 -17
  70. package/engine/object-data/entry/ability-type.lua +74 -21
  71. package/engine/object-data/entry/buff-type/applicable.lua +13 -37
  72. package/engine/object-data/entry/buff-type.d.ts +1 -1
  73. package/engine/object-data/entry/buff-type.lua +2 -2
  74. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  75. package/engine/object-data/entry/item-type.d.ts +1 -1
  76. package/engine/object-data/entry/item-type.lua +4 -4
  77. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  78. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  79. package/engine/object-data/entry/sound-preset.lua +140 -0
  80. package/engine/object-data/entry/unit-type.d.ts +8 -1
  81. package/engine/object-data/entry/unit-type.lua +61 -8
  82. package/engine/object-data/entry/upgrade.d.ts +1 -1
  83. package/engine/object-data/entry/upgrade.lua +4 -4
  84. package/engine/object-data/entry.d.ts +16 -14
  85. package/engine/object-data/entry.lua +60 -32
  86. package/engine/object-field/ability.d.ts +5 -2
  87. package/engine/object-field/ability.lua +3 -0
  88. package/engine/object-field.d.ts +2 -2
  89. package/engine/object-field.lua +4 -0
  90. package/engine/standard/entries/sound-preset.d.ts +10 -0
  91. package/engine/standard/entries/sound-preset.lua +10 -0
  92. package/engine/unit.d.ts +1 -0
  93. package/engine/unit.lua +1 -0
  94. package/objutil/unit.lua +8 -0
  95. package/package.json +2 -2
  96. package/utility/reflection.lua +11 -7
@@ -35,6 +35,8 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
35
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
36
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
37
37
  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
39
+ local setItemBooleanField = BlzSetItemBooleanField
38
40
  local unitHideAbility = BlzUnitHideAbility
39
41
  local match = string.match
40
42
  local ____type = _G.type
@@ -452,8 +454,6 @@ end
452
454
  local function getAbilityCooldown(_, abilityTypeId)
453
455
  return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
454
456
  end
455
- local function doNothing()
456
- end
457
457
  ____exports.ItemAbility = __TS__Class()
458
458
  local ItemAbility = ____exports.ItemAbility
459
459
  ItemAbility.name = "ItemAbility"
@@ -482,11 +482,12 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
482
482
  )
483
483
  end
484
484
  function ItemAbility.prototype.interruptCast(self)
485
- local item = self.owner
486
- local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
487
- local ____item_handle_3 = item.handle
488
- local ____opt_1 = item.owner
489
- ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, doNothing)
485
+ local handle = self.owner.handle
486
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
487
+ if activelyUsed then
488
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
489
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
490
+ end
490
491
  end
491
492
  __TS__SetDescriptor(
492
493
  ItemAbility.prototype,
@@ -502,17 +503,17 @@ __TS__SetDescriptor(
502
503
  {
503
504
  get = function(self)
504
505
  local item = self.owner
505
- local ____doAbilityActionForceDummy_8 = doAbilityActionForceDummy
506
- local ____item_handle_7 = item.handle
507
- local ____opt_5 = item.owner
508
- return ____doAbilityActionForceDummy_8(____item_handle_7, ____opt_5 and ____opt_5.handle, getAbilityCooldown, self.typeId)
506
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
507
+ local ____item_handle_3 = item.handle
508
+ local ____opt_1 = item.owner
509
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
509
510
  end,
510
511
  set = function(self, cooldownRemaining)
511
512
  local item = self.owner
512
- local ____startItemCooldown_12 = startItemCooldown
513
- local ____item_handle_11 = item.handle
514
- local ____opt_9 = item.owner
515
- ____startItemCooldown_12(____item_handle_11, ____opt_9 and ____opt_9.handle, cooldownRemaining)
513
+ local ____startItemCooldown_8 = startItemCooldown
514
+ local ____item_handle_7 = item.handle
515
+ local ____opt_5 = item.owner
516
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
516
517
  end
517
518
  },
518
519
  true
@@ -14,6 +14,10 @@ local ____math = require("math")
14
14
  local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
15
  local ____timer = require("core.types.timer")
16
16
  local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
17
21
  local isItemOwned = IsItemOwned
18
22
  local isItemPowerup = IsItemPowerup
19
23
  local getItemX = GetItemX
@@ -24,7 +28,6 @@ local getItemIntegerField = BlzGetItemIntegerField
24
28
  local setItemBooleanField = BlzSetItemBooleanField
25
29
  local setItemPosition = SetItemPosition
26
30
  local unitAddItem = UnitAddItem
27
- local unitDropItemSlot = UnitDropItemSlot
28
31
  local unitRemoveItem = UnitRemoveItem
29
32
  local unitUseItem = UnitUseItem
30
33
  local unitResetCooldown = UnitResetCooldown
@@ -86,6 +89,10 @@ ____exports.abilityActionDummy = dummy
86
89
  ---
87
90
  -- @internal For use by internal systems only.
88
91
  ____exports.doAbilityAction = function(handle, action, ...)
92
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
93
+ if not isAlreadyIgnoredInEvents then
94
+ ignoreEventsItems[handle] = true
95
+ end
89
96
  local isOwned = isItemOwned(handle)
90
97
  local isPowerup
91
98
  local x
@@ -107,6 +114,9 @@ ____exports.doAbilityAction = function(handle, action, ...)
107
114
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
108
115
  end
109
116
  end
117
+ if not isAlreadyIgnoredInEvents then
118
+ ignoreEventsItems[handle] = nil
119
+ end
110
120
  return result
111
121
  end
112
122
  ---
@@ -119,6 +129,10 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
119
129
  if slot == nil then
120
130
  return ____exports.doAbilityAction(handle, action, ...)
121
131
  end
132
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
133
+ if not isAlreadyIgnoredInEvents then
134
+ ignoreEventsItems[handle] = true
135
+ end
122
136
  local isPowerup
123
137
  if isItemPowerup(handle) then
124
138
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
@@ -128,11 +142,13 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
128
142
  unitAddItem(dummy, handle)
129
143
  local result = action(handle, ...)
130
144
  unitRemoveItem(dummy, handle)
131
- unitAddItem(owner, handle)
132
- unitDropItemSlot(owner, handle, slot)
145
+ unitAddItemToSlot(owner, handle, slot)
133
146
  if isPowerup then
134
147
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
135
148
  end
149
+ if not isAlreadyIgnoredInEvents then
150
+ ignoreEventsItems[handle] = nil
151
+ end
136
152
  return result
137
153
  end
138
154
  return ____exports
@@ -78,9 +78,9 @@ export declare class Item extends Handle<jitem> {
78
78
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
79
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
80
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
81
+ static getInRange(x: number, y: number, range: number): Item[];
82
82
  static getInRect(rect: ReadonlyRect): Item[];
83
83
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
84
+ static get destroyEvent(): Event<[Item]>;
85
85
  }
86
86
  export {};
@@ -15,6 +15,12 @@ local ____ability = require("engine.internal.ability")
15
15
  local ItemAbility = ____ability.ItemAbility
16
16
  local ____ability = require("engine.internal.item.ability")
17
17
  local doAbilityAction = ____ability.doAbilityAction
18
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
21
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
22
+ local ____vec2 = require("math.vec2")
23
+ local distance = ____vec2.distance
18
24
  local itemAddAbility = BlzItemAddAbility
19
25
  local itemRemoveAbility = BlzItemRemoveAbility
20
26
  local getItemAbility = BlzGetItemAbility
@@ -24,6 +30,12 @@ local getAbilityId = BlzGetAbilityId
24
30
  local getWidgetLife = GetWidgetLife
25
31
  local removeItem = RemoveItem
26
32
  local getHandleId = GetHandleId
33
+ local setRect = SetRect
34
+ local enumItemsInRect = EnumItemsInRect
35
+ local getEnumItem = GetEnumItem
36
+ local getItemTypeId = GetItemTypeId
37
+ local getItemX = GetItemX
38
+ local getItemY = GetItemY
27
39
  local getItemIntegerField = BlzGetItemIntegerField
28
40
  local setItemBooleanField = BlzSetItemBooleanField
29
41
  local getItemBooleanField = BlzGetItemBooleanField
@@ -53,6 +65,32 @@ local function getItemAbilities(handle, item)
53
65
  end
54
66
  return abilities
55
67
  end
68
+ local targetCollection
69
+ local targetCollectionNextIndex
70
+ local centerX
71
+ local centerY
72
+ local enumRange
73
+ local function collectIntoTarget()
74
+ local item = getEnumItem()
75
+ local typeId = getItemTypeId(item)
76
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
77
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
78
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
79
+ end
80
+ end
81
+ local function collectIntoTargetRange()
82
+ local item = getEnumItem()
83
+ local typeId = getItemTypeId(item)
84
+ if distance(
85
+ getItemX(item),
86
+ getItemY(item),
87
+ centerX,
88
+ centerY
89
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
90
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
91
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
92
+ end
93
+ end
56
94
  ____exports.Item = __TS__Class()
57
95
  local Item = ____exports.Item
58
96
  Item.name = "Item"
@@ -111,34 +149,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
149
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
150
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
151
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
152
+ function Item.getInRange(self, x, y, range)
153
+ targetCollection = {}
154
+ targetCollectionNextIndex = 1
155
+ centerX = x
156
+ centerY = y
157
+ enumRange = range
158
+ setRect(
117
159
  enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
160
+ x - range,
161
+ y - range,
162
+ x + range,
163
+ y + range
122
164
  )
123
- EnumItemsInRect(
124
- enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
129
- )
130
- return collection
165
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
166
+ return targetCollection
131
167
  end
132
168
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
169
+ targetCollection = {}
170
+ targetCollectionNextIndex = 1
171
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
172
+ return targetCollection
142
173
  end
143
174
  __TS__SetDescriptor(
144
175
  Item.prototype,
@@ -551,7 +582,7 @@ __TS__ObjectDefineProperty(
551
582
  )
552
583
  __TS__ObjectDefineProperty(
553
584
  Item,
554
- "onDestroy",
585
+ "destroyEvent",
555
586
  {get = function(self)
556
587
  return self.onDestroyEvent
557
588
  end}
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -9,12 +9,12 @@ local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
10
  local ____utility = require("engine.internal.utility")
11
11
  local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
12
14
  local rawset = _G.rawset
13
15
  local ____type = _G.type
14
16
  local isItemPowerup = IsItemPowerup
15
17
  local setItemBooleanField = BlzSetItemBooleanField
16
- local unitAddItem = UnitAddItem
17
- local unitDropItemSlot = UnitDropItemSlot
18
18
  local unitInventorySize = UnitInventorySize
19
19
  local unitItemInSlot = UnitItemInSlot
20
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -47,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
47
47
  if isPowerup then
48
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
49
  end
50
- unitAddItem(handle, itemHandle)
51
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
52
51
  if isPowerup then
53
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
54
53
  end
@@ -100,7 +100,9 @@ declare const enum UnitPropertyKey {
100
100
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
101
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
102
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
103
+ IS_TEAM_GLOW_HIDDEN = 106,
104
+ LAST_X = 107,
105
+ LAST_Y = 108
104
106
  }
105
107
  export type UnitSyncId = number & {
106
108
  readonly __unitSyncId: unique symbol;
@@ -113,6 +115,8 @@ export declare class Unit extends Handle<junit> {
113
115
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
116
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
117
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
118
+ private [UnitPropertyKey.LAST_X]?;
119
+ private [UnitPropertyKey.LAST_Y]?;
116
120
  private _owner?;
117
121
  private _timeScale?;
118
122
  private events?;
@@ -133,6 +137,7 @@ export declare class Unit extends Handle<junit> {
133
137
  get isAlive(): boolean;
134
138
  get isDead(): boolean;
135
139
  get isIllusion(): boolean;
140
+ get isStunned(): boolean;
136
141
  get combatClassifications(): CombatClassifications;
137
142
  set combatClassifications(combatClassifications: CombatClassifications);
138
143
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -147,6 +152,7 @@ export declare class Unit extends Handle<junit> {
147
152
  isEnemyOf(unit: Unit): boolean;
148
153
  playAnimation(animation: string, rarity?: jraritycontrol): void;
149
154
  playAnimation(animation: number): void;
155
+ resetAnimation(): void;
150
156
  queueAnimation(animation: string): void;
151
157
  get weapons(): [UnitWeapon, UnitWeapon];
152
158
  get firstWeapon(): UnitWeapon;
@@ -51,11 +51,14 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
54
56
  local match = string.match
55
57
  local ____tostring = _G.tostring
56
58
  local setUnitAnimation = SetUnitAnimation
57
59
  local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
60
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
61
+ local resetUnitAnimation = ResetUnitAnimation
59
62
  local queueUnitAnimation = QueueUnitAnimation
60
63
  local getUnitIntegerField = BlzGetUnitIntegerField
61
64
  local getUnitRealField = BlzGetUnitRealField
@@ -75,6 +78,7 @@ local setUnitScale = SetUnitScale
75
78
  local setUnitPosition = SetUnitPosition
76
79
  local setUnitTimeScale = SetUnitTimeScale
77
80
  local getHandleId = GetHandleId
81
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
82
  local createUnit = CreateUnit
79
83
  local killUnit = KillUnit
80
84
  local setUnitExploded = SetUnitExploded
@@ -677,6 +681,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
681
  end
678
682
  function Unit.prototype.onDestroy(self)
679
683
  local handle = self.handle
684
+ self[107] = getUnitX(handle)
685
+ self[108] = getUnitY(handle)
680
686
  if not self._owner then
681
687
  self._owner = Player:of(getOwningPlayer(handle))
682
688
  end
@@ -792,6 +798,9 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
798
  setUnitAnimation(self.handle, animation)
793
799
  end
794
800
  end
801
+ function Unit.prototype.resetAnimation(self)
802
+ resetUnitAnimation(self.handle)
803
+ end
795
804
  function Unit.prototype.queueAnimation(self, animation)
796
805
  queueUnitAnimation(self.handle, animation)
797
806
  end
@@ -929,8 +938,15 @@ function Unit.prototype.interruptAttack(self)
929
938
  unitInterruptAttack(self.handle)
930
939
  end
931
940
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
941
+ local handle = self.handle
942
+ unitDisableAbility(handle, abilityId, true, false)
943
+ Timer:run(
944
+ unitDisableAbility,
945
+ handle,
946
+ abilityId,
947
+ false,
948
+ false
949
+ )
934
950
  end
935
951
  function Unit.prototype.getDistanceTo(self, target)
936
952
  local handle = self.handle
@@ -1195,6 +1211,14 @@ __TS__SetDescriptor(
1195
1211
  end},
1196
1212
  true
1197
1213
  )
1214
+ __TS__SetDescriptor(
1215
+ Unit.prototype,
1216
+ "isStunned",
1217
+ {get = function(self)
1218
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1219
+ end},
1220
+ true
1221
+ )
1198
1222
  __TS__SetDescriptor(
1199
1223
  Unit.prototype,
1200
1224
  "combatClassifications",
@@ -1579,7 +1603,7 @@ __TS__SetDescriptor(
1579
1603
  "x",
1580
1604
  {
1581
1605
  get = function(self)
1582
- return getUnitX(self.handle)
1606
+ return self[107] or getUnitX(self.handle)
1583
1607
  end,
1584
1608
  set = function(self, v)
1585
1609
  SetUnitX(self.handle, v)
@@ -1592,7 +1616,7 @@ __TS__SetDescriptor(
1592
1616
  "y",
1593
1617
  {
1594
1618
  get = function(self)
1595
- return getUnitY(self.handle)
1619
+ return self[108] or getUnitY(self.handle)
1596
1620
  end,
1597
1621
  set = function(self, v)
1598
1622
  SetUnitY(self.handle, v)
@@ -2511,8 +2535,9 @@ Unit.itemDroppedEvent = __TS__New(
2511
2535
  EVENT_PLAYER_UNIT_DROP_ITEM,
2512
2536
  function()
2513
2537
  local unit = getTriggerUnit()
2514
- if getUnitTypeId(unit) ~= dummyUnitId then
2515
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2538
+ local item = getManipulatedItem()
2539
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2540
+ return ____exports.Unit:of(unit), Item:of(item)
2516
2541
  end
2517
2542
  return IgnoreEvent
2518
2543
  end
@@ -2522,8 +2547,9 @@ Unit.itemPickedUpEvent = __TS__New(
2522
2547
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2523
2548
  function()
2524
2549
  local unit = getTriggerUnit()
2525
- if getUnitTypeId(unit) ~= dummyUnitId then
2526
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2550
+ local item = getManipulatedItem()
2551
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2552
+ return ____exports.Unit:of(unit), Item:of(item)
2527
2553
  end
2528
2554
  return IgnoreEvent
2529
2555
  end
@@ -2533,8 +2559,9 @@ Unit.itemUsedEvent = __TS__New(
2533
2559
  EVENT_PLAYER_UNIT_USE_ITEM,
2534
2560
  function()
2535
2561
  local unit = getTriggerUnit()
2536
- if getUnitTypeId(unit) ~= dummyUnitId then
2537
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2562
+ local item = getManipulatedItem()
2563
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2564
+ return ____exports.Unit:of(unit), Item:of(item)
2538
2565
  end
2539
2566
  return IgnoreEvent
2540
2567
  end