warscript 0.0.1-dev.ab8c392 → 0.0.1-dev.b3e4d60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +0 -1
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +2 -1
- package/core/types/frame.lua +2 -0
- package/core/types/group.d.ts +0 -1
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +3 -2
- package/engine/behaviour/unit.lua +7 -0
- package/engine/buff.d.ts +2 -2
- package/engine/buff.lua +8 -10
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/unit/bonus.d.ts +5 -6
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +37 -10
- package/engine/internal/unit.lua +248 -88
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +21 -2
- package/engine/object-data/entry/unit-type.lua +223 -49
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +39 -1
- package/engine/standard/entries/unit-type.lua +39 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.lua +9 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -13
- package/property.d.ts +55 -0
- package/property.lua +378 -0
- package/string.d.ts +16 -0
- package/string.lua +5 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +1 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -0,0 +1,29 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local ____exports = {}
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local ____ability = require("engine.behaviour.ability")
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local AbilityBehavior = ____ability.AbilityBehavior
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____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
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local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
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RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
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__TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
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function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.mana = mana
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end
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function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
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caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
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end
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____exports.RestoreManaAbilityBehavior = __TS__Class()
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local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
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RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
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__TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
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function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.mana = mana
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end
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function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
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target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
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end
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return ____exports
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@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
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import { EffectParameters } from "../../core/types/effect";
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import { AbilityDependentValue } from "../object-field/ability";
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export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
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export declare abstract class AbilityBehavior<
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export declare abstract class AbilityBehavior<Parameters extends {
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periodicActionParameters?: any[];
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missileParameters?: any[];
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} = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
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constructor(ability: Ability);
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get ability(): Ability;
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protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
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protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
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private static MissileLaunchConfig;
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private get missileLaunchConfig();
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protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
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onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
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onUnitGainAbility(_unit: Unit): void;
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onUnitLoseAbility(_unit: Unit): void;
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onCastingStart(caster: Unit): void;
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@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
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local ____ability = require("engine.standard.fields.ability")
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local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
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local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
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local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
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local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local ____ability = require("engine.object-field.ability")
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local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____missile = require("core.types.missile")
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local Missile = ____missile.Missile
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local createBehaviorFunctionsByAbilityTypeId = {}
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local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
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if success then
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abilityBehavior:onMissileArrival(...)
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end
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end
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local ____class_0 = __TS__Class()
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____class_0.name = ""
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function ____class_0.prototype.____constructor(self, abilityBehavior)
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self.abilityBehavior = abilityBehavior
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end
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__TS__SetDescriptor(
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____class_0.prototype,
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"art",
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{get = function(self)
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return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
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end},
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true
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)
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__TS__SetDescriptor(
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____class_0.prototype,
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"arc",
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{get = function(self)
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return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
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end},
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true
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)
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__TS__SetDescriptor(
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____class_0.prototype,
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"speed",
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{get = function(self)
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return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
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end},
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true
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)
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____exports.AbilityBehavior = __TS__Class()
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local AbilityBehavior = ____exports.AbilityBehavior
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AbilityBehavior.name = "AbilityBehavior"
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)
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end
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end
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function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
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Missile:launch(
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self.missileLaunchConfig,
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source,
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target,
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invokeOnMissileArrival,
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self,
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...
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)
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end
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function AbilityBehavior.prototype.onMissileArrival(self, ...)
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end
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function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
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end
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function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
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return self.object
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end},
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true
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)
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AbilityBehavior.MissileLaunchConfig = ____class_0
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__TS__SetDescriptor(
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AbilityBehavior.prototype,
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"missileLaunchConfig",
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{get = function(self)
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local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
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rawset(self, "missileLaunchConfig", missileLaunchConfig)
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return missileLaunchConfig
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end},
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true
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);
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(function(self)
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local function createUnitEventListener(key)
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import { Behavior } from "../behavior";
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import { Ability } from "../internal/ability";
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import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
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import "../internal/unit+ability";
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import "../internal/unit-missile-launch";
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export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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onDamageDealt(target: Unit, event: DamageEvent): void;
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onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
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onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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onAbilityGained(ability: Ability): void;
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onAbilityLost(ability: Ability): void;
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onKill(target: Unit): void;
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onDeath(source: Unit | undefined): void;
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}
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require("engine.internal.unit+ability")
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____exports.UnitBehavior = __TS__Class()
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local UnitBehavior = ____exports.UnitBehavior
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____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
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end)
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Unit.abilityGainedEvent:addListener(function(source, target)
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____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
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end)
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Unit.abilityLostEvent:addListener(function(source, target)
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end)
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Unit.deathEvent:addListener(function(target, source)
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if source ~= nil then
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____exports.UnitBehavior:forAll(source, "onKill", target)
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package/engine/buff.d.ts
CHANGED
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destroysOnDamage?: BooleanParameterValueType;
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maximumAutoAttackCount?: IntegerParameterValueType;
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uniqueGroup?: BuffUniqueGroup;
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} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters :
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} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
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declare const enum BuffPropertyKey {
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parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
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] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
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];
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export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> =
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export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
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private _unit;
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protected readonly __additionalParametersBrand?: AdditionalParameters;
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private [BuffPropertyKey.UNIT];
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package/engine/buff.lua
CHANGED
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true
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);
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(function(self)
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local function destroyBuffIfNeeded(buff)
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if getUnitAbility(buff[100].handle, buff.typeId) ~= buff.handle then
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buff:destroy()
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end
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end
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____exports.checkBuff = function(unit, buffTypeId)
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if buffByTypeId ~= nil then
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local buff = buffByTypeId[buffTypeId]
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if buff ~= nil
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buff
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if buff ~= nil then
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destroyBuffIfNeeded(buff)
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end
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end
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____exports.checkBuffs = function(unit)
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1049
|
-
if buffByTypeId ~= nil then
|
|
1050
|
-
for ____, buff in pairs(buffByTypeId) do
|
|
1051
|
-
if getUnitAbility(unit.handle, buff.typeId) ~= buff.handle then
|
|
1052
|
-
buff:destroy()
|
|
1053
|
-
end
|
|
1054
|
-
end
|
|
1055
|
-
end
|
|
1053
|
+
____exports.Buff:forAll(unit, destroyBuffIfNeeded)
|
|
1056
1054
|
end
|
|
1057
1055
|
Unit.abilityChannelingStartEvent:addListener(
|
|
1058
1056
|
0,
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____rect = require("core.types.rect")
|
|
6
|
+
local Rect = ____rect.Rect
|
|
7
|
+
local ____region = require("core.types.region")
|
|
8
|
+
local Region = ____region.Region
|
|
9
|
+
____exports.GameMap = __TS__Class()
|
|
10
|
+
local GameMap = ____exports.GameMap
|
|
11
|
+
GameMap.name = "GameMap"
|
|
12
|
+
function GameMap.prototype.____constructor(self)
|
|
13
|
+
end
|
|
14
|
+
__TS__ObjectDefineProperty(
|
|
15
|
+
GameMap,
|
|
16
|
+
"worldBoundsRect",
|
|
17
|
+
{get = function(self)
|
|
18
|
+
local rect = Rect:of(GetWorldBounds())
|
|
19
|
+
rawset(self, "worldBoundsRect", rect)
|
|
20
|
+
return rect
|
|
21
|
+
end}
|
|
22
|
+
)
|
|
23
|
+
__TS__ObjectDefineProperty(
|
|
24
|
+
GameMap,
|
|
25
|
+
"worldBoundsRegion",
|
|
26
|
+
{get = function(self)
|
|
27
|
+
local region = Region:create(self.worldBoundsRect)
|
|
28
|
+
rawset(self, "worldBoundsRegion", region)
|
|
29
|
+
return region
|
|
30
|
+
end}
|
|
31
|
+
)
|
|
32
|
+
return ____exports
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Unit } from "../unit";
|
|
4
3
|
import { AbilityTypeId } from "../../object-data/entry/ability-type";
|
|
@@ -34,8 +33,8 @@ export declare namespace UnitBonusType {
|
|
|
34
33
|
const DAMAGE: UnitBonusType<UnitDamageBonusId>;
|
|
35
34
|
const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
36
35
|
}
|
|
37
|
-
export declare const addUnitBonus: <Id extends UnitBonusId
|
|
38
|
-
export declare const removeUnitBonus: <Id extends UnitBonusId
|
|
39
|
-
export declare const updateUnitBonus: <Id extends UnitBonusId
|
|
40
|
-
export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId
|
|
41
|
-
export declare const getUnitBonus: <Id extends UnitBonusId
|
|
36
|
+
export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
|
|
37
|
+
export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
|
|
38
|
+
export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
|
|
39
|
+
export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
|
|
40
|
+
export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
|
|
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
|
|
|
6
6
|
local Unit = ____unit.Unit
|
|
7
7
|
local ____event = require("event")
|
|
8
8
|
local Event = ____event.Event
|
|
9
|
-
local
|
|
10
|
-
local
|
|
11
|
-
local boundRegion = ____mapbounds.boundRegion
|
|
9
|
+
local ____game_2Dmap = require("engine.game-map")
|
|
10
|
+
local GameMap = ____game_2Dmap.GameMap
|
|
12
11
|
local eventInvoke = Event.invoke
|
|
13
12
|
local tableRemove = table.remove
|
|
14
13
|
local ____assert = _G.assert
|
|
@@ -58,8 +57,8 @@ triggerAddCondition(
|
|
|
58
57
|
deboard(unit)
|
|
59
58
|
end
|
|
60
59
|
if not unitAlive(handle) then
|
|
61
|
-
unit.x =
|
|
62
|
-
unit.y =
|
|
60
|
+
unit.x = GameMap.worldBoundsRect.maxX
|
|
61
|
+
unit.y = GameMap.worldBoundsRect.maxY
|
|
63
62
|
end
|
|
64
63
|
local transport = Unit:of(getTransportUnit())
|
|
65
64
|
transportByUnit[unit] = transport
|
|
@@ -68,11 +67,6 @@ triggerAddCondition(
|
|
|
68
67
|
eventInvoke(onBoardEvent, unit, transport)
|
|
69
68
|
end)
|
|
70
69
|
)
|
|
71
|
-
boundRegion.onUnitEnter:addListener(function(unit)
|
|
72
|
-
if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
|
|
73
|
-
deboard(unit)
|
|
74
|
-
end
|
|
75
|
-
end)
|
|
76
70
|
Unit.deathEvent:addListener(function(unit)
|
|
77
71
|
if transportByUnit[unit] ~= nil then
|
|
78
72
|
deboard(unit)
|
|
@@ -25,7 +25,7 @@ local function timerCallback(source, target)
|
|
|
25
25
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
26
26
|
end
|
|
27
27
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
28
|
-
local attackPoint = source.weapons[1].
|
|
28
|
+
local attackPoint = source.weapons[1].impactDelay
|
|
29
29
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
30
30
|
eventTimerByUnit[source] = timer
|
|
31
31
|
end)
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Handle, HandleDestructor } from "../../core/types/handle";
|
|
4
3
|
import { Player } from "../../core/types/player";
|
|
@@ -68,23 +67,44 @@ declare const modifiers: {
|
|
|
68
67
|
speed: (unit: junit, value: number) => void;
|
|
69
68
|
armor: (unit: junit, value: number) => void;
|
|
70
69
|
};
|
|
71
|
-
|
|
70
|
+
export declare class UnitWeapon {
|
|
71
|
+
readonly unit: Unit;
|
|
72
72
|
readonly index: 0 | 1;
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
73
|
+
constructor(unit: Unit, index: 0 | 1);
|
|
74
|
+
get cooldown(): number;
|
|
75
|
+
set cooldown(cooldown: number);
|
|
76
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
77
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
78
|
+
get damageBase(): number;
|
|
79
|
+
set damageBase(damageBase: number);
|
|
80
|
+
get damageDiceCount(): number;
|
|
81
|
+
set damageDiceCount(damageDiceCount: number);
|
|
82
|
+
get damageDiceSideCount(): number;
|
|
83
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
84
|
+
get range(): number;
|
|
85
|
+
set range(range: number);
|
|
86
|
+
get impactDelay(): number;
|
|
87
|
+
set impactDelay(impactDelay: number);
|
|
88
|
+
get missileArc(): number;
|
|
89
|
+
set missileArc(missileArc: number);
|
|
90
|
+
get missileModelPath(): string;
|
|
91
|
+
set missileModelPath(missileModelPath: string);
|
|
92
|
+
get missileSpeed(): number;
|
|
93
|
+
set missileSpeed(missileSpeed: number);
|
|
78
94
|
}
|
|
79
95
|
declare const enum UnitPropertyKey {
|
|
80
96
|
IS_PAUSED = 100,
|
|
81
97
|
STUN_COUNTER = 101,
|
|
82
|
-
|
|
83
|
-
|
|
98
|
+
DELAY_HEALTH_CHECKS_COUNTER = 102,
|
|
99
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
|
|
100
|
+
PREVENT_DEATH_HEALTH_BONUS = 104,
|
|
101
|
+
IS_TEAM_GLOW_HIDDEN = 105
|
|
84
102
|
}
|
|
85
103
|
export declare class Unit extends Handle<junit> {
|
|
86
104
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
87
105
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
106
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
107
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
88
108
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
89
109
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
90
110
|
private _owner?;
|
|
@@ -123,6 +143,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
123
143
|
playAnimation(animation: number): void;
|
|
124
144
|
queueAnimation(animation: string): void;
|
|
125
145
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
146
|
+
get firstWeapon(): UnitWeapon;
|
|
147
|
+
get secondWeapon(): UnitWeapon;
|
|
126
148
|
get level(): number;
|
|
127
149
|
set level(v: number);
|
|
128
150
|
get xp(): number;
|
|
@@ -148,6 +170,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
170
|
set color(color: PlayerColor);
|
|
149
171
|
get acquisitionRange(): number;
|
|
150
172
|
set acquisitionRange(v: number);
|
|
173
|
+
/**
|
|
174
|
+
* Keeps this unit alive even if its health becomes negative until the current game thread yields.
|
|
175
|
+
*/
|
|
176
|
+
delayHealthChecks(): void;
|
|
151
177
|
get maxHealth(): number;
|
|
152
178
|
set maxHealth(maxHealth: number);
|
|
153
179
|
get healthRegenerationRate(): number;
|
|
@@ -201,7 +227,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
201
227
|
isSelected(player: Player): boolean;
|
|
202
228
|
explode(): void;
|
|
203
229
|
kill(): void;
|
|
204
|
-
revive(
|
|
230
|
+
revive(x: number, y: number, doEffect?: boolean): void;
|
|
205
231
|
healTarget(target: Widget, amount: number): void;
|
|
206
232
|
useItem(item: Item): boolean;
|
|
207
233
|
issueImmediateOrder(order: number): boolean;
|
|
@@ -222,6 +248,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
222
248
|
getAbilityById(abilityId: number): UnitAbility | undefined;
|
|
223
249
|
removeAbility(abilityId: number): boolean;
|
|
224
250
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
251
|
+
getAbilityRemainingCooldown(abilityId: number): number;
|
|
225
252
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
226
253
|
endAbilityCooldown(abilityId: number): void;
|
|
227
254
|
interruptAttack(): void;
|