warscript 0.0.1-dev.ab8c392 → 0.0.1-dev.b3e4d60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/frame.d.ts +2 -1
  5. package/core/types/frame.lua +2 -0
  6. package/core/types/group.d.ts +0 -1
  7. package/core/types/image.d.ts +0 -1
  8. package/core/types/missile.d.ts +2 -2
  9. package/core/types/missile.lua +8 -2
  10. package/core/types/unit.lua +8 -0
  11. package/decl/index.d.ts +1 -0
  12. package/engine/ability.d.ts +1 -1
  13. package/engine/behavior.d.ts +10 -10
  14. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  15. package/engine/behaviour/ability/damage.d.ts +33 -11
  16. package/engine/behaviour/ability/damage.lua +89 -31
  17. package/engine/behaviour/ability/heal.d.ts +33 -6
  18. package/engine/behaviour/ability/heal.lua +89 -10
  19. package/engine/behaviour/ability/instant-impact.lua +4 -0
  20. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  21. package/engine/behaviour/ability/restore-mana.lua +29 -0
  22. package/engine/behaviour/ability.d.ts +8 -1
  23. package/engine/behaviour/ability.lua +62 -0
  24. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  25. package/engine/behaviour/unit.d.ts +3 -2
  26. package/engine/behaviour/unit.lua +7 -0
  27. package/engine/buff.d.ts +2 -2
  28. package/engine/buff.lua +8 -10
  29. package/engine/game-map.d.ts +7 -0
  30. package/engine/game-map.lua +32 -0
  31. package/engine/internal/unit/bonus.d.ts +5 -6
  32. package/engine/internal/unit+transport.lua +4 -10
  33. package/engine/internal/unit-missile-launch.lua +1 -1
  34. package/engine/internal/unit.d.ts +37 -10
  35. package/engine/internal/unit.lua +248 -88
  36. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  37. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  38. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  39. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  40. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  41. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  42. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  43. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  44. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  45. package/engine/object-data/entry/ability-type.d.ts +0 -1
  46. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  47. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  48. package/engine/object-data/entry/buff-type.d.ts +0 -1
  49. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  50. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  51. package/engine/object-data/entry/item-type.d.ts +0 -1
  52. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  53. package/engine/object-data/entry/unit-type.d.ts +21 -2
  54. package/engine/object-data/entry/unit-type.lua +223 -49
  55. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  56. package/engine/object-data/entry/upgrade.d.ts +0 -1
  57. package/engine/object-data/entry.d.ts +2 -3
  58. package/engine/object-field/ability.d.ts +1 -1
  59. package/engine/object-field.d.ts +0 -1
  60. package/engine/random.d.ts +1 -0
  61. package/engine/random.lua +9 -0
  62. package/engine/standard/entries/unit-type.d.ts +39 -1
  63. package/engine/standard/entries/unit-type.lua +39 -1
  64. package/engine/standard/fields/ability.d.ts +1 -1
  65. package/engine/standard/fields/ability.lua +1 -1
  66. package/engine/unit.lua +9 -2
  67. package/event.d.ts +2 -3
  68. package/event.lua +9 -5
  69. package/lualib_bundle.lua +146 -42
  70. package/math/vec2.d.ts +2 -9
  71. package/math.d.ts +0 -2
  72. package/objutil/ability.d.ts +0 -1
  73. package/objutil/buff.d.ts +0 -1
  74. package/objutil/object.d.ts +0 -1
  75. package/objutil/unit.d.ts +0 -1
  76. package/package.json +13 -13
  77. package/property.d.ts +55 -0
  78. package/property.lua +378 -0
  79. package/string.d.ts +16 -0
  80. package/string.lua +5 -0
  81. package/util/stream.d.ts +0 -1
  82. package/utility/arrays.d.ts +3 -4
  83. package/utility/bit-set.d.ts +0 -2
  84. package/utility/linked-set.d.ts +1 -2
  85. package/utility/lua-maps.d.ts +1 -2
  86. package/utility/lua-sets.d.ts +1 -2
  87. package/core/mapbounds.d.ts +0 -8
  88. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
+ local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
+ RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports
@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
10
  import { AbilityDependentValue } from "../object-field/ability";
11
11
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
- export declare abstract class AbilityBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Ability, PeriodicActionParameters> {
12
+ export declare abstract class AbilityBehavior<Parameters extends {
13
+ periodicActionParameters?: any[];
14
+ missileParameters?: any[];
15
+ } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
13
16
  constructor(ability: Ability);
14
17
  get ability(): Ability;
15
18
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
16
19
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
17
20
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
18
21
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
+ private static MissileLaunchConfig;
23
+ private get missileLaunchConfig();
24
+ protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
25
+ onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
19
26
  onUnitGainAbility(_unit: Unit): void;
20
27
  onUnitLoseAbility(_unit: Unit): void;
21
28
  onCastingStart(caster: Unit): void;
@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
15
15
  local ____ability = require("engine.standard.fields.ability")
16
16
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
17
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
+ local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
+ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
+ local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
18
21
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
19
22
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
23
  local ____ability = require("engine.object-field.ability")
21
24
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
22
25
  local ____timer = require("core.types.timer")
23
26
  local Timer = ____timer.Timer
27
+ local ____missile = require("core.types.missile")
28
+ local Missile = ____missile.Missile
24
29
  local createBehaviorFunctionsByAbilityTypeId = {}
30
+ local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
+ if success then
32
+ abilityBehavior:onMissileArrival(...)
33
+ end
34
+ end
35
+ local ____class_0 = __TS__Class()
36
+ ____class_0.name = ""
37
+ function ____class_0.prototype.____constructor(self, abilityBehavior)
38
+ self.abilityBehavior = abilityBehavior
39
+ end
40
+ __TS__SetDescriptor(
41
+ ____class_0.prototype,
42
+ "art",
43
+ {get = function(self)
44
+ return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
45
+ end},
46
+ true
47
+ )
48
+ __TS__SetDescriptor(
49
+ ____class_0.prototype,
50
+ "arc",
51
+ {get = function(self)
52
+ return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
53
+ end},
54
+ true
55
+ )
56
+ __TS__SetDescriptor(
57
+ ____class_0.prototype,
58
+ "speed",
59
+ {get = function(self)
60
+ return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
61
+ end},
62
+ true
63
+ )
25
64
  ____exports.AbilityBehavior = __TS__Class()
26
65
  local AbilityBehavior = ____exports.AbilityBehavior
27
66
  AbilityBehavior.name = "AbilityBehavior"
@@ -65,6 +104,18 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
65
104
  )
66
105
  end
67
106
  end
107
+ function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
+ Missile:launch(
109
+ self.missileLaunchConfig,
110
+ source,
111
+ target,
112
+ invokeOnMissileArrival,
113
+ self,
114
+ ...
115
+ )
116
+ end
117
+ function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
+ end
68
119
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
69
120
  end
70
121
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
@@ -127,6 +178,17 @@ __TS__SetDescriptor(
127
178
  return self.object
128
179
  end},
129
180
  true
181
+ )
182
+ AbilityBehavior.MissileLaunchConfig = ____class_0
183
+ __TS__SetDescriptor(
184
+ AbilityBehavior.prototype,
185
+ "missileLaunchConfig",
186
+ {get = function(self)
187
+ local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
188
+ rawset(self, "missileLaunchConfig", missileLaunchConfig)
189
+ return missileLaunchConfig
190
+ end},
191
+ true
130
192
  );
131
193
  (function(self)
132
194
  local function createUnitEventListener(key)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { UnitBehavior } from "../unit";
4
3
  import { Unit } from "../../unit";
@@ -2,6 +2,7 @@
2
2
  import { Behavior } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
+ import "../internal/unit+ability";
5
6
  import "../internal/unit-missile-launch";
6
7
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
7
8
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
@@ -13,8 +14,8 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
13
14
  onDamageDealt(target: Unit, event: DamageEvent): void;
14
15
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
15
16
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
16
- protected onAbilityGained(ability: Ability): void;
17
- protected onAbilityLost(ability: Ability): void;
17
+ onAbilityGained(ability: Ability): void;
18
+ onAbilityLost(ability: Ability): void;
18
19
  onKill(target: Unit): void;
19
20
  onDeath(source: Unit | undefined): void;
20
21
  }
@@ -7,6 +7,7 @@ local ____behavior = require("engine.behavior")
7
7
  local Behavior = ____behavior.Behavior
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ require("engine.internal.unit+ability")
10
11
  require("engine.internal.unit-missile-launch")
11
12
  ____exports.UnitBehavior = __TS__Class()
12
13
  local UnitBehavior = ____exports.UnitBehavior
@@ -62,6 +63,12 @@ __TS__SetDescriptor(
62
63
  end
63
64
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
64
65
  end)
66
+ Unit.abilityGainedEvent:addListener(function(source, target)
67
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
68
+ end)
69
+ Unit.abilityLostEvent:addListener(function(source, target)
70
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
71
+ end)
65
72
  Unit.deathEvent:addListener(function(target, source)
66
73
  if source ~= nil then
67
74
  ____exports.UnitBehavior:forAll(source, "onKill", target)
package/engine/buff.d.ts CHANGED
@@ -65,7 +65,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
65
65
  destroysOnDamage?: BooleanParameterValueType;
66
66
  maximumAutoAttackCount?: IntegerParameterValueType;
67
67
  uniqueGroup?: BuffUniqueGroup;
68
- } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : {});
68
+ } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
69
  declare const enum BuffPropertyKey {
70
70
  UNIT = 100,
71
71
  SOURCE = 101,
@@ -116,7 +116,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
116
116
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
117
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
118
  ];
119
- export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = {}> extends UnitBehavior {
119
+ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
120
  private _unit;
121
121
  protected readonly __additionalParametersBrand?: AdditionalParameters;
122
122
  private [BuffPropertyKey.UNIT];
package/engine/buff.lua CHANGED
@@ -1035,24 +1035,22 @@ __TS__SetDescriptor(
1035
1035
  true
1036
1036
  );
1037
1037
  (function(self)
1038
+ local function destroyBuffIfNeeded(buff)
1039
+ if getUnitAbility(buff[100].handle, buff.typeId) ~= buff.handle then
1040
+ buff:destroy()
1041
+ end
1042
+ end
1038
1043
  ____exports.checkBuff = function(unit, buffTypeId)
1039
1044
  local buffByTypeId = buffByTypeIdByUnit[unit]
1040
1045
  if buffByTypeId ~= nil then
1041
1046
  local buff = buffByTypeId[buffTypeId]
1042
- if buff ~= nil and getUnitAbility(unit.handle, buffTypeId) ~= buff.handle then
1043
- buff:destroy()
1047
+ if buff ~= nil then
1048
+ destroyBuffIfNeeded(buff)
1044
1049
  end
1045
1050
  end
1046
1051
  end
1047
1052
  ____exports.checkBuffs = function(unit)
1048
- local buffByTypeId = buffByTypeIdByUnit[unit]
1049
- if buffByTypeId ~= nil then
1050
- for ____, buff in pairs(buffByTypeId) do
1051
- if getUnitAbility(unit.handle, buff.typeId) ~= buff.handle then
1052
- buff:destroy()
1053
- end
1054
- end
1055
- end
1053
+ ____exports.Buff:forAll(unit, destroyBuffIfNeeded)
1056
1054
  end
1057
1055
  Unit.abilityChannelingStartEvent:addListener(
1058
1056
  0,
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { Rect } from "../core/types/rect";
3
+ import { Region } from "../core/types/region";
4
+ export declare class GameMap {
5
+ static get worldBoundsRect(): Rect;
6
+ static get worldBoundsRegion(): Region;
7
+ }
@@ -0,0 +1,32 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____rect = require("core.types.rect")
6
+ local Rect = ____rect.Rect
7
+ local ____region = require("core.types.region")
8
+ local Region = ____region.Region
9
+ ____exports.GameMap = __TS__Class()
10
+ local GameMap = ____exports.GameMap
11
+ GameMap.name = "GameMap"
12
+ function GameMap.prototype.____constructor(self)
13
+ end
14
+ __TS__ObjectDefineProperty(
15
+ GameMap,
16
+ "worldBoundsRect",
17
+ {get = function(self)
18
+ local rect = Rect:of(GetWorldBounds())
19
+ rawset(self, "worldBoundsRect", rect)
20
+ return rect
21
+ end}
22
+ )
23
+ __TS__ObjectDefineProperty(
24
+ GameMap,
25
+ "worldBoundsRegion",
26
+ {get = function(self)
27
+ local region = Region:create(self.worldBoundsRect)
28
+ rawset(self, "worldBoundsRegion", region)
29
+ return region
30
+ end}
31
+ )
32
+ return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Unit } from "../unit";
4
3
  import { AbilityTypeId } from "../../object-data/entry/ability-type";
@@ -34,8 +33,8 @@ export declare namespace UnitBonusType {
34
33
  const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
34
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
35
  }
37
- export declare const addUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
38
- export declare const removeUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
39
- export declare const updateUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
40
- export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
41
- export declare const getUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
36
+ export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
37
+ export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
38
+ export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
39
+ export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
40
+ export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -25,7 +25,7 @@ local function timerCallback(source, target)
25
25
  Event.invoke(autoAttackFinishEvent, source, target)
26
26
  end
27
27
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
28
+ local attackPoint = source.weapons[1].impactDelay
29
29
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
30
  eventTimerByUnit[source] = timer
31
31
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -68,23 +67,44 @@ declare const modifiers: {
68
67
  speed: (unit: junit, value: number) => void;
69
68
  armor: (unit: junit, value: number) => void;
70
69
  };
71
- interface UnitWeapon {
70
+ export declare class UnitWeapon {
71
+ readonly unit: Unit;
72
72
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
73
+ constructor(unit: Unit, index: 0 | 1);
74
+ get cooldown(): number;
75
+ set cooldown(cooldown: number);
76
+ get damage(): [minimumDamage: number, maximumDamage: number];
77
+ set damage([minimumDamage, maximumDamage]: [number, number]);
78
+ get damageBase(): number;
79
+ set damageBase(damageBase: number);
80
+ get damageDiceCount(): number;
81
+ set damageDiceCount(damageDiceCount: number);
82
+ get damageDiceSideCount(): number;
83
+ set damageDiceSideCount(damageDiceSideCount: number);
84
+ get range(): number;
85
+ set range(range: number);
86
+ get impactDelay(): number;
87
+ set impactDelay(impactDelay: number);
88
+ get missileArc(): number;
89
+ set missileArc(missileArc: number);
90
+ get missileModelPath(): string;
91
+ set missileModelPath(missileModelPath: string);
92
+ get missileSpeed(): number;
93
+ set missileSpeed(missileSpeed: number);
78
94
  }
79
95
  declare const enum UnitPropertyKey {
80
96
  IS_PAUSED = 100,
81
97
  STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
98
+ DELAY_HEALTH_CHECKS_COUNTER = 102,
99
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
100
+ PREVENT_DEATH_HEALTH_BONUS = 104,
101
+ IS_TEAM_GLOW_HIDDEN = 105
84
102
  }
85
103
  export declare class Unit extends Handle<junit> {
86
104
  private [UnitPropertyKey.IS_PAUSED]?;
87
105
  private [UnitPropertyKey.STUN_COUNTER]?;
106
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
107
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
108
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
109
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
110
  private _owner?;
@@ -123,6 +143,8 @@ export declare class Unit extends Handle<junit> {
123
143
  playAnimation(animation: number): void;
124
144
  queueAnimation(animation: string): void;
125
145
  get weapons(): [UnitWeapon, UnitWeapon];
146
+ get firstWeapon(): UnitWeapon;
147
+ get secondWeapon(): UnitWeapon;
126
148
  get level(): number;
127
149
  set level(v: number);
128
150
  get xp(): number;
@@ -148,6 +170,10 @@ export declare class Unit extends Handle<junit> {
148
170
  set color(color: PlayerColor);
149
171
  get acquisitionRange(): number;
150
172
  set acquisitionRange(v: number);
173
+ /**
174
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
175
+ */
176
+ delayHealthChecks(): void;
151
177
  get maxHealth(): number;
152
178
  set maxHealth(maxHealth: number);
153
179
  get healthRegenerationRate(): number;
@@ -201,7 +227,7 @@ export declare class Unit extends Handle<junit> {
201
227
  isSelected(player: Player): boolean;
202
228
  explode(): void;
203
229
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
230
+ revive(x: number, y: number, doEffect?: boolean): void;
205
231
  healTarget(target: Widget, amount: number): void;
206
232
  useItem(item: Item): boolean;
207
233
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +248,7 @@ export declare class Unit extends Handle<junit> {
222
248
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
249
  removeAbility(abilityId: number): boolean;
224
250
  hideAbility(abilityId: number, flag: boolean): void;
251
+ getAbilityRemainingCooldown(abilityId: number): number;
225
252
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
253
  endAbilityCooldown(abilityId: number): void;
227
254
  interruptAttack(): void;