warscript 0.0.1-dev.ab8c392 → 0.0.1-dev.b34a02b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +0 -1
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +5 -1
- package/core/types/frame.lua +34 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +62 -20
- package/engine/buff.lua +247 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +1 -11
- package/engine/internal/ability.lua +2 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +23 -0
- package/engine/internal/unit/item.lua +74 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +48 -16
- package/engine/internal/unit.lua +316 -111
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +81 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +12 -1
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +21 -2
- package/engine/object-data/entry/unit-type.lua +223 -49
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +18 -1
- package/engine/object-field/ability.lua +51 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +39 -1
- package/engine/standard/entries/unit-type.lua +39 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +10 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -13
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +16 -0
- package/string.lua +5 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -1,4 +1,3 @@
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-
/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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import { Unit } from "../unit";
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import { AbilityTypeId } from "../../object-data/entry/ability-type";
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@@ -9,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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export type
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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@@ -31,11 +31,12 @@ export declare namespace UnitBonusType {
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId
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export declare const removeUnitBonus: <Id extends UnitBonusId
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export declare const updateUnitBonus: <Id extends UnitBonusId
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId
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export declare const getUnitBonus: <Id extends UnitBonusId
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
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export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
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export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
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@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.
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UnitBonusType.AUTO_ATTACK_DAMAGE = {
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abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
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field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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end
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local bonusesByUnitByBonusType = {}
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Unit.onDamage:addListener(
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4,
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function(source, target, event)
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if source ~= nil and damageFactorByUnit[source] ~= nil then
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event.amount = event.amount * damageFactorByUnit[source]
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end
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if receivedDamageFactorByUnit[target] ~= nil then
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event.amount = event.amount * receivedDamageFactorByUnit[target]
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end
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@@ -0,0 +1,23 @@
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/** @noSelfInFile */
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import { Item } from "../item";
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export interface UnitItems extends ReadonlyArray<Item | undefined> {
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readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
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[0]: Item | undefined;
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[1]: Item | undefined;
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[2]: Item | undefined;
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[3]: Item | undefined;
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[4]: Item | undefined;
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[5]: Item | undefined;
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}
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export declare class UnitItems {
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constructor(handle: junit);
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(key: string | number): unknown;
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protected __len(): number;
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protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
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}
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declare module "../unit" {
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interface Unit {
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readonly items: UnitItems;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local handleByUnitItems = setmetatable({}, {__mode = "k"})
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local function unitItemsNext(handle, index)
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local slot = index & 7
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if index >> 3 == slot then
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return nil, nil
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end
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return index + 1, Item:of(unitItemInSlot(handle, slot))
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end
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = handleByUnitItems[self]
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if slot < 1 or slot > unitInventorySize(handle) then
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return
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end
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unitRemoveItemFromSlot(handle, slot - 1)
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if item ~= nil then
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local itemHandle = item.handle
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local isPowerup = isItemPowerup(itemHandle)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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unitAddItem(handle, itemHandle)
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unitDropItemSlot(handle, itemHandle, slot - 1)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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end
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function UnitItems.prototype.__index(self, key)
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if ____type(key) == "number" then
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return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
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end
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return rawget(____exports.UnitItems.prototype, key)
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end
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function UnitItems.prototype.__len(self)
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return unitInventorySize(handleByUnitItems[self])
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end
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function UnitItems.prototype.__ipairs(self)
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local handle = handleByUnitItems[self]
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return unitItemsNext, handle, unitInventorySize(handle) << 3
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"items",
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{get = function(self)
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local items = __TS__New(____exports.UnitItems, self.handle)
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rawset(self, "items", items)
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return items
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end}
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)
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return ____exports
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Unit.
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Unit.itemPickedUpEvent:addListener(
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Unit.
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Unit.itemDroppedEvent:addListener(
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local Event = ____event.Event
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local
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local boundRegion = ____mapbounds.boundRegion
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local ____game_2Dmap = require("engine.game-map")
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local GameMap = ____game_2Dmap.GameMap
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local eventInvoke = Event.invoke
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local tableRemove = table.remove
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local ____assert = _G.assert
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unit.x =
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unit.y =
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unit.x = GameMap.worldBoundsRect.maxX
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unit.y = GameMap.worldBoundsRect.maxY
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end
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local transport = Unit:of(getTransportUnit())
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transportByUnit[unit] = transport
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eventInvoke(onBoardEvent, unit, transport)
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71
|
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boundRegion.onUnitEnter:addListener(function(unit)
|
|
72
|
-
if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
|
|
73
|
-
deboard(unit)
|
|
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|
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end
|
|
75
|
-
end)
|
|
76
70
|
Unit.deathEvent:addListener(function(unit)
|
|
77
71
|
if transportByUnit[unit] ~= nil then
|
|
78
72
|
deboard(unit)
|
|
@@ -7,14 +7,33 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
10
12
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
13
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
14
|
local eventTimerByUnit = {}
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
15
|
+
local instantOrderIds = luaSetOf(
|
|
16
|
+
orderId("avatar"),
|
|
17
|
+
orderId("berserk"),
|
|
18
|
+
orderId("divineshield"),
|
|
19
|
+
orderId("immolation"),
|
|
20
|
+
orderId("moveslot0"),
|
|
21
|
+
orderId("moveslot1"),
|
|
22
|
+
orderId("moveslot2"),
|
|
23
|
+
orderId("moveslot3"),
|
|
24
|
+
orderId("moveslot4"),
|
|
25
|
+
orderId("moveslot5"),
|
|
26
|
+
orderId("unavatar"),
|
|
27
|
+
orderId("undivineshield"),
|
|
28
|
+
orderId("unimmolation")
|
|
29
|
+
)
|
|
30
|
+
local function reset(source, orderId)
|
|
31
|
+
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
+
local eventTimer = eventTimerByUnit[source]
|
|
33
|
+
if eventTimer then
|
|
34
|
+
eventTimer:destroy()
|
|
35
|
+
eventTimerByUnit[source] = nil
|
|
36
|
+
end
|
|
18
37
|
end
|
|
19
38
|
end
|
|
20
39
|
Unit.onImmediateOrder:addListener(reset)
|
|
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
|
|
|
25
44
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
26
45
|
end
|
|
27
46
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
28
|
-
local attackPoint = source.weapons[1].
|
|
47
|
+
local attackPoint = source.weapons[1].impactDelay
|
|
29
48
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
30
49
|
eventTimerByUnit[source] = timer
|
|
31
50
|
end)
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Handle, HandleDestructor } from "../../core/types/handle";
|
|
4
3
|
import { Player } from "../../core/types/player";
|
|
@@ -43,6 +42,7 @@ export interface DamagingEvent {
|
|
|
43
42
|
damageType: jdamagetype;
|
|
44
43
|
weaponType: jweapontype;
|
|
45
44
|
readonly isAttack: boolean;
|
|
45
|
+
readonly originalAmount: number;
|
|
46
46
|
}
|
|
47
47
|
export type DamageEvent = DamagingEvent & {
|
|
48
48
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
@@ -68,23 +68,46 @@ declare const modifiers: {
|
|
|
68
68
|
speed: (unit: junit, value: number) => void;
|
|
69
69
|
armor: (unit: junit, value: number) => void;
|
|
70
70
|
};
|
|
71
|
-
|
|
71
|
+
export declare class UnitWeapon {
|
|
72
|
+
readonly unit: Unit;
|
|
72
73
|
readonly index: 0 | 1;
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
74
|
+
constructor(unit: Unit, index: 0 | 1);
|
|
75
|
+
get cooldown(): number;
|
|
76
|
+
set cooldown(cooldown: number);
|
|
77
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
79
|
+
get damageBase(): number;
|
|
80
|
+
set damageBase(damageBase: number);
|
|
81
|
+
get damageDiceCount(): number;
|
|
82
|
+
set damageDiceCount(damageDiceCount: number);
|
|
83
|
+
get damageDiceSideCount(): number;
|
|
84
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
85
|
+
get range(): number;
|
|
86
|
+
set range(range: number);
|
|
87
|
+
get impactDelay(): number;
|
|
88
|
+
set impactDelay(impactDelay: number);
|
|
89
|
+
get missileArc(): number;
|
|
90
|
+
set missileArc(missileArc: number);
|
|
91
|
+
get missileModelPath(): string;
|
|
92
|
+
set missileModelPath(missileModelPath: string);
|
|
93
|
+
get missileSpeed(): number;
|
|
94
|
+
set missileSpeed(missileSpeed: number);
|
|
78
95
|
}
|
|
79
96
|
declare const enum UnitPropertyKey {
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
97
|
+
SYNC_ID = 100,
|
|
98
|
+
IS_PAUSED = 101,
|
|
99
|
+
STUN_COUNTER = 102,
|
|
100
|
+
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
|
+
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
+
IS_TEAM_GLOW_HIDDEN = 106
|
|
84
104
|
}
|
|
85
105
|
export declare class Unit extends Handle<junit> {
|
|
106
|
+
private [UnitPropertyKey.SYNC_ID];
|
|
86
107
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
87
108
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
109
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
110
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
88
111
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
89
112
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
90
113
|
private _owner?;
|
|
@@ -123,6 +146,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
123
146
|
playAnimation(animation: number): void;
|
|
124
147
|
queueAnimation(animation: string): void;
|
|
125
148
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
149
|
+
get firstWeapon(): UnitWeapon;
|
|
150
|
+
get secondWeapon(): UnitWeapon;
|
|
126
151
|
get level(): number;
|
|
127
152
|
set level(v: number);
|
|
128
153
|
get xp(): number;
|
|
@@ -148,6 +173,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
173
|
set color(color: PlayerColor);
|
|
149
174
|
get acquisitionRange(): number;
|
|
150
175
|
set acquisitionRange(v: number);
|
|
176
|
+
/**
|
|
177
|
+
* Keeps this unit alive even if its health becomes negative until the current game thread yields.
|
|
178
|
+
*/
|
|
179
|
+
delayHealthChecks(): void;
|
|
151
180
|
get maxHealth(): number;
|
|
152
181
|
set maxHealth(maxHealth: number);
|
|
153
182
|
get healthRegenerationRate(): number;
|
|
@@ -201,7 +230,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
201
230
|
isSelected(player: Player): boolean;
|
|
202
231
|
explode(): void;
|
|
203
232
|
kill(): void;
|
|
204
|
-
revive(
|
|
233
|
+
revive(x: number, y: number, doEffect?: boolean): void;
|
|
205
234
|
healTarget(target: Widget, amount: number): void;
|
|
206
235
|
useItem(item: Item): boolean;
|
|
207
236
|
issueImmediateOrder(order: number): boolean;
|
|
@@ -222,6 +251,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
222
251
|
getAbilityById(abilityId: number): UnitAbility | undefined;
|
|
223
252
|
removeAbility(abilityId: number): boolean;
|
|
224
253
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
254
|
+
getAbilityRemainingCooldown(abilityId: number): number;
|
|
225
255
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
226
256
|
endAbilityCooldown(abilityId: number): void;
|
|
227
257
|
interruptAttack(): void;
|
|
@@ -260,7 +290,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
260
290
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
261
291
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
262
292
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
263
|
-
static getSelectionOf(player: Player): Unit[];
|
|
293
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
264
294
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
265
295
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
266
296
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -295,9 +325,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
295
325
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
296
326
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
297
327
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
298
|
-
static
|
|
299
|
-
static
|
|
300
|
-
static
|
|
328
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
329
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
330
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
331
|
+
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
301
332
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
302
333
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
303
334
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -308,5 +339,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
308
339
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
309
340
|
setField(field: junitstringfield, value: string): boolean;
|
|
310
341
|
toString(): string;
|
|
342
|
+
static getMainSelectedOf(player: Player): Unit | undefined;
|
|
311
343
|
}
|
|
312
344
|
export {};
|