warscript 0.0.1-dev.ab8c392 → 0.0.1-dev.ac556d2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +0 -1
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/effect.d.ts +13 -3
- package/core/types/effect.lua +116 -17
- package/core/types/frame.d.ts +8 -1
- package/core/types/frame.lua +93 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +29 -0
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -15
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +16 -2
- package/engine/behaviour/ability.lua +88 -12
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +68 -21
- package/engine/buff.lua +276 -90
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +16 -13
- package/engine/internal/ability.lua +79 -76
- package/engine/internal/item/ability.lua +90 -0
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +79 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +58 -16
- package/engine/internal/unit.lua +346 -126
- package/engine/internal/utility.lua +12 -0
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/ability-type.lua +8 -12
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +14 -1
- package/engine/object-data/entry/item-type.lua +91 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +21 -2
- package/engine/object-data/entry/unit-type.lua +223 -49
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +21 -1
- package/engine/object-field/ability.lua +51 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +39 -1
- package/engine/standard/entries/unit-type.lua +39 -1
- package/engine/standard/fields/ability.d.ts +3 -1
- package/engine/standard/fields/ability.lua +3 -1
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +11 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -13
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +16 -0
- package/string.lua +5 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +11 -5
- package/utility/arrays.lua +34 -3
- package/utility/bit-set.d.ts +0 -2
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -1,6 +1,8 @@
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local ____exports = {}
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local getUnitAbility = BlzGetUnitAbility
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local unitAddAbility = UnitAddAbility
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
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---
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-- @internal For use by internal systems only.
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@@ -10,4 +12,14 @@ ____exports.addInternalAbility = function(unit, abilityTypeId)
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end
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return getUnitAbility(unit, abilityTypeId)
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end
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---
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-- @internal For use by internal systems only.
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____exports.findUnitItemSlot = function(unit, item)
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for slot = 0, unitInventorySize(unit) - 1 do
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if item == unitItemInSlot(unit, slot) then
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return slot
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end
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end
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return nil
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end
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return ____exports
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package/engine/local-client.d.ts
CHANGED
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@@ -1,7 +1,7 @@
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/** @noSelfInFile */
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import { Unit } from "../core/types/unit";
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import { Async } from "../core/types/async";
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-
import { TriggerEvent } from "../event";
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import { Event, TriggerEvent } from "../event";
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import { GraphicsMode } from "./index";
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export declare class LocalClient {
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private constructor();
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@@ -11,6 +11,11 @@ export declare class LocalClient {
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static get isHD(): boolean;
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static get graphicsMode(): GraphicsMode;
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static get isActive(): boolean;
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-
static get mouseFocusUnit(): Async<Unit
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static get mouseFocusUnit(): Async<Unit> | undefined;
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static get mainSelectedUnit(): Async<Unit> | undefined;
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static get mainSelectedUnitChangeEvent(): Event<[
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previousMainSelectedUnit: Unit | undefined,
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newMainSelectedUnit: Unit | undefined
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]>;
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static readonly onDisconnect: TriggerEvent<[]>;
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}
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package/engine/local-client.lua
CHANGED
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@@ -1,4 +1,5 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local __TS__New = ____lualib.__TS__New
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@@ -6,13 +7,25 @@ local ____exports = {}
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local ____unit = require("core.types.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local TriggerEvent = ____event.TriggerEvent
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local ____frame = require("core.types.frame")
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local Frame = ____frame.Frame
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local loadTOCFile = BlzLoadTOCFile
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local getLocalClientWidth = BlzGetLocalClientWidth
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local getLocalClientHeight = BlzGetLocalClientHeight
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local isLocalClientActive = BlzIsLocalClientActive
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local isHeroUnitId = IsHeroUnitId
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local getHandleId = GetHandleId
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local getMouseFocusUnit = BlzGetMouseFocusUnit
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local getUnitRealField = BlzGetUnitRealField
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local getUnitTypeId = GetUnitTypeId
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local getLocale = BlzGetLocale
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local tableSort = table.sort
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local tocPath = "_warscript\\IsHD.toc"
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compiletime(function()
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if currentMap then
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currentMap:addFileString("_HD.w3mod\\" .. tocPath, fdfPath .. "\r\n")
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end
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end)
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local selectionButtons
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Timer:run(function()
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selectionButtons = __TS__ArrayMap(
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Frame:byName("SimpleInfoPanelUnitDetail").parent:getChild(5):getChild(0).children,
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function(____, frame) return frame:getChild(1) end
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)
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end)
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local localSelectedUnits = {}
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local indexByLocalSelectedUnit = {}
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local function compareUnitsSelectionPriority(a, b)
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local aHandle = a.handle
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local bHandle = b.handle
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local priorityDelta = getUnitRealField(bHandle, UNIT_RF_PRIORITY) - getUnitRealField(aHandle, UNIT_RF_PRIORITY)
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if priorityDelta ~= 0 then
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return priorityDelta < 0
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end
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local aTypeId = getUnitTypeId(aHandle)
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local bTypeId = getUnitTypeId(bHandle)
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local orderDelta = (isHeroUnitId(aTypeId) and getHandleId(aHandle) or aTypeId) - (isHeroUnitId(bTypeId) and getHandleId(bHandle) or bTypeId)
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return (orderDelta ~= 0 and orderDelta or indexByLocalSelectedUnit[a] - indexByLocalSelectedUnit[b]) < 0
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end
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local mainSelectedUnitChangeEvent
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local previousMainSelectedUnit
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____exports.LocalClient = __TS__Class()
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local LocalClient = ____exports.LocalClient
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LocalClient.name = "LocalClient"
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return Unit:of(getMouseFocusUnit())
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end}
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)
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__TS__ObjectDefineProperty(
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LocalClient,
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"mainSelectedUnit",
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{get = function(self)
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Unit:getSelectionOf(Player["local"], localSelectedUnits)
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for i = 1, #localSelectedUnits do
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indexByLocalSelectedUnit[localSelectedUnits[i]] = i
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end
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tableSort(localSelectedUnits, compareUnitsSelectionPriority)
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local mainSelectedUnitIndex
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if selectionButtons and #localSelectedUnits > 1 then
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local maxButtonWidth = 0
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for i = 0, #selectionButtons - 1 do
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local width = selectionButtons[i + 1].width
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if width > maxButtonWidth then
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maxButtonWidth = width
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mainSelectedUnitIndex = i
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end
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end
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end
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local mainSelectedUnit = localSelectedUnits[(mainSelectedUnitIndex or 0) + 1]
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for i = 1, #localSelectedUnits do
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indexByLocalSelectedUnit[localSelectedUnits[i]] = nil
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localSelectedUnits[i] = nil
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end
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if mainSelectedUnitChangeEvent ~= nil and mainSelectedUnit ~= previousMainSelectedUnit then
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local previousPreviousMainSelectedUnit = previousMainSelectedUnit
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previousMainSelectedUnit = mainSelectedUnit
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Event.invoke(mainSelectedUnitChangeEvent, previousPreviousMainSelectedUnit, previousMainSelectedUnit)
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end
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return mainSelectedUnit
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end}
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)
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__TS__ObjectDefineProperty(
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LocalClient,
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"mainSelectedUnitChangeEvent",
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{get = function(self)
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if mainSelectedUnitChangeEvent == nil then
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mainSelectedUnitChangeEvent = __TS__New(Event)
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Timer.onPeriod[1 / 64]:addListener(function()
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local _ = ____exports.LocalClient.mainSelectedUnit
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end)
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end
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return mainSelectedUnitChangeEvent
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end}
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)
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LocalClient.onDisconnect = __TS__New(
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TriggerEvent,
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function(trigger)
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@@ -4,5 +4,9 @@ export declare const enum SoundPresetName {
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ABOMINATION_PISSED = "AbominationPissed",
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ABOMINATION_READY = "AbominationReady",
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ABOMINATION_WAR_CRY = "AbominationWarcry",
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-
AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood"
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AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood",
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IMPALE = "Impale",
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IMPALE_HIT = "ImpaleHit",
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IMPALE_LAND = "ImpaleLand",
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IMPALE_CAST = "ImpaleCast"
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}
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@@ -0,0 +1,10 @@
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class MineAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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get activationDelay(): number[];
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set activationDelay(activationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
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get invisibilityDelay(): number[];
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set invisibilityDelay(invisibilityDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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@@ -0,0 +1,39 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.MineAbilityType = __TS__Class()
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local MineAbilityType = ____exports.MineAbilityType
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MineAbilityType.name = "MineAbilityType"
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__TS__ClassExtends(MineAbilityType, AbilityType)
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MineAbilityType.BASE_ID = fourCC("Amin")
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__TS__SetDescriptor(
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MineAbilityType.prototype,
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"activationDelay",
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{
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get = function(self)
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return self:getNumberLevelField("Min1")
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+
end,
|
|
20
|
+
set = function(self, activationDelay)
|
|
21
|
+
self:setNumberLevelField("Min1", activationDelay)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
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27
|
+
MineAbilityType.prototype,
|
|
28
|
+
"invisibilityDelay",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Min2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, invisibilityDelay)
|
|
34
|
+
self:setNumberLevelField("Min2", invisibilityDelay)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
return ____exports
|
|
@@ -7,8 +7,8 @@ export declare class SpiritTouchAbilityType extends AbilityType {
|
|
|
7
7
|
set manaGain(manaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
8
|
get manaRequirement(): number[];
|
|
9
9
|
set manaRequirement(manaRequirement: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
-
get maximumTargetCount(): number[];
|
|
11
|
-
set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
10
|
get maximumManaCostFactor(): number[];
|
|
13
11
|
set maximumManaCostFactor(maximumManaCostFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
get maximumTargetCount(): number[];
|
|
13
|
+
set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
14
14
|
}
|
|
@@ -38,26 +38,26 @@ __TS__SetDescriptor(
|
|
|
38
38
|
)
|
|
39
39
|
__TS__SetDescriptor(
|
|
40
40
|
SpiritTouchAbilityType.prototype,
|
|
41
|
-
"
|
|
41
|
+
"maximumManaCostFactor",
|
|
42
42
|
{
|
|
43
43
|
get = function(self)
|
|
44
44
|
return self:getNumberLevelField("Rpb5")
|
|
45
45
|
end,
|
|
46
|
-
set = function(self,
|
|
47
|
-
self:setNumberLevelField("Rpb5",
|
|
46
|
+
set = function(self, maximumManaCostFactor)
|
|
47
|
+
self:setNumberLevelField("Rpb5", maximumManaCostFactor)
|
|
48
48
|
end
|
|
49
49
|
},
|
|
50
50
|
true
|
|
51
51
|
)
|
|
52
52
|
__TS__SetDescriptor(
|
|
53
53
|
SpiritTouchAbilityType.prototype,
|
|
54
|
-
"
|
|
54
|
+
"maximumTargetCount",
|
|
55
55
|
{
|
|
56
56
|
get = function(self)
|
|
57
57
|
return self:getNumberLevelField("Rpb6")
|
|
58
58
|
end,
|
|
59
|
-
set = function(self,
|
|
60
|
-
self:setNumberLevelField("Rpb6",
|
|
59
|
+
set = function(self, maximumTargetCount)
|
|
60
|
+
self:setNumberLevelField("Rpb6", maximumTargetCount)
|
|
61
61
|
end
|
|
62
62
|
},
|
|
63
63
|
true
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
-
local __TS__New = ____lualib.__TS__New
|
|
5
4
|
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
6
5
|
local ____exports = {}
|
|
7
6
|
local ____unit = require("engine.internal.unit")
|
|
@@ -31,7 +30,7 @@ local ____entry = require("engine.object-data.entry")
|
|
|
31
30
|
local extractObjectDataEntryLevelFieldValue = ____entry.extractObjectDataEntryLevelFieldValue
|
|
32
31
|
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
33
32
|
local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
|
|
34
|
-
local
|
|
33
|
+
local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
|
|
35
34
|
local ____upgrade = require("engine.object-data.entry.upgrade")
|
|
36
35
|
local Upgrade = ____upgrade.Upgrade
|
|
37
36
|
local castAnimationFQNByAbilityTypeId = {}
|
|
@@ -53,10 +52,7 @@ end
|
|
|
53
52
|
function AbilityType.getObjectData(self, map)
|
|
54
53
|
return map.objects.ability
|
|
55
54
|
end
|
|
56
|
-
AbilityType.idGenerator =
|
|
57
|
-
ObjectDataEntryIdGenerator,
|
|
58
|
-
fourCC("A000")
|
|
59
|
-
)
|
|
55
|
+
AbilityType.idGenerator = abilityTypeIdGenerator
|
|
60
56
|
__TS__SetDescriptor(
|
|
61
57
|
AbilityType.prototype,
|
|
62
58
|
"channelingAnimation",
|
|
@@ -999,7 +995,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
|
|
|
999
995
|
end
|
|
1000
996
|
casterCastingEffectsByCaster[caster] = effects
|
|
1001
997
|
end
|
|
1002
|
-
local function
|
|
998
|
+
local function handleAbilityStopCastingEvent(caster)
|
|
1003
999
|
local effects = casterCastingEffectsByCaster[caster]
|
|
1004
1000
|
if effects ~= nil then
|
|
1005
1001
|
for i = 1, #effects do
|
|
@@ -1010,8 +1006,8 @@ local function handleAbilityStopEvent(caster)
|
|
|
1010
1006
|
end
|
|
1011
1007
|
for abilityTypeId in pairs(casterCastingEffectModelPathsByAbilityTypeId) do
|
|
1012
1008
|
Unit.abilityCastingStartEvent[abilityTypeId]:addListener(4, handleAbilityCastingStartEvent)
|
|
1013
|
-
Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4,
|
|
1014
|
-
Unit.abilityStopEvent[abilityTypeId]:addListener(4,
|
|
1009
|
+
Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
|
|
1010
|
+
Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
|
|
1015
1011
|
end
|
|
1016
1012
|
local casterChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
|
|
1017
1013
|
return mapValues(
|
|
@@ -1042,7 +1038,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
|
|
|
1042
1038
|
end
|
|
1043
1039
|
casterChannelingEffectsByCaster[caster] = effects
|
|
1044
1040
|
end
|
|
1045
|
-
local function
|
|
1041
|
+
local function handleAbilityStopChannelingEvent(caster)
|
|
1046
1042
|
local effects = casterChannelingEffectsByCaster[caster]
|
|
1047
1043
|
if effects ~= nil then
|
|
1048
1044
|
for i = 1, #effects do
|
|
@@ -1053,7 +1049,7 @@ local function handleAbilityStopEventV2(caster)
|
|
|
1053
1049
|
end
|
|
1054
1050
|
for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
|
|
1055
1051
|
Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
|
|
1056
|
-
Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4,
|
|
1057
|
-
Unit.abilityStopEvent[abilityTypeId]:addListener(4,
|
|
1052
|
+
Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
|
|
1053
|
+
Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
|
|
1058
1054
|
end
|
|
1059
1055
|
return ____exports
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="warpack-types/warpack" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { ArmorSoundType } from "../auxiliary/armor-sound-type";
|
|
4
3
|
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
@@ -46,4 +45,18 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
|
|
|
46
45
|
set tooltipText(tooltipText: string);
|
|
47
46
|
get tooltipExtendedText(): string;
|
|
48
47
|
set tooltipExtendedText(tooltipText: string);
|
|
48
|
+
get cooldownGroupId(): number;
|
|
49
|
+
set cooldownGroupId(cooldownGroupId: number);
|
|
50
|
+
get goldCost(): number;
|
|
51
|
+
set goldCost(goldCost: number);
|
|
52
|
+
get lumberCost(): number;
|
|
53
|
+
set lumberCost(lumberCost: number);
|
|
54
|
+
get activelyUsed(): boolean;
|
|
55
|
+
set activelyUsed(activelyUsed: boolean);
|
|
56
|
+
get perishable(): boolean;
|
|
57
|
+
set perishable(perishable: boolean);
|
|
58
|
+
get initialStackSize(): number;
|
|
59
|
+
set initialStackSize(initialStackSize: number);
|
|
60
|
+
get maximumStackSize(): number;
|
|
61
|
+
set maximumStackSize(maximumStackSize: number);
|
|
49
62
|
}
|
|
@@ -256,4 +256,95 @@ __TS__SetDescriptor(
|
|
|
256
256
|
},
|
|
257
257
|
true
|
|
258
258
|
)
|
|
259
|
+
__TS__SetDescriptor(
|
|
260
|
+
ItemType.prototype,
|
|
261
|
+
"cooldownGroupId",
|
|
262
|
+
{
|
|
263
|
+
get = function(self)
|
|
264
|
+
return self:getObjectDataEntryIdField("icid")
|
|
265
|
+
end,
|
|
266
|
+
set = function(self, cooldownGroupId)
|
|
267
|
+
self:setObjectDataEntryIdField("icid", cooldownGroupId)
|
|
268
|
+
end
|
|
269
|
+
},
|
|
270
|
+
true
|
|
271
|
+
)
|
|
272
|
+
__TS__SetDescriptor(
|
|
273
|
+
ItemType.prototype,
|
|
274
|
+
"goldCost",
|
|
275
|
+
{
|
|
276
|
+
get = function(self)
|
|
277
|
+
return self:getNumberField("igol")
|
|
278
|
+
end,
|
|
279
|
+
set = function(self, goldCost)
|
|
280
|
+
self:setNumberField("igol", goldCost)
|
|
281
|
+
end
|
|
282
|
+
},
|
|
283
|
+
true
|
|
284
|
+
)
|
|
285
|
+
__TS__SetDescriptor(
|
|
286
|
+
ItemType.prototype,
|
|
287
|
+
"lumberCost",
|
|
288
|
+
{
|
|
289
|
+
get = function(self)
|
|
290
|
+
return self:getNumberField("ilum")
|
|
291
|
+
end,
|
|
292
|
+
set = function(self, lumberCost)
|
|
293
|
+
self:setNumberField("ilum", lumberCost)
|
|
294
|
+
end
|
|
295
|
+
},
|
|
296
|
+
true
|
|
297
|
+
)
|
|
298
|
+
__TS__SetDescriptor(
|
|
299
|
+
ItemType.prototype,
|
|
300
|
+
"activelyUsed",
|
|
301
|
+
{
|
|
302
|
+
get = function(self)
|
|
303
|
+
return self:getBooleanField("iusa")
|
|
304
|
+
end,
|
|
305
|
+
set = function(self, activelyUsed)
|
|
306
|
+
self:setBooleanField("iusa", activelyUsed)
|
|
307
|
+
end
|
|
308
|
+
},
|
|
309
|
+
true
|
|
310
|
+
)
|
|
311
|
+
__TS__SetDescriptor(
|
|
312
|
+
ItemType.prototype,
|
|
313
|
+
"perishable",
|
|
314
|
+
{
|
|
315
|
+
get = function(self)
|
|
316
|
+
return self:getBooleanField("iper")
|
|
317
|
+
end,
|
|
318
|
+
set = function(self, perishable)
|
|
319
|
+
self:setBooleanField("iper", perishable)
|
|
320
|
+
end
|
|
321
|
+
},
|
|
322
|
+
true
|
|
323
|
+
)
|
|
324
|
+
__TS__SetDescriptor(
|
|
325
|
+
ItemType.prototype,
|
|
326
|
+
"initialStackSize",
|
|
327
|
+
{
|
|
328
|
+
get = function(self)
|
|
329
|
+
return self:getNumberField("iuse")
|
|
330
|
+
end,
|
|
331
|
+
set = function(self, initialStackSize)
|
|
332
|
+
self:setNumberField("iuse", initialStackSize)
|
|
333
|
+
end
|
|
334
|
+
},
|
|
335
|
+
true
|
|
336
|
+
)
|
|
337
|
+
__TS__SetDescriptor(
|
|
338
|
+
ItemType.prototype,
|
|
339
|
+
"maximumStackSize",
|
|
340
|
+
{
|
|
341
|
+
get = function(self)
|
|
342
|
+
return self:getNumberField("ista")
|
|
343
|
+
end,
|
|
344
|
+
set = function(self, maximumStackSize)
|
|
345
|
+
self:setNumberField("ista", maximumStackSize)
|
|
346
|
+
end
|
|
347
|
+
},
|
|
348
|
+
true
|
|
349
|
+
)
|
|
259
350
|
return ____exports
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="warpack-types/warpack" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { TupleOf } from "../../../utility/types";
|
|
4
3
|
import { ArmorSoundType } from "../auxiliary/armor-sound-type";
|
|
@@ -28,6 +27,16 @@ export declare class UnitTypeWeapon {
|
|
|
28
27
|
set attackType(attackType: AttackType);
|
|
29
28
|
get backSwingDuration(): number;
|
|
30
29
|
set backSwingDuration(backSwingDuration: number);
|
|
30
|
+
get cooldown(): number;
|
|
31
|
+
set cooldown(cooldown: number);
|
|
32
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
33
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
34
|
+
get damageBase(): number;
|
|
35
|
+
set damageBase(damageBase: number);
|
|
36
|
+
get damageDiceCount(): number;
|
|
37
|
+
set damageDiceCount(damageDiceNumber: number);
|
|
38
|
+
get damageDiceSideCount(): number;
|
|
39
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
31
40
|
get impactDelay(): number;
|
|
32
41
|
set impactDelay(impactDelay: number);
|
|
33
42
|
get missileModelPath(): string;
|
|
@@ -176,9 +185,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
176
185
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
177
186
|
get unitClassifications(): UnitClassifications;
|
|
178
187
|
set unitClassifications(unitClassifications: UnitClassifications);
|
|
188
|
+
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
179
189
|
get firstWeapon(): UnitTypeWeapon;
|
|
180
190
|
get secondWeapon(): UnitTypeWeapon;
|
|
181
|
-
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
182
191
|
get flyHeight(): number;
|
|
183
192
|
set flyHeight(flyHeight: number);
|
|
184
193
|
get flyHeightMinimum(): number;
|
|
@@ -207,6 +216,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
207
216
|
set formationRank(formationRank: number);
|
|
208
217
|
get goldCost(): number;
|
|
209
218
|
set goldCost(goldCost: number);
|
|
219
|
+
get healthRegenerationRate(): number;
|
|
220
|
+
set healthRegenerationRate(healthRegenerationRate: number);
|
|
221
|
+
get manaRegenerationRate(): number;
|
|
222
|
+
set manaRegenerationRate(manaRegenerationRate: number);
|
|
223
|
+
get maximumHealth(): number;
|
|
224
|
+
set maximumHealth(maximumHealth: number);
|
|
225
|
+
get maximumMana(): number;
|
|
226
|
+
set maximumMana(maximumMana: number);
|
|
227
|
+
get initialMana(): number;
|
|
228
|
+
set initialMana(initialMana: number);
|
|
210
229
|
get isStructure(): boolean;
|
|
211
230
|
set isStructure(isStructure: boolean);
|
|
212
231
|
get race(): Race;
|