warscript 0.0.1-dev.a9a8ba4 → 0.0.1-dev.a9f2494

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/destroyable.d.ts +1 -0
  14. package/destroyable.lua +9 -0
  15. package/engine/behavior.d.ts +14 -1
  16. package/engine/behavior.lua +230 -70
  17. package/engine/behaviour/ability/apply-buff.lua +4 -4
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +2 -1
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.d.ts +2 -1
  25. package/engine/behaviour/ability.lua +2 -1
  26. package/engine/behaviour/unit/stun-immunity.d.ts +8 -4
  27. package/engine/behaviour/unit/stun-immunity.lua +12 -3
  28. package/engine/behaviour/unit.d.ts +15 -5
  29. package/engine/behaviour/unit.lua +124 -27
  30. package/engine/buff.d.ts +12 -5
  31. package/engine/buff.lua +136 -94
  32. package/engine/internal/ability.d.ts +3 -1
  33. package/engine/internal/ability.lua +34 -11
  34. package/engine/internal/item/ability.lua +2 -1
  35. package/engine/internal/item+owner.lua +12 -6
  36. package/engine/internal/item.d.ts +13 -15
  37. package/engine/internal/item.lua +63 -49
  38. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  39. package/engine/internal/misc/frame-coordinates.lua +21 -0
  40. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  41. package/engine/internal/misc/get-terrain-z.lua +11 -0
  42. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  43. package/engine/internal/misc/player-local-handle.lua +5 -0
  44. package/engine/internal/unit/ability.d.ts +14 -14
  45. package/engine/internal/unit/ability.lua +72 -45
  46. package/engine/internal/unit/fly-height.d.ts +7 -0
  47. package/engine/internal/unit/fly-height.lua +20 -0
  48. package/engine/internal/unit/main-selected.lua +12 -27
  49. package/engine/internal/unit/scale.d.ts +7 -0
  50. package/engine/internal/unit/scale.lua +20 -0
  51. package/engine/internal/unit+ability.lua +10 -1
  52. package/engine/internal/unit-missile-launch.lua +45 -14
  53. package/engine/internal/unit.d.ts +17 -15
  54. package/engine/internal/unit.lua +150 -153
  55. package/engine/local-client.d.ts +2 -0
  56. package/engine/local-client.lua +30 -0
  57. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  58. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  59. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  60. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  61. package/engine/object-data/entry/ability-type.lua +5 -4
  62. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  63. package/engine/object-data/entry/destructible-type.lua +155 -0
  64. package/engine/object-data/entry/unit-type.d.ts +15 -2
  65. package/engine/object-data/entry/unit-type.lua +135 -33
  66. package/engine/object-field/ability.d.ts +3 -3
  67. package/engine/object-field/ability.lua +7 -6
  68. package/engine/object-field/unit.d.ts +27 -5
  69. package/engine/object-field/unit.lua +82 -0
  70. package/engine/object-field.d.ts +9 -3
  71. package/engine/object-field.lua +237 -114
  72. package/engine/random.d.ts +9 -0
  73. package/engine/random.lua +13 -0
  74. package/engine/standard/fields/ability.d.ts +2 -2
  75. package/engine/standard/fields/ability.lua +2 -2
  76. package/engine/standard/fields/unit.d.ts +5 -1
  77. package/engine/standard/fields/unit.lua +8 -0
  78. package/engine/synchronization.d.ts +11 -0
  79. package/engine/synchronization.lua +77 -0
  80. package/engine/text-tag.d.ts +1 -1
  81. package/engine/text-tag.lua +92 -17
  82. package/engine/unit.d.ts +2 -0
  83. package/engine/unit.lua +2 -0
  84. package/net/socket.lua +1 -1
  85. package/objutil/buff.lua +1 -1
  86. package/package.json +2 -2
  87. package/patch-lualib.lua +1 -1
  88. package/utility/arrays.d.ts +1 -0
  89. package/utility/arrays.lua +8 -0
  90. package/utility/callback-array.d.ts +17 -0
  91. package/utility/callback-array.lua +61 -0
  92. package/utility/functions.d.ts +7 -0
  93. package/utility/functions.lua +12 -0
  94. package/utility/linked-set.d.ts +1 -0
  95. package/utility/linked-set.lua +19 -1
  96. package/utility/lua-maps.d.ts +11 -2
  97. package/utility/lua-maps.lua +33 -2
  98. package/utility/lua-sets.d.ts +1 -0
  99. package/utility/lua-sets.lua +4 -0
  100. package/utility/types.d.ts +3 -0
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
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  local Timer = ____timer.Timer
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  local ____lua_2Dsets = require("utility.lua-sets")
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  local luaSetOf = ____lua_2Dsets.luaSetOf
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+ local ____attributes = require("attributes")
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+ local attribute = ____attributes.attribute
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+ local ____linked_2Dset = require("utility.linked-set")
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+ local LinkedSet = ____linked_2Dset.LinkedSet
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+ local ____math = require("math")
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+ local ceil = ____math.ceil
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  local autoAttackFinishEvent = __TS__New(Event)
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  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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- local eventTimerByUnit = {}
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+ local units = __TS__New(LinkedSet)
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+ local targetAttribute = attribute()
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+ local impactDelayAttribute = attribute()
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+ local passedTimeAttribute = attribute()
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  local instantOrderIds = luaSetOf(
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  orderId("avatar"),
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  orderId("berserk"),
@@ -28,24 +37,46 @@ local instantOrderIds = luaSetOf(
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  orderId("unimmolation")
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  )
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  local function reset(source, orderId)
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- if not (instantOrderIds[orderId] ~= nil) then
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- local eventTimer = eventTimerByUnit[source]
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- if eventTimer then
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- eventTimer:destroy()
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- eventTimerByUnit[source] = nil
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- end
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+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
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+ source[targetAttribute] = nil
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+ source[impactDelayAttribute] = nil
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+ source[passedTimeAttribute] = nil
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  end
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  end
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  Unit.onImmediateOrder:addListener(reset)
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  Unit.onPointOrder:addListener(reset)
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  Unit.onTargetOrder:addListener(reset)
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- local function timerCallback(source, target)
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- eventTimerByUnit[source] = nil
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- Event.invoke(autoAttackFinishEvent, source, target)
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+ local timerPeriod = 1 / 64
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+ local function invokeEvent(unit)
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+ units:remove(unit)
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+ local target = unit[targetAttribute]
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+ unit[targetAttribute] = nil
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+ unit[impactDelayAttribute] = nil
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+ unit[passedTimeAttribute] = nil
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+ Event.invoke(autoAttackFinishEvent, unit, target)
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+ end
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+ local function checkUnit(unit)
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+ local passedTime = unit[passedTimeAttribute] + timerPeriod
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+ local impactDelay = unit[impactDelayAttribute]
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+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
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+ invokeEvent(unit)
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+ else
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+ unit[passedTimeAttribute] = passedTime
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+ end
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  end
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- Unit.autoAttackStartEvent:addListener(function(source, target)
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- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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- local timer = Timer:simple(attackPoint, timerCallback, source, target)
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- eventTimerByUnit[source] = timer
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+ Timer.onPeriod[timerPeriod]:addListener(function()
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+ units:forEach(checkUnit)
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  end)
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+ Unit.autoAttackStartEvent:addListener(
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+ 999999,
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+ function(source, target)
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+ if source[targetAttribute] ~= nil then
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+ invokeEvent(source)
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+ end
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+ source[targetAttribute] = target
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+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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+ source[passedTimeAttribute] = -timerPeriod
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+ units:add(source)
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+ end
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+ )
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  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
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  readonly unit: Unit;
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  readonly index: 0 | 1;
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  constructor(unit: Unit, index: 0 | 1);
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+ get isEnabled(): boolean;
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+ set isEnabled(isEnabled: boolean);
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  get cooldown(): number;
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  set cooldown(cooldown: number);
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  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
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  SYNC_ID = 100,
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  IS_PAUSED = 101,
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  STUN_COUNTER = 102,
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- DELAY_HEALTH_CHECKS_COUNTER = 103,
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- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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- PREVENT_DEATH_HEALTH_BONUS = 105,
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- IS_TEAM_GLOW_HIDDEN = 106,
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- LAST_X = 107,
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- LAST_Y = 108
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+ FORCE_STUN_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_COUNTER = 104,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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+ PREVENT_DEATH_HEALTH_BONUS = 106,
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+ IS_TEAM_GLOW_HIDDEN = 107,
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+ LAST_X = 108,
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+ LAST_Y = 109
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  }
117
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  export type UnitSyncId = number & {
118
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  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
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  readonly syncId: UnitSyncId;
122
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  private [UnitPropertyKey.IS_PAUSED]?;
123
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  private [UnitPropertyKey.STUN_COUNTER]?;
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+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -160,8 +164,7 @@ export declare class Unit extends Handle<junit> {
160
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  isInRangeOf(unit: Unit, range: number): boolean;
161
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  isAllyOf(unit: Unit): boolean;
162
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  isEnemyOf(unit: Unit): boolean;
163
- playAnimation(animation: string, rarity?: jraritycontrol): void;
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- playAnimation(animation: number): void;
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+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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  resetAnimation(): void;
166
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  queueAnimation(animation: string): void;
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  get weapons(): [UnitWeapon, UnitWeapon];
@@ -217,8 +220,6 @@ export declare class Unit extends Handle<junit> {
217
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  set facing(v: number);
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  get speed(): number;
219
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  set speed(v: number);
220
- get flyHeight(): number;
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- set flyHeight(v: number);
222
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  get x(): number;
223
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  set x(v: number);
224
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  get y(): number;
@@ -242,8 +243,6 @@ export declare class Unit extends Handle<junit> {
242
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  get isInvulnerable(): boolean;
243
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  get vertexColor(): Color;
244
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  set vertexColor(v: Color);
245
- get scale(): number;
246
- set scale(v: number);
247
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  get timeScale(): number;
248
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  set timeScale(v: number);
249
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  get collisionSize(): number;
@@ -272,8 +271,8 @@ export declare class Unit extends Handle<junit> {
272
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  setAbilityLevel(abilityId: number, level: number): number;
273
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  getAbilityLevel(abilityId: number): number;
274
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  hasAbility(abilityId: number): boolean;
275
- getAbilityById(abilityId: number): UnitAbility | undefined;
276
- removeAbility(abilityId: number): boolean;
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+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
277
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  hideAbility(abilityId: number, flag: boolean): void;
278
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  getAbilityRemainingCooldown(abilityId: number): number;
279
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  startAbilityCooldown(abilityId: number, cooldown: number): void;
@@ -293,6 +292,8 @@ export declare class Unit extends Handle<junit> {
293
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  unpauseEx(): void;
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  incrementStunCounter(): void;
295
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  decrementStunCounter(): void;
295
+ incrementForceStunCounter(): void;
296
+ decrementForceStunCounter(): void;
296
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  set waygateActive(v: boolean);
297
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  get waygateActive(): boolean;
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  set waygateDestination(v: Vec2);
@@ -354,7 +355,7 @@ export declare class Unit extends Handle<junit> {
354
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  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
355
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  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
356
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  static itemUsedEvent: UnitTriggerEvent<[Item]>;
357
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
358
359
  static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
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  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
361
  static get itemMoveOrderEvent(): Event<[
@@ -374,5 +375,6 @@ export declare class Unit extends Handle<junit> {
374
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  setField(field: junitstringfield, value: string): boolean;
375
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  toString(): string;
376
377
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
378
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
377
379
  }
378
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  export {};