warscript 0.0.1-dev.a5f2d10 → 0.0.1-dev.a73c979

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +7 -8
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.lua +6 -1
  12. package/decl/native.d.ts +840 -786
  13. package/engine/behavior.d.ts +2 -0
  14. package/engine/behavior.lua +53 -27
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +9 -3
  19. package/engine/behaviour/ability/damage.lua +26 -38
  20. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  21. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  22. package/engine/behaviour/ability.d.ts +5 -1
  23. package/engine/behaviour/ability.lua +26 -21
  24. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  25. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  26. package/engine/behaviour/unit.d.ts +28 -0
  27. package/engine/behaviour/unit.lua +163 -4
  28. package/engine/buff.d.ts +54 -41
  29. package/engine/buff.lua +286 -228
  30. package/engine/internal/ability.d.ts +4 -0
  31. package/engine/internal/ability.lua +23 -0
  32. package/engine/internal/item/ability.lua +63 -11
  33. package/engine/internal/item.d.ts +7 -4
  34. package/engine/internal/item.lua +131 -28
  35. package/engine/internal/mechanics/ability-duration.lua +1 -1
  36. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  37. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  38. package/engine/internal/unit/ability.d.ts +35 -0
  39. package/engine/internal/unit/ability.lua +62 -0
  40. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  41. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  42. package/engine/internal/unit/allowed-targets.lua +9 -1
  43. package/engine/internal/unit/order.d.ts +20 -0
  44. package/engine/internal/unit/order.lua +136 -0
  45. package/engine/internal/unit+damage.d.ts +2 -11
  46. package/engine/internal/unit+damage.lua +10 -14
  47. package/engine/internal/unit+spellSteal.lua +1 -2
  48. package/engine/internal/unit-missile-launch.lua +1 -1
  49. package/engine/internal/unit.d.ts +28 -5
  50. package/engine/internal/unit.lua +239 -94
  51. package/engine/lightning.d.ts +4 -3
  52. package/engine/lightning.lua +21 -12
  53. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  54. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  55. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  56. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  57. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  58. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  59. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  60. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  61. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  62. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  63. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  64. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  65. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  66. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  67. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  68. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  69. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  70. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  71. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  72. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  73. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  74. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  75. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  76. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  77. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  78. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  79. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  80. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  81. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  82. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  83. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  84. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  85. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  86. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  87. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  88. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  89. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  90. package/engine/object-data/entry/ability-type/web.lua +52 -0
  91. package/engine/object-data/entry/ability-type.d.ts +19 -17
  92. package/engine/object-data/entry/ability-type.lua +81 -21
  93. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  94. package/engine/object-data/entry/buff-type.d.ts +6 -12
  95. package/engine/object-data/entry/buff-type.lua +13 -29
  96. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  97. package/engine/object-data/entry/item-type.d.ts +1 -1
  98. package/engine/object-data/entry/item-type.lua +4 -4
  99. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  100. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  101. package/engine/object-data/entry/sound-preset.lua +140 -0
  102. package/engine/object-data/entry/unit-type.d.ts +10 -3
  103. package/engine/object-data/entry/unit-type.lua +155 -92
  104. package/engine/object-data/entry/upgrade.d.ts +1 -1
  105. package/engine/object-data/entry/upgrade.lua +4 -4
  106. package/engine/object-data/entry.d.ts +16 -14
  107. package/engine/object-data/entry.lua +60 -32
  108. package/engine/object-field/ability.d.ts +1 -1
  109. package/engine/object-field/unit.d.ts +57 -3
  110. package/engine/object-field/unit.lua +207 -7
  111. package/engine/object-field.d.ts +15 -4
  112. package/engine/object-field.lua +184 -90
  113. package/engine/standard/entries/buff-type.d.ts +3 -0
  114. package/engine/standard/entries/buff-type.lua +3 -0
  115. package/engine/standard/entries/sound-preset.d.ts +10 -0
  116. package/engine/standard/entries/sound-preset.lua +10 -0
  117. package/engine/standard/fields/unit.d.ts +4 -0
  118. package/engine/standard/fields/unit.lua +7 -0
  119. package/engine/text-tag.d.ts +36 -2
  120. package/engine/text-tag.lua +175 -10
  121. package/engine/unit.d.ts +1 -0
  122. package/engine/unit.lua +1 -0
  123. package/objutil/buff.lua +1 -2
  124. package/objutil/unit.lua +8 -0
  125. package/package.json +2 -2
  126. package/utility/arrays.d.ts +1 -0
  127. package/utility/arrays.lua +3 -0
  128. package/utility/functions.d.ts +6 -0
  129. package/utility/functions.lua +6 -0
  130. package/utility/linked-set.d.ts +1 -0
  131. package/utility/linked-set.lua +3 -0
  132. package/utility/lua-maps.d.ts +4 -0
  133. package/utility/lua-maps.lua +20 -0
  134. package/utility/lua-sets.d.ts +1 -0
  135. package/utility/lua-sets.lua +3 -0
  136. package/utility/reflection.lua +11 -7
  137. package/core/types/order.d.ts +0 -25
  138. package/core/types/order.lua +0 -55
@@ -53,12 +53,19 @@ local ____math = require("math")
53
53
  local min = ____math.min
54
54
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
55
  local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
56
65
  local match = string.match
57
66
  local ____tostring = _G.tostring
58
67
  local setUnitAnimation = SetUnitAnimation
59
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
60
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
61
- local queueUnitAnimation = QueueUnitAnimation
62
69
  local getUnitIntegerField = BlzGetUnitIntegerField
63
70
  local getUnitRealField = BlzGetUnitRealField
64
71
  local getHeroStr = GetHeroStr
@@ -80,7 +87,6 @@ local getHandleId = GetHandleId
80
87
  local getUnitCurrentOrder = GetUnitCurrentOrder
81
88
  local createUnit = CreateUnit
82
89
  local killUnit = KillUnit
83
- local setUnitExploded = SetUnitExploded
84
90
  local removeUnit = RemoveUnit
85
91
  local getUnitTypeId = GetUnitTypeId
86
92
  local isHeroUnitId = IsHeroUnitId
@@ -96,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
96
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
97
103
  local isUnitInRangeXY = IsUnitInRangeXY
98
104
  local isUnitInRange = IsUnitInRange
99
- local setResourceAmount = SetResourceAmount
100
- local getResourceAmount = GetResourceAmount
101
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
102
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
103
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -121,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
121
125
  local getIssuedOrderId = GetIssuedOrderId
122
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
123
127
  local unitAlive = UnitAlive
124
- local unitAddType = UnitAddType
125
- local unitRemoveType = UnitRemoveType
126
- local isUnitIllusion = IsUnitIllusion
127
- local isUnitType = IsUnitType
128
128
  local isUnitAlly = IsUnitAlly
129
129
  local isUnitEnemy = IsUnitEnemy
130
130
  local getOwningPlayer = GetOwningPlayer
131
- local setUnitColor = SetUnitColor
132
- local showUnitTeamGlow = BlzShowUnitTeamGlow
133
131
  ____exports.UnitClassification = {}
134
132
  local UnitClassification = ____exports.UnitClassification
135
133
  do
@@ -139,6 +137,7 @@ do
139
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
140
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
141
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
142
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
143
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
144
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -346,6 +345,9 @@ local function dispatchAbility(event)
346
345
  }
347
346
  )
348
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
349
351
  local function damageEventPreventDeath(self, callback, ...)
350
352
  if self[0] ~= nil then
351
353
  return
@@ -357,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
357
359
  rawset(self, 1 + i, (select(i, ...)))
358
360
  end
359
361
  end
360
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
361
370
  local jlimitopByOperator = {
362
371
  [0] = LESS_THAN_OR_EQUAL,
363
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -435,6 +444,19 @@ __TS__SetDescriptor(
435
444
  },
436
445
  true
437
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
438
460
  __TS__SetDescriptor(
439
461
  UnitWeapon.prototype,
440
462
  "damageBase",
@@ -639,16 +661,26 @@ local function delayHealthChecksCallback(unit)
639
661
  end
640
662
  end
641
663
  local nextSyncId = 1
642
- local unitBySyncId = setmetatable({}, {__mode = "k"})
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
643
675
  ____exports.Unit = __TS__Class()
644
676
  local Unit = ____exports.Unit
645
677
  Unit.name = "Unit"
646
678
  __TS__ClassExtends(Unit, Handle)
647
679
  function Unit.prototype.____constructor(self, handle)
648
680
  Handle.prototype.____constructor(self, handle)
649
- local ____nextSyncId_0 = nextSyncId
650
- nextSyncId = ____nextSyncId_0 + 1
651
- self.syncId = ____nextSyncId_0
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
652
684
  self._owner = Player:of(getOwningPlayer(handle))
653
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
654
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -680,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
680
712
  end
681
713
  function Unit.prototype.onDestroy(self)
682
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
683
717
  if not self._owner then
684
718
  self._owner = Player:of(getOwningPlayer(handle))
685
719
  end
@@ -747,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
747
781
  end}
748
782
  end
749
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
750
- local ____combatClassification_1 = combatClassification
751
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
752
786
  end
753
787
  function Unit.prototype.addClassification(self, classification)
754
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
755
789
  end
756
790
  function Unit.prototype.removeClassification(self, classification)
757
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
758
792
  end
759
793
  function Unit.prototype.hasClassification(self, classification)
760
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
761
795
  end
762
796
  function Unit.prototype.isVisibleTo(self, player)
763
797
  return isUnitVisible(self.handle, player.handle)
@@ -766,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
766
800
  return isUnitInvisible(self.handle, player.handle)
767
801
  end
768
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
769
- local ____temp_2
803
+ local ____temp_3
770
804
  if type(x) == "number" then
771
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
772
806
  else
773
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
774
808
  end
775
- return ____temp_2
809
+ return ____temp_3
776
810
  end
777
811
  function Unit.prototype.isAllyOf(self, unit)
778
812
  return isUnitAlly(
@@ -790,13 +824,25 @@ function Unit.prototype.playAnimation(self, animation, rarity)
790
824
  if type(animation) == "number" then
791
825
  setUnitAnimationByIndex(self.handle, animation)
792
826
  elseif rarity then
793
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
794
828
  else
795
829
  setUnitAnimation(self.handle, animation)
796
830
  end
797
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
798
835
  function Unit.prototype.queueAnimation(self, animation)
799
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
800
846
  end
801
847
  function Unit.prototype.delayHealthChecks(self)
802
848
  self[103] = (self[103] or 0) + 1
@@ -809,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
809
855
  return IsUnitSelected(self.handle, player.handle)
810
856
  end
811
857
  function Unit.prototype.explode(self)
812
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
813
859
  killUnit(self.handle)
814
860
  end
815
861
  function Unit.prototype.kill(self)
816
862
  killUnit(self.handle)
817
863
  end
818
864
  function Unit.prototype.revive(self, x, y, doEffect)
819
- local ____ReviveHero_5 = ReviveHero
820
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
821
- local ____doEffect_3 = doEffect
822
- if ____doEffect_3 == nil then
823
- ____doEffect_3 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
824
870
  end
825
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
826
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
827
873
  end
828
874
  function Unit.prototype.healTarget(self, target, amount)
829
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -866,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
866
912
  return Item:of(unitItemInSlot(self.handle, slot))
867
913
  end
868
914
  function Unit.prototype.addAbility(self, abilityId)
869
- if unitAddAbility(self.handle, abilityId) then
870
- local ability = UnitAbility:of(
871
- checkNotNull(getUnitAbility(self.handle, abilityId)),
872
- abilityId,
873
- self
874
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
875
921
  local abilities = self.abilities
876
922
  abilities[#abilities + 1] = ability
877
- return ability
878
923
  end
879
- return nil
924
+ return ability
880
925
  end
881
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
882
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -891,19 +936,11 @@ function Unit.prototype.hasAbility(self, abilityId)
891
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
892
937
  end
893
938
  function Unit.prototype.getAbilityById(self, abilityId)
894
- local handle = self.handle
895
- if unitAddAbility(handle, abilityId) then
896
- assert(unitRemoveAbility(handle, abilityId))
897
- return nil
898
- end
899
- return UnitAbility:of(
900
- getUnitAbility(self.handle, abilityId),
901
- abilityId,
902
- self
903
- )
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
904
941
  end
905
942
  function Unit.prototype.removeAbility(self, abilityId)
906
- if unitRemoveAbility(self.handle, abilityId) then
943
+ if doUnitAbilityAction(self.handle, abilityId, unitRemoveAbility, abilityId) then
907
944
  local abilities = self.abilities
908
945
  for i = 1, #abilities do
909
946
  if abilities[i].typeId == abilityId then
@@ -928,6 +965,21 @@ end
928
965
  function Unit.prototype.endAbilityCooldown(self, abilityId)
929
966
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
930
967
  end
968
+ function Unit.prototype.interruptMovement(self)
969
+ local handle = self.handle
970
+ unitDisableAbility(
971
+ handle,
972
+ fourCC("Amov"),
973
+ true,
974
+ false
975
+ )
976
+ unitDisableAbility(
977
+ handle,
978
+ fourCC("Amov"),
979
+ false,
980
+ false
981
+ )
982
+ end
931
983
  function Unit.prototype.interruptAttack(self)
932
984
  unitInterruptAttack(self.handle)
933
985
  end
@@ -1201,7 +1253,7 @@ __TS__SetDescriptor(
1201
1253
  Unit.prototype,
1202
1254
  "isIllusion",
1203
1255
  {get = function(self)
1204
- return isUnitIllusion(self.handle)
1256
+ return IsUnitIllusion(self.handle)
1205
1257
  end},
1206
1258
  true
1207
1259
  )
@@ -1286,6 +1338,19 @@ __TS__SetDescriptor(
1286
1338
  },
1287
1339
  true
1288
1340
  )
1341
+ __TS__SetDescriptor(
1342
+ Unit.prototype,
1343
+ "primaryAttribute",
1344
+ {
1345
+ get = function(self)
1346
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1347
+ end,
1348
+ set = function(self, primaryAttribute)
1349
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1350
+ end
1351
+ },
1352
+ true
1353
+ )
1289
1354
  __TS__SetDescriptor(
1290
1355
  Unit.prototype,
1291
1356
  "strengthBase",
@@ -1410,14 +1475,14 @@ __TS__SetDescriptor(
1410
1475
  return not self[106]
1411
1476
  end,
1412
1477
  set = function(self, isTeamGlowVisible)
1413
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1414
- local ____temp_6
1478
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1479
+ local ____temp_7
1415
1480
  if not isTeamGlowVisible then
1416
- ____temp_6 = true
1481
+ ____temp_7 = true
1417
1482
  else
1418
- ____temp_6 = nil
1483
+ ____temp_7 = nil
1419
1484
  end
1420
- self[106] = ____temp_6
1485
+ self[106] = ____temp_7
1421
1486
  end
1422
1487
  },
1423
1488
  true
@@ -1426,9 +1491,9 @@ __TS__SetDescriptor(
1426
1491
  Unit.prototype,
1427
1492
  "color",
1428
1493
  {set = function(self, color)
1429
- setUnitColor(self.handle, color.handle)
1494
+ SetUnitColor(self.handle, color.handle)
1430
1495
  if self[106] then
1431
- showUnitTeamGlow(self.handle, false)
1496
+ BlzShowUnitTeamGlow(self.handle, false)
1432
1497
  end
1433
1498
  end},
1434
1499
  true
@@ -1597,7 +1662,7 @@ __TS__SetDescriptor(
1597
1662
  "x",
1598
1663
  {
1599
1664
  get = function(self)
1600
- return getUnitX(self.handle)
1665
+ return self[107] or getUnitX(self.handle)
1601
1666
  end,
1602
1667
  set = function(self, v)
1603
1668
  SetUnitX(self.handle, v)
@@ -1610,7 +1675,7 @@ __TS__SetDescriptor(
1610
1675
  "y",
1611
1676
  {
1612
1677
  get = function(self)
1613
- return getUnitY(self.handle)
1678
+ return self[108] or getUnitY(self.handle)
1614
1679
  end,
1615
1680
  set = function(self, v)
1616
1681
  SetUnitY(self.handle, v)
@@ -1696,10 +1761,10 @@ __TS__SetDescriptor(
1696
1761
  "gold",
1697
1762
  {
1698
1763
  get = function(self)
1699
- return getResourceAmount(self.handle)
1764
+ return GetResourceAmount(self.handle)
1700
1765
  end,
1701
1766
  set = function(self, gold)
1702
- setResourceAmount(self.handle, gold)
1767
+ SetResourceAmount(self.handle, gold)
1703
1768
  end
1704
1769
  },
1705
1770
  true
@@ -1827,6 +1892,19 @@ __TS__SetDescriptor(
1827
1892
  end},
1828
1893
  true
1829
1894
  )
1895
+ __TS__SetDescriptor(
1896
+ Unit.prototype,
1897
+ "movementType",
1898
+ {
1899
+ get = function(self)
1900
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1901
+ end,
1902
+ set = function(self, movementType)
1903
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1904
+ end
1905
+ },
1906
+ true
1907
+ )
1830
1908
  __TS__SetDescriptor(
1831
1909
  Unit.prototype,
1832
1910
  "pathing",
@@ -2008,6 +2086,14 @@ __TS__SetDescriptor(
2008
2086
  end},
2009
2087
  true
2010
2088
  )
2089
+ __TS__SetDescriptor(
2090
+ Unit.prototype,
2091
+ "targetAcquiredEvent",
2092
+ {get = function(self)
2093
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2094
+ end},
2095
+ true
2096
+ )
2011
2097
  __TS__SetDescriptor(
2012
2098
  Unit.prototype,
2013
2099
  "onSelect",
@@ -2143,25 +2229,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2143
2229
  InitializingEvent,
2144
2230
  function(event)
2145
2231
  local function listener(unit, id)
2146
- local ____GetSpellTargetUnit_result_9
2232
+ local ____GetSpellTargetUnit_result_10
2147
2233
  if GetSpellTargetUnit() then
2148
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2234
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2149
2235
  else
2150
- local ____GetSpellTargetItem_result_8
2236
+ local ____GetSpellTargetItem_result_9
2151
2237
  if GetSpellTargetItem() then
2152
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2238
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2153
2239
  else
2154
- local ____GetSpellTargetDestructable_result_7
2240
+ local ____GetSpellTargetDestructable_result_8
2155
2241
  if GetSpellTargetDestructable() then
2156
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2242
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2157
2243
  else
2158
- ____GetSpellTargetDestructable_result_7 = nil
2244
+ ____GetSpellTargetDestructable_result_8 = nil
2159
2245
  end
2160
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2246
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2161
2247
  end
2162
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2248
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2163
2249
  end
2164
- local target = ____GetSpellTargetUnit_result_9
2250
+ local target = ____GetSpellTargetUnit_result_10
2165
2251
  if target then
2166
2252
  invoke(event, unit, id, target)
2167
2253
  end
@@ -2369,13 +2455,19 @@ Unit.onDamaging = (function()
2369
2455
  if source and source.typeId == dummyUnitId then
2370
2456
  source = nil
2371
2457
  end
2372
- local target = BlzGetEventDamageTarget()
2458
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2459
+ local metadata = damageMetadataByTarget[target]
2460
+ damageMetadataByTarget[target] = nil
2373
2461
  local data = {
2374
2462
  amount = GetEventDamage(),
2375
- attackType = BlzGetEventAttackType(),
2463
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2376
2464
  damageType = BlzGetEventDamageType(),
2377
2465
  weaponType = BlzGetEventWeaponType(),
2378
- isAttack = BlzGetEventIsAttack()
2466
+ metadata = metadata,
2467
+ isAttack = BlzGetEventIsAttack(),
2468
+ originalAmount = GetEventDamage(),
2469
+ originalMetadata = metadata,
2470
+ preventRetaliation = damagingEventPreventRetaliation
2379
2471
  }
2380
2472
  if data.isAttack and source then
2381
2473
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2389,18 +2481,36 @@ Unit.onDamaging = (function()
2389
2481
  invoke(
2390
2482
  event,
2391
2483
  source,
2392
- ____exports.Unit:of(target),
2484
+ target,
2393
2485
  setmetatable(
2394
2486
  {},
2395
2487
  {
2396
2488
  __index = data,
2397
2489
  __newindex = function(self, key, value)
2398
- damageSetters[key](value)
2490
+ local damageSetter = damageSetters[key]
2491
+ if damageSetter ~= nil then
2492
+ damageSetter(value)
2493
+ end
2399
2494
  data[key] = value
2400
2495
  end
2401
2496
  }
2402
2497
  )
2403
2498
  )
2499
+ if data[0] and source then
2500
+ local sourceOwner = source.owner.handle
2501
+ data[1] = sourceOwner
2502
+ local targetOwner = target.owner.handle
2503
+ data[2] = targetOwner
2504
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2505
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2506
+ data[3] = true
2507
+ end
2508
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2509
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2510
+ data[4] = true
2511
+ end
2512
+ end
2513
+ damagingEventByTarget[target] = data
2404
2514
  return
2405
2515
  end
2406
2516
  BlzSetEventDamage(0)
@@ -2408,7 +2518,7 @@ Unit.onDamaging = (function()
2408
2518
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2409
2519
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2410
2520
  local sourceOwner = source.owner.handle
2411
- local targetOwner = GetOwningPlayer(target)
2521
+ local targetOwner = target.owner.handle
2412
2522
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2413
2523
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2414
2524
  Timer:run(function()
@@ -2424,23 +2534,19 @@ Unit.onDamaging = (function()
2424
2534
  for ____, ____value in ipairs(source._attackHandlers) do
2425
2535
  local condition = ____value[1]
2426
2536
  local action = ____value[2]
2427
- if condition(
2428
- source,
2429
- ____exports.Unit:of(target),
2430
- data
2431
- ) then
2537
+ if condition(source, target, data) then
2432
2538
  action(
2433
2539
  source,
2434
- ____exports.Unit:of(target),
2540
+ target,
2435
2541
  setmetatable(
2436
2542
  {fire = function()
2437
2543
  UnitDamageTarget(
2438
2544
  source.handle,
2439
- target,
2545
+ target.handle,
2440
2546
  data.amount,
2441
2547
  true,
2442
2548
  true,
2443
- data.attackType,
2549
+ attackTypeToNative(data.attackType),
2444
2550
  data.damageType,
2445
2551
  data.weaponType
2446
2552
  )
@@ -2467,26 +2573,50 @@ Unit.onDamage = __TS__New(
2467
2573
  if source and source.typeId == dummyUnitId then
2468
2574
  source = nil
2469
2575
  end
2576
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2577
+ local damagingEvent = damagingEventByTarget[target]
2578
+ damagingEventByTarget[target] = nil
2470
2579
  local data = {
2471
2580
  amount = GetEventDamage(),
2472
- attackType = BlzGetEventAttackType(),
2581
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2473
2582
  damageType = BlzGetEventDamageType(),
2474
2583
  weaponType = BlzGetEventWeaponType(),
2584
+ metadata = damagingEvent and damagingEvent.metadata,
2475
2585
  isAttack = BlzGetEventIsAttack(),
2476
- originalAmount = GetEventDamage(),
2586
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2587
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2477
2588
  preventDeath = damageEventPreventDeath
2478
2589
  }
2590
+ if damagingEvent then
2591
+ for key, value in pairs(damagingEvent) do
2592
+ if isAttribute(key) then
2593
+ data[key] = value
2594
+ end
2595
+ end
2596
+ local sourceOwner = damagingEvent[1]
2597
+ if sourceOwner then
2598
+ local targetOwner = damagingEvent[2]
2599
+ if damagingEvent[3] then
2600
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2601
+ end
2602
+ if damagingEvent[4] then
2603
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2604
+ end
2605
+ end
2606
+ end
2479
2607
  local evData = setmetatable(
2480
2608
  {},
2481
2609
  {
2482
2610
  __index = data,
2483
2611
  __newindex = function(self, key, value)
2484
- damageSetters[key](value)
2612
+ local damageSetter = damageSetters[key]
2613
+ if damageSetter ~= nil then
2614
+ damageSetter(value)
2615
+ end
2485
2616
  data[key] = value
2486
2617
  end
2487
2618
  }
2488
2619
  )
2489
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2490
2620
  invoke(event, source, target, evData)
2491
2621
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2492
2622
  local bonusHealth = math.ceil(evData.amount)
@@ -2565,6 +2695,21 @@ Unit.itemStackedEvent = __TS__New(
2565
2695
  EVENT_PLAYER_UNIT_STACK_ITEM,
2566
2696
  function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2567
2697
  )
2698
+ __TS__ObjectDefineProperty(
2699
+ Unit,
2700
+ "itemChargesChangedEvent",
2701
+ {get = function(self)
2702
+ local event = __TS__New(Event)
2703
+ Item.chargesChangedEvent:addListener(function(item)
2704
+ local unit = item.owner
2705
+ if unit ~= nil then
2706
+ invoke(event, unit, item)
2707
+ end
2708
+ end)
2709
+ rawset(self, "itemChargesChangedEvent", event)
2710
+ return event
2711
+ end}
2712
+ )
2568
2713
  __TS__ObjectDefineProperty(
2569
2714
  Unit,
2570
2715
  "itemUseOrderEvent",
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -16,7 +16,8 @@ declare const enum LightningPropertyKey {
16
16
  FADING = 110
17
17
  }
18
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
19
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
20
21
  readonly typeId: LightningTypeId;
21
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
22
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -30,7 +31,7 @@ export declare class Lightning extends Handle<jlightning> {
30
31
  private [LightningPropertyKey.DURATION]?;
31
32
  private [LightningPropertyKey.FADING]?;
32
33
  constructor(handle: jlightning, typeId: LightningTypeId);
33
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
34
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
35
36
  ...checkVisibility: [boolean] | [],
36
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [