warscript 0.0.1-dev.a58cc52 → 0.0.1-dev.a73c979
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/core/types/timer.d.ts +1 -1
- package/engine/behavior.d.ts +2 -0
- package/engine/behavior.lua +53 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/damage.d.ts +4 -2
- package/engine/behaviour/ability/damage.lua +24 -36
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +11 -3
- package/engine/behaviour/ability.lua +8 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +26 -0
- package/engine/behaviour/unit.lua +163 -4
- package/engine/buff.d.ts +2 -1
- package/engine/buff.lua +9 -3
- package/engine/internal/ability.d.ts +4 -0
- package/engine/internal/ability.lua +23 -0
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item.d.ts +3 -1
- package/engine/internal/item.lua +75 -3
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +62 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+damage.d.ts +1 -1
- package/engine/internal/unit+damage.lua +6 -1
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +14 -3
- package/engine/internal/unit.lua +193 -90
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-field/unit.d.ts +11 -0
- package/engine/object-field/unit.lua +34 -0
- package/engine/object-field.d.ts +6 -3
- package/engine/object-field.lua +85 -73
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +175 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/package.json +2 -2
- package/utility/functions.d.ts +5 -0
- package/utility/functions.lua +5 -0
- package/utility/lua-maps.d.ts +1 -0
- package/utility/lua-maps.lua +4 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -131,6 +131,41 @@ declare module "../unit" {
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const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
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@@ -21,6 +21,8 @@ local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____lazy = require("utility.lazy")
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local lazyRecord = ____lazy.lazyRecord
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local eventInvoke = Event.invoke
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local condition = Condition
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local createTrigger = CreateTrigger
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@@ -345,6 +347,66 @@ rawset(
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extractAbilityTypeId
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)
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)
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local internalAbilityImpactEvent = __TS__New(Event)
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internalAbilityChannelingStartEvent:addListener(function(...)
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Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
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end)
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rawset(
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Unit,
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"abilityImpactEvent",
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createDispatchingEvent(
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createCommonEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityWidgetTargetImpactEvent",
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createDispatchingEvent(
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createWidgetTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityUnitTargetImpactEvent",
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createDispatchingEvent(
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createUnitTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityItemTargetImpactEvent",
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createDispatchingEvent(
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createItemTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityDestructibleTargetImpactEvent",
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createDispatchingEvent(
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createDestructibleTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityPointTargetImpactEvent",
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createDispatchingEvent(
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createPointTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityNoTargetImpactEvent",
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createDispatchingEvent(
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createNoTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityChannelingFinishEvent",
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@@ -2,7 +2,7 @@
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import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
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declare module "../unit" {
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interface Unit {
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isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications
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isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
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}
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}
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declare module "../unit" {
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@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
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if allowedTargetCombatClassifications ~= nil then
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initializeFilterTargetState(source, allowedTargetCombatClassifications)
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return filterTarget(self)
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end
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initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
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if filterTarget(self) then
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return true
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end
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initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
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return filterTarget(self)
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end
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Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
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@@ -0,0 +1,20 @@
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/** @noSelfInFile */
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import { Widget } from "../../../core/types/widget";
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export declare const enum OrderType {
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IMMEDIATE = 0,
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POINT = 1,
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TARGET = 2
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}
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declare module "../unit" {
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interface Unit {
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readonly currentOrderType: OrderType;
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readonly currentOrderId: number;
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readonly currentOrderStartTime: number;
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readonly currentOrderStartX: number;
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readonly currentOrderStartY: number;
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readonly currentOrderTargetX: number;
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readonly currentOrderTargetY: number;
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readonly currentOrderTarget?: Widget;
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issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
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}
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}
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@@ -0,0 +1,136 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____game = require("core.game")
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local elapsedTime = ____game.elapsedTime
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local issueImmediateOrderById = IssueImmediateOrderById
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local issuePointOrderById = IssuePointOrderById
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local issueTargetOrderById = IssueTargetOrderById
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local unitLastOrderTypeAttribute = attribute()
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local unitLastOrderIdAttribute = attribute()
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local unitLastOrderStartTimeAttribute = attribute()
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local unitLastOrderStartXAttribute = attribute()
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local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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4,
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function(unit, orderId)
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unit[unitLastOrderTypeAttribute] = 0
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = nil
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unit[unitLastOrderTargetYAttribute] = nil
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onPointOrder:addListener(
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4,
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function(unit, orderId, x, y)
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unit[unitLastOrderTypeAttribute] = 1
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = x
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unit[unitLastOrderTargetYAttribute] = y
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onTargetOrder:addListener(
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4,
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function(unit, orderId, target)
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unit[unitLastOrderTypeAttribute] = 2
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = target.x
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unit[unitLastOrderTargetYAttribute] = target.y
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unit[unitLastOrderTargetAttribute] = target
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end
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)
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local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
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local currentOrderId = getUnitCurrentOrder(unit.handle)
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local lastOrderId = unit[unitLastOrderIdAttribute]
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local ____temp_0
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if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
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____temp_0 = value
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else
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____temp_0 = nil
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end
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return ____temp_0
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderType",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderId",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartTime",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartX",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartY",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTargetX",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTargetY",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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123
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"currentOrderTarget",
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{get = function(self)
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+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
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+
end}
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)
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local issueOrderByType = {
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[0] = issueImmediateOrderById,
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[1] = issuePointOrderById,
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[2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
|
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}
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Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
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+
return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
|
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+
end
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return ____exports
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@@ -55,6 +55,6 @@ export declare namespace WeaponType {
|
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55
55
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}
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56
56
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declare module "./unit" {
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57
57
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interface Unit {
|
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58
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
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58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
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59
59
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}
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60
60
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}
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@@ -9,6 +9,8 @@ local ____dummy = require("objutil.dummy")
|
|
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9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
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10
10
|
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
11
|
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
12
14
|
local createUnit = CreateUnit
|
|
13
15
|
local getOwningPlayer = GetOwningPlayer
|
|
14
16
|
local showUnit = ShowUnit
|
|
@@ -79,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
79
81
|
showUnit(dummy, false)
|
|
80
82
|
dummies[player] = dummy
|
|
81
83
|
end
|
|
82
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
83
85
|
if attack == nil then
|
|
84
86
|
attack = false
|
|
85
87
|
end
|
|
@@ -100,6 +102,9 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
100
102
|
if not getOwningPlayer(handle) then
|
|
101
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
102
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
103
108
|
return unitDamageTarget(
|
|
104
109
|
handle,
|
|
105
110
|
targetHandle,
|
|
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
|
|
|
44
44
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
45
45
|
end
|
|
46
46
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
47
|
-
local attackPoint = source.
|
|
47
|
+
local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
48
48
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
49
49
|
eventTimerByUnit[source] = timer
|
|
50
50
|
end)
|
|
@@ -14,6 +14,7 @@ import { CombatClassification, CombatClassifications } from "../object-data/auxi
|
|
|
14
14
|
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
15
|
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
16
|
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
17
18
|
export type UnitClassification = junittype;
|
|
18
19
|
export declare namespace UnitClassification {
|
|
19
20
|
const STRUCTURE: junittype;
|
|
@@ -22,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
22
23
|
const GROUND: junittype;
|
|
23
24
|
const SUMMONED: junittype;
|
|
24
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
25
27
|
const ANCIENT: junittype;
|
|
26
28
|
const SUICIDAL: junittype;
|
|
27
29
|
const TAUREN: junittype;
|
|
@@ -39,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
39
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
40
42
|
};
|
|
41
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
42
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
43
45
|
amount: number;
|
|
44
46
|
attackType: AttackType;
|
|
45
47
|
damageType: jdamagetype;
|
|
46
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
47
50
|
readonly isAttack: boolean;
|
|
48
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
49
54
|
}
|
|
50
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
51
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
52
57
|
};
|
|
53
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -79,6 +84,8 @@ export declare class UnitWeapon {
|
|
|
79
84
|
set cooldown(cooldown: number);
|
|
80
85
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
81
86
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
87
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
88
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
82
89
|
get damageBase(): number;
|
|
83
90
|
set damageBase(damageBase: number);
|
|
84
91
|
get damageDiceCount(): number;
|
|
@@ -160,6 +167,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
160
167
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
161
168
|
get firstWeapon(): UnitWeapon;
|
|
162
169
|
get secondWeapon(): UnitWeapon;
|
|
170
|
+
chooseWeapon(target: Unit): UnitWeapon | undefined;
|
|
163
171
|
get level(): number;
|
|
164
172
|
set level(v: number);
|
|
165
173
|
get xp(): number;
|
|
@@ -259,7 +267,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
259
267
|
dropItemTarget(item: Item, target: Widget): boolean;
|
|
260
268
|
dropItemSlot(item: Item, slot: number): boolean;
|
|
261
269
|
itemInSlot(slot: number): Item | null;
|
|
262
|
-
addAbility(abilityId: number): UnitAbility |
|
|
270
|
+
addAbility(abilityId: number): UnitAbility | undefined;
|
|
263
271
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
264
272
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
265
273
|
getAbilityLevel(abilityId: number): number;
|
|
@@ -270,6 +278,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
270
278
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
271
279
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
272
280
|
endAbilityCooldown(abilityId: number): void;
|
|
281
|
+
interruptMovement(): void;
|
|
273
282
|
interruptAttack(): void;
|
|
274
283
|
interruptCast(abilityId: number): void;
|
|
275
284
|
getDistanceTo(target: Unit | Vec2): number;
|
|
@@ -292,6 +301,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
292
301
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
293
302
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
294
303
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
304
|
+
get targetAcquiredEvent(): Event;
|
|
295
305
|
get onSelect(): Event;
|
|
296
306
|
get onDeselect(): Event;
|
|
297
307
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -345,6 +355,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
345
355
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
346
356
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
347
357
|
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
358
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
348
359
|
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
349
360
|
static get itemMoveOrderEvent(): Event<[
|
|
350
361
|
unit: Unit,
|