warscript 0.0.1-dev.a4deb44 → 0.0.1-dev.a58cc52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (232) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  35. package/engine/behaviour/ability/damage.d.ts +37 -11
  36. package/engine/behaviour/ability/damage.lua +90 -32
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -15
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -17
  51. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  52. package/engine/behaviour/unit.d.ts +10 -2
  53. package/engine/behaviour/unit.lua +27 -0
  54. package/engine/buff.d.ts +103 -41
  55. package/engine/buff.lua +465 -212
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +16 -13
  59. package/engine/internal/ability.lua +80 -76
  60. package/engine/internal/item/ability.lua +106 -0
  61. package/engine/internal/item+owner.lua +2 -2
  62. package/engine/internal/item.d.ts +4 -3
  63. package/engine/internal/item.lua +56 -25
  64. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  65. package/engine/internal/mechanics/ability-duration.lua +3 -1
  66. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  67. package/engine/internal/mechanics/cast-ability.lua +86 -0
  68. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  69. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  70. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  71. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  72. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  73. package/engine/internal/object-data/evasion-probability.lua +16 -0
  74. package/engine/internal/unit/ability.d.ts +10 -1
  75. package/engine/internal/unit/ability.lua +36 -14
  76. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  77. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  78. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  79. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  80. package/engine/internal/unit/bonus.d.ts +11 -8
  81. package/engine/internal/unit/bonus.lua +23 -1
  82. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  83. package/engine/internal/unit/detach-missiles.lua +30 -0
  84. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  85. package/engine/internal/unit/ignore-events-items.lua +5 -0
  86. package/engine/internal/unit/item.d.ts +24 -0
  87. package/engine/internal/unit/item.lua +78 -0
  88. package/engine/internal/unit/main-selected.d.ts +13 -0
  89. package/engine/internal/unit/main-selected.lua +51 -0
  90. package/engine/internal/unit+ability.lua +2 -2
  91. package/engine/internal/unit+damage.d.ts +1 -10
  92. package/engine/internal/unit+damage.lua +4 -13
  93. package/engine/internal/unit+spellSteal.lua +1 -2
  94. package/engine/internal/unit+transport.lua +4 -10
  95. package/engine/internal/unit-missile-launch.lua +25 -6
  96. package/engine/internal/unit.d.ts +72 -17
  97. package/engine/internal/unit.lua +421 -138
  98. package/engine/internal/utility.lua +12 -0
  99. package/engine/lightning.d.ts +12 -5
  100. package/engine/lightning.lua +48 -14
  101. package/engine/local-client.d.ts +7 -2
  102. package/engine/local-client.lua +82 -0
  103. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  104. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  105. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  106. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  107. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  108. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  109. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  110. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  111. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  112. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  113. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  114. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  115. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  116. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  117. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  118. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  119. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  120. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  121. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  122. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  123. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  124. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  125. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  126. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  127. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  128. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  129. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  130. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  131. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  132. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  133. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  134. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  135. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  136. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  137. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  138. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  139. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  140. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  141. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  142. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  143. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  144. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  145. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  146. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  147. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  148. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/web.lua +52 -0
  150. package/engine/object-data/entry/ability-type.d.ts +19 -18
  151. package/engine/object-data/entry/ability-type.lua +89 -33
  152. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  153. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  154. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  155. package/engine/object-data/entry/buff-type.d.ts +6 -13
  156. package/engine/object-data/entry/buff-type.lua +13 -29
  157. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  158. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  159. package/engine/object-data/entry/item-type.d.ts +15 -2
  160. package/engine/object-data/entry/item-type.lua +93 -2
  161. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  162. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  163. package/engine/object-data/entry/sound-preset.lua +140 -0
  164. package/engine/object-data/entry/unit-type.d.ts +50 -3
  165. package/engine/object-data/entry/unit-type.lua +452 -61
  166. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  167. package/engine/object-data/entry/upgrade.d.ts +1 -2
  168. package/engine/object-data/entry/upgrade.lua +4 -4
  169. package/engine/object-data/entry.d.ts +18 -17
  170. package/engine/object-data/entry.lua +60 -32
  171. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  172. package/engine/object-field/ability.d.ts +26 -3
  173. package/engine/object-field/ability.lua +54 -1
  174. package/engine/object-field/unit.d.ts +46 -3
  175. package/engine/object-field/unit.lua +173 -7
  176. package/engine/object-field.d.ts +11 -4
  177. package/engine/object-field.lua +162 -76
  178. package/engine/random.d.ts +1 -0
  179. package/engine/random.lua +9 -0
  180. package/engine/standard/entries/buff-type.d.ts +3 -0
  181. package/engine/standard/entries/buff-type.lua +3 -0
  182. package/engine/standard/entries/sound-preset.d.ts +10 -0
  183. package/engine/standard/entries/sound-preset.lua +10 -0
  184. package/engine/standard/entries/unit-type.d.ts +42 -1
  185. package/engine/standard/entries/unit-type.lua +42 -1
  186. package/engine/standard/fields/ability.d.ts +3 -1
  187. package/engine/standard/fields/ability.lua +3 -1
  188. package/engine/unit.d.ts +4 -0
  189. package/engine/unit.lua +13 -2
  190. package/event.d.ts +2 -3
  191. package/event.lua +9 -5
  192. package/global/vec2.lua +1 -0
  193. package/index.d.ts +1 -0
  194. package/index.lua +1 -0
  195. package/lualib_bundle.lua +146 -42
  196. package/math/vec2.d.ts +2 -9
  197. package/math.d.ts +0 -2
  198. package/net/socket.d.ts +7 -1
  199. package/net/socket.lua +45 -4
  200. package/network.d.ts +1 -0
  201. package/network.lua +3 -2
  202. package/objutil/ability.d.ts +0 -1
  203. package/objutil/buff.d.ts +0 -1
  204. package/objutil/buff.lua +2 -3
  205. package/objutil/object.d.ts +0 -1
  206. package/objutil/unit.d.ts +0 -1
  207. package/objutil/unit.lua +8 -0
  208. package/package.json +13 -14
  209. package/patch-lua.d.ts +0 -0
  210. package/patch-lua.lua +10 -0
  211. package/property.d.ts +55 -0
  212. package/property.lua +374 -0
  213. package/string.d.ts +30 -0
  214. package/string.lua +14 -0
  215. package/util/stream.d.ts +0 -1
  216. package/utility/arrays.d.ts +12 -5
  217. package/utility/arrays.lua +37 -3
  218. package/utility/bit-set.d.ts +0 -2
  219. package/utility/functions.d.ts +1 -0
  220. package/utility/functions.lua +1 -0
  221. package/utility/lazy.d.ts +2 -0
  222. package/utility/lazy.lua +14 -0
  223. package/utility/linked-set.d.ts +12 -3
  224. package/utility/linked-set.lua +8 -2
  225. package/utility/lua-maps.d.ts +4 -2
  226. package/utility/lua-maps.lua +16 -0
  227. package/utility/lua-sets.d.ts +2 -2
  228. package/utility/lua-sets.lua +3 -0
  229. package/utility/reflection.lua +11 -7
  230. package/utility/types.d.ts +3 -2
  231. package/core/mapbounds.d.ts +0 -8
  232. package/core/mapbounds.lua +0 -12
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -7,21 +7,12 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
10
12
  local createUnit = CreateUnit
11
13
  local getOwningPlayer = GetOwningPlayer
12
14
  local showUnit = ShowUnit
13
15
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
16
  ____exports.DamageType = {}
26
17
  local DamageType = ____exports.DamageType
27
18
  do
@@ -96,7 +87,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
87
  ranged = false
97
88
  end
98
89
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
90
+ attackType = 0
100
91
  end
101
92
  if damageType == nil then
102
93
  damageType = ____exports.DamageType.MAGIC
@@ -115,7 +106,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
115
106
  amount,
116
107
  attack,
117
108
  ranged,
118
- attackType,
109
+ attackTypeToNative(attackType),
119
110
  damageType,
120
111
  weaponType
121
112
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
47
+ local attackPoint = source.weapons[1].impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,9 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
15
17
  export type UnitClassification = junittype;
16
18
  export declare namespace UnitClassification {
17
19
  const STRUCTURE: junittype;
@@ -39,10 +41,11 @@ type AbilityDispatcherTable<T extends any[] = []> = {
39
41
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
42
  export interface DamagingEvent {
41
43
  amount: number;
42
- attackType: jattacktype;
44
+ attackType: AttackType;
43
45
  damageType: jdamagetype;
44
46
  weaponType: jweapontype;
45
47
  readonly isAttack: boolean;
48
+ readonly originalAmount: number;
46
49
  }
47
50
  export type DamageEvent = DamagingEvent & {
48
51
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,25 +71,55 @@ declare const modifiers: {
68
71
  speed: (unit: junit, value: number) => void;
69
72
  armor: (unit: junit, value: number) => void;
70
73
  };
71
- interface UnitWeapon {
74
+ export declare class UnitWeapon {
75
+ readonly unit: Unit;
72
76
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
77
+ constructor(unit: Unit, index: 0 | 1);
78
+ get cooldown(): number;
79
+ set cooldown(cooldown: number);
80
+ get damage(): [minimumDamage: number, maximumDamage: number];
81
+ set damage([minimumDamage, maximumDamage]: [number, number]);
82
+ get damageBase(): number;
83
+ set damageBase(damageBase: number);
84
+ get damageDiceCount(): number;
85
+ set damageDiceCount(damageDiceCount: number);
86
+ get damageDiceSideCount(): number;
87
+ set damageDiceSideCount(damageDiceSideCount: number);
88
+ get range(): number;
89
+ set range(range: number);
90
+ get impactDelay(): number;
91
+ set impactDelay(impactDelay: number);
92
+ get missileArc(): number;
93
+ set missileArc(missileArc: number);
94
+ get missileModelPath(): string;
95
+ set missileModelPath(missileModelPath: string);
96
+ get missileSpeed(): number;
97
+ set missileSpeed(missileSpeed: number);
78
98
  }
79
99
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
100
+ SYNC_ID = 100,
101
+ IS_PAUSED = 101,
102
+ STUN_COUNTER = 102,
103
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
104
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
105
+ PREVENT_DEATH_HEALTH_BONUS = 105,
106
+ IS_TEAM_GLOW_HIDDEN = 106,
107
+ LAST_X = 107,
108
+ LAST_Y = 108
84
109
  }
110
+ export type UnitSyncId = number & {
111
+ readonly __unitSyncId: unique symbol;
112
+ };
85
113
  export declare class Unit extends Handle<junit> {
114
+ readonly syncId: UnitSyncId;
86
115
  private [UnitPropertyKey.IS_PAUSED]?;
87
116
  private [UnitPropertyKey.STUN_COUNTER]?;
117
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
118
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
119
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
120
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
121
+ private [UnitPropertyKey.LAST_X]?;
122
+ private [UnitPropertyKey.LAST_Y]?;
90
123
  private _owner?;
91
124
  private _timeScale?;
92
125
  private events?;
@@ -107,6 +140,7 @@ export declare class Unit extends Handle<junit> {
107
140
  get isAlive(): boolean;
108
141
  get isDead(): boolean;
109
142
  get isIllusion(): boolean;
143
+ get isStunned(): boolean;
110
144
  get combatClassifications(): CombatClassifications;
111
145
  set combatClassifications(combatClassifications: CombatClassifications);
112
146
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -121,12 +155,17 @@ export declare class Unit extends Handle<junit> {
121
155
  isEnemyOf(unit: Unit): boolean;
122
156
  playAnimation(animation: string, rarity?: jraritycontrol): void;
123
157
  playAnimation(animation: number): void;
158
+ resetAnimation(): void;
124
159
  queueAnimation(animation: string): void;
125
160
  get weapons(): [UnitWeapon, UnitWeapon];
161
+ get firstWeapon(): UnitWeapon;
162
+ get secondWeapon(): UnitWeapon;
126
163
  get level(): number;
127
164
  set level(v: number);
128
165
  get xp(): number;
129
166
  set xp(v: number);
167
+ get primaryAttribute(): UnitAttribute;
168
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
169
  get strengthBase(): number;
131
170
  set strengthBase(strengthBase: number);
132
171
  get strengthBonus(): number;
@@ -148,6 +187,10 @@ export declare class Unit extends Handle<junit> {
148
187
  set color(color: PlayerColor);
149
188
  get acquisitionRange(): number;
150
189
  set acquisitionRange(v: number);
190
+ /**
191
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
192
+ */
193
+ delayHealthChecks(): void;
151
194
  get maxHealth(): number;
152
195
  set maxHealth(maxHealth: number);
153
196
  get healthRegenerationRate(): number;
@@ -197,11 +240,13 @@ export declare class Unit extends Handle<junit> {
197
240
  set timeScale(v: number);
198
241
  get collisionSize(): number;
199
242
  get pathingCollisionRange(): number;
243
+ get movementType(): MovementType;
244
+ set movementType(movementType: MovementType);
200
245
  set pathing(v: boolean);
201
246
  isSelected(player: Player): boolean;
202
247
  explode(): void;
203
248
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
249
+ revive(x: number, y: number, doEffect?: boolean): void;
205
250
  healTarget(target: Widget, amount: number): void;
206
251
  useItem(item: Item): boolean;
207
252
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +267,7 @@ export declare class Unit extends Handle<junit> {
222
267
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
268
  removeAbility(abilityId: number): boolean;
224
269
  hideAbility(abilityId: number, flag: boolean): void;
270
+ getAbilityRemainingCooldown(abilityId: number): number;
225
271
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
272
  endAbilityCooldown(abilityId: number): void;
227
273
  interruptAttack(): void;
@@ -260,7 +306,7 @@ export declare class Unit extends Handle<junit> {
260
306
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
307
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
308
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
309
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
310
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
311
  static readonly onDecay: UnitTriggerEvent<[]>;
266
312
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +341,17 @@ export declare class Unit extends Handle<junit> {
295
341
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
342
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
343
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
344
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
345
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
346
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
347
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
348
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
349
+ static get itemMoveOrderEvent(): Event<[
350
+ unit: Unit,
351
+ item: Item,
352
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
353
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
354
+ ]>;
301
355
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
356
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
357
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +362,6 @@ export declare class Unit extends Handle<junit> {
308
362
  setField(field: junitbooleanfield, value: boolean): boolean;
309
363
  setField(field: junitstringfield, value: string): boolean;
310
364
  toString(): string;
365
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
366
  }
312
367
  export {};