warscript 0.0.1-dev.a21905e → 0.0.1-dev.a228cc0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +13 -3
- package/core/types/effect.lua +116 -17
- package/core/types/frame.d.ts +4 -0
- package/core/types/frame.lua +71 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -0
- package/engine/behavior.d.ts +2 -2
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +29 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability.d.ts +9 -2
- package/engine/behaviour/ability.lua +47 -33
- package/engine/buff.d.ts +6 -1
- package/engine/buff.lua +29 -18
- package/engine/internal/ability.d.ts +16 -13
- package/engine/internal/ability.lua +79 -76
- package/engine/internal/item/ability.lua +81 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/item.d.ts +2 -0
- package/engine/internal/unit/item.lua +20 -4
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit-missile-launch.lua +24 -5
- package/engine/internal/unit.d.ts +20 -7
- package/engine/internal/unit.lua +112 -66
- package/engine/internal/utility.lua +12 -0
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/entry/ability-type.lua +8 -12
- package/engine/object-data/entry/item-type.d.ts +14 -0
- package/engine/object-data/entry/item-type.lua +91 -0
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +4 -1
- package/engine/object-field/ability.lua +1 -1
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/package.json +1 -1
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/utility/arrays.d.ts +8 -1
- package/utility/arrays.lua +34 -3
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
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@@ -3,14 +3,51 @@ local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____dummy = require("objutil.dummy")
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local dummyUnitId = ____dummy.dummyUnitId
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local ____utility = require("engine.internal.utility")
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local findUnitItemSlot = ____utility.findUnitItemSlot
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local ____blank = require("engine.object-data.entry.item-type.blank")
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local BlankItemType = ____blank.BlankItemType
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local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
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local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
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local ____math = require("math")
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local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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local isItemOwned = IsItemOwned
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local isItemPowerup = IsItemPowerup
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local getItemX = GetItemX
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local getItemY = GetItemY
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local setAbilityRealLevelField = BlzSetAbilityRealLevelField
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local setItemIntegerField = BlzSetItemIntegerField
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local getItemIntegerField = BlzGetItemIntegerField
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local setItemBooleanField = BlzSetItemBooleanField
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local setItemPosition = SetItemPosition
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitRemoveItem = UnitRemoveItem
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local unitUseItem = UnitUseItem
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local unitResetCooldown = UnitResetCooldown
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local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
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if not currentMap then
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return 0
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end
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local abilityType = currentMap.objects.ability:newObject(
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util.id2s(abilityTypeIdGenerator:next()),
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"Absk"
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)
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abilityType.bsk1 = 0
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abilityType.bsk2 = 0
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abilityType.bsk3 = 0
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abilityType.amcs = 0
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abilityType.adur = MINIMUM_POSITIVE_NORMALIZED_FLOAT
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abilityType.ahdu = MINIMUM_POSITIVE_NORMALIZED_FLOAT
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return util.s2id(abilityType.id)
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end)
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local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
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local itemType = BlankItemType:create()
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itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
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itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
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itemType.activelyUsed = true
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return itemType.id
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end)
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local dummy = assert(CreateUnit(
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Player.neutralVictim.handle,
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dummyUnitId,
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@@ -18,7 +55,25 @@ local dummy = assert(CreateUnit(
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0,
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270
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))
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local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
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local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
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ShowUnit(dummy, false)
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local function startItemCooldownInternal(handle, cooldown)
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local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
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setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
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setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
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unitResetCooldown(dummy)
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unitUseItem(dummy, cooldownStarterItem)
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setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
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end
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---
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-- @internal For use by internal systems only.
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____exports.startItemCooldown = function(handle, owner, cooldown)
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____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
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end
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---
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-- @internal For use by internal systems only.
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____exports.abilityActionDummy = dummy
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---
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-- @internal For use by internal systems only.
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____exports.doAbilityAction = function(handle, action, ...)
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@@ -45,4 +100,30 @@ ____exports.doAbilityAction = function(handle, action, ...)
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end
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return result
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end
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---
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-- @internal For use by internal systems only.
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____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
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if owner == nil then
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return ____exports.doAbilityAction(handle, action, ...)
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end
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local slot = findUnitItemSlot(owner, handle)
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if slot == nil then
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return ____exports.doAbilityAction(handle, action, ...)
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end
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local isPowerup
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if isItemPowerup(handle) then
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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isPowerup = true
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end
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unitRemoveItem(owner, handle)
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unitAddItem(dummy, handle)
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local result = action(handle, ...)
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unitRemoveItem(dummy, handle)
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unitAddItem(owner, handle)
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unitDropItemSlot(owner, handle, slot)
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if isPowerup then
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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return result
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end
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return ____exports
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@@ -0,0 +1,13 @@
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1
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local ____exports = {}
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local disableAbility = BlzUnitDisableAbility
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---
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-- @internal For use by internal systems only.
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____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
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for _ = 1, times do
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disableAbility(unit, abilityTypeId, true, false)
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end
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for _ = times, -1 do
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disableAbility(unit, abilityTypeId, false, false)
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end
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end
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return ____exports
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@@ -3,7 +3,7 @@ import { Ability } from "../ability";
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import { Destructable } from "../../../core/types/destructable";
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import { Item } from "../item";
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import { Widget } from "../../../core/types/widget";
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import { DispatchingEvent } from "../../../event";
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import { DispatchingEvent, Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
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@@ -141,3 +141,12 @@ declare module "../unit" {
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const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityCommandEvent: {
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readonly [abilityTypeId: number]: {
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readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
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};
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};
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}
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}
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@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
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local ____event = require("event")
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local createDispatchingEvent = ____event.createDispatchingEvent
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local DependentInitializingEvent = ____event.DependentInitializingEvent
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____lazy = require("utility.lazy")
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local lazyRecord = ____lazy.lazyRecord
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local eventInvoke = Event.invoke
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local condition = Condition
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local createTrigger = CreateTrigger
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local getItemAbility = BlzGetItemAbility
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local getSpellAbility = GetSpellAbility
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local getSpellAbilityId = GetSpellAbilityId
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local getSpellTargetX = GetSpellTargetX
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local getSpellTargetY = GetSpellTargetY
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local getTriggerUnit = GetTriggerUnit
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local
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local
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local triggerAddCondition = TriggerAddCondition
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local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveAbility = UnitRemoveAbility
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local function retrieveAbility(unit, ability, abilityId)
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if ability == nil then
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return __TS__New(
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@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
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Unit:of(unit)
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)
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end
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if not unitAddAbility(unit, abilityId) then
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if getUnitAbility(unit, abilityId) == ability then
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return UnitAbility:of(
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ability,
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abilityId,
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Unit:of(unit)
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)
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end
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else
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unitRemoveAbility(unit, abilityId)
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end
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for i = 0, unitInventorySize(unit) - 1 do
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local item = unitItemInSlot(unit, i)
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if getItemAbility(item, abilityId) == ability then
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@@ -366,4 +361,31 @@ rawset(
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityCommandEvent",
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lazyRecord(function(abilityTypeId)
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return lazyRecord(function(orderTypeStringId)
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return __TS__New(
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InitializingEvent,
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function(event)
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local trigger = createTrigger()
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triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
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triggerAddCondition(
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trigger,
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condition(function()
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local unit = Unit:of(getTriggerUnit())
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if unit ~= nil then
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local ability = unit:getAbilityById(abilityTypeId)
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if ability ~= nil then
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eventInvoke(event, unit, ability, orderTypeStringId)
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end
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end
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end)
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)
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end
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)
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end)
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end)
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)
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return ____exports
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@@ -11,9 +11,11 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
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}
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export declare class UnitItems {
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constructor(handle: junit);
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findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(key: string | number): unknown;
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protected __len(): number;
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protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
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}
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declare module "../unit" {
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interface Unit {
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@@ -7,6 +7,8 @@ local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____utility = require("engine.internal.utility")
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local findUnitItemSlot = ____utility.findUnitItemSlot
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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@@ -17,18 +19,28 @@ local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local handleByUnitItems = setmetatable({}, {__mode = "k"})
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local function unitItemsNext(handle, index)
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local slot = index & 7
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if index >> 3 == slot then
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return nil, nil
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end
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return index + 1, Item:of(unitItemInSlot(handle, slot))
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end
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.findSlot(self, item)
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return findUnitItemSlot(handleByUnitItems[self], item.handle)
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|
37
|
+
end
|
|
26
38
|
function UnitItems.prototype.__newindex(self, slot, item)
|
|
27
39
|
local handle = handleByUnitItems[self]
|
|
28
|
-
if slot <
|
|
40
|
+
if slot < 1 or slot > unitInventorySize(handle) then
|
|
29
41
|
return
|
|
30
42
|
end
|
|
31
|
-
unitRemoveItemFromSlot(handle, slot)
|
|
43
|
+
unitRemoveItemFromSlot(handle, slot - 1)
|
|
32
44
|
if item ~= nil then
|
|
33
45
|
local itemHandle = item.handle
|
|
34
46
|
local isPowerup = isItemPowerup(itemHandle)
|
|
@@ -36,7 +48,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
|
|
|
36
48
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
37
49
|
end
|
|
38
50
|
unitAddItem(handle, itemHandle)
|
|
39
|
-
unitDropItemSlot(handle, itemHandle, slot)
|
|
51
|
+
unitDropItemSlot(handle, itemHandle, slot - 1)
|
|
40
52
|
if isPowerup then
|
|
41
53
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
42
54
|
end
|
|
@@ -44,13 +56,17 @@ function UnitItems.prototype.__newindex(self, slot, item)
|
|
|
44
56
|
end
|
|
45
57
|
function UnitItems.prototype.__index(self, key)
|
|
46
58
|
if ____type(key) == "number" then
|
|
47
|
-
return Item:of(unitItemInSlot(handleByUnitItems[self], key))
|
|
59
|
+
return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
|
|
48
60
|
end
|
|
49
61
|
return rawget(____exports.UnitItems.prototype, key)
|
|
50
62
|
end
|
|
51
63
|
function UnitItems.prototype.__len(self)
|
|
52
64
|
return unitInventorySize(handleByUnitItems[self])
|
|
53
65
|
end
|
|
66
|
+
function UnitItems.prototype.__ipairs(self)
|
|
67
|
+
local handle = handleByUnitItems[self]
|
|
68
|
+
return unitItemsNext, handle, unitInventorySize(handle) << 3
|
|
69
|
+
end
|
|
54
70
|
__TS__ObjectDefineProperty(
|
|
55
71
|
Unit.prototype,
|
|
56
72
|
"items",
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Player } from "../../../core/types/player";
|
|
3
|
+
import { Event } from "../../../event";
|
|
4
|
+
declare module "../unit" {
|
|
5
|
+
namespace Unit {
|
|
6
|
+
const mainSelectedUnitChangeEvent: Event<[Player]>;
|
|
7
|
+
}
|
|
8
|
+
}
|
|
9
|
+
declare module "../unit" {
|
|
10
|
+
namespace Unit {
|
|
11
|
+
const getMainSelectedOf: (player: Player) => Unit | undefined;
|
|
12
|
+
}
|
|
13
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__New = ____lualib.__TS__New
|
|
3
|
+
local ____exports = {}
|
|
4
|
+
local ____player = require("core.types.player")
|
|
5
|
+
local Player = ____player.Player
|
|
6
|
+
local ____math = require("math")
|
|
7
|
+
local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
|
|
8
|
+
local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
|
|
9
|
+
local ____local_2Dclient = require("engine.local-client")
|
|
10
|
+
local LocalClient = ____local_2Dclient.LocalClient
|
|
11
|
+
local ____unit = require("engine.internal.unit")
|
|
12
|
+
local Unit = ____unit.Unit
|
|
13
|
+
local ____event = require("event")
|
|
14
|
+
local Event = ____event.Event
|
|
15
|
+
local mainSelectedUnitChangeEvent = __TS__New(Event)
|
|
16
|
+
rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
|
|
17
|
+
local mainSelectedUnitByPlayer = {}
|
|
18
|
+
local syncSlider = BlzCreateFrameByType(
|
|
19
|
+
"SLIDER",
|
|
20
|
+
"UnitSyncId",
|
|
21
|
+
BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
|
|
22
|
+
"",
|
|
23
|
+
0
|
|
24
|
+
)
|
|
25
|
+
BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
|
|
26
|
+
LocalClient.mainSelectedUnitChangeEvent:addListener(function()
|
|
27
|
+
local ____opt_0 = LocalClient.mainSelectedUnit
|
|
28
|
+
local syncId = ____opt_0 and ____opt_0.syncId
|
|
29
|
+
BlzFrameSetValue(syncSlider, syncId or 0)
|
|
30
|
+
end)
|
|
31
|
+
local trg = CreateTrigger()
|
|
32
|
+
BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
|
|
33
|
+
TriggerAddAction(
|
|
34
|
+
trg,
|
|
35
|
+
function()
|
|
36
|
+
local player = Player:of(GetTriggerPlayer())
|
|
37
|
+
local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
|
|
38
|
+
if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
|
|
39
|
+
mainSelectedUnitByPlayer[player] = mainSelectedUnit
|
|
40
|
+
Event.invoke(mainSelectedUnitChangeEvent, player)
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
)
|
|
44
|
+
rawset(
|
|
45
|
+
Unit,
|
|
46
|
+
"getMainSelectedOf",
|
|
47
|
+
function(player)
|
|
48
|
+
return mainSelectedUnitByPlayer[player]
|
|
49
|
+
end
|
|
50
|
+
)
|
|
51
|
+
return ____exports
|
|
@@ -7,14 +7,33 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
10
12
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
13
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
14
|
local eventTimerByUnit = {}
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
15
|
+
local instantOrderIds = luaSetOf(
|
|
16
|
+
orderId("avatar"),
|
|
17
|
+
orderId("berserk"),
|
|
18
|
+
orderId("divineshield"),
|
|
19
|
+
orderId("immolation"),
|
|
20
|
+
orderId("moveslot0"),
|
|
21
|
+
orderId("moveslot1"),
|
|
22
|
+
orderId("moveslot2"),
|
|
23
|
+
orderId("moveslot3"),
|
|
24
|
+
orderId("moveslot4"),
|
|
25
|
+
orderId("moveslot5"),
|
|
26
|
+
orderId("unavatar"),
|
|
27
|
+
orderId("undivineshield"),
|
|
28
|
+
orderId("unimmolation")
|
|
29
|
+
)
|
|
30
|
+
local function reset(source, orderId)
|
|
31
|
+
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
+
local eventTimer = eventTimerByUnit[source]
|
|
33
|
+
if eventTimer then
|
|
34
|
+
eventTimer:destroy()
|
|
35
|
+
eventTimerByUnit[source] = nil
|
|
36
|
+
end
|
|
18
37
|
end
|
|
19
38
|
end
|
|
20
39
|
Unit.onImmediateOrder:addListener(reset)
|
|
@@ -94,14 +94,19 @@ export declare class UnitWeapon {
|
|
|
94
94
|
set missileSpeed(missileSpeed: number);
|
|
95
95
|
}
|
|
96
96
|
declare const enum UnitPropertyKey {
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
97
|
+
SYNC_ID = 100,
|
|
98
|
+
IS_PAUSED = 101,
|
|
99
|
+
STUN_COUNTER = 102,
|
|
100
|
+
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
|
+
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
+
IS_TEAM_GLOW_HIDDEN = 106
|
|
103
104
|
}
|
|
105
|
+
export type UnitSyncId = number & {
|
|
106
|
+
readonly __unitSyncId: unique symbol;
|
|
107
|
+
};
|
|
104
108
|
export declare class Unit extends Handle<junit> {
|
|
109
|
+
readonly syncId: UnitSyncId;
|
|
105
110
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
106
111
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
107
112
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
@@ -288,7 +293,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
288
293
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
289
294
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
290
295
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
291
|
-
static getSelectionOf(player: Player): Unit[];
|
|
296
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
292
297
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
293
298
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
294
299
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -327,6 +332,13 @@ export declare class Unit extends Handle<junit> {
|
|
|
327
332
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
328
333
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
329
334
|
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
335
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
336
|
+
static get itemMoveOrderEvent(): Event<[
|
|
337
|
+
unit: Unit,
|
|
338
|
+
item: Item,
|
|
339
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
340
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
341
|
+
]>;
|
|
330
342
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
331
343
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
332
344
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -337,5 +349,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
337
349
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
338
350
|
setField(field: junitstringfield, value: string): boolean;
|
|
339
351
|
toString(): string;
|
|
352
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
340
353
|
}
|
|
341
354
|
export {};
|