warscript 0.0.1-dev.a12bd26 → 0.0.1-dev.a3723da

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/core/types/frame.d.ts +2 -1
  4. package/core/types/frame.lua +2 -0
  5. package/core/types/group.d.ts +0 -1
  6. package/core/types/handle.d.ts +2 -1
  7. package/core/types/handle.lua +5 -0
  8. package/core/types/image.d.ts +0 -1
  9. package/core/types/missile.d.ts +2 -2
  10. package/core/types/missile.lua +8 -2
  11. package/core/types/unit.lua +8 -0
  12. package/decl/index.d.ts +1 -0
  13. package/engine/ability.d.ts +1 -1
  14. package/engine/behavior.d.ts +10 -10
  15. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  16. package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
  17. package/engine/behaviour/ability/damage.d.ts +33 -11
  18. package/engine/behaviour/ability/damage.lua +91 -31
  19. package/engine/behaviour/ability/instant-impact.lua +4 -0
  20. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  21. package/engine/behaviour/ability/restore-mana.lua +29 -0
  22. package/engine/behaviour/ability.d.ts +8 -1
  23. package/engine/behaviour/ability.lua +62 -0
  24. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  25. package/engine/behaviour/unit.d.ts +3 -2
  26. package/engine/behaviour/unit.lua +7 -0
  27. package/engine/buff.d.ts +2 -2
  28. package/engine/buff.lua +8 -10
  29. package/engine/game-map.d.ts +7 -0
  30. package/engine/game-map.lua +32 -0
  31. package/engine/internal/ability.d.ts +1 -1
  32. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  33. package/engine/internal/mechanics/ability-duration.lua +2 -0
  34. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  35. package/engine/internal/mechanics/cast-ability.lua +86 -0
  36. package/engine/internal/unit/bonus.d.ts +5 -6
  37. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  38. package/engine/internal/unit/detach-missiles.lua +30 -0
  39. package/engine/internal/unit+transport.lua +4 -10
  40. package/engine/internal/unit-missile-launch.lua +1 -1
  41. package/engine/internal/unit.d.ts +37 -10
  42. package/engine/internal/unit.lua +248 -88
  43. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  44. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  45. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  46. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  47. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  48. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  49. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  50. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  51. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  52. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  53. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  54. package/engine/object-data/entry/ability-type.d.ts +1 -1
  55. package/engine/object-data/entry/ability-type.lua +1 -0
  56. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  57. package/engine/object-data/entry/buff-type/applicable.lua +27 -71
  58. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  59. package/engine/object-data/entry/buff-type.d.ts +0 -1
  60. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  61. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  62. package/engine/object-data/entry/item-type.d.ts +0 -1
  63. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  64. package/engine/object-data/entry/unit-type.d.ts +42 -2
  65. package/engine/object-data/entry/unit-type.lua +378 -50
  66. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  67. package/engine/object-data/entry/upgrade.d.ts +0 -1
  68. package/engine/object-data/entry.d.ts +2 -3
  69. package/engine/object-field/ability.d.ts +8 -6
  70. package/engine/object-field/ability.lua +6 -0
  71. package/engine/object-field/unit.d.ts +1 -0
  72. package/engine/object-field/unit.lua +3 -0
  73. package/engine/object-field.d.ts +2 -2
  74. package/engine/object-field.lua +16 -12
  75. package/engine/random.d.ts +1 -0
  76. package/engine/random.lua +9 -0
  77. package/engine/standard/entries/unit-type.d.ts +42 -1
  78. package/engine/standard/entries/unit-type.lua +42 -1
  79. package/engine/standard/fields/ability.d.ts +1 -1
  80. package/engine/standard/fields/ability.lua +1 -1
  81. package/engine/unit.d.ts +1 -0
  82. package/engine/unit.lua +10 -2
  83. package/event.d.ts +2 -3
  84. package/event.lua +9 -5
  85. package/global/vec2.lua +1 -0
  86. package/lualib_bundle.lua +146 -42
  87. package/math/vec2.d.ts +2 -9
  88. package/math.d.ts +0 -2
  89. package/objutil/ability.d.ts +0 -1
  90. package/objutil/buff.d.ts +0 -1
  91. package/objutil/object.d.ts +0 -1
  92. package/objutil/unit.d.ts +0 -1
  93. package/package.json +13 -14
  94. package/string.d.ts +30 -0
  95. package/string.lua +14 -0
  96. package/util/stream.d.ts +0 -1
  97. package/utility/arrays.d.ts +3 -4
  98. package/utility/bit-set.d.ts +0 -2
  99. package/utility/linked-set.d.ts +2 -2
  100. package/utility/linked-set.lua +16 -0
  101. package/utility/lua-maps.d.ts +1 -2
  102. package/utility/lua-sets.d.ts +1 -2
  103. package/utility/types.d.ts +2 -2
  104. package/core/mapbounds.d.ts +0 -8
  105. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ export type Attribute<T> = {
3
+ readonly __attribute: unique symbol;
4
+ readonly __type: T;
5
+ } & symbol;
6
+ export declare namespace Attribute {
7
+ const create: <T>() => Attribute<T>;
8
+ }
9
+ export declare class AttributesHolder {
10
+ readonly get: (<T>(attribute: Attribute<T>) => T | undefined) & LuaExtension<"TableGetMethod">;
11
+ readonly set: (<T>(attribute: Attribute<T>, value: T | undefined) => void) & LuaExtension<"TableSetMethod">;
12
+ }
package/attributes.lua ADDED
@@ -0,0 +1,16 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local ____exports = {}
4
+ ____exports.Attribute = {}
5
+ local Attribute = ____exports.Attribute
6
+ do
7
+ Attribute.create = function()
8
+ return {}
9
+ end
10
+ end
11
+ ____exports.AttributesHolder = __TS__Class()
12
+ local AttributesHolder = ____exports.AttributesHolder
13
+ AttributesHolder.name = "AttributesHolder"
14
+ function AttributesHolder.prototype.____constructor(self)
15
+ end
16
+ return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "./handle";
4
3
  import { Player } from "./player";
@@ -26,6 +25,8 @@ export declare class Frame extends Handle<jframehandle> {
26
25
  static readonly GAME_UI: Frame;
27
26
  static readonly CONSOLE_UI: Frame;
28
27
  static readonly CONSOLE_UI_BACKDROP: Frame;
28
+ static readonly CONSOLE_TOP_BAR: Frame;
29
+ static readonly CONSOLE_BOTTOM_BAR: Frame;
29
30
  static readonly WORLD: Frame;
30
31
  static readonly CHAT: Frame;
31
32
  static readonly TIME_OF_DAY_CLOCK: Frame;
@@ -293,6 +293,8 @@ end
293
293
  Frame.GAME_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_GAME_UI)
294
294
  Frame.CONSOLE_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_SIMPLE_UI_PARENT)
295
295
  Frame.CONSOLE_UI_BACKDROP = ____exports.Frame:byName("ConsoleUIBackdrop")
296
+ Frame.CONSOLE_TOP_BAR = ____exports.Frame:byName("ConsoleTopBar")
297
+ Frame.CONSOLE_BOTTOM_BAR = ____exports.Frame:byName("ConsoleBottomBar")
296
298
  Frame.WORLD = ____exports.Frame:byOrigin(ORIGIN_FRAME_WORLD_FRAME)
297
299
  Frame.CHAT = ____exports.Frame:byOrigin(ORIGIN_FRAME_CHAT_MSG)
298
300
  Frame.TIME_OF_DAY_CLOCK = ____exports.Frame.GAME_UI:getChild(5):getChild(0)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Widget } from "./widget";
4
3
  import { Unit } from "../../engine/internal/unit";
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Event } from "../../event";
3
+ import { AttributesHolder } from "../../attributes";
3
4
  export type HandleConstructor<H extends jhandle, T extends Handle<H>, Args extends any[]> = new (handle: H, ...args: Args) => T;
4
5
  export type HandleDestructor = {
5
6
  readonly __handleDestructor: unique symbol;
@@ -11,7 +12,7 @@ type NoOverride = {
11
12
  declare const enum HandlePropertyKey {
12
13
  STATE = 0
13
14
  }
14
- export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> implements Destroyable {
15
+ export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> extends AttributesHolder implements Destroyable {
15
16
  readonly handle: H;
16
17
  private [HandlePropertyKey.STATE]?;
17
18
  private onDestroyEvent?;
@@ -1,5 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
3
4
  local __TS__New = ____lualib.__TS__New
4
5
  local __TS__Delete = ____lualib.__TS__Delete
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
@@ -12,13 +13,17 @@ local getClass = ____reflection.getClass
12
13
  local getSuperclass = ____reflection.getSuperclass
13
14
  local ____exception = require("exception")
14
15
  local IllegalStateException = ____exception.IllegalStateException
16
+ local ____attributes = require("attributes")
17
+ local AttributesHolder = ____attributes.AttributesHolder
15
18
  local getHandleId = GetHandleId
16
19
  local onCreateEventByHandleConstructor = {}
17
20
  local onDestroyEventByHandleConstructor = {}
18
21
  ____exports.Handle = __TS__Class()
19
22
  local Handle = ____exports.Handle
20
23
  Handle.name = "Handle"
24
+ __TS__ClassExtends(Handle, AttributesHolder)
21
25
  function Handle.prototype.____constructor(self, handle)
26
+ AttributesHolder.prototype.____constructor(self)
22
27
  self[0] = 0
23
28
  local id = getHandleId(handle)
24
29
  local clazz = self.constructor
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "./handle";
4
3
  import { Color } from "./color";
@@ -5,7 +5,7 @@ export declare class Missile implements Destroyable {
5
5
  readonly retarget: (this: void, target: Unit | Vec2) => void;
6
6
  private readonly update;
7
7
  protected constructor(effect: jeffect, retarget: (this: void, target: Unit | Vec2) => void, update: (this: Missile) => boolean);
8
- static launch(config: Readonly<{
8
+ static launch<T extends any[]>(config: Readonly<{
9
9
  art: string;
10
10
  scale?: number;
11
11
  acceleration?: number;
@@ -15,7 +15,7 @@ export declare class Missile implements Destroyable {
15
15
  maxSpeed?: number;
16
16
  sourceOffset?: Vec2;
17
17
  targetOffset?: Vec2;
18
- }>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean) => void): Missile;
18
+ }>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean, ...parameters: T) => void, ...parameters: T): Missile;
19
19
  destroy(): void;
20
20
  }
21
21
  export declare namespace Missile {
@@ -41,7 +41,8 @@ function Missile.prototype.____constructor(self, effect, retarget, update)
41
41
  end
42
42
  head = self
43
43
  end
44
- function Missile.launch(self, config, source, target, onArrival)
44
+ function Missile.launch(self, config, source, target, onArrival, ...)
45
+ local parameters = {...}
45
46
  local ____opt_0 = config.sourceOffset
46
47
  local offsetX = ____opt_0 and ____opt_0.x or 0
47
48
  local ____opt_2 = config.sourceOffset
@@ -142,7 +143,12 @@ function Missile.launch(self, config, source, target, onArrival)
142
143
  visualPositionArcY = currentVisualTargetY
143
144
  visualPositionArcZ = currentVisualTargetZ
144
145
  retarget = false
145
- safeCall(onArrival, self, true)
146
+ safeCall(
147
+ onArrival,
148
+ self,
149
+ true,
150
+ table.unpack(parameters)
151
+ )
146
152
  return not retarget
147
153
  end
148
154
  if arcVSpeed ~= 0 and (currentTargetX ~= initialTargetX or currentTargetY ~= initialTargetY) then
@@ -21,4 +21,12 @@ do
21
21
  end
22
22
  end
23
23
  end
24
+ do
25
+ local ____export = require("engine.internal.unit+rally")
26
+ for ____exportKey, ____exportValue in pairs(____export) do
27
+ if ____exportKey ~= "default" then
28
+ ____exports[____exportKey] = ____exportValue
29
+ end
30
+ end
31
+ end
24
32
  return ____exports
package/decl/index.d.ts CHANGED
@@ -3,6 +3,7 @@
3
3
  /// <reference path="./native.d.ts"/>
4
4
  /// <reference types="warpack-types/warpack"/>
5
5
  /// <reference types="lua-types/5.3"/>
6
+ /// <reference types="@warscript/language-extensions" />
6
7
 
7
8
  declare function setmetatable<
8
9
  T extends object,
@@ -2,4 +2,4 @@
2
2
  import { AbilityTypeId } from "./object-data/entry/ability-type";
3
3
  import { UnitAbility } from "./internal/ability";
4
4
  import { Player } from "../core/types/player";
5
- export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [x: number, y: number] | [number, x: number, y: number] | [(ability: UnitAbility) => void, x: number, y: number]) => void;
5
+ export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [...levelOrAbilityConsumer: [number] | [(ability: UnitAbility) => void] | [], x: number, y: number]) => void;
@@ -1,12 +1,12 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbstractDestroyable, Destructor } from "../destroyable";
3
- export type BehaviorConstructor<T extends Behavior<any>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
3
+ export type BehaviorConstructor<T extends Behavior<AnyNotNil>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
4
4
  declare const enum BehaviorPropertyKey {
5
5
  PREVIOUS_BEHAVIOR = 0,
6
6
  NEXT_BEHAVIOR = 1,
7
7
  TIMER = 2
8
8
  }
9
- export declare abstract class Behavior<T, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
9
+ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
10
10
  protected readonly object: T;
11
11
  private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
12
12
  private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
@@ -16,13 +16,13 @@ export declare abstract class Behavior<T, PeriodicActionParameters extends any[]
16
16
  protected onPeriod(...parameters: PeriodicActionParameters): void;
17
17
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
18
18
  protected stopPeriodicAction(): void;
19
- static count<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
- static getFirst<T extends Behavior<any>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
21
- static getLast<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
- static getAll<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
23
- static forFirst<T extends Behavior<any>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
24
- static forFirst<T extends Behavior<any>, ConstructorParameters extends any[], K extends KeysOfType<T, (...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (...args: any) => any ? Parameters<T[K]> : never): number;
25
- static forAll<T extends Behavior<any>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
26
- static forAll<T extends Behavior<any>, ConstructorParameters extends any[], K extends KeysOfType<T, (...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (...args: any) => any ? Parameters<T[K]> : never): number;
19
+ static count<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
+ static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
21
+ static getLast<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
+ static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
23
+ static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
24
+ static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
25
+ static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
26
+ static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
27
27
  }
28
28
  export {};
@@ -1,12 +1,21 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
- import { UnitBehaviorConstructor } from "../unit";
4
+ import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
- export declare class ApplyUnitBehaviorAbilityBehavior<Args extends any[]> extends AbilityBehavior {
7
- private readonly createUnitBehavior;
6
+ import { MutableKeys } from "../../../utility/types";
7
+ import { AbilityDependentValue } from "../../object-field/ability";
8
+ type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
9
+ [K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
10
+ }>;
11
+ export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
12
+ private readonly unitBehaviorConstructor;
13
+ private readonly parameters?;
14
+ private readonly keys?;
8
15
  private unitBehavior?;
9
- constructor(ability: Ability, unitBehaviorConstructor: UnitBehaviorConstructor<Args>, ...args: Args);
16
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
17
+ update(): void;
10
18
  onUnitGainAbility(unit: Unit): void;
11
19
  onUnitLoseAbility(): void;
12
20
  }
21
+ export {};
@@ -1,23 +1,38 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
5
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
4
6
  local __TS__New = ____lualib.__TS__New
5
7
  local ____exports = {}
6
8
  local ____ability = require("engine.behaviour.ability")
7
9
  local AbilityBehavior = ____ability.AbilityBehavior
10
+ local ____ability = require("engine.object-field.ability")
11
+ local AbilityField = ____ability.AbilityField
12
+ local AbilityLevelField = ____ability.AbilityLevelField
8
13
  ____exports.ApplyUnitBehaviorAbilityBehavior = __TS__Class()
9
14
  local ApplyUnitBehaviorAbilityBehavior = ____exports.ApplyUnitBehaviorAbilityBehavior
10
15
  ApplyUnitBehaviorAbilityBehavior.name = "ApplyUnitBehaviorAbilityBehavior"
11
16
  __TS__ClassExtends(ApplyUnitBehaviorAbilityBehavior, AbilityBehavior)
12
- function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, ...)
13
- local args = {...}
17
+ function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, parameters)
14
18
  AbilityBehavior.prototype.____constructor(self, ability)
15
- self.createUnitBehavior = function(____, unit)
16
- return __TS__New(
17
- unitBehaviorConstructor,
18
- unit,
19
- table.unpack(args)
20
- )
19
+ self.unitBehaviorConstructor = unitBehaviorConstructor
20
+ self.parameters = parameters
21
+ if parameters ~= nil then
22
+ self.keys = __TS__ArraySort(__TS__ObjectKeys(parameters))
23
+ end
24
+ end
25
+ function ApplyUnitBehaviorAbilityBehavior.prototype.update(self)
26
+ local unitBehavior = self.unitBehavior
27
+ local parameters = self.parameters
28
+ local keys = self.keys
29
+ if unitBehavior ~= nil and parameters ~= nil and keys ~= nil then
30
+ for ____, key in ipairs(keys) do
31
+ local value = parameters[key]
32
+ if value ~= nil then
33
+ unitBehavior[key] = self:resolveCurrentAbilityDependentValue(value)
34
+ end
35
+ end
21
36
  end
22
37
  end
23
38
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit)
@@ -25,7 +40,8 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
25
40
  if ____opt_0 ~= nil then
26
41
  ____opt_0:destroy()
27
42
  end
28
- self.unitBehavior = self:createUnitBehavior(unit)
43
+ self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self:update()
29
45
  end
30
46
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
31
47
  local ____opt_2 = self.unitBehavior
@@ -33,4 +49,10 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
33
49
  ____opt_2:destroy()
34
50
  end
35
51
  end
52
+ AbilityField.valueChangeEvent:addListener(function(ability)
53
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
54
+ end)
55
+ AbilityLevelField.valueChangeEvent:addListener(function(ability)
56
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
57
+ end)
36
58
  return ____exports
@@ -4,22 +4,44 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly damage;
9
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
7
+ import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
8
+ export type DamageAbilityBehaviorParameters = {
9
+ bonusDamagePerStrength?: AbilityDependentValue<number>;
10
+ bonusDamagePerAgility?: AbilityDependentValue<number>;
11
+ bonusDamagePerIntelligence?: AbilityDependentValue<number>;
12
+ attackType?: AttackType;
13
+ damageType?: DamageType;
14
+ weaponType?: WeaponType;
15
+ };
16
+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
+ maximumDamage?: AbilityDependentValue<number>;
18
+ };
19
+ declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
+ protected readonly damage: AbilityDependentValue<number>;
21
+ protected readonly parameters?: T | undefined;
22
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
+ protected calculateDamage(caster: Unit): number;
24
+ }
25
+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
10
27
  onImpact(caster: Unit): void;
11
28
  }
12
- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly damage;
14
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
29
+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
30
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
15
31
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
16
32
  }
17
- export declare class DamageTargetAreaAbilityBehavior extends AbilityBehavior {
18
- private readonly damage;
19
- private readonly maximumDamage?;
20
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
33
+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
34
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
35
+ protected damageArea(caster: Unit, x: number, y: number): void;
36
+ }
37
+ export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
38
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
39
+ onImpact(caster: Unit): void;
40
+ }
41
+ export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
42
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
21
43
  onNoTargetImpact(caster: Unit): void;
22
44
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
23
45
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
24
- private damageArea;
25
46
  }
47
+ export {};
@@ -9,53 +9,76 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local DamageAbilityBehavior = __TS__Class()
13
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.damage = damage
18
+ self.parameters = parameters
19
+ end
20
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
21
+ local parameters = self.parameters
22
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
23
+ local bonusDamagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.bonusDamagePerStrength or 0)
24
+ if bonusDamagePerStrength ~= 0 then
25
+ damage = damage + bonusDamagePerStrength * caster.strength
26
+ end
27
+ local bonusDamagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.bonusDamagePerAgility or 0)
28
+ if bonusDamagePerAgility ~= 0 then
29
+ damage = damage + bonusDamagePerAgility * caster.agility
30
+ end
31
+ local bonusDamagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.bonusDamagePerIntelligence or 0)
32
+ if bonusDamagePerIntelligence ~= 0 then
33
+ damage = damage + bonusDamagePerIntelligence * caster.intelligence
34
+ end
35
+ return damage
36
+ end
12
37
  ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
38
  local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
39
  DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
17
- AbilityBehavior.prototype.____constructor(self, ability)
18
- self.damage = damage
40
+ __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
19
43
  end
20
44
  function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
45
+ local parameters = self.parameters
21
46
  caster:damageTarget(
22
47
  caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
48
+ self:calculateDamage(caster),
49
+ nil,
50
+ nil,
51
+ parameters and parameters.attackType,
52
+ parameters and parameters.damageType,
53
+ parameters and parameters.weaponType
24
54
  )
25
55
  end
26
56
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
57
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
58
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
59
+ __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
60
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
33
62
  end
34
63
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
+ local parameters = self.parameters
35
65
  caster:damageTarget(
36
66
  target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
67
+ self:calculateDamage(caster),
68
+ nil,
69
+ nil,
70
+ parameters and parameters.attackType,
71
+ parameters and parameters.damageType,
72
+ parameters and parameters.weaponType
38
73
  )
39
74
  end
40
- ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
41
- local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
42
- DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
43
- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
44
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
45
- AbilityBehavior.prototype.____constructor(self, ability)
46
- self.damage = damage
47
- self.maximumDamage = maximumDamage
75
+ local DamageAreaAbilityBehavior = __TS__Class()
76
+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
+ __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
78
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
48
80
  end
49
- function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
50
- self:damageArea(caster, caster.x, caster.y)
51
- end
52
- function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
53
- self:damageArea(caster, target.x, target.y)
54
- end
55
- function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
56
- self:damageArea(caster, x, y)
57
- end
58
- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
81
+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
59
82
  local targets = Unit.getAllowedTargetsInCollisionRange(
60
83
  caster,
61
84
  self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
@@ -63,13 +86,50 @@ function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y
63
86
  y,
64
87
  self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
65
88
  )
66
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
67
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
89
+ local damage = self:calculateDamage(caster)
90
+ local ____self_resolveCurrentAbilityDependentValue_20 = self.resolveCurrentAbilityDependentValue
91
+ local ____opt_18 = self.parameters
92
+ local maximumDamage = ____self_resolveCurrentAbilityDependentValue_20(self, ____opt_18 and ____opt_18.maximumDamage or 0)
68
93
  if maximumDamage ~= 0 and damage > maximumDamage then
69
94
  damage = maximumDamage / #targets
70
95
  end
96
+ local parameters = self.parameters
71
97
  for ____, target in ipairs(targets) do
72
- caster:damageTarget(target, damage)
98
+ caster:damageTarget(
99
+ target,
100
+ damage,
101
+ nil,
102
+ nil,
103
+ parameters and parameters.attackType,
104
+ parameters and parameters.damageType,
105
+ parameters and parameters.weaponType
106
+ )
73
107
  end
74
108
  end
109
+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
110
+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
111
+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
112
+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
113
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
114
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
115
+ end
116
+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
117
+ self:damageArea(caster, caster.x, caster.y)
118
+ end
119
+ ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
120
+ local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
121
+ DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
122
+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
123
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
124
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
125
+ end
126
+ function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
127
+ self:damageArea(caster, caster.x, caster.y)
128
+ end
129
+ function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
130
+ self:damageArea(caster, target.x, target.y)
131
+ end
132
+ function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
133
+ self:damageArea(caster, x, y)
134
+ end
75
135
  return ____exports
@@ -12,8 +12,12 @@ local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
12
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
13
  __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
14
14
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
+ local abilityTypeId = self.ability.typeId
15
16
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
17
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
+ if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
+ return
20
+ end
17
21
  caster.mana = caster.mana - manaCost
18
22
  if cooldown == 0 then
19
23
  caster:interruptCast(self.ability.typeId)
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../../internal/ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { AbilityDependentValue } from "../../object-field/ability";
5
+ import { AbilityBehavior } from "../ability";
6
+ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
7
+ private readonly mana;
8
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
+ onImpact(caster: Unit): void;
10
+ }
11
+ export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
12
+ private readonly mana;
13
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
+ onUnitTargetImpact(caster: Unit, target: Unit): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
+ local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
+ RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports
@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
10
  import { AbilityDependentValue } from "../object-field/ability";
11
11
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
- export declare abstract class AbilityBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Ability, PeriodicActionParameters> {
12
+ export declare abstract class AbilityBehavior<Parameters extends {
13
+ periodicActionParameters?: any[];
14
+ missileParameters?: any[];
15
+ } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
13
16
  constructor(ability: Ability);
14
17
  get ability(): Ability;
15
18
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
16
19
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
17
20
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
18
21
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
+ private static MissileLaunchConfig;
23
+ private get missileLaunchConfig();
24
+ protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
25
+ onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
19
26
  onUnitGainAbility(_unit: Unit): void;
20
27
  onUnitLoseAbility(_unit: Unit): void;
21
28
  onCastingStart(caster: Unit): void;