warscript 0.0.1-dev.9f30788 → 0.0.1-dev.a0c605a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +47 -1
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +57 -14
  8. package/core/types/sound.lua +1 -1
  9. package/core/types/tileCell.d.ts +2 -1
  10. package/core/types/tileCell.lua +5 -0
  11. package/destroyable.d.ts +1 -0
  12. package/destroyable.lua +9 -0
  13. package/engine/behavior.d.ts +10 -2
  14. package/engine/behavior.lua +157 -76
  15. package/engine/behaviour/ability/apply-buff.lua +4 -4
  16. package/engine/behaviour/ability/damage.d.ts +3 -0
  17. package/engine/behaviour/ability/damage.lua +8 -2
  18. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  19. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  20. package/engine/behaviour/ability.d.ts +11 -6
  21. package/engine/behaviour/ability.lua +31 -1
  22. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  23. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  24. package/engine/behaviour/unit.d.ts +7 -3
  25. package/engine/behaviour/unit.lua +101 -24
  26. package/engine/buff.d.ts +65 -18
  27. package/engine/buff.lua +356 -152
  28. package/engine/internal/item/is-actively-used.d.ts +7 -0
  29. package/engine/internal/item/is-actively-used.lua +20 -0
  30. package/engine/internal/item.d.ts +0 -2
  31. package/engine/internal/item.lua +0 -24
  32. package/engine/internal/mechanics/cast-ability.lua +6 -3
  33. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  34. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  35. package/engine/internal/object-data/health-bonus.lua +16 -0
  36. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  37. package/engine/internal/object-data/mana-bonus.lua +16 -0
  38. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  39. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  40. package/engine/internal/unit/ability.lua +3 -3
  41. package/engine/internal/unit/attributes.d.ts +17 -0
  42. package/engine/internal/unit/attributes.lua +46 -0
  43. package/engine/internal/unit/bonus.d.ts +6 -0
  44. package/engine/internal/unit/bonus.lua +33 -3
  45. package/engine/internal/unit/fly-height.d.ts +7 -0
  46. package/engine/internal/unit/fly-height.lua +20 -0
  47. package/engine/internal/unit/interrupts.d.ts +12 -0
  48. package/engine/internal/unit/interrupts.lua +28 -0
  49. package/engine/internal/unit/main-selected.lua +12 -27
  50. package/engine/internal/unit/range-event.d.ts +12 -0
  51. package/engine/internal/unit/range-event.lua +90 -0
  52. package/engine/internal/unit/scale.d.ts +7 -0
  53. package/engine/internal/unit/scale.lua +20 -0
  54. package/engine/internal/unit+bonus.lua +3 -3
  55. package/engine/internal/unit-missile-launch.lua +41 -40
  56. package/engine/internal/unit.d.ts +15 -19
  57. package/engine/internal/unit.lua +160 -183
  58. package/engine/local-client.d.ts +7 -0
  59. package/engine/local-client.lua +86 -1
  60. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  61. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  62. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  63. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  64. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  65. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  66. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  67. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  68. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  69. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  70. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  71. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  72. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  73. package/engine/object-data/entry/ability-type.d.ts +2 -0
  74. package/engine/object-data/entry/ability-type.lua +84 -4
  75. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  76. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  77. package/engine/object-data/entry/destructible-type.lua +155 -0
  78. package/engine/object-data/entry/unit-type.d.ts +4 -0
  79. package/engine/object-data/entry/unit-type.lua +76 -32
  80. package/engine/object-field/ability.lua +2 -2
  81. package/engine/object-field/item.d.ts +22 -0
  82. package/engine/object-field/item.lua +118 -0
  83. package/engine/object-field/unit.d.ts +20 -5
  84. package/engine/object-field/unit.lua +61 -0
  85. package/engine/object-field.d.ts +10 -2
  86. package/engine/object-field.lua +268 -123
  87. package/engine/random.d.ts +1 -0
  88. package/engine/random.lua +8 -0
  89. package/engine/standard/fields/ability.d.ts +2 -2
  90. package/engine/standard/fields/ability.lua +2 -2
  91. package/engine/standard/fields/item.d.ts +4 -0
  92. package/engine/standard/fields/item.lua +6 -0
  93. package/engine/standard/fields/unit.d.ts +11 -3
  94. package/engine/standard/fields/unit.lua +15 -2
  95. package/engine/synchronization.d.ts +11 -0
  96. package/engine/synchronization.lua +77 -0
  97. package/engine/text-tag.lua +2 -1
  98. package/engine/unit.d.ts +5 -0
  99. package/engine/unit.lua +5 -0
  100. package/lualib_bundle.lua +1 -1
  101. package/math.d.ts +2 -0
  102. package/math.lua +14 -0
  103. package/net/socket.lua +1 -1
  104. package/objutil/buff.lua +9 -7
  105. package/objutil/object.lua +1 -1
  106. package/operation.lua +1 -4
  107. package/package.json +5 -5
  108. package/patch-lua.lua +15 -0
  109. package/utility/linked-map.d.ts +34 -0
  110. package/utility/linked-map.lua +101 -0
  111. package/utility/linked-set.d.ts +3 -1
  112. package/utility/linked-set.lua +40 -1
  113. package/utility/records.lua +20 -1
  114. /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
  115. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  116. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  117. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -11,9 +11,16 @@ local ____lua_2Dsets = require("utility.lua-sets")
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  local luaSetOf = ____lua_2Dsets.luaSetOf
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  local ____attributes = require("attributes")
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  local attribute = ____attributes.attribute
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+ local ____linked_2Dset = require("utility.linked-set")
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+ local LinkedSet = ____linked_2Dset.LinkedSet
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+ local ____math = require("math")
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+ local ceil = ____math.ceil
14
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  local autoAttackFinishEvent = __TS__New(Event)
15
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  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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- local eventTimerByUnit = {}
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+ local units = __TS__New(LinkedSet)
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+ local targetAttribute = attribute()
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+ local impactDelayAttribute = attribute()
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+ local passedTimeAttribute = attribute()
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  local instantOrderIds = luaSetOf(
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  orderId("avatar"),
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  orderId("berserk"),
@@ -29,60 +36,54 @@ local instantOrderIds = luaSetOf(
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  orderId("undivineshield"),
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  orderId("unimmolation")
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  )
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- local function reset(source, orderId)
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.resetAutoAttackTimer = function(unit)
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+ if units:remove(unit) then
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+ unit[targetAttribute] = nil
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+ unit[impactDelayAttribute] = nil
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+ unit[passedTimeAttribute] = nil
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+ end
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+ end
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+ local function reset(unit, orderId)
33
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  if not (instantOrderIds[orderId] ~= nil) then
34
- local eventTimer = eventTimerByUnit[source]
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- if eventTimer then
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- eventTimer:destroy()
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- eventTimerByUnit[source] = nil
38
- end
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+ ____exports.resetAutoAttackTimer(unit)
39
51
  end
40
52
  end
41
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  Unit.onImmediateOrder:addListener(reset)
42
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  Unit.onPointOrder:addListener(reset)
43
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  Unit.onTargetOrder:addListener(reset)
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- local targetAttribute = attribute()
45
- local impactDelayAttribute = attribute()
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- local passedTimeAttribute = attribute()
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- local unitsSize = 0
48
- local units = {}
49
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  local timerPeriod = 1 / 64
50
- Timer.onPeriod[timerPeriod]:addListener(function()
51
- do
52
- local i = 1
53
- while i <= unitsSize do
54
- local unit = units[i]
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- local passedTime = unit[passedTimeAttribute] + timerPeriod
56
- if passedTime >= unit[impactDelayAttribute] then
57
- units[i] = units[unitsSize + 1]
58
- units[unitsSize + 1] = nil
59
- unitsSize = unitsSize - 1
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- i = i - 1
61
- local target = unit[targetAttribute]
62
- unit[targetAttribute] = nil
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- unit[impactDelayAttribute] = nil
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- unit[passedTimeAttribute] = nil
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- Event.invoke(autoAttackFinishEvent, unit, target)
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- else
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- unit[passedTimeAttribute] = passedTime
68
- end
69
- i = i + 1
70
- end
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
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+ unit[passedTimeAttribute] = nil
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+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
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+ else
71
+ unit[passedTimeAttribute] = passedTime
71
72
  end
73
+ end
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
72
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  end)
73
77
  Unit.autoAttackStartEvent:addListener(
74
- -999999,
78
+ 999999,
75
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  function(source, target)
76
- local previousTarget = source[targetAttribute]
77
- if previousTarget ~= nil then
78
- Event.invoke(autoAttackFinishEvent, source, target)
79
- else
80
- unitsSize = unitsSize + 1
81
- units[unitsSize] = source
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
82
  end
83
83
  source[targetAttribute] = target
84
84
  source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
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  source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
86
87
  end
87
88
  )
88
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  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
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  readonly unit: Unit;
81
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  readonly index: 0 | 1;
82
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  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
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  set cooldown(cooldown: number);
85
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  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
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  SYNC_ID = 100,
108
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  IS_PAUSED = 101,
109
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  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
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- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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- PREVENT_DEATH_HEALTH_BONUS = 105,
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- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
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- LAST_Y = 108
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+ FORCE_STUN_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_COUNTER = 104,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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+ PREVENT_DEATH_HEALTH_BONUS = 106,
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+ IS_TEAM_GLOW_HIDDEN = 107,
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+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
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  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -135,6 +139,7 @@ export declare class Unit extends Handle<junit> {
135
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  private _fields?;
136
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  private getEvent;
137
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  constructor(handle: junit);
142
+ private saveData;
138
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  protected onDestroy(): HandleDestructor;
139
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
140
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -173,16 +178,10 @@ export declare class Unit extends Handle<junit> {
173
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  set xp(v: number);
174
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  get primaryAttribute(): UnitAttribute;
175
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  set primaryAttribute(primaryAttribute: UnitAttribute);
176
- get strengthBase(): number;
177
- set strengthBase(strengthBase: number);
178
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  get strengthBonus(): number;
179
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  get strength(): number;
180
- get agilityBase(): number;
181
- set agilityBase(agilityBase: number);
182
183
  get agilityBonus(): number;
183
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  get agility(): number;
184
- get intelligenceBase(): number;
185
- set intelligenceBase(intelligenceBase: number);
186
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  get intelligenceBonus(): number;
187
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  get intelligence(): number;
188
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  get name(): string;
@@ -216,8 +215,6 @@ export declare class Unit extends Handle<junit> {
216
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  set facing(v: number);
217
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  get speed(): number;
218
217
  set speed(v: number);
219
- get flyHeight(): number;
220
- set flyHeight(v: number);
221
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  get x(): number;
222
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  set x(v: number);
223
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  get y(): number;
@@ -241,8 +238,6 @@ export declare class Unit extends Handle<junit> {
241
238
  get isInvulnerable(): boolean;
242
239
  get vertexColor(): Color;
243
240
  set vertexColor(v: Color);
244
- get scale(): number;
245
- set scale(v: number);
246
241
  get timeScale(): number;
247
242
  set timeScale(v: number);
248
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  get collisionSize(): number;
@@ -277,8 +272,6 @@ export declare class Unit extends Handle<junit> {
277
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  getAbilityRemainingCooldown(abilityId: number): number;
278
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  startAbilityCooldown(abilityId: number, cooldown: number): void;
279
274
  endAbilityCooldown(abilityId: number): void;
280
- interruptMovement(): void;
281
- interruptAttack(): void;
282
275
  interruptCast(abilityId: number): void;
283
276
  getDistanceTo(target: Unit | Vec2): number;
284
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -292,12 +285,13 @@ export declare class Unit extends Handle<junit> {
292
285
  unpauseEx(): void;
293
286
  incrementStunCounter(): void;
294
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
295
290
  set waygateActive(v: boolean);
296
291
  get waygateActive(): boolean;
297
292
  set waygateDestination(v: Vec2);
298
293
  get waygateDestination(): Vec2;
299
294
  get abilities(): ReadonlyArray<UnitAbility>;
300
- get onUnitInRange(): Record<number, Event<[Unit]>>;
301
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
302
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
297
  get targetAcquiredEvent(): Event;
@@ -316,6 +310,7 @@ export declare class Unit extends Handle<junit> {
316
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
317
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
318
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
319
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
320
315
  static readonly onDecay: UnitTriggerEvent<[]>;
321
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -373,5 +368,6 @@ export declare class Unit extends Handle<junit> {
373
368
  setField(field: junitstringfield, value: string): boolean;
374
369
  toString(): string;
375
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
376
372
  }
377
373
  export {};