warscript 0.0.1-dev.9eab2af → 0.0.1-dev.9ee7706

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/sound.d.ts +17 -24
  4. package/core/types/sound.lua +94 -24
  5. package/core/util.lua +6 -1
  6. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  7. package/engine/behaviour/ability/apply-buff.lua +32 -0
  8. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  9. package/engine/behaviour/ability/damage.d.ts +3 -0
  10. package/engine/behaviour/ability/damage.lua +2 -2
  11. package/engine/behaviour/ability.d.ts +1 -0
  12. package/engine/behaviour/ability.lua +14 -1
  13. package/engine/behaviour/unit.d.ts +2 -0
  14. package/engine/buff.d.ts +53 -41
  15. package/engine/buff.lua +280 -228
  16. package/engine/internal/item.d.ts +2 -2
  17. package/engine/internal/item.lua +56 -25
  18. package/engine/internal/mechanics/ability-duration.lua +1 -1
  19. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  20. package/engine/internal/unit.d.ts +6 -1
  21. package/engine/internal/unit.lua +8 -2
  22. package/engine/lightning.d.ts +4 -3
  23. package/engine/lightning.lua +21 -12
  24. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  25. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  26. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  27. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  28. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  29. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  30. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  31. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  32. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  33. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  34. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  35. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  36. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  37. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  38. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  39. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  40. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  41. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  42. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  43. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  44. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  45. package/engine/object-data/entry/ability-type/web.lua +52 -0
  46. package/engine/object-data/entry/ability-type.d.ts +8 -6
  47. package/engine/object-data/entry/ability-type.lua +54 -15
  48. package/engine/object-data/entry/buff-type/applicable.lua +13 -37
  49. package/engine/object-data/entry/buff-type.d.ts +1 -1
  50. package/engine/object-data/entry/buff-type.lua +2 -2
  51. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  52. package/engine/object-data/entry/item-type.d.ts +1 -1
  53. package/engine/object-data/entry/item-type.lua +4 -4
  54. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  55. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  56. package/engine/object-data/entry/sound-preset.lua +140 -0
  57. package/engine/object-data/entry/unit-type.d.ts +8 -1
  58. package/engine/object-data/entry/unit-type.lua +61 -8
  59. package/engine/object-data/entry/upgrade.d.ts +1 -1
  60. package/engine/object-data/entry/upgrade.lua +4 -4
  61. package/engine/object-data/entry.d.ts +16 -14
  62. package/engine/object-data/entry.lua +60 -32
  63. package/engine/standard/entries/sound-preset.d.ts +10 -0
  64. package/engine/standard/entries/sound-preset.lua +10 -0
  65. package/objutil/unit.lua +8 -0
  66. package/package.json +2 -2
  67. package/utility/reflection.lua +11 -7
package/config.d.ts ADDED
@@ -0,0 +1,5 @@
1
+ /** @noSelfInFile */
2
+ export declare class WarscriptConfig {
3
+ private constructor();
4
+ static AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH: boolean;
5
+ }
package/config.lua ADDED
@@ -0,0 +1,10 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local ____exports = {}
4
+ ____exports.WarscriptConfig = __TS__Class()
5
+ local WarscriptConfig = ____exports.WarscriptConfig
6
+ WarscriptConfig.name = "WarscriptConfig"
7
+ function WarscriptConfig.prototype.____constructor(self)
8
+ end
9
+ WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH = true
10
+ return ____exports
@@ -1,6 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { Handle, HandleDestructor } from "./handle";
3
3
  import { Unit } from "./unit";
4
+ import { SoundEax } from "../../engine/object-data/auxiliary/sound-eax";
4
5
  export declare enum SoundChannel {
5
6
  General = 0,
6
7
  UnitSelection = 1,
@@ -18,16 +19,7 @@ export declare enum SoundChannel {
18
19
  Birth = 13,
19
20
  Fire = 14
20
21
  }
21
- export declare enum SoundEax {
22
- Default = "DefaultEAXON",
23
- Acknowledgements = "HeroAcksEAX",
24
- Environment = "DoodadsEAX",
25
- Drums = "KotoDrumsEAX",
26
- Attacks = "CombatSoundsEAX",
27
- Abilities = "SpellsEAX",
28
- Missiles = "MissilesEAX"
29
- }
30
- export type SoundPreset = Readonly<{
22
+ export type SoundSettings = Readonly<{
31
23
  channel?: SoundChannel;
32
24
  eax?: SoundEax;
33
25
  fadeInRate?: number;
@@ -36,19 +28,19 @@ export type SoundPreset = Readonly<{
36
28
  volume?: number;
37
29
  pitch?: number;
38
30
  }>;
39
- export type Sound3DPreset = SoundPreset & Readonly<{
31
+ export type Sound3DSettings = SoundSettings & Readonly<{
40
32
  stopWhenOutOfRange?: boolean;
41
33
  minDistance?: number;
42
34
  maxDistance?: number;
43
35
  distanceCutoff?: number;
44
36
  }>;
45
- export declare namespace SoundPreset {
46
- const UI: SoundPreset;
47
- const Music: SoundPreset;
48
- const Attack: Sound3DPreset;
49
- const Ability: Sound3DPreset;
50
- const AbilityLooping: Sound3DPreset;
51
- const Missile: Sound3DPreset;
37
+ export declare namespace SoundSettings {
38
+ const UI: SoundSettings;
39
+ const Music: SoundSettings;
40
+ const Attack: Sound3DSettings;
41
+ const Ability: Sound3DSettings;
42
+ const AbilityLooping: Sound3DSettings;
43
+ const Missile: Sound3DSettings;
52
44
  }
53
45
  export declare class Sound extends Handle<jsound, [fadeOut?: boolean]> {
54
46
  private _volume?;
@@ -58,12 +50,13 @@ export declare class Sound extends Handle<jsound, [fadeOut?: boolean]> {
58
50
  start(milliseconds?: number): void;
59
51
  stop(fadeOut?: boolean): void;
60
52
  restart(milliseconds?: number): void;
61
- static play(fileName: string, preset: SoundPreset): void;
62
- static create(fileName: string, preset: SoundPreset): Sound;
53
+ static play(fileName: string, preset: SoundSettings): void;
54
+ static create(fileName: string, preset: SoundSettings): Sound;
63
55
  }
64
56
  export declare class Sound3D extends Sound {
65
- static playAtPosition(fileName: string, preset: Sound3DPreset, x?: number, y?: number, z?: number): void;
66
- static playOnUnit(fileName: string, preset: Sound3DPreset, unit: Unit): void;
67
- static createAtPosition(fileName: string, preset: Sound3DPreset, x?: number, y?: number, z?: number): Sound3D;
68
- static createOnUnit(fileName: string, preset: Sound3DPreset, unit: Unit): Sound3D;
57
+ static playAtPosition(fileName: string, preset: Sound3DSettings, x?: number, y?: number, z?: number): void;
58
+ static playOnUnit(fileName: string, preset: Sound3DSettings, unit: Unit): void;
59
+ static playFromLabel(label: string, preset: Sound3DSettings, ...positionOrUnit: [Unit] | [number, number, number?]): void;
60
+ static createAtPosition(fileName: string, preset: Sound3DSettings, x?: number, y?: number, z?: number): Sound3D;
61
+ static createOnUnit(fileName: string, preset: Sound3DSettings, unit: Unit): Sound3D;
69
62
  }
@@ -5,15 +5,18 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
5
  local ____exports = {}
6
6
  local ____handle = require("core.types.handle")
7
7
  local Handle = ____handle.Handle
8
+ local ____sound_2Dpreset = require("engine.object-data.entry.sound-preset")
9
+ local SoundPreset = ____sound_2Dpreset.SoundPreset
10
+ local ____random = require("engine.random")
11
+ local randomInteger = ____random.randomInteger
8
12
  local createSound = CreateSound
13
+ local createSoundFromLabel = CreateSoundFromLabel
9
14
  local setSoundPitch = SetSoundPitch
10
15
  local setSoundChannel = SetSoundChannel
11
16
  local setSoundPosition = SetSoundPosition
12
17
  local setSoundVolume = SetSoundVolume
13
18
  local setSoundDistances = SetSoundDistances
14
19
  local setSoundDistanceCutoff = SetSoundDistanceCutoff
15
- local setSoundConeAngles = SetSoundConeAngles
16
- local setSoundConeOrientation = SetSoundConeOrientation
17
20
  local startSound = StartSound
18
21
  local setSoundPlayPosition = SetSoundPlayPosition
19
22
  local stopSound = StopSound
@@ -50,29 +53,21 @@ ____exports.SoundChannel.Birth = 13
50
53
  ____exports.SoundChannel[____exports.SoundChannel.Birth] = "Birth"
51
54
  ____exports.SoundChannel.Fire = 14
52
55
  ____exports.SoundChannel[____exports.SoundChannel.Fire] = "Fire"
53
- ____exports.SoundEax = SoundEax or ({})
54
- ____exports.SoundEax.Default = "DefaultEAXON"
55
- ____exports.SoundEax.Acknowledgements = "HeroAcksEAX"
56
- ____exports.SoundEax.Environment = "DoodadsEAX"
57
- ____exports.SoundEax.Drums = "KotoDrumsEAX"
58
- ____exports.SoundEax.Attacks = "CombatSoundsEAX"
59
- ____exports.SoundEax.Abilities = "SpellsEAX"
60
- ____exports.SoundEax.Missiles = "MissilesEAX"
61
- ____exports.SoundPreset = {}
62
- local SoundPreset = ____exports.SoundPreset
56
+ ____exports.SoundSettings = {}
57
+ local SoundSettings = ____exports.SoundSettings
63
58
  do
64
- SoundPreset.UI = {channel = ____exports.SoundChannel.UI, eax = ____exports.SoundEax.Default, fadeInRate = 12700, fadeOutRate = 12700}
65
- SoundPreset.Music = {
59
+ SoundSettings.UI = {channel = ____exports.SoundChannel.UI, eax = "DefaultEAXON", fadeInRate = 12700, fadeOutRate = 12700}
60
+ SoundSettings.Music = {
66
61
  channel = ____exports.SoundChannel.Music,
67
- eax = ____exports.SoundEax.Default,
62
+ eax = "DefaultEAXON",
68
63
  fadeInRate = 12700,
69
64
  fadeOutRate = 12700,
70
65
  looping = true
71
66
  }
72
- SoundPreset.Attack = {channel = ____exports.SoundChannel.Combat, eax = ____exports.SoundEax.Attacks, fadeInRate = 10, fadeOutRate = 10}
73
- SoundPreset.Ability = {
67
+ SoundSettings.Attack = {channel = ____exports.SoundChannel.Combat, eax = "CombatSoundsEAX", fadeInRate = 10, fadeOutRate = 10}
68
+ SoundSettings.Ability = {
74
69
  channel = ____exports.SoundChannel.Animations,
75
- eax = ____exports.SoundEax.Abilities,
70
+ eax = "SpellsEAX",
76
71
  stopWhenOutOfRange = true,
77
72
  volume = 127,
78
73
  fadeInRate = 1,
@@ -82,9 +77,9 @@ do
82
77
  maxDistance = 3500,
83
78
  distanceCutoff = 3000
84
79
  }
85
- SoundPreset.AbilityLooping = {
80
+ SoundSettings.AbilityLooping = {
86
81
  channel = ____exports.SoundChannel.Birth,
87
- eax = ____exports.SoundEax.Abilities,
82
+ eax = "SpellsEAX",
88
83
  looping = true,
89
84
  stopWhenOutOfRange = true,
90
85
  volume = 127,
@@ -95,9 +90,9 @@ do
95
90
  maxDistance = 3000,
96
91
  distanceCutoff = 3000
97
92
  }
98
- SoundPreset.Missile = {
93
+ SoundSettings.Missile = {
99
94
  channel = ____exports.SoundChannel.Animations,
100
- eax = ____exports.SoundEax.Missiles,
95
+ eax = "MissilesEAX",
101
96
  stopWhenOutOfRange = true,
102
97
  volume = 127,
103
98
  fadeInRate = 1,
@@ -108,6 +103,24 @@ do
108
103
  distanceCutoff = 3000
109
104
  }
110
105
  end
106
+ local customSoundPresetDataByLabel = postcompile(function()
107
+ local customSoundPresetDataByLabel = {}
108
+ for ____, soundPreset in ipairs(SoundPreset:getAll()) do
109
+ if soundPreset.isCustom then
110
+ customSoundPresetDataByLabel[soundPreset.id] = {
111
+ filePaths = soundPreset.filePaths,
112
+ volume = soundPreset.volume,
113
+ pitch = soundPreset.pitch,
114
+ channel = soundPreset.channel,
115
+ minimumDistance = soundPreset.minimumDistance,
116
+ maximumDistance = soundPreset.maximumDistance,
117
+ distanceCutoff = soundPreset.distanceCutoff,
118
+ eax = soundPreset.eax
119
+ }
120
+ end
121
+ end
122
+ return customSoundPresetDataByLabel
123
+ end)
111
124
  local function createPresetSound(fileName, preset)
112
125
  local ____fileName_1 = fileName
113
126
  local ____preset_looping_0 = preset.looping
@@ -121,7 +134,7 @@ local function createPresetSound(fileName, preset)
121
134
  true,
122
135
  preset.fadeInRate or 12700,
123
136
  preset.fadeOutRate or 12700,
124
- preset.eax or ____exports.SoundEax.Default
137
+ preset.eax or "DefaultEAXON"
125
138
  )
126
139
  setSoundChannel(sound, preset.channel or ____exports.SoundChannel.General)
127
140
  setSoundVolume(sound, preset.volume or 127)
@@ -144,7 +157,7 @@ local function createPreset3DSound(fileName, preset)
144
157
  ____preset_stopWhenOutOfRange_3,
145
158
  preset.fadeInRate or 12700,
146
159
  preset.fadeOutRate or 12700,
147
- preset.eax or ____exports.SoundEax.Default
160
+ preset.eax or "DefaultEAXON"
148
161
  )
149
162
  setSoundChannel(sound, preset.channel or ____exports.SoundChannel.General)
150
163
  setSoundVolume(sound, preset.volume or 127)
@@ -153,6 +166,53 @@ local function createPreset3DSound(fileName, preset)
153
166
  setSoundDistanceCutoff(sound, preset.distanceCutoff or 1500)
154
167
  return sound
155
168
  end
169
+ local function createPreset3DSoundFromLabel(label, preset)
170
+ local customSoundPresetData = customSoundPresetDataByLabel[label]
171
+ if customSoundPresetData == nil then
172
+ local ____label_7 = label
173
+ local ____preset_looping_5 = preset.looping
174
+ if ____preset_looping_5 == nil then
175
+ ____preset_looping_5 = false
176
+ end
177
+ local ____preset_stopWhenOutOfRange_6 = preset.stopWhenOutOfRange
178
+ if ____preset_stopWhenOutOfRange_6 == nil then
179
+ ____preset_stopWhenOutOfRange_6 = true
180
+ end
181
+ return createSoundFromLabel(
182
+ ____label_7,
183
+ ____preset_looping_5,
184
+ true,
185
+ ____preset_stopWhenOutOfRange_6,
186
+ preset.fadeInRate or 12700,
187
+ preset.fadeOutRate or 12700
188
+ )
189
+ else
190
+ local ____customSoundPresetData_filePaths_index_10 = customSoundPresetData.filePaths[randomInteger(#customSoundPresetData.filePaths - 1) + 1]
191
+ local ____preset_looping_8 = preset.looping
192
+ if ____preset_looping_8 == nil then
193
+ ____preset_looping_8 = false
194
+ end
195
+ local ____preset_stopWhenOutOfRange_9 = preset.stopWhenOutOfRange
196
+ if ____preset_stopWhenOutOfRange_9 == nil then
197
+ ____preset_stopWhenOutOfRange_9 = true
198
+ end
199
+ local sound = createSound(
200
+ ____customSoundPresetData_filePaths_index_10,
201
+ ____preset_looping_8,
202
+ true,
203
+ ____preset_stopWhenOutOfRange_9,
204
+ preset.fadeInRate or 12700,
205
+ preset.fadeOutRate or 12700,
206
+ customSoundPresetData.eax
207
+ )
208
+ setSoundChannel(sound, customSoundPresetData.channel)
209
+ setSoundVolume(sound, customSoundPresetData.volume)
210
+ setSoundPitch(sound, customSoundPresetData.pitch)
211
+ setSoundDistances(sound, customSoundPresetData.minimumDistance, customSoundPresetData.maximumDistance)
212
+ setSoundDistanceCutoff(sound, customSoundPresetData.distanceCutoff)
213
+ return sound
214
+ end
215
+ end
156
216
  ____exports.Sound = __TS__Class()
157
217
  local Sound = ____exports.Sound
158
218
  Sound.name = "Sound"
@@ -225,6 +285,16 @@ function Sound3D.playOnUnit(self, fileName, preset, unit)
225
285
  startSound(sound)
226
286
  killSoundWhenDone(sound)
227
287
  end
288
+ function Sound3D.playFromLabel(self, label, preset, unitOrX, y, z)
289
+ local sound = createPreset3DSoundFromLabel(label, preset)
290
+ if type(unitOrX) ~= "number" then
291
+ attachSoundToUnit(sound, unitOrX.handle)
292
+ else
293
+ setSoundPosition(sound, unitOrX, y or 0, z or 0)
294
+ end
295
+ startSound(sound)
296
+ killSoundWhenDone(sound)
297
+ end
228
298
  function Sound3D.createAtPosition(self, fileName, preset, x, y, z)
229
299
  if x == nil then
230
300
  x = 0
package/core/util.lua CHANGED
@@ -1,3 +1,5 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__StringPadEnd = ____lualib.__TS__StringPadEnd
1
3
  local ____exports = {}
2
4
  local ns = {}
3
5
  do
@@ -14,7 +16,10 @@ do
14
16
  if type(id) == "number" then
15
17
  return id
16
18
  else
17
- local numid = string.unpack(">I4", id)
19
+ local numid = string.unpack(
20
+ ">I4",
21
+ __TS__StringPadEnd(id, 4, "\0")
22
+ )
18
23
  return numid
19
24
  end
20
25
  end
@@ -33,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
33
33
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
34
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
35
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
36
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.destroyEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -5,6 +5,7 @@ import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
7
  import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
8
9
  export type DamageAbilityBehaviorParameters = {
9
10
  damagePerStrength?: AbilityDependentValue<number>;
10
11
  damagePerAgility?: AbilityDependentValue<number>;
@@ -15,6 +16,8 @@ export type DamageAbilityBehaviorParameters = {
15
16
  };
16
17
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
18
  maximumDamage?: AbilityDependentValue<number>;
19
+ areaOfEffect?: AbilityDependentValue<number>;
20
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
18
21
  };
19
22
  declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
23
  protected readonly damage: AbilityDependentValue<number>;
@@ -82,10 +82,10 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
82
  local parameters = self.parameters
83
83
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
84
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
85
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
86
  x,
87
87
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
88
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
89
  )
90
90
  local damage = self:calculateDamage(caster)
91
91
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
@@ -22,6 +22,7 @@ export declare abstract class AbilityBehavior<Parameters extends {
22
22
  protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
23
23
  protected registerCommandEvent(orderTypeStringId?: string): void;
24
24
  get ability(): Ability;
25
+ get unit(): Unit | undefined;
25
26
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
26
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
27
28
  protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
@@ -157,10 +157,11 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
157
157
  duration
158
158
  )
159
159
  else
160
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
160
161
  Effect:flash(
161
162
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
162
163
  xOrWidget,
163
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
164
+ attachmentPoint ~= "" and attachmentPoint or "origin",
164
165
  yOrDuration
165
166
  )
166
167
  end
@@ -236,6 +237,18 @@ __TS__SetDescriptor(
236
237
  end},
237
238
  true
238
239
  )
240
+ __TS__SetDescriptor(
241
+ AbilityBehavior.prototype,
242
+ "unit",
243
+ {get = function(self)
244
+ local owner = self.object.owner
245
+ if __TS__InstanceOf(owner, Unit) then
246
+ return owner
247
+ end
248
+ return owner.owner
249
+ end},
250
+ true
251
+ )
239
252
  AbilityBehavior.MissileLaunchConfig = ____class_2
240
253
  __TS__SetDescriptor(
241
254
  AbilityBehavior.prototype,
@@ -5,9 +5,11 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
8
9
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
10
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
11
  constructor(unit: Unit);
12
+ readonly sourceAbilityBehavior?: AbilityBehavior;
11
13
  get unit(): Unit;
12
14
  onAutoAttackStart(target: Unit): void;
13
15
  onAutoAttackFinish(target: Unit): void;
package/engine/buff.d.ts CHANGED
@@ -12,6 +12,7 @@ import { EffectParameters } from "../core/types/effect";
12
12
  import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
15
16
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
16
17
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
17
18
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -56,12 +57,14 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
56
57
  attackSpeedIncreaseFactor?: NumberParameterValueType;
57
58
  movementSpeedIncreaseFactor?: NumberParameterValueType;
58
59
  evasionProbability?: NumberParameterValueType;
60
+ missProbability?: NumberParameterValueType;
59
61
  damageFactor?: NumberParameterValueType;
60
62
  receivedDamageFactor?: NumberParameterValueType;
61
63
  receivedMagicDamageFactor?: NumberParameterValueType;
62
64
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
63
65
  maximumRemainingDuration?: NumberParameterValueType;
64
66
  maximumDuration?: NumberParameterValueType;
67
+ turnsIntoGhost?: BooleanParameterValueType;
65
68
  stuns?: BooleanParameterValueType;
66
69
  ignoresStunImmunity?: BooleanParameterValueType;
67
70
  providesStunImmunity?: BooleanParameterValueType;
@@ -79,46 +82,49 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
79
82
  uniqueGroup?: BuffUniqueGroup;
80
83
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
81
84
  declare const enum BuffPropertyKey {
82
- UNIT = 100,
83
- SOURCE = 101,
84
- DURATION = 102,
85
- UNIQUE_GROUP = 103,
86
- EFFECT_MODEL_PATH = 104,
87
- SPECIAL_EFFECT_MODEL_PATH = 105,
88
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
89
- MAXIMUM_DURATION = 107,
90
- MAXIMUM_REMAINING_DURATION = 108,
91
- DAMAGE_OVER_DURATION = 109,
92
- DAMAGE_PER_INTERVAL = 110,
93
- DAMAGE_INTERVAL = 111,
94
- REMAINING_DAMAGE_OVER_DURATION = 112,
95
- DAMAGE_INTERVAL_TIMER = 113,
96
- HEALING_OVER_DURATION = 114,
97
- HEALING_PER_INTERVAL = 115,
98
- HEALING_INTERVAL = 116,
99
- REMAINING_HEALING_OVER_DURATION = 117,
100
- HEALING_INTERVAL_TIMER = 118,
101
- DAMAGE_ON_EXPIRATION = 119,
102
- HEALING_ON_EXPIRATION = 120,
103
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
104
- DAMAGE_UPON_DEATH = 122,
105
- DAMAGE_UPON_DEATH_RANGE = 123,
106
- MEDIUM_DAMAGE_UPON_DEATH = 124,
107
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
108
- SMALL_DAMAGE_UPON_DEATH = 126,
109
- SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
110
- AUTO_ATTACK_COUNT = 128,
111
- MAXIMUM_AUTO_ATTACK_COUNT = 129,
112
- DAMAGE_DEALT_EVENT_COUNT = 130,
113
- MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
114
- DAMAGE_RECEIVED_EVENT_COUNT = 132,
115
- MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
116
- STUNS = 134,
117
- IGNORES_STUN_IMMUNITY = 135,
118
- DISABLES_AUTO_ATTACK = 136,
119
- PROVIDES_INVULNERABILITY = 137,
120
- KILLS_ON_EXPIRATION = 138,
121
- EXPLODES_ON_EXPIRATION = 139
85
+ STATE = 100,
86
+ UNIT = 101,
87
+ SOURCE = 102,
88
+ DURATION = 103,
89
+ UNIQUE_GROUP = 104,
90
+ EFFECT_MODEL_PATH = 105,
91
+ SPECIAL_EFFECT_MODEL_PATH = 106,
92
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
93
+ MAXIMUM_DURATION = 108,
94
+ MAXIMUM_REMAINING_DURATION = 109,
95
+ DAMAGE_OVER_DURATION = 110,
96
+ DAMAGE_PER_INTERVAL = 111,
97
+ DAMAGE_INTERVAL = 112,
98
+ REMAINING_DAMAGE_OVER_DURATION = 113,
99
+ DAMAGE_INTERVAL_TIMER = 114,
100
+ HEALING_OVER_DURATION = 115,
101
+ HEALING_PER_INTERVAL = 116,
102
+ HEALING_INTERVAL = 117,
103
+ REMAINING_HEALING_OVER_DURATION = 118,
104
+ HEALING_INTERVAL_TIMER = 119,
105
+ DAMAGE_ON_EXPIRATION = 120,
106
+ HEALING_ON_EXPIRATION = 121,
107
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
108
+ DAMAGE_UPON_DEATH = 123,
109
+ DAMAGE_UPON_DEATH_RANGE = 124,
110
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
111
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
112
+ SMALL_DAMAGE_UPON_DEATH = 127,
113
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
114
+ AUTO_ATTACK_COUNT = 129,
115
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
116
+ DAMAGE_DEALT_EVENT_COUNT = 131,
117
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
118
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
119
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
120
+ TURNS_INTO_GHOST = 135,
121
+ STUNS = 136,
122
+ IGNORES_STUN_IMMUNITY = 137,
123
+ DISABLES_AUTO_ATTACK = 138,
124
+ PROVIDES_INVULNERABILITY = 139,
125
+ KILLS_ON_EXPIRATION = 140,
126
+ EXPLODES_ON_EXPIRATION = 141,
127
+ MISS_PROBABILITY = 142
122
128
  }
123
129
  export declare const enum BuffTypeIdSelectionPolicy {
124
130
  LEAST_DURATION = 0
@@ -132,13 +138,14 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
132
138
  polarity: BuffPolarityParameterType,
133
139
  resistanceType: BuffResistanceTypeParameterType,
134
140
  ...abilityOrParameters: [
135
- ability: Ability,
141
+ ability?: Ability,
136
142
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
137
143
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
138
144
  ];
139
145
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
140
146
  private _unit;
141
147
  protected readonly __additionalParametersBrand?: AdditionalParameters;
148
+ private [BuffPropertyKey.STATE];
142
149
  private [BuffPropertyKey.UNIT];
143
150
  private [BuffPropertyKey.SOURCE]?;
144
151
  private [BuffPropertyKey.DURATION];
@@ -173,6 +180,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
173
180
  private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
174
181
  private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
175
182
  private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
183
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
176
184
  private [BuffPropertyKey.STUNS]?;
177
185
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
178
186
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
@@ -192,6 +200,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
192
200
  private readonly _level?;
193
201
  private readonly _spellStealPriority?;
194
202
  private readonly _learnLevelMinimum?;
203
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
195
204
  private _bonusIdByBonusType?;
196
205
  private readonly _abilityTypeIds?;
197
206
  private _behaviors?;
@@ -225,6 +234,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
225
234
  set receivedDamageFactor(receivedDamageFactor: number);
226
235
  get armorIncrease(): number;
227
236
  set armorIncrease(armorIncrease: number);
237
+ get turnsIntoGhost(): boolean;
238
+ set turnsIntoGhost(turnsIntoGhost: boolean);
228
239
  get stuns(): boolean;
229
240
  set stuns(stuns: boolean);
230
241
  get ignoresStunImmunity(): boolean;
@@ -267,5 +278,6 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
267
278
  onDeath(source: Unit | undefined): void;
268
279
  onDamageDealt(target: Unit, event: DamageEvent): void;
269
280
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
281
+ static readonly destroyEvent: Event<[Buff<object>]>;
270
282
  }
271
283
  export {};