warscript 0.0.1-dev.9d56c5c → 0.0.1-dev.a3723da
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +0 -1
- package/core/types/frame.d.ts +2 -1
- package/core/types/frame.lua +2 -0
- package/core/types/group.d.ts +0 -1
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +91 -31
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +3 -2
- package/engine/behaviour/unit.lua +7 -0
- package/engine/buff.d.ts +2 -2
- package/engine/buff.lua +8 -10
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/unit/bonus.d.ts +5 -6
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit.d.ts +1 -2
- package/engine/internal/unit.lua +34 -26
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +0 -1
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +18 -0
- package/engine/standard/entries/unit-type.lua +18 -0
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.lua +9 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -13
- package/string.d.ts +16 -0
- package/string.lua +5 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +1 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
package/attributes.d.ts
CHANGED
package/core/types/frame.d.ts
CHANGED
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@@ -1,4 +1,3 @@
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1
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-
/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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import { Handle, HandleDestructor } from "./handle";
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import { Player } from "./player";
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@@ -26,6 +25,8 @@ export declare class Frame extends Handle<jframehandle> {
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static readonly GAME_UI: Frame;
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static readonly CONSOLE_UI: Frame;
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static readonly CONSOLE_UI_BACKDROP: Frame;
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static readonly CONSOLE_TOP_BAR: Frame;
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static readonly CONSOLE_BOTTOM_BAR: Frame;
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static readonly WORLD: Frame;
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static readonly CHAT: Frame;
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static readonly TIME_OF_DAY_CLOCK: Frame;
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package/core/types/frame.lua
CHANGED
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@@ -293,6 +293,8 @@ end
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Frame.GAME_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_GAME_UI)
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Frame.CONSOLE_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_SIMPLE_UI_PARENT)
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Frame.CONSOLE_UI_BACKDROP = ____exports.Frame:byName("ConsoleUIBackdrop")
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Frame.CONSOLE_TOP_BAR = ____exports.Frame:byName("ConsoleTopBar")
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Frame.CONSOLE_BOTTOM_BAR = ____exports.Frame:byName("ConsoleBottomBar")
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Frame.WORLD = ____exports.Frame:byOrigin(ORIGIN_FRAME_WORLD_FRAME)
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Frame.CHAT = ____exports.Frame:byOrigin(ORIGIN_FRAME_CHAT_MSG)
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Frame.TIME_OF_DAY_CLOCK = ____exports.Frame.GAME_UI:getChild(5):getChild(0)
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package/core/types/group.d.ts
CHANGED
package/core/types/image.d.ts
CHANGED
package/core/types/missile.d.ts
CHANGED
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@@ -5,7 +5,7 @@ export declare class Missile implements Destroyable {
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readonly retarget: (this: void, target: Unit | Vec2) => void;
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private readonly update;
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protected constructor(effect: jeffect, retarget: (this: void, target: Unit | Vec2) => void, update: (this: Missile) => boolean);
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static launch(config: Readonly<{
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static launch<T extends any[]>(config: Readonly<{
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art: string;
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scale?: number;
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acceleration?: number;
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maxSpeed?: number;
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sourceOffset?: Vec2;
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targetOffset?: Vec2;
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-
}>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean) => void): Missile;
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}>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean, ...parameters: T) => void, ...parameters: T): Missile;
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destroy(): void;
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}
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export declare namespace Missile {
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package/core/types/missile.lua
CHANGED
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@@ -41,7 +41,8 @@ function Missile.prototype.____constructor(self, effect, retarget, update)
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end
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head = self
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end
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function Missile.launch(self, config, source, target, onArrival)
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function Missile.launch(self, config, source, target, onArrival, ...)
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local parameters = {...}
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local ____opt_0 = config.sourceOffset
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local offsetX = ____opt_0 and ____opt_0.x or 0
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local ____opt_2 = config.sourceOffset
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@@ -142,7 +143,12 @@ function Missile.launch(self, config, source, target, onArrival)
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visualPositionArcY = currentVisualTargetY
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visualPositionArcZ = currentVisualTargetZ
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retarget = false
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-
safeCall(
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safeCall(
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onArrival,
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self,
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true,
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table.unpack(parameters)
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)
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return not retarget
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end
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if arcVSpeed ~= 0 and (currentTargetX ~= initialTargetX or currentTargetY ~= initialTargetY) then
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package/core/types/unit.lua
CHANGED
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@@ -21,4 +21,12 @@ do
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end
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end
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end
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do
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local ____export = require("engine.internal.unit+rally")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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end
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return ____exports
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package/decl/index.d.ts
CHANGED
package/engine/ability.d.ts
CHANGED
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import { AbilityTypeId } from "./object-data/entry/ability-type";
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import { UnitAbility } from "./internal/ability";
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import { Player } from "../core/types/player";
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export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [
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export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [...levelOrAbilityConsumer: [number] | [(ability: UnitAbility) => void] | [], x: number, y: number]) => void;
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package/engine/behavior.d.ts
CHANGED
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@@ -1,12 +1,12 @@
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/** @noSelfInFile */
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import { AbstractDestroyable, Destructor } from "../destroyable";
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export type BehaviorConstructor<T extends Behavior<
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export type BehaviorConstructor<T extends Behavior<AnyNotNil>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
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declare const enum BehaviorPropertyKey {
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PREVIOUS_BEHAVIOR = 0,
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NEXT_BEHAVIOR = 1,
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TIMER = 2
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}
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export declare abstract class Behavior<T, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
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export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
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protected readonly object: T;
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private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
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private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
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protected onPeriod(...parameters: PeriodicActionParameters): void;
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protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
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protected stopPeriodicAction(): void;
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static count<T extends Behavior<
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static getFirst<T extends Behavior<
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static getLast<T extends Behavior<
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static getAll<T extends Behavior<
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static forFirst<T extends Behavior<
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static forFirst<T extends Behavior<
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static forAll<T extends Behavior<
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static forAll<T extends Behavior<
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static count<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
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static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
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static getLast<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
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static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
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static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
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static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
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static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
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static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
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}
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export {};
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@@ -3,14 +3,19 @@ import { AbilityBehavior } from "../ability";
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import { Ability } from "../../internal/ability";
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import { UnitBehavior } from "../unit";
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import { Unit } from "../../internal/unit";
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import { MutableKeys } from "../../../utility/types";
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import { AbilityDependentValue } from "../../object-field/ability";
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type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
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[K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
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}>;
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export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
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private readonly unitBehaviorConstructor;
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private readonly parameters?;
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private readonly keys?;
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private unitBehavior?;
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constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?:
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constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
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update(): void;
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onUnitGainAbility(unit: Unit): void;
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onUnitLoseAbility(): void;
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}
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export {};
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import { Unit } from "../../internal/unit";
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import { AbilityDependentValue } from "../../object-field/ability";
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import { Widget } from "../../../core/types/widget";
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-
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import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
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export type DamageAbilityBehaviorParameters = {
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bonusDamagePerStrength?: AbilityDependentValue<number>;
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bonusDamagePerAgility?: AbilityDependentValue<number>;
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bonusDamagePerIntelligence?: AbilityDependentValue<number>;
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attackType?: AttackType;
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damageType?: DamageType;
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weaponType?: WeaponType;
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};
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export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
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maximumDamage?: AbilityDependentValue<number>;
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};
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declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
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protected readonly damage: AbilityDependentValue<number>;
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protected readonly parameters?: T | undefined;
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protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
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protected calculateDamage(caster: Unit): number;
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}
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export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
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constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
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onImpact(caster: Unit): void;
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}
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export declare class DamageTargetAbilityBehavior extends
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constructor(ability: Ability, damage: AbilityDependentValue<number>);
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export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
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constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
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onWidgetTargetImpact(caster: Unit, target: Widget): void;
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}
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declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
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protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
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protected damageArea(caster: Unit, x: number, y: number): void;
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}
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export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
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constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
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onImpact(caster: Unit): void;
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}
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export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
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constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
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onNoTargetImpact(caster: Unit): void;
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onWidgetTargetImpact(caster: Unit, target: Widget): void;
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onPointTargetImpact(caster: Unit, x: number, y: number): void;
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private damageArea;
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}
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export {};
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@@ -9,53 +9,76 @@ local Unit = ____unit.Unit
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local ____ability = require("engine.standard.fields.ability")
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local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
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local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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local DamageAbilityBehavior = __TS__Class()
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DamageAbilityBehavior.name = "DamageAbilityBehavior"
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__TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
|
|
15
|
+
function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
16
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
17
|
+
self.damage = damage
|
|
18
|
+
self.parameters = parameters
|
|
19
|
+
end
|
|
20
|
+
function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
|
|
21
|
+
local parameters = self.parameters
|
|
22
|
+
local damage = self:resolveCurrentAbilityDependentValue(self.damage)
|
|
23
|
+
local bonusDamagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.bonusDamagePerStrength or 0)
|
|
24
|
+
if bonusDamagePerStrength ~= 0 then
|
|
25
|
+
damage = damage + bonusDamagePerStrength * caster.strength
|
|
26
|
+
end
|
|
27
|
+
local bonusDamagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.bonusDamagePerAgility or 0)
|
|
28
|
+
if bonusDamagePerAgility ~= 0 then
|
|
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|
+
damage = damage + bonusDamagePerAgility * caster.agility
|
|
30
|
+
end
|
|
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|
+
local bonusDamagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.bonusDamagePerIntelligence or 0)
|
|
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|
+
if bonusDamagePerIntelligence ~= 0 then
|
|
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|
+
damage = damage + bonusDamagePerIntelligence * caster.intelligence
|
|
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|
+
end
|
|
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|
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return damage
|
|
36
|
+
end
|
|
12
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|
____exports.DamageSelfAbilityBehavior = __TS__Class()
|
|
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38
|
local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
|
|
14
39
|
DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
|
|
15
|
-
__TS__ClassExtends(DamageSelfAbilityBehavior,
|
|
16
|
-
function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
|
|
17
|
-
|
|
18
|
-
self.damage = damage
|
|
40
|
+
__TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
|
|
41
|
+
function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
42
|
+
DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
19
43
|
end
|
|
20
44
|
function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
|
|
45
|
+
local parameters = self.parameters
|
|
21
46
|
caster:damageTarget(
|
|
22
47
|
caster,
|
|
23
|
-
self:
|
|
48
|
+
self:calculateDamage(caster),
|
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49
|
+
nil,
|
|
50
|
+
nil,
|
|
51
|
+
parameters and parameters.attackType,
|
|
52
|
+
parameters and parameters.damageType,
|
|
53
|
+
parameters and parameters.weaponType
|
|
24
54
|
)
|
|
25
55
|
end
|
|
26
56
|
____exports.DamageTargetAbilityBehavior = __TS__Class()
|
|
27
57
|
local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
|
|
28
58
|
DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
|
|
29
|
-
__TS__ClassExtends(DamageTargetAbilityBehavior,
|
|
30
|
-
function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
|
|
31
|
-
|
|
32
|
-
self.damage = damage
|
|
59
|
+
__TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
|
|
60
|
+
function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
61
|
+
DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
33
62
|
end
|
|
34
63
|
function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
64
|
+
local parameters = self.parameters
|
|
35
65
|
caster:damageTarget(
|
|
36
66
|
target,
|
|
37
|
-
self:
|
|
67
|
+
self:calculateDamage(caster),
|
|
68
|
+
nil,
|
|
69
|
+
nil,
|
|
70
|
+
parameters and parameters.attackType,
|
|
71
|
+
parameters and parameters.damageType,
|
|
72
|
+
parameters and parameters.weaponType
|
|
38
73
|
)
|
|
39
74
|
end
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
AbilityBehavior.prototype.____constructor(self, ability)
|
|
46
|
-
self.damage = damage
|
|
47
|
-
self.maximumDamage = maximumDamage
|
|
75
|
+
local DamageAreaAbilityBehavior = __TS__Class()
|
|
76
|
+
DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
|
|
77
|
+
__TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
|
|
78
|
+
function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
79
|
+
DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
48
80
|
end
|
|
49
|
-
function
|
|
50
|
-
self:damageArea(caster, caster.x, caster.y)
|
|
51
|
-
end
|
|
52
|
-
function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
53
|
-
self:damageArea(caster, target.x, target.y)
|
|
54
|
-
end
|
|
55
|
-
function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
|
|
56
|
-
self:damageArea(caster, x, y)
|
|
57
|
-
end
|
|
58
|
-
function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
|
|
81
|
+
function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
|
|
59
82
|
local targets = Unit.getAllowedTargetsInCollisionRange(
|
|
60
83
|
caster,
|
|
61
84
|
self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
|
|
@@ -63,13 +86,50 @@ function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y
|
|
|
63
86
|
y,
|
|
64
87
|
self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
|
|
65
88
|
)
|
|
66
|
-
local damage = self:
|
|
67
|
-
local
|
|
89
|
+
local damage = self:calculateDamage(caster)
|
|
90
|
+
local ____self_resolveCurrentAbilityDependentValue_20 = self.resolveCurrentAbilityDependentValue
|
|
91
|
+
local ____opt_18 = self.parameters
|
|
92
|
+
local maximumDamage = ____self_resolveCurrentAbilityDependentValue_20(self, ____opt_18 and ____opt_18.maximumDamage or 0)
|
|
68
93
|
if maximumDamage ~= 0 and damage > maximumDamage then
|
|
69
94
|
damage = maximumDamage / #targets
|
|
70
95
|
end
|
|
96
|
+
local parameters = self.parameters
|
|
71
97
|
for ____, target in ipairs(targets) do
|
|
72
|
-
caster:damageTarget(
|
|
98
|
+
caster:damageTarget(
|
|
99
|
+
target,
|
|
100
|
+
damage,
|
|
101
|
+
nil,
|
|
102
|
+
nil,
|
|
103
|
+
parameters and parameters.attackType,
|
|
104
|
+
parameters and parameters.damageType,
|
|
105
|
+
parameters and parameters.weaponType
|
|
106
|
+
)
|
|
73
107
|
end
|
|
74
108
|
end
|
|
109
|
+
____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
|
|
110
|
+
local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
|
|
111
|
+
DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
|
|
112
|
+
__TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
|
|
113
|
+
function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
114
|
+
DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
115
|
+
end
|
|
116
|
+
function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
|
|
117
|
+
self:damageArea(caster, caster.x, caster.y)
|
|
118
|
+
end
|
|
119
|
+
____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
|
|
120
|
+
local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
|
|
121
|
+
DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
|
|
122
|
+
__TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
|
|
123
|
+
function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
124
|
+
DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
|
|
125
|
+
end
|
|
126
|
+
function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
|
|
127
|
+
self:damageArea(caster, caster.x, caster.y)
|
|
128
|
+
end
|
|
129
|
+
function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
130
|
+
self:damageArea(caster, target.x, target.y)
|
|
131
|
+
end
|
|
132
|
+
function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
|
|
133
|
+
self:damageArea(caster, x, y)
|
|
134
|
+
end
|
|
75
135
|
return ____exports
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Ability } from "../../internal/ability";
|
|
3
|
+
import { Unit } from "../../internal/unit";
|
|
4
|
+
import { AbilityDependentValue } from "../../object-field/ability";
|
|
5
|
+
import { AbilityBehavior } from "../ability";
|
|
6
|
+
export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
|
|
7
|
+
private readonly mana;
|
|
8
|
+
constructor(ability: Ability, mana: AbilityDependentValue<number>);
|
|
9
|
+
onImpact(caster: Unit): void;
|
|
10
|
+
}
|
|
11
|
+
export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
|
|
12
|
+
private readonly mana;
|
|
13
|
+
constructor(ability: Ability, mana: AbilityDependentValue<number>);
|
|
14
|
+
onUnitTargetImpact(caster: Unit, target: Unit): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____ability = require("engine.behaviour.ability")
|
|
6
|
+
local AbilityBehavior = ____ability.AbilityBehavior
|
|
7
|
+
____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
|
|
8
|
+
local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
|
|
9
|
+
RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
|
|
10
|
+
__TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
|
|
11
|
+
function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
|
|
12
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
13
|
+
self.mana = mana
|
|
14
|
+
end
|
|
15
|
+
function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
|
|
16
|
+
caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
|
|
17
|
+
end
|
|
18
|
+
____exports.RestoreManaAbilityBehavior = __TS__Class()
|
|
19
|
+
local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
|
|
20
|
+
RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
|
|
21
|
+
__TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
|
|
22
|
+
function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
|
|
23
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
24
|
+
self.mana = mana
|
|
25
|
+
end
|
|
26
|
+
function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
|
|
27
|
+
target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
|
|
28
|
+
end
|
|
29
|
+
return ____exports
|
|
@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
|
|
|
9
9
|
import { EffectParameters } from "../../core/types/effect";
|
|
10
10
|
import { AbilityDependentValue } from "../object-field/ability";
|
|
11
11
|
export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
|
|
12
|
-
export declare abstract class AbilityBehavior<
|
|
12
|
+
export declare abstract class AbilityBehavior<Parameters extends {
|
|
13
|
+
periodicActionParameters?: any[];
|
|
14
|
+
missileParameters?: any[];
|
|
15
|
+
} = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
|
|
13
16
|
constructor(ability: Ability);
|
|
14
17
|
get ability(): Ability;
|
|
15
18
|
protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
|
|
16
19
|
protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
17
20
|
protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
18
21
|
protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
|
|
22
|
+
private static MissileLaunchConfig;
|
|
23
|
+
private get missileLaunchConfig();
|
|
24
|
+
protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
|
|
25
|
+
onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
|
|
19
26
|
onUnitGainAbility(_unit: Unit): void;
|
|
20
27
|
onUnitLoseAbility(_unit: Unit): void;
|
|
21
28
|
onCastingStart(caster: Unit): void;
|
|
@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
|
|
|
15
15
|
local ____ability = require("engine.standard.fields.ability")
|
|
16
16
|
local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
17
17
|
local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
18
|
+
local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
|
|
19
|
+
local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
20
|
+
local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
|
|
18
21
|
local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
|
|
19
22
|
local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
20
23
|
local ____ability = require("engine.object-field.ability")
|
|
21
24
|
local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
|
|
22
25
|
local ____timer = require("core.types.timer")
|
|
23
26
|
local Timer = ____timer.Timer
|
|
27
|
+
local ____missile = require("core.types.missile")
|
|
28
|
+
local Missile = ____missile.Missile
|
|
24
29
|
local createBehaviorFunctionsByAbilityTypeId = {}
|
|
30
|
+
local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
|
|
31
|
+
if success then
|
|
32
|
+
abilityBehavior:onMissileArrival(...)
|
|
33
|
+
end
|
|
34
|
+
end
|
|
35
|
+
local ____class_0 = __TS__Class()
|
|
36
|
+
____class_0.name = ""
|
|
37
|
+
function ____class_0.prototype.____constructor(self, abilityBehavior)
|
|
38
|
+
self.abilityBehavior = abilityBehavior
|
|
39
|
+
end
|
|
40
|
+
__TS__SetDescriptor(
|
|
41
|
+
____class_0.prototype,
|
|
42
|
+
"art",
|
|
43
|
+
{get = function(self)
|
|
44
|
+
return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
|
|
45
|
+
end},
|
|
46
|
+
true
|
|
47
|
+
)
|
|
48
|
+
__TS__SetDescriptor(
|
|
49
|
+
____class_0.prototype,
|
|
50
|
+
"arc",
|
|
51
|
+
{get = function(self)
|
|
52
|
+
return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
|
|
53
|
+
end},
|
|
54
|
+
true
|
|
55
|
+
)
|
|
56
|
+
__TS__SetDescriptor(
|
|
57
|
+
____class_0.prototype,
|
|
58
|
+
"speed",
|
|
59
|
+
{get = function(self)
|
|
60
|
+
return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
|
|
61
|
+
end},
|
|
62
|
+
true
|
|
63
|
+
)
|
|
25
64
|
____exports.AbilityBehavior = __TS__Class()
|
|
26
65
|
local AbilityBehavior = ____exports.AbilityBehavior
|
|
27
66
|
AbilityBehavior.name = "AbilityBehavior"
|
|
@@ -65,6 +104,18 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
|
|
|
65
104
|
)
|
|
66
105
|
end
|
|
67
106
|
end
|
|
107
|
+
function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
|
|
108
|
+
Missile:launch(
|
|
109
|
+
self.missileLaunchConfig,
|
|
110
|
+
source,
|
|
111
|
+
target,
|
|
112
|
+
invokeOnMissileArrival,
|
|
113
|
+
self,
|
|
114
|
+
...
|
|
115
|
+
)
|
|
116
|
+
end
|
|
117
|
+
function AbilityBehavior.prototype.onMissileArrival(self, ...)
|
|
118
|
+
end
|
|
68
119
|
function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
|
|
69
120
|
end
|
|
70
121
|
function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
|
|
@@ -127,6 +178,17 @@ __TS__SetDescriptor(
|
|
|
127
178
|
return self.object
|
|
128
179
|
end},
|
|
129
180
|
true
|
|
181
|
+
)
|
|
182
|
+
AbilityBehavior.MissileLaunchConfig = ____class_0
|
|
183
|
+
__TS__SetDescriptor(
|
|
184
|
+
AbilityBehavior.prototype,
|
|
185
|
+
"missileLaunchConfig",
|
|
186
|
+
{get = function(self)
|
|
187
|
+
local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
|
|
188
|
+
rawset(self, "missileLaunchConfig", missileLaunchConfig)
|
|
189
|
+
return missileLaunchConfig
|
|
190
|
+
end},
|
|
191
|
+
true
|
|
130
192
|
);
|
|
131
193
|
(function(self)
|
|
132
194
|
local function createUnitEventListener(key)
|
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
import { Behavior } from "../behavior";
|
|
3
3
|
import { Ability } from "../internal/ability";
|
|
4
4
|
import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
|
|
5
|
+
import "../internal/unit+ability";
|
|
5
6
|
import "../internal/unit-missile-launch";
|
|
6
7
|
export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
|
|
7
8
|
export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
|
|
@@ -13,8 +14,8 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
|
|
|
13
14
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
14
15
|
onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
|
|
15
16
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
16
|
-
|
|
17
|
-
|
|
17
|
+
onAbilityGained(ability: Ability): void;
|
|
18
|
+
onAbilityLost(ability: Ability): void;
|
|
18
19
|
onKill(target: Unit): void;
|
|
19
20
|
onDeath(source: Unit | undefined): void;
|
|
20
21
|
}
|
|
@@ -7,6 +7,7 @@ local ____behavior = require("engine.behavior")
|
|
|
7
7
|
local Behavior = ____behavior.Behavior
|
|
8
8
|
local ____unit = require("engine.internal.unit")
|
|
9
9
|
local Unit = ____unit.Unit
|
|
10
|
+
require("engine.internal.unit+ability")
|
|
10
11
|
require("engine.internal.unit-missile-launch")
|
|
11
12
|
____exports.UnitBehavior = __TS__Class()
|
|
12
13
|
local UnitBehavior = ____exports.UnitBehavior
|
|
@@ -62,6 +63,12 @@ __TS__SetDescriptor(
|
|
|
62
63
|
end
|
|
63
64
|
____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
|
|
64
65
|
end)
|
|
66
|
+
Unit.abilityGainedEvent:addListener(function(source, target)
|
|
67
|
+
____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
|
|
68
|
+
end)
|
|
69
|
+
Unit.abilityLostEvent:addListener(function(source, target)
|
|
70
|
+
____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
|
|
71
|
+
end)
|
|
65
72
|
Unit.deathEvent:addListener(function(target, source)
|
|
66
73
|
if source ~= nil then
|
|
67
74
|
____exports.UnitBehavior:forAll(source, "onKill", target)
|
package/engine/buff.d.ts
CHANGED
|
@@ -65,7 +65,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
|
|
|
65
65
|
destroysOnDamage?: BooleanParameterValueType;
|
|
66
66
|
maximumAutoAttackCount?: IntegerParameterValueType;
|
|
67
67
|
uniqueGroup?: BuffUniqueGroup;
|
|
68
|
-
} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters :
|
|
68
|
+
} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
|
|
69
69
|
declare const enum BuffPropertyKey {
|
|
70
70
|
UNIT = 100,
|
|
71
71
|
SOURCE = 101,
|
|
@@ -116,7 +116,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
|
|
|
116
116
|
parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
|
|
117
117
|
] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
|
|
118
118
|
];
|
|
119
|
-
export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> =
|
|
119
|
+
export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
|
|
120
120
|
private _unit;
|
|
121
121
|
protected readonly __additionalParametersBrand?: AdditionalParameters;
|
|
122
122
|
private [BuffPropertyKey.UNIT];
|