warscript 0.0.1-dev.959b9a7 → 0.0.1-dev.987b772

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (118) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/core/types/frame.d.ts +5 -1
  6. package/core/types/frame.lua +34 -1
  7. package/core/types/group.d.ts +0 -1
  8. package/core/types/handle.d.ts +2 -1
  9. package/core/types/handle.lua +5 -0
  10. package/core/types/image.d.ts +0 -1
  11. package/core/types/missile.d.ts +2 -2
  12. package/core/types/missile.lua +8 -2
  13. package/core/types/unit.lua +8 -0
  14. package/core/util.d.ts +1 -1
  15. package/core/util.lua +6 -0
  16. package/decl/index.d.ts +1 -0
  17. package/engine/ability.d.ts +1 -1
  18. package/engine/behavior.d.ts +10 -10
  19. package/engine/behavior.lua +6 -6
  20. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  21. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  22. package/engine/behaviour/ability/damage.d.ts +33 -11
  23. package/engine/behaviour/ability/damage.lua +89 -31
  24. package/engine/behaviour/ability/heal.d.ts +33 -6
  25. package/engine/behaviour/ability/heal.lua +89 -10
  26. package/engine/behaviour/ability/instant-impact.lua +4 -0
  27. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  28. package/engine/behaviour/ability/restore-mana.lua +29 -0
  29. package/engine/behaviour/ability.d.ts +8 -1
  30. package/engine/behaviour/ability.lua +62 -0
  31. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  32. package/engine/behaviour/unit.d.ts +8 -2
  33. package/engine/behaviour/unit.lua +27 -0
  34. package/engine/buff.d.ts +62 -20
  35. package/engine/buff.lua +247 -72
  36. package/engine/game-map.d.ts +7 -0
  37. package/engine/game-map.lua +32 -0
  38. package/engine/internal/ability.d.ts +1 -11
  39. package/engine/internal/ability.lua +2 -78
  40. package/engine/internal/item+owner.lua +2 -2
  41. package/engine/internal/unit/bonus.d.ts +9 -8
  42. package/engine/internal/unit/bonus.lua +6 -1
  43. package/engine/internal/unit/item.d.ts +23 -0
  44. package/engine/internal/unit/item.lua +74 -0
  45. package/engine/internal/unit+ability.lua +2 -2
  46. package/engine/internal/unit+transport.lua +4 -10
  47. package/engine/internal/unit-missile-launch.lua +25 -6
  48. package/engine/internal/unit.d.ts +43 -14
  49. package/engine/internal/unit.lua +264 -95
  50. package/engine/local-client.d.ts +7 -2
  51. package/engine/local-client.lua +81 -0
  52. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  53. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  54. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  55. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  56. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  57. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  58. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  59. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  60. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  61. package/engine/object-data/entry/ability-type.d.ts +0 -1
  62. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  63. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  64. package/engine/object-data/entry/buff-type.d.ts +0 -1
  65. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  66. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  67. package/engine/object-data/entry/item-type.d.ts +12 -1
  68. package/engine/object-data/entry/item-type.lua +78 -0
  69. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  70. package/engine/object-data/entry/unit-type.d.ts +37 -2
  71. package/engine/object-data/entry/unit-type.lua +333 -49
  72. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  73. package/engine/object-data/entry/upgrade.d.ts +0 -1
  74. package/engine/object-data/entry.d.ts +2 -3
  75. package/engine/object-field/ability.d.ts +18 -1
  76. package/engine/object-field/ability.lua +51 -1
  77. package/engine/object-field.d.ts +0 -1
  78. package/engine/random.d.ts +1 -0
  79. package/engine/random.lua +9 -0
  80. package/engine/standard/entries/unit-type.d.ts +42 -1
  81. package/engine/standard/entries/unit-type.lua +42 -1
  82. package/engine/standard/fields/ability.d.ts +1 -1
  83. package/engine/standard/fields/ability.lua +1 -1
  84. package/engine/unit.d.ts +1 -0
  85. package/engine/unit.lua +10 -2
  86. package/event.d.ts +2 -3
  87. package/event.lua +9 -5
  88. package/index.d.ts +1 -0
  89. package/index.lua +1 -0
  90. package/lualib_bundle.lua +146 -42
  91. package/math/vec2.d.ts +2 -9
  92. package/math.d.ts +0 -2
  93. package/net/socket.d.ts +7 -1
  94. package/net/socket.lua +45 -4
  95. package/network.d.ts +1 -0
  96. package/network.lua +3 -2
  97. package/objutil/ability.d.ts +0 -1
  98. package/objutil/buff.d.ts +0 -1
  99. package/objutil/buff.lua +1 -1
  100. package/objutil/object.d.ts +0 -1
  101. package/objutil/unit.d.ts +0 -1
  102. package/package.json +13 -14
  103. package/patch-lua.d.ts +0 -0
  104. package/patch-lua.lua +10 -0
  105. package/property.d.ts +55 -0
  106. package/property.lua +374 -0
  107. package/string.d.ts +30 -0
  108. package/string.lua +14 -0
  109. package/util/stream.d.ts +0 -1
  110. package/utility/arrays.d.ts +3 -4
  111. package/utility/bit-set.d.ts +0 -2
  112. package/utility/linked-set.d.ts +11 -3
  113. package/utility/linked-set.lua +5 -2
  114. package/utility/lua-maps.d.ts +1 -2
  115. package/utility/lua-sets.d.ts +1 -2
  116. package/utility/types.d.ts +1 -0
  117. package/core/mapbounds.d.ts +0 -8
  118. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,32 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____rect = require("core.types.rect")
6
+ local Rect = ____rect.Rect
7
+ local ____region = require("core.types.region")
8
+ local Region = ____region.Region
9
+ ____exports.GameMap = __TS__Class()
10
+ local GameMap = ____exports.GameMap
11
+ GameMap.name = "GameMap"
12
+ function GameMap.prototype.____constructor(self)
13
+ end
14
+ __TS__ObjectDefineProperty(
15
+ GameMap,
16
+ "worldBoundsRect",
17
+ {get = function(self)
18
+ local rect = Rect:of(GetWorldBounds())
19
+ rawset(self, "worldBoundsRect", rect)
20
+ return rect
21
+ end}
22
+ )
23
+ __TS__ObjectDefineProperty(
24
+ GameMap,
25
+ "worldBoundsRegion",
26
+ {get = function(self)
27
+ local region = Region:create(self.worldBoundsRect)
28
+ rawset(self, "worldBoundsRegion", region)
29
+ return region
30
+ end}
31
+ )
32
+ return ____exports
@@ -4,14 +4,6 @@ import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
6
6
  import type { AbilityTypeId } from "../object-data/entry/ability-type";
7
- interface Fields<K, V> {
8
- set(field: K, value: V): boolean;
9
- get(field: K): V;
10
- has(field: K): boolean;
11
- }
12
- interface AbilityLevel {
13
- realFields: Fields<jabilityreallevelfield, number>;
14
- }
15
7
  export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
16
8
  export declare class AbilitySnapshot {
17
9
  }
@@ -40,8 +32,7 @@ export declare abstract class Ability extends Handle<jability> {
40
32
  setField(field: jabilityintegerlevelfield | jabilityreallevelfield, level: number, value: number): boolean;
41
33
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
42
34
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
43
- get realFields(): Fields<jabilityrealfield, number>;
44
- get levels(): readonly AbilityLevel[];
35
+ get levelCount(): number;
45
36
  abstract get level(): number;
46
37
  static get onCreate(): Event<[Ability]>;
47
38
  static get destroyEvent(): Event<[Ability]>;
@@ -88,4 +79,3 @@ export declare class ItemAbility extends Ability {
88
79
  static get onCreate(): Event<[ItemAbility]>;
89
80
  static get onDestroy(): Event<[ItemAbility]>;
90
81
  }
91
- export {};
@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
3
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
4
4
  local __TS__Class = ____lualib.__TS__Class
5
- local __TS__New = ____lualib.__TS__New
6
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
7
6
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
8
7
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
@@ -33,7 +32,6 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
33
32
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
34
33
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
35
34
  local getHandleId = GetHandleId
36
- local getItemAbility = BlzGetItemAbility
37
35
  local match = string.match
38
36
  local ____type = _G.type
39
37
  local ____tostring = _G.tostring
@@ -151,55 +149,6 @@ local orders = postcompile(function()
151
149
  end
152
150
  return orders
153
151
  end)
154
- local RealFields = __TS__Class()
155
- RealFields.name = "RealFields"
156
- function RealFields.prototype.____constructor(self, handle)
157
- self.handle = handle
158
- end
159
- function RealFields.prototype.set(self, field, value)
160
- return BlzSetAbilityRealField(self.handle, field, value)
161
- end
162
- function RealFields.prototype.get(self, field)
163
- return BlzGetAbilityRealField(self.handle, field)
164
- end
165
- function RealFields.prototype.has(self, field)
166
- local handle = self.handle
167
- return BlzSetAbilityRealField(
168
- handle,
169
- field,
170
- BlzGetAbilityRealField(handle, field)
171
- )
172
- end
173
- local RealLevelFields = __TS__Class()
174
- RealLevelFields.name = "RealLevelFields"
175
- function RealLevelFields.prototype.____constructor(self, handle, level)
176
- self.handle = handle
177
- self.level = level
178
- end
179
- function RealLevelFields.prototype.set(self, field, value)
180
- return BlzSetAbilityRealLevelField(self.handle, field, self.level, value)
181
- end
182
- function RealLevelFields.prototype.get(self, field)
183
- return BlzGetAbilityRealLevelField(self.handle, field, self.level)
184
- end
185
- function RealLevelFields.prototype.has(self, field)
186
- local handle = self.handle
187
- return BlzSetAbilityRealLevelField(
188
- handle,
189
- field,
190
- 0,
191
- BlzGetAbilityRealLevelField(handle, field, 0)
192
- )
193
- end
194
- local realLevelMetatable = {__index = self}
195
- local levelDescriptors = {realFields = function(self, handle, level)
196
- return __TS__New(RealLevelFields, handle, level)
197
- end}
198
- local levelMetatable = {__index = function(self, key)
199
- local fields = levelDescriptors[key](levelDescriptors, self.handle, self.level)
200
- rawset(self, key, fields)
201
- return fields
202
- end}
203
152
  local fieldGetters = {
204
153
  abilityintegerfield = function(ability, field)
205
154
  return getAbilityIntegerField(ability.handle, field)
@@ -355,34 +304,9 @@ __TS__SetDescriptor(
355
304
  )
356
305
  __TS__SetDescriptor(
357
306
  Ability.prototype,
358
- "realFields",
307
+ "levelCount",
359
308
  {get = function(self)
360
- local realFields = __TS__New(RealFields, self.handle)
361
- rawset(self, "realFields", realFields)
362
- return realFields
363
- end},
364
- true
365
- )
366
- __TS__SetDescriptor(
367
- Ability.prototype,
368
- "levels",
369
- {get = function(self)
370
- local handle = self.handle
371
- local levels = setmetatable(
372
- {},
373
- {
374
- __len = function(self)
375
- return BlzGetAbilityIntegerField(handle, ABILITY_IF_LEVELS)
376
- end,
377
- __index = function(self, i)
378
- local level = setmetatable({handle = handle, level = i - 1}, levelMetatable)
379
- self[i] = level
380
- return level
381
- end
382
- }
383
- )
384
- rawset(self, "levels", levels)
385
- return levels
309
+ return self:getField(ABILITY_IF_LEVELS)
386
310
  end},
387
311
  true
388
312
  )
@@ -6,10 +6,10 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.onItemPickup:addListener(function(unit, item)
9
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
10
10
  ownerByItem[item] = unit
11
11
  end)
12
- Unit.onItemDrop:addListener(function(unit, item)
12
+ Unit.itemDroppedEvent:addListener(function(unit, item)
13
13
  ownerByItem[item] = nil
14
14
  end)
15
15
  __TS__ObjectDefineProperty(
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Unit } from "../unit";
4
3
  import { AbilityTypeId } from "../../object-data/entry/ability-type";
@@ -9,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
9
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
10
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
11
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
12
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
14
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
15
  abilityTypeId: AbilityTypeId;
@@ -31,11 +31,12 @@ export declare namespace UnitBonusType {
31
31
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
32
32
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
33
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
34
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
35
36
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  }
37
- export declare const addUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
38
- export declare const removeUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
39
- export declare const updateUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
40
- export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
41
- export declare const getUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
38
+ export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
+ export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
40
+ export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
41
+ export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
42
+ export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local damageFactorByUnit = {}
24
25
  local receivedDamageFactorByUnit = {}
25
26
  ____exports.UnitBonusType = {}
26
27
  local UnitBonusType = ____exports.UnitBonusType
@@ -46,13 +47,14 @@ do
46
47
  reduce = sum,
47
48
  initialValue = 0
48
49
  }
49
- UnitBonusType.DAMAGE = {
50
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
51
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
52
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
53
  integer = false,
53
54
  reduce = sum,
54
55
  initialValue = 0
55
56
  }
57
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
58
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
57
59
  end
58
60
  local bonusesByUnitByBonusType = {}
@@ -180,6 +182,9 @@ end
180
182
  Unit.onDamage:addListener(
181
183
  4,
182
184
  function(source, target, event)
185
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
186
+ event.amount = event.amount * damageFactorByUnit[source]
187
+ end
183
188
  if receivedDamageFactorByUnit[target] ~= nil then
184
189
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
190
  end
@@ -0,0 +1,23 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ protected __newindex(slot: number, item: Item | undefined): void;
15
+ protected __index(key: string | number): unknown;
16
+ protected __len(): number;
17
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
18
+ }
19
+ declare module "../unit" {
20
+ interface Unit {
21
+ readonly items: UnitItems;
22
+ }
23
+ }
@@ -0,0 +1,74 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local rawset = _G.rawset
11
+ local ____type = _G.type
12
+ local isItemPowerup = IsItemPowerup
13
+ local setItemBooleanField = BlzSetItemBooleanField
14
+ local unitAddItem = UnitAddItem
15
+ local unitDropItemSlot = UnitDropItemSlot
16
+ local unitInventorySize = UnitInventorySize
17
+ local unitItemInSlot = UnitItemInSlot
18
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
19
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
20
+ local function unitItemsNext(handle, index)
21
+ local slot = index & 7
22
+ if index >> 3 == slot then
23
+ return nil, nil
24
+ end
25
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
26
+ end
27
+ ____exports.UnitItems = __TS__Class()
28
+ local UnitItems = ____exports.UnitItems
29
+ UnitItems.name = "UnitItems"
30
+ function UnitItems.prototype.____constructor(self, handle)
31
+ handleByUnitItems[self] = handle
32
+ end
33
+ function UnitItems.prototype.__newindex(self, slot, item)
34
+ local handle = handleByUnitItems[self]
35
+ if slot < 1 or slot > unitInventorySize(handle) then
36
+ return
37
+ end
38
+ unitRemoveItemFromSlot(handle, slot - 1)
39
+ if item ~= nil then
40
+ local itemHandle = item.handle
41
+ local isPowerup = isItemPowerup(itemHandle)
42
+ if isPowerup then
43
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
44
+ end
45
+ unitAddItem(handle, itemHandle)
46
+ unitDropItemSlot(handle, itemHandle, slot - 1)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
+ end
50
+ end
51
+ end
52
+ function UnitItems.prototype.__index(self, key)
53
+ if ____type(key) == "number" then
54
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
55
+ end
56
+ return rawget(____exports.UnitItems.prototype, key)
57
+ end
58
+ function UnitItems.prototype.__len(self)
59
+ return unitInventorySize(handleByUnitItems[self])
60
+ end
61
+ function UnitItems.prototype.__ipairs(self)
62
+ local handle = handleByUnitItems[self]
63
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
64
+ end
65
+ __TS__ObjectDefineProperty(
66
+ Unit.prototype,
67
+ "items",
68
+ {get = function(self)
69
+ local items = __TS__New(____exports.UnitItems, self.handle)
70
+ rawset(self, "items", items)
71
+ return items
72
+ end}
73
+ )
74
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
47
+ local attackPoint = source.weapons[1].impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
42
  damageType: jdamagetype;
44
43
  weaponType: jweapontype;
45
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
46
46
  }
47
47
  export type DamageEvent = DamagingEvent & {
48
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,23 +68,44 @@ declare const modifiers: {
68
68
  speed: (unit: junit, value: number) => void;
69
69
  armor: (unit: junit, value: number) => void;
70
70
  };
71
- interface UnitWeapon {
71
+ export declare class UnitWeapon {
72
+ readonly unit: Unit;
72
73
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
74
+ constructor(unit: Unit, index: 0 | 1);
75
+ get cooldown(): number;
76
+ set cooldown(cooldown: number);
77
+ get damage(): [minimumDamage: number, maximumDamage: number];
78
+ set damage([minimumDamage, maximumDamage]: [number, number]);
79
+ get damageBase(): number;
80
+ set damageBase(damageBase: number);
81
+ get damageDiceCount(): number;
82
+ set damageDiceCount(damageDiceCount: number);
83
+ get damageDiceSideCount(): number;
84
+ set damageDiceSideCount(damageDiceSideCount: number);
85
+ get range(): number;
86
+ set range(range: number);
87
+ get impactDelay(): number;
88
+ set impactDelay(impactDelay: number);
89
+ get missileArc(): number;
90
+ set missileArc(missileArc: number);
91
+ get missileModelPath(): string;
92
+ set missileModelPath(missileModelPath: string);
93
+ get missileSpeed(): number;
94
+ set missileSpeed(missileSpeed: number);
78
95
  }
79
96
  declare const enum UnitPropertyKey {
80
97
  IS_PAUSED = 100,
81
98
  STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
99
+ DELAY_HEALTH_CHECKS_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
+ PREVENT_DEATH_HEALTH_BONUS = 104,
102
+ IS_TEAM_GLOW_HIDDEN = 105
84
103
  }
85
104
  export declare class Unit extends Handle<junit> {
86
105
  private [UnitPropertyKey.IS_PAUSED]?;
87
106
  private [UnitPropertyKey.STUN_COUNTER]?;
107
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
109
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
110
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
111
  private _owner?;
@@ -123,6 +144,8 @@ export declare class Unit extends Handle<junit> {
123
144
  playAnimation(animation: number): void;
124
145
  queueAnimation(animation: string): void;
125
146
  get weapons(): [UnitWeapon, UnitWeapon];
147
+ get firstWeapon(): UnitWeapon;
148
+ get secondWeapon(): UnitWeapon;
126
149
  get level(): number;
127
150
  set level(v: number);
128
151
  get xp(): number;
@@ -148,6 +171,10 @@ export declare class Unit extends Handle<junit> {
148
171
  set color(color: PlayerColor);
149
172
  get acquisitionRange(): number;
150
173
  set acquisitionRange(v: number);
174
+ /**
175
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
176
+ */
177
+ delayHealthChecks(): void;
151
178
  get maxHealth(): number;
152
179
  set maxHealth(maxHealth: number);
153
180
  get healthRegenerationRate(): number;
@@ -201,7 +228,7 @@ export declare class Unit extends Handle<junit> {
201
228
  isSelected(player: Player): boolean;
202
229
  explode(): void;
203
230
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
231
+ revive(x: number, y: number, doEffect?: boolean): void;
205
232
  healTarget(target: Widget, amount: number): void;
206
233
  useItem(item: Item): boolean;
207
234
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +249,7 @@ export declare class Unit extends Handle<junit> {
222
249
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
250
  removeAbility(abilityId: number): boolean;
224
251
  hideAbility(abilityId: number, flag: boolean): void;
252
+ getAbilityRemainingCooldown(abilityId: number): number;
225
253
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
254
  endAbilityCooldown(abilityId: number): void;
227
255
  interruptAttack(): void;
@@ -260,7 +288,7 @@ export declare class Unit extends Handle<junit> {
260
288
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
289
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
290
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
291
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
292
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
293
  static readonly onDecay: UnitTriggerEvent<[]>;
266
294
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +323,10 @@ export declare class Unit extends Handle<junit> {
295
323
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
324
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
325
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
326
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
301
330
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
331
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
332
  getField(field: junitintegerfield | junitrealfield): number;