warscript 0.0.1-dev.959b9a7 → 0.0.1-dev.96a6f7e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -1
- package/core/types/frame.lua +22 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +62 -20
- package/engine/buff.lua +247 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +1 -11
- package/engine/internal/ability.lua +2 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +23 -0
- package/engine/internal/unit/item.lua +74 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +42 -13
- package/engine/internal/unit.lua +259 -93
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +12 -1
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +37 -2
- package/engine/object-data/entry/unit-type.lua +333 -49
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +18 -1
- package/engine/object-field/ability.lua +51 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +10 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -38,26 +38,26 @@ __TS__SetDescriptor(
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)
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__TS__SetDescriptor(
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SpiritTouchAbilityType.prototype,
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-
"
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"maximumManaCostFactor",
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{
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get = function(self)
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return self:getNumberLevelField("Rpb5")
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end,
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-
set = function(self,
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-
self:setNumberLevelField("Rpb5",
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set = function(self, maximumManaCostFactor)
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self:setNumberLevelField("Rpb5", maximumManaCostFactor)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SpiritTouchAbilityType.prototype,
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"
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"maximumTargetCount",
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{
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get = function(self)
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return self:getNumberLevelField("Rpb6")
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end,
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set = function(self,
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self:setNumberLevelField("Rpb6",
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set = function(self, maximumTargetCount)
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self:setNumberLevelField("Rpb6", maximumTargetCount)
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end
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},
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true
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@@ -1,4 +1,3 @@
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1
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-
/// <reference types="warpack-types/warpack" />
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/** @noSelfInFile */
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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@@ -46,4 +45,16 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
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set tooltipText(tooltipText: string);
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get tooltipExtendedText(): string;
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set tooltipExtendedText(tooltipText: string);
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get goldCost(): number;
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set goldCost(goldCost: number);
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get lumberCost(): number;
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set lumberCost(lumberCost: number);
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get activelyUsed(): boolean;
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set activelyUsed(activelyUsed: boolean);
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get perishable(): boolean;
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set perishable(perishable: boolean);
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get initialStackSize(): number;
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set initialStackSize(initialStackSize: number);
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get maximumStackSize(): number;
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set maximumStackSize(maximumStackSize: number);
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}
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"goldCost",
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{
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get = function(self)
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return self:getNumberField("igol")
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end,
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set = function(self, goldCost)
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self:setNumberField("igol", goldCost)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"lumberCost",
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{
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get = function(self)
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return self:getNumberField("ilum")
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end,
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set = function(self, lumberCost)
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self:setNumberField("ilum", lumberCost)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"activelyUsed",
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{
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get = function(self)
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return self:getBooleanField("iusa")
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end,
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set = function(self, activelyUsed)
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self:setBooleanField("iusa", activelyUsed)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"perishable",
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{
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get = function(self)
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return self:getBooleanField("iper")
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end,
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set = function(self, perishable)
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self:setBooleanField("iper", perishable)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"initialStackSize",
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{
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get = function(self)
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return self:getNumberField("iuse")
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end,
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set = function(self, initialStackSize)
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self:setNumberField("iuse", initialStackSize)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"maximumStackSize",
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{
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get = function(self)
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return self:getNumberField("ista")
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end,
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set = function(self, maximumStackSize)
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self:setNumberField("ista", maximumStackSize)
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end
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},
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true
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)
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return ____exports
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/// <reference types="warpack-types/warpack" />
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import { TupleOf } from "../../../utility/types";
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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set attackType(attackType: AttackType);
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get backSwingDuration(): number;
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set backSwingDuration(backSwingDuration: number);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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set damage([minimumDamage, maximumDamage]: [number, number]);
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get damageBase(): number;
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set damageBase(damageBase: number);
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get damageDiceCount(): number;
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set damageDiceCount(damageDiceNumber: number);
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get damageDiceSideCount(): number;
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set damageDiceSideCount(damageDiceSideCount: number);
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get impactDelay(): number;
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set impactDelay(impactDelay: number);
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get missileModelPath(): string;
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set modelPathSD(modelPathSD: string);
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get modelPathHD(): string;
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set modelPathHD(modelPathHD: string);
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get runSpeed(): number;
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set runSpeed(runSpeed: number);
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get runSpeedSD(): number;
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set runSpeedSD(runSpeedSD: number);
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get runSpeedHD(): number;
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set runSpeedHD(runSpeedHD: number);
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get selectionCircleScale(): number;
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set selectionCircleScale(selectionCircleScale: number);
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get selectionCircleScaleSD(): number;
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set shadowImageXOffset(shadowImageXOffset: number);
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get shadowImageYOffset(): number;
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set shadowImageYOffset(shadowImageYOffset: number);
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get walkSpeed(): number;
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set walkSpeed(walkSpeed: number);
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get walkSpeedSD(): number;
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set walkSpeedSD(walkSpeedSD: number);
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get walkSpeedHD(): number;
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set walkSpeedHD(walkSpeedHD: number);
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get armorSoundType(): ArmorSoundType;
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set armorSoundType(armorSoundType: ArmorSoundType);
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get armorSoundTypeSD(): ArmorSoundType;
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set combatClassifications(combatClassifications: CombatClassifications);
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get unitClassifications(): UnitClassifications;
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set unitClassifications(unitClassifications: UnitClassifications);
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get weapons(): TupleOf<UnitTypeWeapon, 2>;
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get firstWeapon(): UnitTypeWeapon;
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get secondWeapon(): UnitTypeWeapon;
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get weapons(): TupleOf<UnitTypeWeapon, 2>;
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get flyHeight(): number;
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set flyHeight(flyHeight: number);
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get flyHeightMinimum(): number;
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set formationRank(formationRank: number);
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get goldCost(): number;
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set goldCost(goldCost: number);
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get healthRegenerationRate(): number;
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set healthRegenerationRate(healthRegenerationRate: number);
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get manaRegenerationRate(): number;
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set manaRegenerationRate(manaRegenerationRate: number);
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get maximumHealth(): number;
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set maximumHealth(maximumHealth: number);
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get maximumMana(): number;
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set maximumMana(maximumMana: number);
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get initialMana(): number;
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set initialMana(initialMana: number);
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get isStructure(): boolean;
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set isStructure(isStructure: boolean);
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get race(): Race;
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protected static generateId(): number;
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get heroAbilityTypeIds(): AbilityTypeId[];
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set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
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get properNames(): string[];
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set properNames(properNames: string | string[]);
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get properNameCount(): number;
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set properNameCount(properNameCount: number);
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}
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