warscript 0.0.1-dev.959b9a7 → 0.0.1-dev.96a6f7e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/core/types/frame.d.ts +4 -1
  6. package/core/types/frame.lua +22 -1
  7. package/core/types/group.d.ts +0 -1
  8. package/core/types/handle.d.ts +2 -1
  9. package/core/types/handle.lua +5 -0
  10. package/core/types/image.d.ts +0 -1
  11. package/core/types/missile.d.ts +2 -2
  12. package/core/types/missile.lua +8 -2
  13. package/core/types/unit.lua +8 -0
  14. package/core/util.d.ts +1 -1
  15. package/core/util.lua +6 -0
  16. package/decl/index.d.ts +1 -0
  17. package/engine/ability.d.ts +1 -1
  18. package/engine/behavior.d.ts +10 -10
  19. package/engine/behavior.lua +6 -6
  20. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  21. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  22. package/engine/behaviour/ability/damage.d.ts +33 -11
  23. package/engine/behaviour/ability/damage.lua +89 -31
  24. package/engine/behaviour/ability/heal.d.ts +33 -6
  25. package/engine/behaviour/ability/heal.lua +89 -10
  26. package/engine/behaviour/ability/instant-impact.lua +4 -0
  27. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  28. package/engine/behaviour/ability/restore-mana.lua +29 -0
  29. package/engine/behaviour/ability.d.ts +8 -1
  30. package/engine/behaviour/ability.lua +62 -0
  31. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  32. package/engine/behaviour/unit.d.ts +8 -2
  33. package/engine/behaviour/unit.lua +27 -0
  34. package/engine/buff.d.ts +62 -20
  35. package/engine/buff.lua +247 -72
  36. package/engine/game-map.d.ts +7 -0
  37. package/engine/game-map.lua +32 -0
  38. package/engine/internal/ability.d.ts +1 -11
  39. package/engine/internal/ability.lua +2 -78
  40. package/engine/internal/item+owner.lua +2 -2
  41. package/engine/internal/unit/bonus.d.ts +9 -8
  42. package/engine/internal/unit/bonus.lua +6 -1
  43. package/engine/internal/unit/item.d.ts +23 -0
  44. package/engine/internal/unit/item.lua +74 -0
  45. package/engine/internal/unit+ability.lua +2 -2
  46. package/engine/internal/unit+transport.lua +4 -10
  47. package/engine/internal/unit-missile-launch.lua +25 -6
  48. package/engine/internal/unit.d.ts +42 -13
  49. package/engine/internal/unit.lua +259 -93
  50. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  51. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  52. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  53. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  54. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  55. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  56. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  57. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  58. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  59. package/engine/object-data/entry/ability-type.d.ts +0 -1
  60. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  61. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  62. package/engine/object-data/entry/buff-type.d.ts +0 -1
  63. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  64. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  65. package/engine/object-data/entry/item-type.d.ts +12 -1
  66. package/engine/object-data/entry/item-type.lua +78 -0
  67. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  68. package/engine/object-data/entry/unit-type.d.ts +37 -2
  69. package/engine/object-data/entry/unit-type.lua +333 -49
  70. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  71. package/engine/object-data/entry/upgrade.d.ts +0 -1
  72. package/engine/object-data/entry.d.ts +2 -3
  73. package/engine/object-field/ability.d.ts +18 -1
  74. package/engine/object-field/ability.lua +51 -1
  75. package/engine/object-field.d.ts +0 -1
  76. package/engine/random.d.ts +1 -0
  77. package/engine/random.lua +9 -0
  78. package/engine/standard/entries/unit-type.d.ts +42 -1
  79. package/engine/standard/entries/unit-type.lua +42 -1
  80. package/engine/standard/fields/ability.d.ts +1 -1
  81. package/engine/standard/fields/ability.lua +1 -1
  82. package/engine/unit.d.ts +1 -0
  83. package/engine/unit.lua +10 -2
  84. package/event.d.ts +2 -3
  85. package/event.lua +9 -5
  86. package/index.d.ts +1 -0
  87. package/index.lua +1 -0
  88. package/lualib_bundle.lua +146 -42
  89. package/math/vec2.d.ts +2 -9
  90. package/math.d.ts +0 -2
  91. package/net/socket.d.ts +7 -1
  92. package/net/socket.lua +45 -4
  93. package/network.d.ts +1 -0
  94. package/network.lua +3 -2
  95. package/objutil/ability.d.ts +0 -1
  96. package/objutil/buff.d.ts +0 -1
  97. package/objutil/buff.lua +1 -1
  98. package/objutil/object.d.ts +0 -1
  99. package/objutil/unit.d.ts +0 -1
  100. package/package.json +13 -14
  101. package/patch-lua.d.ts +0 -0
  102. package/patch-lua.lua +10 -0
  103. package/property.d.ts +55 -0
  104. package/property.lua +374 -0
  105. package/string.d.ts +30 -0
  106. package/string.lua +14 -0
  107. package/util/stream.d.ts +0 -1
  108. package/utility/arrays.d.ts +3 -4
  109. package/utility/bit-set.d.ts +0 -2
  110. package/utility/linked-set.d.ts +11 -3
  111. package/utility/linked-set.lua +5 -2
  112. package/utility/lua-maps.d.ts +1 -2
  113. package/utility/lua-sets.d.ts +1 -2
  114. package/utility/types.d.ts +1 -0
  115. package/core/mapbounds.d.ts +0 -8
  116. package/core/mapbounds.lua +0 -12
@@ -38,26 +38,26 @@ __TS__SetDescriptor(
38
38
  )
39
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  __TS__SetDescriptor(
40
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  SpiritTouchAbilityType.prototype,
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- "maximumTargetCount",
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+ "maximumManaCostFactor",
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  {
43
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  get = function(self)
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  return self:getNumberLevelField("Rpb5")
45
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  end,
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- set = function(self, maximumTargetCount)
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- self:setNumberLevelField("Rpb5", maximumTargetCount)
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+ set = function(self, maximumManaCostFactor)
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+ self:setNumberLevelField("Rpb5", maximumManaCostFactor)
48
48
  end
49
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  },
50
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  true
51
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  )
52
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  __TS__SetDescriptor(
53
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  SpiritTouchAbilityType.prototype,
54
- "maximumManaCostFactor",
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+ "maximumTargetCount",
55
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  {
56
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  get = function(self)
57
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  return self:getNumberLevelField("Rpb6")
58
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  end,
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- set = function(self, maximumManaCostFactor)
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- self:setNumberLevelField("Rpb6", maximumManaCostFactor)
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+ set = function(self, maximumTargetCount)
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+ self:setNumberLevelField("Rpb6", maximumTargetCount)
61
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  end
62
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  },
63
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  true
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
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2
  import "../../internal/unit/ability";
4
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  import { TupleOf } from "../../../utility/types";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
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2
  import { BuffPolarity } from "../../auxiliary/buff-polarity";
4
3
  import { BuffResistanceType } from "../../auxiliary/buff-resistance-type";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
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  import { BuffType, BuffTypeId } from "../buff-type";
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  export declare class BlankBuffType extends BuffType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
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  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
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  /** @noSelfInFile */
3
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  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
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  import { CombatClassifications } from "../auxiliary/combat-classification";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
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  import { ItemType, ItemTypeId } from "../item-type";
4
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  export declare class BlankItemType extends ItemType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
@@ -46,4 +45,16 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
46
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  set tooltipText(tooltipText: string);
47
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  get tooltipExtendedText(): string;
48
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  set tooltipExtendedText(tooltipText: string);
48
+ get goldCost(): number;
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+ set goldCost(goldCost: number);
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+ get lumberCost(): number;
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+ set lumberCost(lumberCost: number);
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+ get activelyUsed(): boolean;
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+ set activelyUsed(activelyUsed: boolean);
54
+ get perishable(): boolean;
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+ set perishable(perishable: boolean);
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+ get initialStackSize(): number;
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+ set initialStackSize(initialStackSize: number);
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+ get maximumStackSize(): number;
59
+ set maximumStackSize(maximumStackSize: number);
49
60
  }
@@ -256,4 +256,82 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "goldCost",
262
+ {
263
+ get = function(self)
264
+ return self:getNumberField("igol")
265
+ end,
266
+ set = function(self, goldCost)
267
+ self:setNumberField("igol", goldCost)
268
+ end
269
+ },
270
+ true
271
+ )
272
+ __TS__SetDescriptor(
273
+ ItemType.prototype,
274
+ "lumberCost",
275
+ {
276
+ get = function(self)
277
+ return self:getNumberField("ilum")
278
+ end,
279
+ set = function(self, lumberCost)
280
+ self:setNumberField("ilum", lumberCost)
281
+ end
282
+ },
283
+ true
284
+ )
285
+ __TS__SetDescriptor(
286
+ ItemType.prototype,
287
+ "activelyUsed",
288
+ {
289
+ get = function(self)
290
+ return self:getBooleanField("iusa")
291
+ end,
292
+ set = function(self, activelyUsed)
293
+ self:setBooleanField("iusa", activelyUsed)
294
+ end
295
+ },
296
+ true
297
+ )
298
+ __TS__SetDescriptor(
299
+ ItemType.prototype,
300
+ "perishable",
301
+ {
302
+ get = function(self)
303
+ return self:getBooleanField("iper")
304
+ end,
305
+ set = function(self, perishable)
306
+ self:setBooleanField("iper", perishable)
307
+ end
308
+ },
309
+ true
310
+ )
311
+ __TS__SetDescriptor(
312
+ ItemType.prototype,
313
+ "initialStackSize",
314
+ {
315
+ get = function(self)
316
+ return self:getNumberField("iuse")
317
+ end,
318
+ set = function(self, initialStackSize)
319
+ self:setNumberField("iuse", initialStackSize)
320
+ end
321
+ },
322
+ true
323
+ )
324
+ __TS__SetDescriptor(
325
+ ItemType.prototype,
326
+ "maximumStackSize",
327
+ {
328
+ get = function(self)
329
+ return self:getNumberField("ista")
330
+ end,
331
+ set = function(self, maximumStackSize)
332
+ self:setNumberField("ista", maximumStackSize)
333
+ end
334
+ },
335
+ true
336
+ )
259
337
  return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
4
3
  import { Color } from "../../../core/types/color";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
@@ -28,6 +27,16 @@ export declare class UnitTypeWeapon {
28
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  set attackType(attackType: AttackType);
29
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  get backSwingDuration(): number;
30
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  set backSwingDuration(backSwingDuration: number);
30
+ get cooldown(): number;
31
+ set cooldown(cooldown: number);
32
+ get damage(): [minimumDamage: number, maximumDamage: number];
33
+ set damage([minimumDamage, maximumDamage]: [number, number]);
34
+ get damageBase(): number;
35
+ set damageBase(damageBase: number);
36
+ get damageDiceCount(): number;
37
+ set damageDiceCount(damageDiceNumber: number);
38
+ get damageDiceSideCount(): number;
39
+ set damageDiceSideCount(damageDiceSideCount: number);
31
40
  get impactDelay(): number;
32
41
  set impactDelay(impactDelay: number);
33
42
  get missileModelPath(): string;
@@ -122,6 +131,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
122
131
  set modelPathSD(modelPathSD: string);
123
132
  get modelPathHD(): string;
124
133
  set modelPathHD(modelPathHD: string);
134
+ get runSpeed(): number;
135
+ set runSpeed(runSpeed: number);
136
+ get runSpeedSD(): number;
137
+ set runSpeedSD(runSpeedSD: number);
138
+ get runSpeedHD(): number;
139
+ set runSpeedHD(runSpeedHD: number);
125
140
  get selectionCircleScale(): number;
126
141
  set selectionCircleScale(selectionCircleScale: number);
127
142
  get selectionCircleScaleSD(): number;
@@ -154,6 +169,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
154
169
  set shadowImageXOffset(shadowImageXOffset: number);
155
170
  get shadowImageYOffset(): number;
156
171
  set shadowImageYOffset(shadowImageYOffset: number);
172
+ get walkSpeed(): number;
173
+ set walkSpeed(walkSpeed: number);
174
+ get walkSpeedSD(): number;
175
+ set walkSpeedSD(walkSpeedSD: number);
176
+ get walkSpeedHD(): number;
177
+ set walkSpeedHD(walkSpeedHD: number);
157
178
  get armorSoundType(): ArmorSoundType;
158
179
  set armorSoundType(armorSoundType: ArmorSoundType);
159
180
  get armorSoundTypeSD(): ArmorSoundType;
@@ -164,9 +185,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
164
185
  set combatClassifications(combatClassifications: CombatClassifications);
165
186
  get unitClassifications(): UnitClassifications;
166
187
  set unitClassifications(unitClassifications: UnitClassifications);
188
+ get weapons(): TupleOf<UnitTypeWeapon, 2>;
167
189
  get firstWeapon(): UnitTypeWeapon;
168
190
  get secondWeapon(): UnitTypeWeapon;
169
- get weapons(): TupleOf<UnitTypeWeapon, 2>;
170
191
  get flyHeight(): number;
171
192
  set flyHeight(flyHeight: number);
172
193
  get flyHeightMinimum(): number;
@@ -195,6 +216,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
195
216
  set formationRank(formationRank: number);
196
217
  get goldCost(): number;
197
218
  set goldCost(goldCost: number);
219
+ get healthRegenerationRate(): number;
220
+ set healthRegenerationRate(healthRegenerationRate: number);
221
+ get manaRegenerationRate(): number;
222
+ set manaRegenerationRate(manaRegenerationRate: number);
223
+ get maximumHealth(): number;
224
+ set maximumHealth(maximumHealth: number);
225
+ get maximumMana(): number;
226
+ set maximumMana(maximumMana: number);
227
+ get initialMana(): number;
228
+ set initialMana(initialMana: number);
198
229
  get isStructure(): boolean;
199
230
  set isStructure(isStructure: boolean);
200
231
  get race(): Race;
@@ -220,4 +251,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
220
251
  protected static generateId(): number;
221
252
  get heroAbilityTypeIds(): AbilityTypeId[];
222
253
  set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
254
+ get properNames(): string[];
255
+ set properNames(properNames: string | string[]);
256
+ get properNameCount(): number;
257
+ set properNameCount(properNameCount: number);
223
258
  }