warscript 0.0.1-dev.9048d45 → 0.0.1-dev.90da649

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (162) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/frame.lua +24 -21
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +60 -15
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.d.ts +17 -25
  11. package/core/types/sound.lua +85 -44
  12. package/core/types/tileCell.d.ts +11 -1
  13. package/core/types/tileCell.lua +97 -0
  14. package/core/types/timer.d.ts +9 -8
  15. package/core/types/timer.lua +45 -23
  16. package/decl/native.d.ts +846 -790
  17. package/destroyable.d.ts +1 -0
  18. package/destroyable.lua +9 -0
  19. package/engine/behavior.d.ts +14 -1
  20. package/engine/behavior.lua +230 -70
  21. package/engine/behaviour/ability/apply-buff.lua +5 -5
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +26 -38
  25. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  26. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  27. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  28. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  29. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  30. package/engine/behaviour/ability/restore-mana.lua +6 -6
  31. package/engine/behaviour/ability.d.ts +7 -2
  32. package/engine/behaviour/ability.lua +28 -22
  33. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  34. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  35. package/engine/behaviour/unit.d.ts +40 -2
  36. package/engine/behaviour/unit.lua +259 -6
  37. package/engine/buff.d.ts +28 -12
  38. package/engine/buff.lua +222 -128
  39. package/engine/internal/ability.d.ts +7 -1
  40. package/engine/internal/ability.lua +49 -9
  41. package/engine/internal/item/ability.lua +63 -11
  42. package/engine/internal/item+owner.lua +12 -6
  43. package/engine/internal/item.d.ts +18 -17
  44. package/engine/internal/item.lua +135 -49
  45. package/engine/internal/mechanics/ability-duration.lua +1 -1
  46. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  47. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  48. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  49. package/engine/internal/misc/frame-coordinates.lua +21 -0
  50. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  51. package/engine/internal/misc/get-terrain-z.lua +11 -0
  52. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  53. package/engine/internal/misc/player-local-handle.lua +5 -0
  54. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  55. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  56. package/engine/internal/unit/ability.d.ts +35 -0
  57. package/engine/internal/unit/ability.lua +98 -9
  58. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  59. package/engine/internal/unit/allowed-targets.lua +9 -1
  60. package/engine/internal/unit/bonus.d.ts +2 -0
  61. package/engine/internal/unit/bonus.lua +10 -0
  62. package/engine/internal/unit/fly-height.d.ts +7 -0
  63. package/engine/internal/unit/fly-height.lua +20 -0
  64. package/engine/internal/unit/main-selected.lua +12 -27
  65. package/engine/internal/unit/order.d.ts +20 -0
  66. package/engine/internal/unit/order.lua +136 -0
  67. package/engine/internal/unit/scale.d.ts +7 -0
  68. package/engine/internal/unit/scale.lua +20 -0
  69. package/engine/internal/unit+ability.lua +10 -1
  70. package/engine/internal/unit+damage.d.ts +2 -11
  71. package/engine/internal/unit+damage.lua +10 -14
  72. package/engine/internal/unit+spellSteal.lua +1 -2
  73. package/engine/internal/unit-missile-launch.lua +45 -14
  74. package/engine/internal/unit.d.ts +43 -17
  75. package/engine/internal/unit.lua +343 -172
  76. package/engine/local-client.d.ts +2 -0
  77. package/engine/local-client.lua +30 -0
  78. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  79. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  80. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  81. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  82. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  83. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  84. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  85. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  86. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  87. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  88. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  89. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  90. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  91. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  92. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  93. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  94. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  95. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  96. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  97. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  98. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  99. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  100. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  101. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  102. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  103. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  104. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  105. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  106. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  107. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  108. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  109. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  110. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  111. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  112. package/engine/object-data/entry/ability-type/web.lua +52 -0
  113. package/engine/object-data/entry/ability-type.d.ts +11 -11
  114. package/engine/object-data/entry/ability-type.lua +35 -13
  115. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  116. package/engine/object-data/entry/buff-type.d.ts +5 -11
  117. package/engine/object-data/entry/buff-type.lua +11 -27
  118. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  119. package/engine/object-data/entry/destructible-type.lua +155 -0
  120. package/engine/object-data/entry/sound-preset.d.ts +17 -0
  121. package/engine/object-data/entry/sound-preset.lua +104 -0
  122. package/engine/object-data/entry/unit-type.d.ts +17 -4
  123. package/engine/object-data/entry/unit-type.lua +197 -85
  124. package/engine/object-field/ability.d.ts +4 -4
  125. package/engine/object-field/ability.lua +7 -6
  126. package/engine/object-field/unit.d.ts +72 -3
  127. package/engine/object-field/unit.lua +268 -7
  128. package/engine/object-field.d.ts +25 -6
  129. package/engine/object-field.lua +357 -118
  130. package/engine/random.d.ts +9 -0
  131. package/engine/random.lua +13 -0
  132. package/engine/standard/entries/buff-type.d.ts +3 -0
  133. package/engine/standard/entries/buff-type.lua +3 -0
  134. package/engine/standard/fields/ability.d.ts +2 -2
  135. package/engine/standard/fields/ability.lua +2 -2
  136. package/engine/standard/fields/unit.d.ts +12 -0
  137. package/engine/standard/fields/unit.lua +20 -0
  138. package/engine/synchronization.d.ts +11 -0
  139. package/engine/synchronization.lua +77 -0
  140. package/engine/text-tag.d.ts +36 -2
  141. package/engine/text-tag.lua +250 -10
  142. package/engine/unit.d.ts +3 -0
  143. package/engine/unit.lua +3 -0
  144. package/net/socket.lua +1 -1
  145. package/objutil/buff.lua +2 -3
  146. package/package.json +2 -2
  147. package/patch-lualib.lua +1 -1
  148. package/utility/arrays.d.ts +2 -0
  149. package/utility/arrays.lua +11 -0
  150. package/utility/callback-array.d.ts +17 -0
  151. package/utility/callback-array.lua +61 -0
  152. package/utility/functions.d.ts +8 -0
  153. package/utility/functions.lua +13 -0
  154. package/utility/linked-set.d.ts +2 -0
  155. package/utility/linked-set.lua +22 -1
  156. package/utility/lua-maps.d.ts +15 -2
  157. package/utility/lua-maps.lua +53 -2
  158. package/utility/lua-sets.d.ts +2 -0
  159. package/utility/lua-sets.lua +7 -0
  160. package/utility/types.d.ts +3 -0
  161. package/core/types/order.d.ts +0 -25
  162. package/core/types/order.lua +0 -55
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -28,24 +37,46 @@ local instantOrderIds = luaSetOf(
28
37
  orderId("unimmolation")
29
38
  )
30
39
  local function reset(source, orderId)
31
- if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
37
44
  end
38
45
  end
39
46
  Unit.onImmediateOrder:addListener(reset)
40
47
  Unit.onPointOrder:addListener(reset)
41
48
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
57
+ end
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
45
66
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
50
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
51
82
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
91
  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -97,10 +109,13 @@ declare const enum UnitPropertyKey {
97
109
  SYNC_ID = 100,
98
110
  IS_PAUSED = 101,
99
111
  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
104
119
  }
105
120
  export type UnitSyncId = number & {
106
121
  readonly __unitSyncId: unique symbol;
@@ -109,10 +124,13 @@ export declare class Unit extends Handle<junit> {
109
124
  readonly syncId: UnitSyncId;
110
125
  private [UnitPropertyKey.IS_PAUSED]?;
111
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
112
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
116
134
  private _owner?;
117
135
  private _timeScale?;
118
136
  private events?;
@@ -146,16 +164,19 @@ export declare class Unit extends Handle<junit> {
146
164
  isInRangeOf(unit: Unit, range: number): boolean;
147
165
  isAllyOf(unit: Unit): boolean;
148
166
  isEnemyOf(unit: Unit): boolean;
149
- playAnimation(animation: string, rarity?: jraritycontrol): void;
150
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
168
+ resetAnimation(): void;
151
169
  queueAnimation(animation: string): void;
152
170
  get weapons(): [UnitWeapon, UnitWeapon];
153
171
  get firstWeapon(): UnitWeapon;
154
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
155
174
  get level(): number;
156
175
  set level(v: number);
157
176
  get xp(): number;
158
177
  set xp(v: number);
178
+ get primaryAttribute(): UnitAttribute;
179
+ set primaryAttribute(primaryAttribute: UnitAttribute);
159
180
  get strengthBase(): number;
160
181
  set strengthBase(strengthBase: number);
161
182
  get strengthBonus(): number;
@@ -199,8 +220,6 @@ export declare class Unit extends Handle<junit> {
199
220
  set facing(v: number);
200
221
  get speed(): number;
201
222
  set speed(v: number);
202
- get flyHeight(): number;
203
- set flyHeight(v: number);
204
223
  get x(): number;
205
224
  set x(v: number);
206
225
  get y(): number;
@@ -224,12 +243,12 @@ export declare class Unit extends Handle<junit> {
224
243
  get isInvulnerable(): boolean;
225
244
  get vertexColor(): Color;
226
245
  set vertexColor(v: Color);
227
- get scale(): number;
228
- set scale(v: number);
229
246
  get timeScale(): number;
230
247
  set timeScale(v: number);
231
248
  get collisionSize(): number;
232
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
233
252
  set pathing(v: boolean);
234
253
  isSelected(player: Player): boolean;
235
254
  explode(): void;
@@ -247,17 +266,18 @@ export declare class Unit extends Handle<junit> {
247
266
  dropItemTarget(item: Item, target: Widget): boolean;
248
267
  dropItemSlot(item: Item, slot: number): boolean;
249
268
  itemInSlot(slot: number): Item | null;
250
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
251
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
252
271
  setAbilityLevel(abilityId: number, level: number): number;
253
272
  getAbilityLevel(abilityId: number): number;
254
273
  hasAbility(abilityId: number): boolean;
255
- getAbilityById(abilityId: number): UnitAbility | undefined;
256
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
257
276
  hideAbility(abilityId: number, flag: boolean): void;
258
277
  getAbilityRemainingCooldown(abilityId: number): number;
259
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
260
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
261
281
  interruptAttack(): void;
262
282
  interruptCast(abilityId: number): void;
263
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -272,6 +292,8 @@ export declare class Unit extends Handle<junit> {
272
292
  unpauseEx(): void;
273
293
  incrementStunCounter(): void;
274
294
  decrementStunCounter(): void;
295
+ incrementForceStunCounter(): void;
296
+ decrementForceStunCounter(): void;
275
297
  set waygateActive(v: boolean);
276
298
  get waygateActive(): boolean;
277
299
  set waygateDestination(v: Vec2);
@@ -280,6 +302,7 @@ export declare class Unit extends Handle<junit> {
280
302
  get onUnitInRange(): Record<number, Event<[Unit]>>;
281
303
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
304
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
305
+ get targetAcquiredEvent(): Event;
283
306
  get onSelect(): Event;
284
307
  get onDeselect(): Event;
285
308
  get onImmediateOrder(): Event<[number]>;
@@ -295,6 +318,7 @@ export declare class Unit extends Handle<junit> {
295
318
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
296
319
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
297
320
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
321
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
298
322
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
299
323
  static readonly onDecay: UnitTriggerEvent<[]>;
300
324
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -332,7 +356,8 @@ export declare class Unit extends Handle<junit> {
332
356
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
357
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
358
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
359
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
360
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
336
361
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
362
  static get itemMoveOrderEvent(): Event<[
338
363
  unit: Unit,
@@ -351,5 +376,6 @@ export declare class Unit extends Handle<junit> {
351
376
  setField(field: junitstringfield, value: string): boolean;
352
377
  toString(): string;
353
378
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
379
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
354
380
  }
355
381
  export {};